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TitleScreen.cpp
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675 lines (618 loc) · 31.1 KB
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#include "TitleScreen.h"
#include "Constants.h"
#include "WindowMan.h"
#include "FrameMan.h"
#include "UInputMan.h"
#include "GLResourceMan.h"
#include "ActivityMan.h"
#include "SettingsMan.h"
#include "GUI.h"
#include "AllegroScreen.h"
#include "AllegroBitmap.h"
#include "PresetMan.h"
#include "MusicMan.h"
#include "WindowMan.h"
#include "raylib/raylib.h"
#include "raylib/rlgl.h"
#include "Draw.h"
using namespace RTE;
void TitleScreen::Clear() {
m_FadeAmount = 0;
m_TitleScreenMaxWidth = 0;
m_BackdropStars.clear();
m_Nebula.Reset();
m_Moon.Reset();
m_Planet.Reset();
m_PlanetPos.Reset();
m_PlanetRadius = 240;
m_Station.Reset();
m_StationOffset.Reset();
m_StationOrbitRotation = 0;
m_StationOrbitTimer.Reset();
m_StationOrbitTimerElapsedTime = 0;
m_StationOrbitProgress = 0;
m_OrbitRadius = 274;
m_GameLogo.Reset();
m_GameLogoGlow.Reset();
m_GameLogoMainMenuOffsetY = 64;
m_GameLogoPlanetViewOffsetY = -150;
m_TitleTransitionState = TitleTransition::TransitionPending;
m_SectionSwitch = true;
m_SectionTimer.Reset();
m_SectionElapsedTime = 0;
m_SectionDuration = 0;
m_SectionProgress = 0;
m_ScrollOffset.Reset();
m_PlanetViewScrollOffsetY = 325 + m_PlanetRadius - (static_cast<float>(g_WindowMan.GetResY()) / 2);
m_FinishedPlayingIntro = false;
m_IntroSequenceState = IntroSequence::DataRealmsLogoFadeIn;
m_IntroSongTimer.Reset();
m_IntroScrollStartTime = 0;
m_IntroScrollDuration = 0;
m_IntroScrollStartOffsetY = 0;
m_GameLogoAppearScrollOffsetY = 900;
m_PreMainMenuScrollOffsetY = 100;
m_SlideFadeInDuration = 0;
m_SlideFadeOutDuration = 0;
m_IntroTextFont = nullptr;
m_SlideshowSlideText.clear();
m_DataRealmsLogo = nullptr;
m_FmodLogo = nullptr;
m_PreGameLogoText.Reset();
m_PreGameLogoTextGlow.Reset();
m_IntroSlides.fill(nullptr);
}
void TitleScreen::Create(AllegroScreen* guiScreen) {
m_TitleScreenMaxWidth = g_WindowMan.FullyCoversAllDisplays() ? g_WindowMan.GetPrimaryWindowDisplayWidth() / g_WindowMan.GetResMultiplier() : g_WindowMan.GetResX();
CreateTitleElements();
m_IntroScrollStartOffsetY = (static_cast<float>(m_Nebula.GetBitmap()->h) / m_Nebula.GetScrollRatio().GetY()) - (static_cast<float>(g_WindowMan.GetResY()) / m_Nebula.GetScrollRatio().GetY());
m_ScrollOffset.SetXY(0, m_IntroScrollStartOffsetY);
m_StationOrbitTimer.SetElapsedRealTimeS(15);
if (!g_WindowMan.ResolutionChanged()) {
if (!g_SettingsMan.SkipIntro() && !g_ActivityMan.IsSetToLaunchIntoActivity()) {
m_IntroTextFont = std::make_unique<GUIFont>("FontLarge");
m_IntroTextFont->Load(guiScreen, "Base.rte/GUIs/Skins/Menus/FontLarge.png");
CreateIntroSequenceSlides();
} else {
m_IntroSequenceState = IntroSequence::MainMenuAppear;
}
} else {
SetTitleTransitionState(TitleTransition::MainMenu);
m_FinishedPlayingIntro = true;
}
}
void TitleScreen::CreateTitleElements() {
m_DataRealmsLogo = ContentFile("Base.rte/GUIs/Title/Intro/DRLogo5x.png").GetAsBitmap();
m_FmodLogo = ContentFile("Base.rte/GUIs/Title/Intro/FMODLogo.png").GetAsBitmap();
m_PreGameLogoText.Create(ContentFile("Base.rte/GUIs/Title/Intro/PreTitle.png"));
m_PreGameLogoText.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), static_cast<float>(g_WindowMan.GetResY() / 2)));
