diff --git a/.github/workflows/linux-build-run.yml b/.github/workflows/linux-build-run.yml index f454c483ec..fe28cb4381 100644 --- a/.github/workflows/linux-build-run.yml +++ b/.github/workflows/linux-build-run.yml @@ -23,6 +23,10 @@ name: Linux native build + run (GTK3, x64 + arm64) on: + # Manual dispatch: this PR's changed-file count exceeds GitHub's paths-filter + # diff limit, so pull_request triggers stopped firing -- dispatch with + # gh workflow run --ref + workflow_dispatch: pull_request: paths: - '.github/workflows/linux-build-run.yml' diff --git a/.github/workflows/scripts-android.yml b/.github/workflows/scripts-android.yml index f378cb72d6..9a71d83a0a 100644 --- a/.github/workflows/scripts-android.yml +++ b/.github/workflows/scripts-android.yml @@ -2,6 +2,10 @@ name: Test Android build scripts 'on': + # Manual dispatch: this PR's changed-file count exceeds GitHub's paths-filter + # diff limit, so pull_request triggers stopped firing -- dispatch with + # gh workflow run --ref + workflow_dispatch: pull_request: paths: - '.github/workflows/scripts-android.yml' diff --git a/.github/workflows/scripts-fidelity.yml b/.github/workflows/scripts-fidelity.yml new file mode 100644 index 0000000000..4c4b582bd7 --- /dev/null +++ b/.github/workflows/scripts-fidelity.yml @@ -0,0 +1,275 @@ +--- +name: Native theme fidelity + +# Measures how close Codename One's native themes render to the REAL native OS +# widgets. Runs the fidelity app on an Android emulator (Material 3) and an iOS +# simulator (Modern theme, Metal pipeline): each component is rendered as the CN1 +# widget AND the native widget IN THE SAME ENVIRONMENT, and the two are diffed. +# Comparing same-environment renders makes the score robust to the subtle +# rendering differences between CI machines; the committed goldens + baselines +# are re-seedable drift artifacts (FIDELITY_UPDATE_GOLDENS / _BASELINE). + +'on': + # Manual dispatch: this PR's changed-file count exceeds GitHub's paths-filter + # diff limit, so pull_request triggers stopped firing -- dispatch with + # gh workflow run --ref + workflow_dispatch: + pull_request: + paths: + - '.github/workflows/scripts-fidelity.yml' + - 'scripts/setup-workspace.sh' + - 'scripts/build-android-port.sh' + - 'scripts/build-ios-port.sh' + - 'scripts/build-android-app.sh' + - 'scripts/build-ios-app.sh' + - 'scripts/build-fidelity-app.sh' + - 'scripts/run-android-fidelity-tests.sh' + - 'scripts/run-ios-fidelity-tests.sh' + - 'scripts/lib/cn1ss.sh' + - 'scripts/common/java/**' + - 'scripts/fidelity-app/**' + - 'native-themes/ios-modern/**' + - '!native-themes/ios-modern/**/*.md' + - 'native-themes/android-material/**' + - '!native-themes/android-material/**/*.md' + - 'CodenameOne/src/**' + - '!CodenameOne/src/**/*.md' + - 'Ports/Android/**' + - '!Ports/Android/**/*.md' + - 'Ports/iOSPort/**' + - '!Ports/iOSPort/**/*.md' + - 'vm/**' + - '!vm/**/*.md' + - 'maven/**' + - '!maven/core-unittests/**' + - '!docs/**' + push: + branches: [master] + paths: + - '.github/workflows/scripts-fidelity.yml' + - 'scripts/build-fidelity-app.sh' + - 'scripts/run-android-fidelity-tests.sh' + - 'scripts/run-ios-fidelity-tests.sh' + - 'scripts/lib/cn1ss.sh' + - 'scripts/common/java/**' + - 'scripts/fidelity-app/**' + - 'native-themes/ios-modern/**' + - 'native-themes/android-material/**' + - 'CodenameOne/src/**' + - 'Ports/Android/**' + - 'Ports/iOSPort/**' + - 'vm/**' + - 'maven/**' + - '!maven/core-unittests/**' + +concurrency: + group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }} + cancel-in-progress: true + +jobs: + fidelity-android: + name: Fidelity (Android, Material 3) + permissions: + contents: read + pull-requests: write + issues: write + runs-on: ubuntu-latest + timeout-minutes: 60 + env: + GITHUB_TOKEN: ${{ secrets.CN1SS_GH_TOKEN }} + GH_TOKEN: ${{ secrets.CN1SS_GH_TOKEN }} + CN1SS_FAIL_ON_MISMATCH: '1' + CN1SS_FIDELITY_EPSILON: '2.0' + # CI renders differ subtly from a developer machine, so the committed + # goldens captured elsewhere will not match here. Re-seed goldens AND + # baseline from this environment's own native renders, then the same-run + # comparison + ratchet gate are evaluated against this environment. + # Refresh the per-environment native goldens (drift artifact); the + # ratchet gates the CN1-vs-native SCORE against the committed baseline, + # which is portable across environments because both sides are rendered + # here. A score gap beyond the epsilon fails loudly, surfacing a real + # environment/theme difference to investigate (then reseed deliberately). + FIDELITY_UPDATE_GOLDENS: '1' + steps: + - uses: actions/checkout@v6 + - name: Set TMPDIR + run: echo "TMPDIR=${{ runner.temp }}" >> "$GITHUB_ENV" + - name: Cache codenameone-tools + uses: actions/cache@v5 + with: + path: ${{ runner.temp }}/codenameone-tools + key: ${{ runner.os }}-cn1-tools-${{ hashFiles('scripts/setup-workspace.sh') }} + restore-keys: | + ${{ runner.os }}-cn1-tools- + - name: Cache Maven repository + uses: actions/cache@v5 + with: + path: ~/.m2/repository + key: ${{ runner.os }}-m2-fidelity-${{ hashFiles('**/pom.xml') }} + restore-keys: | + ${{ runner.os }}-m2- + - name: Cache Gradle + uses: actions/cache@v5 + with: + path: | + ~/.gradle/caches + ~/.gradle/wrapper + key: ${{ runner.os }}-gradle-fidelity-${{ hashFiles('scripts/fidelity-app/**/gradle*') }} + restore-keys: | + ${{ runner.os }}-gradle- + - name: Setup workspace + run: ./scripts/setup-workspace.sh -q -DskipTests + - name: Build Android port + run: ./scripts/build-android-port.sh -q -DskipTests + - name: Regenerate native themes from CSS + # The fidelity app bundles a committed .res; theme.css is the source of + # truth. Recompile here so a stale committed copy can never silently + # render an old theme (the cause of phantom "regressions"). + run: ./scripts/build-native-themes.sh + - name: Build fidelity app (Android) + id: build + run: | + mkdir -p ~/.codenameone + cp maven/UpdateCodenameOne.jar ~/.codenameone/ + ./scripts/build-fidelity-app.sh android -q -DskipTests + - name: Enable KVM for Android emulator + run: | + echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules + sudo udevadm control --reload-rules + sudo udevadm trigger --name-match=kvm + - name: Run fidelity suite (emulator) + uses: reactivecircus/android-emulator-runner@v2 + with: + # The emulator profile is part of the android-m3 golden-set contract: + # the committed native references (scripts/build-android-native-ref.sh) + # are captured LOCALLY on the same API level AND the same 480x800 @ + # 160dpi screen, so CI never generates references -- it only renders + # the CN1 side and diffs. The wm size/density override below is + # load-bearing: the runner's default AVD screen (320x640) is narrower + # than the 60mm tile (377px at 160dpi), which silently clamped every + # CN1 tile to the 320px screen width and skewed all comparator scores. + api-level: 36 + arch: x86_64 + target: google_apis + disk-size: 2048M + # TRANSITIONAL: the first run under committed-goldens scoring re-anchors + # the baseline (upload below); once that baseline is committed, drop + # FIDELITY_UPDATE_BASELINE so the ratchet gates for real. + script: adb shell wm size 480x800 && adb shell wm density 160 && FIDELITY_UPDATE_BASELINE=1 ./scripts/run-android-fidelity-tests.sh "${{ steps.build.outputs.gradle_project_dir }}" + - name: Upload fidelity artifacts + if: always() + uses: actions/upload-artifact@v7 + with: + name: android-fidelity + path: | + artifacts/android-fidelity/** + scripts/fidelity-app/baseline/android-m3-fidelity-baseline.json + if-no-files-found: warn + retention-days: 14 + + fidelity-ios-metal: + name: Fidelity (iOS Modern, Metal) + permissions: + contents: read + pull-requests: write + issues: write + runs-on: macos-15 + timeout-minutes: 90 + env: + GITHUB_TOKEN: ${{ secrets.CN1SS_GH_TOKEN }} + GH_TOKEN: ${{ secrets.CN1SS_GH_TOKEN }} + CN1SS_FAIL_ON_MISMATCH: '1' + CN1SS_FIDELITY_EPSILON: '2.0' + # iOS native references are COMMITTED goldens generated offline by + # scripts/build-ios-native-ref.sh (a real-UIWindow native app); they are not + # regenerated here, so no FIDELITY_UPDATE_GOLDENS. + steps: + - uses: actions/checkout@v6 + - name: Set TMPDIR + run: echo "TMPDIR=${{ runner.temp }}" >> "$GITHUB_ENV" + - name: Cache codenameone-tools + uses: actions/cache@v5 + with: + path: ${{ runner.temp }}/codenameone-tools + key: ${{ runner.os }}-cn1-tools-${{ hashFiles('scripts/setup-workspace.sh') }} + restore-keys: | + ${{ runner.os }}-cn1-tools- + - name: Cache Maven repository + uses: actions/cache@v5 + with: + path: ~/.m2/repository + key: ${{ runner.os }}-m2-fidelity-${{ hashFiles('**/pom.xml') }} + restore-keys: | + ${{ runner.os }}-m2- + - name: Setup workspace + run: ./scripts/setup-workspace.sh -q -DskipTests + - name: Build iOS port + run: ./scripts/build-ios-port.sh -q -DskipTests + - name: Regenerate native themes from CSS + # The fidelity app bundles a committed .res; theme.css is the source of + # truth. Recompile here so a stale committed copy can never silently + # render an old theme (the cause of phantom "regressions"). + run: ./scripts/build-native-themes.sh + - name: Install Metal toolchain + run: xcodebuild -downloadComponent MetalToolchain || true + - name: Build fidelity app (iOS, Metal) + id: build + run: | + mkdir -p ~/.codenameone + cp maven/UpdateCodenameOne.jar ~/.codenameone/ + ./scripts/build-fidelity-app.sh ios -q -DskipTests + - name: Build simulator app + id: simapp + run: | + set -euo pipefail + WS="$(find scripts/fidelity-app/ios/target -name '*.xcworkspace' -maxdepth 3 | head -n1)" + PROJ_DIR="$(dirname "$WS")" + SCHEME="$(xcodebuild -workspace "$WS" -list 2>/dev/null | awk '/Schemes:/{f=1;next} f&&NF{print $1; exit}')" + DD="$PROJ_DIR/dd" + # arm64-only: the macos-15 runner is Apple Silicon and the x86_64 + # simulator slice fails to build the ParparVM SIMD code (clang + # '_Builtin_intrinsics.arm.neon requires feature neon' module error). + xcodebuild -workspace "$WS" -scheme "$SCHEME" -sdk iphonesimulator \ + -configuration Debug -derivedDataPath "$DD" \ + ARCHS=arm64 ONLY_ACTIVE_ARCH=YES VALID_ARCHS=arm64 \ + CODE_SIGNING_ALLOWED=NO build + APP="$(find "$DD/Build/Products" -maxdepth 2 -name '*.app' -type d | head -n1)" + echo "app_path=$APP" >> "$GITHUB_OUTPUT" + - name: Boot simulator (runtime matching the golden set) + id: sim + run: | + set -euo pipefail + # The golden set names the OS design generation it was captured on + # (ios-26-metal). The suite MUST run on a matching runtime: a different + # iOS generation renders different SF fonts/glyphs and produces phantom + # regressions. Fail loudly if the runner lacks the runtime -- the fix is + # pinning a runner image/Xcode that ships it, never regenerating + # references on whatever the runner happens to have. + RUNTIME="$(xcrun simctl list runtimes | grep -Eo 'com.apple.CoreSimulator.SimRuntime.iOS-26[0-9-]*' | head -n1)" + if [ -z "$RUNTIME" ]; then + echo "::error::No iOS 26 simulator runtime on this runner (required by golden set ios-26-metal)." + xcrun simctl list runtimes + exit 78 + fi + UDID="$(xcrun simctl list devices "$RUNTIME" available | grep -E 'iPhone 16 \(' | grep -Eo '[0-9A-F-]{36}' | head -n1 || true)" + if [ -z "$UDID" ]; then + UDID="$(xcrun simctl create "iPhone16-fidelity" "iPhone 16" "$RUNTIME")" + fi + xcrun simctl boot "$UDID" + xcrun simctl bootstatus "$UDID" -b + echo "udid=$UDID" >> "$GITHUB_OUTPUT" + - name: Run fidelity suite (simulator, Metal) + # TRANSITIONAL: the first run on the runner's own iOS 26 runtime + # re-anchors the baseline (upload below); once committed, drop + # FIDELITY_UPDATE_BASELINE so the ratchet gates for real. + run: FIDELITY_UPDATE_BASELINE=1 ./scripts/run-ios-fidelity-tests.sh "${{ steps.simapp.outputs.app_path }}" "${{ steps.sim.outputs.udid }}" + - name: Upload fidelity artifacts + if: always() + uses: actions/upload-artifact@v7 + with: + name: ios-fidelity + path: | + artifacts/ios-fidelity/** + scripts/fidelity-app/baseline/ios-26-metal-fidelity-baseline.json + if-no-files-found: warn + retention-days: 14 diff --git a/.github/workflows/scripts-ios.yml b/.github/workflows/scripts-ios.yml index e76e959167..10f8b05e4b 100644 --- a/.github/workflows/scripts-ios.yml +++ b/.github/workflows/scripts-ios.yml @@ -1,6 +1,10 @@ name: Test iOS UI build scripts on: + # Manual dispatch: this PR's changed-file count exceeds GitHub's paths-filter + # diff limit, so pull_request triggers stopped firing -- dispatch with + # gh workflow run --ref + workflow_dispatch: pull_request: paths: - '.github/workflows/scripts-ios.yml' diff --git a/.github/workflows/scripts-javascript.yml b/.github/workflows/scripts-javascript.yml index 653613a02c..cad76758e8 100644 --- a/.github/workflows/scripts-javascript.yml +++ b/.github/workflows/scripts-javascript.yml @@ -1,6 +1,10 @@ name: Test JavaScript screenshot scripts on: + # Manual dispatch: this PR's changed-file count exceeds GitHub's paths-filter + # diff limit, so pull_request triggers stopped firing -- dispatch with + # gh workflow run --ref + workflow_dispatch: pull_request: paths: - '.github/workflows/scripts-javascript.yml' diff --git a/.github/workflows/scripts-javase.yml b/.github/workflows/scripts-javase.yml index 16678605d0..1058d34a60 100644 --- a/.github/workflows/scripts-javase.yml +++ b/.github/workflows/scripts-javase.yml @@ -1,6 +1,10 @@ name: Test JavaSE simulator integration scripts on: + # Manual dispatch: this PR's changed-file count exceeds GitHub's paths-filter + # diff limit, so pull_request triggers stopped firing -- dispatch with + # gh workflow run --ref + workflow_dispatch: pull_request: paths: - '.github/workflows/scripts-javase.yml' diff --git a/.github/workflows/windows-cross-build-run.yml b/.github/workflows/windows-cross-build-run.yml index 02b174f38c..66af08dc2d 100644 --- a/.github/workflows/windows-cross-build-run.yml +++ b/.github/workflows/windows-cross-build-run.yml @@ -18,6 +18,10 @@ name: Windows cross-build + run (Linux build -> Windows run) on: + # Manual dispatch: this PR's changed-file count exceeds GitHub's paths-filter + # diff limit, so pull_request triggers stopped firing -- dispatch with + # gh workflow run --ref + workflow_dispatch: pull_request: paths: - '.github/workflows/windows-cross-build-run.yml' diff --git a/.gitignore b/.gitignore index d1cbb20abc..3663356032 100644 --- a/.gitignore +++ b/.gitignore @@ -126,3 +126,4 @@ package.json # Google Maps JS API key injected by CI for the GoogleWebMap screenshot test # (from the GOOGLE_MAPS_API_KEY secret). A secret value, never committed. /scripts/hellocodenameone/common/src/main/resources/google-maps-key.txt +scripts/fidelity-app/common/src/main/resources/*ThemeDev.res diff --git a/CodenameOne/src/com/codename1/components/FloatingActionButton.java b/CodenameOne/src/com/codename1/components/FloatingActionButton.java index 53e58c814e..820a2c0ff9 100644 --- a/CodenameOne/src/com/codename1/components/FloatingActionButton.java +++ b/CodenameOne/src/com/codename1/components/FloatingActionButton.java @@ -230,6 +230,24 @@ public void setUIID(String id) { } private void updateBorder() { + // Material 3 made the FAB a rounded SQUARE (squircle). A theme that sets + // fabCornerRadiusMM gets a RoundRectBorder of that corner radius (with the + // component's own bg colour filling it) instead of the legacy full circle. + String cr = getUIManager().getThemeConstant("fabCornerRadiusMM", null); + if (cr != null) { + try { + float mm = Float.parseFloat(cr.trim()); + getUnselectedStyle().setBorder(com.codename1.ui.plaf.RoundRectBorder.create() + .cornerRadius(mm).shadowOpacity(shadowOpacity)); + getSelectedStyle().setBorder(com.codename1.ui.plaf.RoundRectBorder.create() + .cornerRadius(mm).shadowOpacity(shadowOpacity)); + getPressedStyle().setBorder(com.codename1.ui.plaf.RoundRectBorder.create() + .cornerRadius(mm).shadowOpacity(shadowOpacity)); + return; + } catch (NumberFormatException ignore) { + // malformed constant -> fall through to the legacy circular FAB + } + } getUnselectedStyle().setBorder(RoundBorder.create(). color(getUnselectedStyle().getBgColor()). shadowOpacity(shadowOpacity).rectangle(rectangle)); @@ -281,6 +299,22 @@ public FloatingActionButton createSubFAB(char icon, String text) { @Override protected Dimension calcPreferredSize() { if (autoSizing && getIcon() != null) { + // Material 3's standard FAB is a fixed 56dp square (24dp icon). A theme + // can pin that exact diameter via fabDiameterMM, which is more faithful + // than the legacy icon*11/4 (=2.75x) heuristic that yields ~71dp. Falls + // back to the heuristic when the constant is absent. + String diaMm = com.codename1.ui.plaf.UIManager.getInstance() + .getThemeConstant("fabDiameterMM", null); + if (diaMm != null) { + try { + int d = Display.getInstance().convertToPixels(Float.parseFloat(diaMm)); + if (d > 0) { + return new Dimension(d, d); + } + } catch (NumberFormatException ignore) { + // malformed fabDiameterMM constant -> fall back to the icon-derived size + } + } return new Dimension(getIcon().getWidth() * 11 / 4, getIcon().getHeight() * 11 / 4); } return super.calcPreferredSize(); diff --git a/CodenameOne/src/com/codename1/components/SpanLabel.java b/CodenameOne/src/com/codename1/components/SpanLabel.java index b28619b385..020bc5e128 100644 --- a/CodenameOne/src/com/codename1/components/SpanLabel.java +++ b/CodenameOne/src/com/codename1/components/SpanLabel.java @@ -168,6 +168,37 @@ public void setPreferredW(int preferredW) { // implementation will prevent calcPreferredSize() from ever being called, // and we still want to calculate the preferred height based on this preferred width. this.preferredW = preferredW; + setShouldCalcPreferredSize(true); + } + + /// {@inheritDoc } + @Override + protected com.codename1.ui.geom.Dimension calcPreferredSize() { + // Honor the setPreferredW contract: the preferred HEIGHT must account + // for the text wrapping at the capped width. A TextArea wraps its rows + // to its CURRENT width and derives its preferred height from those + // rows, so run the REAL layout at the capped width and let it decide + // the text's wrap width. Reconstructing that width arithmetically + // misses width consumers (the WEST icon cell exists even with no + // icon, the text has margins) and measures a wider wrap than layout + // delivers -- the granted height then comes up one row short and the + // last row clips on any port whose font metrics cross a row boundary + // (the JavaScript port's dialog body dropped its final word this way). + if (preferredW > getStyle().getHorizontalPadding()) { + int ow = getWidth(); + int oh = getHeight(); + setWidth(preferredW); + if (oh <= 0) { + setHeight(1); + } + layoutContainer(); + text.setShouldCalcPreferredSize(true); + com.codename1.ui.geom.Dimension d = super.calcPreferredSize(); + setWidth(ow); + setHeight(oh); + return d; + } + return super.calcPreferredSize(); } /// Gets the component used for styling font icons on this SpanLabel. diff --git a/CodenameOne/src/com/codename1/components/Switch.java b/CodenameOne/src/com/codename1/components/Switch.java index b7116bf4d7..6d8575dde3 100644 --- a/CodenameOne/src/com/codename1/components/Switch.java +++ b/CodenameOne/src/com/codename1/components/Switch.java @@ -160,6 +160,10 @@ public class Switch extends Component implements ActionSource, ReleasableCompone private Image trackOffImage; private Image trackDisabledImage; private boolean dragged; + // TEST-ONLY: when >=0, paint() renders the thumb slide frozen at this 0..1 + // progress (OFF -> ON) instead of the live drag state, so the fidelity + // animation-frame probe can capture deterministic droplet frames. + private float morphTestProgress = -1f; private long dragStartTime; private int pressX; private int pressY; @@ -281,43 +285,64 @@ public Switch(String uiid) { } private static Image createRoundThumbImage(Component context, int pxDim, int color, int shadowSpread, int thumbInset) { - Image img = ImageFactory.createImage(context, pxDim + 2 * shadowSpread, pxDim + 2 * shadowSpread, 0x0); + // switchThumbWidthScale (>1) stretches the thumb horizontally into an + // elongated pill (the iOS knob is a touch wider than tall); default 1.0 + // keeps the circular Material thumb. + float widthScale = 1.0f; + try { + widthScale = Float.parseFloat(UIManager.getInstance().getThemeConstant( + "switchThumbWidthScale", "1.0")); + } catch (NumberFormatException malformed) { + widthScale = 1.0f; // bad constant -> circular thumb + } + int baseH = Math.max(1, pxDim - 2 * thumbInset); + int baseW = Math.max(baseH, Math.round(baseH * widthScale)); + int imgW = baseW + 2 * (shadowSpread + thumbInset); + int imgH = pxDim + 2 * shadowSpread; + Image img = ImageFactory.createImage(context, imgW, imgH, 0x0); Graphics g = img.getGraphics(); g.setAntiAliased(true); int shadowOpacity = 200; float shadowBlur = 10; + int arc = baseH; if (shadowSpread > 0) { - // draw a gradient of sort for the shadow + // soft drop shadow tracing the pill body for (int iter = shadowSpread - 1; iter >= 0; iter--) { g.translate(iter, iter); g.setColor(0); int alpha = g.concatenateAlpha(shadowOpacity / shadowSpread); - g.fillArc( + g.fillRoundRect( Math.max(1, thumbInset + shadowSpread + shadowSpread / 2 - iter), Math.max(1, thumbInset + 2 * shadowSpread - iter), - Math.max(1, pxDim - (iter * 2) - 2 * thumbInset), - Math.max(1, pxDim - (iter * 2) - 2 * thumbInset), 0, 360); + Math.max(1, baseW - (iter * 2)), + Math.max(1, baseH - (iter * 2)), arc, arc); g.setAlpha(alpha); g.translate(-iter, -iter); } if (Display.getInstance().isGaussianBlurSupported()) { Image blured = Display.getInstance().gaussianBlurImage(img, shadowBlur / 2); - //img = Image.createImage(pxDim+2*shadowSpread, pxDim+2*shadowSpread, 0); img = blured; g = img.getGraphics(); - //g.drawImage(blured, 0, 0); g.setAntiAliased(true); } } - //g.translate(shadowSpread, shadowSpread); int alpha = g.concatenateAlpha(255); g.setColor(color); - g.fillArc(shadowSpread + thumbInset, shadowSpread + thumbInset, Math.max(1, pxDim - 2 * thumbInset), Math.max(1, pxDim - 2 * thumbInset), 0, 360); - //g.setColor(outlinecolor); - //g.drawArc(shadowSize, shadowSize, pxDim-1, pxDim-1, 0, 360); + g.fillRoundRect(shadowSpread + thumbInset, shadowSpread + thumbInset, baseW, baseH, arc, arc); + // Liquid-glass sheen: a soft specular highlight across the top of the knob so it + // reads as glass rather than a flat disc. Subtle -- the primary glass cue is the + // droplet stretch/squash during travel (see paint()). + if (UIManager.getInstance().isThemeConstant("switchLiquidGlassBool", false)) { + int tx = shadowSpread + thumbInset; + int ty = shadowSpread + thumbInset; + g.setColor(0xffffff); + g.concatenateAlpha(110); + g.fillRoundRect(tx + baseW / 8, ty + baseH / 10, baseW * 3 / 4, baseH * 2 / 5, arc, arc); + g.setAlpha(255); + } g.setAlpha(alpha); return img; } @@ -378,6 +403,9 @@ private int getFontSize() { private Image getThumbOnImage() { if (thumbOnImage == null) { + // The "on" thumb keeps its elevation shadow on every platform (Material 3 + // elevates the selected thumb); only the off/disabled thumbs go flat where + // the theme asks (switchThumbShadowSpreadInt). thumbOnImage = createPlatformThumbImage(this, (int) (getFontSize() * getThumbScaleY()), getSelectedStyle().getFgColor(), 2, getThumbInset()); } return thumbOnImage; @@ -399,7 +427,7 @@ private void setThumbOnImage(Image image) { private Image getThumbOffImage() { if (thumbOffImage == null) { - thumbOffImage = createPlatformThumbImage(this, (int) (getFontSize() * getThumbScaleY()), getUnselectedStyle().getFgColor(), 2, getThumbInset()); //getUnselectedStyle().getFgColor(), true); + thumbOffImage = createPlatformThumbImage(this, (int) (getFontSize() * getThumbOffScaleY()), getUnselectedStyle().getFgColor(), getThumbShadowSpread(), getThumbInset()); //getUnselectedStyle().getFgColor(), true); } return thumbOffImage; } @@ -420,7 +448,7 @@ private void setThumbOffImage(Image image) { private Image getThumbDisabledImage() { if (thumbDisabledImage == null) { - thumbDisabledImage = createPlatformThumbImage(this, (int) (getFontSize() * getThumbScaleY()), getDisabledStyle().getFgColor(), 2, getThumbInset()); //getDisabledStyle().getFgColor(), true); + thumbDisabledImage = createPlatformThumbImage(this, (int) (getFontSize() * getThumbOffScaleY()), getDisabledStyle().getFgColor(), getThumbShadowSpread(), getThumbInset()); //getDisabledStyle().getFgColor(), true); } return thumbDisabledImage; } @@ -466,6 +494,51 @@ private double getThumbScaleY() { getThemeConstant(getUIID().toLowerCase() + "ThumbScaleY", "1.5")); } + /// Vertical scale of the OFF (and disabled) thumb. Material 3 renders the + /// off-thumb smaller than the on-thumb (16dp vs 24dp); the Android theme sets + /// switchThumbOffScaleY below ThumbScaleY. Defaults to ThumbScaleY (a single + /// thumb size) so iOS and existing themes are unaffected. + private double getThumbOffScaleY() { + return Double.parseDouble(getUIManager().getThemeConstant( + getUIID().toLowerCase() + "ThumbOffScaleY", String.valueOf(getThumbScaleY()))); + } + + /// Pixels of drop-shadow spread painted under the thumb. Defaults to 2 (the + /// iOS-style elevated thumb). Material 3 renders a FLAT thumb, so the Android + /// native theme sets switchThumbShadowSpreadInt to 0. + private int getThumbShadowSpread() { + return getUIManager().getThemeConstant( + getUIID().toLowerCase() + "ThumbShadowSpreadInt", 2); + } + + /// Extra inset (px from mm) of the OFF thumb from the track's leading edge. + /// Material 3 leaves a small gap; defaults to 0 so iOS/legacy are unaffected. + private int getThumbOffInset() { + String v = getUIManager().getThemeConstant( + getUIID().toLowerCase() + "ThumbOffInsetMM", null); + if (v != null) { + try { + return Display.getInstance().convertToPixels(Float.parseFloat(v.trim())); + } catch (NumberFormatException ignore) { + // fall through to no inset + } + } + return 0; + } + + /// Colour of the disabled track's outline ring. Material 3 uses a very subtle + /// near-surface tone (distinct from the more visible disabled thumb/fg). A theme + /// names a UIID via switchDisabledOutlineColorUIID whose fg supplies it + /// (dark-resolved); unset falls back to the disabled foreground colour. + private int getTrackDisabledOutlineColor() { + String uiid = getUIManager().getThemeConstant( + getUIID().toLowerCase() + "DisabledOutlineColorUIID", null); + if (uiid != null) { + return getUIManager().getComponentStyle(uiid).getFgColor(); + } + return getDisabledStyle().getFgColor(); + } + private double getTrackScaleX() { return Double.parseDouble(getUIManager(). getThemeConstant(getUIID().toLowerCase() + "TrackScaleX", "3")); @@ -518,7 +591,12 @@ private void setTrackOnImage(Image image) { private Image getTrackDisabledImage() { if (trackDisabledImage == null) { - trackDisabledImage = createPlatformTrackImage(this, (int) (getFontSize() * getTrackScaleX()), (int) (getFontSize() * getTrackScaleY()), getDisabledStyle().getBgColor(), 255, 2, getTrackOffOutlineColor(), getTrackOffOutlineWidth()); + // Material 3 disabled switch reads as a thin outline ring over a + // surface-coloured interior (~ the page background, so it looks almost + // fill-less) - NOT the accent or a contrasting fill. The smooth ring is + // the outer pill (foreground colour) minus the inner surface pill, so the + // disabled style's bg must be the surface colour and its fg the outline. + trackDisabledImage = createPlatformTrackImage(this, (int) (getFontSize() * getTrackScaleX()), (int) (getFontSize() * getTrackScaleY()), getDisabledStyle().getBgColor(), 255, 2, getTrackDisabledOutlineColor(), Math.max(1, getTrackOffOutlineWidth())); } return trackDisabledImage; } @@ -720,6 +798,24 @@ void fireChangeEvent() { changeDispatcher.fireActionEvent(new ActionEvent(this, ActionEvent.Type.Change)); } + /// TEST-ONLY hook: render the thumb slide frozen at a fixed `progress` + /// (0 = resting OFF .. 