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| 1 | +package org.embeddedt.modernfix.world.gen; |
| 2 | + |
| 3 | +import net.minecraft.core.BlockPos; |
| 4 | +import net.minecraft.core.Holder; |
| 5 | +import net.minecraft.core.QuartPos; |
| 6 | +import net.minecraft.util.LinearCongruentialGenerator; |
| 7 | +import net.minecraft.util.Mth; |
| 8 | +import net.minecraft.world.level.biome.Biome; |
| 9 | +import net.minecraft.world.level.biome.BiomeManager; |
| 10 | +import net.minecraft.world.level.chunk.ChunkAccess; |
| 11 | + |
| 12 | +import java.util.Arrays; |
| 13 | +import java.util.function.Function; |
| 14 | + |
| 15 | +/** |
| 16 | + * Drop-in replacement for {@code biomeManager::getBiome} in SurfaceSystem.buildSurface. |
| 17 | + * |
| 18 | + * <p>Pre-computes the Voronoi bias (fiddle) values and quart-resolution biome data for an |
| 19 | + * entire chunk, then uses two optimizations: |
| 20 | + * <ul> |
| 21 | + * <li><b>Uniform check:</b> If all 8 Voronoi candidate cells for a given quart position |
| 22 | + * hold the same biome, the Voronoi computation is skipped entirely.</li> |
| 23 | + * <li><b>Pre-computed bias:</b> When the Voronoi is needed, the 48 LCG operations per block |
| 24 | + * are replaced by array lookups of pre-computed fiddle values.</li> |
| 25 | + * </ul> |
| 26 | + */ |
| 27 | +public class ChunkBiomeLookup implements Function<BlockPos, Holder<Biome>> { |
| 28 | + @SuppressWarnings("unchecked") |
| 29 | + private Holder<Biome>[] biomes = new Holder[0]; |
| 30 | + private double[] biasX = new double[0], biasY = new double[0], biasZ = new double[0]; |
| 31 | + private boolean[] uniform = new boolean[0]; |
| 32 | + |
| 33 | + private int qMinX, qMinY, qMinZ; |
| 34 | + private int sizeX, sizeY, sizeZ; |
| 35 | + |
| 36 | + private BiomeManager fallbackManager; |
| 37 | + |
| 38 | + /** |
| 39 | + * Pre-compute biome and bias data for the given chunk. Must be called before any |
| 40 | + * {@link #getBiome} calls for positions within this chunk. |
| 41 | + * |
| 42 | + * @param source the underlying quart-resolution biome source (e.g. the chunk) |
| 43 | + * @param biomeZoomSeed the obfuscated biome zoom seed from BiomeManager |
| 44 | + */ |
| 45 | + @SuppressWarnings("unchecked") |
| 46 | + public void prepare(BiomeManager.NoiseBiomeSource source, long biomeZoomSeed, ChunkAccess chunk, BiomeManager fallback) { |
| 47 | + int chunkMinX = chunk.getPos().getMinBlockX(); |
| 48 | + int chunkMinZ = chunk.getPos().getMinBlockZ(); |
| 49 | + int minBuildHeight = chunk.getMinBuildHeight(); |
| 50 | + int maxBuildHeight = minBuildHeight + chunk.getHeight(); // exclusive |
| 51 | + |
| 52 | + // BiomeManager.getBiome subtracts a 2-block offset before converting to quart coords, |
| 53 | + // then considers quart and quart+1 as the 8 Voronoi candidates. |
| 54 | + int biomeOffset = 2; |
| 55 | + int minBlockX = chunkMinX - biomeOffset; |
| 56 | + int maxBlockX = chunkMinX + 15 - biomeOffset; |
| 57 | + int minBlockZ = chunkMinZ - biomeOffset; |
| 58 | + int maxBlockZ = chunkMinZ + 15 - biomeOffset; |
| 59 | + int minBlockY = minBuildHeight - biomeOffset; |
| 60 | + int maxBlockY = maxBuildHeight - 1 - biomeOffset; |
| 61 | + |
| 62 | + // Quart range: fromBlock(min) to fromBlock(max) + 1 (for the +1 Voronoi candidate) |
| 63 | + this.qMinX = QuartPos.fromBlock(minBlockX); |
| 64 | + int qMaxX = QuartPos.fromBlock(maxBlockX) + 1; |
| 65 | + this.qMinZ = QuartPos.fromBlock(minBlockZ); |
| 66 | + int qMaxZ = QuartPos.fromBlock(maxBlockZ) + 1; |
| 67 | + this.qMinY = QuartPos.fromBlock(minBlockY); |
| 68 | + int qMaxY = QuartPos.fromBlock(maxBlockY) + 1; |
| 69 | + |
