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worldserver.py
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486 lines (370 loc) · 15.5 KB
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
import socket
import signal
import threading
import traceback
from enum import Enum, auto
from shared.Logger import Logger
from shared.ConfigLoader import ConfigLoader
from server.modules.protocol.PacketContext import PacketContext
from server.modules.protocol.ServerOutput import (
project_name,
log_raw_packet,
should_log_packet,
)
from server.modules.interpretation.EncryptedWorldStream import EncryptedWorldStream
from server.modules.interpretation.OpcodeResolver import OpcodeResolver
from server.modules.interpretation.parser import parse_plain_packets
from server.modules.interpretation.utils import dsl_decode, build_world_header_plain
from server.modules.interpretation.utils import initialize_dsl_runtime
from server.modules.crypto.ARC4Crypto import Arc4CryptoHandler as WorldCryptoHandler
from server.session.world_session import WorldSession
from server.session.runtime import bind_world_session, clear_world_session
from server.modules.handlers.world.mount.mount_service import load_mount_spells
from server.modules.handlers.world.teleport.teleport_service import load_teleports
from server.modules.handlers.world.state.global_state import global_state
try:
from server.modules.handlers.WorldHandlers import (
opcode_handlers,
get_auth_challenge,
reset_state as reset_handler_state,
preload_cache as preload_handler_cache,
)
except Exception:
opcode_handlers = {}
get_auth_challenge = None
reset_handler_state = None
preload_handler_cache = None
# ---- Configuration ------------------------------------------------------
config = ConfigLoader.load_config()
from server.modules.database.DatabaseConnection import DatabaseConnection
from server.modules.opcodes.WorldOpcodes import (
WORLD_CLIENT_OPCODES,
WORLD_SERVER_OPCODES,
lookup as world_lookup,
)
from server.modules.handlers.WorldHandlers import opcode_handlers, get_auth_challenge, reset_state, preload_cache, handle_disconnect
# ---- Opcodes ----
SERVER_OPCODE_BY_NAME = {
name: code for code, name in WORLD_SERVER_OPCODES.items()
}
opcode_resolver = OpcodeResolver(
WORLD_CLIENT_OPCODES,
WORLD_SERVER_OPCODES,
world_lookup,
)
# ---- Opcodes constants ----
try:
AUTH_SESSION_OPCODE = world_lookup.WorldClientOpcodes.CMSG_AUTH_SESSION.value
except Exception:
AUTH_SESSION_OPCODE = 0x00B2 # fallback
AUTH_RESPONSE_OPCODE = EncryptedWorldStream.AUTH_RESPONSE_OPCODE
# ---- Handlers ----
WORLD_HANDLERS = opcode_handlers
HOST = config["worldserver"]["host"]
PORT = config["worldserver"]["port"]
running = True
HANDSHAKE_SERVER = b"0\x00WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT\x00"
HANDSHAKE_CLIENT = b"0\x00WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER\x00"
# ---- Signal handling ----------------------------------------------------
def sigint(sig, frame):
"""Gracefully stop worldserver on Ctrl+C."""
global running
Logger.info("Shutting down WorldServer (Ctrl+C)…")
running = False
# ---- Utility helpers ----------------------------------------------------
"""def build_world_packet(opcode_name: str, payload: bytes) -> bytes:
Build raw world packet: packed header (size<<13|opcode) + payload.
Handles the auth-response size quirk if needed.
opcode = SERVER_OPCODE_BY_NAME.get(opcode_name)
if opcode is None:
raise KeyError(f"Unknown server opcode: {opcode_name}")
size = len(payload)
# if opcode == _AUTH_RESPONSE_OPCODE_INT:
size += 4 # legacy quirk
header = struct.pack("<I", (size << 13) | (opcode & 0x1FFF))
return header + payload
def safe_decode(direction: str, name: str, raw_header: bytes, payload: bytes) -> None:
Decode DSL packets via interpretation without crashing handlers.
try:
interpreter.interpret(name, raw_header, payload)
except Exception as exc:
Logger.error(f"[{direction}] decode failed for {name}: {exc}")
Logger.error(traceback.format_exc())"""
"""def parse_client_packets(data, encrypted, stream, buffer, crypto):
if not encrypted:
# Plain header: <uint16 size><uint16 opcode>
return parse_plain_packets(data, "C")
buffer.extend(data)
return stream.feed(buffer, crypto=crypto, direction="C")"""
def build_encrypted_response(packets, crypto) -> bytes:
"""Encrypt only the headers for server responses."""
out = bytearray()
for raw_header, h, payload in packets:
if h.cmd < 0:
out.extend(raw_header)
out.extend(payload)
continue
size_field = len(payload)
if h.cmd == AUTH_RESPONSE_OPCODE:
size_field += 4
packed = crypto.pack_data(h.cmd, size_field)
if packed is None:
Logger.error("[WorldServer] Failed to pack world header")
continue
enc_header = crypto.encrypt_send(packed)
out.extend(enc_header)
out.extend(payload)
return bytes(out)
def parse_server_packets(raw: bytes):
"""
Parse server packets that already contain packed world headers (size<<13 | opcode).
