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basestats.py
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243 lines (186 loc) · 7.88 KB
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import logging, threading
main_log = logging.getLogger("main_log")
from twisted.enterprise import adbapi
from twisted.internet import reactor
read_pool = adbapi.ConnectionPool("MySQLdb",db="playerstats",user="playerstats",use_unicode=True,charset="utf8")
write_pool = read_pool
def _DBError(err):
main_log.error(err)
reactor.crash()
class Stats:
servers = {}
@staticmethod
def getPlayer(steamid, server_ip, server_port):
srvkey = "%s:%i" % (server_ip, server_port)
if not Stats.servers.has_key(srvkey):
Stats.servers[srvkey] = {'map':'unknown', 'players':{}}
if not Stats.servers[srvkey]['players'].has_key(steamid):
Stats.servers[srvkey]['players'][steamid] = PlayerStats(steamid)
return Stats.servers[srvkey]['players'][steamid]
@staticmethod
def getServerMap(server_ip, server_port):
srvkey = "%s:%i" % (server_ip, server_port)
if not Stats.servers.has_key(srvkey):
Stats.servers[srvkey] = {'map':'unknown', 'players':{}}
return Stats.servers[srvkey]['map']
@staticmethod
def setServerMap(server_ip, server_port, map):
srvkey = "%s:%i" % (server_ip, server_port)
Stats.servers[srvkey]['map'] = map
@staticmethod
def getPlayers(server_ip, server_port):
srvkey = "%s:%i" % (server_ip, server_port)
return Stats.servers[srvkey]['players']
class PlayerStats:
steamid = ""
names = []
ip = "unknown"
kills = 0
deaths = 0
steamid = 0
lastconnect = 0
suicides = 0
headshots = 0
victims = {}
weapons = {}
events = {}
teams = {}
_lock = None
def __init__(self,steamid):
self.steamid = steamid
if self.steamid == "BOT":
self.steamid="STEAM_0:1:1199"
self._lock = threading.Lock()
def checkName(self,newname):
found = 0
for cur in self.names:
if newname.lower() == cur.lower():
found = 1
if not found:
self.names.append(newname)
def getWeapon(self,wpnname):
if not self.weapons.has_key(wpnname):
self.weapons[wpnname] = WeaponStats(wpnname)
return self.weapons[wpnname]
def getEvent(self,eventname):
if not self.events.has_key(eventname):
self.events[eventname] = EventStats(eventname)
return self.events[eventname]
def getTeam(self,teamname):
if not self.teams.has_key(teamname):
self.teams[teamname] = TeamStats(teamname)
return self.teams[teamname]
def getVictim(self,vicid):
if not self.victims.has_key(vicid):
self.victims[vicid] = VictimStats(self, vicid)
return self.victims[vicid]
def savePlayer(self, server_ip, server_port, map):
later = write_pool.runInteraction(self._writePlayerToDB, (server_ip, server_port), map)
later.addErrback(_DBError)
def _writePlayerToDB(self,txn,(server_ip,server_port),map):
txn.execute("START TRANSACTION")
txn.execute("""SELECT server_id FROM servers WHERE server_ip=%s AND server_port=%s""",(server_ip, server_port))
if txn.rowcount == 0:
txn.execute("""INSERT INTO servers(server_ip,server_port) VALUES(%s,%s)""",(server_ip, server_port))
server_id = txn.lastrowid
else:
server_id = txn.fetchone()[0]
txn.execute("""INSERT INTO players(server_id,player_id,lastconnect) VALUES(%s,SteamToInt(%s),floor(%s))
ON DUPLICATE KEY UPDATE lastconnect=floor(%s)""",(server_id, self.steamid, self.lastconnect, self.lastconnect))
txn.execute("""INSERT INTO player_maps(server_id,player_id,map_name,kills,deaths,headshots,suicides) VALUES(%s,SteamToInt(%s),%s,%s,%s,%s,%s)
ON DUPLICATE KEY UPDATE kills=kills+%s, deaths=deaths+%s, suicides=suicides+%s, headshots=headshots+%s""",
(server_id, self.steamid, map, self.kills, self.deaths, self.headshots, self.suicides, self.kills, self.deaths, self.suicides, self.headshots))
