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Saving sample map elsewhere will lose tileset textures, turning them to debug magenta until restart #1211

@hsandt

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@hsandt

When trying to save a sample tilemap I get this popup asking me if I really want to save temporary chagnes only, or elsewhere:

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If I choose to save elsewhere (my goal is to create a copy just to test integration in Godot) I get magenta textures everywhere:

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When I check the folder of the "elsewhere" location, I see indeed that LDtk didn't copy the tileset textures along:

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But since path still points to old application texture, it shouldn't need a copy:

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If I restart LDtk editor, or click Manually reload file:

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it finds the textures again

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although still no textures copied along, I supposed it just found them again from the sample textures in the application folder.

Indeed I can see the path:

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Ultimately I'd like a copy of the texture so I can copy the whole thing to Godot. But right now I'm just reporting it the "magenta texture" bug.

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