Skip to content

Vertices are all over the place #91

@AloXado320

Description

@AloXado320

Bug Report

What's the issue you encountered?

I tried to update an unfinished port of GC/Wii of SM64 due to lack of GX knowledge using a legacy OpenGL render and SDL2. Though there's a warning in Dolphin, the game seems to render with some problems, like half of screen is filled with a black box and most notably, there are a lot of vertex explosions and it's more noticeable when the camera is upclose.

How can the issue be reproduced?

Compile the Wii port on my repo https://github.com/AloXado320/sm64-port/tree/gc_wii
make -j4 TARGET_WII=1 ENABLE_OPENGX=1
Instructions should be the same as the sm64 decomp project.

Environment?

I'm using Windows 11 using WSL2 Ubuntu, I compiled latest opengx since the one on devkitpro's package is outdated.

Additional context?

[N/A]

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions