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LoadingScreen.cpp
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157 lines (127 loc) · 6.87 KB
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#include "LoadingScreen.h"
#include "WindowMan.h"
#include "FrameMan.h"
#include "SceneLayer.h"
#include "Writer.h"
#include "GUI.h"
#include "AllegroScreen.h"
#include "AllegroBitmap.h"
#include "GUIInputWrapper.h"
#include "GUICollectionBox.h"
#include "GUIListBox.h"
#include "System.h"
#include "raylib/raylib.h"
#include "raylib/rlgl.h"
#include "RenderTarget.h"
using namespace RTE;
LoadingScreen::LoadingScreen() { Clear(); }
void LoadingScreen::Clear() {
m_LoadingLogWriter = nullptr;
m_LoadingSplashBitmap = nullptr;
m_LoadingBackground.reset();
m_ProgressListboxBitmap = nullptr;
m_ProgressListboxPosX = 0;
m_ProgressListboxPosY = 0;
}
void LoadingScreen::Create(AllegroScreen* guiScreen, GUIInputWrapper* guiInput, bool progressReportDisabled) {
GUIControlManager loadingScreenManager;
RTEAssert(loadingScreenManager.Create(guiScreen, guiInput, "Base.rte/GUIs/Skins/Menus", "LoadingScreenSkin.ini"), "Failed to create GUI Control Manager and load it from Base.rte/GUIs/Skins/Menus/LoadingScreenSkin.ini");
loadingScreenManager.Load("Base.rte/GUIs/LoadingGUI.ini");
g_WindowMan.ClearBackbuffer();
int loadingSplashOffset = 0;
if (!progressReportDisabled) {
CreateProgressReportListbox(&loadingScreenManager);
loadingSplashOffset = m_ProgressListboxPosX / 4;
}
CreateLoadingSplash(loadingSplashOffset);
DrawLoadingSplash();
if (!progressReportDisabled) {
draw_sprite(g_FrameMan.GetBackBuffer32(), m_ProgressListboxBitmap, m_ProgressListboxPosX, m_ProgressListboxPosY);
// Now recreate the loading splash without the offset. This one will be reused in Activity restarting.
CreateLoadingSplash();
}
//g_WindowMan.UploadFrame();
if (!m_LoadingLogWriter) {
m_LoadingLogWriter = std::make_unique<Writer>("LogLoading.txt");
if (!m_LoadingLogWriter->WriterOK()) {
RTEError::ShowMessageBox("Failed to instantiate the Loading Log writer!\nModule loading will proceed without being logged!");
m_LoadingLogWriter.reset();
}
}
}
void LoadingScreen::CreateLoadingSplash(int xOffset) {
if (m_LoadingSplashBitmap) {
destroy_bitmap(m_LoadingSplashBitmap);
m_LoadingSplashBitmap = nullptr;
}
const BITMAP* backbuffer = g_FrameMan.GetBackBuffer32();
m_LoadingSplashBitmap = create_bitmap_ex(FrameMan::c_BPP, backbuffer->w, backbuffer->h);
clear_bitmap(m_LoadingSplashBitmap);
m_LoadingBackground = std::make_unique<StaticSceneLayer>();
m_LoadingBackground->Create(ContentFile("Base.rte/GUIs/Title/LoadingSplash.png").GetAsBitmap(COLORCONV_NONE, false), false, Vector(), true, false, Vector(1.0F, 0));
m_LoadingBackground->SetOffset(Vector(static_cast<float>(((m_LoadingBackground->GetBitmap()->w - g_WindowMan.GetResX()) / 2) + xOffset), 0));
Box loadingSplashTargetBox(Vector(0, static_cast<float>((g_WindowMan.GetResY() - g_LoadingScreen.m_LoadingBackground->GetBitmap()->h) / 2)), static_cast<float>(g_WindowMan.GetResX()), static_cast<float>(g_LoadingScreen.m_LoadingBackground->GetBitmap()->h));
g_WindowMan.ClearBackbuffer(false);
g_WindowMan.GetScreenBuffer()->Begin();
m_LoadingBackground->Draw(loadingSplashTargetBox, loadingSplashTargetBox);
g_WindowMan.UploadFrame();
}
void LoadingScreen::CreateProgressReportListbox(GUIControlManager* parentControlManager) {
dynamic_cast<GUICollectionBox*>(parentControlManager->GetControl("root"))->SetSize(g_WindowMan.GetResX(), g_WindowMan.GetResY());
GUIListBox* listBox = dynamic_cast<GUIListBox*>(parentControlManager->GetControl("ProgressBox"));
// Make the box a bit bigger if there's room in higher, HD resolutions.
