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tron.py
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executable file
·202 lines (173 loc) · 5.32 KB
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#!/usr/bin/python2 -u
# coding: utf8
import random
import time
import sys
import threading
import big
import re
rows = 17
cols = 17
idP1 = sys.argv[1]
idP2 = sys.argv[2]
nameP1 = "Player " + idP1
nameP2 = "Player " + idP2
lastinputP1 = "right"
lastinputP2 = "left"
def opposite(x,y):
if (x.startswith("left") and y.startswith("right")) or (x.startswith("right") and y.startswith("left")) or (x.startswith("down") and y.startswith("up")) or (x.startswith("up") and y.startswith("down")):
return True
return False
def escape(x):
return re.sub(r'([\"])', r'\\\1', x)
running = True
def input():
global lastinputP1, lastinputP2, nameP1, nameP2, running
while running:
inp = sys.stdin.readline().strip().split("\t")
if len(inp) == 3:
if inp[1] == idP1:
nameP1 = escape(inp[2])
elif inp[1] == idP2:
nameP2 = escape(inp[2])
else:
if inp[0] == idP1:
if not opposite(inp[1], lastinputP1):
lastinputP1 = inp[1]
elif inp[0] == idP2:
if not opposite(inp[1], lastinputP2):
lastinputP2 = inp[1]
def broadcast(s):
print("broadcast \"" + s + "\"")
sys.stdout.flush()
threading.Thread(target=input).start()
air = "▢"
snakeP1 = "▩"
snakeP2 = "▦"
food = "■"
br = "\\n"
try:
broadcast(big.big("Tron"))
time.sleep(2)
print("status")
broadcast(big.big("by DoNe"))
time.sleep(2)
broadcast(nameP2 + " (▩) vs " + nameP1 + " (▦)!")
time.sleep(4)
while running:
board = [[0 for x in range(cols)] for x in range(rows)]
headxP1 = cols/2+4
headyP1 = rows/2
board[headyP1][headxP1] = 3
board[headyP1][headxP1-1] = 2
board[headyP1][headxP1-2] = 1
scoreP1 = 0
headxP2 = cols/2-4
headyP2 = rows/2
board[headyP2][headxP2] = -3
board[headyP2][headxP2+1] = -2
board[headyP2][headxP2+2] = -1
scoreP2 = 0
board[cols/2][rows/2] = 500
gameover = False
sleeptime = 0.2
lastinputP1 = "right"
lastinputP2 = "left"
while not gameover:
display = ""
for row in range(rows):
for col in range(cols):
if board[row][col] == 0:
display += air
elif board[row][col] > 0 and board[row][col] < 500:
display += snakeP1
elif board[row][col] < 0:
display += snakeP2
elif board[row][col] == 500:
display += food
display += br
display = display[:-2]
broadcast(display)
time.sleep(sleeptime)
newHeadxP1 = headxP1
newHeadyP1 = headyP1
newHeadxP2 = headxP2
newHeadyP2 = headyP2
if lastinputP1.startswith("up"):
newHeadyP1 -= 1
elif lastinputP1.startswith("down"):
newHeadyP1 += 1
elif lastinputP1.startswith("left"):
newHeadxP1 -= 1
else:
newHeadxP1 += 1
if lastinputP2.startswith("up"):
newHeadyP2 -= 1
elif lastinputP2.startswith("down"):
newHeadyP2 += 1
elif lastinputP2.startswith("left"):
newHeadxP2 -= 1
else:
newHeadxP2 += 1
failP1 = False
failP2 = False
if newHeadyP1 < 0 or newHeadyP1 >= rows or newHeadxP1 < 0 or newHeadxP1 >= cols or (board[newHeadyP1][newHeadxP1] > 0 and board[newHeadyP1][newHeadxP1] < 500) or board[newHeadyP1][newHeadxP1] < 0:
failP1 = True
if newHeadyP2 < 0 or newHeadyP2 >= rows or newHeadxP2 < 0 or newHeadxP2 >= cols or (board[newHeadyP2][newHeadxP2] > 0 and board[newHeadyP2][newHeadxP2] < 500) or board[newHeadyP2][newHeadxP2] < 0:
failP2 = True
if newHeadxP1 == newHeadxP2 and newHeadyP1 == newHeadyP2:
failP1 = True
failP2 = True
if failP1 or failP2:
gameover = True
break
if board[newHeadyP1][newHeadxP1] == 500 and board[newHeadyP2][newHeadxP2] != 500:
board[newHeadyP1][newHeadxP1] = 1 + board[headyP1][headxP1]
found = False
while not found:
y = random.randint(0, rows-1)
x = random.randint(0, cols-1)
if board[y][x] == 0:
board[y][x] = 500
found = True
headxP1 = newHeadxP1
headyP1 = newHeadyP1
else:
board[newHeadyP1][newHeadxP1] = 1 + board[headyP1][headxP1]
for x in range(rows):
for y in range(cols):
if board[x][y] > 0 and board[x][y] < 500:
board[x][y] -= 1
headxP1 = newHeadxP1
headyP1 = newHeadyP1
if board[newHeadyP2][newHeadxP2] == 500 and board[newHeadyP1][newHeadxP1] != 500:
board[newHeadyP2][newHeadxP2] = -1 + board[headyP2][headxP2]
found = False
while not found:
y = random.randint(0, rows-1)
x = random.randint(0, cols-1)
if board[y][x] == 0:
board[y][x] = 500
found = True
headxP2 = newHeadxP2
headyP2 = newHeadyP2
else:
board[newHeadyP2][newHeadxP2] = -1 + board[headyP2][headxP2]
for x in range(rows):
for y in range(cols):
if board[x][y] < 0:
board[x][y] += 1
headxP2 = newHeadxP2
headyP2 = newHeadyP2
if failP1 or failP2:
gameover = True
break
if failP1 and failP2:
broadcast("Draw!")
elif failP1:
broadcast(nameP2 + " (▦) wins!")
elif failP2:
broadcast(nameP1 + " (▩) wins!")
time.sleep(2)
except KeyboardInterrupt:
running = False