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Revert env_model entity, since changes been splitted to several requests
1 parent 4d09d16 commit 6637b27

1 file changed

Lines changed: 0 additions & 180 deletions

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dlls/effects.cpp

Lines changed: 0 additions & 180 deletions
Original file line numberDiff line numberDiff line change
@@ -1343,186 +1343,6 @@ void CSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useTy
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}
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}
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1346-
//=================================================================
1347-
// env_model: like env_sprite, except you can specify a sequence.
1348-
//=================================================================
1349-
#define SF_ENVMODEL_OFF 1
1350-
#define SF_ENVMODEL_DROPTOFLOOR 2
1351-
#define SF_ENVMODEL_SOLID 4
1352-
1353-
class CEnvModel : public CBaseAnimating
1354-
{
1355-
void Spawn( void );
1356-
void Precache( void );
1357-
void EXPORT Think( void );
1358-
void KeyValue( KeyValueData *pkvd );
1359-
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
1360-
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
1361-
1362-
virtual int Save( CSave &save );
1363-
virtual int Restore( CRestore &restore );
1364-
static TYPEDESCRIPTION m_SaveData[];
1365-
1366-
void SetSequence( void );
1367-
1368-
string_t m_iszSequence_On;
1369-
string_t m_iszSequence_Off;
1370-
int m_iAction_On;
1371-
int m_iAction_Off;
1372-
};
1373-
1374-
TYPEDESCRIPTION CEnvModel::m_SaveData[] =
1375-
{
1376-
DEFINE_FIELD( CEnvModel, m_iszSequence_On, FIELD_STRING ),
1377-
DEFINE_FIELD( CEnvModel, m_iszSequence_Off, FIELD_STRING ),
1378-
DEFINE_FIELD( CEnvModel, m_iAction_On, FIELD_INTEGER ),
1379-
DEFINE_FIELD( CEnvModel, m_iAction_Off, FIELD_INTEGER ),
1380-
};
1381-
1382-
IMPLEMENT_SAVERESTORE( CEnvModel, CBaseAnimating );
1383-
LINK_ENTITY_TO_CLASS( env_model, CEnvModel );
1384-
1385-
void CEnvModel::KeyValue( KeyValueData *pkvd )
1386-
{
1387-
if (FStrEq(pkvd->szKeyName, "m_iszSequence_On"))
1388-
{
1389-
m_iszSequence_On = ALLOC_STRING(pkvd->szValue);
1390-
pkvd->fHandled = TRUE;
1391-
}
1392-
else if (FStrEq(pkvd->szKeyName, "m_iszSequence_Off"))
1393-
{
1394-
m_iszSequence_Off = ALLOC_STRING(pkvd->szValue);
1395-
pkvd->fHandled = TRUE;
1396-
}
1397-
else if (FStrEq(pkvd->szKeyName, "m_iAction_On"))
1398-
{
1399-
m_iAction_On = atoi(pkvd->szValue);
1400-
pkvd->fHandled = TRUE;
1401-
}
1402-
else if (FStrEq(pkvd->szKeyName, "m_iAction_Off"))
1403-
{
1404-
m_iAction_Off = atoi(pkvd->szValue);
1405-
pkvd->fHandled = TRUE;
1406-
}
1407-
else
1408-
{
1409-
CBaseAnimating::KeyValue( pkvd );
1410-
}
1411-
}
1412-
1413-
void CEnvModel :: Spawn( void )
1414-
{
1415-
Precache();
1416-
SET_MODEL( ENT(pev), STRING(pev->model) );
1417-
UTIL_SetOrigin(pev, pev->origin);
1418-
1419-
if (pev->spawnflags & SF_ENVMODEL_SOLID)
1420-
{
1421-
pev->solid = SOLID_SLIDEBOX;
1422-
UTIL_SetSize(pev, Vector(-10, -10, -10), Vector(10, 10, 10)); //LRCT
1423-
}
1424-
1425-
if (pev->spawnflags & SF_ENVMODEL_DROPTOFLOOR)
1426-
{
1427-
pev->origin.z += 1;
1428-
DROP_TO_FLOOR ( ENT(pev) );
1429-
}
1430-
SetBoneController( 0, 0 );
1431-
SetBoneController( 1, 0 );
1432-
1433-
SetSequence();
1434-
1435-
pev->nextthink = gpGlobals->time + 0.1;
1436-
}
1437-
1438-
void CEnvModel::Precache( void )
1439-
{
1440-
PRECACHE_MODEL( (char *)STRING(pev->model) );
1441-
}
1442-
1443-
void CEnvModel::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
1444-
{
1445-
if (ShouldToggle(useType, !(pev->spawnflags & SF_ENVMODEL_OFF)))
1446-
{
1447-
if (pev->spawnflags & SF_ENVMODEL_OFF)
1448-
pev->spawnflags &= ~SF_ENVMODEL_OFF;
1449-
else
1450-
pev->spawnflags |= SF_ENVMODEL_OFF;
1451-
1452-
SetSequence();
1453-
pev->nextthink = gpGlobals->time + 0.1;
1454-
}
1455-
}
1456-
1457-
void CEnvModel::Think( void )
1458-
{
1459-
int iTemp;
1460-
1461-
StudioFrameAdvance ( ); // set m_fSequenceFinished if necessary
1462-
1463-
if (m_fSequenceFinished && !m_fSequenceLoops)
1464-
{
1465-
if (pev->spawnflags & SF_ENVMODEL_OFF)
1466-
iTemp = m_iAction_Off;
1467-
else
1468-
iTemp = m_iAction_On;
1469-
1470-
switch (iTemp)
1471-
{
1472-
case 2: // change state
1473-
if (pev->spawnflags & SF_ENVMODEL_OFF)
1474-
pev->spawnflags &= ~SF_ENVMODEL_OFF;
1475-
else
1476-
pev->spawnflags |= SF_ENVMODEL_OFF;
1477-
SetSequence();
1478-
break;
1479-
default: //remain frozen
1480-
return;
1481-
}
1482-
}
1483-
pev->nextthink = gpGlobals->time + 0.1;
1484-
}
1485-
1486-
void CEnvModel :: SetSequence( void )
1487-
{
1488-
int iszSeq;
1489-
1490-
if (pev->spawnflags & SF_ENVMODEL_OFF)
1491-
iszSeq = m_iszSequence_Off;
1492-
else
1493-
iszSeq = m_iszSequence_On;
1494-
1495-
if (!iszSeq)
1496-
return;
1497-
pev->sequence = LookupSequence( STRING( iszSeq ));
1498-
1499-
if (pev->sequence == -1)
1500-
{
1501-
if (pev->targetname)
1502-
ALERT( at_error, "env_model %s: unknown sequence \"%s\"\n", STRING( pev->targetname ), STRING( iszSeq ));
1503-
else
1504-
ALERT( at_error, "env_model: unknown sequence \"%s\"\n", STRING( pev->targetname ), STRING( iszSeq ));
1505-
pev->sequence = 0;
1506-
}
1507-
1508-
pev->frame = 0;
1509-
ResetSequenceInfo( );
1510-
1511-
if (pev->spawnflags & SF_ENVMODEL_OFF)
1512-
{
1513-
if (m_iAction_Off == 1)
1514-
m_fSequenceLoops = 1;
1515-
else
1516-
m_fSequenceLoops = 0;
1517-
}
1518-
else
1519-
{
1520-
if (m_iAction_On == 1)
1521-
m_fSequenceLoops = 1;
1522-
else
1523-
m_fSequenceLoops = 0;
1524-
}
1525-
}
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15271347
class CGibShooter : public CBaseDelay
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{

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