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Now that we always show input hints for player movement or Sokoban controls, it is confusing that they are displayed during dialogue:
We should swap these for dialogue-specific hints during dialogue.
The actions depend on what stage the dialogue is at:
If the dialogue is being typed, Skip can be used
If the dialogue is waiting for the player to choose from a number of responses, the up/down arrows and the next/accept/interact button can be used to choose
Now that we always show input hints for player movement or Sokoban controls, it is confusing that they are displayed during dialogue:
We should swap these for dialogue-specific hints during dialogue.
The actions depend on what stage the dialogue is at:
XP Summary (total 450)