-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpotato.tf_servers.js
More file actions
354 lines (304 loc) · 10.7 KB
/
potato.tf_servers.js
File metadata and controls
354 lines (304 loc) · 10.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
// ==UserScript==
// @name potato.tf Server Browser
// @version 1
// @grant none
// @include https://potato.tf/servers
// @run-at document-idle
// @description This script filters the list of servers listed by the potatoe.tf server browser based on filter criteria
// ==/UserScript==
//TODO: track checked and unchecked maps to be able to identify new maps etc.
//TODO: enable/disable individual filters
//TODO: add event handler for text change of input boxes
"use strict";
//default config value
let config = {
difficulty: new Set(["Expert", "Advanced", "Intermediate"]),
completed: new Set(["true", "false"]),
maps: new Set(),
missions: new Set(),
wave: {
min: 0,
max: 8
},
status: new Set(["Setup", "Waiting", "In-Wave"]),
players: {
min: 0,
max: 6
},
disable: false,
replace_connect: true,
show_maps: false,
show_missions: false,
ping: {
max: 120
}
}
const DEBUG = false;
let initilized = false;
async function start() {
const targetNode = document.getElementById("serverDeck");
const observer = new MutationObserver((m, o) => {
if (!initilized) {
init()
initilized = true;
}
else {
console.log("running update")
update()
}
});
observer.observe(targetNode, { childList: true });
}
function init() {
//load saved config
var saved_config = localStorage.getItem("config");
try {
saved_config = JSON.parse(saved_config, (_key, value) => (value instanceof Array ? new Set(value) : value))
config = saved_config ?? config
console.log("loaded saved config")
}
catch (e) {
console.log("failed to load saved config")
}
//probe server list to get possible config values
let possible = update();
//generate checkboxes for possible difficutly values
let difficulty = ""
for (let p of possible.difficulty) {
let checkbox =
`<div>
<input type="checkbox" id="${p}" name="difficulty" value="${p}" data-type="list" ${config.difficulty.has(p) ? "checked" : ""} />
<label for="${p}">${p}</label>
</div>`
difficulty = difficulty + "\n" + checkbox;
}
//generate checkboxes for possible map values
let maps = ""
for (let p of possible.maps) {
let checkbox =
`<div>
<input type="checkbox" id="${p}" name="maps" value="${p}" data-type="list" ${config.maps.has(p) ? "checked" : ""} />
<label for="${p}">${p}</label>
</div>`
maps = maps + "\n" + checkbox;
}
//generate checkboxes for possible mission values
let missions = ""
for (let p of possible.missions) {
let checkbox =
`<div>
<input type="checkbox" id="${p}" name="missions" value="${p}" data-type="list" ${config.missions.has(p) ? "checked" : ""} />
<label for="${p}">${p}</label>
</div>`
missions = missions + "\n" + checkbox;
}
//create controls
let control = `
<div id="filter_panel" style="background-color: white; position: absolute;top: 70px;right: 10px;display: flex; flex-direction: column; font-size: unset;">
<div id="filters">
<fieldset>
<legend>Difficulty</legend>
${difficulty}
</fieldset>
<fieldset>
<legend>Mission</legend>
<div>
<input type="checkbox" id="completed" name="completed" value="true" data-type="list" ${config.completed.has("true") ? "checked" : ""} />
<label for="completed">Completed</label>
</div>
<div>
<input type="checkbox" id="not_completed" name="completed" value="false" data-type="list" ${config.completed.has("false") ? "checked" : ""} />
<label for="not_completed">Not Completed</label>
</div>
</fieldset>
<fieldset>
<legend>Wave</legend>
<div>
<input type="number" id="wave_max" name="wave" data-bound="max" value="${config.wave.max}" />
<label for="wave_max">max</label>
</div>
<div>
<input type="number" id="wave_min" name="wave" data-bound="min" value="${config.wave.min}"/>
<label for="wave_min">min</label>
</div>
</fieldset>
<fieldset>
<legend>Status</legend>
<div>
<input type="checkbox" id="setup" name="status" value="Setup" data-type="list" ${config.status.has("Setup") ? "checked" : ""} />
<label for="setup">Setup</label>
</div>
<div>
<input type="checkbox" id="waiting" name="status" value="Waiting" data-type="list" ${config.status.has("Waiting") ? "checked" : ""} />
<label for="waiting">Waiting</label>
</div>
<div>
<input type="checkbox" id="inwave" name="status" value="In-Wave" data-type="list" ${config.status.has("In-Wave") ? "checked" : ""} />
<label for="inwave">In-Wave</label>
</div>
</fieldset>
<fieldset>
<legend>Players</legend>
<div>
<input type="number" id="player_max" name="players" data-bound="max" value="${config.players.max}"/>
<label for="player_max">max</label>
</div>
<div>
<input type="number" id="player_min" name="players" data-bound="min" value="${config.players.min}"/>
<label for="player_min">min</label>
</div>
</fieldset>
<fieldset>
<legend>Ping</legend>
<div>