Keeps payloads plaintext; used for logging/DSL decode before header encryption.
"""
buf = bytearray(raw)
packets = []
while len(buf) >= 4:
header = bytes(buf[:4])
del buf[:4]
hdr = WorldCryptoHandler().unpack_data(header)
size = hdr.size
cmd = hdr.cmd
if len(buf) < size:
break
payload = bytes(buf[:size])
del buf[:size]
class Header:
pass
h = Header()
h.size = size
h.cmd = cmd
h.hex = f"0x{cmd:04X}"
h.header_raw = header
packets.append((header, h, payload))
return packets
def normalize_responses(response):
if response is None:
return []
if isinstance(response, tuple):
response = [response]
normalized = []
for item in response:
if not isinstance(item, (tuple, list)):
raise TypeError(f"Invalid response item: {item!r}")
opcode = item[0]
payload = item[1]
is_raw = False
# payload kan vara (bytes, True)
if isinstance(payload, tuple):
payload, is_raw = payload
is_raw = bool(is_raw)
elif len(item) >= 3:
is_raw = bool(item[2])
normalized.append((opcode, payload, is_raw))
return normalized
# ---- Client session handler ---------------------------------------------
class WorldState(Enum):
NEW = auto()
HANDSHAKE_SENT = auto()
AUTH_PLAIN = auto()
WORLD_ENCRYPTED = auto()
def handle_client(sock: socket.socket, addr: tuple[str, int]) -> None:
Logger.info(f"[WorldServer] New connection from {addr}")
conn_session = WorldSession()
bind_world_session(conn_session)
send_lock = threading.Lock()
if reset_handler_state:
reset_handler_state()
crypto = WorldCryptoHandler()
stream = EncryptedWorldStream()
buffer = bytearray()
state = WorldState.NEW
encrypted = False
def _send_normalized_responses(target_sock: socket.socket, responses) -> None:
normalized = normalize_responses(responses)
if not normalized:
return
with send_lock:
for item in normalized:
if len(item) == 2:
opcode_name, payload = item
is_raw = False
else:
opcode_name, payload, is_raw = item
if is_raw:
if should_log_packet("worldserver", opcode_name):
Logger.info(
f"[WorldServer] S→C {opcode_name} (RAW passthrough, size={len(payload)})"
)
log_raw_packet("worldserver", opcode_name, f"[WorldServer] S→C RAW {opcode_name}", payload)
target_sock.sendall(payload)
continue
opcode_s = SERVER_OPCODE_BY_NAME[opcode_name]
size = len(payload)
if opcode_s == AUTH_RESPONSE_OPCODE:
size += 4
if encrypted:
packed = crypto.pack_data(opcode_s, size)
header = crypto.encrypt_send(packed)
else:
header = build_world_header_plain(opcode_s, payload)
if should_log_packet("worldserver", opcode_name):
Logger.info(
f"[WorldServer] S→C {opcode_name} "
f"(0x{opcode_s:04X}) encrypted={encrypted} size={len(payload)}"
)
log_raw_packet("worldserver", opcode_name, f"[WorldServer] S→C RAW {opcode_name}", header + payload)
target_sock.sendall(header)
target_sock.sendall(payload)
conn_session.global_state = global_state
conn_session.send_response = lambda responses: _send_normalized_responses(sock, responses)
try:
# ---- SERVER → CLIENT HANDSHAKE ----
sock.sendall(HANDSHAKE_SERVER)
Logger.success("[WorldServer] → client HANDSHAKE")
state = WorldState.HANDSHAKE_SENT
while running:
data = sock.recv(4096)
if not data:
Logger.info(f"[WorldServer] {addr}: disconnected")
break
# ---- PARSE BY ENCRYPTION STATE ----
if not encrypted:
packets = parse_plain_packets(data, "C")
else:
buffer.extend(data)
packets = stream.feed(buffer, crypto=crypto, direction="C")
for raw_header, h, payload in packets:
opcode = h.cmd
# ---- CLIENT HANDSHAKE ----
if state == WorldState.HANDSHAKE_SENT and opcode < 0:
Logger.info("[WorldServer] ← client HANDSHAKE")
challenge = get_auth_challenge()
responses = normalize_responses(challenge)
out = bytearray()
for item in responses:
if len(item) == 2:
opcode_name, payload = item
is_raw = False
else:
