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setTextmeshProShaderPropertiesFace.cs
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102 lines (83 loc) · 6.04 KB
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// (c) Eric Vander Wal, 2017 All rights reserved.
// Custom Action by DumbGameDev
// www.dumbgamedev.com
using UnityEngine;
using TMPro;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("TextMesh Pro Shader")]
[Tooltip("Set Text Mesh Pro face shaders.")]
public class setTextmeshProShaderPropertiesFace : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(TextMeshPro))]
[Tooltip("Textmesh Pro component is required.")]
public FsmOwnerDefault gameObject;
[ActionSection("Color")]
public FsmColor faceColor;
[ActionSection("Texture")]
public FsmTexture texture;
[ActionSection("Settings")]
public FsmVector2 textureTiling;
public FsmVector2 textureOffset;
[ActionSection("Speed")]
[HasFloatSlider(-5, 5)]
public FsmFloat speedX;
[HasFloatSlider(-5, 5)]
public FsmFloat speedY;
[ActionSection("Extra Settings")]
[HasFloatSlider(0, 1)]
public FsmFloat softness;
[HasFloatSlider(-1, 1)]
public FsmFloat dilate;
[Tooltip("Check this box to preform this action every frame.")]
public FsmBool everyFrame;
private GameObject go;
private TextMeshPro meshproScript;
public override void Reset()
{
gameObject = null;
faceColor = null;
softness = null;
dilate = null;
speedX = null;
speedY = null;
texture = null;
everyFrame = false;
}
public override void OnEnter()
{
DoMeshChange();
if (!everyFrame.Value)
{
Finish();
}
}
public override void OnUpdate()
{
DoMeshChange();
}
void DoMeshChange()
{
go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
meshproScript = go.GetComponent<TextMeshPro>();
if (meshproScript == null)
{
Debug.LogError("No textmesh pro component was found on " + go);
return;
}
meshproScript.fontSharedMaterial.SetColor("_FaceColor", faceColor.Value);
meshproScript.fontSharedMaterial.SetFloat("_FaceDilate", dilate.Value);
meshproScript.fontSharedMaterial.SetFloat("_OutlineSoftness", softness.Value);
meshproScript.fontSharedMaterial.SetFloat("_FaceUVSpeedX", speedX.Value);
meshproScript.fontSharedMaterial.SetFloat("_FaceUVSpeedY", speedY.Value);
meshproScript.fontSharedMaterial.SetTexture("_FaceTex", texture.Value);
meshproScript.fontSharedMaterial.SetTextureOffset("_FaceTex", textureOffset.Value);
meshproScript.fontSharedMaterial.SetTextureScale("_FaceTex", textureTiling.Value);
}
}
}