<input type="number" id="ping_max" name="ping" data-bound="max" value="${config.ping.max}"/>
<label for="ping_max">max</label>
</div>
</fieldset>
<fieldset>
<legend class="toggles" data-target-id="maps-list" data-setting="show_maps">Maps</legend>
<div id="maps-list" style="display: ${config.show_maps ? "" : "none"}">
${maps}
</div>
</fieldset>
<fieldset>
<legend class="toggles" data-target-id="missions-list" data-setting="show_missions">Missions</legend>
<div id="missions-list" style="display: ${config.show_missions ? "" : "none"}">
${missions}
</div>
</fieldset>
</div>
<div id="options">
<fieldset>
<legend>Options</legend>
<div>
<input type="checkbox" id="replace_links" name="replace_connect" data-type="boolean" ${config.replace_connect ? "checked" : ""}/>
<label for="replace_links">Replace Links</label>
</div>
<div>
<input type="checkbox" id="disable" name="disable" data-type="boolean" ${config.disable ? "checked" : ""}/>
<label for="disable">Disable Filters</label>
</div>
</fieldset>
</div>
</div>`
document.body.insertAdjacentHTML("beforeend", control)
const toggles = document.querySelectorAll(".toggles");
toggles.forEach(x => x.addEventListener("click", (event) => {
const id = x.dataset.targetId;
const target = document.getElementById(id);
const seen = target.checkVisibility()
target.style.display = seen ? "none" : "";
config[x.dataset.setting] = !seen
localStorage.setItem("config", JSON.stringify(config, (_key, value) => (value instanceof Set ? [...value] : value)));
}));
const ingredients = document.querySelectorAll("#filter_panel fieldset div input");
ingredients.forEach(ig => ig.addEventListener("click", (e) => {
if (e.target.type == "checkbox" && e.target.dataset.type == "list") {
if (e.target.checked) {
config[e.target.name].add(e.target.value);
}
else {
config[e.target.name].delete(e.target.value);
}
}
else if (e.target.type == "checkbox" && e.target.dataset.type == "boolean") {
config[e.target.name] = e.target.checked
}
else if (e.target.type == "number") {
config[e.target.name][e.target.dataset.bound] = e.target.value;
}
else {
console.log("error");
}
localStorage.setItem("config", JSON.stringify(config, (_key, value) => (value instanceof Set ? [...value] : value)));
update();
}));
}
function update() {
let servers = document.getElementById("serverDeck").childNodes;
let possible = {
difficulty: new Set(),
maps: new Set(),
missions: new Set(),
wave: {
min: 0,
max: 1
},
status: new Set(),
players: {
min: 0,
max: 1
},
}
for (const server of servers) {
if (server instanceof HTMLDivElement) {
let cols = server.childNodes;
const location = cols[1].childNodes[1];
const map = cols[3].childNodes[1].textContent;
const mission = cols[5].childNodes[1].textContent.trim();
const done = cols[5].childNodes[1].childNodes.length > 1 ? true : false;
const compaign = cols[7].childNodes[1].textContent.trim();
const difficulty = cols[9].childNodes[1].childNodes[0].textContent;
const wave = cols[11].childNodes[1].textContent;
const wave_current = parseInt(wave.split('/')[0].trim());
let wave_total = parseInt(wave.split('/')[1].trim());
wave_total = isNaN(wave_total) ? 1 : wave_total //handel case wave count is '?'
const state = cols[13].childNodes[1].textContent;
const players_present = parseInt(cols[15].childNodes[1].childNodes[0].textContent.split('/')[0].trim()); // ignores (+n)
const players_total = [...cols[15].childNodes[1].childNodes].at(-1).textContent;
const classes = cols[17].childNodes[1];
const spec = cols[19].childNodes[1];
const connect = cols[21].childNodes[1]
const ping = parseInt(connect.childNodes[1].childNodes[0].textContent.split(" ")[0])
possible.maps.add(map)
possible.missions.add(mission)
possible.difficulty.add(difficulty)
possible.status.add(state)
possible.wave.max = Math.max(possible.wave.max, wave_total)
possible.players.max = Math.max(possible.players.max, players_total)
//Replace link. This fixed issues with opening server from browser
if (config.replace_connect) {
const text = "connect " + connect.href.split('/')[4];
let write = function (e) {
navigator.clipboard.writeText(text)
.then(
() => { },
(e) => {
console.log(e)
}
);
e.preventDefault();
};
connect.addEventListener("click", write, false);
connect.onclick = ""; //nessary?
}
//Show or Hide
if (!config.disable &&
(!config.difficulty.has(difficulty) || !config.status.has(state) ||
config.wave.max < wave_current || config.wave.min > wave_current ||
config.players.max < players_present || config.players.min > players_present ||
config.ping.max < ping ||
!config.completed.has(done.toString()) ||
!config.maps.has(map) || !config.missions.has(mission)
)) {
if (DEBUG) {
server.style.cssText = "background-color: red !important";
}
else {
server.style.display = "none";
}
}
else {
if (DEBUG) {
server.style.cssText = "";
}
else {
server.style.display = "";
}
}
}
}
return possible;
}
start();