1 = the ON end) instead of the live drag state, so a + /// fidelity probe can capture exact deterministic frames of the liquid-glass + /// droplet animation without racing the real-time motion. Assumes the switch + /// is in the OFF state (the frame travels OFF -> ON). Pass a negative value + /// to clear and resume normal behaviour. + public void setMorphTestProgress(float progress) { + morphTestProgress = progress > 1 ? 1 : progress; + if (morphTestProgress < 0) { + // Clearing must also undo the drag state the probe forced during + // paint, or the thumb keeps rendering the last frozen frame until a + // real pointer interaction resets it. + dragged = false; + deltaX = 0; + } + repaint(); + } + /// {@inheritDoc} @Override public void paint(Graphics g) { @@ -731,12 +827,28 @@ public void paint(Graphics g) { int strackLength = Math.max(cTrackImage.getWidth(), cTrackImage.getWidth()); int sheight = Math.max(cthumbImage.getHeight(), Math.max(cTrackImage.getHeight(), cTrackImage.getHeight())); + if (morphTestProgress >= 0) { + // Frozen-frame probe: fake a drag from OFF toward ON at exactly this + // progress so the thumb position AND the droplet envelope below are a + // pure function of the probe value (see setMorphTestProgress). + int trackM = cTrackImage.getWidth() - cthumbImage.getWidth(); + int v = (int) (morphTestProgress * trackM); + dragged = v > 0; + deltaX = isRTL() ? v : -v; + } + int vdeltaX = -deltaX; //virtual increase in slider "value" where OFF state = 0 and ON state = itrackLength if (isRTL()) { vdeltaX = deltaX; } Style s = getStyle(); + // Liquid-glass thumb (iOS 26): while the thumb slides it stretches along the + // travel axis and squashes vertically like a droplet, settling round at each end. + // Opt in with switchLiquidGlassBool; the envelope peaks mid-slide (nextImageProgress). + boolean liquidGlass = getUIManager().isThemeConstant("switchLiquidGlassBool", false); + float liquidStretch = getUIManager().getThemeConstant("switchLiquidStretchPct", 38) / 100f; + float liquidSquash = getUIManager().getThemeConstant("switchLiquidSquashPct", 50) / 100f; int padLeft = s.getPaddingLeft(isRTL()); //s.getPaddingLeftNoRTL(); int padRight = s.getPaddingRight(isRTL()); int padTop = s.getPaddingTop(); @@ -745,15 +857,15 @@ public void paint(Graphics g) { int innerWidth = getWidth() - padLeft - padRight; int halign = s.getAlignment(); //TODO: swap left and right if RTL - int thumbrX = 0; //X position of the thumb relative to the start of the track + // In the OFF position Material 3 leaves a small gap between the (smaller) + // thumb and the track's leading edge - switchThumbOffInsetMM (0 by default, + // so iOS/legacy themes are unaffected). The ON position stays flush. + int offInset = getThumbOffInset(); + int thumbrX; //X position of the thumb relative to the start of the track if (isRTL()) { - if (!value) { - thumbrX = cTrackImage.getWidth() - cthumbImage.getWidth(); - } + thumbrX = value ? 0 : (cTrackImage.getWidth() - cthumbImage.getWidth() - offInset); } else { - if (value) { - thumbrX = cTrackImage.getWidth() - cthumbImage.getWidth(); - } + thumbrX = value ? (cTrackImage.getWidth() - cthumbImage.getWidth()) : offInset; } Image nextThumbImage = null; @@ -827,19 +939,36 @@ public void paint(Graphics g) { } - //draw the thumb image + //draw the thumb image (liquid-glass: stretch along travel + squash mid-slide) + int thumbAbsX = getX() + padLeft + getAlignedCoord(thumbrX, innerWidth, strackLength, halign); + int thumbAbsY = getY() + padTop + getAlignedCoord((sheight / 2 - cthumbImage.getHeight() / 2), innerHeight, sheight, valign); + int tw = cthumbImage.getWidth(); + int th = cthumbImage.getHeight(); + int tx = thumbAbsX; + int ty = thumbAbsY; + int tdw = tw; + int tdh = th; + if (liquidGlass && dragged && nextImageProgress > 0) { + // The whole frame comes from the pure, unit-tested droplet model so the + // motion can be validated deterministically (see SwitchThumbDropletTest + // / the fidelity animation-frame probe). + SwitchThumbDroplet.Tokens tk = new SwitchThumbDroplet.Tokens(); + tk.stretch = liquidStretch; + tk.squash = liquidSquash; + SwitchThumbDroplet drop = SwitchThumbDroplet.compute((float) nextImageProgress, tw, th, tk); + tdw = drop.drawW; + tdh = drop.drawH; + tx = thumbAbsX + drop.offsetX; // keep centred on the thumb centre + ty = thumbAbsY + drop.offsetY; + } int alph = g.getAlpha(); if (nextImageProgress > 0 && nextThumbImage != null) { g.setAlpha((int) Math.round((1 - nextImageProgress) * 255)); } - g.drawImage(cthumbImage, - getX() + padLeft + getAlignedCoord(thumbrX, innerWidth, strackLength, halign), - getY() + padTop + getAlignedCoord((sheight / 2 - cthumbImage.getHeight() / 2), innerHeight, sheight, valign)); + g.drawImage(cthumbImage, tx, ty, tdw, tdh); if (nextImageProgress > 0 && nextThumbImage != null) { g.setAlpha((int) Math.round(nextImageProgress * 255)); - g.drawImage(nextThumbImage, - getX() + padLeft + getAlignedCoord(thumbrX, innerWidth, strackLength, halign), - getY() + padTop + getAlignedCoord((sheight / 2 - cthumbImage.getHeight() / 2), innerHeight, sheight, valign)); + g.drawImage(nextThumbImage, tx, ty, tdw, tdh); g.setAlpha(alph); } diff --git a/CodenameOne/src/com/codename1/components/SwitchThumbDroplet.java b/CodenameOne/src/com/codename1/components/SwitchThumbDroplet.java new file mode 100644 index 0000000000..0599af9363 --- /dev/null +++ b/CodenameOne/src/com/codename1/components/SwitchThumbDroplet.java @@ -0,0 +1,73 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codename1.components; + +/// Pure, testable model of the iOS-26 "Liquid Glass" switch-thumb droplet. +/// +/// While the thumb slides between the off and on positions it behaves like a +/// liquid droplet: it stretches along the travel axis and squashes vertically, +/// peaking mid-slide and settling back to a circle at either end. Given the +/// slide progress (0 at either resting end .. 1 at the opposite end) and the +/// resting thumb size, {@link #compute} returns the frame's draw size and the +/// centre-preserving offsets. The envelope is `sin(progress * PI)` so the +/// deformation is zero at both ends and maximal exactly mid-travel. +/// +/// No {@link com.codename1.ui.Graphics}/theme/tree dependency, so the motion +/// can be unit-tested at fixed progress values and validated by the fidelity +/// animation-frame probes, mirroring `TabSelectionMorph` for the tab +/// lens. `Switch.paint` is the single production caller. +final class SwitchThumbDroplet { + + /// Theme-resolved tuning tokens (percentages already divided to fractions). + static final class Tokens { + float stretch; // switchLiquidStretchPct/100 -- elongation along the travel axis + float squash; // switchLiquidSquashPct/100 -- vertical squash per unit of stretch + } + + // ---- outputs ---- + int drawW; // stretched thumb draw width + int drawH; // squashed thumb draw height + int offsetX; // add to the resting thumb x so the stretch stays centred + int offsetY; // add to the resting thumb y so the squash stays centred + + private SwitchThumbDroplet() { + } + + /// Computes one droplet frame. + /// + /// @param progress slide progress 0..1 (0 and 1 are the resting ends) + /// @param thumbW resting thumb width in px + /// @param thumbH resting thumb height in px + /// @param tk resolved theme tokens + static SwitchThumbDroplet compute(float progress, int thumbW, int thumbH, Tokens tk) { + SwitchThumbDroplet d = new SwitchThumbDroplet(); + float p = progress < 0 ? 0 : (progress > 1 ? 1 : progress); + float env = (float) Math.sin(p * Math.PI); // 0 at the ends, 1 mid-slide + float st = env * tk.stretch; + d.drawW = Math.round(thumbW * (1f + st)); + d.drawH = Math.round(thumbH * (1f - tk.squash * st)); // partial volume preservation + d.offsetX = (thumbW - d.drawW) / 2; + d.offsetY = (thumbH - d.drawH) / 2; + return d; + } +} diff --git a/CodenameOne/src/com/codename1/impl/CodenameOneImplementation.java b/CodenameOne/src/com/codename1/impl/CodenameOneImplementation.java index a2f36ab2f1..a524a694eb 100644 --- a/CodenameOne/src/com/codename1/impl/CodenameOneImplementation.java +++ b/CodenameOne/src/com/codename1/impl/CodenameOneImplementation.java @@ -3665,6 +3665,26 @@ public boolean blurRegion(Object graphics, int x, int y, int width, int height, return false; } + /// In-place region "Liquid Glass" material for backdrop-filter. Default falls + /// back to a plain blur (so non-iOS ports still blur, just without the colour + /// transform). Ports that support the full material override this. + public boolean glassRegion(Object graphics, int x, int y, int width, int height, float radius, float cornerRadius, float sat, float scale, float offset, float refract, float specular) { + return blurRegion(graphics, x, y, width, height, radius); + } + + /// In-place iOS 26 selection-drop LENS (magnify + chromatic aberration + + /// dark->accent tint over the painted content). Default unsupported; the iOS + /// port overrides it. Returns false so callers can fall back (e.g. to a tint). + public boolean lensRegion(Object graphics, int x, int y, int width, int height, float cornerRadius, float magnify, float aberration, int tintColor, float tintStrength) { + return false; + } + + /// Renders an Apple SF Symbol to an image. Default returns null (only iOS + /// implements this); callers fall back to the Material icon font. + public Image createSFSymbolImage(String name, int color, float sizePixels, int weight) { + return null; + } + private boolean checkIntersection(Object g, int y0, int x1, int x2, int y1, int y2, int[] intersections, int intersectionsCount) { if (y0 > y1 && y0 < y2 || y0 > y2 && y0 < y1) { if (y1 == y2) { @@ -4113,6 +4133,15 @@ public Object deriveTrueTypeFont(Object font, float size, int weight) { throw new RuntimeException("Unsupported operation"); } + /// Returns a variant of the given native TrueType font with the supplied letter + /// spacing (in EM units) applied to its glyph advances, or the same font when the + /// platform does not support letter spacing. Used by Style.letterSpacing so a + /// per-component spacing is carried by the font itself (consistent for layout + /// measurement and rendering). The default is a no-op. + public Object deriveTrueTypeFontWithLetterSpacing(Object font, float letterSpacing) { + return font; + } + /// Returns true if the system supports dynamically loading truetype fonts from /// a file. /// diff --git a/CodenameOne/src/com/codename1/ui/Component.java b/CodenameOne/src/com/codename1/ui/Component.java index 91e8f48fa9..6c372e200a 100644 --- a/CodenameOne/src/com/codename1/ui/Component.java +++ b/CodenameOne/src/com/codename1/ui/Component.java @@ -42,8 +42,10 @@ import com.codename1.ui.geom.Rectangle; import com.codename1.ui.layouts.FlowLayout; import com.codename1.ui.plaf.Border; +import com.codename1.ui.plaf.GlassRecipe; import com.codename1.ui.plaf.LookAndFeel; import com.codename1.ui.plaf.RoundBorder; +import com.codename1.ui.plaf.RoundRectBorder; import com.codename1.ui.plaf.Style; import com.codename1.ui.plaf.UIManager; import com.codename1.ui.util.EventDispatcher; @@ -2980,6 +2982,67 @@ private void paintInternalImpl(Graphics g, boolean paintIntersects) { void internalPaintImpl(Graphics g, boolean paintIntersects) { g.clipRect(getX(), getY(), getWidth(), getHeight()); + // CSS backdrop-filter:blur() -- the "liquid glass" effect. Blur whatever has + // already been painted behind this component (the clip confines it to our + // bounds) BEFORE our own translucent background and content paint on top. This + // runs regardless of opacity, since a glass surface is by definition + // translucent (opaque would be false and skip paintComponentBackground). The + // port blurs the destination region in place; an unsupported port returns + // false and the component simply paints without the blur. + // COST/CACHING POLICY (per paint path): + // * A glass surface only pays when it repaints; static chrome over static + // content costs nothing between repaints. + // * iOS live screen, selection lens: a pure GPU fragment shader on the + // frame's own command buffer -- no sync, no readback, no cache needed. + // * iOS live screen, glass material: the backdrop readback is required + // (the material is a function of the pixels behind the glass), but the + // composed patch is CACHED per rect+params+backdrop-hash in the port + // (METALView glass patch cache), so a repaint over an unchanged + // backdrop skips the colour transform + blur + optics; scrolling + // content under the glass recomposes that frame from the real bytes. + // * Offscreen mutable images (capture tooling) and the desktop simulator + // blur per paint -- capture renders once, and the simulator is not a + // shipping surface. + float backdropBlur = getStyle().getBackdropFilterBlurRadius(); + if (backdropBlur > 0) { + // The glass surface's material INTENT comes from a typed, named + // recipe (GlassRecipe -- plain blur, chrome bar, floating pill, + // glass panel), resolved per UIID via GlassRecipe / + // glassRecipeDefault. The recipe carries the bounded, measured + // material parameters; this paint path only forwards them to the + // port, so similar glass surfaces share one definition instead of + // reconstructing the material from loose per-parameter constants. + // glassMaterialBool remains the theme-wide opt-in to the Liquid + // Glass materials; without it backdrop-filter stays a plain blur. + GlassRecipe recipe = null; + if (getUIManager().isThemeConstant("glassMaterialBool", false)) { + int fg = getStyle().getFgColor(); + int fgLuma = (int) (0.2126f * ((fg >> 16) & 0xff) + 0.7152f * ((fg >> 8) & 0xff) + 0.0722f * (fg & 0xff)); + boolean darkMat = fgLuma > 128; // dark theme uses a light fg + recipe = GlassRecipe.resolve(getUIManager(), getUIID(), darkMat); + if (recipe.getKind() == GlassRecipe.Kind.PLAIN_BLUR) { + recipe = null; + } + } + if (recipe != null) { + // Match the glass material to the component's rounded/pill shape so it + // does not spill into a square. RoundBorder is a capsule (-1 sentinel); + // RoundRectBorder carries an explicit corner radius (mm -> px); any + // other border leaves the patch rectangular (0). + Border bd = getStyle().getBorder(); + float cornerRadius = 0f; + if (bd instanceof RoundBorder) { + cornerRadius = -1f; + } else if (bd instanceof RoundRectBorder) { + cornerRadius = Display.getInstance().convertToPixels(((RoundRectBorder) bd).getCornerRadius()); + } + g.glassRegion(getX(), getY(), getWidth(), getHeight(), backdropBlur, cornerRadius, + recipe.getSaturation(), recipe.getScale(), recipe.getOffset(), + recipe.getRefraction(), recipe.getSpecular()); + } else { + g.blurRegion(getX(), getY(), getWidth(), getHeight(), backdropBlur); + } + } paintComponentBackground(g); if (isScrollable()) { diff --git a/CodenameOne/src/com/codename1/ui/Dialog.java b/CodenameOne/src/com/codename1/ui/Dialog.java index c5e3b54fe5..0bfd6f8810 100644 --- a/CodenameOne/src/com/codename1/ui/Dialog.java +++ b/CodenameOne/src/com/codename1/ui/Dialog.java @@ -855,8 +855,19 @@ private void initImpl(String dialogUIID, String dialogTitleUIID, Layout lm) { dialogContentPane.setUIID("DialogContentPane"); dialogTitle = new Label("", dialogTitleUIID); super.getContentPane().setLayout(new BorderLayout()); - super.getContentPane().addComponent(BorderLayout.NORTH, dialogTitle); - super.getContentPane().addComponent(BorderLayout.CENTER, dialogContentPane); + // Liquid-glass / iOS alert layout: the title sits as the prominent centred + // text and the body (content pane) drops BELOW it, rather than the title being + // a top bar with the body filling the centre. Opt in via dialogTitleCenterBool + // so existing dialogs are unaffected. The title Label is centred; an app that + // needs a wrapping multi-line title can supply one via setTitleComponent. + if (UIManager.getInstance().isThemeConstant("dialogTitleCenterBool", false)) { + dialogTitle.getAllStyles().setAlignment(Component.CENTER); + super.getContentPane().addComponent(BorderLayout.CENTER, dialogTitle); + super.getContentPane().addComponent(BorderLayout.SOUTH, dialogContentPane); + } else { + super.getContentPane().addComponent(BorderLayout.NORTH, dialogTitle); + super.getContentPane().addComponent(BorderLayout.CENTER, dialogContentPane); + } super.getContentPane().setScrollable(false); super.getContentPane().setAlwaysTensile(false); @@ -1792,9 +1803,44 @@ private Command showPackedImpl(String position, boolean modal, boolean stretch) revalidate(); - int prefHeight = contentPane.getPreferredH(); int prefWidth = contentPane.getPreferredW(); prefWidth = Math.min(prefWidth, width); + // Cap the packed dialog width so a long body wraps into a centered card + // instead of stretching to a full-width strip on wide screens (tablet / + // desktop / landscape). Two optional, theme-driven caps, both density-robust: + // - dialogMaxWidthPercentInt: a percentage of the screen width (the primary + // guard; behaves the same on any device, so an iOS-style ~72% alert reads + // correctly on a phone AND stays a card on a wide desktop). + // - dialogMaxWidthMMInt: an absolute millimetre cap that tightens it further + // on very wide low-density screens (NOTE: CN1's convertToPixels treats its + // unit as millimetres, so this is physical, not iOS-point, width). + // Unset (0) keeps the legacy full-width behaviour. + int origPrefWidth = prefWidth; + int maxPct = getUIManager().getThemeConstant("dialogMaxWidthPercentInt", 0); + if (maxPct > 0 && maxPct < 100) { + prefWidth = Math.min(prefWidth, width * maxPct / 100); + } + int maxWidthMM = getUIManager().getThemeConstant("dialogMaxWidthMMInt", 0); + if (maxWidthMM > 0) { + int maxWidthPx = Display.getInstance().convertToPixels(maxWidthMM, true); + if (maxWidthPx > 0) { + prefWidth = Math.min(prefWidth, maxWidthPx); + } + } + if (prefWidth < origPrefWidth) { + // Re-measure at the capped width so the wrapped body reports its true + // (taller) height. Merely invalidating preferred sizes is NOT enough: + // a TextArea derives its preferred height from rows wrapped at its + // CURRENT width, and the children still hold their stale (uncapped) + // widths -- reporting the unwrapped, shorter height and clipping the + // body behind the commands wherever the cap binds. Lay the content + // out at the capped width first so nested text actually wraps. + contentPane.setWidth(prefWidth); + contentPane.setHeight(height); + ((Container) contentPane).layoutContainer(); + contentPane.setShouldCalcPreferredSize(true); + } + int prefHeight = contentPane.getPreferredH(); if (contentPaneStyle.getBorder() != null) { prefWidth = Math.max(contentPaneStyle.getBorder().getMinimumWidth(), prefWidth); prefHeight = Math.max(contentPaneStyle.getBorder().getMinimumHeight(), prefHeight); diff --git a/CodenameOne/src/com/codename1/ui/Display.java b/CodenameOne/src/com/codename1/ui/Display.java index e0d93d6cf8..37157e2b39 100644 --- a/CodenameOne/src/com/codename1/ui/Display.java +++ b/CodenameOne/src/com/codename1/ui/Display.java @@ -6588,6 +6588,13 @@ public Image gaussianBlurImage(Image image, float radius) { return impl.gaussianBlurImage(image, radius); } + /// Renders an Apple SF Symbol to an image on iOS (null elsewhere / if the symbol + /// is unavailable). name = SF Symbol name (e.g. "star.fill"); color = 0xRRGGBB; + /// sizePixels = target point size in PIXELS; weight 0=regular..higher bolder. + public Image createSFSymbolImage(String name, int color, float sizePixels, int weight) { + return impl.createSFSymbolImage(name, color, sizePixels, weight); + } + /// Returns true if gaussian blur is supported on this platform /// /// #### Returns diff --git a/CodenameOne/src/com/codename1/ui/Font.java b/CodenameOne/src/com/codename1/ui/Font.java index 894d1bc6f4..a6d502d31d 100644 --- a/CodenameOne/src/com/codename1/ui/Font.java +++ b/CodenameOne/src/com/codename1/ui/Font.java @@ -153,6 +153,14 @@ public class Font extends CN { private static final Hashtable bitmapCache = new Hashtable(); private static final HashMap derivedFontCache = new HashMap(); + + /// Clears the cache of derived TrueType fonts. Called when the theme changes so + /// that fonts whose platform rendering depends on theme constants (e.g. a native + /// theme's text letter spacing) are re-derived against the freshly-installed + /// constants instead of returning a stale pre-theme paint. + public static void clearDerivedFontCache() { + derivedFontCache.clear(); + } private static Font defaultFont = new Font(null); private static boolean enableBitmapFont = true; private static float fontReturnedHeight; @@ -516,6 +524,25 @@ public Font derive(float size, int weight, byte unitType) { return derive(Display.getInstance().convertToPixels(size, unitType), weight); } + /// Returns a variant of this truetype font with the given letter spacing (EM + /// units) applied to its glyph advances. Used by Style.letterSpacing so a + /// per-UIID spacing is baked into the font that measures and renders the text. + /// Returns this font unchanged when it is not a truetype font or the platform + /// does not support letter spacing. + public Font deriveLetterSpacing(float letterSpacing) { + if (font == null) { + return this; + } + Font f = new Font(Display.impl.deriveTrueTypeFontWithLetterSpacing(font, letterSpacing)); + f.pixelSize = pixelSize; + // Give letter-spacing variants a distinct cache id so a later derive(size) + // does not collide with the base (no-spacing) font in derivedFontCache and + // return a font without the spacing. + f.fontUniqueId = fontUniqueId == null ? null : (fontUniqueId + "_ls" + letterSpacing); + f.ttf = true; + return f; + } + /// Creates a font based on this truetype font with the given pixel, **WARNING**! This method /// will only work in the case of truetype fonts! /// @@ -782,7 +809,17 @@ public boolean equals(Object o) { if (font == null) { return f.font == null; } - return font.equals(f.font); + if (!font.equals(f.font)) { + return false; + } + // Letter-spacing (and similar) variants share their native font + // attributes with the base font but carry a distinct fontUniqueId. + // Treat differing ids as different fonts so Style.setFont does not + // skip a spacing variant as a no-op (native equals ignores spacing). + if (fontUniqueId != null && f.fontUniqueId != null) { + return fontUniqueId.equals(f.fontUniqueId); + } + return true; } if (f.getClass() != getClass()) { return false; diff --git a/CodenameOne/src/com/codename1/ui/FontImage.java b/CodenameOne/src/com/codename1/ui/FontImage.java index 22c9184a9c..439277405a 100644 --- a/CodenameOne/src/com/codename1/ui/FontImage.java +++ b/CodenameOne/src/com/codename1/ui/FontImage.java @@ -7637,6 +7637,70 @@ public static FontImage create(String text, Style s, Font fnt) { return f; } + /// Maps common Material icon char constants to their nearest Apple SF Symbol + /// name. Used by createSFOrMaterial when SF Symbols are enabled on iOS. Only + /// icons with a sensible SF Symbol equivalent are listed; anything missing + /// simply falls back to the Material icon font. + private static final java.util.Map SF_SYMBOLS = new java.util.HashMap(); + static { + SF_SYMBOLS.put(Character.valueOf(MATERIAL_STAR), "star.fill"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_SEARCH), "magnifyingglass"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_MORE_HORIZ), "ellipsis"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_HOME), "house.fill"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_SETTINGS), "gearshape.fill"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_PERSON), "person.fill"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_ADD), "plus"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_ARROW_BACK), "chevron.left"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_CHECK), "checkmark"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_CLOSE), "xmark"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_FAVORITE), "heart.fill"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_DELETE), "trash.fill"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_SHARE), "square.and.arrow.up"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_MENU), "line.3.horizontal"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_NOTIFICATIONS), "bell.fill"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_MAIL), "envelope.fill"); + // Selection-state glyphs (check box / radio button). The Material radio + // glyph draws a small dot inside a wide gap; the native iOS glyph is a + // thin ring with a large dot (largecircle.fill.circle), so the Material + // fallback and the SF rendering differ visibly here by design. + SF_SYMBOLS.put(Character.valueOf(MATERIAL_CHECK_CIRCLE), "checkmark.circle.fill"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_RADIO_BUTTON_CHECKED), "largecircle.fill.circle"); + SF_SYMBOLS.put(Character.valueOf(MATERIAL_RADIO_BUTTON_UNCHECKED), "circle"); + } + + /// Like createMaterial, but when SF Symbols are enabled (theme constant + /// "iosSFSymbolsBool", default true) AND running on iOS AND the icon has a known + /// SF Symbol mapping AND the platform can render it, returns the real Apple SF + /// Symbol image; otherwise falls back to createMaterial (Material icon font). The + /// returned Image is the SF symbol (an arbitrary Image) or a FontImage fallback. + /// + /// #### Parameters + /// + /// - `materialIcon`: the icon, one of the MATERIAL_* constants + /// + /// - `s`: the style to use; its foreground color tints the SF Symbol + /// + /// - `size`: the size in millimeters + /// + /// #### Returns + /// + /// an SF Symbol image on iOS when available, otherwise a Material FontImage + public static Image createSFOrMaterial(char materialIcon, Style s, float size) { + if (UIManager.getInstance().isThemeConstant("iosSFSymbolsBool", true)) { + String sf = SF_SYMBOLS.get(Character.valueOf(materialIcon)); + if (sf != null) { + // size here is in mm (matching createMaterial's size param); convert to px + int px = Display.getInstance().convertToPixels(size); + int weight = 0; + Image img = Display.getInstance().createSFSymbolImage(sf, s.getFgColor(), px, weight); + if (img != null) { + return img; + } + } + } + return createMaterial(materialIcon, s, size); + } + /// Creates a material design icon font for the given style but size it in millimeters based /// on the size argument and not the font /// diff --git a/CodenameOne/src/com/codename1/ui/Graphics.java b/CodenameOne/src/com/codename1/ui/Graphics.java index 9340e0f19c..388a8dd793 100644 --- a/CodenameOne/src/com/codename1/ui/Graphics.java +++ b/CodenameOne/src/com/codename1/ui/Graphics.java @@ -1510,6 +1510,32 @@ public boolean blurRegion(int x, int y, int width, int height, float radius) { return impl.blurRegion(nativeGraphics, x + xTranslate, y + yTranslate, width, height, radius); } + /// Applies the iOS "Liquid Glass" material to the contents already painted + /// into the rectangular region. This is a blur followed by an affine colour + /// transform (saturation boost + scale + offset). The material is masked to a + /// rounded rectangle of the given corner radius (in pixels; a negative value + /// means a full capsule/pill) so it matches the host component's shape rather + /// than spilling into a square. Used to realize the frosted glass + /// backdrop-filter material. + public boolean glassRegion(int x, int y, int width, int height, float radius, float cornerRadius, float sat, float scale, float offset, float refract, float specular) { + if (width <= 0 || height <= 0) { + return true; + } + return impl.glassRegion(nativeGraphics, x + xTranslate, y + yTranslate, width, height, radius, cornerRadius, sat, scale, offset, refract, specular); + } + + /// Applies the iOS 26 selection "drop" LENS to the contents already painted into + /// the region (the bar + glyphs UNDER it): radial magnification, edge chromatic + /// aberration, and a luminance-keyed dark->accent tint so dark glyphs read in + /// the accent colour only where the lens covers them. Unlike glassRegion this is + /// drawn OVER the content. cornerRadius<0 = capsule. tintColor is 0xRRGGBB. + public boolean lensRegion(int x, int y, int width, int height, float cornerRadius, float magnify, float aberration, int tintColor, float tintStrength) { + if (width <= 0 || height <= 0) { + return true; + } + return impl.lensRegion(nativeGraphics, x + xTranslate, y + yTranslate, width, height, cornerRadius, magnify, aberration, tintColor, tintStrength); + } + /// Fills a rectangle with an optionally translucent fill color /// /// #### Parameters diff --git a/CodenameOne/src/com/codename1/ui/Slider.java b/CodenameOne/src/com/codename1/ui/Slider.java index 488b0c8cf2..aa5d15493e 100644 --- a/CodenameOne/src/com/codename1/ui/Slider.java +++ b/CodenameOne/src/com/codename1/ui/Slider.java @@ -429,6 +429,17 @@ protected Dimension calcPreferredSize() { /// Paint the progress indicator @Override public void paintComponentBackground(Graphics g) { + // Opt-in native-slider look (Material 3): a thin rounded track with the + // active portion in the accent colour and a vertical bar thumb, instead of + // the legacy full-height fill. Gated on the sliderTrackThicknessMM theme + // constant AND isEditable() so progress bars (non-editable sliders) and + // every theme that doesn't set the constant keep the existing rendering. + if (!infinite && !vertical && isEditable()) { + String trackMM = getUIManager().getThemeConstant("sliderTrackThicknessMM", null); + if (trackMM != null && paintNativeSlider(g, trackMM)) { + return; + } + } super.paintComponentBackground(g); int clipX = g.getClipX(); int clipY = g.getClipY(); @@ -480,6 +491,151 @@ public void paintComponentBackground(Graphics g) { } } + /// Paints the Material-3 style slider: a thin rounded track (inactive colour + /// from the Slider style, active colour from the SliderFull style) plus a + /// vertical rounded bar thumb at the current value. Returns false (so the + /// caller falls back to the legacy painter) when the track constant is + /// malformed or non-positive. Horizontal, finite, editable sliders only. + private boolean paintNativeSlider(Graphics g, String trackMM) { + float tmm; + try { + tmm = Float.parseFloat(trackMM.trim()); + } catch (NumberFormatException notANumber) { + return false; + } + if (tmm <= 0) { + return false; + } + Display d = Display.getInstance(); + int track = Math.max(2, d.convertToPixels(tmm)); + String thumbC = getUIManager().getThemeConstant("sliderThumbWidthMM", null); + int thumbW = Math.max(3, track); + if (thumbC != null) { + try { + thumbW = Math.max(3, d.convertToPixels(Float.parseFloat(thumbC.trim()))); + } catch (NumberFormatException notANumber) { + thumbW = Math.max(3, track); // malformed constant -> track-derived default + } + } + int x0 = getX(); + int y0 = getY(); + int w = getWidth(); + int h = getHeight(); + int range = maxValue - minValue; + int valueW = range <= 0 ? 