m_PreGameLogoTextGlow.Create(ContentFile("Base.rte/GUIs/Title/Intro/PreTitleGlow.png"));
m_PreGameLogoTextGlow.SetPos(m_PreGameLogoText.GetPos());
m_GameLogo.Create(ContentFile("Base.rte/GUIs/Title/Title.png"));
m_GameLogoGlow.Create(ContentFile("Base.rte/GUIs/Title/TitleGlow.png"));
m_Planet.Create(ContentFile("Base.rte/GUIs/Title/Planet.png"));
m_Moon.Create(ContentFile("Base.rte/GUIs/Title/Moon.png"));
m_Station.Create(ContentFile("Base.rte/GUIs/Title/Station.png"));
m_Nebula.Create(ContentFile("Base.rte/GUIs/Title/Nebula.png"), false, Vector(), false, false, Vector(0, -1.0F));
m_Nebula.SetScrollRatio(Vector(-1.0F, 1.0F / 3.0F));
int starSmallBitmapCount = 4;
std::vector<BITMAP*> starSmallBitmaps = ContentFile("Base.rte/GUIs/Title/Stars/StarSmall.png").GetAsAnimation(starSmallBitmapCount);
int starLargeBitmapCount = 1;
std::vector<BITMAP*> starLargeBitmaps = ContentFile("Base.rte/GUIs/Title/Stars/StarLarge.png").GetAsAnimation(starLargeBitmapCount);
int starHugeBitmapCount = 2;
std::vector<BITMAP*> starHugeBitmaps = ContentFile("Base.rte/GUIs/Title/Stars/StarHuge.png").GetAsAnimation(starHugeBitmapCount);
int starCount = (g_WindowMan.GetResX() * m_Nebula.GetBitmap()->h) / 1000;
for (int i = 0; i < starCount; ++i) {
Star newStar;
if (RandomNum() < 0.95F) {
newStar.Size = Star::StarSize::StarSmall;
newStar.Bitmap = starSmallBitmaps.at(RandomNum(0, starSmallBitmapCount - 1));
newStar.Intensity = RandomNum(0, 92);
} else if (RandomNum() < 0.85F) {
newStar.Size = Star::StarSize::StarLarge;
newStar.Bitmap = starLargeBitmaps.at(RandomNum(0, starLargeBitmapCount - 1));
newStar.Intensity = RandomNum(111, 185);
} else {
newStar.Size = Star::StarSize::StarHuge;
newStar.Bitmap = starHugeBitmaps.at(RandomNum(0, starHugeBitmapCount - 1));
newStar.Intensity = RandomNum(166, 185);
}
newStar.Position = Vector(RandomNum(0.0F, static_cast<float>(g_WindowMan.GetResX())), RandomNum(-100.0F, static_cast<float>(m_Nebula.GetBitmap()->h)));
m_BackdropStars.emplace_back(newStar);
}
}
void TitleScreen::CreateIntroSequenceSlides() {
std::string highRes = (g_WindowMan.GetResY() >= 680) ? "HD" : "";
for (int slideNum = 0; slideNum < m_IntroSlides.size(); ++slideNum) {
m_IntroSlides[slideNum] = ContentFile(("Base.rte/GUIs/Title/Intro/IntroSlide" + std::to_string(slideNum + 1) + highRes + ".png").c_str()).GetAsBitmap();
}
}
void TitleScreen::Update() {
if (m_SectionSwitch) {
m_SectionTimer.Reset();
}
m_SectionElapsedTime = static_cast<float>(m_SectionTimer.GetElapsedRealTimeS());
m_SectionProgress = std::min((m_SectionDuration > 0) ? m_SectionElapsedTime / m_SectionDuration : 0, 0.9999F);
// Checking for 0.999 instead of 0.9999 or 1.0 here otherwise there is a hiccup between ending and starting a new orbit cycle.
if (m_StationOrbitProgress >= 0.999F) {
m_StationOrbitTimer.Reset();
}
m_StationOrbitProgress = std::clamp(static_cast<float>(m_StationOrbitTimer.GetElapsedRealTimeS()) / 60.0F, 0.0F, 0.9999F);
m_StationOrbitRotation = Lerp(0, 1.0F, c_PI, -c_PI, m_StationOrbitProgress);
if (!m_FinishedPlayingIntro) {
if (m_TitleTransitionState == TitleTransition::PauseMenu) {
// When launching into Activity (or skipping the intro) the intro is not actually finished playing because the transition state is set to the last stage of the intro so we get a nice scroll into the main menu when pausing for the first time.
