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598 lines (518 loc) · 14.4 KB
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// Advent of Code - Day 20
// @curiouskiwi @gary_anderson
// 21 Dec 2020
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdbool.h>
#define DIM 12
#define DATAFILE "data.txt"
// #define DIM 3
// #define DATAFILE "sample.txt"
#define NUMTILES DIM * DIM
typedef struct tile
{
int num;
uint16_t top;
uint16_t toprev;
uint16_t bottom;
uint16_t bottomrev;
uint16_t left;
uint16_t leftrev;
uint16_t right;
uint16_t rightrev;
int topn;
int bottomn;
int leftn;
int rightn;
int neighbours;
char grid[8][8];
}
TILE;
TILE tiles[NUMTILES];
int layout[DIM][DIM];
char final[DIM*8][DIM*8];
void printTile(TILE t);
void printLine(char *s);
uint16_t bitrev(uint16_t n);
int adjacent(int ctr, uint16_t edge);
void place(int ctr);
bool rotate(int tile);
void order();
bool fliplr(int tile);
void printimage();
void printgrid(int r, int c, char grid[r][c]);
void rotategrid(int r, int c, char grid[r][c]);
void fliplrgrid(int r, int c, char grid[r][c]);
void printpicture();
int checkmonsters();
int checkmonsters2();
int findamonster();
int main(void)
{
FILE *f = fopen(DATAFILE, "r");
if (!f) return -1;
int counter = -1;
char buffer[12];
while (fgets(buffer, sizeof(buffer), f))
{
if (buffer[0] == '\n')
continue;
counter++;
if (buffer[0] == 'T')
{
// printf("%s", buffer);
sscanf(buffer, "Tile %i", &tiles[counter].num);
}
// printf("%i\n", tiles[counter].num);
tiles[counter].left = tiles[counter].right = tiles[counter].top = tiles[counter].bottom = 0;
for (int i = 0; i < 10; i++)
{
fgets(buffer, sizeof(buffer), f);
{
// printLine(buffer);
// printf("%s", buffer);
// ..##.#..#.
if (i == 0)
{
// set tiles[counter].top
for (int j = 9; j >= 0; j--)
{
tiles[counter].top <<= 1;
if (buffer[j] == '#')
tiles[counter].top |= 1;
}
}
if (i == 9)
{
for (int k = 9; k >= 0; k--)
{
tiles[counter].bottomrev <<= 1;
if (buffer[k] == '#')
tiles[counter].bottomrev |= 1;
}
}
if (buffer[0] == '#')
{
tiles[counter].leftrev |= (1 << i);
// update tiles[counter].left
}
if (buffer[9] == '#')
{
// update tiles[counter].right
tiles[counter].right |= (1 << i);
}
}
// fill the grid without edges
if (i > 0 && i < 9)
{
for (int col = 1; col < 9; col++)
{
tiles[counter].grid[i-1][col-1] = buffer[col];
}
}
}
tiles[counter].toprev = bitrev(tiles[counter].top);
tiles[counter].bottom = bitrev(tiles[counter].bottomrev);
tiles[counter].left = bitrev(tiles[counter].leftrev);
tiles[counter].rightrev = bitrev(tiles[counter].right);
}
if (counter + 1 != NUMTILES)
{
printf("ERROR\n");
}
long answer = 1;
for (int i = 0; i < counter+1; i++)
{
tiles[i].topn = adjacent(i, tiles[i].top);
tiles[i].bottomn = adjacent(i, tiles[i].bottom);
tiles[i].leftn = adjacent(i, tiles[i].left);
tiles[i].rightn = adjacent(i, tiles[i].right);
// printTile(tiles[i]);
int totalNeighbours = 0;
if (tiles[i].topn >= 0) totalNeighbours++;
if (tiles[i].bottomn >= 0) totalNeighbours++;
if (tiles[i].leftn >= 0) totalNeighbours++;
if (tiles[i].rightn >= 0) totalNeighbours++;
tiles[i].neighbours = totalNeighbours;
//printf("%i: %i\n", tiles[i].num, tiles[i].neighbours);
if (tiles[i].neighbours == 2)
{
// printf("%i\n", tiles[i].num);
answer *= tiles[i].num;
}
}
printf("Part 1: %li\n", answer); //20913499394191
printf("layout.....\n");
order();
// printimage();
// next step is to find the monsters
//printpicture();
// need to build the picture array
int hashes = 0;
for (int i = 0; i < DIM; i++)
{
for (int j = 0; j < DIM; j++)
{
int need = layout[i][j];
for (int k = 0; k < 8; k++)
{
char *tmp = tiles[need].grid[k];
for (int l = 0; l < 8; l++)
{
if (tmp[l] == '#') hashes++;