0 : (int) (((float) (value - minValue) / (float) range) * w); + int bandY = y0 + (h - track) / 2; + int trackColor; + int fullColor; + // The thumb takes the Slider style's foreground colour so a native theme can + // give it a distinct tone (Material 3 renders the bar thumb neutral-grey, + // not the accent of the active track). + int thumbColor; + if (isEnabled()) { + trackColor = getSliderEmptyUnselectedStyle().getBgColor(); + fullColor = getSliderFullSelectedStyle().getBgColor(); + thumbColor = getSliderEmptyUnselectedStyle().getFgColor(); + } else { + // A disabled M3 slider greys EVERY part - the active track is never + // the accent (which would be a bright purple in dark mode). Pull the + // greyed tones from the *.disabled styles so light and dark each match. + UIManager uim = getUIManager(); + Style sdis = uim.getComponentCustomStyle(getUIID(), "dis"); + Style fdis = uim.getComponentCustomStyle(getUIID() + "Full", "dis"); + trackColor = sdis.getBgColor(); + fullColor = fdis.getBgColor(); + thumbColor = sdis.getFgColor(); + } + boolean aa = g.isAntiAliasingSupported(); + boolean priorAa = g.isAntiAliased(); + if (aa) { + g.setAntiAliased(true); + } + int thumbX = Math.max(x0, Math.min(x0 + w - thumbW, x0 + valueW - thumbW / 2)); + // Thumb height: Material's bar thumb spans the component height (a tall pill); + // iOS 26's slider thumb is a short horizontal capsule (wider than tall). Themes + // opt into the iOS look via sliderThumbHeightMM; without it the Material + // full-height pill is preserved. + int thumbH = Math.max(track, h); + String thumbHC = getUIManager().getThemeConstant("sliderThumbHeightMM", null); + if (thumbHC != null) { + try { + thumbH = Math.max(track, d.convertToPixels(Float.parseFloat(thumbHC.trim()))); + } catch (NumberFormatException notANumber) { + thumbH = Math.max(track, h); // malformed constant -> full-height default + } + } + int thumbY = y0 + (h - thumbH) / 2; + // iOS renders ONE continuous track under the thumb (no M3 gap, no stop + // indicator); themes opt in via sliderContinuousTrackBool. + boolean continuousTrack = getUIManager().isThemeConstant("sliderContinuousTrackBool", false); + if (continuousTrack) { + g.setColor(trackColor); + g.fillRoundRect(x0, bandY, w, track, track, track); + if (valueW > 0) { + g.setColor(fullColor); + g.fillRoundRect(x0, bandY, Math.min(w, valueW), track, track, track); + } + } else { + // Material 3: TWO rounded segments with a gap on each side of the thumb; + // each is a full pill on its OUTER end, subtly rounded on the inner end. + int gap = Math.max(2, d.convertToPixels(0.6f)); + int innerArc = Math.max(2, d.convertToPixels(0.35f)); + int inStart = Math.min(x0 + w, thumbX + thumbW + gap); + int inW = x0 + w - inStart; + if (inW > 0) { + g.setColor(trackColor); + g.fillRoundRect(inStart, bandY, inW, track, track, track); + if (inW >= track) { + g.fillRoundRect(inStart, bandY, track, track, innerArc, innerArc); + } + } + int acW = Math.max(0, (thumbX - gap) - x0); + if (acW > 0) { + g.setColor(fullColor); + g.fillRoundRect(x0, bandY, acW, track, track, track); + if (acW >= track) { + g.fillRoundRect(x0 + acW - track, bandY, track, track, innerArc, innerArc); + } + } + // M3 "stop indicator": a small dot near the inactive (far) end. + int dotD = Math.max(3, track / 6); + g.setColor(fullColor); + g.fillArc(x0 + w - track / 2 - dotD / 2, y0 + (h - dotD) / 2, dotD, dotD, 0, 360); + } + // Optional soft drop-shadow under the thumb (the iOS knob casts one; without + // it a white knob is invisible on a light background). sliderThumbShadowSizeMM + // sets the spread; a few concentric low-alpha rings approximate a soft blur. + String shadowC = getUIManager().getThemeConstant("sliderThumbShadowSizeMM", null); + int shadow = 0; + if (shadowC != null) { + try { + shadow = d.convertToPixels(Float.parseFloat(shadowC.trim())); + } catch (NumberFormatException notANumber) { + shadow = 0; // malformed constant -> no shadow + } + } + if (shadow > 0) { + int drop = Math.max(1, shadow / 2); + for (int i = shadow; i >= 1; i--) { + g.setColor(0x000000); + int oldAlpha = g.concatenateAlpha(10); + int sArc = Math.min(thumbW, thumbH) + 2 * i; + g.fillRoundRect(thumbX - i, thumbY - i + drop, thumbW + 2 * i, thumbH + 2 * i, + sArc, sArc); + g.setAlpha(oldAlpha); + } + } + g.setColor(thumbColor); + // Use the smaller dimension as the corner arc so the knob is a true capsule + // whether it is taller than wide (Material) or wider than tall (iOS). + int thumbArc = Math.min(thumbW, thumbH); + g.fillRoundRect(thumbX, thumbY, thumbW, thumbH, thumbArc, thumbArc); + if (aa) { + g.setAntiAliased(priorAa); + } + return true; + } + /// Indicates the slider is vertical /// /// #### Returns diff --git a/CodenameOne/src/com/codename1/ui/TabSelectionMorph.java b/CodenameOne/src/com/codename1/ui/TabSelectionMorph.java new file mode 100644 index 0000000000..e48edd9777 --- /dev/null +++ b/CodenameOne/src/com/codename1/ui/TabSelectionMorph.java @@ -0,0 +1,255 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codename1.ui; + +/// Pure, testable model of the iOS-26 "Liquid Glass" tab selection morph. +/// +/// Given the animation time `t` (0..1), the source and target cell bounds, the +/// resolved bar geometry and the theme tokens, {@link #compute} returns a plain data +/// object describing the frame: the grey selection-pill rect, the glass lens (drop) rect +/// plus its lens parameters (magnify / aberration / tint), the travel envelope, and the +/// optional whole-bar grow rect. +/// +/// It has no dependency on {@link Graphics}, the component tree or the theme, so it can +/// be unit-tested at fixed progress values and reused by the fidelity animation-frame +/// probes. `Tabs.paintSelectionCapsule` is the single production caller; it resolves +/// the tokens + geometry from the theme/component and then paints from the returned model. +final class TabSelectionMorph { + + /// The morph's tuning tokens. Themes do not set these individually: a NAMED + /// PRESET ({@link #preset}) supplies the full envelope set, and the theme + /// exposes only high-level controls -- the preset name (tabsMorphPreset), + /// the lens intensity (tabsMorphLensIntensityPct, {@link #scaleLensIntensity}) + /// and the springiness (tabsMorphSpringPct, {@link #spring}) -- so the + /// motion stays coherent instead of being tuned one constant at a time. + static final class Tokens { + float stretch; // horizontal elongation while moving (fraction) + float squashW; // width compression at the stop (fraction) + float grow; // vertical grow mid-flight (fraction) + float squashH; // extra height at the stop (fraction) + float liftMm; // upward content lift in mm (the caller converts to px) + int liftPx; // upward content lift in px + int bubbleWidthPct; // drop width vs. cell (percent) + int overflowPct; // vertical bulge past the bar (percent) + float downBiasMm; // downward bias in mm (the caller converts to px) + int downBiasPx; // downward bias in px + float restMag; // settled lens magnification (1.0 = none) + float peakMag; // mid-flight lens magnification + float peakAb; // mid-flight chromatic aberration (fraction) + float tintStrength; // lens accent-tint strength 0..1 + int barGrowPct; // whole-bar grow pulse percent (0 = off) + float spring = 1f; // settle-overshoot scale (1 = preset amount, 0 = none) + + /// The named motion presets. "ios26" (the default, and any unknown name) + /// is the measured iOS 26 Liquid Glass morph; "subtle" halves the + /// deformation and optics for a calmer selection change. + static Tokens preset(String name) { + Tokens tk = new Tokens(); + if ("subtle".equals(name)) { + tk.stretch = 0.16f; + tk.squashW = 0.08f; + tk.grow = 0.07f; + tk.squashH = 0.09f; + tk.liftMm = 0.25f; + tk.bubbleWidthPct = 96; + tk.overflowPct = 12; + tk.downBiasMm = 0.15f; + tk.restMag = 1.04f; + tk.peakMag = 1.09f; + tk.peakAb = 0.01f; + tk.tintStrength = 1f; + tk.barGrowPct = 0; + return tk; + } + // "ios26" -- the shipped iOS Modern tuning. + tk.stretch = 0.32f; + tk.squashW = 0.16f; + tk.grow = 0.14f; + tk.squashH = 0.18f; + tk.liftMm = 0.5f; + // Wider than the cell: the native iOS 26 selected pill overlaps its + // neighbour cells (276px over a 253px cell on the @3x reference bar). + tk.bubbleWidthPct = 109; + tk.overflowPct = 18; + tk.downBiasMm = 0.3f; + tk.restMag = 1.08f; + tk.peakMag = 1.18f; + tk.peakAb = 0.02f; + tk.tintStrength = 1f; + tk.barGrowPct = 0; + return tk; + } + + /// Scales the lens OPTICS (magnification delta, aberration, tint) + /// around the preset values: 1 = as authored, 0 = an optically flat + /// drop, 2 = twice the optical strength. Geometry is unaffected. + void scaleLensIntensity(float intensity) { + float i = intensity < 0 ? 0 : intensity; + restMag = 1f + (restMag - 1f) * i; + peakMag = 1f + (peakMag - 1f) * i; + peakAb = peakAb * i; + float t = tintStrength * i; + tintStrength = t > 1f ? 1f : t; + } + } + + // ---- outputs (all in the same coordinate space as the input geometry) ---- + // grey selection pill (bar height) + int capX; + int capY; + int capW; + int capH; + // glass drop lens rect + optics + int lensX; + int lensY; + int lensW; + int lensH; + float magnify; + float aberration; + float tintStrength; + float flight; // 0 settled .. ~1 travelling (drives the pill alpha fade) + boolean barGrow; // whether the whole-bar grow pass is active this frame + int barGrowX; + int barGrowY; + int barGrowW; + int barGrowH; + float barGrowMag; + + private TabSelectionMorph() { + } + + /// smoothstep(a,b,x): 0 below a, 1 above b, smooth between; a may be > b. + static float smooth(float a, float b, float x) { + float t = (x - a) / (b - a); + t = t < 0 ? 0 : (t > 1 ? 1 : t); + return t * t * (3 - 2 * t); + } + + /// Position easing: an even ease-in-out travel reaching the target ~t=0.78, then a + /// small damped overshoot that settles by t=1 (the "stop" bounce). The + /// springiness scales the overshoot amplitude: 1 = the preset 0.09, 0 = no + /// overshoot (a plain ease-in-out stop), 2 = double the bounce. + static float springEase(float t, float springiness) { + if (t <= 0f) { + return 0f; + } + if (t >= 1f) { + return 1f; + } + float travelEnd = 0.78f; + if (t <= travelEnd) { + float u = t / travelEnd; + return u * u * (3 - 2 * u); + } + float u = (t - travelEnd) / (1f - travelEnd); + return 1f + 0.09f * springiness * (float) (Math.sin(u * Math.PI) * (1f - u)); + } + + /// Computes one morph frame. + /// + /// @param t linear animation time 0..1 (1 == settled; pass 1 with from==to for the resting frame) + /// @param fromX source cell x (in the bar's inner-x space) + /// @param fromW source cell width + /// @param toX target cell x + /// @param toW target cell width + /// @param innerX the tab bar's inner-left x (added to cell x to get the paint x) + /// @param capYBase the settled pill top (bar-height span top) + /// @param capHBase the settled pill height + /// @param barLeftX whole-bar left edge (paint space) for the grow pass + /// @param barRightX whole-bar right edge (paint space) for the grow pass + /// @param tk resolved theme tokens + static TabSelectionMorph compute(float t, int fromX, int fromW, int toX, int toW, + int innerX, int capYBase, int capHBase, int barLeftX, int barRightX, Tokens tk) { + TabSelectionMorph m = new TabSelectionMorph(); + float tp = t < 0 ? 0 : (t > 1 ? 1 : t); + + float pos = springEase(tp, tk.spring); + int x = fromX + (int) ((toX - fromX) * pos); + int w = fromW + (int) ((toW - fromW) * pos); + + // travel envelopes (see the original Tabs.paintSelectionCapsule commentary) + m.flight = smooth(0f, 0.12f, tp) * (1f - smooth(0.64f, 0.86f, tp)); + float moving = smooth(0f, 0.08f, tp) * (1f - smooth(0.88f, 1f, tp)); + float sd = (tp - 0.80f) / 0.14f; + float squash = (sd > -1f && sd < 1f) ? (1f - sd * sd) * (1f - sd * sd) : 0f; // settle bump + float grow = smooth(0f, 0.10f, tp) * (1f - smooth(0.20f, 0.42f, tp)); // early whole-bar swell + + // horizontal elongation while moving, then width compression at the stop + w = (int) (w * (1f + moving * tk.stretch)); + w = (int) (w * (1f - squash * tk.squashW)); + float vScale = 1f + m.flight * tk.grow + squash * tk.squashH; + int liftPx = (int) (m.flight * tk.liftPx); + + int capX = innerX + x; + // compact the drop around the cell centre + int bubbleW = w * tk.bubbleWidthPct / 100; + capX += (w - bubbleW) / 2; + w = bubbleW; + + // The drop may be wider than its cell (bubbleWidthPct > 100) and the + // spring overshoots the end cells -- but it must never leave the bar: + // the native pill overlaps NEIGHBOUR cells, not the backdrop. + if (capX < barLeftX) { + w -= barLeftX - capX; + capX = barLeftX; + } + if (capX + w > barRightX) { + w = barRightX - capX; + } + + m.capX = capX; + m.capY = capYBase; + m.capW = w; + m.capH = capHBase; + + m.magnify = tk.restMag + (tk.peakMag - tk.restMag) * m.flight; + m.aberration = tk.peakAb * m.flight; + m.tintStrength = tk.tintStrength; + + // The vertical bulge past the bar is a FLIGHT effect: the native drop + // swells while travelling but its settled pill sits fully inside the + // bar -- a constant overflow left a tinted crescent past the bar's + // rounded ends at rest. + int baseLensH = capHBase + (int) (capHBase * (tk.overflowPct / 100f) * m.flight); + int lensH = (int) (baseLensH * vScale); + int lensY = capYBase + capHBase / 2 - lensH / 2 - liftPx + tk.downBiasPx; + m.lensX = capX; + m.lensY = lensY; + m.lensW = w; + m.lensH = lensH; + + // brief whole-bar grow pass (uniform magnify) at the very start + if (grow > 0.01f && tk.barGrowPct > 0) { + int barW0 = barRightX - barLeftX; + m.barGrowMag = 1f + grow * (tk.barGrowPct / 100f); + int mgx = (int) (barW0 * 0.18f); + int mgy = (int) (capHBase * 0.18f); + m.barGrowX = barLeftX - mgx; + m.barGrowY = capYBase - mgy; + m.barGrowW = barW0 + 2 * mgx; + m.barGrowH = capHBase + 2 * mgy; + m.barGrow = true; + } + return m; + } +} diff --git a/CodenameOne/src/com/codename1/ui/Tabs.java b/CodenameOne/src/com/codename1/ui/Tabs.java index e939fff649..c6a3a74352 100644 --- a/CodenameOne/src/com/codename1/ui/Tabs.java +++ b/CodenameOne/src/com/codename1/ui/Tabs.java @@ -124,6 +124,11 @@ public class Tabs extends Container { private EventDispatcher selectionListener; private boolean tabsFillRows; private boolean tabsGridLayout; + // Equal-width tab cells (each = row width / tab count), like a native UITabBar -- + // so a longer label can't widen its cell and shove the others over. Opt in via + // `tabsEqualWidthBool`. Uses a non-scrolling GridLayout so cells fill the row + // width evenly (plain grid sizes to the widest cell and overflows). + private boolean tabsEqualWidth; private int textPosition = -1; private boolean changeTabOnFocus; private boolean changeTabContainerStyleOnFocus; @@ -144,9 +149,20 @@ public class Tabs extends Container { // underline drawn under the currently-selected tab tweens its // x/width between the previous and new tabs on selection change. private boolean animatedIndicator; + // iOS 26 sliding selection capsule: a single Liquid Glass blob behind the + // selected tab that slides between tabs on selection change (reuses the + // indicator motion below). Opt in via `tabsSelectionCapsuleBool`. + private boolean selectionCapsule; private int animatedIndicatorDurationMs = 200; private int animatedIndicatorThicknessMm = 1; // 1mm-tall underline private Motion indicatorAnimMotion; + // The tab index the indicator morph is currently travelling TO. Lets a re-entrant + // setSelectedIndex (e.g. the content-slide finishing) recognise that a morph to the + // same tab is already in flight and NOT restart it mid-travel. + private int indicatorTargetIndex = -1; + // TEST-ONLY: when >=0, paintSelectionCapsule renders the morph at this fixed + // 0..120 progress instead of the live motion (for the JavaSE capture probe). + private int morphTestValue = -1; // Tab bounds at the start of the indicator animation. private int indicatorFromX; private int indicatorFromW; @@ -182,6 +198,12 @@ public Tabs(int tabP) { @Override public void paint(Graphics g) { super.paint(g); + // The iOS 26 selection "drop" is a LENS painted OVER the bar + the + // (black) glyphs -- it magnifies, chromatically aberrates and + // dark->accent tints the content beneath it, so the selected blue + // exists only inside the drop. Painted AFTER super.paint for that. + paintSelectionCapsule(g); + paintBottomDivider(g); paintAnimatedIndicator(g); } }; @@ -198,10 +220,23 @@ public void paint(Graphics g) { tabsContainer.setSafeArea(tabsSafeAreaOnPill); tabsContainer.setUIID("TabsContainer"); tabsContainer.setScrollVisible(false); - tabsContainer.getStyle().setMargin(0, 0, 0, 0); - if (!tabsSafeAreaOnPill) { + if (tabsSafeAreaOnPill) { + // Legacy / flush full-width bar: the background reaches the screen + // edges, so the bar carries no margin. + tabsContainer.getStyle().setMargin(0, 0, 0, 0); + } else { + // Modern floating glass pill: KEEP the theme's TabsContainer margin + // (e.g. iOS-modern's 0.5mm/1mm) so the pill insets from the screen + // edges and reads as a floating capsule rather than a full-width bar. + // Forcing the margin to 0 here defeated the float. The host below is a + // transparent spacer that only absorbs the safe-area inset; the pill + // itself paints the glass, so the host must not tint behind it. tabsContainerHost = new Container(new BorderLayout()); - tabsContainerHost.setUIID("Container"); + // Dedicated UIID so a theme can tune the host (e.g. a negative bottom + // margin to pull the floating pill closer to the home indicator). + // Defaults to transparent so only the pill paints the glass. + tabsContainerHost.setUIID("TabsContainerHost"); + tabsContainerHost.getStyle().setBgTransparency(0); tabsContainerHost.setSafeArea(true); tabsContainerHost.add(BorderLayout.CENTER, tabsContainer); } @@ -226,6 +261,7 @@ public void paint(Graphics g) { setUIIDFinal("Tabs"); // Opt-in animated indicator (Material 3 NavigationBar style). animatedIndicator = getUIManager().isThemeConstant("tabsAnimatedIndicatorBool", false); + selectionCapsule = getUIManager().isThemeConstant("tabsSelectionCapsuleBool", false); animatedIndicatorDurationMs = getUIManager().getThemeConstant("tabsAnimatedIndicatorDurationInt", 200); BorderLayout bd = (BorderLayout) super.getLayout(); if (bd != null) { @@ -248,11 +284,16 @@ protected boolean shouldBlockSideSwipe() { private void checkTabsCanBeSeen() { if (UIManager.getInstance().isThemeConstant("tabsOnTopBool", false)) { + // The whole bar's height -- the floating pill PLUS the safe-area host + // wrapper when present -- so the last scrollable rows clear the bar + // (the content scrolls UNDER the translucent pill, native style). + Component bar = tabsContainerHost != null ? tabsContainerHost : tabsContainer; + int barH = bar.getPreferredH(); for (int iter = 0; iter < getTabCount(); iter++) { Component c = getTabComponentAt(iter); if (c.isScrollableY()) { - if (c.getStyle().getPaddingBottom() < tabsContainer.getPreferredH()) { - c.getStyle().setPadding(BOTTOM, tabsContainer.getPreferredH()); + if (c.getStyle().getPaddingBottom() < barH) { + c.getStyle().setPadding(BOTTOM, barH); } } } @@ -266,6 +307,7 @@ protected void initLaf(UIManager manager) { int tabPlace = manager.getThemeConstant("tabPlacementInt", -1); tabsFillRows = manager.isThemeConstant("tabsFillRowsBool", false); tabsGridLayout = manager.isThemeConstant("tabsGridBool", false); + tabsEqualWidth = manager.isThemeConstant("tabsEqualWidthBool", false); changeTabOnFocus = manager.isThemeConstant("changeTabOnFocusBool", false); BorderLayout bd = (BorderLayout) super.getLayout(); if (bd != null) { @@ -357,6 +399,18 @@ public boolean animate() { if (indicatorAnimMotion != null) { if (indicatorAnimMotion.isFinished()) { indicatorAnimMotion = null; + indicatorTargetIndex = -1; + // Paint ONE more frame now that the morph is over so the SETTLED capsule + // (animating==false -> a clean, un-stretched pill at the target) replaces the + // last in-flight frame. Without this the final animated frame -- often still + // elongated/overshot, especially at a low frame rate -- lingered until the + // next unrelated repaint ("settle is stretched too far right, recovers on + // repaint"). + tabsContainer.repaint(); + b = true; + // The morph drove the registration (possibly past a shorter content-slide); + // release it now that it is done (no-op if a slide is still in flight). + deregisterAnimatedInternal(); } else { tabsContainer.repaint(); b = true; @@ -410,7 +464,11 @@ public boolean animate() { @Override void deregisterAnimatedInternal() { - if (slideToDestMotion == null || (slideToDestMotion.isFinished())) { + // Only stop ticking the Tabs animation when BOTH the content-slide AND the + // indicator morph are done. Previously a finished 200ms slide deregistered the + // animation while the 550ms morph was still in flight, freezing the drop mid-travel. + if ((slideToDestMotion == null || slideToDestMotion.isFinished()) + && (indicatorAnimMotion == null || indicatorAnimMotion.isFinished())) { Form f = getComponentForm(); if (f != null) { f.deregisterAnimatedInternal(this); @@ -1375,8 +1433,21 @@ public boolean isAnimatedIndicator() { return animatedIndicator; } + /// Duration in milliseconds of the selection morph -- both the Material + /// underline tween and the iOS 26 Liquid Glass selection-capsule spring. + /// Defaults to the `tabsAnimatedIndicatorDurationInt` theme constant. + public void setAnimatedIndicatorDuration(int durationMs) { + this.animatedIndicatorDurationMs = durationMs; + } + + /// Returns the selection-morph duration in milliseconds. See + /// `#setAnimatedIndicatorDuration(int)`. + public int getAnimatedIndicatorDuration() { + return animatedIndicatorDurationMs; + } + private void startIndicatorAnimation(int fromIndex, int toIndex) { - if (!animatedIndicator || tabsContainer == null) { + if ((!animatedIndicator && !selectionCapsule) || tabsContainer == null) { return; } if (fromIndex < 0 || fromIndex >= tabsContainer.getComponentCount() @@ -1385,20 +1456,46 @@ private void startIndicatorAnimation(int fromIndex, int toIndex) { } Component fromTab = tabsContainer.getComponentAt(fromIndex); Component toTab = tabsContainer.getComponentAt(toIndex); + // The selection capsule fills the whole CELL (and hugs the pill edge for the + // first/last tab); the Material underline tracks the tab's own bounds. Pick the + // matching geometry so the resting and animated positions agree. + int[] from = new int[2]; + int[] to = new int[2]; + if (selectionCapsule) { + int cInset = selectionCapsuleInsetPx(); + capsuleCellBounds(fromIndex, cInset, from); + capsuleCellBounds(toIndex, cInset, to); + } else { + from[0] = fromTab.getX(); from[1] = fromTab.getWidth(); + to[0] = toTab.getX(); to[1] = toTab.getWidth(); + } // If a motion is already in flight, start from the *current* // interpolated position, not from the previous tab -- otherwise // rapid double-clicks jump back to a stale baseline. if (indicatorAnimMotion != null && !indicatorAnimMotion.isFinished()) { + if (toIndex == indicatorTargetIndex) { + // A morph to this SAME tab is already running. The content-slide finishing + // re-invokes setSelectedIndex(active) to finalise the selection; restarting + // the morph here froze/jumped the drop mid-travel ("stops before the end"). + // Let the in-flight morph run to completion instead. + return; + } int v = indicatorAnimMotion.getValue(); indicatorFromX = indicatorFromX + ((indicatorToX - indicatorFromX) * v / 100); indicatorFromW = indicatorFromW + ((indicatorToW - indicatorFromW) * v / 100); } else { - indicatorFromX = fromTab.getX(); - indicatorFromW = fromTab.getWidth(); - } - indicatorToX = toTab.getX(); - indicatorToW = toTab.getWidth(); - indicatorAnimMotion = Motion.createEaseInOutMotion(0, 100, animatedIndicatorDurationMs); + indicatorFromX = from[0]; + indicatorFromW = from[1]; + } + indicatorToX = to[0]; + indicatorToW = to[1]; + indicatorTargetIndex = toIndex; + // LINEAR-TIME motion: the value is the morph timeline 0..100 and + // paintSelectionCapsule