| 70 | + this.sizeX = qMaxX - qMinX + 1; // always 6 for 16-wide chunks |
| 71 | + this.sizeY = qMaxY - qMinY + 1; |
| 72 | + this.sizeZ = qMaxZ - qMinZ + 1; |
| 73 | + |
| 74 | + int totalCells = sizeX * sizeY * sizeZ; |
| 75 | + |
| 76 | + // Reuse arrays across chunks if large enough |
| 77 | + if (biomes.length < totalCells) { |
| 78 | + biomes = new Holder[totalCells]; |
| 79 | + biasX = new double[totalCells]; |
| 80 | + biasY = new double[totalCells]; |
| 81 | + biasZ = new double[totalCells]; |
| 82 | + uniform = new boolean[totalCells]; |
| 83 | + } |
| 84 | + |
| 85 | + // Fetch quart-resolution biomes |
| 86 | + boolean isSingleBiome = !fetchBiomes(source); |
| 87 | + |
| 88 | + if (isSingleBiome) { |
| 89 | + // All cells hold the same biome, so no need to do expensive computations. |
| 90 | + Arrays.fill(uniform, 0, totalCells, true); |
| 91 | + } else { |
| 92 | + this.computeUniformity(); |
| 93 | + this.computeBiases(biomeZoomSeed); |
| 94 | + } |
| 95 | + |
| 96 | + this.fallbackManager = fallback; |
| 97 | + } |
| 98 | + |
| 99 | + public void dispose() { |
| 100 | + // Make sure we do not retain strong references to the biome holders |
| 101 | + Arrays.fill(biomes, null); |
| 102 | + } |
| 103 | + |
| 104 | + private boolean fetchBiomes(BiomeManager.NoiseBiomeSource source) { |
| 105 | + var biomes = this.biomes; |
| 106 | + Holder<Biome> firstSeen = null; |
| 107 | + boolean seenMultiple = false; |
| 108 | + for (int rx = 0; rx < sizeX; rx++) { |
| 109 | + int wx = qMinX + rx; |
| 110 | + for (int rz = 0; rz < sizeZ; rz++) { |
| 111 | + int wz = qMinZ + rz; |
| 112 | + for (int ry = 0; ry < sizeY; ry++) { |
| 113 | + int wy = qMinY + ry; |
| 114 | + var biome = source.getNoiseBiome(wx, wy, wz); |
| 115 | + biomes[index(rx, ry, rz)] = biome; |
| 116 | + if (biome != firstSeen) { |
| 117 | + if (firstSeen == null) { |
| 118 | + firstSeen = biome; |
| 119 | + } else { |
| 120 | + seenMultiple = true; |
| 121 | + } |
| 122 | + } |
| 123 | + } |
| 124 | + } |
| 125 | + } |
| 126 | + return seenMultiple; |
| 127 | + } |
| 128 | + |
| 129 | + private void computeUniformity() { |
| 130 | + // For each quart position, check if all 8 Voronoi candidates hold the same biome. |
| 131 | + // If so, the Voronoi result is guaranteed to be that biome regardless of fractional |
| 132 | + // position, so we can skip the distance computation entirely. |
| 133 | + var uniform = this.uniform; |
| 134 | + int sizeX = this.sizeX, sizeY = this.sizeY, sizeZ = this.sizeZ; |
| 135 | + |
| 136 | + for (int rx = 0; rx < sizeX - 1; rx++) { |
| 137 | + for (int rz = 0; rz < sizeZ - 1; rz++) { |
| 138 | + for (int ry = 0; ry < sizeY - 1; ry++) { |
| 139 | + uniform[index(rx, ry, rz)] = isUniform(rx, ry, rz); |
| 140 | + } |
| 141 | + } |
| 142 | + } |
| 143 | + } |
| 144 | + |
| 145 | + private void computeBiases(long biomeZoomSeed) { |
| 146 | + int sizeX = this.sizeX, sizeY = this.sizeY, sizeZ = this.sizeZ; |
| 147 | + int qMinX = this.qMinX, qMinY = this.qMinY, qMinZ = this.qMinZ; |
| 148 | + |
| 149 | + // Pre-compute bias (fiddle) values for the Voronoi distance computation. |
| 150 | + for (int rx = 0; rx < sizeX; rx++) { |
| 151 | + int wx = qMinX + rx; |
| 152 | + for (int rz = 0; rz < sizeZ; rz++) { |
| 153 | + int wz = qMinZ + rz; |
| 154 | + for (int ry = 0; ry < sizeY; ry++) { |
| 155 | + computeBias(index(rx, ry, rz), biomeZoomSeed, wx, qMinY + ry, wz); |
| 156 | + } |
| 157 | + } |
| 158 | + } |
| 159 | + } |
| 160 | + |
| 161 | + private void computeBias(int idx, long seed, int x, int y, int z) { |
| 162 | + // Reproduces the LCG chain from BiomeManager.getFiddledDistance exactly |