final[i*8+k][j*8+l] = tmp[l];
}
}
}
}
//int mstr = checkmonsters();
printf("MONSTERS?\n");
//int monsters = checkmonsters2();
int monsters = findamonster();
if (monsters) printpicture();
printf("Monsters: %i\n", monsters);
int monsterhashes = 15;
printf("Part 2: %i\n", hashes - (monsterhashes*monsters));
}
void printTile(TILE t)
{
printf("Num:\t%i\nTop:\t%x %x\nRight:\t%x %x\nBottom:\t%x %x\nLeft:\t%x %x\n",
t.num, t.top, t.toprev, t.right, t.rightrev,t.bottom, t.bottomrev, t.left, t.leftrev);
printf("Neighbours: %i\n", t.neighbours);
printf("Top: %i Right: %i Bottom: %i Left: %i\n", t.topn, t.rightn, t.bottomn, t.leftn);
}
void printLine(char *s)
{
while (*s++)
{
if (*s == '.') printf("0");
else printf("1");
}
printf("\n");
}
uint16_t bitrev(uint16_t n)
{
uint16_t out = 0;
for (int i = 0; i < 10; i++)
{
out <<= 1;
if (n & 1)
out |= 1;
n >>= 1;
}
return out;
}
int adjacent(int ctr, uint16_t edge)
{
for (int i = 0; i < NUMTILES; i++)
{
if (i == ctr)
{
continue;
}
if (edge == tiles[i].top || edge == tiles[i].toprev ||
edge == tiles[i].bottom || edge == tiles[i].bottomrev ||
edge == tiles[i].left || edge == tiles[i].leftrev ||
edge == tiles[i].right || edge == tiles[i].rightrev)
{
return i;
}
}
return -1;
}
// put the tiles into order
void order()
{
// top left
int tile;
for (tile = 0; tile < NUMTILES; tile++)
{
if (tiles[tile].neighbours == 2)
{
layout[0][0] = tile;
break;
}
}
// we want the top/left to have no neighbours
while (tiles[tile].leftn != -1 || tiles[tile].topn != -1)
{
if (!rotate(tile)) {printf("line335\n");return;}
}
// top row to be put into loop from layout[0][1] to [0][NUMTILES-2]
for (int c = 1; c < DIM-1; c++)
{
tile = tiles[layout[0][c-1]].rightn;
layout[0][c] = tile;
while (tiles[tile].topn != -1)
{
if (!rotate(tile)) {printf("line346\n");return;}
}
if (tiles[tile].left != tiles[layout[0][c-1]].rightrev)
{
fliplr(tile);
}
}
// top right corner
tile = tiles[layout[0][DIM-2]].rightn;
layout[0][DIM-1] = tile;
while (tiles[tile].rightn != -1 || tiles[tile].topn != -1)
{
if (!rotate(tile)) {printf("line359\n");return;}
}
// from row 1 to end
for (int r = 1; r < DIM; r++)
{
// special handling for the first tile in each row
tile = tiles[layout[r-1][0]].bottomn;
layout[r][0] = tile;
while (tiles[tile].topn != layout[r-1][0])
{
if (!rotate(tile)) {printf("line370\n");return;}
}
if (tiles[tile].top != tiles[layout[r-1][0]].bottomrev)
{
fliplr(tile);
}
// other in row from [1][1] to [1][DIM-1]
for (int t = 1; t < DIM; t++)
{
tile = tiles[layout[r][t-1]].rightn;
// printf("checking...\n");
// printf("layout[%i][%i]\n", r, t);
layout[r][t] = tile;
while (tiles[tile].topn != layout[r-1][t])
{
if (!rotate(tile)) {printf("line387\n");return;}
}
if (tiles[tile].left != tiles[layout[r][t-1]].rightrev)
{
fliplr(tile);
}
}
}
}
void printgrid(int r, int c, char grid[r][c])
{
for (int i = 0; i < r; i++)
{
for (int j = 0; j < c; j++)
{
printf("%c", grid[i][j]);
}
printf("\n");
}
}
void rotategrid(int r, int c, char grid[r][c])
{
int newgrid[r][c];
for (int row = 0; row < r; row++)
{
for (int col = 0; col < c; col++)
{
newgrid[c-1-col][row] = grid[row][col];
}
}
for (int row = 0; row < r; row++)
{
for (int col = 0; col < c; col++)
{
grid[row][col] = newgrid[row][col];
}
}
}
void fliplrgrid(int r, int c, char grid[r][c])
{
for (int row = 0; row < r; row++)
{
for (int col = 0; col < c/2; col++)
{
int newpos = c - 1 - col;
char temp = grid[row][col];
grid[row][col] = grid[row][newpos];
grid[row][newpos] = temp;
}
}
}
void fliptbgrid(int r, int c, char grid[r][c])
{
for (int row = 0; row < r/2; row++)
{
for (int col = 0; col < c; col++)
{
int newpos = r - 1 - row;
char temp = grid[row][col];
