### Threadbare version main ### Affected scene _No response_ ### Description Guards without a walking path are possible, but: - They all start facing to the east (I think this is why we've seen StoryQuests with rotated guards). - After chasing the player, they face to the last direction of the returning path. https://github.com/user-attachments/assets/911e16ed-4162-499f-8a78-c13b1fdb9bce I think idle guards should be possible. In [grapple playground](https://play.threadbare.game/branches/endlessm/main/#game_elements/components/custom_hookable_objects_test) I wanted them to protect a lever. This could be a separate IdleGuard scene, or an enhacement to the existing one. If going with a separate scene, I would make them: - Export a property to start facing east or west - Export a property to rotate the lantern or not. This could open more level design possibilities. ### Checklist - [x] I've reviewed and agree to follow the code of conduct
Threadbare version
main
Affected scene
No response
Description
Guards without a walking path are possible, but:
recording.webm
I think idle guards should be possible. In grapple playground I wanted them to protect a lever.
This could be a separate IdleGuard scene, or an enhacement to the existing one. If going with a separate scene, I would make them:
Checklist