| 163 | + long s = LinearCongruentialGenerator.next(seed, x); |
| 164 | + s = LinearCongruentialGenerator.next(s, y); |
| 165 | + s = LinearCongruentialGenerator.next(s, z); |
| 166 | + s = LinearCongruentialGenerator.next(s, x); |
| 167 | + s = LinearCongruentialGenerator.next(s, y); |
| 168 | + s = LinearCongruentialGenerator.next(s, z); |
| 169 | + biasX[idx] = getFiddle(s); |
| 170 | + s = LinearCongruentialGenerator.next(s, seed); |
| 171 | + biasY[idx] = getFiddle(s); |
| 172 | + s = LinearCongruentialGenerator.next(s, seed); |
| 173 | + biasZ[idx] = getFiddle(s); |
| 174 | + } |
| 175 | + |
| 176 | + private static double getFiddle(long seed) { |
| 177 | + double d = (double) Math.floorMod(seed >> 24, 1024) / 1024.0D; |
| 178 | + return (d - 0.5D) * 0.9D; |
| 179 | + } |
| 180 | + |
| 181 | + private boolean isUniform(int rx, int ry, int rz) { |
| 182 | + var biomes = this.biomes; |
| 183 | + Holder<Biome> ref = biomes[index(rx, ry, rz)]; |
| 184 | + for (int dx = 0; dx <= 1; dx++) { |
| 185 | + for (int dy = 0; dy <= 1; dy++) { |
| 186 | + for (int dz = 0; dz <= 1; dz++) { |
| 187 | + if (biomes[index(rx + dx, ry + dy, rz + dz)] != ref) { |
| 188 | + return false; |
| 189 | + } |
| 190 | + } |
| 191 | + } |
| 192 | + } |
| 193 | + return true; |
| 194 | + } |
| 195 | + |
| 196 | + private int index(int rx, int ry, int rz) { |
| 197 | + return (rx * sizeY + ry) * sizeZ + rz; |
| 198 | + } |
| 199 | + |
| 200 | + @Override |
| 201 | + public Holder<Biome> apply(BlockPos pos) { |
| 202 | + return getBiome(pos); |
| 203 | + } |
| 204 | + |
| 205 | + public Holder<Biome> getBiome(BlockPos pos) { |
| 206 | + int i = pos.getX() - 2; |
| 207 | + int j = pos.getY() - 2; |
| 208 | + int k = pos.getZ() - 2; |
| 209 | + |
| 210 | + int rx = QuartPos.fromBlock(i) - qMinX; |
| 211 | + int ry = QuartPos.fromBlock(j) - qMinY; |
| 212 | + int rz = QuartPos.fromBlock(k) - qMinZ; |
| 213 | + |
| 214 | + if (rx < 0 || rx >= sizeX - 1 || ry < 0 || ry >= sizeY - 1 || rz < 0 || rz >= sizeZ - 1) { |
| 215 | + return fallbackManager.getBiome(pos); |
| 216 | + } |
| 217 | + |
| 218 | + int baseIdx = index(rx, ry, rz); |
| 219 | + if (uniform[baseIdx]) { |
| 220 | + return biomes[baseIdx]; |
| 221 | + } |
| 222 | + |
| 223 | + return getBiomeWithVoronoi(i, j, k, rx, ry, rz); |
| 224 | + } |
| 225 | + |
| 226 | + private Holder<Biome> getBiomeWithVoronoi(int i, int j, int k, int rx, int ry, int rz) { |
| 227 | + var biasX = this.biasX; |
| 228 | + var biasY = this.biasY; |
| 229 | + var biasZ = this.biasZ; |
| 230 | + |
| 231 | + double d0 = (double) QuartPos.quartLocal(i) / 4.0D; |
| 232 | + double d1 = (double) QuartPos.quartLocal(j) / 4.0D; |
| 233 | + double d2 = (double) QuartPos.quartLocal(k) / 4.0D; |
| 234 | + |
| 235 | + int closestIdx = 0; |
| 236 | + double closestDist = Double.POSITIVE_INFINITY; |
| 237 | + |
| 238 | + for (int c = 0; c < 8; c++) { |
| 239 | + boolean fx = (c & 4) == 0; |
| 240 | + boolean fy = (c & 2) == 0; |
| 241 | + boolean fz = (c & 1) == 0; |
| 242 | + |
| 243 | + int idx = index( |
| 244 | + rx + (fx ? 0 : 1), |
| 245 | + ry + (fy ? 0 : 1), |
| 246 | + rz + (fz ? 0 : 1) |
| 247 | + ); |
| 248 | + |
| 249 | + double dx = (fx ? d0 : d0 - 1.0D) + biasX[idx]; |
| 250 | + double dy = (fy ? d1 : d1 - 1.0D) + biasY[idx]; |
| 251 | + double dz = (fz ? d2 : d2 - 1.0D) + biasZ[idx]; |
| 252 | + double dist = Mth.square(dx) + Mth.square(dy) + Mth.square(dz); |
| 253 | + |
| 254 | + if (dist < closestDist) { |
| 255 | + closestDist = dist; |
| 256 | + closestIdx = idx; |
| 257 | + } |
| 258 | + } |
| 259 | + |
| 260 | + return biomes[closestIdx]; |
| 261 | + } |
| 262 | +} |
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