grid[row][col] = grid[newpos][col];
grid[newpos][col] = temp;
}
}
}
// r>t b>r l>b t>l //anti-clockwise
bool rotate(int tile)
{
// printf("rotating from...\n");
// printTile(tiles[tile]);
// printf("BEFORE ROTATE:\n");
// printgrid(8,8,tiles[tile].grid);
//printf("rotating %i ... ", tile);
if (tile == -1)
{
printf("ERROR! TILE -1\n");
printf("TILE ERROR: \n");
printTile(tiles[tile]);
return false;
}
TILE t = tiles[tile];
tiles[tile].top = t.right;
tiles[tile].toprev = t.rightrev;
tiles[tile].topn = t.rightn;
tiles[tile].right = t.bottom;
tiles[tile].rightrev = t.bottomrev;
tiles[tile].rightn = t.bottomn;
tiles[tile].bottom = t.left;
tiles[tile].bottomrev = t.leftrev;
tiles[tile].bottomn = t.leftn;
tiles[tile].left = t.top;
tiles[tile].leftrev = t.toprev;
tiles[tile].leftn = t.topn;
rotategrid(8,8,tiles[tile].grid);
// printf("Rotated to:");
// printTile(tiles[tile]);
// printf("AFTER ROTATE:\n");
// printgrid(8,8,tiles[tile].grid);
return true;
}
// flip left to right
bool fliplr(tile)
{
// printf("flipping from...\n");
// printTile(tiles[tile]);
TILE t = tiles[tile];
tiles[tile].left = t.rightrev;
tiles[tile].leftrev = t.right;
tiles[tile].leftn = t.rightn;
tiles[tile].right = t.leftrev;
tiles[tile].rightrev = t.left;
tiles[tile].rightn = t.leftn;
tiles[tile].top = t.toprev;
tiles[tile].toprev = t.top;
tiles[tile].bottom = t.bottomrev;
tiles[tile].bottomrev = t.bottom;
fliplrgrid(8,8, tiles[tile].grid);
// printf("AFTER FLIP:\n");
// printgrid(8,8,tiles[tile].grid);
return true;
}
// passing the corners
void place(int ctr)
{
printf("t: %i r: %i l: %i b: %i\n", tiles[ctr].topn, tiles[ctr].rightn,
tiles[ctr].leftn, tiles[ctr].bottomn);
}
void printimage()
{
printf("\n*****FINAL IMAGE*****\n");
for (int i = 0; i < DIM; i++)
{
printf("ROW %i\n", i);
for (int j = 0; j < DIM; j++)
{
printf("Index: %i\n", layout[i][j]);
//printTile(tiles[layout[i][j]]);
//printgrid(8,8,tiles[layout[i][j]].grid);
}
printf("\n");
}
printf("\n");
}
void printpicture()
{
for (int i = 0; i < DIM * 8; i++)
{
for (int j = 0; j < DIM *8; j++)
{
printf("%c", final[i][j]);
}
printf("\n");
}
}
int checkmonsters()
{
int monsters=0;
for (int r = 0; r < 4; r++)
{
for (int flip = 0; flip < 2; flip++)
{
// printf("checking for monsters on %i %i\n", r, flip);
monsters += findamonster();
rotategrid(DIM*8, DIM*8, final);
// printgrid(DIM*8, DIM*8, final);
}
fliplrgrid(DIM*8, DIM*8, final);
}
return monsters;
//return 0;
}
int checkmonsters2()
{
int monsters=0;
for (int i = 0; i < 2; i++)
{
monsters += findamonster();
fliplrgrid(DIM*8, DIM*8, final);
monsters += findamonster();
fliptbgrid(DIM*8, DIM*8, final);
monsters += findamonster();
fliplrgrid(DIM*8, DIM*8, final);
monsters += findamonster();
rotategrid(DIM*8, DIM*8, final);
}
return monsters;
}
int findamonster()
{
int monsters = 0;
for (int i = 0; i < DIM * 8 - 2; i++)
{
for (int j = 0; j < DIM * 8 - 17; j++)
{
// printf("checking row %i starting at col %i\n", i, j);
if (
final[i][j+19] == '#' &&
final[i+1][j+1] =='#' &&
final[i+1][j+6] =='#' &&
final[i+1][j+7] =='#' &&
final[i+1][j+12] =='#' &&
final[i+1][j+13] =='#' &&
final[i+1][j+18] =='#' &&
final[i+1][j+19] =='#' &&
final[i+1][j+20] =='#' &&
final[i+2][j+2] =='#' &&
final[i+2][j+5] =='#' &&
final[i+2][j+8] =='#' &&
final[i+2][j+11] =='#' &&
final[i+2][j+14] =='#' &&
final[i+2][j+17] == '#')
{
// printf("found at %i %i\n", i, j);
monsters++;
final[i][j+19] =
final[i+1][j+1] =
final[i+1][j+6] =
final[i+1][j+7] =
final[i+1][j+12] =
final[i+1][j+13] =
final[i+1][j+18] =
final[i+1][j+19] =
final[i+1][j+20] =
final[i+2][j+2] =
final[i+2][j+5] =
final[i+2][j+8] =
final[i+2][j+11] =
final[i+2][j+14] =
final[i+2][j+17] = '0';
}
}
}
return monsters;
}