-
Notifications
You must be signed in to change notification settings - Fork 34
Expand file tree
/
Copy pathGUIInput.cpp
More file actions
161 lines (133 loc) · 4.1 KB
/
GUIInput.cpp
File metadata and controls
161 lines (133 loc) · 4.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
#include "GUI.h"
using namespace RTE;
bool GUIInput::m_OverrideInput = false;
int GUIInput::m_NetworkMouseButtonsEvents[4][3] = {{-1, -1, -1}, {-1, -1, -1}, {-1, -1, -1}, {-1, -1, -1}};
int GUIInput::m_NetworkMouseButtonsStates[4][3] = {{-1, -1, -1}, {-1, -1, -1}, {-1, -1, -1}, {-1, -1, -1}};
int GUIInput::m_PrevNetworkMouseButtonsStates[4][3] = {{-1, -1, -1}, {-1, -1, -1}, {-1, -1, -1}, {-1, -1, -1}};
int GUIInput::m_NetworkMouseX[4] = {0, 0, 0, 0};
int GUIInput::m_NetworkMouseY[4] = {0, 0, 0, 0};
GUIInput::GUIInput(int whichPlayer, bool keyJoyMouseCursor) {
// Clear all the states
memset(m_KeyboardBuffer, 0, sizeof(unsigned char) * KEYBOARD_BUFFER_SIZE);
memset(m_ScanCodeState, 0, sizeof(unsigned char) * KEYBOARD_BUFFER_SIZE);
memset(m_MouseButtonsEvents, 0, sizeof(int) * 3);
memset(m_MouseButtonsStates, 0, sizeof(int) * 3);
m_TextInput.clear();
m_HasTextInput = false;
// memset(m_NetworkMouseButtonsEvents, -1, sizeof(int) * 3);
// memset(m_NetworkMouseButtonsStates, -1, sizeof(int) * 3);
m_MouseX = 0;
m_MouseY = 0;
m_LastFrameMouseX = 0;
m_LastFrameMouseY = 0;
m_MouseOffsetX = 0;
m_MouseOffsetY = 0;
m_Modifier = ModNone;
m_KeyJoyMouseCursor = keyJoyMouseCursor;
m_Player = whichPlayer;
m_MouseWheelChange = 0;
}
GUIInput::~GUIInput() {
Destroy();
}
void GUIInput::Destroy() {}
void GUIInput::GetKeyboard(unsigned char* Buffer) const {
if (Buffer) {
memcpy(Buffer, m_KeyboardBuffer, sizeof(unsigned char) * KEYBOARD_BUFFER_SIZE);
}
}
unsigned char GUIInput::GetAsciiState(unsigned char ascii) const {
return m_KeyboardBuffer[ascii];
}
unsigned char GUIInput::GetScanCodeState(unsigned char scancode) const {
return m_ScanCodeState[scancode];
}
void GUIInput::GetMouseButtons(int* Buttons, int* States) const {
if (!m_OverrideInput) {
if (Buttons) {
memcpy(Buttons, m_MouseButtonsEvents, sizeof(int) * 3);
}
if (States) {
memcpy(States, m_MouseButtonsStates, sizeof(int) * 3);
}
} else {
for (int i = 0; i < 3; i++) {
Buttons[i] = -1;
States[i] = -1;
}
if (m_Player >= 0 && m_Player < 4) {
for (int b = 0; b < 3; b++) {
Buttons[b] = m_NetworkMouseButtonsEvents[m_Player][b];
States[b] = m_NetworkMouseButtonsStates[m_Player][b];
}
} else {
for (int b = 0; b < 3; b++) {
Buttons[b] = m_NetworkMouseButtonsEvents[0][b];
States[b] = m_NetworkMouseButtonsStates[0][b];
}
}
}
}
void GUIInput::ClearMouseState() {
memset(m_MouseButtonsEvents, 0, sizeof(int) * 3);
memset(m_MouseButtonsStates, 0, sizeof(int) * 3);
}
void GUIInput::SetNetworkMouseButton(int whichPlayer, int state1, int state2, int state3) {
if (whichPlayer >= 0 && whichPlayer < 4) {
m_OverrideInput = true;
m_PrevNetworkMouseButtonsStates[whichPlayer][0] = m_NetworkMouseButtonsStates[whichPlayer][0];
m_PrevNetworkMouseButtonsStates[whichPlayer][1] = m_NetworkMouseButtonsStates[whichPlayer][1];
m_PrevNetworkMouseButtonsStates[whichPlayer][2] = m_NetworkMouseButtonsStates[whichPlayer][2];
m_NetworkMouseButtonsStates[whichPlayer][0] = state1;
m_NetworkMouseButtonsStates[whichPlayer][1] = state2;
m_NetworkMouseButtonsStates[whichPlayer][2] = state3;
}
}
void GUIInput::GetMousePosition(int* X, int* Y) const {
if (m_OverrideInput) {
if (m_Player >= 0 && m_Player < 4) {
if (X) {
*X = (m_NetworkMouseX[m_Player] + m_MouseOffsetX);
}
if (Y) {
*Y = (m_NetworkMouseY[m_Player] + m_MouseOffsetY);
}
} else {
if (X) {
*X = (m_NetworkMouseX[0] + m_MouseOffsetX);
}
if (Y) {
*Y = (m_NetworkMouseY[0] + m_MouseOffsetY);
}
}
} else {
if (X) {
*X = (m_MouseX + m_MouseOffsetX);
}
if (Y) {
*Y = (m_MouseY + m_MouseOffsetY);
}
}
}
void GUIInput::SetNetworkMouseMovement(int whichPlayer, int x, int y) {
if (whichPlayer >= 0 && whichPlayer < 4) {
m_OverrideInput = true;
m_NetworkMouseX[whichPlayer] += x;
m_NetworkMouseY[whichPlayer] += y;
}
}
void GUIInput::Update() {
// Do nothing
}
int GUIInput::GetModifier() const {
return m_Modifier;
}
void GUIInput::StartTextInput() {
m_TextInputActive++;
}
void GUIInput::StopTextInput() {
m_TextInputActive--;
if (m_TextInputActive < 0) {
m_TextInputActive = 0;
}
}