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CMakeLists.txt
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221 lines (194 loc) · 6.13 KB
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cmake_minimum_required(VERSION 3.17)
project(Faveworm VERSION 0.1.0)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum macOS version")
enable_language(OBJC)
enable_language(OBJCXX)
endif()
include(FetchContent)
# =========================
# Fetch visage GUI library
# =========================
FetchContent_Declare(visage
GIT_REPOSITORY https://github.com/VitalAudio/visage
GIT_TAG main
)
set(VISAGE_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(VISAGE_BUILD_TESTS OFF CACHE BOOL "" FORCE)
FetchContent_MakeAvailable(visage)
# =========================
# Embed shaders
# =========================
file(GLOB_RECURSE SHADERS resources/shaders/[vf]s_*.sc)
add_compile_definitions(SHADERS_FOLDER="${CMAKE_CURRENT_SOURCE_DIR}/resources/shaders")
visage_embed_shaders(
EmbeddedShaders
"faveworm_shaders.h"
"resources::shaders"
"${SHADERS}"
)
# =========================
# Embed fonts
# =========================
file(GLOB_RECURSE FONTS resources/fonts/*.ttf)
add_embedded_resources(
EmbeddedFonts
"faveworm_fonts.h"
"resources::fonts"
"${FONTS}"
)
# =========================
# Sources
# =========================
file(GLOB_RECURSE SOURCE_FILES src/*.cpp)
file(GLOB_RECURSE HEADER_FILES src/*.h)
# =========================
# Embed icons (for UI/WASM use)
# =========================
file(GLOB_RECURSE ICONS resources/icons/*)
add_embedded_resources(
EmbeddedIcons
"faveworm_icons.h"
"resources::icons"
"${ICONS}"
)
# =========================
# App Bundle Icons
# =========================
set(APP_ICON_FILENAME "faveworm.icns")
set(APP_ICON_MACOS "${CMAKE_CURRENT_SOURCE_DIR}/resources/icons/${APP_ICON_FILENAME}")
set(APP_ICON_WIN "${CMAKE_CURRENT_SOURCE_DIR}/resources/icons/faveworm.ico")
set(APP_RESOURCE_FILES "")
if (APPLE)
set_source_files_properties(
${APP_ICON_MACOS}
PROPERTIES MACOSX_PACKAGE_LOCATION Resources
)
list(APPEND APP_RESOURCE_FILES ${APP_ICON_MACOS})
elseif (WIN32)
set(ICON_RC "${CMAKE_CURRENT_BINARY_DIR}/faveworm.rc")
file(WRITE "${ICON_RC}" "IDI_ICON1 ICON DISCARDABLE \"${APP_ICON_WIN}\"\n")
list(APPEND APP_RESOURCE_FILES ${ICON_RC})
endif()
# =========================
# Executable
# =========================
add_executable(
Faveworm
${SOURCE_FILES}
${HEADER_FILES}
${APP_RESOURCE_FILES}
)
target_include_directories(
Faveworm
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/src
)
# =========================
# PortAudio
# =========================
if(NOT EMSCRIPTEN)
if(APPLE)
find_library(PORTAUDIO_LIB NAMES portaudio_static portaudio
PATHS "/usr/local/lib" "/opt/homebrew/lib"
)
find_path(PORTAUDIO_INCLUDE NAMES portaudio.h
PATHS "/usr/local/include" "/opt/homebrew/include"
)
if(PORTAUDIO_LIB AND PORTAUDIO_INCLUDE)
message(STATUS "Using Homebrew PortAudio on macOS")
target_include_directories(Faveworm PRIVATE ${PORTAUDIO_INCLUDE})
target_link_libraries(Faveworm PRIVATE ${PORTAUDIO_LIB})
else()
message(STATUS "PortAudio not found on macOS, linking CoreAudio frameworks")
target_link_libraries(Faveworm PRIVATE
"-framework CoreAudio"
"-framework AudioToolbox"
"-framework CoreFoundation"
)
endif()
elseif(WIN32)
if(NOT DEFINED ENV{VCPKG_ROOT})
message(FATAL_ERROR "VCPKG_ROOT environment variable is not set; cannot locate PortAudio")
endif()
find_library(PORTAUDIO_LIB NAMES portaudio_static portaudio
PATHS "$ENV{VCPKG_ROOT}/installed/x64-windows-static/lib"
)
find_path(PORTAUDIO_INCLUDE NAMES portaudio.h
PATHS "$ENV{VCPKG_ROOT}/installed/x64-windows-static/include"
)
if(NOT PORTAUDIO_LIB OR NOT PORTAUDIO_INCLUDE)
message(FATAL_ERROR "Could not find PortAudio in vcpkg folder")
endif()
message(STATUS "Using PortAudio from vcpkg on Windows")
target_include_directories(Faveworm PRIVATE ${PORTAUDIO_INCLUDE})
target_link_libraries(Faveworm PRIVATE ${PORTAUDIO_LIB})
elseif(UNIX)
find_package(PortAudio CONFIG QUIET)
if(PortAudio_FOUND)
message(STATUS "Using PortAudio from vcpkg on Linux")
target_link_libraries(Faveworm PRIVATE PortAudio::PortAudio)
else()
find_package(PkgConfig REQUIRED)
pkg_check_modules(PORTAUDIO REQUIRED portaudio-2.0)
target_include_directories(Faveworm PRIVATE ${PORTAUDIO_INCLUDE_DIRS})
target_link_libraries(Faveworm PRIVATE ${PORTAUDIO_LDFLAGS})
message(STATUS "Using system PortAudio on Linux")
endif()
endif()
endif()
# =========================
# Platform configuration
# =========================
if (WIN32)
# Console app (no WIN32_EXECUTABLE)
elseif (APPLE)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
${CMAKE_CURRENT_BINARY_DIR}/Info.plist
)
set_target_properties(Faveworm PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_ICON_FILE "${APP_ICON_FILENAME}"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_BINARY_DIR}/Info.plist
)
elseif (EMSCRIPTEN)
target_link_options(Faveworm PRIVATE
-sGL_ENABLE_GET_PROC_ADDRESS
-sALLOW_MEMORY_GROWTH
-sUSE_SDL=2
-sSTACK_SIZE=1MB
--bind
"-sEXPORTED_FUNCTIONS=['_main','_pasteCallback','_setVolume','_setParameter','_resizeWindow']"
"-sEXPORTED_RUNTIME_METHODS=['ccall','cwrap','UTF8ToString']"
)
set_target_properties(Faveworm PROPERTIES
SUFFIX ".html"
OUTPUT_NAME "index"
)
endif()
# =========================
# Link core targets
# =========================
target_link_libraries(Faveworm PRIVATE
visage
EmbeddedShaders
EmbeddedFonts
EmbeddedIcons
)
# =========================
# Audio linking
# =========================
if (NOT EMSCRIPTEN)
target_link_libraries(Faveworm PRIVATE ${PORTAUDIO_TARGET})
target_include_directories(Faveworm PRIVATE ${PORTAUDIO_INCLUDES})
if (APPLE)
target_link_libraries(Faveworm PRIVATE
"-framework AudioToolbox"
"-framework CoreAudio"
"-framework CoreFoundation"
)
endif()
endif()