// This screws up the pause menu and throws us to the main menu because the state is overridden in UpdateIntroPreMainMenuSequence().
// We deal with this by setting the intro to be finished if the pause menu was activated. This way we preserve the nice scroll in case the pause menu is skipped with the key combo for the first time.
m_FinishedPlayingIntro = true;
} else {
float introScrollProgress = (static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()) - m_IntroScrollStartTime) / m_IntroScrollDuration;
if (m_IntroSequenceState >= IntroSequence::DataRealmsLogoFadeIn && m_IntroSequenceState <= IntroSequence::FmodLogoFadeOut) {
UpdateIntroLogoSequence(g_UInputMan.AnyStartPress());
} else if (m_IntroSequenceState >= IntroSequence::SlideshowFadeIn && m_IntroSequenceState <= IntroSequence::SlideshowEnd) {
m_ScrollOffset.SetY(Lerp(0, 1.0F, m_IntroScrollStartOffsetY, m_GameLogoAppearScrollOffsetY, introScrollProgress));
UpdateIntroSlideshowSequence(g_UInputMan.AnyStartPress());
} else if (m_IntroSequenceState >= IntroSequence::GameLogoAppear && m_IntroSequenceState <= IntroSequence::MainMenuAppear) {
if (m_IntroSequenceState < IntroSequence::PreMainMenu) {
m_ScrollOffset.SetY(EaseOut(m_GameLogoAppearScrollOffsetY, m_PreMainMenuScrollOffsetY, introScrollProgress));
}
UpdateIntroPreMainMenuSequence();
}
if (m_SectionElapsedTime >= m_SectionDuration) {
m_SectionSwitch = true;
m_IntroSequenceState = static_cast<IntroSequence>(static_cast<int>(m_IntroSequenceState) + 1);
}
}
} else {
UpdateTitleTransitions();
}
}
void TitleScreen::UpdateIntroLogoSequence(bool skipSection) {
if (skipSection && m_IntroSequenceState != IntroSequence::FmodLogoFadeOut) {
m_SectionSwitch = true;
if (m_IntroSequenceState < IntroSequence::DataRealmsLogoFadeOut) {
m_IntroSequenceState = IntroSequence::DataRealmsLogoFadeOut;
} else if (m_IntroSequenceState == IntroSequence::DataRealmsLogoFadeOut) {
m_IntroSequenceState = IntroSequence::FmodLogoFadeIn;
} else if (m_IntroSequenceState < IntroSequence::FmodLogoFadeOut) {
m_IntroSequenceState = IntroSequence::FmodLogoFadeOut;
}
return;
}
switch (m_IntroSequenceState) {
case IntroSequence::DataRealmsLogoFadeIn:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.5F);
g_GUISound.SplashSound()->Play();
}
m_FadeAmount = static_cast<int>(Lerp(0, 1.0F, 255.0F, 0, m_SectionProgress));
break;
case IntroSequence::DataRealmsLogoDisplay:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(2.0F);
}
break;
case IntroSequence::DataRealmsLogoFadeOut:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.25F);
}
m_FadeAmount = static_cast<int>(Lerp(0, 1.0F, 0, 255.0F, m_SectionProgress));
break;
case IntroSequence::FmodLogoFadeIn:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.25F);
}
m_FadeAmount = static_cast<int>(Lerp(0, 1.0F, 255.0F, 0, m_SectionProgress));
break;
case IntroSequence::FmodLogoDisplay:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(2.0F);
}
break;
case IntroSequence::FmodLogoFadeOut:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.5F);
}
m_FadeAmount = static_cast<int>(Lerp(0, 1.0F, 0, 255.0F, m_SectionProgress));
break;
default:
break;
}
}
void TitleScreen::UpdateIntroSlideshowSequence(bool skipSlideshow) {
if (skipSlideshow && (m_IntroSequenceState > IntroSequence::SlideshowFadeIn && m_IntroSequenceState != IntroSequence::MainMenuAppear)) {
m_SectionSwitch = true;
m_IntroSequenceState = IntroSequence::MainMenuAppear;
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), 120));
m_StationOrbitTimer.SetElapsedRealTimeS(19);
return;
}
m_SlideshowSlideText.clear();
switch (m_IntroSequenceState) {
case IntroSequence::SlideshowFadeIn:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(1.5F);
m_IntroSongTimer.SetElapsedRealTimeS(0.05F);
m_IntroScrollStartTime = static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS());
m_IntroScrollDuration = 66.6F - m_IntroScrollStartTime;
m_ScrollOffset.SetY(m_IntroScrollStartOffsetY);
g_MusicMan.PlayInterruptingMusic(dynamic_cast<const SoundContainer*>(g_PresetMan.GetEntityPreset("SoundContainer", "Intro Music")));
g_AudioMan.SetMusicMuffledState(false);
}
m_FadeAmount = static_cast<int>(Lerp(0, 1.0F, 255.0F, 0, m_SectionProgress));
break;
case IntroSequence::PreSlideshowPause:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(3.2F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
