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Copy file name to clipboardExpand all lines: .cursor/commands/menu-know-how.md
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@@ -119,6 +119,7 @@ Notice:
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* plain words are flow text; `<text ...>` is interactive/clickable area text.
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* CAUTION: `<center>` layout treats each space separated word as a new line, then if you use double quote around your space separated text, if the length is longer than the remaining space in the frame, it will not be rendered.
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* Seems wise to try to use 2 giant blank borders either side of the content, but they must be injected with resolution dependent pixels as: ((width_of_inner_frame_px - centered_content_size_px) / 2) . Then you have a fixed size area across resolutions. CAVEAT: hr element cant be used cos has inbuilt left
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* Its possible `<stm resize ` is the best solution for fixed size frames/layouts whilst being centered across different resolutions
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---
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@@ -158,7 +159,7 @@ freshgame *Starts a fresh game, bringing up a requester asking if you wish to ex
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## Control
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stm`<name>``<width>``<height>`
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stm
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* nopush *this page is not pushed onto the page stack - it cannot be revisited.*
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* waitanim *the page waits for the ghoul animation to finish before allowing any input. (E.g. on the animating main page)*
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* fragile *Any keypress will instantly exit this screen. (E.g. On the start up animation)*
@@ -294,7 +295,7 @@ text `<text>`
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* {PARSE_RECT}
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ctext `<cvar>`*use the text stored within the cvar, invisible hides text if text is empty*
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* atext
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* atext *useful in <center mode to have 2 piece of text next to each other on same line, shame you cannot style them separately though*
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