opcode_name, payload, is_raw = item
if is_raw:
Logger.info(
f"[WorldServer] S→C {opcode_name} (RAW passthrough, size={len(payload)})"
)
out.extend(payload)
continue
opcode_s = SERVER_OPCODE_BY_NAME[opcode_name]
header = build_world_header_plain(opcode_s, payload)
Logger.info(
f"[WorldServer] S→C {opcode_name} (0x{opcode_s:04X}) "
f"encrypted=False size={len(payload)}"
)
out.extend(header)
out.extend(payload)
sock.sendall(out)
Logger.success("[WorldServer] → client SMSG_AUTH_CHALLENGE")
state = WorldState.AUTH_PLAIN
continue
# ---- NORMAL CLIENT PACKET ----
name = opcode_resolver.decode_opcode(opcode, "C")
if should_log_packet("worldserver", name):
Logger.info(f"[WorldServer] C→S {name}")
log_raw_packet("worldserver", name, f"[WorldServer] C→S RAW {name}", raw_header + payload)
# ---- DETECT AUTH_SESSION (BUT DO NOT HANDLE IT) ----
auth_session_seen = (
state == WorldState.AUTH_PLAIN
and opcode == AUTH_SESSION_OPCODE
)
# ---- ROUTE TO WORLD HANDLERS ----
handler = opcode_handlers.get(name)
if not handler:
continue
decoded = dsl_decode(name, payload, silent=True) or {}
ctx = PacketContext(
sock=sock,
direction="C",
opcode=opcode,
name=name,
payload=payload,
decoded=decoded,
session=conn_session,
account_id=getattr(conn_session, "account_id", None),
realm_id=getattr(conn_session, "realm_id", None),
)
err, response = handler(ctx)
if err or not response:
continue
# ---- INIT ARC4 AFTER HANDLER RAN ----
if auth_session_seen:
try:
account = (
decoded.get("account")
or decoded.get("username")
or decoded.get("I")
)
acc = DatabaseConnection.get_user_by_username(account.upper())
crypto.init_arc4(acc.session_key.hex())
encrypted = True
state = WorldState.WORLD_ENCRYPTED
Logger.success(f"[WorldServer] ARC4 initialized for {account}")
except Exception as exc:
Logger.error("[WorldServer] Failed to init ARC4")
Logger.error(exc)
return
# ---- SEND SERVER RESPONSES ----
_send_normalized_responses(sock, response)
except Exception as exc:
Logger.error(f"[WorldServer] error: {exc}")
Logger.error(traceback.format_exc())
finally:
try:
handle_disconnect()
except Exception as exc:
Logger.warning(f"[WorldServer] disconnect handler failed: {exc}")
clear_world_session()
sock.close()
Logger.info(f"[WorldServer] Closed connection from {addr}")
# ---- Server loop --------------------------------------------------------
def run_world() -> None:
Logger.configure(scope="worldserver", reset=True)
signal.signal(signal.SIGINT, sigint)
Logger.info(f"{project_name()} WorldServer")
loaded, total = initialize_dsl_runtime(watch=True)
pct = int((loaded * 100 / total)) if total else 0
Logger.info(f"DSL runtime ready [{loaded}/{total}] {pct}%")
DatabaseConnection.initialize()
DatabaseConnection.preload_world_cache()
try:
load_mount_spells(DatabaseConnection.world())
except Exception as exc:
Logger.warning(f"[Mount] preload failed: {exc}")
try:
load_teleports(DatabaseConnection.world())
except Exception as exc:
Logger.warning(f"[Teleport] preload failed: {exc}")
try:
preload_cache()
except Exception:
pass
srv = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
srv.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
srv.bind((HOST, PORT))
srv.listen(5)
Logger.info(f"WorldServer listening on {HOST}:{PORT}")
while running:
try:
srv.settimeout(1.0)
sock, addr = srv.accept()
threading.Thread(target=handle_client, args=(sock, addr), daemon=True).start()
except socket.timeout:
continue
except Exception as exc:
Logger.error(f"[WorldServer] Server error: {exc}")
Logger.error(traceback.format_exc())
Logger.info("WorldServer stopping…")
srv.close()
# ---- Main entry ---------------------------------------------------------
if __name__ == "__main__":
run_world()