}
break;
case IntroSequence::ShowSlide1:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(11.4F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_SlideFadeInDuration = 2.0F;
m_SlideFadeOutDuration = 0.5F;
}
if (m_SectionElapsedTime > 1.25F) {
m_SlideshowSlideText = "At the end of humanity's darkest century...";
}
break;
case IntroSequence::ShowSlide2:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(17.3F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_SlideFadeInDuration = 0.5F;
m_SlideFadeOutDuration = 2.5F;
}
if (m_SectionElapsedTime < m_SectionDuration - 1.75F) {
m_SlideshowSlideText = "...a curious symbiosis between man and machine emerged.";
}
break;
case IntroSequence::ShowSlide3:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(25.1F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_SlideFadeInDuration = 0.5F;
m_SlideFadeOutDuration = 0.5F;
}
if (m_SectionProgress < 0.49F) {
m_SlideshowSlideText = "This eventually enabled humans to leave their natural bodies...";
} else if (m_SectionProgress > 0.51F) {
m_SlideshowSlideText = "...and to free their minds from obsolete constraints.";
}
break;
case IntroSequence::ShowSlide4:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(31.3F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_SlideFadeInDuration = 0.5F;
m_SlideFadeOutDuration = 0.5F;
}
m_SlideshowSlideText = "With their brains sustained by artificial means, space travel also became feasible.";
break;
case IntroSequence::ShowSlide5:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(38.0F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_SlideFadeInDuration = 0.5F;
m_SlideFadeOutDuration = 0.5F;
}
m_SlideshowSlideText = "Other civilizations were encountered...";
break;
case IntroSequence::ShowSlide6:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(44.1F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_SlideFadeInDuration = 0.5F;
m_SlideFadeOutDuration = 0.5F;
}
m_SlideshowSlideText = "...and peaceful intragalactic trade soon established.";
break;
case IntroSequence::ShowSlide7:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(51.5F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_SlideFadeInDuration = 0.5F;
m_SlideFadeOutDuration = 0.5F;
}
m_SlideshowSlideText = "Now, the growing civilizations create a huge demand for resources...";
break;
case IntroSequence::ShowSlide8:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(64.5F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_SlideFadeInDuration = 0.5F;
m_SlideFadeOutDuration = 0.5F;
}
if (m_SectionProgress < 0.3F) {
m_SlideshowSlideText = "...which can only be satisfied by the ever-expanding frontier.";
} else if (m_SectionProgress > 0.33F && m_SectionProgress < 0.64F) {
m_SlideshowSlideText = "Competition is brutal and anything goes in this galactic gold rush.";
} else if (m_SectionProgress > 0.67F) {
m_SlideshowSlideText = "You will now join it on a venture to an untapped planet...";
}
break;
case IntroSequence::SlideshowEnd:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(66.6F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), static_cast<float>(g_WindowMan.GetResY() / 2) - 20));
}
break;
default:
break;
}
}
void TitleScreen::UpdateIntroPreMainMenuSequence() {
switch (m_IntroSequenceState) {
case IntroSequence::GameLogoAppear:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(68.2F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
m_IntroScrollStartTime = static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS());
m_IntroScrollDuration = 92.4F - m_IntroScrollStartTime; // 92.4s is the end of the planet scrolling
m_StationOrbitTimer.SetElapsedRealTimeS(40);
clear_to_color(g_FrameMan.GetOverlayBitmap32(), 0xFFFFFFFF);
}
m_FadeAmount = static_cast<int>(Lerp(0, 1.0F, 255.0F, 0, m_SectionProgress));
break;
case IntroSequence::PlanetScroll:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(92.4F - static_cast<float>(m_IntroSongTimer.GetElapsedRealTimeS()));
clear_to_color(g_FrameMan.GetOverlayBitmap32(), 0);
}
if (m_SectionProgress > 0.5F) {
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), EaseIn((static_cast<float>(g_WindowMan.GetResY() / 2)) - 20, 120, (m_SectionProgress - 0.5F) / 0.5F)));
}
break;
