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LuaBindingRegisterDefinitions.h
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307 lines (289 loc) · 14 KB
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#pragma once
#include "LuabindDefinitions.h"
#include "LuaAdapterDefinitions.h"
namespace RTE {
// Should be ordered with most-derived classes first
#define LIST_OF_LUABOUND_OBJECTS \
/* SystemLuaBindings */ \
PER_LUA_BINDING(Box) \
PER_LUA_BINDING(Controller) \
PER_LUA_BINDING(DataModule) \
PER_LUA_BINDING(Timer) \
PER_LUA_BINDING(Vector) \
PER_LUA_BINDING(PathRequest) \
/* ManagerLuaBindings */ \
PER_LUA_BINDING(ActivityMan) \
PER_LUA_BINDING(AudioMan) \
PER_LUA_BINDING(MusicMan) \
PER_LUA_BINDING(CameraMan) \
PER_LUA_BINDING(ConsoleMan) \
PER_LUA_BINDING(FrameMan) \
PER_LUA_BINDING(MetaMan) \
PER_LUA_BINDING(MovableMan) \
PER_LUA_BINDING(PerformanceMan) \
PER_LUA_BINDING(PostProcessMan) \
PER_LUA_BINDING(PresetMan) \
PER_LUA_BINDING(PrimitiveMan) \
PER_LUA_BINDING(SceneMan) \
PER_LUA_BINDING(SettingsMan) \
PER_LUA_BINDING(TimerMan) \
PER_LUA_BINDING(UInputMan) \
/* EntityLuaBindings */ \
/* ThrownDevice-Derived */ \
PER_LUA_BINDING(TDExplosive) \
/* HeldDevice-Derived */ \
PER_LUA_BINDING(HDFirearm) \
PER_LUA_BINDING(ThrownDevice) \
/* AEmitter-Derived */ \
PER_LUA_BINDING(AEJetpack) \
/* ACraft-Derived */ \
PER_LUA_BINDING(ACDropShip) \
PER_LUA_BINDING(ACRocket) \
/* Attachable-Derived */ \
PER_LUA_BINDING(Arm) \
PER_LUA_BINDING(Leg) \
PER_LUA_BINDING(AEmitter) \
PER_LUA_BINDING(HeldDevice) \
PER_LUA_BINDING(Magazine) \
PER_LUA_BINDING(Turret) \
/* Actor-Derived */ \
PER_LUA_BINDING(ACrab) \
PER_LUA_BINDING(ACraft) \
PER_LUA_BINDING(AHuman) \
PER_LUA_BINDING(ADoor) \
/* MOSRotating-Derived */ \
PER_LUA_BINDING(Actor) \
PER_LUA_BINDING(Attachable) \
/* MOSParticle-Derived */ \
PER_LUA_BINDING(PEmitter) \
/* MOSprite-Derived */ \
PER_LUA_BINDING(MOSRotating) \
PER_LUA_BINDING(MOSParticle) \
/* MovableObject-Derived */ \
PER_LUA_BINDING(MOPixel) \
PER_LUA_BINDING(MOSprite) \
/* SceneObject-Derived */ \
PER_LUA_BINDING(TerrainObject) \
PER_LUA_BINDING(Deployment) \
PER_LUA_BINDING(MovableObject) \
/* Entity-Derived */ \
PER_LUA_BINDING(SoundContainer) \
PER_LUA_BINDING(PieSlice) \
PER_LUA_BINDING(GlobalScript) \
PER_LUA_BINDING(Emission) \
PER_LUA_BINDING(LimbPath) \
PER_LUA_BINDING(PieMenu) \
PER_LUA_BINDING(Round) \
PER_LUA_BINDING(Scene) \
PER_LUA_BINDING(Scene::Area) \
PER_LUA_BINDING(Material) \
PER_LUA_BINDING(MetaPlayer) \
PER_LUA_BINDING(SceneObject) \
/* SceneLayer-Derived */ \
PER_LUA_BINDING(SLBackground) \
/* Base Classes */ \
PER_LUA_BINDING(SoundSet) \
PER_LUA_BINDING(Gib) \
PER_LUA_BINDING(StaticSceneLayer) \
PER_LUA_BINDING(Entity) \
/* ActivityLuaBindings */ \
PER_LUA_BINDING(GameActivity) \
PER_LUA_BINDING(Activity) \
/* GUILuaBindings */ \
PER_LUA_BINDING(BuyMenuGUI) \
PER_LUA_BINDING(SceneEditorGUI) \
PER_LUA_BINDING(GUIBanner) \
/* PrimitiveLuaBindings */ \