derives the spring position (springEaseTabs, an + // ease-out-back overshoot) AND the height/squash envelopes from it -- so the + // bubble stays tall while travelling and compresses at the stop. (The non-glass + // Material underline path reads the same value as a plain position fraction.) + indicatorAnimMotion = Motion.createLinearMotion(0, 100, animatedIndicatorDurationMs); indicatorAnimMotion.start(); Form f = getComponentForm(); if (f != null) { @@ -1406,6 +1503,277 @@ private void startIndicatorAnimation(int fromIndex, int toIndex) { } } + /// Material 3 tab strips carry a full-width hairline divider along the bottom + /// edge of the tab row (the surfaceVariant outline separating the bar from the + /// content below). A CSS `border-bottom` cannot be relied on here -- the tab + /// row is a custom Container whose painting path does not surface the underline + /// border -- so themes opt in via the `tabsBottomDividerBool` constant and we + /// paint it directly. The colour comes from the `TabsDivider` UIID's background + /// (so it tracks light/dark automatically, like `TabIndicator`); + /// `tabsBottomDividerThicknessMm` (default 0.15mm) sets the line weight. + void paintBottomDivider(Graphics g) { + if (!getUIManager().isThemeConstant("tabsBottomDividerBool", false)) { + return; + } + int color = getUIManager().getComponentStyle("TabsDivider").getBgColor(); + float thickMm = 0.15f; + try { + thickMm = Float.parseFloat(getUIManager().getThemeConstant("tabsBottomDividerThicknessMm", "0.15")); + } catch (NumberFormatException ignore) { + // malformed constant -> keep the 0.15mm default + } + int thickness = Display.getInstance().convertToPixels(thickMm); + if (thickness < 1) { + thickness = 1; + } + int oldColor = g.getColor(); + int oldAlpha = g.getAlpha(); + g.setColor(color); + g.setAlpha(255); + int y = tabsContainer.getY() + tabsContainer.getHeight() - thickness; + g.fillRect(tabsContainer.getX(), y, tabsContainer.getWidth(), thickness); + g.setColor(oldColor); + g.setAlpha(oldAlpha); + } + + // Position easing (springEaseTabs) + smoothstep (lensSmooth) now live in the pure + // TabSelectionMorph model (springEase / smooth) so the morph math is unit-testable. + + /// The thin frost rim left around the selection capsule (tabSelInsetMm, default a hair). + private int selectionCapsuleInsetPx() { + float insetMm = 0.1f; + String iv = getUIManager().getThemeConstant("tabSelInsetMm", null); + if (iv != null) { + try { + insetMm = Float.parseFloat(iv.trim()); + } catch (NumberFormatException ignore) { + insetMm = 0.1f; // malformed constant -> keep the hairline default + } + } + return Display.getInstance().convertToPixels(insetMm); + } + + /// Horizontal bounds of the selection capsule for tab `index`, in the + /// tabsContainer inner coordinate space (add getInnerX()). The capsule fills the + /// whole CELL -- midpoint-to-midpoint between neighbours -- and hugs the pill's + /// outer edge (minus the thin rim) for the first/last tab, like a native UITabBar. + /// out[0]=x, out[1]=w. + private void capsuleCellBounds(int index, int inset, int[] out) { + int n = tabsContainer.getComponentCount(); + Component t = tabsContainer.getComponentAt(index); + int padLeft = tabsContainer.getInnerX() - tabsContainer.getX(); + int padRight = (tabsContainer.getX() + tabsContainer.getWidth()) + - (tabsContainer.getInnerX() + tabsContainer.getInnerWidth()); + int left; + int right; + // Tab.getX() is tabsContainer-relative (it INCLUDES the container's left + // padding). paintSelectionCapsule adds getInnerX() (which also includes that + // padding), so the midpoint branches must subtract padLeft to land in the + // same inner-x space as the first/last branches -- otherwise every non-first + // tab's capsule drifts right by padLeft (the first tab compensated, hiding it). + if (index <= 0) { + left = -padLeft + inset; // pill outer left edge + } else { + Component p = tabsContainer.getComponentAt(index - 1); + left = (p.getX() + p.getWidth() + t.getX()) / 2 - padLeft; // midpoint to previous tab + } + if (index >= n - 1) { + right = tabsContainer.getInnerWidth() + padRight - inset; // pill outer right edge + } else { + Component nx = tabsContainer.getComponentAt(index + 1); + right = (t.getX() + t.getWidth() + nx.getX()) / 2 - padLeft; // midpoint to next tab + } + out[0] = left; + out[1] = right - left; + } + + /// TEST-ONLY hook: render the selection morph frozen at a fixed progress + /// (`value` 0..120, where 100 is the target and >100 is the settle overshoot) + /// travelling from `fromIndex` to `toIndex`, so a JavaSE probe can capture exact + /// frames of the animation without racing the real-time motion. Pass `value` < 0 + /// to clear and resume normal behaviour. + public void setMorphTestState(int fromIndex, int toIndex, int value) { + if (tabsContainer == null || tabsContainer.getComponentCount() == 0) { + return; + } + if (value >= 0) { + int cInset = selectionCapsuleInsetPx(); + int[] from = new int[2]; + int[] to = new int[2]; + capsuleCellBounds(fromIndex, cInset, from); + capsuleCellBounds(toIndex, cInset, to); + indicatorFromX = from[0]; + indicatorFromW = from[1]; + indicatorToX = to[0]; + indicatorToW = to[1]; + activeComponent = toIndex; + } + morphTestValue = value; + tabsContainer.repaint(); + } + + /// The iOS "selected cell" background: a subtle grey capsule kept at bar height + /// (the lens drop, drawn over it, bulges taller). Travels + elongates with the + /// drop. systemFill grey so it reads neutral, not blue. Alpha via tabSelPillAlphaInt. + private void drawSelectionPill(Graphics g, int capX, int capY, int w, int capH, float bump) { + int pillInset = capH * 7 / 100; // pill a hair shorter than the lens + int py = capY + pillInset; + int ph = capH - 2 * pillInset; + if (ph <= 0) { + return; + } + // FADE the grey pill out as the drop travels: the settled "selected cell" + // background is grey, but MID-FLIGHT the bubble is pure transparent glass + // (otherwise the grey shows through the gap between tabs as an empty blob). + int baseAlpha = getUIManager().getThemeConstant("tabSelPillAlphaInt", 34); + int alpha = (int) (baseAlpha * (1f - 0.85f * bump)); + if (alpha <= 0) { + return; + } + int oldC = g.getColor(); + int oldA = g.getAlpha(); + boolean aa = g.isAntiAliased(); + g.setAntiAliased(true); + g.setColor(getUIManager().getThemeConstant("tabSelPillColorInt", 0x767680)); + g.setAlpha(alpha); + g.fillRoundRect(capX, py, w, ph, ph, ph); + g.setAntiAliased(aa); + g.setColor(oldC); + g.setAlpha(oldA); + } + + /// Draws the iOS 26 sliding selection capsule -- a single Liquid Glass blob + /// behind the selected tab that tweens between tabs on selection change (reusing + /// the indicator motion). Painted BEHIND the tab content so the icon/label sit on + /// top. Opt in with `tabsSelectionCapsuleBool`. The glass material is rendered via + /// Graphics.glassRegion when `glassMaterialBool` is set (iOS); other platforms get + /// a translucent rounded-capsule fallback. The selected tab's own background must + /// be transparent so only this single capsule shows. + void paintSelectionCapsule(Graphics g) { + if (!selectionCapsule || tabsContainer == null || tabsContainer.getComponentCount() == 0) { + return; + } + if (activeComponent < 0 || activeComponent >= tabsContainer.getComponentCount()) { + return; + } + // The selection capsule should fill (almost) the full pill height like native -- + // a large inset leaves a bright bar-frost band above/below it (reads as a + // separate inset pill / "ring"). Tunable via tabSelInsetMm (default a hair). + int inset = selectionCapsuleInsetPx(); + // Bar vertical geometry: span the OUTER pill height (not the padded inner box) so + // the capsule reaches the pill edge like native -- using getInnerY()/Height() + // leaves the bar's padding as a bright frost band above/below (the visible "ring"). + int padTopPx = tabsContainer.getInnerY() - tabsContainer.getY(); + int padBotPx = (tabsContainer.getY() + tabsContainer.getHeight()) + - (tabsContainer.getInnerY() + tabsContainer.getInnerHeight()); + int innerX = tabsContainer.getInnerX(); + int capYBase = tabsContainer.getInnerY() - padTopPx + inset; + int capHBase = tabsContainer.getInnerHeight() + padTopPx + padBotPx - 2 * inset; + if (capHBase <= 0) { + return; + } + + // Source/target cell bounds (inner-x space). morphTestValue (>=0) renders a fixed + // LINEAR-TIME progress for the probe; otherwise the live motion drives t. When not + // animating we settle by asking the model for t=1 with from==to==the active cell. + int fromX; + int fromW; + int toX; + int toW; + float t; + if (morphTestValue >= 0 || indicatorAnimMotion != null) { + int v = morphTestValue >= 0 ? morphTestValue : indicatorAnimMotion.getValue(); + t = (v < 0 ? 0 : (v > 100 ? 100 : v)) / 100f; + fromX = indicatorFromX; + fromW = indicatorFromW; + toX = indicatorToX; + toW = indicatorToW; + } else { + int[] cb = new int[2]; + capsuleCellBounds(activeComponent, inset, cb); + fromX = cb[0]; + fromW = cb[1]; + toX = cb[0]; + toW = cb[1]; + t = 1f; + } + + // Whole-bar extent (paint space) for the grow pass. + int nTabs = tabsContainer.getComponentCount(); + int[] cb0 = new int[2]; + int[] cbN = new int[2]; + capsuleCellBounds(0, inset, cb0); + capsuleCellBounds(nTabs - 1, inset, cbN); + int barLeftX = innerX + cb0[0]; + int barRightX = innerX + cbN[0] + cbN[1]; + + // The whole frame -- pill rect, lens rect + params, bar-grow rect -- is produced by + // the pure, unit-tested TabSelectionMorph model so the motion can be validated + // deterministically (see TabSelectionMorphTest / the fidelity animation-frame probe). + TabSelectionMorph m = TabSelectionMorph.compute(t, fromX, fromW, toX, toW, + innerX, capYBase, capHBase, barLeftX, barRightX, morphTokens()); + if (m.capW <= 0 || m.capH <= 0) { + return; + } + + // Dark/light by the bar's fg luma -- the TabsContainer fg is distinguishable + // (text-secondary), unlike the accent-blue selected-tab fg. + int fg = tabsContainer.getStyle().getFgColor(); + int fgLuma = (int) (0.2126f * ((fg >> 16) & 0xff) + 0.7152f * ((fg >> 8) & 0xff) + 0.0722f * (fg & 0xff)); + boolean dark = fgLuma > 128; + if (getUIManager().isThemeConstant("glassMaterialBool", false)) { + // iOS 26 selection DROP: a subtle grey selection PILL at bar height plus a glass + // LENS painted OVER the (dark) glyphs that magnifies + chromatically aberrates + + // dark->accent tints the content beneath, so the blue exists ONLY inside the + // drop. A brief WHOLE-BAR GROW (uniform magnify, no tint) swells the bar at the + // very start. All rects/params come from the morph model above. + if (m.barGrow) { + g.lensRegion(m.barGrowX, m.barGrowY, m.barGrowW, m.barGrowH, + -1f, m.barGrowMag, 0f, 0x000000, 0f); + } + drawSelectionPill(g, m.capX, m.capY, m.capW, m.capH, m.flight); + // Accent supplied by the lens in LIGHT mode only: the keying tints DARK + // pixels toward the accent, which is right over a light frost (the + // deliberately-dark glyphs turn blue) but floods a dark bar solid blue, + // because everything under the drop is dark there. On dark bars the + // glyphs carry the accent directly (theme) and the lens keeps only its + // magnify/aberration optics. + int tint = getUIManager().getThemeConstant("tabSelLensTintColorInt", 0x0a84ff); + g.lensRegion(m.lensX, m.lensY, m.lensW, m.lensH, -1f, m.magnify, m.aberration, tint, dark ? 0f : m.tintStrength); + return; + } + // Non-glass platforms: a translucent rounded capsule. + int oldA = g.getAlpha(); + int oldC = g.getColor(); + boolean aa = g.isAntiAliased(); + g.setAntiAliased(true); + g.setColor(dark ? 0x8e8e93 : 0xffffff); + g.setAlpha(dark ? 120 : 205); + g.fillRoundRect(m.capX, m.capY, m.capW, m.capH, m.capH, m.capH); + g.setAntiAliased(aa); + g.setColor(oldC); + g.setAlpha(oldA); + } + + /// Resolves the selection-morph tokens from the theme's HIGH-LEVEL controls + /// only (review: fewer, coherent morph knobs): tabsMorphPreset picks a named + /// envelope set inside the motion model ("ios26" default / "subtle"), + /// tabsMorphLensIntensityPct scales the lens optics around the preset (100 = + /// as authored) and tabsMorphSpringPct scales the settle overshoot (100 = + /// preset bounce, 0 = plain stop). Duration remains + /// tabsAnimatedIndicatorDurationInt. The mm lengths carried by the preset + /// are converted to px here so the model stays Display-free. + private TabSelectionMorph.Tokens morphTokens() { + UIManager uim = getUIManager(); + TabSelectionMorph.Tokens tk = TabSelectionMorph.Tokens.preset( + uim.getThemeConstant("tabsMorphPreset", "ios26")); + tk.scaleLensIntensity(uim.getThemeConstant("tabsMorphLensIntensityPct", 100) / 100f); + tk.spring = uim.getThemeConstant("tabsMorphSpringPct", 100) / 100f; + tk.liftPx = Display.getInstance().convertToPixels(tk.liftMm); + tk.downBiasPx = Display.getInstance().convertToPixels(tk.downBiasMm); + return tk; + } + /// Draws the animated indicator inside `tabsContainer`'s paint flow. Called /// from the inner `Container` subclass installed as `tabsContainer`. void paintAnimatedIndicator(Graphics g) { @@ -1424,7 +1792,18 @@ void paintAnimatedIndicator(Graphics g) { x = active.getX(); w = active.getWidth(); } - int thicknessMm = getUIManager().getThemeConstant("tabsAnimatedIndicatorThicknessMm", animatedIndicatorThicknessMm); + // Read as a FLOAT mm value: the Material 3 indicator is ~0.45mm, but an + // int read truncates fractional millimetres (and a non-integer constant + // like "0.45" fails int parsing, silently falling back to the 1mm default + // -- a ~2x-too-thick indicator). Parse the string form so sub-mm + // thicknesses survive. + float thicknessMm = animatedIndicatorThicknessMm; + try { + thicknessMm = Float.parseFloat(getUIManager().getThemeConstant( + "tabsAnimatedIndicatorThicknessMm", String.valueOf(animatedIndicatorThicknessMm))); + } catch (NumberFormatException ignore) { + // malformed constant -> keep the default indicator thickness + } int thickness = Display.getInstance().convertToPixels(thicknessMm); // Use TabIndicator UIID color when its fg is set; otherwise pull // from the selected tab's foreground. `getComponentStyle(...)` @@ -1444,7 +1823,32 @@ void paintAnimatedIndicator(Graphics g) { g.setColor(color); g.setAlpha(255); int y = tabsContainer.getInnerY() + tabsContainer.getInnerHeight() - thickness; - g.fillRect(tabsContainer.getInnerX() + x, y, w, thickness); + // Material 3 draws the active indicator as a SHORT rounded pill matching the + // selected tab's LABEL width (not the full tab cell). Opt in with + // tabsIndicatorPillBool; legacy themes keep the full-width square line. + int indX = tabsContainer.getInnerX() + x; + int indW = w; + boolean pill = getUIManager().isThemeConstant("tabsIndicatorPillBool", false); + if (pill) { + Component active = tabsContainer.getComponentAt(activeComponent); + if (active instanceof Button) { + Button ab = (Button) active; + // stringWidth is the glyph ADVANCE, a few px wider than the visible + // ink; Material's indicator matches the ink width, so trim a hair. + int textW = ab.getStyle().getFont().stringWidth(ab.getText()) + - Display.getInstance().convertToPixels(0.45f); + if (textW > 0 && textW < w) { + indW = textW; + indX = tabsContainer.getInnerX() + x + (w - indW) / 2; + } + } + boolean priorAa = g.isAntiAliased(); + g.setAntiAliased(true); + g.fillRoundRect(indX, y, indW, thickness, thickness, thickness); + g.setAntiAliased(priorAa); + } else { + g.fillRect(indX, y, indW, thickness); + } g.setColor(oldColor); g.setAlpha(oldAlpha); } @@ -1575,6 +1979,16 @@ public void setTabsContentGap(int tabsGap) { private void setTabsLayout(int tabPlacement) { if (tabPlacement == TOP || tabPlacement == BOTTOM) { + // Equal-width cells filling the row (native UITabBar even spacing): a + // NON-scrolling GridLayout divides the row width into equal columns, so a + // longer label can't widen its cell. (A scrolling grid sizes to the widest + // cell and overflows; fill-rows leaves cells content-sized.) + if (tabsEqualWidth) { + tabsContainer.setLayout(new GridLayout(1, Math.max(1, getTabCount()))); + tabsContainer.setScrollableX(false); + tabsContainer.setScrollableY(false); + return; + } if (tabsFillRows) { FlowLayout f = new FlowLayout(); f.setFillRows(true); diff --git a/CodenameOne/src/com/codename1/ui/plaf/DefaultLookAndFeel.java b/CodenameOne/src/com/codename1/ui/plaf/DefaultLookAndFeel.java index bb766668d1..d76f582143 100644 --- a/CodenameOne/src/com/codename1/ui/plaf/DefaultLookAndFeel.java +++ b/CodenameOne/src/com/codename1/ui/plaf/DefaultLookAndFeel.java @@ -1272,7 +1272,6 @@ public Dimension getTextAreaSize(TextArea ta, boolean pref) { prefW = Math.max(style.getBgImage().getWidth(), prefW); prefH = Math.max(style.getBgImage().getHeight(), prefH); } - return new Dimension(prefW, prefH); } @@ -2594,6 +2593,46 @@ public void refreshTheme(boolean b) { updateRadioButtonConstants(m, true, "Focus"); } + /// Builds a check-box / radio glyph. When sizeMM is non-null it sizes the box + /// in millimetres (decoupled from the label font, so a native theme's box can + /// be larger than its text); otherwise the box is sized to the style font + /// height (legacy behaviour, leaving existing themes untouched). + private static Image stateIcon(char icon, Style s, String sizeMM) { + // Opt-in SF Symbol state glyphs (iosSFStateIconsBool): on iOS the box / + // circle renders as the real Apple symbol (thin ring + large dot for the + // selected radio) instead of the Material glyph, whose ring/dot ratio is + // visibly different. Off (the default) keeps legacy Material rendering. + boolean sf = UIManager.getInstance().isThemeConstant("iosSFStateIconsBool", false); + float mm = -1f; + if (sizeMM != null) { + try { + mm = Float.parseFloat(sizeMM.trim()); + } catch (NumberFormatException ignore) { + // malformed constant -> fall back to font-height sizing + } + } + if (sf) { + if (mm < 0) { + // derive mm from the style font height so the SF image matches + // the size the Material glyph would have had + Font f = s.getFont(); + if (f != null) { + float pxPerMm = Display.getInstance().convertToPixels(10f) / 10f; + if (pxPerMm > 0) { + mm = f.getHeight() / pxPerMm; + } + } + } + if (mm > 0) { + return FontImage.createSFOrMaterial(icon, s, mm); + } + } + if (mm > 0) { + return FontImage.createMaterial(icon, s, mm); + } + return FontImage.createMaterial(icon, s); + } + private void updateCheckBoxConstants(UIManager m, boolean focus, String append) { Image checkSel = m.getThemeImageConstant("checkBoxChecked" + append + "Image"); if (checkSel != null) { @@ -2637,15 +2676,47 @@ private void updateCheckBoxConstants(UIManager m, boolean focus, String append) "checkBoxCheckedIconInt", FontImage.MATERIAL_CHECK_BOX); char uncheckedIcon = (char) uim.getThemeConstant( "checkBoxUncheckedIconInt", FontImage.MATERIAL_CHECK_BOX_OUTLINE_BLANK); - FontImage checkedDis = FontImage.createMaterial(checkedIcon, dis); - FontImage uncheckedDis = FontImage.createMaterial(uncheckedIcon, sel); + // Optional explicit box size in mm. Without it the box is sized to the + // label font height (legacy). A native theme whose box is larger than + // its text (Material's 18dp box vs 14sp label) sets checkBoxIconSizeMM + // so the box matches the native control independent of the text. + String iconMM = uim.getThemeConstant("checkBoxIconSizeMM", null); + // Material's UNCHECKED box outline is on-surface-variant (a mid grey), + // distinct from the on-surface label colour. A theme names a UIID via + // checkBoxUncheckedColorUIID whose fg supplies that colour; createStyle + // resolves its dark ($Dark) variant too. Themes that do not set it keep + // the legacy behaviour (box == label colour). + Style uncheckedBox = unsel; + String boxUIID = uim.getThemeConstant("checkBoxUncheckedColorUIID", null); + if (boxUIID != null) { + uncheckedBox = uim.createStyle(boxUIID + ".", "", false); + } + Image checkedDis = stateIcon(checkedIcon, dis, iconMM); + // Disabled-unchecked uses the disabled style (greyed), NOT the + // selected style - otherwise a disabled, unchecked box/circle is + // tinted with the accent colour (very visible in dark mode where + // the accent is a bright purple), which does not match native. + // When a theme names an unchecked-colour UIID, the disabled box draws + // from that UIID's OWN disabled variant rather than the disabled label + // style, so the greyed box outline can differ from the (darker) disabled + // label text - which is what Material renders. + Style uncheckedBoxDis = dis; + if (boxUIID != null) { + uncheckedBoxDis = uim.createStyle(boxUIID + ".", "dis#", false); + } + Image uncheckedDis = stateIcon(uncheckedIcon, uncheckedBoxDis, iconMM); if (focus) { - FontImage checkedSelected = FontImage.createMaterial(checkedIcon, sel); - FontImage uncheckedSelected = FontImage.createMaterial(uncheckedIcon, sel); + Image checkedSelected = stateIcon(checkedIcon, sel, iconMM); + Image uncheckedSelected = stateIcon(uncheckedIcon, sel, iconMM); setCheckBoxFocusImages(checkedSelected, uncheckedSelected, checkedDis, uncheckedDis); } else { - FontImage checkedUnselected = FontImage.createMaterial(checkedIcon, unsel); - FontImage uncheckedUnselected = FontImage.createMaterial(uncheckedIcon, unsel); + // The checked glyph reflects the selected style so a theme that + // defines a distinct CheckBox.selected colour (e.g. a native + // Material/iOS theme using its accent) tints the checked box with + // it. Themes whose selected colour equals the unselected colour + // are unaffected. + Image checkedUnselected = stateIcon(checkedIcon, sel, iconMM); + Image uncheckedUnselected = stateIcon(uncheckedIcon, uncheckedBox, iconMM); setCheckBoxImages(checkedUnselected, uncheckedUnselected, checkedDis, uncheckedDis); } } @@ -2684,15 +2755,40 @@ private void updateRadioButtonConstants(UIManager m, boolean focus, String appen "radioCheckedIconInt", FontImage.MATERIAL_RADIO_BUTTON_CHECKED); char uncheckedIcon = (char) uim.getThemeConstant( "radioUncheckedIconInt", FontImage.MATERIAL_RADIO_BUTTON_UNCHECKED); - FontImage checkedDis = FontImage.createMaterial(checkedIcon, dis); - FontImage uncheckedDis = FontImage.createMaterial(uncheckedIcon, sel); + // See updateCheckBoxConstants: optional explicit circle size in mm, + // decoupled from the label font for native-matching geometry. + String iconMM = uim.getThemeConstant("radioIconSizeMM", null); + // See updateCheckBoxConstants: Material's unchecked circle is the mid-grey + // on-surface-variant, not the on-surface label colour. radioUncheckedColorUIID + // names a UIID whose fg supplies it (dark-resolved); unset keeps legacy. + Style uncheckedBox = unsel; + String boxUIID = uim.getThemeConstant("radioUncheckedColorUIID", null); + if (boxUIID != null) { + uncheckedBox = uim.createStyle(boxUIID + ".", "", false); + } + Image checkedDis = stateIcon(checkedIcon, dis, iconMM); + // Disabled-unchecked uses the disabled style (greyed), NOT the + // selected style - otherwise a disabled, unchecked box/circle is + // tinted with the accent colour (very visible in dark mode where + // the accent is a bright purple), which does not match native. + // When a theme names an unchecked-colour UIID, the disabled box draws + // from that UIID's OWN disabled variant rather than the disabled label + // style, so the greyed box outline can differ from the (darker) disabled + // label text - which is what Material renders. + Style uncheckedBoxDis = dis; + if (boxUIID != null) { + uncheckedBoxDis = uim.createStyle(boxUIID + ".", "dis#", false); + } + Image uncheckedDis = stateIcon(uncheckedIcon, uncheckedBoxDis, iconMM); if (focus) { - FontImage checkedSelected = FontImage.createMaterial(checkedIcon, sel); - FontImage uncheckedSelected = FontImage.createMaterial(uncheckedIcon, sel); + Image checkedSelected = stateIcon(checkedIcon, sel, iconMM); + Image uncheckedSelected = stateIcon(uncheckedIcon, sel, iconMM); setRadioButtonFocusImages(checkedSelected, uncheckedSelected, checkedDis, uncheckedDis); } else { - FontImage checkedUnselected = FontImage.createMaterial(checkedIcon, unsel); - FontImage uncheckedUnselected = FontImage.createMaterial(uncheckedIcon, unsel); + // See updateCheckBoxConstants: the checked glyph reflects the + // selected style so native themes tint it with their accent. + Image checkedUnselected = stateIcon(checkedIcon, sel, iconMM); + Image uncheckedUnselected = stateIcon(uncheckedIcon, uncheckedBox, iconMM); setRadioButtonImages(checkedUnselected, uncheckedUnselected, checkedDis, uncheckedDis); } } diff --git a/CodenameOne/src/com/codename1/ui/plaf/GlassRecipe.java b/CodenameOne/src/com/codename1/ui/plaf/GlassRecipe.java new file mode 100644 index 0000000000..7836edcd2c --- /dev/null +++ b/CodenameOne/src/com/codename1/ui/plaf/GlassRecipe.java @@ -0,0 +1,215 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codename1.ui.plaf; + +/// A typed, named recipe for the "Liquid Glass" backdrop materials (iOS 26). +/// +/// A glass surface is described by its material INTENT -- which named recipe +/// it uses -- rather than by loose per-parameter theme constants. Each recipe +/// bundles the bounded, measured parameters of one native material (the colour +/// transform the real UIVisualEffectView / UIGlassEffect applies to the blurred +/// backdrop, plus the edge optics), so similar glass surfaces cannot silently +/// diverge and a theme cannot tune itself into an incoherent material. The +/// available recipes: +/// +/// - `blur` -- {@link Kind#PLAIN_BLUR}: backdrop blur only, no +/// material colour transform (a plain CSS backdrop-filter). +/// - `chrome` -- {@link Kind#LIQUID_CHROME}: the rectangular chrome +/// bars anchored at a screen edge (navigation / title bars). Very +/// transparent; the backdrop reads through at near-full saturation. +/// - `pill` -- {@link Kind#LIQUID_PILL}: the floating pill chrome +/// (the iOS 26 tab bar). Frostier than the edge bars -- in light mode it +/// washes strongly toward white while boosting saturation. +/// - `panel` -- {@link Kind#LIQUID_PANEL}: a bare glass panel or +/// button capsule (UIGlassEffect). The strongest material: heavy wash, +/// plus edge refraction and a specular rim so the glass reads as a layer +/// on top of the content rather than a flat hole. +/// +/// A theme assigns a recipe per UIID with the theme constant +/// `GlassRecipe` (for example `ToolbarGlassRecipe: chrome`), +/// with `glassRecipeDefault` as the theme-wide default (`panel` +/// when unset). The recipe is resolved at paint time by +/// `Component.internalPaintImpl` and its parameters are passed to the +/// port through `Graphics.glassRegion`; ports never read material +/// constants themselves. +/// +/// The travelling tab-selection lens is the remaining glass surface; it is +/// an optics-over-content effect bound to the morph motion, so its typed +/// parameters live with the motion model (`TabSelectionMorph`) rather +/// than here. +public final class GlassRecipe { + + /// The material kind a {@link GlassRecipe} renders. + public enum Kind { + /// Backdrop blur only -- no material colour transform. + PLAIN_BLUR, + /// Rectangular chrome bar anchored at a screen edge (nav/title bar). + LIQUID_CHROME, + /// Floating pill chrome (the iOS 26 tab bar). + LIQUID_PILL, + /// Bare glass panel / button capsule (UIGlassEffect). + LIQUID_PANEL + } + + private final Kind kind; + private final float saturation; + private final float scale; + private final float offset; + private final float refraction; + private final float specular; + + private GlassRecipe(Kind kind, float saturation, float scale, float offset, + float