case IntroSequence::PreMainMenu:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(2.0F);
m_ScrollOffset.SetY(m_PreMainMenuScrollOffsetY);
}
break;
case IntroSequence::MainMenuAppear:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.5F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
m_FadeAmount = 0;
g_MusicMan.PlayInterruptingMusic(dynamic_cast<const SoundContainer*>(g_PresetMan.GetEntityPreset("SoundContainer", "Main Menu Music")));
g_AudioMan.SetMusicMuffledState(false);
}
m_ScrollOffset.SetY(EaseOut(m_PreMainMenuScrollOffsetY, 0, m_SectionProgress));
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), EaseOut(120, m_GameLogoMainMenuOffsetY, m_SectionProgress)));
if (m_SectionElapsedTime >= m_SectionDuration) {
SetTitleTransitionState(TitleTransition::MainMenu);
m_FinishedPlayingIntro = true;
}
break;
default:
break;
}
}
void TitleScreen::UpdateTitleTransitions() {
static const float endDelay = 0.2F * g_SettingsMan.GetMenuTransitionDurationMultiplier();
switch (m_TitleTransitionState) {
case TitleTransition::MainMenu:
if (m_SectionSwitch) {
m_SectionSwitch = false;
m_ScrollOffset.SetY(0);
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), m_GameLogoMainMenuOffsetY));
}
break;
case TitleTransition::ScenarioMenu:
case TitleTransition::MetaGameMenu:
if (m_SectionSwitch) {
m_SectionSwitch = false;
m_ScrollOffset.SetY(m_PlanetViewScrollOffsetY);
}
break;
case TitleTransition::MainMenuToScenario:
case TitleTransition::MainMenuToMetaGame:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(1.0F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
g_GUISound.SplashSound()->Play();
g_MusicMan.PlayInterruptingMusic(dynamic_cast<const SoundContainer*>(g_PresetMan.GetEntityPreset("SoundContainer", "Scenario Menu Music")));
g_AudioMan.SetMusicMuffledState(false);
}
m_ScrollOffset.SetY(EaseOut(0, m_PlanetViewScrollOffsetY, m_SectionProgress));
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), EaseOut(m_GameLogoMainMenuOffsetY, m_GameLogoPlanetViewOffsetY, m_SectionProgress)));
if (m_SectionElapsedTime >= m_SectionDuration) {
SetTitleTransitionState((m_TitleTransitionState == TitleTransition::MainMenuToScenario) ? TitleTransition::ScenarioMenu : TitleTransition::MetaGameMenu);
}
break;
case TitleTransition::PlanetToMainMenu:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(1.0F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
g_MusicMan.PlayInterruptingMusic(dynamic_cast<const SoundContainer*>(g_PresetMan.GetEntityPreset("SoundContainer", "Main Menu Music")));
g_AudioMan.SetMusicMuffledState(false);
}
m_ScrollOffset.SetY(EaseOut(m_PlanetViewScrollOffsetY, 0, m_SectionProgress));
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), EaseOut(m_GameLogoPlanetViewOffsetY, m_GameLogoMainMenuOffsetY, m_SectionProgress)));
if (m_SectionElapsedTime >= m_SectionDuration) {
SetTitleTransitionState(TitleTransition::MainMenu);
}
break;
case TitleTransition::MainMenuToCredits:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(1.0F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
}
m_ScrollOffset.SetY(EaseOut(0, m_PlanetViewScrollOffsetY, m_SectionProgress));
m_FadeAmount = static_cast<int>(EaseOut(0, 128.0F, m_SectionProgress));
break;
case TitleTransition::CreditsToMainMenu:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(1.0F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
}
m_ScrollOffset.SetY(EaseOut(m_PlanetViewScrollOffsetY, 0, m_SectionProgress));
m_FadeAmount = static_cast<int>(EaseOut(128.0F, 0, m_SectionProgress));
if (m_SectionElapsedTime >= m_SectionDuration) {
SetTitleTransitionState(TitleTransition::MainMenu);
}
break;
case TitleTransition::ScenarioFadeIn:
case TitleTransition::MetaGameFadeIn:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.75F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
m_ScrollOffset.SetY(m_PlanetViewScrollOffsetY);
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), m_GameLogoPlanetViewOffsetY));
m_StationOrbitTimer.SetElapsedRealTimeS(m_StationOrbitTimerElapsedTime);
g_MusicMan.PlayInterruptingMusic(dynamic_cast<const SoundContainer*>(g_PresetMan.GetEntityPreset("SoundContainer", "Scenario Menu Music")));
g_AudioMan.SetMusicMuffledState(false);
}
m_FadeAmount = static_cast<int>(Lerp(0, 1.0F, 255.0F, 0, m_SectionProgress));
if (m_SectionElapsedTime >= m_SectionDuration) {
