|
1 | | -## 3.2.1 CHANGELOG |
2 | | -- Fixed issue preventing Cast @cursor Whitelist from properly working. |
| 1 | +# Changelog |
3 | 2 |
|
4 | | ---- |
| 3 | +All notable changes to this project will be documented in this file. |
5 | 4 |
|
6 | | -### 3.2.0 CHANGELOG |
7 | | -- Added Reticle Targeting CVar editor that allows the user to customize the values of the CVars Combat Mode utilizes for Reticle Targeting. |
8 | | -- Added Targeting macro prelines editor that allows the user to customize the macro prelines injected into every action when Reticle Targeting is enabled. |
| 5 | +This log follows Keep a Changelog (https://keepachangelog.com/en/1.1.0/) and Semantic Versioning (https://semver.org/spec/v2.0.0.html). |
9 | 6 |
|
10 | | -### 3.1.10 CHANGELOG |
11 | | -- Added explicit third-party action bar policy: when Bartender4, Dominos, or ElvUI is detected, CM forces `macroInjectionClickCastOnly=true` and locks that toggle, while Blizzard default bars keep full reticle targeting macro injection behavior. |
| 7 | +## [3.2.2] - 2026-03-28 |
12 | 8 |
|
13 | | -### 3.1.9 CHANGELOG |
14 | | -- Major refactor of action bar binding override code. ***[Technical gibberish ahead]*** Now CM computes the canonical action-slot id directly from the binding prefix and button index. This |
15 | | -avoids relying on `MultiBar*ButtonN` frames whose `action` attribute can be ambiguous under action bar replacement addons like Bartender4, Dominos, ElvUI, etc. |
| 9 | +### Added |
| 10 | + |
| 11 | +- Changelog popup on first login after updating the addon. |
| 12 | + |
| 13 | +## [3.2.1] - 2026-03-27 |
| 14 | + |
| 15 | +### Fixed |
| 16 | + |
| 17 | +- Cast @cursor whitelist not applying correctly. |
| 18 | + |
| 19 | +## [3.2.0] - 2026-03-27 |
| 20 | + |
| 21 | +### Added |
| 22 | + |
| 23 | +- Reticle Targeting CVar editor: customize the CVars Combat Mode uses for Reticle Targeting. |
| 24 | +- Targeting macro prelines editor: customize macro prelines injected into actions when Reticle Targeting is enabled. |
| 25 | + |
| 26 | +## [3.1.10] - 2026-03-26 |
| 27 | + |
| 28 | +### Added |
| 29 | + |
| 30 | +- Explicit third-party action bar policy: when Bartender4, Dominos, or ElvUI is detected, Combat Mode forces `macroInjectionClickCastOnly=true` and locks that toggle; Blizzard default bars keep full reticle targeting macro injection. |
| 31 | + |
| 32 | +## [3.1.9] - 2026-03-26 |
| 33 | + |
| 34 | +### Changed |
| 35 | + |
| 36 | +- Refactored action bar binding overrides: canonical action-slot id is derived from the binding prefix and button index instead of `MultiBar*ButtonN` frames, whose `action` attribute can be ambiguous with Bartender4, Dominos, ElvUI, and similar addons. |
16 | 37 | - Code cleanup. |
17 | 38 |
|
18 | | -### 3.1.8 CHANGELOG |
19 | | -- Fixed issue preventing Reticle Targeting from working with ElvUI/Bartender4. |
| 39 | +## [3.1.8] - 2026-03-25 |
| 40 | + |
| 41 | +### Fixed |
| 42 | + |
| 43 | +- Reticle Targeting with ElvUI and Bartender4. |
| 44 | + |
| 45 | +## [3.1.7] - 2026-03-24 |
| 46 | + |
| 47 | +### Fixed |
| 48 | + |
| 49 | +- Sticky crosshair table name. |
| 50 | + |
| 51 | +## [3.1.6] - 2026-03-24 |
20 | 52 |
|
21 | | -### 3.1.7 CHANGELOG |
22 | | -- Fixed sticky crosshair table name. |
| 53 | +### Added |
| 54 | + |
| 55 | +- GitHub package release workflow. |
| 56 | + |
| 57 | +### Changed |
23 | 58 |
|
24 | | -### 3.1.6 CHANGELOG |
25 | 59 | - Code cleanup. |
26 | | -- Added GitHub package release workflow. |
27 | 60 |
|
28 | | -### 3.1.5 CHANGELOG |
29 | | -- Cursor freelook centring is now tied to the Crosshair being active and not Reticle Targeting. |
30 | | -- Crosshair reactivity no longer requires Reticle Targeting to be enabled. |
31 | | -- Adjusted Interaction HUD range check. |
| 61 | +## [3.1.5] - 2026-03-23 |
| 62 | + |
| 63 | +### Changed |
| 64 | + |
| 65 | +- Cursor freelook centring is tied to the Crosshair being active, not Reticle Targeting. |
| 66 | +- Crosshair reactivity no longer requires Reticle Targeting. |
| 67 | +- Interaction HUD range check adjusted. |
| 68 | + |
| 69 | +Together, these updates allow using the Crosshair and Interaction HUD independently of Reticle Targeting configuration. |
| 70 | + |
| 71 | +## [3.1.4] - 2026-03-23 |
| 72 | + |
| 73 | +### Changed |
| 74 | + |
| 75 | +- Performance improvements. |
| 76 | +- Split `Constants.lua` into smaller files under `/Constants`. |
| 77 | + |
| 78 | +## [3.1.3] - 2026-03-23 |
32 | 79 |
|
33 | | -These changes should allow the player to use the Crosshair and the Interaction HUD regardless of Reticle Targeting configuration. |
| 80 | +### Fixed |
34 | 81 |
|
35 | | -### 3.1.4 CHANGELOG |
36 | | -- Performance pass. |
37 | | -- Split Constants.lua into smaller files in /Constants. |
| 82 | +- Interaction HUD errors from secret values in dungeons. |
38 | 83 |
|
39 | | -### 3.1.3 CHANGELOG |
40 | | -- Fixed Interaction HUD issues with secret values in dungeons throwing errors. |
41 | | -- Font usage for Interaction HUD and Healing Radial is now client language-agnostic. |
| 84 | +### Changed |
| 85 | + |
| 86 | +- Interaction HUD and Healing Radial fonts are no longer tied to a specific client language. |
42 | 87 | - Updated LibEditMode. |
43 | 88 |
|
44 | | -### 3.1.2 CHANGELOG |
45 | | -- Added LibEditMode to Libs folder |
| 89 | +## [3.1.2] - 2026-03-22 |
| 90 | + |
| 91 | +### Added |
| 92 | + |
| 93 | +- LibEditMode in the `Libs` folder. |
| 94 | + |
| 95 | +## [3.1.1] - 2026-03-22 |
| 96 | + |
| 97 | +### Added |
| 98 | + |
| 99 | +- Edit Mode support: adjust the Crosshair from Blizzard’s Edit Mode. |
| 100 | +- Interaction HUD option for the crosshair: shows interactable NPCs and objects to the right of the crosshair when enabled. |
| 101 | + |
| 102 | +### Changed |
| 103 | + |
| 104 | +- Crosshair vertical positioning limit removed. |
| 105 | +- Crosshair behavior aligns more closely with config options, including more reliable cursor centring. |
| 106 | +- Reorganized project structure into smaller, easier-to-maintain files. |
| 107 | + |
| 108 | +### Fixed |
46 | 109 |
|
47 | | -### 3.1.1 CHANGELOG |
48 | | -- Added support for Edit Mode. You can now adjust the Crosshair directly from Blizzard's Edit Mode. |
49 | | -- Added Interaction HUD to crosshair options. This displays a HUD for interactable NPCs or objects to the right of the crosshair when enabled. |
50 | | -- Adjusted Crosshair positioning to remove the vertical position limit, allowing the user to place it as high or as low as they want to. |
51 | | -- Crosshair reaction now better reflects config options, including more reliable cursor centring. |
52 | | -- Fixed issue with Reticle Targeting blacklist not properly excluding spells from the targeting macro injection, which was interfering with Hold To Cast/Empowered spells. Now, if you exclude a spell by putting its name on the list, Hold To Cast & Empowered Spell options like Hold & Release should work properly. |
53 | | -- Reorganized project structure into smaller, more maintainable files. |
| 110 | +- Reticle Targeting blacklist not excluding spells from targeting macro injection, which broke Hold To Cast and empowered spell options (e.g. Hold & Release). Excluding a spell by name on the list now restores expected behavior. |
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