refraction, float specular) { + this.kind = kind; + this.saturation = saturation; + this.scale = scale; + this.offset = offset; + this.refraction = refraction; + this.specular = specular; + } + + /// Plain backdrop blur with no material transform. + /// + /// @return the plain-blur recipe + public static GlassRecipe plainBlur() { + return new GlassRecipe(Kind.PLAIN_BLUR, 1f, 1f, 0f, 0f, 0f); + } + + /// The rectangular edge-anchored chrome bar material (navigation/title + /// bars). Measured against the iOS 26 UINavigationBar glass: the backdrop + /// passes through at near-full strength with only a light wash. + /// + /// @param dark true for the dark appearance + /// @return the chrome-bar recipe + public static GlassRecipe liquidChrome(boolean dark) { + return dark + ? new GlassRecipe(Kind.LIQUID_CHROME, 1.6f, 1.0f, 12f, 0f, 0f) + : new GlassRecipe(Kind.LIQUID_CHROME, 1.1f, 0.85f, 20f, 0f, 0f); + } + + /// The floating pill chrome material (the iOS 26 tab bar). Frostier than + /// the edge bars: light mode washes strongly toward white while boosting + /// saturation, and a faint specular rim keeps the pill edge legible. + /// + /// @param dark true for the dark appearance + /// @return the floating-pill recipe + public static GlassRecipe liquidPill(boolean dark) { + return dark + ? new GlassRecipe(Kind.LIQUID_PILL, 2.5f, 0.3f, 13f, 0f, 0.2f) + : new GlassRecipe(Kind.LIQUID_PILL, 1.8f, 1.0f, 108f, 0f, 0.2f); + } + + /// The bare glass panel / button capsule material (UIGlassEffect). The + /// strongest material: a heavy wash plus edge refraction (lensing) and a + /// specular rim, so a free-standing glass element reads as a layer on top + /// of the content. + /// + /// @param dark true for the dark appearance + /// @return the glass-panel recipe + public static GlassRecipe liquidPanel(boolean dark) { + return dark + ? new GlassRecipe(Kind.LIQUID_PANEL, 2.5f, 0.238f, 28.4f, 0.4f, 0.5f) + : new GlassRecipe(Kind.LIQUID_PANEL, 1.95f, 0.303f, 174.3f, 0.4f, 0.5f); + } + + /// Looks up a recipe by its theme name (`blur`, `chrome`, + /// `pill` or `panel`). Unknown names fall back to the panel + /// recipe -- the safest default for a free-standing glass surface. + /// + /// @param name the recipe name from the theme + /// @param dark true for the dark appearance + /// @return the named recipe, never null + public static GlassRecipe named(String name, boolean dark) { + String n = name == null ? "" : name.trim(); + if ("blur".equals(n)) { + return plainBlur(); + } + if ("chrome".equals(n)) { + return liquidChrome(dark); + } + if ("pill".equals(n)) { + return liquidPill(dark); + } + return liquidPanel(dark); + } + + /// Resolves the recipe for a UIID from the theme: the per-UIID + /// `GlassRecipe` constant wins, then the theme-wide + /// `glassRecipeDefault`, then the panel recipe. + /// + /// @param manager the UI manager holding the theme + /// @param uiid the component's UIID + /// @param dark true for the dark appearance + /// @return the resolved recipe, never null + public static GlassRecipe resolve(UIManager manager, String uiid, boolean dark) { + String name = manager.getThemeConstant(uiid + "GlassRecipe", null); + if (name == null) { + name = manager.getThemeConstant("glassRecipeDefault", "panel"); + } + return named(name, dark); + } + + /// The material kind this recipe renders. + /// + /// @return the kind, never null + public Kind getKind() { + return kind; + } + + /// The saturation boost applied to the blurred backdrop. + /// + /// @return the saturation multiplier + public float getSaturation() { + return saturation; + } + + /// The colour scale multiplier of the material's affine colour transform. + /// + /// @return the scale factor + public float getScale() { + return scale; + } + + /// The colour offset (wash floor) of the material's affine colour transform, + /// in 0..255 channel units. + /// + /// @return the offset + public float getOffset() { + return offset; + } + + /// The edge refraction (lensing) strength -- bends the backdrop toward the + /// edges so the glass reads as a layer on top rather than a flat hole. + /// + /// @return the refraction strength, 0 = none + public float getRefraction() { + return refraction; + } + + /// The brightness of the specular edge rim (the bright glint). + /// + /// @return the specular strength, 0 = none + public float getSpecular() { + return specular; + } +} diff --git a/CodenameOne/src/com/codename1/ui/plaf/Style.java b/CodenameOne/src/com/codename1/ui/plaf/Style.java index a5b4670ab6..8796ec3a68 100644 --- a/CodenameOne/src/com/codename1/ui/plaf/Style.java +++ b/CodenameOne/src/com/codename1/ui/plaf/Style.java @@ -111,8 +111,9 @@ public class Style { public static final String OPACITY = "opacity"; /// Elevation attribute name for the theme hashtable. public static final String ELEVATION = "elevation"; + /// Letter spacing attribute name for the theme hashtable. + public static final String LETTER_SPACING = "letterSpacing"; /// Icon gap attribute name for the theme hashtable. - /// public static final String ICON_GAP = "iconGap"; /// Icon gap unit attribute. /// @@ -270,6 +271,7 @@ public class Style { private static final int BACKDROP_FILTER_BLUR_MODIFIED = 4194304; private static final int FILTER_COLOR_MATRIX_MODIFIED = 8388608; private static final int BACKDROP_FILTER_COLOR_MATRIX_MODIFIED = 16777216; + private static final int LETTER_SPACING_MODIFIED = 33554432; float[] padding = new float[4]; float[] margin = new float[4]; /// Indicates the units used for padding elements, if null pixels are used if not this is a 4 element array containing values @@ -299,6 +301,7 @@ public class Style { private int elevation; // the elevation. private float iconGap = -1; private byte iconGapUnit; + private float letterSpacing; // EM units, 0 = default (no extra spacing) private boolean surface; // whether this should be treated as a surface private byte backgroundType = BACKGROUND_IMAGE_SCALED; private byte backgroundAlignment = BACKGROUND_IMAGE_ALIGN_TOP; @@ -351,6 +354,7 @@ public Style(Style style) { elevation = style.elevation; iconGap = style.iconGap; iconGapUnit = style.iconGapUnit; + letterSpacing = style.letterSpacing; surface = style.surface; opacity = style.opacity; modifiedFlag = 0; @@ -562,6 +566,9 @@ public void merge(Style style) { if ((modifiedFlag & ICON_GAP_MODIFIED) == 0) { setIconGap(style.iconGap, style.iconGapUnit); } + if ((modifiedFlag & LETTER_SPACING_MODIFIED) == 0) { + setLetterSpacing(style.letterSpacing); + } if ((modifiedFlag & SURFACE_MODIFIED) == 0) { setSurface(style.isSurface()); } @@ -599,6 +606,37 @@ public int getIconGap() { return CN.convertToPixels(iconGap, iconGapUnit); } + /// Returns the letter spacing (in EM units, font-size relative) applied to text + /// drawn with this style. 0 means the platform default (no extra spacing). + public float getLetterSpacing() { + return letterSpacing; + } + + /// Sets the letter spacing in EM units (font-size relative). A native theme uses + /// this to match a Material/iOS text appearance's tracking per component. The + /// spacing is carried by the style's font so it affects both layout measurement + /// and rendering. + public void setLetterSpacing(float letterSpacing) { + setLetterSpacing(letterSpacing, false); + } + + /// Sets the letter spacing in EM units. See [#setLetterSpacing(float)]. + public void setLetterSpacing(float spacing, boolean override) { + if (proxyTo != null) { + for (Style s : proxyTo) { + s.setLetterSpacing(spacing, override); + } + return; + } + if (Math.abs(spacing - letterSpacing) > 0.00001) { + letterSpacing = spacing; + if (!override) { + modifiedFlag |= LETTER_SPACING_MODIFIED; + } + firePropertyChanged(LETTER_SPACING); + } + } + /// Sets the icon gap in the current units. /// /// #### Parameters diff --git a/CodenameOne/src/com/codename1/ui/plaf/UIManager.java b/CodenameOne/src/com/codename1/ui/plaf/UIManager.java index af489e7025..8d15bcb90d 100644 --- a/CodenameOne/src/com/codename1/ui/plaf/UIManager.java +++ b/CodenameOne/src/com/codename1/ui/plaf/UIManager.java @@ -1827,6 +1827,11 @@ private void breakTitleAreaToolbarDeriveCycle() { } private void buildTheme(Hashtable themeProps) { + // A new theme may change constants that the platform consults while deriving + // fonts (e.g. a native theme's text letter spacing). Flush the derived-font + // cache so those fonts are rebuilt against the incoming constants rather than + // returning a paint derived under the previous (or no) theme. + Font.clearDerivedFontCache(); String con = (String) themeProps.get("@includeNativeBool"); if (con != null && "true".equalsIgnoreCase(con) && Display.getInstance().hasNativeTheme()) { boolean a = accessible; @@ -2470,6 +2475,16 @@ private Style createStyle(String id, String prefix, boolean selected, boolean al style.setFont((Font) font); } } + if (themeProps.containsKey(id + Style.LETTER_SPACING)) { + float ls = ((Number) themeProps.get(id + Style.LETTER_SPACING)).floatValue(); + style.setLetterSpacing(ls); + // Bake the spacing into the style's font so it is applied + // consistently for both text measurement and rendering. + Font lsFont = style.getFont(); + if (ls != 0 && lsFont != null) { + style.setFont(lsFont.deriveLetterSpacing(ls)); + } + } if (border != null) { style.setBorder((Border) border); } diff --git a/CodenameOne/src/com/codename1/ui/spinner/SpinnerRenderer.java b/CodenameOne/src/com/codename1/ui/spinner/SpinnerRenderer.java index 88fdf96e72..267af837b1 100644 --- a/CodenameOne/src/com/codename1/ui/spinner/SpinnerRenderer.java +++ b/CodenameOne/src/com/codename1/ui/spinner/SpinnerRenderer.java @@ -101,7 +101,19 @@ public void paint(Graphics g) { return; } Style s = getStyle(); - drawStringPerspectivePosition(g, getText(), getX() + s.getPaddingLeftNoRTL(), getY() + s.getPaddingTop()); + // Centre the perspective row horizontally (the native iOS picker centres + // every row; drawing at paddingLeft left-aligned the off-centre rows). The + // perspective scaling is vertical only, so the horizontal width is ~the + // normal glyph run minus the 4px per-gap overlap drawStringPerspective uses. + String text = getText(); + Font f = s.getFont(); + int tw = 0; + for (int i = 0; i < text.length(); i++) { + tw += f.charWidth(text.charAt(i)); + } + tw -= 4 * Math.max(0, text.length() - 1); + int cx = getX() + Math.max(s.getPaddingLeftNoRTL(), (getWidth() - tw) / 2); + drawStringPerspectivePosition(g, text, cx, getY() + s.getPaddingTop()); } } @@ -125,7 +137,12 @@ private int drawCharPerspectivePosition(Graphics g, char c, int x, int y) { i = ImageFactory.createImage(this, w, h, 0); g = i.getGraphics(); UIManager.getInstance().getLookAndFeel().setFG(g, this); - int alpha = g.concatenateAlpha(getStyle().getFgAlpha()); + // Fade rows away from the centre (the native picker dims off-selection rows + // toward grey). Depth 0 = adjacent to the front row .. up to FRONT_ANGLE. + // Baked into the per-perspective glyph cache, so it is computed once. + int depth = Math.abs(perspective - FRONT_ANGLE); + float fade = Math.max(0.35f, 1f - 0.16f * depth); + int alpha = g.concatenateAlpha((int) (getStyle().getFgAlpha() * fade)); g.drawChar(c, 0, 0); g.setAlpha(alpha); i = Effects.verticalPerspective(i, TOP_SCALE[perspective], BOTTOM_SCALE[perspective], VERTICAL_SHRINK[perspective]); diff --git a/CodenameOne/src/com/codename1/ui/util/Resources.java b/CodenameOne/src/com/codename1/ui/util/Resources.java index e75b2438da..04474c131d 100644 --- a/CodenameOne/src/com/codename1/ui/util/Resources.java +++ b/CodenameOne/src/com/codename1/ui/util/Resources.java @@ -1669,6 +1669,11 @@ Hashtable loadTheme(String id, boolean newerVersion) throws IOException { continue; } + if (key.endsWith("letterSpacing")) { + theme.put(key, input.readFloat()); + continue; + } + if (key.endsWith("iconGapUnit")) { theme.put(key, input.readByte()); continue; diff --git a/Ports/Android/src/AndroidMaterialTheme.res b/Ports/Android/src/AndroidMaterialTheme.res new file mode 100644 index 0000000000..411af18803 Binary files /dev/null and b/Ports/Android/src/AndroidMaterialTheme.res differ diff --git a/Ports/Android/src/com/codename1/impl/android/AndroidGraphics.java b/Ports/Android/src/com/codename1/impl/android/AndroidGraphics.java index 0a2b1ae24f..cbed5f03b0 100644 --- a/Ports/Android/src/com/codename1/impl/android/AndroidGraphics.java +++ b/Ports/Android/src/com/codename1/impl/android/AndroidGraphics.java @@ -68,6 +68,10 @@ class AndroidGraphics { protected Canvas canvas; protected Paint paint; + // The Bitmap behind a mutable-image canvas (null for the screen canvas). Lets + // CSS backdrop-filter:blur read/write the destination region directly (absolute + // bitmap coordinates, bypassing the canvas transform). See blurRegion. + Bitmap underlyingBitmap; private boolean isMutableImageGraphics; private CodenameOneTextPaint font; private Transform transform; diff --git a/Ports/Android/src/com/codename1/impl/android/AndroidImplementation.java b/Ports/Android/src/com/codename1/impl/android/AndroidImplementation.java index c4694793ea..251fc9c703 100644 --- a/Ports/Android/src/com/codename1/impl/android/AndroidImplementation.java +++ b/Ports/Android/src/com/codename1/impl/android/AndroidImplementation.java @@ -2208,6 +2208,20 @@ public int hashCode() { } } + /// Returns a copy of the given native font with its paint's letter spacing set + /// to the supplied value (Android letter spacing is in EM units, independent of + /// font size). Used by Style.letterSpacing so a per-UIID spacing -- matching the + /// Material text-appearance for each component -- is baked into the SAME paint + /// that does both measureText (layout) and drawText (render), keeping advances + /// consistent. Other ports get the default no-op. + @Override + public Object deriveTrueTypeFontWithLetterSpacing(Object font, float letterSpacing) { + NativeFont fnt = (NativeFont) font; + CodenameOneTextPaint copy = new CodenameOneTextPaint((CodenameOneTextPaint) fnt.font); + copy.setLetterSpacing(letterSpacing); + return new NativeFont(fnt.face, fnt.style, fnt.size, copy, fnt.fileName, fnt.height, fnt.weight); + } + @Override public Object deriveTrueTypeFont(Object font, float size, int weight) { NativeFont fnt = (NativeFont)font; @@ -2225,6 +2239,8 @@ public Object deriveTrueTypeFont(Object font, float size, int weight) { CodenameOneTextPaint newPaint = new CodenameOneTextPaint(type); newPaint.setTextSize(size); newPaint.setAntiAlias(true); + // preserve any letter spacing already configured on the source paint + newPaint.setLetterSpacing(paint.getLetterSpacing()); NativeFont n = new NativeFont(com.codename1.ui.Font.FACE_SYSTEM, weight, com.codename1.ui.Font.SIZE_MEDIUM, newPaint, fnt.fileName, size, weight); return n; } @@ -2357,6 +2373,7 @@ public Object getNativeGraphics() { @Override public Object getNativeGraphics(Object image) { AndroidGraphics g = new AndroidGraphics(this, new Canvas((Bitmap) image), true); + g.underlyingBitmap = (Bitmap) image; g.setClip(0, 0, ((Bitmap)image).getWidth(), ((Bitmap)image).getHeight()); return g; } @@ -12377,6 +12394,59 @@ public boolean isGaussianBlurSupported() { return (!brokenGaussian) && android.os.Build.VERSION.SDK_INT >= 11; } + @Override + public boolean blurRegion(Object graphics, int x, int y, int width, int height, float radius) { + if (radius <= 0f || width <= 0 || height <= 0 || !isGaussianBlurSupported()) { + return radius <= 0f || width <= 0 || height <= 0; + } + // In-place CSS backdrop-filter:blur on a mutable-image target. Read/write the + // backing Bitmap directly at absolute coordinates (bypassing the canvas + // transform), Gaussian-blur the region via RenderScript. The live screen + // canvas has no backing Bitmap here -> returns false (component paints + // without the blur). + if (!(graphics instanceof AndroidGraphics)) { + return false; + } + Bitmap dest = ((AndroidGraphics) graphics).underlyingBitmap; + if (dest == null || !dest.isMutable()) { + return false; + } + try { + int rx = Math.max(0, x), ry = Math.max(0, y); + int rw = Math.min(width, dest.getWidth() - rx); + int rh = Math.min(height, dest.getHeight() - ry); + if (rw <= 0 || rh <= 0) { + return true; + } + int[] pix = new int[rw * rh]; + dest.getPixels(pix, 0, rw, rx, ry, rw, rh); + Bitmap region = Bitmap.createBitmap(pix, rw, rh, Bitmap.Config.ARGB_8888); + Bitmap blurred = Bitmap.createBitmap(region); + RenderScript rs = RenderScript.create(getContext()); + try { + ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); + Allocation tmpIn = Allocation.createFromBitmap(rs, region); + Allocation tmpOut = Allocation.createFromBitmap(rs, blurred); + // RenderScript blur radius is capped at 25. + theIntrinsic.setRadius(Math.min(25f, radius)); + theIntrinsic.setInput(tmpIn); + theIntrinsic.forEach(tmpOut); + tmpOut.copyTo(blurred); + tmpIn.destroy(); + tmpOut.destroy(); + theIntrinsic.destroy(); + } finally { + rs.destroy(); + } + blurred.getPixels(pix, 0, rw, 0, 0, rw, rh); + dest.setPixels(pix, 0, rw, rx, ry, rw, rh); + return true; + } catch (Throwable t) { + brokenGaussian = true; + return false; + } + } + public static boolean checkForPermission(String permission, String description){ return checkForPermission(permission, description, false); } diff --git a/Ports/JavaSE/src/com/codename1/impl/javase/JavaSEPort.java b/Ports/JavaSE/src/com/codename1/impl/javase/JavaSEPort.java index 5b7033dd62..6a730438ae 100644 --- a/Ports/JavaSE/src/com/codename1/impl/javase/JavaSEPort.java +++ b/Ports/JavaSE/src/com/codename1/impl/javase/JavaSEPort.java @@ -10774,12 +10774,21 @@ public Object getNativeGraphics() { /** * @inheritDoc */ + // Maps a mutable image's raw Graphics2D back to its backing BufferedImage so the + // in-place region ops (blurRegion / lensRegion) can read+write the destination + // when drawing off-screen (headless glass/lens rendering, e.g. the capture probe). + // WeakHashMap: entries clear when the Graphics2D is GC'd with its CN1 Graphics. + private final java.util.Map mutableImageGraphics = + java.util.Collections.synchronizedMap(new java.util.WeakHashMap()); + public Object getNativeGraphics(Object image) { /* * NativeScreenGraphics n = new NativeScreenGraphics(); n.sourceImage = * (BufferedImage)image; return n; */ - return ((BufferedImage) image).getGraphics(); + java.awt.Graphics g = ((BufferedImage) image).getGraphics(); + mutableImageGraphics.put(g, (BufferedImage) image); + return g; } /** @@ -16507,26 +16516,270 @@ public boolean blurRegion(Object graphics, int x, int y, int width, int height, if (radius <= 0f || width <= 0 || height <= 0) { return true; } - Graphics2D ng = getGraphics(graphics); - // The target buffer the simulator paints into is typically a BufferedImage - // accessible via getDeviceConfiguration().createCompatibleImage during paint. - // For backdrop-filter we snapshot whatever the destination shows under the - // rectangle, blur it, and draw it back. Falling back to false signals the - // caller to use the snapshot+drawImage path instead. + // In-place backdrop-filter:blur. Read the destination region, Gaussian-blur it + // and paint it back. We can do this when the destination is a BufferedImage we + // own: a mutable Image's backing raster (the off-screen tiles / Dialog blur) at + // 1:1, or the simulator's edtBuffer at retinaScale. An unknown raw Graphics2D + // target returns false so the caller skips the blur (component still paints). try { - java.awt.geom.AffineTransform tx = ng.getTransform(); - int sx = (int) Math.round(tx.getTranslateX()) + x; - int sy = (int) Math.round(tx.getTranslateY()) + y; - BufferedImage snap = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); - java.awt.GraphicsConfiguration gc = ng.getDeviceConfiguration(); - BufferedImage dest = (gc != null) ? gc.createCompatibleImage(width, height, java.awt.Transparency.TRANSLUCENT) : snap; - // Java2D doesn't easily let us read back from the destination - fall back. - return false; + BufferedImage dest; + double scale; + if (graphics instanceof NativeScreenGraphics) { + NativeScreenGraphics ng = (NativeScreenGraphics) graphics; + if (ng.sourceImage != null) { + dest = ng.sourceImage; // mutable image target (fidelity tiles, blur-to-image) + scale = 1.0; + } else if (canvas != null && canvas.edtBuffer != null) { + dest = canvas.edtBuffer; // simulator screen buffer + // edtBuffer = displayWidth * zoomLevel (device scaled to window), NOT + // displayWidth * retinaScale -- retinaScale put the region off-buffer. + scale = (double) dest.getWidth() / getDisplayWidthImpl(); + } else { + return false; + } + } else if (mutableImageGraphics.containsKey(graphics)) { + dest = mutableImageGraphics.get(graphics); // off-screen mutable image + scale = 1.0; + } else { + return false; // raw Graphics2D with no readable backing buffer + } + int rx = (int) Math.round(x * scale); + int ry = (int) Math.round(y * scale); + int rw = (int) Math.round(width * scale); + int rh = (int) Math.round(height * scale); + int dw = dest.getWidth(), dh = dest.getHeight(); + // clamp to the destination bounds + if (rx < 0) { rw += rx; rx = 0; } + if (ry < 0) { rh += ry; ry = 0; } + if (rx + rw > dw) { rw = dw - rx; } + if (ry + rh > dh) { rh = dh - ry; } + if (rw <= 0 || rh <= 0) { + return true; + } + // Copy the region out (a fresh ARGB buffer so the filter does not read and + // write the same shared raster), blur it, draw it back. + BufferedImage src = new BufferedImage(rw, rh, BufferedImage.TYPE_INT_ARGB); + Graphics2D cg = src.createGraphics(); + cg.drawImage(dest.getSubimage(rx, ry, rw, rh), 0, 0, null); + cg.dispose(); + BufferedImage blurred = new GaussianFilter((float) (radius * scale)).filter(src, null); + Graphics2D dg = dest.createGraphics(); + dg.drawImage(blurred, rx, ry, null); + dg.dispose(); + return true; } catch (Throwable t) { return false; } } + // iOS-26 tab selection-DROP lens constants (shared shape with METALView.m + // glassApplyLens). Uniform magnification in the central MAG_FLAT fraction of the + // radius, smooth falloff to 1.0 at the rim; chromatic aberration at the rim only; + // a SHARP luminance key so only dark glyphs tint (the grey pill stays grey). + private static final double LENS_MAG_FLAT = 0.75; + private static final double LENS_TINT_HI = 150; + private static final double LENS_TINT_LO = 55; + // The drop LIFTS the content under it upward (like a magnifying droplet pulling the + // glyph up) -- this is the "tabs grow/rise" in the native morph, not just magnify. + // Lift is proportional to (magnify-1) so it tracks the travel bump, peaks at centre. + private static final double LENS_LIFT_COEF = 0.40; + // The drop is a 3D GLASS droplet: a soft specular GLARE (light sheen) near the top, + // and a bright EDGE RIM that defines the glass boundary. Without these it reads as a + // flat tinted pill, not glass. + private static final double LENS_GLARE = 0.09; // specular sheen strength + private static final double LENS_RIM = 0.06; // edge-rim brightness + private static final double LENS_RIM_W = 0.06; // rim band width (fraction of half-height) + private static final double LENS_REFRACT = 0.16; // edge lensing: content bends at the rim + private static final double LENS_EDGE_SHADOW = 0.12; // soft dark band at the inner edge (glass depth) + // The periphery (bar / other tabs seen through the drop) is slightly SHRUNK while the + // central glyph stays enlarged -- mag falls from `magnify` at the centre to RIM_SCALE + // (<1) at the rim. And the glass carries a faint cool TINT inside it. + private static final double LENS_RIM_SCALE = 0.84; + private static final int LENS_GLASS_TINT = 0xbcd8ff; // faint cool-blue glass cast + private static final double LENS_GLASS_TINT_STR = 0.10; + // The selected glyph seen through the drop reads MORE vivid/saturated than a flat + // tint -- native's selected blue is punchy. Boost chroma around the pixel luminance: + // coloured pixels (the blue glyph) push further from grey; neutral greys (the bar) + // are barely touched, so only the glyph gets more saturated. + private static final double LENS_SAT_BOOST = 1.32; + + @Override + public boolean lensRegion(Object graphics, int x, int y, int width, int height, + float cornerRadius, float magnify, float aberration, int tintColor, float tintStrength) { + if (width <= 0 || height <= 0) { + return true; + } + try { + BufferedImage dest; + double scale; + if (graphics instanceof NativeScreenGraphics) { + NativeScreenGraphics ng = (NativeScreenGraphics) graphics; + if (ng.sourceImage != null) { + dest = ng.sourceImage; + scale = 1.0; + } else if (canvas != null && canvas.edtBuffer != null) { + dest = canvas.edtBuffer; + // edtBuffer = displayWidth * zoomLevel (the sim renders the device + // scaled to fit the window), NOT displayWidth * retinaScale -- using + // retinaScale put the region off-buffer so the op silently no-op'd. + scale = (double) dest.getWidth() / getDisplayWidthImpl(); + } else { + return false; + } + } else if (mutableImageGraphics.containsKey(graphics)) { + dest = mutableImageGraphics.get(graphics); // off-screen mutable image + scale = 1.0; + } else { + return false; + } + int rx = (int) Math.round(x * scale); + int ry = (int) Math.round(y * scale); + int rw = (int) Math.round(width * scale); + int rh = (int) Math.round(height * scale); + int dw = dest.getWidth(), dh = dest.getHeight(); + if (rx < 0) { rw += rx; rx = 0; } + if (ry < 0) { rh += ry; ry = 0; } + if (rx + rw > dw) { rw = dw - rx; } + if (ry + rh > dh) { rh = dh - ry; } + if (rw <= 0 || rh <= 0) { + return true; + } + int[] src = dest.getRGB(rx, ry, rw, rh, null, 0, rw); + int[] out = new int[rw * rh]; + applyLensBuffer(src, out, rw, rh, cornerRadius * scale, magnify, aberration, tintColor, tintStrength); + dest.setRGB(rx, ry, rw, rh, out, 0, rw); + return true; + } catch (Throwable t) { + return false; + } + } + + /// In-place lens over a copied ARGB region. cornerRadius < 0 -> capsule. Mirrors + /// METALView.m glassApplyLens so the simulator and device agree. + private static void applyLensBuffer(int[] src, int[] out, int rw, int rh, + double cornerRadius, double magnify, double aberration, int tintColor, double tintStrength) { + double hw = rw / 2.0, hh = rh / 2.0; + double r = cornerRadius < 0 ? Math.min(hw, hh) : Math.min(cornerRadius, Math.min(hw, hh)); + if (r < 0) r = 0; + int tr = (tintColor >> 16) & 0xff, tg = (tintColor >> 8) & 0xff, tb = tintColor & 0xff; + double liftMax = LENS_LIFT_COEF * (magnify - 1.0) * hh; // upward pull, bump-driven + // The 3D-glass cues (edge refraction / edge shadow / glare) belong to the MORPH + // droplet, not the settled pill -- scale them by how magnified the drop is so a + // resting selection stays a flat subtle pill. + double glassAmt = lensSmoothstep(1.085, 1.25, magnify); + for (int yy = 0; yy < rh; yy++) { + double py = yy + 0.5 - hh; + for (int xx = 0; xx < rw; xx++) { + double px = xx + 0.5 - hw; + double dxe = Math.abs(px) - (hw - r); + double dye = Math.abs(py) - (hh - r); + double axx = Math.max(dxe, 0), ayy = Math.max(dye, 0); + double outside = Math.sqrt(axx * axx + ayy * ayy); + double inside = Math.min(Math.max(dxe, dye), 0); + double depth = -(outside + inside - r); + if (depth <= 0) { out[yy * rw + xx] = src[yy * rw + xx]; continue; } + double alpha = Math.min(depth, 1.0); + double rd = Math.min(1.0, Math.sqrt((px * px) / (hw * hw) + (py * py) / (hh * hh))); + double edge = lensSmoothstep(LENS_MAG_FLAT, 1.0, rd); + // Centre ENLARGES (magnify); periphery SHRINKS (mag -> RIM_SCALE < 1) so the + // bar / other tabs seen through the drop read slightly minified, while the + // central glyph stays big. No shrink when settled (scaled by glassAmt). + double rimScale = 1.0 + (LENS_RIM_SCALE - 1.0) * glassAmt; + double mag = magnify + (rimScale - magnify) * edge; + if (mag < 0.2) mag = 0.2; + double abr = aberration * edge; + double magR = mag * (1 - abr), magB = mag * (1 + abr); + if (magR < 0.05) magR = 0.05; + if (magB < 0.05) magB = 0.05; + // Sample from LOWER in the source (+lift) so the content appears LIFTED + // up; strongest at the drop centre, smooth to 0 at the rim. + double lift = liftMax * (1 - rd * rd); + // EDGE LENSING: near the rim the content bends outward (refraction band), + // like the curved edge of a real glass droplet -- the centre stays flat. + double refr = 1.0 + LENS_REFRACT * glassAmt * lensSmoothstep(0.70, 1.0, rd); + int sr = (lensSample(src, rw, rh, hw + (px / magR) * refr, hh + (py / magR) * refr + lift) >> 16) & 0xff; + int sg = (lensSample(src, rw, rh, hw + (px / mag) * refr, hh + (py / mag) * refr + lift) >> 8) & 0xff; + int sb = lensSample(src, rw, rh, hw + (px / magB) * refr, hh + (py / magB) * refr + lift) & 0xff; + double lum = 0.2126 * sr + 0.7152 * sg + 0.0722 * sb; + double t = tintStrength * lensSmoothstep(LENS_TINT_HI, LENS_TINT_LO, lum); + double fr = sr + (tr - sr) * t; + double fg = sg + (tg - sg) * t; + double fb = sb + (tb - sb) * t; + // Faint cool TINT through the whole glass (the drop is slightly coloured + // inside, not clear). Fades out when settled (glassAmt). + double gt = LENS_GLASS_TINT_STR * glassAmt; + fr += (((LENS_GLASS_TINT >> 16) & 0xff) - fr) * gt; + fg += (((LENS_GLASS_TINT >> 8) & 0xff) - fg) * gt; + fb += ((LENS_GLASS_TINT & 0xff) - fb) * gt; + // SATURATION boost: push coloured pixels (the blue glyph) away from their + // own grey so the selected blue reads vivid like native; near-neutral greys + // (the bar) move negligibly. Always on so the settled blue is vivid too. + double sl = 0.2126 * fr + 0.7152 * fg + 0.0722 * fb; + fr = sl + (fr - sl) * LENS_SAT_BOOST; + fg = sl + (fg - sl) * LENS_SAT_BOOST; + fb = sl + (fb - sl) * LENS_SAT_BOOST; + // 3D GLASS: a soft specular GLARE near the top (an elliptical sheen) plus + // a bright EDGE RIM (small `depth` = near the boundary) so the drop reads + // as a raised glass droplet, not a flat tint. Both lift the colour toward + // white. + double gx = px / hw, gy = (py + 0.42 * hh) / hh; + double glare = LENS_GLARE * glassAmt * Math.exp(-(gx * gx * 1.15 + gy * gy * 2.6) * 2.1); + double rimW = Math.max(2.0, LENS_RIM_W * hh); + double rim = depth < rimW ? (1.0 - depth / rimW) * LENS_RIM : 0; + double bright = glare + rim; + if (bright > 0) { + fr += bright * (255 - fr); + fg += bright * (255 - fg); + fb += bright * (255 - fb); + } + // EDGE SHADOW: a soft dark band just inside the rim (the glass casts a + // shadow at its edge) -- gives the droplet depth instead of a flat cutout. + double esW = Math.max(2.0, 0.13 * Math.min(hw, hh)); + if (depth < esW) { + double es = (1.0 - depth / esW) * LENS_EDGE_SHADOW * glassAmt; + fr *= (1 - es); + fg *= (1 - es); + fb *= (1 - es); + } + int fri = fr < 0 ? 