SetTitleTransitionState((m_TitleTransitionState == TitleTransition::ScenarioFadeIn) ? TitleTransition::ScenarioMenu : TitleTransition::MetaGameMenu);
}
break;
case TitleTransition::FadeOut:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.75F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
}
m_FadeAmount = static_cast<int>(EaseIn(0, 255, m_SectionProgress));
if (m_SectionElapsedTime >= (m_SectionDuration + endDelay)) {
SetTitleTransitionState(TitleTransition::TransitionEnd);
}
break;
case TitleTransition::ScrollingFadeIn:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.75F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
m_StationOrbitTimer.SetElapsedRealTimeS(m_StationOrbitTimerElapsedTime);
g_MusicMan.PlayInterruptingMusic(dynamic_cast<const SoundContainer*>(g_PresetMan.GetEntityPreset("SoundContainer", "Main Menu Music")));
g_AudioMan.SetMusicMuffledState(false);
}
m_ScrollOffset.SetY(EaseOut(250, 0, m_SectionProgress));
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), EaseOut(m_GameLogoPlanetViewOffsetY, m_GameLogoMainMenuOffsetY, m_SectionProgress)));
m_FadeAmount = static_cast<int>(EaseOut(255, 0, m_SectionProgress));
if (m_SectionElapsedTime >= m_SectionDuration) {
SetTitleTransitionState(TitleTransition::MainMenu);
}
break;
case TitleTransition::ScrollingFadeOut:
case TitleTransition::ScrollingFadeOutQuit:
if (m_SectionSwitch) {
SetSectionDurationAndResetSwitch(0.75F * g_SettingsMan.GetMenuTransitionDurationMultiplier());
}
m_ScrollOffset.SetY(EaseIn(0, 250, m_SectionProgress));
m_GameLogo.SetPos(Vector(static_cast<float>(m_TitleScreenMaxWidth / 2), EaseIn(m_GameLogoMainMenuOffsetY, m_GameLogoPlanetViewOffsetY, m_SectionProgress)));
m_FadeAmount = static_cast<int>(EaseIn(0, 255, m_SectionProgress));
if (m_SectionElapsedTime >= (m_SectionDuration + endDelay)) {
SetTitleTransitionState((m_TitleTransitionState == TitleTransition::ScrollingFadeOutQuit) ? TitleTransition::TransitionEndQuit : TitleTransition::TransitionEnd);
}
break;
case TitleTransition::TransitionEnd:
if (m_SectionSwitch) {
m_SectionSwitch = false;
m_TitleTransitionState = TitleTransition::TransitionEnd;
}
break;
default:
break;
}
}
void TitleScreen::Draw() {
if (!m_FinishedPlayingIntro) {
if (m_IntroSequenceState >= IntroSequence::SlideshowFadeIn) {
DrawTitleScreenScene();
}
if (m_IntroSequenceState >= IntroSequence::GameLogoAppear) {
DrawGameLogo();
}
if (m_IntroSequenceState >= IntroSequence::DataRealmsLogoFadeIn && m_IntroSequenceState <= IntroSequence::DataRealmsLogoFadeOut) {
DrawTexture(m_DataRealmsLogo, (m_TitleScreenMaxWidth - m_DataRealmsLogo->w) / 2, (g_WindowMan.GetResY() - m_DataRealmsLogo->h) / 2, RLColor(255, 255, 255, 255));
std::string copyrightNotice(64, '\0');
std::snprintf(copyrightNotice.data(), copyrightNotice.size(), "Cortex Command is TM and %c 2023 Data Realms, LLC", -35);
AllegroBitmap guiBackBuffer(g_FrameMan.GetBackBuffer32());
m_IntroTextFont->DrawAligned(&guiBackBuffer, m_TitleScreenMaxWidth / 2, g_WindowMan.GetResY() - m_IntroTextFont->GetFontHeight() - 5, copyrightNotice, GUIFont::Centre);
} else if (m_IntroSequenceState >= IntroSequence::FmodLogoFadeIn && m_IntroSequenceState <= IntroSequence::FmodLogoFadeOut) {
DrawTexture(m_FmodLogo, (m_TitleScreenMaxWidth - m_FmodLogo->w) / 2, (g_WindowMan.GetResY() - m_FmodLogo->h) / 2, RLColor(255, 255, 255, 255));
AllegroBitmap guiBackBuffer(g_FrameMan.GetBackBuffer32());
m_IntroTextFont->DrawAligned(&guiBackBuffer, m_TitleScreenMaxWidth / 2, g_WindowMan.GetResY() - m_IntroTextFont->GetFontHeight() - 5, "Made with FMOD Studio by Firelight Technologies Pty Ltd.", GUIFont::Centre);
} else if (m_IntroSequenceState >= IntroSequence::ShowSlide1 && m_IntroSequenceState <= IntroSequence::ShowSlide8) {
DrawSlideshowSlide();
} else if (m_IntroSequenceState == IntroSequence::SlideshowEnd) {
m_PreGameLogoText.Draw(g_FrameMan.GetBackBuffer32());
int blendAmount = 220 + RandomNum(-35, 35);
set_screen_blender(blendAmount, blendAmount, blendAmount, blendAmount);
m_PreGameLogoTextGlow.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawTrans);
}
} else {
DrawTitleScreenScene();
// In credits have to draw the overlay before the game logo otherwise drawing the game logo again on top of an existing one causes the glow effect to look wonky.
