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queue.go
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//go:build !js
package wgpu
/*
#include <stdlib.h>
#include "./lib/wgpu.h"
extern void gowebgpu_error_callback_c(WGPUErrorType type, char const * message, void * userdata);
extern void gowebgpu_queue_work_done_callback_c(WGPUQueueWorkDoneStatus status, void * userdata);
static inline void gowebgpu_queue_write_buffer(WGPUQueue queue, WGPUBuffer buffer, uint64_t bufferOffset, void const * data, size_t size, WGPUDevice device, void * error_userdata) {
wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
wgpuQueueWriteBuffer(queue, buffer, bufferOffset, data, size);
wgpuDevicePopErrorScope(device, gowebgpu_error_callback_c, error_userdata);
}
static inline void gowebgpu_queue_write_texture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize, WGPUDevice device, void * error_userdata) {
wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
wgpuQueueWriteTexture(queue, destination, data, dataSize, dataLayout, writeSize);
wgpuDevicePopErrorScope(device, gowebgpu_error_callback_c, error_userdata);
}
static inline void gowebgpu_queue_release(WGPUQueue queue, WGPUDevice device) {
wgpuDeviceRelease(device);
wgpuQueueRelease(queue);
}
*/
import "C"
import (
"errors"
"runtime/cgo"
"unsafe"
)
type Queue struct {
deviceRef C.WGPUDevice
ref C.WGPUQueue
}
//export gowebgpu_queue_work_done_callback_go
func gowebgpu_queue_work_done_callback_go(status C.WGPUQueueWorkDoneStatus, userdata unsafe.Pointer) {
handle := cgo.Handle(userdata)
defer handle.Delete()
cb, ok := handle.Value().(QueueWorkDoneCallback)
if ok {
cb(QueueWorkDoneStatus(status))
}
}
func (p *Queue) OnSubmittedWorkDone(callback QueueWorkDoneCallback) {
handle := cgo.NewHandle(callback)
C.wgpuQueueOnSubmittedWorkDone(p.ref, C.WGPUQueueOnSubmittedWorkDoneCallback(C.gowebgpu_queue_work_done_callback_c), unsafe.Pointer(handle))
}
func (p *Queue) Submit(commands ...*CommandBuffer) (submissionIndex SubmissionIndex) {
commandCount := len(commands)
if commandCount == 0 {
r := C.wgpuQueueSubmitForIndex(p.ref, 0, nil)
return SubmissionIndex(r)
}
commandRefs := C.malloc(C.size_t(commandCount) * C.size_t(unsafe.Sizeof(C.WGPUCommandBuffer(nil))))
defer C.free(commandRefs)
commandRefsSlice := unsafe.Slice((*C.WGPUCommandBuffer)(commandRefs), commandCount)
for i, v := range commands {
commandRefsSlice[i] = v.ref
}
r := C.wgpuQueueSubmitForIndex(
p.ref,
C.size_t(commandCount),
(*C.WGPUCommandBuffer)(commandRefs),
)
return SubmissionIndex(r)
}
func (p *Queue) WriteBuffer(buffer *Buffer, bufferOffset uint64, data []byte) (err error) {
var cb errorCallback = func(_ ErrorType, message string) {
err = errors.New("wgpu.(*Queue).WriteBuffer(): " + message)
}
errorCallbackHandle := cgo.NewHandle(cb)
defer errorCallbackHandle.Delete()
size := len(data)
if size == 0 {
C.gowebgpu_queue_write_buffer(
p.ref,
buffer.ref,
C.uint64_t(bufferOffset),
nil,
0,
p.deviceRef,
unsafe.Pointer(errorCallbackHandle),
)
return
}
C.gowebgpu_queue_write_buffer(
p.ref,
buffer.ref,
C.uint64_t(bufferOffset),
unsafe.Pointer(&data[0]),
C.size_t(size),
p.deviceRef,
unsafe.Pointer(errorCallbackHandle),
)
return
}
func (p *Queue) WriteTexture(destination *ImageCopyTexture, data []byte, dataLayout *TextureDataLayout, writeSize *Extent3D) (err error) {
var dst C.WGPUImageCopyTexture
if destination != nil {
dst = C.WGPUImageCopyTexture{
mipLevel: C.uint32_t(destination.MipLevel),
origin: C.WGPUOrigin3D{
x: C.uint32_t(destination.Origin.X),
y: C.uint32_t(destination.Origin.Y),
z: C.uint32_t(destination.Origin.Z),
},
aspect: C.WGPUTextureAspect(destination.Aspect),
}
if destination.Texture != nil {
dst.texture = destination.Texture.ref
}
}
var layout C.WGPUTextureDataLayout
if dataLayout != nil {
layout = C.WGPUTextureDataLayout{
offset: C.uint64_t(dataLayout.Offset),
bytesPerRow: C.uint32_t(dataLayout.BytesPerRow),
rowsPerImage: C.uint32_t(dataLayout.RowsPerImage),
}
}
var writeExtent C.WGPUExtent3D
if writeSize != nil {
writeExtent = C.WGPUExtent3D{
width: C.uint32_t(writeSize.Width),
height: C.uint32_t(writeSize.Height),
depthOrArrayLayers: C.uint32_t(writeSize.DepthOrArrayLayers),
}
}
var cb errorCallback = func(_ ErrorType, message string) {
err = errors.New("wgpu.(*Queue).WriteTexture(): " + message)
}
errorCallbackHandle := cgo.NewHandle(cb)
defer errorCallbackHandle.Delete()
size := len(data)
if size == 0 {
C.gowebgpu_queue_write_texture(
p.ref,
&dst,
nil,
0,
&layout,
&writeExtent,
p.deviceRef,
unsafe.Pointer(errorCallbackHandle),
)
return
}
C.gowebgpu_queue_write_texture(
p.ref,
&dst,
unsafe.Pointer(&data[0]),
C.size_t(size),
&layout,
&writeExtent,
p.deviceRef,
unsafe.Pointer(errorCallbackHandle),
)
return
}
func (p *Queue) Release() {
C.gowebgpu_queue_release(p.ref, p.deviceRef)
}