0 : (fr > 255 ? 255 : (int) fr); + int fgi = fg < 0 ? 0 : (fg > 255 ? 255 : (int) fg); + int fbi = fb < 0 ? 0 : (fb > 255 ? 255 : (int) fb); + fr = fri; fg = fgi; fb = fbi; + int orig = src[yy * rw + xx]; + int or = (orig >> 16) & 0xff, og = (orig >> 8) & 0xff, ob = orig & 0xff; + int mr = (int) (or + (fr - or) * alpha); + int mg = (int) (og + (fg - og) * alpha); + int mb = (int) (ob + (fb - ob) * alpha); + out[yy * rw + xx] = (orig & 0xff000000) | (mr << 16) | (mg << 8) | mb; + } + } + } + + private static double lensSmoothstep(double a, double b, double x) { + double t = (x - a) / (b - a); + t = t < 0 ? 0 : (t > 1 ? 1 : t); + return t * t * (3 - 2 * t); + } + + private static int lensSample(int[] buf, int w, int h, double fx, double fy) { + if (fx < 0) fx = 0; else if (fx > w - 1) fx = w - 1; + if (fy < 0) fy = 0; else if (fy > h - 1) fy = h - 1; + int x0 = (int) fx, y0 = (int) fy; + int x1 = Math.min(x0 + 1, w - 1), y1 = Math.min(y0 + 1, h - 1); + double tx = fx - x0, ty = fy - y0; + int p00 = buf[y0 * w + x0], p10 = buf[y0 * w + x1]; + int p01 = buf[y1 * w + x0], p11 = buf[y1 * w + x1]; + int r = lensBil((p00 >> 16) & 0xff, (p10 >> 16) & 0xff, (p01 >> 16) & 0xff, (p11 >> 16) & 0xff, tx, ty); + int g = lensBil((p00 >> 8) & 0xff, (p10 >> 8) & 0xff, (p01 >> 8) & 0xff, (p11 >> 8) & 0xff, tx, ty); + int b = lensBil(p00 & 0xff, p10 & 0xff, p01 & 0xff, p11 & 0xff, tx, ty); + return (r << 16) | (g << 8) | b; + } + + private static int lensBil(int a, int b, int c, int d, double tx, double ty) { + double top = a + (b - a) * tx, bot = c + (d - c) * tx; + return (int) (top + (bot - top) * ty); + } + class NativeImage extends Image { public NativeImage(BufferedImage nativeImage) { diff --git a/Ports/iOSPort/nativeSources/BlurRegion.h b/Ports/iOSPort/nativeSources/BlurRegion.h new file mode 100644 index 0000000000..db3aac00da --- /dev/null +++ b/Ports/iOSPort/nativeSources/BlurRegion.h @@ -0,0 +1,62 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +#import +#import "ExecutableOp.h" + +// Queued op for CSS backdrop-filter:blur on the LIVE screen (real "Liquid +// Glass"). Enqueued in paint order; during the drain (after the backdrop ops, +// before the glass component's foreground) it asks the METALView to blur the +// already-drawn screenTexture region and draw it back. Screen-only (target nil). +@interface BlurRegion : ExecutableOp { + int x; + int y; + int width; + int height; + float radius; + // When glass is YES this op runs the full Liquid Glass material recipe + // (glassScreenRegionX) carrying these params instead of a plain blur. + BOOL glass; + float cornerRadius; + float sat; + float scale; + float offset; + float refract; + float specular; + // When lens is YES this op runs the iOS 26 selection-drop LENS + // (lensScreenRegionX) carrying these params instead of blur/glass. + BOOL lens; + float magnify; + float aberration; + int tintColor; + float tintStrength; +} + +-(id)initWithArgs:(int)xpos ypos:(int)ypos w:(int)w h:(int)h r:(float)r; +-(id)initWithGlassArgs:(int)xpos ypos:(int)ypos w:(int)w h:(int)h r:(float)r + cornerRadius:(float)cr sat:(float)st scale:(float)sc offset:(float)of + refract:(float)rf specular:(float)sp; +-(id)initWithLensArgs:(int)xpos ypos:(int)ypos w:(int)w h:(int)h + cornerRadius:(float)cr magnify:(float)mg aberration:(float)ab + tintColor:(int)tc tintStrength:(float)ts; + +@end diff --git a/Ports/iOSPort/nativeSources/BlurRegion.m b/Ports/iOSPort/nativeSources/BlurRegion.m new file mode 100644 index 0000000000..a4c0cbf275 --- /dev/null +++ b/Ports/iOSPort/nativeSources/BlurRegion.m @@ -0,0 +1,108 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +#import "BlurRegion.h" +#import "CodenameOne_GLViewController.h" +#include "TargetConditionals.h" +#ifdef CN1_USE_METAL +#import "METALView.h" +#endif + +@implementation BlurRegion + +-(id)initWithArgs:(int)xpos ypos:(int)ypos w:(int)w h:(int)h r:(float)r { + x = xpos; + y = ypos; + width = w; + height = h; + radius = r; + glass = NO; + return self; +} + +-(id)initWithGlassArgs:(int)xpos ypos:(int)ypos w:(int)w h:(int)h r:(float)r + cornerRadius:(float)cr sat:(float)st scale:(float)sc offset:(float)of + refract:(float)rf specular:(float)sp { + x = xpos; + y = ypos; + width = w; + height = h; + radius = r; + glass = YES; + cornerRadius = cr; + sat = st; + scale = sc; + offset = of; + refract = rf; + specular = sp; + return self; +} + +-(id)initWithLensArgs:(int)xpos ypos:(int)ypos w:(int)w h:(int)h + cornerRadius:(float)cr magnify:(float)mg aberration:(float)ab + tintColor:(int)tc tintStrength:(float)ts { + x = xpos; + y = ypos; + width = w; + height = h; + glass = NO; + lens = YES; + cornerRadius = cr; + magnify = mg; + aberration = ab; + tintColor = tc; + tintStrength = ts; + return self; +} + +-(void)execute { +#if defined(CN1_USE_METAL) && !TARGET_OS_WATCH + id view = [[CodenameOne_GLViewController instance] eaglView]; + if ([view isKindOfClass:[METALView class]]) { + if (lens) { + [(METALView*)view lensScreenRegionX:x y:y w:width h:height + cornerRadius:cornerRadius magnify:magnify + aberration:aberration tintColor:tintColor tintStrength:tintStrength]; + } else if (glass) { + [(METALView*)view glassScreenRegionX:x y:y w:width h:height radius:radius + cornerRadius:cornerRadius sat:sat scale:scale + offset:offset refract:refract specular:specular]; + } else { + [(METALView*)view blurScreenRegionX:x y:y w:width h:height radius:radius]; + } + } +#endif + // GL / watchOS: no live-screen blur (the component still paints its + // translucent fill, just without the backdrop blur). +} + +-(NSString*)getName { + return @"BlurRegion"; +} + +#ifndef CN1_USE_ARC +-(void)dealloc { + [super dealloc]; +} +#endif + +@end diff --git a/Ports/iOSPort/nativeSources/CN1MetalPipelineCache.m b/Ports/iOSPort/nativeSources/CN1MetalPipelineCache.m index eef2cd7495..574c1d801f 100644 --- a/Ports/iOSPort/nativeSources/CN1MetalPipelineCache.m +++ b/Ports/iOSPort/nativeSources/CN1MetalPipelineCache.m @@ -116,6 +116,11 @@ static void configureStencilWriteOnly(MTLRenderPipelineColorAttachmentDescriptor desc.fragmentFunction = [library newFunctionWithName:@"cn1_fs_multistop_gradient"]; configureBlendPremultiplied(desc.colorAttachments[0]); break; + case CN1MetalPipelineLens: + desc.vertexFunction = [library newFunctionWithName:@"cn1_vs_textured"]; + desc.fragmentFunction = [library newFunctionWithName:@"cn1_fs_lens"]; + configureBlendPremultiplied(desc.colorAttachments[0]); + break; default: return nil; } diff --git a/Ports/iOSPort/nativeSources/CN1MetalShaders.metal b/Ports/iOSPort/nativeSources/CN1MetalShaders.metal index 4ef8005803..a22e2f92fa 100644 --- a/Ports/iOSPort/nativeSources/CN1MetalShaders.metal +++ b/Ports/iOSPort/nativeSources/CN1MetalShaders.metal @@ -333,6 +333,114 @@ fragment float4 cn1_fs_multistop_gradient( return cn1_grad_sample_stops(t, stopCount, positions, colors); } +// --------- iOS-26 selection-DROP LENS pipeline --------- +// GPU equivalent of METALView.m glassApplyLens / JavaSEPort.applyLensBuffer. Samples a +// blitted copy of the bar region (texture(0), fw x fh px) and warps + tints + lights it +// per pixel, fully on the GPU so the morph runs at frame rate (no CPU readback). texcoord +// 0..1 over the drop quad. Outputs PREMULTIPLIED (premultiplied-alpha blend over the bar). +// Constants MUST stay in sync with glassApplyLens. +constant float LENS_MAG_FLAT = 0.75; +constant float LENS_TINT_HI = 150.0; +constant float LENS_TINT_LO = 55.0; +constant float LENS_LIFT_COEF = 0.40; +constant float LENS_GLARE = 0.09; +constant float LENS_RIM = 0.06; +constant float LENS_RIM_W = 0.06; +constant float LENS_REFRACT = 0.16; +constant float LENS_EDGE_SHADOW = 0.12; +constant float LENS_RIM_SCALE = 0.84; +constant float3 LENS_GLASS_TINT = float3(188.0, 216.0, 255.0); // 0xbcd8ff, 0..255 +constant float LENS_GLASS_TINT_STR = 0.10; +constant float LENS_SAT_BOOST = 1.32; + +static inline float cn1_lens_smoothstep(float a, float b, float x) { + float t = clamp((x - a) / (b - a), 0.0, 1.0); + return t * t * (3.0 - 2.0 * t); +} + +fragment float4 cn1_fs_lens( + VertexOutTextured in [[stage_in]], + constant float4 &p0 [[buffer(0)]], // fw, fh, magnify, aberration + constant float4 &p1 [[buffer(1)]], // tintR, tintG, tintB (0..1), tintStrength + constant float4 &p2 [[buffer(2)]], // cornerRadiusPx (neg = capsule), unused... + texture2d src [[texture(0)]]) +{ + constexpr sampler smp(mag_filter::linear, min_filter::linear, address::clamp_to_edge); + float fw = p0.x, fh = p0.y, magnify = p0.z, aberration = p0.w; + float3 tintc = p1.xyz * 255.0; + float tintStrength = p1.w; + float cornerRadius = p2.x; + + float hw = fw * 0.5, hh = fh * 0.5; + float r = (cornerRadius < 0.0) ? min(hw, hh) : min(cornerRadius, min(hw, hh)); + if (r < 0.0) r = 0.0; + float px = in.texcoord.x * fw - hw; + float py = in.texcoord.y * fh - hh; + + // superellipse SDF -> depth (>0 inside) + float dxe = abs(px) - (hw - r); + float dye = abs(py) - (hh - r); + float ax = max(dxe, 0.0), ay = max(dye, 0.0); + float outside = sqrt(ax * ax + ay * ay); + float inside = min(max(dxe, dye), 0.0); + float depth = -(outside + inside - r); + if (depth <= 0.0) { return float4(0.0); } + float alpha = min(depth, 1.0); + + float rd = min(1.0, sqrt((px * px) / (hw * hw) + (py * py) / (hh * hh))); + float liftMax = LENS_LIFT_COEF * (magnify - 1.0) * hh; + float glassAmt = cn1_lens_smoothstep(1.085, 1.25, magnify); + + float edge = cn1_lens_smoothstep(LENS_MAG_FLAT, 1.0, rd); + float rimScale = 1.0 + (LENS_RIM_SCALE - 1.0) * glassAmt; + float mag = magnify + (rimScale - magnify) * edge; + mag = max(mag, 0.2); + float abr = aberration * edge; + float magR = max(mag * (1.0 - abr), 0.05), magB = max(mag * (1.0 + abr), 0.05); + float lift = liftMax * (1.0 - rd * rd); + float refr = 1.0 + LENS_REFRACT * glassAmt * cn1_lens_smoothstep(0.70, 1.0, rd); + + float2 cR = float2((hw + (px / magR) * refr) / fw, (hh + (py / magR) * refr + lift) / fh); + float2 cG = float2((hw + (px / mag) * refr) / fw, (hh + (py / mag) * refr + lift) / fh); + float2 cB = float2((hw + (px / magB) * refr) / fw, (hh + (py / magB) * refr + lift) / fh); + float sr = src.sample(smp, cR).r * 255.0; + float sg = src.sample(smp, cG).g * 255.0; + float sb = src.sample(smp, cB).b * 255.0; + + float lum = 0.2126 * sr + 0.7152 * sg + 0.0722 * sb; + float t = tintStrength * cn1_lens_smoothstep(LENS_TINT_HI, LENS_TINT_LO, lum); + float fr = sr + (tintc.r - sr) * t; + float fg = sg + (tintc.g - sg) * t; + float fb = sb + (tintc.b - sb) * t; + + float gt = LENS_GLASS_TINT_STR * glassAmt; + fr += (LENS_GLASS_TINT.r - fr) * gt; + fg += (LENS_GLASS_TINT.g - fg) * gt; + fb += (LENS_GLASS_TINT.b - fb) * gt; + + float sl = 0.2126 * fr + 0.7152 * fg + 0.0722 * fb; + fr = sl + (fr - sl) * LENS_SAT_BOOST; + fg = sl + (fg - sl) * LENS_SAT_BOOST; + fb = sl + (fb - sl) * LENS_SAT_BOOST; + + float gx = px / hw, gy = (py + 0.42 * hh) / hh; + float glare = LENS_GLARE * glassAmt * exp(-(gx * gx * 1.15 + gy * gy * 2.6) * 2.1); + float rimW = max(2.0, LENS_RIM_W * hh); + float rim = depth < rimW ? (1.0 - depth / rimW) * LENS_RIM : 0.0; + float bright = glare + rim; + fr += bright * (255.0 - fr); + fg += bright * (255.0 - fg); + fb += bright * (255.0 - fb); + + float esW = max(2.0, 0.13 * min(hw, hh)); + if (depth < esW) { + float es = (1.0 - depth / esW) * LENS_EDGE_SHADOW * glassAmt; + fr *= (1.0 - es); fg *= (1.0 - es); fb *= (1.0 - es); + } + fr = clamp(fr, 0.0, 255.0); fg = clamp(fg, 0.0, 255.0); fb = clamp(fb, 0.0, 255.0); + return float4(fr / 255.0 * alpha, fg / 255.0 * alpha, fb / 255.0 * alpha, alpha); +} + // Gaussian blur is implemented via MPSImageGaussianBlur on the host side // (CN1Metalcompat.m) rather than a hand-rolled fragment shader. MPS picks // the kernel width automatically from sigma and stays accurate across the diff --git a/Ports/iOSPort/nativeSources/CN1Metalcompat.h b/Ports/iOSPort/nativeSources/CN1Metalcompat.h index c3811af5b4..3c8566cabf 100644 --- a/Ports/iOSPort/nativeSources/CN1Metalcompat.h +++ b/Ports/iOSPort/nativeSources/CN1Metalcompat.h @@ -64,6 +64,8 @@ typedef NS_ENUM(NSInteger, CN1MetalPipeline) { // subsequent draws can stencil-test // against the reference value. CN1MetalPipelineMultiStopGradient, // CSS-style multi-stop gradient (linear / radial / conic). + CN1MetalPipelineLens, // iOS-26 selection-drop lens (samples a blitted bar + // region on-GPU; warp + tint + light, see cn1_fs_lens). CN1MetalPipelineCount }; @@ -182,6 +184,14 @@ void CN1MetalFillPolygon(const float *xCoords, const float *yCoords, int num, // only for the current command buffer. void CN1MetalDrawImage(id texture, int alpha, int x, int y, int width, int height); +// iOS-26 selection-drop LENS: draws the lens quad at (x,y,w,h) logical coords sampling +// `texture` (a fw x fh px blitted copy of the bar region) with the cn1_fs_lens shader. +// magnify/aberration/tintColor/tintStrength/cornerRadiusPx mirror glassApplyLens +// (cornerRadiusPx < 0 = capsule). All on the GPU -- no readback. +void CN1MetalDrawLens(id texture, int x, int y, int w, int h, + int fw, int fh, float magnify, float aberration, + int tintColor, float tintStrength, float cornerRadiusPx); + // Tile an RGBA image across (x,y,w,h). imageWidth/imageHeight are the // natural size of the source UIImage. Issues one textured quad per // tile (full or clipped at the right/bottom edges); a future batched diff --git a/Ports/iOSPort/nativeSources/CN1Metalcompat.m b/Ports/iOSPort/nativeSources/CN1Metalcompat.m index b1ac535264..5860fd8b5d 100644 --- a/Ports/iOSPort/nativeSources/CN1Metalcompat.m +++ b/Ports/iOSPort/nativeSources/CN1Metalcompat.m @@ -715,6 +715,41 @@ void CN1MetalDrawImage(id texture, int alpha, int x, int y, int widt drawQuad(CN1MetalPipelineTexturedRGBA, vertices, texcoords, tint, texture); } +void CN1MetalDrawLens(id texture, int x, int y, int w, int h, + int fw, int fh, float magnify, float aberration, + int tintColor, float tintStrength, float cornerRadiusPx) { + if (activeEncoder == nil || pipelineCache == nil || texture == nil) { + return; + } + id state = [pipelineCache pipelineFor:CN1MetalPipelineLens]; + if (state == nil) { + return; + } + bindPipelineStateIfChanged(state); + float vertices[8] = { + (float)x, (float)y, + (float)(x+w), (float)y, + (float)x, (float)(y+h), + (float)(x+w), (float)(y+h) + }; + // The source is a direct BLIT of the screen region (memory row 0 = region top), + // so V=0-at-top samples the correct (un-flipped) orientation. + static const float texcoords[8] = { 0, 0, 1, 0, 0, 1, 1, 1 }; + [activeEncoder setVertexBytes:vertices length:sizeof(float) * 8 atIndex:0]; + uploadMatricesIfChanged(1); + [activeEncoder setVertexBytes:texcoords length:sizeof(float) * 8 atIndex:2]; + simd_float4 p0 = (simd_float4){ (float)fw, (float)fh, magnify, aberration }; + simd_float4 p1 = (simd_float4){ ((tintColor >> 16) & 0xff) / 255.0f, + ((tintColor >> 8) & 0xff) / 255.0f, + (tintColor & 0xff) / 255.0f, tintStrength }; + simd_float4 p2 = (simd_float4){ cornerRadiusPx, 0.0f, 0.0f, 0.0f }; + [activeEncoder setFragmentBytes:&p0 length:sizeof(p0) atIndex:0]; + [activeEncoder setFragmentBytes:&p1 length:sizeof(p1) atIndex:1]; + [activeEncoder setFragmentBytes:&p2 length:sizeof(p2) atIndex:2]; + [activeEncoder setFragmentTexture:texture atIndex:0]; + [activeEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4]; +} + void CN1MetalTileImage(id texture, int alpha, int x, int y, int width, int height, int imageWidth, int imageHeight) { diff --git a/Ports/iOSPort/nativeSources/CN1WatchHost.h b/Ports/iOSPort/nativeSources/CN1WatchHost.h index 3efe288822..9f70536473 100644 --- a/Ports/iOSPort/nativeSources/CN1WatchHost.h +++ b/Ports/iOSPort/nativeSources/CN1WatchHost.h @@ -84,5 +84,10 @@ @end +// The op-queue drain lock (defined by the watch render driver). The screenshot +// path must hold it around drain + bitmap read: reading the CG bitmap while +// the pump thread is drawing into it can yield a nil CGImage. +NSObject *CN1WatchDrainLockObject(void); + #endif // TARGET_OS_WATCH #endif // CN1WatchHost_h diff --git a/Ports/iOSPort/nativeSources/CN1WatchViewController.m b/Ports/iOSPort/nativeSources/CN1WatchViewController.m index 94d2f7bfcb..144e553dc7 100644 --- a/Ports/iOSPort/nativeSources/CN1WatchViewController.m +++ b/Ports/iOSPort/nativeSources/CN1WatchViewController.m @@ -146,46 +146,67 @@ - (void)drawScreen { [self drawFrame:CGRectZero]; } +// Serializes concurrent drains: the host pump drains on the main thread while +// the screenshot path (IOSNative screenshot__) drains on the EDT. The CG +// backend's active context (CN1CGBeginFrame/CN1CGEndFrame) is a single global, +// so an unserialized overlap lets one drain's EndFrame NULL the context while +// the other is mid-execution -- its remaining ops silently no-op and are lost +// (they were already consumed from the queue), leaving partially painted or +// permanently stale frames. The screenshot path also takes this lock around +// its bitmap read (CN1WatchDrainLockObject below): CGBitmapContextCreateImage +// against a context the pump is concurrently drawing into can return nil, +// which surfaced as intermittent 1x1 placeholder captures in the CN1SS suite. +NSObject *CN1WatchDrainLockObject(void) { + static NSObject *lock = nil; + static dispatch_once_t once; + dispatch_once(&once, ^{ + lock = [[NSObject alloc] init]; + }); + return lock; +} + // Drain the current op queue into the Core Graphics surface. - (void)drawFrame:(CGRect)rect { CN1WatchRenderingView *v = [CN1WatchHost sharedHost].renderingView; if (v == nil) { return; } - NSArray *ops; - CGRect flushRect; - @synchronized (self) { - ops = [currentTarget copy]; - // Snapshot the flush region with the op queue it belongs to. - flushRect = watchFlushRect; - // Consume both: these ops + region are about to be drawn, so the next - // flush starts fresh. The persistent bitmap keeps the pixels, so a later - // forced re-present (drawScreen) still shows this frame. - [currentTarget removeAllObjects]; - watchFlushRect = CGRectZero; - } - [v setFramebuffer]; - // Issue #5273: publish the flush region to ClipRect so a screen clip - // drained below is clamped to the repainted sub-region (the watch branch of - // ClipRect.execute no-ops the clamp while this is empty). - [ClipRect setDrawRect:flushRect]; - for (ExecutableOp *op in ops) { - @try { - [op executeWithClipping]; - } @catch (NSException *e) { - // Keep draining; a single failing op shouldn't blank the frame. + @synchronized (CN1WatchDrainLockObject()) { + NSArray *ops; + CGRect flushRect; + @synchronized (self) { + ops = [currentTarget copy]; + // Snapshot the flush region with the op queue it belongs to. + flushRect = watchFlushRect; + // Consume both: these ops + region are about to be drawn, so the next + // flush starts fresh. The persistent bitmap keeps the pixels, so a later + // forced re-present (drawScreen) still shows this frame. + [currentTarget removeAllObjects]; + watchFlushRect = CGRectZero; } - } - // Issue #5273: clear the flush region now the screen drain is done so a - // mutable-image draw executed immediately outside drawFrame is not clamped - // to the screen flush rect (the clamp in ClipRect's watch branch no-ops on - // an empty drawingRect). - [ClipRect setDrawRect:CGRectZero]; - [v presentFramebuffer]; - painted = YES; + [v setFramebuffer]; + // Issue #5273: publish the flush region to ClipRect so a screen clip + // drained below is clamped to the repainted sub-region (the watch branch of + // ClipRect.execute no-ops the clamp while this is empty). + [ClipRect setDrawRect:flushRect]; + for (ExecutableOp *op in ops) { + @try { + [op executeWithClipping]; + } @catch (NSException *e) { + // Keep draining; a single failing op shouldn't blank the frame. + } + } + // Issue #5273: clear the flush region now the screen drain is done so a + // mutable-image draw executed immediately outside drawFrame is not clamped + // to the screen flush rect (the clamp in ClipRect's watch branch no-ops on + // an empty drawingRect). + [ClipRect setDrawRect:CGRectZero]; + [v presentFramebuffer]; + painted = YES; #ifndef CN1_USE_ARC - [ops release]; + [ops release]; #endif + } } #ifndef CN1_USE_ARC diff --git a/Ports/iOSPort/nativeSources/CodenameOne_GLViewController.m b/Ports/iOSPort/nativeSources/CodenameOne_GLViewController.m index 2d3af9a85a..07af97aaed 100644 --- a/Ports/iOSPort/nativeSources/CodenameOne_GLViewController.m +++ b/Ports/iOSPort/nativeSources/CodenameOne_GLViewController.m @@ -32,6 +32,7 @@ #import "FillRect.h" #import "ClipRect.h" #import "DrawLine.h" +#import "BlurRegion.h" #import "DrawRect.h" #import "ClearRect.h" #import "FillPolygon.h" @@ -2286,6 +2287,39 @@ void Java_com_codename1_impl_ios_IOSImplementation_setNativeClippingPolygonGloba //CN1Log(@"Java_com_codename1_impl_ios_IOSImplementation_nativeDrawLineGlobalImpl finished"); } +void Java_com_codename1_impl_ios_IOSImplementation_nativeBlurScreenRegionImpl +(int x, int y, int width, int height, float radius) { + BlurRegion* f = [[BlurRegion alloc] initWithArgs:x ypos:y w:width h:height r:radius]; + [CodenameOne_GLViewController upcoming:f]; +#ifndef CN1_USE_ARC + [f release]; +#endif +} + +void Java_com_codename1_impl_ios_IOSImplementation_nativeGlassScreenRegionImpl +(int x, int y, int width, int height, float radius, float cornerRadius, float sat, + float scale, float offset, float refract, float specular) { + BlurRegion* f = [[BlurRegion alloc] initWithGlassArgs:x ypos:y w:width h:height r:radius + cornerRadius:cornerRadius sat:sat scale:scale + offset:offset refract:refract specular:specular]; + [CodenameOne_GLViewController upcoming:f]; +#ifndef CN1_USE_ARC + [f release]; +#endif +} + +void Java_com_codename1_impl_ios_IOSImplementation_nativeLensScreenRegionImpl +(int x, int y, int width, int height, float cornerRadius, float magnify, + float aberration, int tintColor, float tintStrength) { + BlurRegion* f = [[BlurRegion alloc] initWithLensArgs:x ypos:y w:width h:height + cornerRadius:cornerRadius magnify:magnify + aberration:aberration tintColor:tintColor tintStrength:tintStrength]; + [CodenameOne_GLViewController upcoming:f]; +#ifndef CN1_USE_ARC + [f release]; +#endif +} + void Java_com_codename1_impl_ios_IOSImplementation_nativeRotateGlobalImpl (float angle, int x, int y) { //CN1Log(@"Java_com_codename1_impl_ios_IOSImplementation_nativeDrawLineGlobalImpl started"); diff --git a/Ports/iOSPort/nativeSources/DrawGradient.m b/Ports/iOSPort/nativeSources/DrawGradient.m index 015a44afc2..0f6d284e6b 100644 --- a/Ports/iOSPort/nativeSources/DrawGradient.m +++ b/Ports/iOSPort/nativeSources/DrawGradient.m @@ -170,7 +170,13 @@ -(void)execute { CGContextClearRect(context, CGRectMake(0, 0, p2w, p2h)); UIGraphicsPushContext(context); - + // The CG bitmap origin is bottom-left: content drawn at y in [0, height) + // lands in the LAST height rows of the byte buffer, while the quad's + // texcoords sample the FIRST height rows (t in [0, height/p2h]). When + // height is not a power of two the sampled window misses the gradient + // by p2h - height rows. Shift the drawing into the sampled window. + CGContextTranslateCTM(context, 0, p2h - height); + float alpha1 = 1.0; if (((startColor >> 24) & 0xff) != 0) { alpha1 = ((float)((startColor >> 24) & 0xff))/255.0; @@ -320,7 +326,10 @@ -(void)execute { CGContextClearRect(context, CGRectMake(0, 0, p2w, p2h)); UIGraphicsPushContext(context); - CGFloat components[8] = { + // See the ES2 branch above: align the bottom-left-origin CG drawing + // with the first-height-rows window the texcoords sample. + CGContextTranslateCTM(context, 0, p2h - height); + CGFloat components[8] = { ((float)((startColor >> 16) & 0xff))/255.0, ((float)((startColor >> 8) & 0xFF))/255.0, ((float)(startColor & 0xff))/255.0, diff --git a/Ports/iOSPort/nativeSources/IOSNative.m b/Ports/iOSPort/nativeSources/IOSNative.m index 3cb92f233f..b529dd980a 100644 --- a/Ports/iOSPort/nativeSources/IOSNative.m +++ b/Ports/iOSPort/nativeSources/IOSNative.m @@ -877,11 +877,102 @@ JAVA_LONG com_codename1_impl_ios_IOSNative_createImageNSData___long_int_1ARRAY(C data2[1] = (int)img.size.height; GLUIImage* glu = [[GLUIImage alloc] initWithImage:img]; - + POOL_END(); return (JAVA_LONG) ((BRIDGE_CAST void*)glu); } +// Renders an Apple SF Symbol (iOS 13+) into a tinted UIImage and wraps it in a +// GLUIImage peer, mirroring createImageNSData. Returns 0 when SF Symbols are +// unavailable or the named symbol does not exist; the caller falls back to the +// Material icon font. widthHeight[0/1] receive the image size in PIXELS. +JAVA_LONG com_codename1_impl_ios_IOSNative_nativeCreateSFSymbol___java_lang_String_int_float_int_int_1ARRAY_R_long(CN1_THREAD_STATE_MULTI_ARG