if (m_TitleTransitionState == TitleTransition::MainMenuToCredits || m_TitleTransitionState == TitleTransition::CreditsToMainMenu) {
if (m_FadeAmount > 0) {
DrawOverlayEffectBitmap();
}
DrawGameLogo();
return;
}
DrawGameLogo();
}
if (m_FadeAmount > 0) {
DrawOverlayEffectBitmap();
}
}
void TitleScreen::DrawTitleScreenScene() {
rlDisableDepthTest();
Box nebulaTargetBox(Vector(), g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h);
m_Nebula.SetOffset(Vector(static_cast<float>((m_TitleScreenMaxWidth - m_Nebula.GetBitmap()->w) / 2), m_ScrollOffset.GetY()));
m_Nebula.Draw(nebulaTargetBox, nebulaTargetBox, true);
rlEnableColorBlend();
rlSetBlendFactorsSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_FUNC_ADD, GL_FUNC_ADD);
rlSetBlendMode(RL_BLEND_CUSTOM_SEPARATE);
for (const Star& star: m_BackdropStars) {
int intensity = star.Intensity + RandomNum(0, (star.Size == Star::StarSize::StarSmall) ? 35 : 70);
// set_screen_blender(intensity, intensity, intensity, intensity);
int starPosY = static_cast<int>(star.Position.GetY() - (m_ScrollOffset.GetY() * (m_Nebula.GetScrollRatio().GetY() * ((star.Size == Star::StarSize::StarSmall) ? 0.8F : 1.0F))));
DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(star.Bitmap), star.Position.m_X, starPosY, RLColor(intensity, intensity, intensity, intensity));
// draw_trans_sprite(g_FrameMan.GetBackBuffer32(), star.Bitmap, star.Position.GetFloorIntX(), starPosY);
}
rlSetBlendMode(RL_BLEND_ALPHA);
m_PlanetPos.SetXY(static_cast<float>(m_TitleScreenMaxWidth / 2), static_cast<float>(567 - m_ScrollOffset.GetFloorIntY()));
m_Moon.SetPos(Vector(m_PlanetPos.GetX() + 200, 364 - (m_ScrollOffset.GetY() * 0.60F)));
// m_Moon.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawAlpha);
m_Planet.SetPos(m_PlanetPos);
// m_Planet.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawAlpha);
DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_Moon.GetSpriteFrame(0)), m_Moon.GetPos() + m_Moon.GetSpriteOffset(), {255, 255, 255, 255});
DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_Planet.GetSpriteFrame(0)), m_Planet.GetPos() + m_Planet.GetSpriteOffset(), {255, 255, 255, 255});
m_StationOffset.SetXY(m_OrbitRadius, 0);
m_StationOffset.RadRotate(m_StationOrbitRotation);
m_Station.SetPos(m_PlanetPos + m_StationOffset);
m_Station.SetRotAngle(-c_HalfPI + m_StationOrbitRotation);
// m_Station.Draw(g_FrameMan.GetBackBuffer32());
DrawTextureEx(g_GLResourceMan.GetStaticTextureFromBitmap(m_Station.GetSpriteFrame(0)), m_Station.GetPos() + m_Station.GetSpriteOffset() + Vector(m_Station.GetSpriteFrame(0)->w / 2, m_Station.GetSpriteFrame(0)->h / 2), m_StationOrbitRotation - c_HalfPI, 1.0f, {255, 255, 255, 255});
}
void TitleScreen::DrawGameLogo() {
DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_GameLogo.GetSpriteFrame(0)), m_GameLogo.GetPos() + m_GameLogo.GetSpriteOffset(), {255, 255, 255, 255});
// m_GameLogo.Draw(g_FrameMan.GetBackBuffer32());
m_GameLogoGlow.SetPos(m_GameLogo.GetPos());
rlEnableColorBlend();
rlSetBlendFactorsSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_FUNC_ADD, GL_FUNC_ADD);
rlSetBlendMode(RL_BLEND_CUSTOM_SEPARATE);
