When trying to save a sample tilemap I get this popup asking me if I really want to save temporary chagnes only, or elsewhere:
If I choose to save elsewhere (my goal is to create a copy just to test integration in Godot) I get magenta textures everywhere:
When I check the folder of the "elsewhere" location, I see indeed that LDtk didn't copy the tileset textures along:
But since path still points to old application texture, it shouldn't need a copy:
If I restart LDtk editor, or click Manually reload file:
it finds the textures again
although still no textures copied along, I supposed it just found them again from the sample textures in the application folder.
Indeed I can see the path:
Ultimately I'd like a copy of the texture so I can copy the whole thing to Godot. But right now I'm just reporting it the "magenta texture" bug.
When trying to save a sample tilemap I get this popup asking me if I really want to save temporary chagnes only, or elsewhere:
If I choose to save elsewhere (my goal is to create a copy just to test integration in Godot) I get magenta textures everywhere:
When I check the folder of the "elsewhere" location, I see indeed that LDtk didn't copy the tileset textures along:
But since path still points to old application texture, it shouldn't need a copy:
If I restart LDtk editor, or click Manually reload file:
it finds the textures again
although still no textures copied along, I supposed it just found them again from the sample textures in the application folder.
Indeed I can see the path:
Ultimately I'd like a copy of the texture so I can copy the whole thing to Godot. But right now I'm just reporting it the "magenta texture" bug.