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Is there a way to decrease polycount without mangling the textures? #67

@White-waluigi

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@White-waluigi

Whenever I export the models, they have a huge polycount, making them unsuitable to use in production.
I've tried a few methods to mitigate this but they all got up and downsides:

Blender decimate: Works, but mangles textures somewhat
MeshAnything: Doesn't support textures

Is there an other way to simplify meshes while still preserving the textures?

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