int glowIntensity = 220 + RandomNum(-35, 35);
// set_screen_blender(glowIntensity, glowIntensity, glowIntensity, glowIntensity);
// m_GameLogoGlow.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawTrans);
DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_GameLogoGlow.GetSpriteFrame(0)), m_GameLogoGlow.GetPos() + m_GameLogoGlow.GetSpriteOffset(), RLColor(glowIntensity, glowIntensity, glowIntensity, glowIntensity));
}
void TitleScreen::DrawSlideshowSlide() {
int slide = static_cast<int>(m_IntroSequenceState) - static_cast<int>(IntroSequence::ShowSlide1);
Vector slidePos(static_cast<float>((m_TitleScreenMaxWidth - m_IntroSlides.at(slide)->w) / 2), static_cast<float>((g_WindowMan.GetResY() / 2) - (m_IntroSlides.at(slide)->h / 2)));
if (m_IntroSlides.at(slide)->w > m_TitleScreenMaxWidth) {
if (m_SectionElapsedTime < m_SlideFadeInDuration) {
slidePos.SetX(0);
} else if (m_SectionElapsedTime < m_SectionDuration - m_SlideFadeOutDuration) {
slidePos.SetX(EaseInOut(0, static_cast<float>(m_TitleScreenMaxWidth - m_IntroSlides.at(slide)->w), (m_SectionElapsedTime - m_SlideFadeInDuration) / (m_SectionDuration - m_SlideFadeInDuration - m_SlideFadeOutDuration)));
} else {
slidePos.SetX(static_cast<float>(m_TitleScreenMaxWidth - m_IntroSlides.at(slide)->w));
}
}
int fadeAmount = static_cast<int>((m_SectionElapsedTime < m_SlideFadeInDuration) ? EaseOut(0, 255.0F, m_SectionElapsedTime / m_SlideFadeInDuration) : EaseIn(255.0F, 0, (m_SectionElapsedTime - m_SectionDuration + m_SlideFadeOutDuration) / m_SlideFadeOutDuration));
set_trans_blender(fadeAmount, fadeAmount, fadeAmount, fadeAmount);
// Set a clipping rect so parts of slides that are too wide to fit the primary window's display (left-most) don't get drawn on other displays. This only has effect in multi-display fullscreen.
set_clip_rect(g_FrameMan.GetBackBuffer32(), 0, 0, m_TitleScreenMaxWidth - g_WindowMan.GetResMultiplier(), g_WindowMan.GetResY());
//draw_trans_sprite(g_FrameMan.GetBackBuffer32(), m_IntroSlides.at(slide), slidePos.GetFloorIntX(), slidePos.GetFloorIntY());
DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_IntroSlides.at(slide)), slidePos, RLColor(255, 255, 255, fadeAmount));
// Have to immediately reset the clipping rect otherwise the stars in the other displays slowly go into warp speed until the intro sequence is done.
set_clip_rect(g_FrameMan.GetBackBuffer32(), 0, 0, g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h);
if (!m_SlideshowSlideText.empty()) {
AllegroBitmap guiBackBuffer(g_FrameMan.GetBackBuffer32());
m_IntroTextFont->DrawAligned(&guiBackBuffer, m_TitleScreenMaxWidth / 2, (g_WindowMan.GetResY() / 2) + (m_IntroSlides.at(slide)->h / 2) + 12, m_SlideshowSlideText, GUIFont::Centre);
}
}
void TitleScreen::DrawOverlayEffectBitmap() const {
set_trans_blender(m_FadeAmount, m_FadeAmount, m_FadeAmount, m_FadeAmount);
draw_trans_sprite(g_FrameMan.GetBackBuffer32(), g_FrameMan.GetOverlayBitmap32(), 0, 0);
rlEnableColorBlend();
rlSetBlendMode(RL_BLEND_ALPHA);
DrawRectangle(0, 0, g_WindowMan.GetResX(), g_WindowMan.GetResY(), RLColor(1, 1, 1, m_FadeAmount));
rlDrawRenderBatchActive();
}