/* GraphicalPrimitive-Derived */ \
PER_LUA_BINDING(LinePrimitive) \
PER_LUA_BINDING(ArcPrimitive) \
PER_LUA_BINDING(SplinePrimitive) \
PER_LUA_BINDING(BoxPrimitive) \
PER_LUA_BINDING(BoxFillPrimitive) \
PER_LUA_BINDING(RoundedBoxPrimitive) \
PER_LUA_BINDING(RoundedBoxFillPrimitive) \
PER_LUA_BINDING(CirclePrimitive) \
PER_LUA_BINDING(CircleFillPrimitive) \
PER_LUA_BINDING(EllipsePrimitive) \
PER_LUA_BINDING(EllipseFillPrimitive) \
PER_LUA_BINDING(TrianglePrimitive) \
PER_LUA_BINDING(TriangleFillPrimitive) \
PER_LUA_BINDING(TextPrimitive) \
PER_LUA_BINDING(BitmapPrimitive) \
/* Base Classes */ \
PER_LUA_BINDING(GraphicalPrimitive) \
/* InputLuaBindings */ \
PER_LUA_BINDING(InputDevice) \
PER_LUA_BINDING(InputElements) \
PER_LUA_BINDING(MouseButtons) \
PER_LUA_BINDING(JoyButtons) \
PER_LUA_BINDING(JoyDirections) \
PER_LUA_BINDING(SDL_Scancode) \
PER_LUA_BINDING(SDL_Keycode) \
PER_LUA_BINDING(SDL_GamepadButton) \
PER_LUA_BINDING(SDL_GamepadAxis) \
/* MiscLuaBindings */ \
PER_LUA_BINDING(AlarmEvent) \
PER_LUA_BINDING(Directions) \
PER_LUA_BINDING(DrawBlendMode)
#pragma region Lua Binding Registration Macros
/// Convenience macro for declaring a binding register function.
#define LuaBindingRegisterFunctionDeclarationForType(TYPE) \
static luabind::scope Register##TYPE##LuaBindings()
/// Convenience macro for defining a binding register function.
#define LuaBindingRegisterFunctionDefinitionForType(OWNINGSCOPE, TYPE) \
luabind::scope OWNINGSCOPE::Register##TYPE##LuaBindings()
/// Convenience macro for a LuaBind scope definition of an abstract type.
#define AbstractTypeLuaClassDefinition(TYPE, PARENTTYPE) \
luabind::class_<TYPE, PARENTTYPE>(#TYPE) \
.property("ClassName", &TYPE::GetClassName)
/// Convenience macro for a LuaBind scope definition of a concrete type.
#define ConcreteTypeLuaClassDefinition(TYPE, PARENTTYPE) \
luabind::class_<TYPE, PARENTTYPE>(#TYPE) \
.def("Clone", &LuaAdaptersEntityClone::Clone##TYPE, luabind::adopt(luabind::result)) \
.property("ClassName", &TYPE::GetClassName)
/// Convenience macro for calling a register function of a type.
#define RegisterLuaBindingsOfType(OWNINGSCOPE, TYPE) \
OWNINGSCOPE::Register##TYPE##LuaBindings()
/// Convenience macro for calling a register function of an abstract type, along with registering global bindings for adapters relevant to the type.
#define RegisterLuaBindingsOfAbstractType(OWNINGSCOPE, TYPE) \
luabind::def((std::string("To") + std::string(#TYPE)).c_str(), (TYPE * (*)(Entity*)) & LuaAdaptersEntityCast::To##TYPE), \
luabind::def((std::string("To") + std::string(#TYPE)).c_str(), (const TYPE* (*)(const Entity*)) & LuaAdaptersEntityCast::ToConst##TYPE), \
luabind::def((std::string("Is") + std::string(#TYPE)).c_str(), (bool (*)(const Entity*)) & LuaAdaptersEntityCast::Is##TYPE), \
OWNINGSCOPE::Register##TYPE##LuaBindings()
/// Convenience macro for calling a register function of a concrete type, along with registering global bindings for adapters relevant to the type.