if (g_WindowMan.GetResX() >= c_DefaultResX) {
listBox->Resize((g_WindowMan.GetResX() / 3) - 12, listBox->GetHeight());
}
listBox->SetPositionRel(g_WindowMan.GetResX() - listBox->GetWidth() - 12, (g_WindowMan.GetResY() / 2) - (listBox->GetHeight() / 2));
listBox->ClearList();
if (!m_ProgressListboxBitmap) {
listBox->SetVisible(false);
m_ProgressListboxBitmap = create_bitmap_ex(8, listBox->GetWidth(), listBox->GetHeight());
clear_to_color(m_ProgressListboxBitmap, 54);
rect(m_ProgressListboxBitmap, 0, 0, listBox->GetWidth() - 1, listBox->GetHeight() - 1, 33);
rect(m_ProgressListboxBitmap, 1, 1, listBox->GetWidth() - 2, listBox->GetHeight() - 2, 33);
m_ProgressListboxPosX = listBox->GetXPos();
m_ProgressListboxPosY = listBox->GetYPos();
}
}
void LoadingScreen::Destroy() {
destroy_bitmap(m_LoadingSplashBitmap);
if (m_ProgressListboxBitmap) {
destroy_bitmap(m_ProgressListboxBitmap);
}
Clear();
}
void LoadingScreen::LoadingSplashProgressReport(const std::string& reportString, bool newItem) {
if (System::IsLoggingToCLI()) {
System::PrintLoadingToCLI(reportString, newItem);
}
if (newItem) {
// Write out the last line to the log file before starting a new one and scroll the bitmap upwards.
if (g_LoadingScreen.m_LoadingLogWriter) {
g_LoadingScreen.m_LoadingLogWriter->NewLineString(reportString, false);
}
if (g_LoadingScreen.m_ProgressListboxBitmap) {
blit(g_LoadingScreen.m_ProgressListboxBitmap, g_LoadingScreen.m_ProgressListboxBitmap, 2, 12, 2, 2, g_LoadingScreen.m_ProgressListboxBitmap->w - 3, g_LoadingScreen.m_ProgressListboxBitmap->h - 12);
}
}
if (g_LoadingScreen.m_ProgressListboxBitmap) {
AllegroBitmap drawBitmap(g_LoadingScreen.m_ProgressListboxBitmap);
// Clear current line.
rectfill(g_LoadingScreen.m_ProgressListboxBitmap, 2, g_LoadingScreen.m_ProgressListboxBitmap->h - 12, g_LoadingScreen.m_ProgressListboxBitmap->w - 3, g_LoadingScreen.m_ProgressListboxBitmap->h - 3, 54);
// Print new line.
g_FrameMan.GetSmallFont()->DrawAligned(&drawBitmap, 5, g_LoadingScreen.m_ProgressListboxBitmap->h - 12, reportString, GUIFont::Left);
// Lines are drawing over the right edge of the box and we can't cap the width from DrawAligned here so redraw the right edge.
vline(g_LoadingScreen.m_ProgressListboxBitmap, g_LoadingScreen.m_ProgressListboxBitmap->w - 2, g_LoadingScreen.m_ProgressListboxBitmap->h - 12, g_LoadingScreen.m_ProgressListboxBitmap->h - 2, 33);
vline(g_LoadingScreen.m_ProgressListboxBitmap, g_LoadingScreen.m_ProgressListboxBitmap->w - 1, g_LoadingScreen.m_ProgressListboxBitmap->h - 12, g_LoadingScreen.m_ProgressListboxBitmap->h - 2, 33);
blit(g_LoadingScreen.m_ProgressListboxBitmap, g_FrameMan.GetBackBuffer32(), 0, 0, g_LoadingScreen.m_ProgressListboxPosX, g_LoadingScreen.m_ProgressListboxPosY, g_LoadingScreen.m_ProgressListboxBitmap->w, g_LoadingScreen.m_ProgressListboxBitmap->h);
Box loadingSplashTargetBox(Vector(0, static_cast<float>((g_WindowMan.GetResY() - g_LoadingScreen.m_LoadingBackground->GetBitmap()->h) / 2)), static_cast<float>(g_WindowMan.GetResX()), static_cast<float>(g_LoadingScreen.m_LoadingBackground->GetBitmap()->h));
g_WindowMan.ClearBackbuffer(false);
g_WindowMan.GetScreenBuffer()->Begin();
g_LoadingScreen.m_LoadingBackground->Draw(loadingSplashTargetBox, loadingSplashTargetBox);
g_WindowMan.UploadFrame();
}
}
void LoadingScreen::DrawLoadingSplash() {
draw_sprite(g_FrameMan.GetBackBuffer32(), m_LoadingSplashBitmap, 0, 0);
}