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Idle guards have odd direction #2107

@manuq

Description

@manuq

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Description

Guards without a walking path are possible, but:

  • They all start facing to the east (I think this is why we've seen StoryQuests with rotated guards).
  • After chasing the player, they face to the last direction of the returning path.
recording.webm

I think idle guards should be possible. In grapple playground I wanted them to protect a lever.

This could be a separate IdleGuard scene, or an enhacement to the existing one. If going with a separate scene, I would make them:

  • Export a property to start facing east or west
  • Export a property to rotate the lantern or not. This could open more level design possibilities.

Checklist

  • I've reviewed and agree to follow the code of conduct

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