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setTextmeshProUGUIUvMappingOptions.cs
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78 lines (64 loc) · 4.42 KB
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// (c) Eric Vander Wal, 2017 All rights reserved.
// Custom Action by DumbGameDev
// www.dumbgamedev.com
using UnityEngine;
using TMPro;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("TextMesh Pro UGUI Advanced")]
[Tooltip("Set Text Mesh Pro Texture Mapping Options UGUI.")]
public class setTextmeshProUGUIUvMappingOptions : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(TextMeshProUGUI))]
[Tooltip("Textmesh Pro component is required.")]
public FsmOwnerDefault gameObject;
[ObjectType(typeof(TextureMappingOptions))]
[TitleAttribute("Mapping Options Horizontal")]
[Tooltip("Texture Mapping Options Horizontal")]
public FsmEnum UvMappingOne;
[ObjectType(typeof(TextureMappingOptions))]
[TitleAttribute("Mapping Options Vertical")]
[Tooltip("Texture Mapping Options Vertical")]
public FsmEnum UvMappingTwo;
[Tooltip("Enable overflow and wrapping mode.")]
public FsmBool everyFrame;
private GameObject go;
private TextMeshProUGUI meshproScript;
public override void Reset()
{
gameObject = null;
UvMappingOne = null;
UvMappingTwo = null;
everyFrame = false;
}
public override void OnEnter()
{
DoMeshChange();
if (!everyFrame.Value)
{
Finish();
}
}
public override void OnUpdate()
{
DoMeshChange();
}
void DoMeshChange()
{
go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
meshproScript = go.GetComponent<TextMeshProUGUI>();
if (meshproScript == null)
{
Debug.LogError("No textmesh pro ugui component was found on " + go);
return;
}
meshproScript.horizontalMapping = (TextureMappingOptions) UvMappingOne.Value;
meshproScript.verticalMapping = (TextureMappingOptions) UvMappingTwo.Value;
}
}
}