#define RegisterLuaBindingsOfConcreteType(OWNINGSCOPE, TYPE) \
luabind::def((std::string("Create") + std::string(#TYPE)).c_str(), (TYPE * (*)(std::string, std::string)) & LuaAdaptersEntityCreate::Create##TYPE, luabind::adopt(luabind::result)), \
luabind::def((std::string("Create") + std::string(#TYPE)).c_str(), (TYPE * (*)(std::string)) & LuaAdaptersEntityCreate::Create##TYPE, luabind::adopt(luabind::result)), \
luabind::def((std::string("Random") + std::string(#TYPE)).c_str(), (TYPE * (*)(std::string, int)) & LuaAdaptersEntityCreate::Random##TYPE, luabind::adopt(luabind::result)), \
luabind::def((std::string("Random") + std::string(#TYPE)).c_str(), (TYPE * (*)(std::string, std::string)) & LuaAdaptersEntityCreate::Random##TYPE, luabind::adopt(luabind::result)), \
luabind::def((std::string("Random") + std::string(#TYPE)).c_str(), (TYPE * (*)(std::string)) & LuaAdaptersEntityCreate::Random##TYPE, luabind::adopt(luabind::result)), \
luabind::def((std::string("To") + std::string(#TYPE)).c_str(), (TYPE * (*)(Entity*)) & LuaAdaptersEntityCast::To##TYPE), \
luabind::def((std::string("To") + std::string(#TYPE)).c_str(), (const TYPE* (*)(const Entity*)) & LuaAdaptersEntityCast::ToConst##TYPE), \
luabind::def((std::string("Is") + std::string(#TYPE)).c_str(), (bool (*)(const Entity*)) & LuaAdaptersEntityCast::Is##TYPE), \
OWNINGSCOPE::Register##TYPE##LuaBindings()
#pragma endregion
/// Struct that contains Lua binding registration functions for System classes.
struct SystemLuaBindings {
LuaBindingRegisterFunctionDeclarationForType(Box);
LuaBindingRegisterFunctionDeclarationForType(Controller);
LuaBindingRegisterFunctionDeclarationForType(DataModule);
LuaBindingRegisterFunctionDeclarationForType(Timer);
LuaBindingRegisterFunctionDeclarationForType(Vector);
LuaBindingRegisterFunctionDeclarationForType(PathRequest);
};
/// Struct that contains Lua binding registration functions for Manager classes.
struct ManagerLuaBindings {
LuaBindingRegisterFunctionDeclarationForType(ActivityMan);
LuaBindingRegisterFunctionDeclarationForType(AudioMan);
LuaBindingRegisterFunctionDeclarationForType(MusicMan);
LuaBindingRegisterFunctionDeclarationForType(CameraMan);
LuaBindingRegisterFunctionDeclarationForType(ConsoleMan);
LuaBindingRegisterFunctionDeclarationForType(FrameMan);
LuaBindingRegisterFunctionDeclarationForType(MetaMan);
LuaBindingRegisterFunctionDeclarationForType(MovableMan);
LuaBindingRegisterFunctionDeclarationForType(PerformanceMan);
LuaBindingRegisterFunctionDeclarationForType(PostProcessMan);
LuaBindingRegisterFunctionDeclarationForType(PresetMan);
LuaBindingRegisterFunctionDeclarationForType(PrimitiveMan);
LuaBindingRegisterFunctionDeclarationForType(SceneMan);
LuaBindingRegisterFunctionDeclarationForType(SettingsMan);
LuaBindingRegisterFunctionDeclarationForType(TimerMan);
LuaBindingRegisterFunctionDeclarationForType(UInputMan);
};
/// Struct that contains Lua binding registration functions for Entity classes.
struct EntityLuaBindings {
LuaBindingRegisterFunctionDeclarationForType(Entity);
LuaBindingRegisterFunctionDeclarationForType(ACDropShip);
LuaBindingRegisterFunctionDeclarationForType(ACrab);
LuaBindingRegisterFunctionDeclarationForType(ACraft);
LuaBindingRegisterFunctionDeclarationForType(ACRocket);
LuaBindingRegisterFunctionDeclarationForType(Actor);
LuaBindingRegisterFunctionDeclarationForType(ADoor);
LuaBindingRegisterFunctionDeclarationForType(AEmitter);
LuaBindingRegisterFunctionDeclarationForType(AEJetpack);
LuaBindingRegisterFunctionDeclarationForType(AHuman);
LuaBindingRegisterFunctionDeclarationForType(Arm);
LuaBindingRegisterFunctionDeclarationForType(Attachable);
LuaBindingRegisterFunctionDeclarationForType(Deployment);
LuaBindingRegisterFunctionDeclarationForType(Emission);
LuaBindingRegisterFunctionDeclarationForType(Gib);
LuaBindingRegisterFunctionDeclarationForType(GlobalScript);
LuaBindingRegisterFunctionDeclarationForType(HDFirearm);
LuaBindingRegisterFunctionDeclarationForType(HeldDevice);
LuaBindingRegisterFunctionDeclarationForType(Leg);
LuaBindingRegisterFunctionDeclarationForType(LimbPath);