self.kills=0
self.deaths=0
self.suicides=0
self.headshots=0
nmlist = []
query = """INSERT INTO player_names(server_id,player_id,player_name,lastuse) VALUES (%s,SteamToInt(%s),%s,NOW())"""
for cur_name in self.names:
nmlist.append((server_id, self.steamid,cur_name))
txn.executemany(query,nmlist)
# Save any team info we have
#for cur_team in self.teams.keys():
# self.teams[cur_team]._writeTeamToDB(txn, self, server_id)
#self.teams = {}
# Save any event info we have
#for cur in self.events.keys():
# self.events[cur]._writeEventToDB(txn, self, server_id)
#self.events = {}
# Now save any weapons we have
#for cur in self.weapons.keys():
# self.weapons[cur]._writeWeaponToDB(txn, self, server_id)
#self.weapons = {}
# Aaand victims
#for cur in self.victims.keys():
# self.victims[cur]._writeVictimToDB(txn, server_id)
#self.victims = {}
txn.execute("COMMIT")
class WeaponStats:
name = "unknown"
kills = 0
headshots = 0
damage = 0
tks = 0
def __init__(self,weapon):
self.name = weapon
def saveWeapon(self,player,server_id):
later = write_pool.runInteraction(self._writeWeaponToDB, player, server_id)
later.addErrback(_DBError)
def _writeWeaponToDB(self,txn,player,server_id):
txn.execute("""INSERT INTO player_weapons(server_id,player_id,weapon_name,kills,headshots,damage,tks) VALUES(%s,SteamToInt(%s),%s,%s,%s,%s,%s)
ON DUPLICATE KEY UPDATE kills=kills+%s, headshots=headshots+%s, damage=damage+%s, tks=tks+%s""",
(server_id, player.steamid, self.name, self.kills, self.headshots, self.damage, self.tks, self.kills, self.headshots, self.damage, self.tks))
self.kills=0
self.damage=0
self.tks=0
self.headshots=0
class EventStats:
name = "unknown"
trigger_count = 0
last_trigger = 0
def __init__(self,event):
self.name = event
def trigger(self):
self.trigger_count += 1
self.last_trigger = time.time()
def saveEvent(self,player,server_id):
later = write_pool.runInteraction(self._writeEventToDB, player, server_id)
later.addErrback(_DBError)
def _writeEventToDB(self,txn,player,server_id):
txn.execute("""INSERT INTO player_events(server_id,player_id,event_name,triggercount) VALUES(%s,SteamToInt(%s),%s,%s)
ON DUPLICATE KEY UPDATE triggercount=triggercount+%s"""
,(server_id, player.steamid, self.name, self.trigger_count, self.trigger_count))
self.trigger_count = 0
class TeamStats:
name = "unknown"
join_count = 0
def __init__(self,team):
self.name = team
def saveEvent(self,player,server_id):
later = write_pool.runInteraction(self._writeTeamToDB, player, server_id)
later.addErrback(_DBError)
def _writeTeamToDB(self,txn,player,server_id):
txn.execute("""INSERT INTO player_team(server_id,player_id,team_name,join_count) VALUES(%s,SteamToInt(%s),%s,%s)
ON DUPLICATE KEY UPDATE join_count=join_count+%s"""
,(server_id, player.steamid, self.name, self.join_count, self.join_count))
self.join_count = 0
class VictimStats:
steamid = "unknown"
kills = 0
damage = 0
headshots = 0
attacker = 0
def __init__(self,attacker,victim):
self.attacker = attacker
self.steamid = id
def saveVictim(self,server_id):
later = write_pool.runInteraction(self._writeVictimToDB,server_id)
later.addErrback(_DBError)
def _writeVictimToDB(self,txn,server_id):
txn.execute("""INSERT INTO player_targets(server_id,player_id,target_id,kills,headshots,damage) VALUES(%s,SteamToInt(%s),SteamToInt(%s),%s,%s,%s)
ON DUPLICATE KEY UPDATE kills=kills+%s, headshots=headshots+%s, damage=damage+%s"""
,(server_id, self.attacker.steamid, self.steamid, self.kills, self.headshots, self.damage, self.kills, self.headshots, self.damage))
self.kills = 0
self.damage = 0
self.headshots = 0