All notable changes to the "findAndRemoteDebug" extension will be documented in this file.
Check Keep a Changelog for recommendations on how to structure this file.
- Initial release
Major hotfix for macOS and hopefully for other platforms.
- Introduce an alternate way of identifying IP address and port for a game build broadcasting hostname instead of IP and port inside the Id parameter of the broadcasting message
- Fix not being able to attach to Unity Editor when a game build is running at the same time.
Hotfix for Windows OS not being able to extract the debug port in local processes.
Fix not being able to attach debugger onto Unity Editor when launching from Windows OS.