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turns out that the issue is the haxe version, redo
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.github/workflows/windows.yml

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@@ -2,7 +2,6 @@ name: Windows Build
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on:
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push:
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workflow_dispatch:
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jobs:
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build:
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name: Windows Build
@@ -11,25 +10,38 @@ jobs:
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steps:
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- name: Retrieving latest commit.
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uses: actions/checkout@v4
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- name: Setting up Haxe
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uses: krdlab/setup-haxe@v1
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with:
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haxe-version: 4.3.7
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- name: Display current Haxe Version
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run: haxe -version
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- name: Installing libraries
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haxe-version: 4.3.7 # haxe version i used cuz yes
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- name: Restore existing build cache for faster compilation
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uses: actions/cache@v3
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with:
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key: cache-build-windows
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path: |
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.haxelib/
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export/windows/haxe/
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export/windows/obj/
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restore-keys: |
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cache-build-windows
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- name: Installing / Updating libraries
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run: |
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haxe -cp cli --run Lib
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- name: Building the game
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run: |
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haxelib run lime build windows
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- name: Uploading artifact
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uses: actions/upload-artifact@v4
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with:
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name: LineTapper
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path: export/windows/bin
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- name: Uploading new cache
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uses: actions/cache@v3
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with:
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key: cache-build-windows
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path: |
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.haxelib/
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export/windows/haxe/
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export/windows/obj/
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restore-keys: |
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cache-build-windows

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