JAVA_OBJECT instanceObject, JAVA_OBJECT name, JAVA_INT color, JAVA_FLOAT size, JAVA_INT weight, JAVA_OBJECT n2) +{ +#if TARGET_OS_WATCH + // watchOS marks UIScreen and UIGraphicsImageRenderer unavailable; returning + // 0 makes FontImage fall back to the Material icon font, same as pre-iOS-13. + return 0; +#else + if (@available(iOS 13.0, *)) { + POOL_BEGIN(); + NSString* nameStr = toNSString(CN1_THREAD_STATE_PASS_ARG name); + if (nameStr == nil) { + POOL_END(); + return 0; + } + // `size` arrives in CN1 device pixels (the same units as the Material glyph + // it replaces). UIImage symbol point size is in POINTS, so divide by the + // screen scale; the rendered bitmap is then ~`size` pixels tall, matching. + CGFloat scale = [UIScreen mainScreen].scale; + if (scale < 1) { scale = 1; } + CGFloat pointSize = size / scale; + UIImageSymbolConfiguration* cfg = [UIImageSymbolConfiguration configurationWithPointSize:pointSize weight:(weight >= 1 ? UIImageSymbolWeightBold : UIImageSymbolWeightRegular)]; + UIImage* sym = [UIImage systemImageNamed:nameStr withConfiguration:cfg]; + if (sym == nil) { + POOL_END(); + return 0; + } + UIColor* c = [UIColor colorWithRed:((color >> 16) & 0xff) / 255.0 green:((color >> 8) & 0xff) / 255.0 blue:(color & 0xff) / 255.0 alpha:1.0]; + // Fetch the int[] up front: slots [0],[1] receive the rendered pixel w/h; + // slots [2],[3] (when present) carry optional per-call layout tuning -- a + // uniform icon SLOT height as a percent of `size`, and the glyph's VERTICAL + // BIAS within that slot as a percent (50 = centred). Defaults 100/50 + // reproduce the legacy centred, downscale-to-fit behaviour. +#ifndef NEW_CODENAME_ONE_VM + org_xmlvm_runtime_XMLVMArray* intArray = n2; + JAVA_ARRAY_INT* data2 = (JAVA_ARRAY_INT*)intArray->fields.org_xmlvm_runtime_XMLVMArray.array_; + int arrayLen = (int)intArray->fields.org_xmlvm_runtime_XMLVMArray.length_; +#else + JAVA_ARRAY_INT* data2 = (JAVA_ARRAY_INT*)((JAVA_ARRAY)n2)->data; + int arrayLen = (int)((JAVA_ARRAY)n2)->length; +#endif + int slotPct = 100, vBiasPct = 50; + if (arrayLen >= 4) { + if (data2[2] > 0) { slotPct = data2[2]; } + if (data2[3] >= 0) { vBiasPct = data2[3]; } + } + // Flatten the (template) symbol, tinted, into a real RGBA bitmap. SF symbols are + // sized by point size (a shared font metric), so each glyph keeps its true + // per-symbol extent -- the ellipsis is naturally short (small dots), the star + // taller -- exactly as UIKit renders them. To lay them out like a UITabBar (a + // uniform icon slot with aligned labels) we composite each glyph at its NATURAL + // proportions into a canvas of UNIFORM height = `size` * slotPct%. A glyph TALLER + // than the slot is scaled DOWN to fit (keeps the slot uniform so labels align); + // shorter glyphs keep their size and are placed by vBiasPct. With a tall-enough + // slot the star then reaches its full native height and sits high (vBias < 50), + // instead of being shrunk to the nominal size and centred. + CGFloat baseH = size / scale; // nominal slot height (device `size` px) + CGFloat slotH = baseH * (CGFloat)slotPct / 100.0; + CGFloat glyphWpt = sym.size.width; + CGFloat glyphHpt = sym.size.height; + CGFloat k = glyphHpt > slotH ? (slotH / glyphHpt) : 1.0; // shrink only to fit the slot + glyphWpt *= k; + glyphHpt *= k; + CGFloat canvasHpt = slotH; + CGSize szPt = CGSizeMake(glyphWpt, canvasHpt); + CGFloat glyphYpt = (canvasHpt - glyphHpt) * (CGFloat)vBiasPct / 100.0; // 50% = centred + UIGraphicsImageRendererFormat* rfmt = [UIGraphicsImageRendererFormat defaultFormat]; + rfmt.scale = scale; + rfmt.opaque = NO; + UIGraphicsImageRenderer* rndr = [[UIGraphicsImageRenderer alloc] initWithSize:szPt format:rfmt]; + UIImage* flat = [rndr imageWithActions:^(UIGraphicsImageRendererContext* _Nonnull rc) { + [c set]; + UIImage* templ = [sym imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate]; + [templ drawInRect:CGRectMake(0, glyphYpt, glyphWpt, glyphHpt)]; + }]; + data2[0] = (int)(flat.size.width * flat.scale); + data2[1] = (int)(flat.size.height * flat.scale); + + GLUIImage* glu = [[GLUIImage alloc] initWithImage:flat]; + + POOL_END(); + return (JAVA_LONG) ((BRIDGE_CAST void*)glu); + } else { + return 0; + } +#endif +} + JAVA_LONG com_codename1_impl_ios_IOSNative_scale___long_int_int(CN1_THREAD_STATE_MULTI_ARG JAVA_OBJECT instanceObject, JAVA_LONG n1, JAVA_INT n2, JAVA_INT n3) { //XMLVM_BEGIN_WRAPPER[com_codename1_impl_ios_IOSNative_scale___long_int_int] @@ -1059,6 +1150,30 @@ void com_codename1_impl_ios_IOSNative_nativeDrawLineGlobal___int_int_int_int_int //XMLVM_END_WRAPPER } +extern void Java_com_codename1_impl_ios_IOSImplementation_nativeBlurScreenRegionImpl(int x, int y, int width, int height, float radius); +void com_codename1_impl_ios_IOSNative_nativeBlurScreenRegion___int_int_int_int_float(CN1_THREAD_STATE_MULTI_ARG JAVA_OBJECT instanceObject, JAVA_INT n1, JAVA_INT n2, JAVA_INT n3, JAVA_INT n4, JAVA_FLOAT n5) +{ + POOL_BEGIN(); + Java_com_codename1_impl_ios_IOSImplementation_nativeBlurScreenRegionImpl(n1, n2, n3, n4, n5); + POOL_END(); +} + +extern void Java_com_codename1_impl_ios_IOSImplementation_nativeGlassScreenRegionImpl(int x, int y, int width, int height, float radius, float cornerRadius, float sat, float scale, float offset, float refract, float specular); +void com_codename1_impl_ios_IOSNative_nativeGlassScreenRegion___int_int_int_int_float_float_float_float_float_float_float(CN1_THREAD_STATE_MULTI_ARG JAVA_OBJECT instanceObject, JAVA_INT n1, JAVA_INT n2, JAVA_INT n3, JAVA_INT n4, JAVA_FLOAT n5, JAVA_FLOAT n6, JAVA_FLOAT n7, JAVA_FLOAT n8, JAVA_FLOAT n9, JAVA_FLOAT n10, JAVA_FLOAT n11) +{ + POOL_BEGIN(); + Java_com_codename1_impl_ios_IOSImplementation_nativeGlassScreenRegionImpl(n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11); + POOL_END(); +} + +extern void Java_com_codename1_impl_ios_IOSImplementation_nativeLensScreenRegionImpl(int x, int y, int width, int height, float cornerRadius, float magnify, float aberration, int tintColor, float tintStrength); +void com_codename1_impl_ios_IOSNative_nativeLensScreenRegion___int_int_int_int_float_float_float_int_float(CN1_THREAD_STATE_MULTI_ARG JAVA_OBJECT instanceObject, JAVA_INT n1, JAVA_INT n2, JAVA_INT n3, JAVA_INT n4, JAVA_FLOAT n5, JAVA_FLOAT n6, JAVA_FLOAT n7, JAVA_INT n8, JAVA_FLOAT n9) +{ + POOL_BEGIN(); + Java_com_codename1_impl_ios_IOSImplementation_nativeLensScreenRegionImpl(n1, n2, n3, n4, n5, n6, n7, n8, n9); + POOL_END(); +} + void com_codename1_impl_ios_IOSNative_nativeFillRectMutable___int_int_int_int_int_int(CN1_THREAD_STATE_MULTI_ARG JAVA_OBJECT instanceObject, JAVA_INT n1, JAVA_INT n2, JAVA_INT n3, JAVA_INT n4, JAVA_INT n5, JAVA_INT n6) { //XMLVM_BEGIN_WRAPPER[com_codename1_impl_ios_IOSNative_nativeFillRectMutable___int_int_int_int_int_int] @@ -3163,11 +3278,14 @@ void com_codename1_impl_ios_IOSNative_fillRectRadialGradientGlobal___int_int_int void com_codename1_impl_ios_IOSNative_fillLinearGradientGlobal___int_int_int_int_int_int_boolean(CN1_THREAD_STATE_MULTI_ARG JAVA_OBJECT instanceObject, JAVA_INT n1, JAVA_INT n2, JAVA_INT n3, JAVA_INT n4, JAVA_INT n5, JAVA_INT n6, JAVA_BOOLEAN n7) { POOL_BEGIN(); - int horizontal = 2; - if(n7) { - horizontal = 3; - } - DrawGradient* d = [[DrawGradient alloc] initWithArgs:horizontal startColorA:n1 endColorA:n2 xA:n3 yA:n4 widthA:n5 heightA:n6 relativeXA:0 relativeYA:0 relativeSizeA:0]; + // DrawGradient's protocol (DrawGradient.h): 2 = GRADIENT_TYPE_HORIZONTAL, + // 3 = GRADIENT_TYPE_VERTICAL. This mapping had been INVERTED here since the + // original 2012 port (horizontal=true sent 3), so every ON-SCREEN linear + // gradient painted with its axis swapped; the mutable-image variant + // (fillLinearGradientMutable) always had it right. Caught by the fidelity + // suite's geometry masks on the gradient-backdrop isolation tile. + int gradientType = n7 ? 2 : 3; + DrawGradient* d = [[DrawGradient alloc] initWithArgs:gradientType startColorA:n1 endColorA:n2 xA:n3 yA:n4 widthA:n5 heightA:n6 relativeXA:0 relativeYA:0 relativeSizeA:0]; [CodenameOne_GLViewController upcoming:d]; #ifndef CN1_USE_ARC [d release]; @@ -7355,9 +7473,16 @@ void com_codename1_impl_ios_IOSNative_screenshot__(CN1_THREAD_STATE_MULTI_ARG JA #if TARGET_OS_WATCH // Capture the Core Graphics surface. Drain any pending ops first so the // snapshot reflects the latest painted frame, then PNG-encode the bitmap. - [[CodenameOne_GLViewController instance] drawFrame:CGRectZero]; - CN1WatchRenderingView *wv = [CN1WatchHost sharedHost].renderingView; - UIImage *wimg = wv != nil ? [wv currentFrame] : nil; + // Both steps run under the drain lock: without it the pump thread can be + // mid-drain drawing into the bitmap while currentFrame reads it, and + // CGBitmapContextCreateImage intermittently returns nil under that + // contention (delivered as 1x1 placeholder screenshots by the harness). + UIImage *wimg = nil; + @synchronized (CN1WatchDrainLockObject()) { + [[CodenameOne_GLViewController instance] drawFrame:CGRectZero]; + CN1WatchRenderingView *wv = [CN1WatchHost sharedHost].renderingView; + wimg = wv != nil ? [wv currentFrame] : nil; + } NSData *wpng = wimg != nil ? UIImagePNGRepresentation(wimg) : nil; JAVA_OBJECT wbyteArr = JAVA_NULL; if (wpng != nil && [wpng length] > 0) { diff --git a/Ports/iOSPort/nativeSources/METALView.h b/Ports/iOSPort/nativeSources/METALView.h index 0966b7c1ba..c4eb04ec21 100644 --- a/Ports/iOSPort/nativeSources/METALView.h +++ b/Ports/iOSPort/nativeSources/METALView.h @@ -80,6 +80,12 @@ -(void)deleteFramebuffer; - (void)setFramebuffer; - (BOOL)presentFramebuffer; +- (void)blurScreenRegionX:(int)x y:(int)y w:(int)w h:(int)h radius:(float)radius; +- (void)glassScreenRegionX:(int)x y:(int)y w:(int)w h:(int)h radius:(float)radius + cornerRadius:(float)cornerRadius sat:(float)sat scale:(float)scale + offset:(float)offset refract:(float)refract specular:(float)specular; +- (void)lensScreenRegionX:(int)x y:(int)y w:(int)w h:(int)h cornerRadius:(float)cornerRadius + magnify:(float)magnify aberration:(float)aberration tintColor:(int)tintColor tintStrength:(float)tintStrength; -(void)presentPreservedFrameIfNeeded; -(void)updateFrameBufferSize:(int)w h:(int)h; -(void)textFieldDidChange; diff --git a/Ports/iOSPort/nativeSources/METALView.m b/Ports/iOSPort/nativeSources/METALView.m index 6097ad425c..d61040a22d 100644 --- a/Ports/iOSPort/nativeSources/METALView.m +++ b/Ports/iOSPort/nativeSources/METALView.m @@ -25,6 +25,7 @@ #import @import Metal; @import simd; +@import CoreImage; #import "METALView.h" #import "CN1Metalcompat.h" @@ -41,6 +42,280 @@ extern BOOL isVKBAlwaysOpen(); extern void repaintUI(); +#include + +// --------------------------------------------------------------------------- +// Live-screen "Liquid Glass" material helpers. Faithful C ports of the proven +// offscreen recipe in IOSImplementation (glassMaterialInPlace, sampleBilinear, +// applyGlassOptics) so the running app produces the SAME glass as the fidelity +// tiles. The whole pipeline runs in one top-down ARGB integer buffer (no +// CIImage/CG round-trip) to avoid orientation ambiguity; glassScreenRegionX +// below ties them together against the live screenTexture. +// --------------------------------------------------------------------------- + +// One separable box-blur iteration (horizontal then vertical) of the given +// radius via a sliding running-sum: O(w*h) REGARDLESS of radius, edge-clamped. +static void glassBoxBlurOnce(uint32_t *buf, uint32_t *tmp, int w, int h, int r) { + if (r < 1) { return; } + float norm = 1.0f / (float)(2 * r + 1); + for (int y = 0; y < h; y++) { + uint32_t *row = buf + (size_t)y * w; + uint32_t *trow = tmp + (size_t)y * w; + int sr = 0, sg = 0, sb = 0; + for (int k = -r; k <= r; k++) { + int xx = k < 0 ? 0 : (k >= w ? w - 1 : k); + uint32_t p = row[xx]; sr += (p >> 16) & 0xff; sg += (p >> 8) & 0xff; sb += p & 0xff; + } + for (int x = 0; x < w; x++) { + trow[x] = 0xff000000u | ((uint32_t)(int)(sr * norm + 0.5f) << 16) | ((uint32_t)(int)(sg * norm + 0.5f) << 8) | (uint32_t)(int)(sb * norm + 0.5f); + int xo = x - r; if (xo < 0) xo = 0; + int xi = x + r + 1; if (xi >= w) xi = w - 1; + uint32_t po = row[xo], pi = row[xi]; + sr += (int)((pi >> 16) & 0xff) - (int)((po >> 16) & 0xff); + sg += (int)((pi >> 8) & 0xff) - (int)((po >> 8) & 0xff); + sb += (int)(pi & 0xff) - (int)(po & 0xff); + } + } + for (int x = 0; x < w; x++) { + int sr = 0, sg = 0, sb = 0; + for (int k = -r; k <= r; k++) { + int yy = k < 0 ? 0 : (k >= h ? h - 1 : k); + uint32_t p = tmp[(size_t)yy * w + x]; sr += (p >> 16) & 0xff; sg += (p >> 8) & 0xff; sb += p & 0xff; + } + for (int y = 0; y < h; y++) { + buf[(size_t)y * w + x] = 0xff000000u | ((uint32_t)(int)(sr * norm + 0.5f) << 16) | ((uint32_t)(int)(sg * norm + 0.5f) << 8) | (uint32_t)(int)(sb * norm + 0.5f); + int yo = y - r; if (yo < 0) yo = 0; + int yi = y + r + 1; if (yi >= h) yi = h - 1; + uint32_t po = tmp[(size_t)yo * w + x], pi = tmp[(size_t)yi * w + x]; + sr += (int)((pi >> 16) & 0xff) - (int)((po >> 16) & 0xff); + sg += (int)((pi >> 8) & 0xff) - (int)((po >> 8) & 0xff); + sb += (int)(pi & 0xff) - (int)(po & 0xff); + } + } +} + +// Triple box blur ~ Gaussian of sigma ~= radius (Jarosz). RADIUS-INDEPENDENT cost +// so the large (radius ~64px) nav/tab bar glass blurs stay cheap -- a true +// Gaussian kernel here was hundreds of ms per call and timed the suite out. +// Edge-clamped, in place. Alpha assumed opaque (backdrop) and kept at 0xff. +static void glassGaussianBlur(uint32_t *buf, int w, int h, float radius) { + if (radius < 0.75f || w <= 0 || h <= 0) { return; } + int r = (int)(radius + 0.5f); + if (r < 1) { r = 1; } + uint32_t *tmp = (uint32_t *)malloc((size_t)w * (size_t)h * 4); + if (tmp == NULL) { return; } + glassBoxBlurOnce(buf, tmp, w, h, r); + glassBoxBlurOnce(buf, tmp, w, h, r); + glassBoxBlurOnce(buf, tmp, w, h, r); + free(tmp); +} + +static inline int glassBilerp(int c00, int c10, int c01, int c11, float tx, float ty) { + float top = c00 + (c10 - c00) * tx; + float bot = c01 + (c11 - c01) * tx; + return (int)(top + (bot - top) * ty + 0.5f); +} + +static uint32_t glassSampleBilinear(uint32_t *buf, int w, int h, float fx, float fy) { + if (fx < 0.0f) fx = 0.0f; else if (fx > w - 1) fx = w - 1; + if (fy < 0.0f) fy = 0.0f; else if (fy > h - 1) fy = h - 1; + int x0 = (int)fx, y0 = (int)fy; + int x1 = x0 + 1 < w ? x0 + 1 : x0, y1 = y0 + 1 < h ? y0 + 1 : y0; + float tx = fx - x0, ty = fy - y0; + uint32_t p00 = buf[(size_t)y0 * w + x0], p10 = buf[(size_t)y0 * w + x1]; + uint32_t p01 = buf[(size_t)y1 * w + x0], p11 = buf[(size_t)y1 * w + x1]; + int r = glassBilerp((p00 >> 16) & 0xff, (p10 >> 16) & 0xff, (p01 >> 16) & 0xff, (p11 >> 16) & 0xff, tx, ty); + int g = glassBilerp((p00 >> 8) & 0xff, (p10 >> 8) & 0xff, (p01 >> 8) & 0xff, (p11 >> 8) & 0xff, tx, ty); + int b = glassBilerp(p00 & 0xff, p10 & 0xff, p01 & 0xff, p11 & 0xff, tx, ty); + return ((uint32_t)r << 16) | ((uint32_t)g << 8) | (uint32_t)b; +} + +// Rounded-rect SDF mask + edge refraction + specular rim. Reads the blurred +// padded buffer src (component at offset (pad,pad)), writes a PREMULTIPLIED +// ARGB patch (rw x rh) with transparent corners. s = contentScaleFactor (logical +// lengths -- cornerRadius, rim width -- scale to physical px). cornerRadius < 0 +// means capsule. +static void glassApplyOptics(uint32_t *src, int bw, int bh, int pad, uint32_t *out, + int rw, int rh, float cornerRadius, float refract, float specular, float s) { + float hw = rw / 2.0f, hh = rh / 2.0f; + float minhh = hw < hh ? hw : hh; + float r; + if (cornerRadius < 0.0f) { r = minhh; } + else { r = cornerRadius * s; if (r > minhh) r = minhh; } + if (r < 0.0f) r = 0.0f; + float band = minhh * 0.6f; + float rimW = 3.0f * s; + for (int y = 0; y < rh; y++) { + float py = y + 0.5f; + for (int x = 0; x < rw; x++) { + float px = x + 0.5f; + float dx = fabsf(px - hw) - (hw - r); + float dy = fabsf(py - hh) - (hh - r); + float axx = dx > 0 ? dx : 0, ayy = dy > 0 ? dy : 0; + float outside = sqrtf(axx * axx + ayy * ayy); + float mxv = dx > dy ? dx : dy; + float inside = mxv < 0 ? mxv : 0; + float sdf = outside + inside - r; + float depth = -sdf; + if (depth <= 0.0f) { out[(size_t)y * rw + x] = 0; continue; } + float alpha = depth >= 1.0f ? 1.0f : depth; + // Bottom-edge feather for rectangular chrome bars (Toolbar/TitleArea, + // cornerRadius == 0): a native nav bar's glass fades into the content + // below instead of stopping at a hard rectangular edge. Ramp the glass + // alpha down over the bottom ~22% so the blurred bar blends into the + // sharp backdrop beneath it. Capsules (-1) and rounded panels (>0) keep + // their crisp shape (unaffected). + if (cornerRadius == 0.0f) { + float fb = rh * 0.22f; + if (fb > 1.0f && py > rh - fb) { + float fade = (rh - py) / fb; + if (fade < 0.0f) fade = 0.0f; + alpha *= fade; + } + } + float sx = x, sy = y; + if (refract > 0.0f && band > 0.0f && depth < band) { + float t = 1.0f - depth / band; + float distortion = 1.0f - sqrtf(fmaxf(0.0f, 1.0f - t * t)); + sx = x - (px - hw) * distortion * refract; + sy = y - (py - hh) * distortion * refract; + } + uint32_t col = glassSampleBilinear(src, bw, bh, sx + pad, sy + pad); + int rr = (col >> 16) & 0xff, gg = (col >> 8) & 0xff, bb = col & 0xff; + if (specular > 0.0f && depth < rimW) { + float rim = 1.0f - depth / rimW; + float topBias = 0.55f + 0.45f * (1.0f - py / rh); + int add = (int)(specular * rim * topBias * 70.0f); + rr = rr + add > 255 ? 255 : rr + add; + gg = gg + add > 255 ? 255 : gg + add; + bb = bb + add > 255 ? 255 : bb + add; + } + int a = (int)(alpha * 255.0f); + int pr = rr * a / 255, pg = gg * a / 255, pb = bb * a / 255; + out[(size_t)y * rw + x] = ((uint32_t)a << 24) | ((uint32_t)pr << 16) | ((uint32_t)pg << 8) | (uint32_t)pb; + } + } +} + +// CPU REFERENCE for the iOS-26 selection-drop lens, kept in sync with +// JavaSEPort.applyLensBuffer and the cn1_fs_lens Metal shader (the live device path is +// the GPU shader -- see lensScreenRegionX -- so this is no longer called; it is retained +// as the readable reference for the optics and for the host-side numeric cross-check). +// Superellipse (rounded-rect / capsule when cornerRadius<0) AA mask; PREMULTIPLIED out. +static inline float glassSmoothstep(float a, float b, float x) { + float t = (x - a) / (b - a); + if (t < 0.0f) t = 0.0f; else if (t > 1.0f) t = 1.0f; + return t * t * (3.0f - 2.0f * t); +} + +// Lens optics constants -- MUST stay in sync with JavaSEPort.applyLensBuffer so the +// simulator and the device render the identical drop. See that method for the +// per-effect rationale. +#define LENS_MAG_FLAT 0.75f // uniform-magnify fraction of the (elliptical) radius +#define LENS_TINT_HI 150.0f // luminance >= HI: no tint +#define LENS_TINT_LO 55.0f // luminance <= LO: full dark->accent tint +#define LENS_LIFT_COEF 0.40f // upward pull of the content under the drop +#define LENS_GLARE 0.09f // specular sheen strength +#define LENS_RIM 0.06f // edge-rim brightness +#define LENS_RIM_W 0.06f // rim band width (fraction of half-height) +#define LENS_REFRACT 0.16f // edge lensing: content bends at the rim +#define LENS_EDGE_SHADOW 0.12f // soft dark band just inside the rim +#define LENS_RIM_SCALE 0.84f // periphery shrinks (< 1) while the centre enlarges +#define LENS_GLASS_TINT 0xbcd8ff /* faint cool-blue cast through the whole glass */ +#define LENS_GLASS_TINT_STR 0.10f +#define LENS_SAT_BOOST 1.32f // push the tinted blue glyph more vivid + +__attribute__((unused)) +static void glassApplyLens(uint32_t *src, int rw, int rh, uint32_t *out, + float cornerRadius, float magnify, float aberration, int tintColor, + float tintStrength, float s) { + float hw = rw / 2.0f, hh = rh / 2.0f; + float minhh = hw < hh ? hw : hh; + float r; + if (cornerRadius < 0.0f) { r = minhh; } + else { r = cornerRadius * s; if (r > minhh) r = minhh; } + if (r < 0.0f) r = 0.0f; + int tr = (tintColor >> 16) & 0xff, tg = (tintColor >> 8) & 0xff, tb = tintColor & 0xff; + int gtR = (LENS_GLASS_TINT >> 16) & 0xff, gtG = (LENS_GLASS_TINT >> 8) & 0xff, gtB = LENS_GLASS_TINT & 0xff; + float liftMax = LENS_LIFT_COEF * (magnify - 1.0f) * hh; + // The 3D-glass cues belong to the morph droplet, not the settled pill -- fade them + // out by how magnified the drop is, so a resting selection is a flat subtle pill. + float glassAmt = glassSmoothstep(1.085f, 1.25f, magnify); + for (int y = 0; y < rh; y++) { + float py = (y + 0.5f) - hh; + for (int x = 0; x < rw; x++) { + float px = (x + 0.5f) - hw; + float dxe = fabsf(px) - (hw - r); + float dye = fabsf(py) - (hh - r); + float axx = dxe > 0 ? dxe : 0, ayy = dye > 0 ? dye : 0; + float outside = sqrtf(axx * axx + ayy * ayy); + float mxv = dxe > dye ? dxe : dye; + float inside = mxv < 0 ? mxv : 0; + float depth = -(outside + inside - r); + if (depth <= 0.0f) { out[(size_t)y * rw + x] = 0; continue; } + float alpha = depth >= 1.0f ? 1.0f : depth; + float rd = sqrtf((px * px) / (hw * hw) + (py * py) / (hh * hh)); // elliptical 0..1 + if (rd > 1.0f) rd = 1.0f; + // Centre ENLARGES (magnify); periphery SHRINKS toward RIM_SCALE (< 1) so the + // bar/other tabs seen through the drop read minified while the central glyph + // stays big. No shrink when settled (rimScale -> 1 as glassAmt -> 0). + float edge = glassSmoothstep(LENS_MAG_FLAT, 1.0f, rd); + float rimScale = 1.0f + (LENS_RIM_SCALE - 1.0f) * glassAmt; + float mag = magnify + (rimScale - magnify) * edge; + if (mag < 0.2f) mag = 0.2f; + float ab = aberration * edge; + float magR = mag * (1.0f - ab), magB = mag * (1.0f + ab); + if (magR < 0.05f) magR = 0.05f; + if (magB < 0.05f) magB = 0.05f; + float lift = liftMax * (1.0f - rd * rd); // upward pull + float refr = 1.0f + LENS_REFRACT * glassAmt * glassSmoothstep(0.70f, 1.0f, rd); + int sr = (glassSampleBilinear(src, rw, rh, hw + (px / magR) * refr, hh + (py / magR) * refr + lift) >> 16) & 0xff; + int sg = (glassSampleBilinear(src, rw, rh, hw + (px / mag) * refr, hh + (py / mag) * refr + lift) >> 8) & 0xff; + int sb = glassSampleBilinear(src, rw, rh, hw + (px / magB) * refr, hh + (py / magB) * refr + lift) & 0xff; + float lum = 0.2126f * sr + 0.7152f * sg + 0.0722f * sb; + float t = tintStrength * glassSmoothstep(LENS_TINT_HI, LENS_TINT_LO, lum); + float fr = sr + (tr - sr) * t; + float fg = sg + (tg - sg) * t; + float fb = sb + (tb - sb) * t; + // faint cool tint through the whole glass (fades when settled) + float gt = LENS_GLASS_TINT_STR * glassAmt; + fr += (gtR - fr) * gt; + fg += (gtG - fg) * gt; + fb += (gtB - fb) * gt; + // saturation boost: vivid blue glyph, neutral greys barely touched + float sl = 0.2126f * fr + 0.7152f * fg + 0.0722f * fb; + fr = sl + (fr - sl) * LENS_SAT_BOOST; + fg = sl + (fg - sl) * LENS_SAT_BOOST; + fb = sl + (fb - sl) * LENS_SAT_BOOST; + // 3D glass: specular glare near the top + a bright edge rim + float gx = px / hw, gy = (py + 0.42f * hh) / hh; + float glare = LENS_GLARE * glassAmt * expf(-(gx * gx * 1.15f + gy * gy * 2.6f) * 2.1f); + float rimW = LENS_RIM_W * hh; if (rimW < 2.0f) rimW = 2.0f; + float rim = depth < rimW ? (1.0f - depth / rimW) * LENS_RIM : 0.0f; + float bright = glare + rim; + if (bright > 0.0f) { + fr += bright * (255.0f - fr); + fg += bright * (255.0f - fg); + fb += bright * (255.0f - fb); + } + // soft dark band just inside the rim (glass depth), morph-only + float esW = 0.13f * minhh; if (esW < 2.0f) esW = 2.0f; + if (depth < esW) { + float es = (1.0f - depth / esW) * LENS_EDGE_SHADOW * glassAmt; + fr *= (1.0f - es); + fg *= (1.0f - es); + fb *= (1.0f - es); + } + if (fr < 0.0f) fr = 0.0f; else if (fr > 255.0f) fr = 255.0f; + if (fg < 0.0f) fg = 0.0f; else if (fg > 255.0f) fg = 255.0f; + if (fb < 0.0f) fb = 0.0f; else if (fb > 255.0f) fb = 255.0f; + int a = (int)(alpha * 255.0f); + int pr = (int)fr * a / 255, pg = (int)fg * a / 255, pb = (int)fb * a / 255; + out[(size_t)y * rw + x] = ((uint32_t)a << 24) | ((uint32_t)pr << 16) | ((uint32_t)pg << 8) | (uint32_t)pb; + } + } +} + @implementation METALView @synthesize commandQueue; @@ -575,6 +850,392 @@ - (void)setFramebuffer CN1MetalBeginFrame(self.renderCommandEncoder, projectionMatrix, framebufferWidth, framebufferHeight); } +// Live-screen "Liquid Glass": blur the region of screenTexture that has already +// been drawn this frame (the backdrop behind a glass component) and draw the +// blurred + vibrancy-boosted result back, so the component's foreground (queued +// after this op) paints on top. Runs during the drain, against the live screen +// command buffer -- the only path that produces real glass on a running app +// (the offscreen-image blur only covered fidelity tiles). Costs a GPU sync per +// glass paint; acceptable for the small, mostly-static nav/tab bars. +- (void)blurScreenRegionX:(int)x y:(int)y w:(int)w h:(int)h radius:(float)radius { + if (self.screenTexture == nil || w <= 0 || h <= 0 || radius <= 0.0f) { + return; + } + CGFloat s = self.contentScaleFactor; + int texW = (int)self.screenTexture.width, texH = (int)self.screenTexture.height; + int fx = (int)(x * s), fy = (int)(y * s), fw = (int)(w * s), fh = (int)(h * s); + if (fx < 0) { fw += fx; fx = 0; } + if (fy < 0) { fh += fy; fy = 0; } + if (fx + fw > texW) { fw = texW - fx; } + if (fy + fh > texH) { fh = texH - fy; } + if (fw <= 0 || fh <= 0) { return; } + + // 1) End + commit the screen encoder so screenTexture holds the backdrop + // drawn so far this frame, then wait so the blit-read sees it. + if (self.renderCommandEncoder != nil) { + CN1MetalEndFrame(); + [self.renderCommandEncoder endEncoding]; + self.renderCommandEncoder = nil; + } + id cb = self.commandBuffer; + self.commandBuffer = nil; + if (cb != nil) { + [cb commit]; + [cb waitUntilCompleted]; + } + + // 2) Blit the region into a shared scratch texture and read its bytes. + id device = CN1MetalDevice(); + MTLTextureDescriptor *desc = [MTLTextureDescriptor + texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm width:fw height:fh mipmapped:NO]; + desc.usage = MTLTextureUsageShaderRead; + desc.storageMode = MTLStorageModeShared; + id scratch = [device newTextureWithDescriptor:desc]; + id blitCb = [self.commandQueue commandBuffer]; + id blit = [blitCb blitCommandEncoder]; + [blit copyFromTexture:self.screenTexture sourceSlice:0 sourceLevel:0 + sourceOrigin:MTLOriginMake(fx, fy, 0) sourceSize:MTLSizeMake(fw, fh, 1) + toTexture:scratch destinationSlice:0 destinationLevel:0 + destinationOrigin:MTLOriginMake(0, 0, 0)]; + [blit endEncoding]; + [blitCb commit]; + [blitCb waitUntilCompleted]; + + NSUInteger rowBytes = (NSUInteger)fw * 4; + uint8_t *bytes = (uint8_t *)malloc(rowBytes * (NSUInteger)fh); + if (bytes == NULL) { [self setFramebuffer]; return; } + [scratch getBytes:bytes bytesPerRow:rowBytes fromRegion:MTLRegionMake2D(0, 0, fw, fh) mipmapLevel:0]; + + // 3) CIGaussianBlur + saturation (the UIBlurEffect-style material recipe). + CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB(); + CGContextRef bmp = CGBitmapContextCreate(bytes, fw, fh, 8, rowBytes, cs, + kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little); + CGImageRef srcCg = CGBitmapContextCreateImage(bmp); + CIImage *ci = [CIImage imageWithCGImage:srcCg]; + CIFilter *sat = [CIFilter filterWithName:@"CIColorControls"]; + [sat setValue:ci forKey:kCIInputImageKey]; + [sat setValue:@(1.8) forKey:@"inputSaturation"]; + CIFilter *gb = [CIFilter filterWithName:@"CIGaussianBlur"]; + [gb setValue:[sat outputImage] forKey:kCIInputImageKey]; + [gb setValue:@(radius * s) forKey:kCIInputRadiusKey]; + CIImage *clamped = [[gb outputImage] imageByClampingToExtent]; + // Retain the cached context: under MRC the autoreleased CIContext would + // dangle and crash on the next glass paint (a static Foundation cache must + // be +1 