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GrappleGun.ini
File metadata and controls
318 lines (292 loc) · 6.99 KB
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///////////////////////////////////////////////////////////////////////
// Grapple Gun Sounds
AddSoundContainer = SoundContainer
PresetName = Grapple Gun Claw Stick
AddSound = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Sounds/ClawStick.flac
AttenuationStartDistance = 140
AddSoundContainer = SoundContainer
PresetName = Grapple Gun Click
AddSound = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Sounds/Click.flac
AttenuationStartDistance = 110
AddSoundContainer = SoundContainer
PresetName = Grapple Gun Crank
AddSound = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Sounds/Crank.flac
AttenuationStartDistance = 140
LoopSetting = -1
AddSoundContainer = SoundContainer
PresetName = Grapple Gun Return
AddSound = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Sounds/Return.flac
AttenuationStartDistance = 125
///////////////////////////////////////////////////////////////////////
// Grapple Gun
AddEffect = MOPixel
PresetName = Grapple Gun Damage Particle
Mass = 2
LifeTime = 10
Sharpness = 1
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 255
G = 0
B = 255
Atom = Atom
Material = Material
CopyOf = Military Stuff
AddActor = AtomGroup
PresetName = Grapple Gun AtomGroup
AutoGenerate = 0
AddAtom = Atom
Offset = Vector
X = -10
Y = 0
Material = Material
CopyOf = Air
TrailLength = 0
JointOffset = Vector
X = 0
Y = 0
AddEffect = AEmitter
PresetName = Grapple Gun Sound Crank
PinStrength = 1000
SpriteFile = ContentFile
FilePath = Base.rte/Null.png
AtomGroup = AtomGroup
CopyOf = Grapple Gun AtomGroup
DeepCheck = 0
EmissionSound = SoundContainer
CopyOf = Grapple Gun Crank
BurstTriggered = 1
EmissionEnabled = 1
AddEffect = MOSRotating
PresetName = Grapple Gun Claw
Mass = 2
HitsMOs = 0
GetsHitByMOs = 0
OrientToVel = 0.3
ScriptPath = Base.rte/Devices/Tools/GrappleGun/Grapple.lua
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Claw.png
FrameCount = 2
SpriteOffset = Vector
X = -2
Y = -7
AtomGroup = AtomGroup
CopyOf = Grapple Gun AtomGroup
DeepCheck = 0
AddEffect = MOSRotating
PresetName = Grapple Gun Guide Arrow
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Arrow.png
FrameCount = 2
SpriteOffset = Vector
X = -6
Y = -6
AtomGroup = AtomGroup
CopyOf = Grapple Gun AtomGroup
DeepCheck = 0
AddAmmo = Round
PresetName = Round Grapple Gun
ParticleCount = 1
Particle = MOSRotating
CopyOf = Grapple Gun Claw
FireVelocity = 1
AddAmmo = Magazine
PresetName = Magazine Grapple Gun
Mass = 1
HitsMOs = 0
GetsHitByMOs = 0
CollidesWithTerrainWhileAttached = 1
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Claw.png
FrameCount = 2
SpriteOffset = Vector
X = -2
Y = -7
EntryWound = AEmitter
CopyOf = Dent Metal Device
ExitWound = AEmitter
CopyOf = Dent Metal Device
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 2
Depth = 0
DeepCheck = 0
JointStrength = 200
JointStiffness = 1
JointOffset = Vector
X = 0
Y = 0
ParentOffset = Vector
X = 4
Y = 0
DrawAfterParent = 0
RoundCount = -1
Discardable = 0
RegularRound = Round
CopyOf = Round Grapple Gun
AddDevice = HDFirearm
PresetName = Grapple Gun
AddToGroup = Tools
Description = Use this to climb walls and descend dangerous drops! Control the length of the rope by crouching and then holding up/down or scrolling up/down. Reload or double tap crouch to release the hook.
Mass = 5
HitsMOs = 0
GetsHitByMOs = 1
ScriptPath = Base.rte/Devices/Tools/GrappleGun/GrappleGun.lua
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/GrappleGun.png
FrameCount = 1
IsAnimatedManually = 1
SpriteOffset = Vector
X = -6
Y = -4
IconFile = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Icon.png
EntryWound = AEmitter
CopyOf = Dent Metal Device
ExitWound = AEmitter
CopyOf = Dent Metal Device
GoldValue = 20
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 10
DeepCheck = 0
JointStrength = 100
JointStiffness = 0.8
JointOffset = Vector
X = -2
Y = 1.5
DrawAfterParent = 0
DualWieldable = 0
StanceOffset = Vector
X = 12
Y = 1
SharpStanceOffset = Vector
X = 13
Y = -1
SupportOffset = Vector
X = 0
Y = 5
SharpLength = 200
Magazine = Magazine
CopyOf = Magazine Grapple Gun
FireSound = SoundContainer
AttenuationStartDistance = 145
AddSound = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/Sounds/ClawFire.flac
RateOfFire = 500
ReloadTime = 0
FullAuto = 0
FireIgnoresThis = 1
ShakeRange = 1
SharpShakeRange = 0
NoSupportFactor = 0
ParticleSpreadRange = 0
MuzzleOffset = Vector
X = 5
Y = 0
EjectionOffset = Vector
X = -3
Y = -3
AddPieSlice = PieSlice
Description = Full Retract
Direction = Up
Icon = Icon
PresetName = Grapple Gun Retract
FrameCount = 2
BitmapFile = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/PieIcons/Retract.png
ScriptPath = Base.rte/Devices/Tools/GrappleGun/Pie.lua
FunctionName = GrapplePieRetract
AddPieSlice = PieSlice
Description = Full Extend
Direction = Down
Icon = Icon
PresetName = Grapple Gun Extend
FrameCount = 2
BitmapFile = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/PieIcons/Extend.png
ScriptPath = Base.rte/Devices/Tools/GrappleGun/Pie.lua
FunctionName = GrapplePieExtend
AddPieSlice = PieSlice
Description = Toggle Dual Wield
Direction = Left
Icon = Icon
CopyOf = Hand Open
ScriptPath = Base.rte/Devices/Shared/Scripts/ToggleDualWield.lua
FunctionName = ToggleDualWield
AddPieSlice = PieSlice
Description = Unhook
Direction = Right
Icon = Icon
PresetName = Grapple Gun Unhook
FrameCount = 2
BitmapFile = ContentFile
FilePath = Base.rte/Devices/Tools/GrappleGun/PieIcons/Unhook.png
ScriptPath = Base.rte/Devices/Tools/GrappleGun/Pie.lua
FunctionName = GrapplePieUnhook
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 4
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 5
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 4
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Rust Micro A
Count = 2
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 3
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small D
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Device Small N
Count = 1
Spread = 2.25
MaxVelocity = 10
MinVelocity = 1
GibWoundLimit = 8