LuaBindingRegisterFunctionDeclarationForType(Magazine);
LuaBindingRegisterFunctionDeclarationForType(Material);
LuaBindingRegisterFunctionDeclarationForType(MetaPlayer);
LuaBindingRegisterFunctionDeclarationForType(MOPixel);
LuaBindingRegisterFunctionDeclarationForType(MOSParticle);
LuaBindingRegisterFunctionDeclarationForType(MOSprite);
LuaBindingRegisterFunctionDeclarationForType(MOSRotating);
LuaBindingRegisterFunctionDeclarationForType(MovableObject);
LuaBindingRegisterFunctionDeclarationForType(PEmitter);
LuaBindingRegisterFunctionDeclarationForType(PieSlice);
LuaBindingRegisterFunctionDeclarationForType(PieMenu);
LuaBindingRegisterFunctionDeclarationForType(Round);
LuaBindingRegisterFunctionDeclarationForType(Scene);
LuaBindingRegisterFunctionDeclarationForType(SceneArea);
LuaBindingRegisterFunctionDeclarationForType(StaticSceneLayer);
LuaBindingRegisterFunctionDeclarationForType(SceneObject);
LuaBindingRegisterFunctionDeclarationForType(SLBackground);
LuaBindingRegisterFunctionDeclarationForType(SoundContainer);
LuaBindingRegisterFunctionDeclarationForType(SoundSet);
LuaBindingRegisterFunctionDeclarationForType(TDExplosive);
LuaBindingRegisterFunctionDeclarationForType(TerrainObject);
LuaBindingRegisterFunctionDeclarationForType(ThrownDevice);
LuaBindingRegisterFunctionDeclarationForType(Turret);
};
/// Struct that contains Lua binding registration functions for Activity classes.
struct ActivityLuaBindings {
LuaBindingRegisterFunctionDeclarationForType(Activity);
LuaBindingRegisterFunctionDeclarationForType(GameActivity);
};
/// Struct that contains Lua binding registration functions for GUI classes.
struct GUILuaBindings {
LuaBindingRegisterFunctionDeclarationForType(GUIBanner);
LuaBindingRegisterFunctionDeclarationForType(BuyMenuGUI);
LuaBindingRegisterFunctionDeclarationForType(SceneEditorGUI);
};
/// Struct that contains Lua binding registration functions for GraphicalPrimitive classes.
struct PrimitiveLuaBindings {
LuaBindingRegisterFunctionDeclarationForType(GraphicalPrimitive);
LuaBindingRegisterFunctionDeclarationForType(LinePrimitive);
LuaBindingRegisterFunctionDeclarationForType(ArcPrimitive);
LuaBindingRegisterFunctionDeclarationForType(SplinePrimitive);
LuaBindingRegisterFunctionDeclarationForType(BoxPrimitive);
LuaBindingRegisterFunctionDeclarationForType(BoxFillPrimitive);
LuaBindingRegisterFunctionDeclarationForType(RoundedBoxPrimitive);
LuaBindingRegisterFunctionDeclarationForType(RoundedBoxFillPrimitive);
LuaBindingRegisterFunctionDeclarationForType(CirclePrimitive);
LuaBindingRegisterFunctionDeclarationForType(CircleFillPrimitive);
LuaBindingRegisterFunctionDeclarationForType(EllipsePrimitive);
LuaBindingRegisterFunctionDeclarationForType(EllipseFillPrimitive);
LuaBindingRegisterFunctionDeclarationForType(TrianglePrimitive);
LuaBindingRegisterFunctionDeclarationForType(TriangleFillPrimitive);
LuaBindingRegisterFunctionDeclarationForType(TextPrimitive);
LuaBindingRegisterFunctionDeclarationForType(BitmapPrimitive);
};
/// Struct that contains Lua binding registration functions for various input enumerations.
struct InputLuaBindings {
LuaBindingRegisterFunctionDeclarationForType(InputDevice);
LuaBindingRegisterFunctionDeclarationForType(InputElements);
LuaBindingRegisterFunctionDeclarationForType(MouseButtons);
LuaBindingRegisterFunctionDeclarationForType(JoyButtons);
LuaBindingRegisterFunctionDeclarationForType(JoyDirections);
LuaBindingRegisterFunctionDeclarationForType(SDL_Scancode);
LuaBindingRegisterFunctionDeclarationForType(SDL_Keycode);
LuaBindingRegisterFunctionDeclarationForType(SDL_GamepadButton);
LuaBindingRegisterFunctionDeclarationForType(SDL_GamepadAxis);
};
/// Struct that contains Lua binding registration functions for types that don't really belong in any of the other binding structs.
struct MiscLuaBindings {
LuaBindingRegisterFunctionDeclarationForType(AlarmEvent);
LuaBindingRegisterFunctionDeclarationForType(Directions);
LuaBindingRegisterFunctionDeclarationForType(DrawBlendMode);
LuaBindingRegisterFunctionDeclarationForType(DrawDepth);
};
} // namespace RTE