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rancircle.py
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73 lines (61 loc) · 1.18 KB
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import pygame, sys, random
from pygame.locals import *
pygame.init()
screen=pygame.display.set_mode((1600,1120),0,32)
mouse_c=pygame.image.load(you).convert_alpha()
#Variables for shapes
BLUE=(0,64,128)
WHITE=(255,255,255)
pos1=(0,0)
pos2=(0,1130)
pos3=(1600,0)
pos4=(1600,1130)
randpos1=random.randint(0, 1120)
randpos2=random.randint(0, 1600)
radius=(5)
#Variables for shapes
x,y=770,560
movex, movey=0,0
#Controls
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type==KEYDOWN:
if event.key==K_LEFT:
movex=-4
elif event.key==K_RIGHT:
movex=+4
elif event.key==K_UP:
movey=-4
elif event.key==K_DOWN:
movey=+4
if event.type==KEYUP:
if event.key==K_LEFT:
movex=0
elif event.key==K_RIGHT:
movex=0
elif event.key==K_UP:
movey=0
elif event.key==K_DOWN:
movey=0
#Controls
screen.lock()
pygame.draw.circle(screen, WHITE, (random.randint(0, 1600), random.randint(0, 1600)), radius)
screen.unlock()
x+=movex
y+=movey
#Collision
if y < 0:
y = 0
elif y > 1080:
y = 1080
if x < 0:
x = 0
elif x > 1550:
x = 1550
#Collision
#Dots
screen.blit(mouse_c,(x,y))
pygame.display.update()