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setTextmeshProShaderPropertiesGlow.cs
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95 lines (77 loc) · 5.21 KB
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// (c) Eric Vander Wal, 2017 All rights reserved.
// Custom Action by DumbGameDev
// www.dumbgamedev.com
using UnityEngine;
using TMPro;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("TextMesh Pro Shader")]
[Tooltip("Set Text Mesh Pro glow shaders.")]
public class setTextmeshProShaderPropertiesGlow : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(TextMeshPro))]
[Tooltip("Textmesh Pro component is required.")]
public FsmOwnerDefault gameObject;
public FsmBool enableGlow;
public FsmColor glowColor;
[HasFloatSlider(-1, 1f)]
public FsmFloat offset;
[HasFloatSlider(0, 1)]
public FsmFloat inner;
[HasFloatSlider(0, 1)]
public FsmFloat outer;
[HasFloatSlider(1, 0)]
public FsmFloat power;
[Tooltip("Check this box to preform this action every frame.")]
public FsmBool everyFrame;
private GameObject go;
private TextMeshPro meshproScript;
public override void Reset()
{
enableGlow = null;
offset = null;
inner = null;
outer = null;
power = null;
glowColor = null;
gameObject = null;
everyFrame = false;
}
public override void OnEnter()
{
DoMeshChange();
if (!everyFrame.Value)
{
Finish();
}
}
public override void OnUpdate()
{
DoMeshChange();
}
void DoMeshChange()
{
go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
meshproScript = go.GetComponent<TextMeshPro>();
if (meshproScript == null)
{
Debug.LogError("No textmesh pro component was found on " + go);
return;
}
if (enableGlow.Value == true)
{
meshproScript.fontSharedMaterial.EnableKeyword("GLOW_ON");
}
meshproScript.fontSharedMaterial.SetColor("_GlowColor", glowColor.Value);
meshproScript.fontSharedMaterial.SetFloat("_GlowOffset", offset.Value);
meshproScript.fontSharedMaterial.SetFloat("_GlowInner", inner.Value);
meshproScript.fontSharedMaterial.SetFloat("_GlowOuter", outer.Value);
meshproScript.fontSharedMaterial.SetFloat("_GlowPower", power.Value);
}
}
}