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OutRun2006Tweaks.lods.ini
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167 lines (137 loc) · 3.63 KB
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# This file contains known-bad object IDs that will be excluded from being drawn by the DrawDistanceIncrease tweak
# Such as LOD models or other bad stage models
#
# OutRun2006Tweaks includes an overlay that can help to find the IDs for bad objects if they appear
# Just make sure [Overlay] Enabled = true is set, then press F11 when you see a bad model while playing a stage
#
# Please post any bad objects you find to https://github.com/emoose/OutRun2006Tweaks/issues/97!
# PALM BEACH
[Stage 0]
# Bad geo when entering from left-side bunki
0x1 = 0xD
# ALPINE
[Stage 3]
# See-through mountains in distance from bunki
0x1 = 0x1, 0xD, 0x22
# SNOW MOUNTAIN
[Stage 4]
# Piece of floating mountain geometry when entering the stage
0x1 = 0x8
# Random piece of floating geometry above the lift cables, didn't get a close look
0x6 = 0x1E
# CLOUDY HIGHLAND
[Stage 5]
0x1 = 0x2, 0x3
# TULIP GARDEN
[Stage 10]
# Hill on the road, DD222
0x1 = 0x1F
# CAPE WAY
[Stage 13]
0x6 = 0x4
# BEACH
[Stage 15]
# Black patch above water
SkipQuickSort = True
# LAS VEGAS
[Stage 18]
# Building geo above winding section
0x1 = 0x1F
0x3 = 0x1, 0x3, 0x10, 0x11, 0x1F, 0x21, 0x4E, 0x50
# ALASKA
[Stage 19]
# Odd white backdrop visible in bunki
0x1 = 0x15
# NATIONAL PARK
[Stage 24]
# Bad mountain geometry when entering from the left bunki.
0x1 = 0x0, 0x2, 0x3, 0xE
# MAYA
[Stage 25]
# Tree sprite on bunki transition
0x1 = 0x34
# Floating temple over entrance
0x2 = 0x2B8, 0x2B9, 0x2BB, 0x2BC, 0x2BE, 0x2D9, 0x2DB
0x3 = 0x2
0x4 = 0x24
# NEW YORK
[Stage 26]
# Odd flat plane over track when entering from right-side bunki
0x1 = 0x25
# Bushes when entering from bunki
0x5 = 0xBB
# FLORAL VILLAGE
[Stage 27]
# A bunch of floating geometry when entering from the right bunki.
0x1 = 0x18
0x3 = 0xB
0x4 = 0x109, 0x10A, 0x10B, 0x10C, 0x10D, 0x10E, 0x10F, 0x110, 0x111, 0x112, 0x113, 0x114, 0x117, 0x11B, 0x129, 0x132, 0x133, 0x134, 0x136, 0x137, 0x138, 0x139, 0x13A, 0x13B, 0x1A8
# (R) PALM BEACH
[Stage 30]
0x2 = 0x3C
# DEEP LAKE (R)
[Stage 31]
0x1 = 0x7, 0xC
# ALPINE (R)
[Stage 33]
0x1 = 0x0
0x2 = 0xD
0x3 = 0x63, 0x66
# SNOWY MOUNTAIN (R)
[Stage 34]
0x1 = 0x7
# CASTLE WALL (R)
[Stage 36]
0x1 = 0x8
# CAPE WAY (R)
[Stage 43]
# Geometry clipping road when entering from right bunki.
0x1 = 0x14
0x7 = 0x2, 0x13, 0x14, 0x15, 0xE, 0xF
# SUNNY BEACH (R)
[Stage 45]
# Mountain geometry clipping road from left bunki.
0x1 = 0x27
# JUNGLE (R)
[Stage 52]
# Bad geometry from right bunki.
0x1 = 0x5E
# LOST CITY (R)
[Stage 53]
0x1 = 0x1, 0x18, 0x19, 0x1A, 0x1D, 0x1F, 0x29, 0x44, 0x47
0x3 = 0x5, 0x6, 0x70, 0x12E, 0x12F, 0x137, 0x142, 0x147, 0x156, 0x157, 0x161
0x4 = 0x42, 0x47, 0x48, 0x4A, 0x4C, 0x52, 0x55, 0x57, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x62, 0x64, 0x65, 0x66, 0x68, 0x6B, 0x6C, 0x93, 0xC5, 0xC7
0x5 = 0x3, 0x5, 0x6, 0x7, 0x8
0x7 = 0xF, 0x12
0x8 = 0x0, 0x1
# (R) NATIONAL PARK
[Stage 54]
0x1 = 0x9, 0xC
# (R) LEGEND
[Stage 55]
0x1 = 0x33
0x2 = 0x4F, 0x50, 0x55, 0xD1, 0xD2, 0xD7, 0x2A3, 0x30E, 0x313, 0x315, 0x316, 0x317, 0x318, 0x31A, 0x31B, 0x32F
# SKYSRAPERS
[Stage 56]
# Trees in the middle of road when entering via right bunki.
0x5 = 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x87, 0x88, 0x89, 0x98, 0xA3, 0xBA, 0xFB, 0x104, 0x105, 0x106, 0x107, 0x108, 0x109, 0x10A, 0x10B, 0x10C, 0x10D, 0x112, 0x134, 0x13B
# (R) FLORAL VILLAGE
[Stage 57]
0x1 = 0x19, 0x23
# (R) MILKY WAY
[Stage 58]
0x1 = 0x1, 0x4, 0xC
0x2 = 0x78, 0x81, 0x83, 0x99, 0xB0, 0xB1
0x5 = 0x0
# PALM BEACH (T)
[Stage 60]
# Bad polygon when entering from bunki
0x1 = 0x5, 0x6
# BEACH (T)
[Stage 61]
# Black patch above water
SkipQuickSort = True
# BEACH (BR)
[Stage 65]
# Bad polygon when entering from bunki
0x1 = 0x27