diff --git a/docs/ios/building-apps/build-properties.md b/docs/ios/building-apps/build-properties.md index 397ab5d..08f9a27 100644 --- a/docs/ios/building-apps/build-properties.md +++ b/docs/ios/building-apps/build-properties.md @@ -290,6 +290,18 @@ This also applies to how native references are stored inside NuGets. > [!NOTE] > In some cases it can be beneficial to force a zip file on iOS as well, especially when there's a framework with files that have long names, because the zip file can sometimes work around MAX_PATH issues on Windows. +## CopySceneKitAssetsPath + +The full path to the `copySceneKitAssets` tool. + +The default behavior is to use `xcrun copySceneKitAssets`. + +## CoreMLCompilerPath + +The full path to the `coremlc` tool. + +The default behavior is to use `xcrun coremlc`. + ## CreateAppBundleDependsOn This is an extension point for the build: a developer can add any targets to @@ -1148,6 +1160,18 @@ Example: $ dotnet run -p:OpenNewInstance=false ``` +### OpenWaitForExit + +If 'dotnet run' should wait for the app to exit (defaults to `false`). + +This will pass `-W` to `open` if set to `true`. + +Example: + +```shell +$ dotnet run -p:OpenWaitForExit=true +``` + ### OpenArguments This property can be used to pass additional arguments to the `open` command.