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| 1 | +// Import the WebSocket library |
| 2 | +const WebSocket = require('ws'); |
| 3 | +// Import the readline module to read keypresses |
| 4 | +const readline = require('readline'); |
| 5 | + |
| 6 | +// --- Configuration --- |
| 7 | +// Connect to a WebSocket server on the local machine. |
| 8 | +// Replace '127.0.0.1' with your server's IP address if it's on your local network. |
| 9 | +const SERVER_ADDRESS = 'ws://122.248.228.103/0/ship/JEV'; |
| 10 | + |
| 11 | +// --- WebSocket Connection --- |
| 12 | +console.log(`Attempting to connect to ${SERVER_ADDRESS}`); |
| 13 | +const ws = new WebSocket(SERVER_ADDRESS); |
| 14 | + |
| 15 | +// --- Event Handlers --- |
| 16 | + |
| 17 | +// Handle the connection opening |
| 18 | +ws.on('open', function open() { |
| 19 | + console.log('Successfully connected to the server!'); |
| 20 | + console.log('Press "j" for LEFT, "k" for RIGHT, SPACE for FIRE. Press CTRL+C to exit.'); |
| 21 | +}); |
| 22 | + |
| 23 | +// Handle incoming messages from the server |
| 24 | +ws.on('message', function incoming(data) { |
| 25 | + console.log(`Received from server: ${data}`); |
| 26 | +}); |
| 27 | + |
| 28 | +// Handle connection errors |
| 29 | +ws.on('error', function error(err) { |
| 30 | + console.error('Connection Error:', err.message); |
| 31 | + console.error('Please make sure the WebSocket server is running.'); |
| 32 | + process.exit(1); // Exit the program on error |
| 33 | +}); |
| 34 | + |
| 35 | +// Handle the connection closing |
| 36 | +ws.on('close', function close() { |
| 37 | + console.log('Disconnected from the server.'); |
| 38 | + process.exit(0); // Exit the program cleanly |
| 39 | +}); |
| 40 | + |
| 41 | +// --- Keypress Handling --- |
| 42 | + |
| 43 | +// Set up readline to listen for single keypresses |
| 44 | +readline.emitKeypressEvents(process.stdin); |
| 45 | +if (process.stdin.isTTY) { |
| 46 | + process.stdin.setRawMode(true); |
| 47 | +} |
| 48 | + |
| 49 | +// Listen for the 'keypress' event |
| 50 | +process.stdin.on('keypress', (str, key) => { |
| 51 | + // Exit the program if CTRL+C is pressed |
| 52 | + if (key.ctrl && key.name === 'c') { |
| 53 | + ws.close(); |
| 54 | + } |
| 55 | + |
| 56 | + // Check if the connection is open before sending |
| 57 | + if (ws.readyState === WebSocket.OPEN) { |
| 58 | + let message = ''; |
| 59 | + |
| 60 | + if (key.name === 'j') { |
| 61 | + message = '{}'; |
| 62 | + } else if (key.name === 'k') { |
| 63 | + message = '{}'; |
| 64 | + } else if (key.name === 'space') { |
| 65 | + message = '{"fire":true}'; |
| 66 | + } |
| 67 | + |
| 68 | + // If a valid key was pressed, send the message |
| 69 | + if (message) { |
| 70 | + console.log(`Sending: ${message}`); |
| 71 | + ws.send(message); |
| 72 | + } |
| 73 | + } else { |
| 74 | + console.log('WebSocket is not connected. Cannot send message.'); |
| 75 | + } |
| 76 | +}); |
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