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enableTextmeshProWrappingAndOverflow.cs
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75 lines (62 loc) · 4.2 KB
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// (c) Eric Vander Wal, 2017 All rights reserved.
// Custom Action by DumbGameDev
// www.dumbgamedev.com
using UnityEngine;
using TMPro;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("TextMesh Pro Advanced")]
[Tooltip("Enable and set Text Mesh Pro wrapping and overflow type.")]
public class enableTextmeshProWrappingAndOverflow : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(TextMeshPro))]
[Tooltip("Textmesh Pro component is required.")]
public FsmOwnerDefault gameObject;
[Tooltip("Check this box to preform this action every frame.")]
public FsmBool enableTextOverflow;
[ObjectType(typeof(TextOverflowModes))]
[TitleAttribute("Wrapping and Overflow Type")]
[Tooltip("Set wrapping and overflow type for Textmesh Pro.")]
public FsmEnum wrapping;
[Tooltip("Enable overflow and wrapping mode.")]
public FsmBool everyFrame;
private GameObject go;
private TextMeshPro meshproScript;
public override void Reset()
{
gameObject = null;
wrapping = null;
enableTextOverflow = false;
everyFrame = false;
}
public override void OnEnter()
{
DoMeshChange();
if (!everyFrame.Value)
{
Finish();
}
}
public override void OnUpdate()
{
DoMeshChange();
}
void DoMeshChange()
{
go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null)
{
return;
}
meshproScript = go.GetComponent<TextMeshPro>();
if (meshproScript == null)
{
Debug.LogError("No textmesh pro component was found on " + go);
return;
}
meshproScript.overflowMode = (TextOverflowModes) wrapping.Value;
meshproScript.enableWordWrapping = enableTextOverflow.Value;
}
}
}