retained). The retain is a harmless no-op under ARC. + static CIContext *ciCtx = nil; + if (ciCtx == nil) { + ciCtx = [CIContext contextWithMTLDevice:device]; +#ifndef CN1_USE_ARC + [ciCtx retain]; +#endif + } + CGImageRef outCg = [ciCtx createCGImage:clamped fromRect:CGRectMake(0, 0, fw, fh)]; + UIImage *blurredImage = outCg ? [UIImage imageWithCGImage:outCg] : nil; + if (srcCg) { CGImageRelease(srcCg); } + if (outCg) { CGImageRelease(outCg); } + CGContextRelease(bmp); + CGColorSpaceRelease(cs); + free(bytes); + + // 4) Restart the screen encoder (loadAction Load preserves screenTexture). + [self setFramebuffer]; + + // 5) Draw the blurred patch back over the region (display coords). + if (blurredImage != nil) { + id blurredTex = CN1MetalTextureFromUIImage(blurredImage); + if (blurredTex != nil) { + CN1MetalDrawImage(blurredTex, 255, x, y, w, h); + } + } +} + +// Live-screen "Liquid Glass" MATERIAL: the full backdrop-filter recipe matching +// the offscreen IOSImplementation.glassRegion that drives the fidelity tiles. +// 1) read a screenTexture region PADDED by 3*radius (edge-replicated so the blur +// never fades into the component edge), 2) apply the affine colour material, +// 3) Gaussian-blur, 4) apply optics (rounded-rect SDF mask + edge refraction + +// specular rim), 5) draw the pill-shaped translucent glass patch back over the +// backdrop so the component's fill + foreground (queued next) paint on top. Runs +// ---- live-glass patch cache ------------------------------------------------ +// Caching/invalidation policy for the live-screen glass materials (review): +// * A glass surface only pays at all when it REPAINTS; a static chrome bar +// over static content costs nothing between repaints. +// * When it does repaint, the backdrop readback (commit + waitUntilCompleted +// + blit + getBytes) is unavoidable for correctness -- the material is a +// function of the pixels behind the glass. What CAN be skipped is the +// expensive composition: the per-pixel colour transform, the Gaussian +// blur and the edge optics. +// * So the composed patch is cached per glass rect: while the rect, the +// material parameters AND a hash of the backdrop bytes are unchanged +// (i.e. "backdrop and bounds are stable"), the cached patch is redrawn +// directly. When the backdrop changes -- scrolling content under the bar, +// an animation behind the glass -- the hash misses and the patch is +// recomposed that frame; there is no stale-glass failure mode because the +// decision is taken from the actual backdrop bytes, not from heuristics. +// * The travelling selection LENS never takes this path: it is a pure GPU +// fragment shader on the frame's own command buffer (lensScreenRegionX), +// with no sync and no readback, so it needs no cache. +// Define CN1_GLASS_PROFILE to NSLog per-paint timing + cache hit/miss so the +// frame-cost evidence is reproducible on any device/simulator build. +#define CN1_GLASS_PATCH_CACHE_SLOTS 8 +typedef struct { + int valid; + int fx, fy, fw, fh; + float rad, cornerRadius, sat, scale, offset, refract, specular; + uint64_t backdropHash; + uint32_t *patch; // composed premultiplied glass patch (fw*fh), malloc'd +} CN1GlassPatchCacheEntry; +static CN1GlassPatchCacheEntry cn1GlassPatchCache[CN1_GLASS_PATCH_CACHE_SLOTS]; +static int cn1GlassPatchCacheNext = 0; + +// FNV-1a over the backdrop words -- a fraction of the cost of the blur pass it +// can save, and any real backdrop change flips it. +static uint64_t cn1GlassBackdropHash(const uint8_t *bytes, size_t len) { + const uint32_t *words = (const uint32_t *)bytes; + size_t n = len / 4; + uint64_t hsh = 1469598103934665603ULL; + for (size_t i = 0; i < n; i++) { + hsh ^= words[i]; + hsh *= 1099511628211ULL; + } + return hsh; +} + +// during the drain like blurScreenRegionX; one GPU sync per glass paint. +- (void)glassScreenRegionX:(int)x y:(int)y w:(int)w h:(int)h radius:(float)radius + cornerRadius:(float)cornerRadius sat:(float)sat scale:(float)scale + offset:(float)offset refract:(float)refract specular:(float)specular { + if (self.screenTexture == nil || w <= 0 || h <= 0 || radius <= 0.0f) { + return; + } + // CN1-logical -> framebuffer-pixel scale. NOT contentScaleFactor alone: + // scaleValue maps UIKit-points -> CN1-logical (1 in a normal app, but e.g. 3 + // in the fidelity app which runs logical==physical pixel coords). The real + // logical->pixel ratio is contentScaleFactor/scaleValue (= 3/3 = 1 there, + // 3/1 = 3 in a normal retina app). Using raw contentScaleFactor triple-scaled + // the region in the fidelity app (wrong screenTexture slice + 3x radius). + float sv = scaleValue > 0.0f ? scaleValue : 1.0f; + CGFloat s = self.contentScaleFactor / sv; + int texW = (int)self.screenTexture.width, texH = (int)self.screenTexture.height; + int fx = (int)(x * s), fy = (int)(y * s), fw = (int)(w * s), fh = (int)(h * s); + if (fx < 0) { fw += fx; fx = 0; } + if (fy < 0) { fh += fy; fy = 0; } + if (fx + fw > texW) { fw = texW - fx; } + if (fy + fh > texH) { fh = texH - fy; } + if (fw <= 0 || fh <= 0) { return; } + float rad = radius * (float)s; + int pad = (int)ceilf(rad) * 3 + 1; + int bw = fw + 2 * pad, bh = fh + 2 * pad; + + // 1) End + commit the screen encoder so screenTexture holds the backdrop. + if (self.renderCommandEncoder != nil) { + CN1MetalEndFrame(); + [self.renderCommandEncoder endEncoding]; + self.renderCommandEncoder = nil; + } + id cb = self.commandBuffer; + self.commandBuffer = nil; + if (cb != nil) { [cb commit]; [cb waitUntilCompleted]; } + + // 2) Blit the clamped padded region and read its bytes. + int ax0 = fx - pad; if (ax0 < 0) ax0 = 0; + int ay0 = fy - pad; if (ay0 < 0) ay0 = 0; + int ax1 = fx + fw + pad; if (ax1 > texW) ax1 = texW; + int ay1 = fy + fh + pad; if (ay1 > texH) ay1 = texH; + int aw = ax1 - ax0, ah = ay1 - ay0; + if (aw <= 0 || ah <= 0) { [self setFramebuffer]; return; } + id device = CN1MetalDevice(); + MTLTextureDescriptor *desc = [MTLTextureDescriptor + texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm width:aw height:ah mipmapped:NO]; + desc.usage = MTLTextureUsageShaderRead; + desc.storageMode = MTLStorageModeShared; + id scratch = [device newTextureWithDescriptor:desc]; + id blitCb = [self.commandQueue commandBuffer]; + id blit = [blitCb blitCommandEncoder]; + [blit copyFromTexture:self.screenTexture sourceSlice:0 sourceLevel:0 + sourceOrigin:MTLOriginMake(ax0, ay0, 0) sourceSize:MTLSizeMake(aw, ah, 1) + toTexture:scratch destinationSlice:0 destinationLevel:0 + destinationOrigin:MTLOriginMake(0, 0, 0)]; + [blit endEncoding]; + [blitCb commit]; + [blitCb waitUntilCompleted]; + NSUInteger availRow = (NSUInteger)aw * 4; + uint8_t *avail = (uint8_t *)malloc(availRow * (NSUInteger)ah); + if (avail == NULL) { [self setFramebuffer]; return; } + [scratch getBytes:avail bytesPerRow:availRow fromRegion:MTLRegionMake2D(0, 0, aw, ah) mipmapLevel:0]; + +#ifdef CN1_GLASS_PROFILE + CFTimeInterval cn1gpT0 = CACurrentMediaTime(); +#endif + // 2b) Patch cache: when this glass rect, its material params AND the + // backdrop bytes are unchanged since the last composition, redraw the + // cached patch and skip the transform + blur + optics entirely (see + // the policy comment above the cache). + uint64_t backdropHash = cn1GlassBackdropHash(avail, availRow * (NSUInteger)ah); + int cacheSlot = -1; + for (int ci = 0; ci < CN1_GLASS_PATCH_CACHE_SLOTS; ci++) { + CN1GlassPatchCacheEntry *e = &cn1GlassPatchCache[ci]; + if (e->valid && e->fx == fx && e->fy == fy && e->fw == fw && e->fh == fh + && e->rad == rad && e->cornerRadius == cornerRadius && e->sat == sat + && e->scale == scale && e->offset == offset && e->refract == refract + && e->specular == specular) { + cacheSlot = ci; + if (e->backdropHash == backdropHash && e->patch != NULL) { + free(avail); + [self setFramebuffer]; + [self drawGlassPatch:e->patch fw:fw fh:fh x:x y:y w:w h:h]; +#ifdef CN1_GLASS_PROFILE + NSLog(@"CN1GLASSPROF hit rect=%d,%d %dx%d hash=%016llx %.2fms", + fx, fy, fw, fh, (unsigned long long)backdropHash, + (CACurrentMediaTime() - cn1gpT0) * 1000.0); +#endif + return; + } + break; + } + } + + // 3) Edge-replicate into a padded buffer and apply the colour material. + uint32_t *prgb = (uint32_t *)malloc((size_t)bw * (size_t)bh * 4); + if (prgb == NULL) { free(avail); [self setFramebuffer]; return; } + for (int by = 0; by < bh; by++) { + int ay = (fy - pad + by) - ay0; if (ay < 0) ay = 0; else if (ay >= ah) ay = ah - 1; + for (int bx = 0; bx < bw; bx++) { + int axc = (fx - pad + bx) - ax0; if (axc < 0) axc = 0; else if (axc >= aw) axc = aw - 1; + uint8_t *p = avail + (size_t)ay * availRow + (size_t)axc * 4; + float bch = p[0], gch = p[1], rch = p[2]; // BGRA premult-first (backdrop opaque) + float lum = 0.2126f * rch + 0.7152f * gch + 0.0722f * bch; + float rr = (lum + (rch - lum) * sat) * scale + offset; + float gg = (lum + (gch - lum) * sat) * scale + offset; + float bb = (lum + (bch - lum) * sat) * scale + offset; + int ri = rr < 0 ? 0 : (rr > 255 ? 255 : (int)rr); + int gi = gg < 0 ? 0 : (gg > 255 ? 255 : (int)gg); + int bi = bb < 0 ? 0 : (bb > 255 ? 255 : (int)bb); + prgb[(size_t)by * bw + bx] = 0xff000000u | ((uint32_t)ri << 16) | ((uint32_t)gi << 8) | (uint32_t)bi; + } + } + free(avail); + + // 4) Blur the padded material buffer, then optics -> premultiplied patch. + glassGaussianBlur(prgb, bw, bh, rad); + uint32_t *out = (uint32_t *)malloc((size_t)fw * (size_t)fh * 4); + if (out == NULL) { free(prgb); [self setFramebuffer]; return; } + glassApplyOptics(prgb, bw, bh, pad, out, fw, fh, cornerRadius, refract, specular, (float)s); + free(prgb); + + // 4b) Store the composed patch in the cache (the cache owns the buffer). + if (cacheSlot < 0) { + cacheSlot = cn1GlassPatchCacheNext; + cn1GlassPatchCacheNext = (cn1GlassPatchCacheNext + 1) % CN1_GLASS_PATCH_CACHE_SLOTS; + } + CN1GlassPatchCacheEntry *entry = &cn1GlassPatchCache[cacheSlot]; + if (entry->patch != NULL) { + free(entry->patch); + } + entry->valid = 1; + entry->fx = fx; entry->fy = fy; entry->fw = fw; entry->fh = fh; + entry->rad = rad; entry->cornerRadius = cornerRadius; entry->sat = sat; + entry->scale = scale; entry->offset = offset; entry->refract = refract; + entry->specular = specular; + entry->backdropHash = backdropHash; + entry->patch = out; + + // 5) Restart the screen encoder, then draw the glass patch back (display coords). + [self setFramebuffer]; + [self drawGlassPatch:out fw:fw fh:fh x:x y:y w:w h:h]; +#ifdef CN1_GLASS_PROFILE + NSLog(@"CN1GLASSPROF miss rect=%d,%d %dx%d hash=%016llx %.2fms", + fx, fy, fw, fh, (unsigned long long)backdropHash, + (CACurrentMediaTime() - cn1gpT0) * 1000.0); +#endif +} + +// Uploads a composed premultiplied-BGRA glass patch and draws it at the given +// CN1-logical rect. The patch buffer is NOT consumed (the cache owns it). +- (void)drawGlassPatch:(uint32_t *)patch fw:(int)fw fh:(int)fh x:(int)x y:(int)y w:(int)w h:(int)h { + CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB(); + CGContextRef bmp = CGBitmapContextCreate(patch, fw, fh, 8, (size_t)fw * 4, cs, + kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Little); + CGImageRef outCg = bmp ? CGBitmapContextCreateImage(bmp) : NULL; + if (outCg != NULL) { + UIImage *glassImage = [UIImage imageWithCGImage:outCg]; + id glassTex = CN1MetalTextureFromUIImage(glassImage); + if (glassTex != nil) { CN1MetalDrawImage(glassTex, 255, x, y, w, h); } + CGImageRelease(outCg); + } + if (bmp != NULL) { CGContextRelease(bmp); } + CGColorSpaceRelease(cs); +} + +// Live-screen iOS 26 selection "drop" LENS. Unlike glassScreenRegionX (a frosted +// blur behind the content) this is painted OVER the bar + the black glyphs and +// reads them back: it magnifies, chromatically aberrates and dark->accent tints +// the live content beneath it (see glassApplyLens). No padding/blur -- the lens +// samples within its own bounds. Runs during the drain like the glass op. +- (void)lensScreenRegionX:(int)x y:(int)y w:(int)w h:(int)h cornerRadius:(float)cornerRadius + magnify:(float)magnify aberration:(float)aberration tintColor:(int)tintColor tintStrength:(float)tintStrength { + if (self.screenTexture == nil || w <= 0 || h <= 0) { + return; + } + float sv = scaleValue > 0.0f ? scaleValue : 1.0f; + CGFloat s = self.contentScaleFactor / sv; + int texW = (int)self.screenTexture.width, texH = (int)self.screenTexture.height; + int fx = (int)(x * s), fy = (int)(y * s), fw = (int)(w * s), fh = (int)(h * s); + if (fx < 0) { fw += fx; fx = 0; } + if (fy < 0) { fh += fy; fy = 0; } + if (fx + fw > texW) { fw = texW - fx; } + if (fy + fh > texH) { fh = texH - fy; } + if (fw <= 0 || fh <= 0) { return; } + + // GPU LENS: blit the bar region to a scratch texture and draw the drop quad with the + // cn1_fs_lens shader sampling it -- entirely on the GPU. The old path read the region + // back to the CPU (2x waitUntilCompleted stalls + getBytes + a UIImage->texture upload) + // EVERY frame, capping the morph at ~6fps; this keeps it at frame rate. + // + // 1) End the current render encoder so the bar draws are flushed into screenTexture, but + // KEEP the frame's command buffer: the blit + lens draw go on the SAME buffer so the + // GPU executes bar-draw -> blit -> lens-draw in order (Metal tracks texture hazards), + // with no CPU sync. + if (self.renderCommandEncoder != nil) { + CN1MetalEndFrame(); + [self.renderCommandEncoder endEncoding]; + self.renderCommandEncoder = nil; + } + if (self.commandBuffer == nil) { + // A prior op already committed it; screenTexture holds the bar, so a fresh buffer is fine. + self.commandBuffer = [self.commandQueue commandBuffer]; + } + + // 2) Scratch texture (Private = GPU-only; ShaderRead for the fragment sample). + id device = CN1MetalDevice(); + MTLTextureDescriptor *desc = [MTLTextureDescriptor + texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm width:fw height:fh mipmapped:NO]; + desc.usage = MTLTextureUsageShaderRead; + desc.storageMode = MTLStorageModePrivate; + id scratch = [device newTextureWithDescriptor:desc]; + if (scratch == nil) { [self setFramebuffer]; return; } + + // 3) Blit the bar region screenTexture -> scratch on the frame's command buffer. + id blit = [self.commandBuffer blitCommandEncoder]; + [blit copyFromTexture:self.screenTexture sourceSlice:0 sourceLevel:0 + sourceOrigin:MTLOriginMake(fx, fy, 0) sourceSize:MTLSizeMake(fw, fh, 1) + toTexture:scratch destinationSlice:0 destinationLevel:0 + destinationOrigin:MTLOriginMake(0, 0, 0)]; + [blit endEncoding]; + + // 4) Restart a render encoder on the SAME command buffer (loadAction Load preserves the + // bar) and re-publish it to the CN1Metalcompat draw layer. + [self createRenderPassDescriptor]; + if (self.renderPassDescriptor == nil) { return; } + self.renderCommandEncoder = [self.commandBuffer renderCommandEncoderWithDescriptor:self.renderPassDescriptor]; + [self.renderCommandEncoder setViewport:(MTLViewport){ 0.0, 0.0, (double)framebufferWidth, (double)framebufferHeight, 0.0, 1.0 }]; + CN1MetalBeginFrame(self.renderCommandEncoder, projectionMatrix, framebufferWidth, framebufferHeight); + + // 5) Draw the lens quad sampling scratch (cornerRadius logical -> physical px; < 0 = capsule). + float crPx = cornerRadius < 0.0f ? -1.0f : cornerRadius * (float)s; + CN1MetalDrawLens(scratch, x, y, w, h, fw, fh, magnify, aberration, tintColor, tintStrength, crPx); +} + - (BOOL)presentFramebuffer { if (self.renderCommandEncoder == nil) { diff --git a/Ports/iOSPort/nativeSources/iOSModernTheme.res b/Ports/iOSPort/nativeSources/iOSModernTheme.res new file mode 100644 index 0000000000..d7c9c3386e Binary files /dev/null and b/Ports/iOSPort/nativeSources/iOSModernTheme.res differ diff --git a/Ports/iOSPort/src/com/codename1/impl/ios/IOSImplementation.java b/Ports/iOSPort/src/com/codename1/impl/ios/IOSImplementation.java index 0b903b4513..fd24821a52 100644 --- a/Ports/iOSPort/src/com/codename1/impl/ios/IOSImplementation.java +++ b/Ports/iOSPort/src/com/codename1/impl/ios/IOSImplementation.java @@ -422,9 +422,15 @@ public void run() { /// renders through the actual Metal draw path (not an off-screen re-paint), /// so the screenshot remains a genuine test of the display pipeline. private void forceScreenRenderForCapture() { - if (!isDesktop()) { - return; - } + // Runs on desktop (Mac Catalyst) AND the iOS simulator/device: the native + // screenshot now reads the Metal screenTexture on ALL of them (see + // cn1_renderViewToContext), and a STATIC form's show() does not reliably + // re-drive a screen frame on any of them -- so without forcing a paint the + // texture holds a stale/empty frame and the capture comes back null (the + // cause of the fidelity suite's "screenshot returned null" timeouts). The + // force-render also drives the live backdrop-filter glass into the texture + // so the screenshot captures it. Driving a real EDT paint+flush every + // capture is correct everywhere (the capture reflects the current UI). final Runnable paintAndFlush = new Runnable() { @Override public void run() { @@ -1856,6 +1862,336 @@ public Image gaussianBlurImage(Image image, float radius) { return Image.createImage(n); } + /// Parses a theme-constant string as an int, returning {@code def} on null/blank/malformed. + private static int parseIntConstant(String v, int def) { + if (v == null) { + return def; + } + try { + return Integer.parseInt(v.trim()); + } catch (NumberFormatException nfe) { + return def; + } + } + + @Override + public Image createSFSymbolImage(String name, int color, float sizePixels, int weight) { + // wh[0],[1] receive the rendered pixel w/h. wh[2],[3] pass optional layout + // tuning to the native render: a uniform icon SLOT height (percent of size) + // and the glyph's VERTICAL bias in that slot (percent; 50 = centred). This + // lets a native-style tab bar give a tall glyph (e.g. star.fill) a full-height + // slot positioned like UIKit's SF baseline instead of shrinking it to the + // nominal size. Defaults 100/50 reproduce the legacy centred behaviour, so + // non-tab icons are unaffected unless the theme opts in. + int[] wh = new int[4]; + com.codename1.ui.plaf.UIManager uim = com.codename1.ui.plaf.UIManager.getInstance(); + wh[2] = parseIntConstant(uim.getThemeConstant("iosSFSlotPct", "100"), 100); + wh[3] = parseIntConstant(uim.getThemeConstant("iosSFVBias", "50"), 50); + long peer = nativeInstance.nativeCreateSFSymbol(name, color, sizePixels, weight, wh); + if (peer == 0) { + return null; + } + NativeImage n = new NativeImage("SF Symbol " + name); + n.peer = peer; + n.width = wh[0]; + n.height = wh[1]; + return Image.createImage(n); + } + + @Override + public boolean blurRegion(Object graphics, int x, int y, int width, int height, float radius) { + if (radius <= 0f || width <= 0 || height <= 0) { + return true; + } + NativeGraphics ng = (NativeGraphics) graphics; + // Live screen (no backing mutable image): enqueue a BlurRegion op in paint + // order. During the drain it blurs the already-drawn screenTexture region + // (the backdrop) and draws it back, so the component's translucent fill + + // foreground (queued right after this returns) paint on top -- real + // "Liquid Glass" on a running app, not just the offscreen fidelity tiles. + if (ng.associatedImage == null) { + nativeInstance.nativeBlurScreenRegion(x, y, width, height, radius); + return true; + } + // Flush whatever has been painted into the image so its peer is current, read + // the region behind us, Gaussian-blur it (Metal-backed CIGaussianBlur) and draw + // the blurred patch back where it was read. + ng.checkControl(); + ng.associatedImage.peer = finishDrawingOnImage(); + currentlyDrawingOn = null; + NativeImage target = ng.associatedImage; + int rx = Math.max(0, x), ry = Math.max(0, y); + int rw = Math.min(width, target.width - rx), rh = Math.min(height, target.height - ry); + if (rw <= 0 || rh <= 0) { + return true; + } + int[] rgb = new int[rw * rh]; + getRGB(target, rgb, 0, rx, ry, rw, rh); + // UIKit "Liquid Glass" doesn't just blur the backdrop -- it boosts the + // backdrop's saturation (vibrancy) so colours pop through the frost. A plain + // CIGaussianBlur leaves the glass washed-out vs the native material; lift + // saturation here (this is the backdrop-filter path only -- blurRegion is + // never invoked for a plain filter:blur) before blurring. + saturateInPlace(rgb, GLASS_SATURATION); + NativeImage blurred = new NativeImage("backdrop-filter blur"); + blurred.peer = nativeInstance.gausianBlurImage(createImageFromARGB(rgb, rw, rh), radius); + blurred.width = rw; + blurred.height = rh; + // drawImage applies this graphics' transform; pass coordinates relative to that + // transform's translation so the blurred patch lands back where we read it. + int tx = (int) Math.round(ng.transform.getTranslateX()); + int ty = (int) Math.round(ng.transform.getTranslateY()); + drawImage(ng, blurred, rx - tx, ry - ty); + return true; + } + + @Override + public boolean glassRegion(Object graphics, int x, int y, int width, int height, float radius, float cornerRadius, float sat, float scale, float offset, float refract, float specular) { + if (radius <= 0f || width <= 0 || height <= 0) { + return true; + } + NativeGraphics ng = (NativeGraphics) graphics; + // Live screen path: queue a GlassRegion op carrying the full material + // params. During the drain it reads the already-drawn screenTexture region + // (padded + edge-replicated), applies the material, blurs, runs the optics + // (rounded-rect mask + refraction + specular rim) and draws the pill-shaped + // glass patch back -- the SAME recipe as the offscreen branch below, so a + // running app gets real Liquid Glass, not just a plain blur. + if (ng.associatedImage == null) { + nativeInstance.nativeGlassScreenRegion(x, y, width, height, radius, cornerRadius, sat, scale, offset, refract, specular); + return true; + } + // Flush whatever has been painted into the image so its peer is current, read + // the region behind us, apply the "Liquid Glass" affine colour material and + // Gaussian-blur it (Metal-backed CIGaussianBlur) and draw the patch back where + // it was read. + ng.checkControl(); + ng.associatedImage.peer = finishDrawingOnImage(); + currentlyDrawingOn = null; + NativeImage target = ng.associatedImage; + int rx = Math.max(0, x), ry = Math.max(0, y); + int rw = Math.min(width, target.width - rx), rh = Math.min(height, target.height - ry); + if (rw <= 0 || rh <= 0) { + return true; + } + // Build a buffer PADDED by the full blur radius on every side and fill the + // out-of-component area with EDGE-REPLICATED backdrop pixels. CIGaussianBlur + // fades to transparency at its buffer edge; without a full radius of margin + // (e.g. when the component sits within ~1mm of the tile edge, less than the + // blur radius) that fade reaches into the component and feathers its edge, + // making the glass read smaller than native's crisp panel. Replicating the + // edge gives the blur a clean clamp-to-extent margin so the component edge + // stays crisp. We blur the padded buffer then crop the centre back out. + // CIGaussianBlur's kernel spreads ~3*radius, so the buffer-edge fade reaches + // that far in. Pad by 3*radius of replicated backdrop so the fade is fully + // contained outside the component and its own edge stays crisp like native. + int pad = (int) Math.ceil(radius) * 3 + 1; + int bw = rw + 2 * pad, bh = rh + 2 * pad; + // Available (clamped) slice of the real backdrop around the component. + int ax0 = Math.max(0, rx - pad), ay0 = Math.max(0, ry - pad); + int ax1 = Math.min(target.width, rx + rw + pad), ay1 = Math.min(target.height, ry + rh + pad); + int aw = ax1 - ax0, ah = ay1 - ay0; + int[] avail = new int[aw * ah]; + getRGB(target, avail, 0, ax0, ay0, aw, ah); + // Padded buffer origin in absolute coords is (rx-pad, ry-pad); sample the + // available slice with edge clamping to replicate beyond the tile. + int[] prgb = new int[bw * bh]; + for (int by = 0; by < bh; by++) { + int ay = (ry - pad + by) - ay0; + if (ay < 0) ay = 0; else if (ay >= ah) ay = ah - 1; + int arow = ay * aw, brow = by * bw; + for (int bx = 0; bx < bw; bx++) { + int ax = (rx - pad + bx) - ax0; + if (ax < 0) ax = 0; else if (ax >= aw) ax = aw - 1; + prgb[brow + bx] = avail[arow + ax]; + } + } + // Reverse-engineered iOS UIVisualEffectView material: an affine colour + // transform (saturation boost + scale + offset floor) of the backdrop before + // blurring (this is the backdrop-filter path only). + glassMaterialInPlace(prgb, sat, scale, offset); + NativeImage blurredPadded = new NativeImage("backdrop-filter glass"); + blurredPadded.peer = nativeInstance.gausianBlurImage(createImageFromARGB(prgb, bw, bh), radius); + blurredPadded.width = bw; + blurredPadded.height = bh; + // Read the blurred padded buffer back, then apply the Liquid Glass OPTICS: + // edge refraction (lensing) + specular rim, with a rounded-rect SDF used for + // both the displacement profile and the anti-aliased shape mask. The component + // sits at offset (pad,pad) in the padded buffer; refraction samples that buffer + // (its replicated margin keeps edge samples valid). + int[] pbargb = new int[bw * bh]; + getRGB(blurredPadded, pbargb, 0, 0, 0, bw, bh); + int[] out = new int[rw * rh]; + applyGlassOptics(pbargb, bw, bh, pad, out, rw, rh, cornerRadius, refract, specular); + NativeImage blurred = new NativeImage("backdrop-filter glass"); + blurred.peer = createImageFromARGB(out, rw, rh); + blurred.width = rw; + blurred.height = rh; + // drawImage applies this graphics' transform; pass coordinates relative to that + // transform's translation so the blurred patch lands back where we read it. + int tx = (int) Math.round(ng.transform.getTranslateX()); + int ty = (int) Math.round(ng.transform.getTranslateY()); + drawImage(ng, blurred, rx - tx, ry - ty); + return true; + } + + @Override + public boolean lensRegion(Object graphics, int x, int y, int width, int height, float cornerRadius, float magnify, float aberration, int tintColor, float tintStrength) { + if (width <= 0 || height <= 0) { + return true; + } + NativeGraphics ng = (NativeGraphics) graphics; + // Live screen only: queue the iOS 26 selection-drop LENS op carrying the + // params. During the drain it reads the already-painted content (bar + + // black glyphs) UNDER the drop and magnifies + chromatically aberrates + + // dark->accent tints it. The offscreen-image path (rare now that the + // fidelity capture renders live) has no lens -- return false to fall back. + if (ng.associatedImage == null) { + nativeInstance.nativeLensScreenRegion(x, y, width, height, cornerRadius, magnify, aberration, tintColor, tintStrength); + return true; + } + return false; + } + + /** + * Applies the Liquid Glass OPTICS to the blurred, colour-transformed backdrop + * (src, the bw x bh padded buffer; the component occupies rw x rh at offset + * (pad,pad)) and writes the rw x rh result into out. Three effects, all keyed off + * a rounded-rect signed distance field so they follow the host shape (capsule when + * cornerRadius < 0): + *
    + *
  • Edge refraction / lensing: near the edges the backdrop sample is + * displaced radially toward the centre following a quarter-circle profile + * (1 - sqrt(1 - t^2)), magnifying/bending the backdrop so the panel reads as a + * real glass layer ON TOP rather than a flat see-through hole. Invisible over a + * flat backdrop (displacing a uniform field is a no-op), pronounced over busy + * content -- exactly like iOS.
  • + *
  • Specular rim: a bright highlight in a thin band at the very edge, + * brightest at the top (the iOS "glint").
  • + *
  • Shape mask: anti-aliased coverage from the SDF, so the glass clips to + * the rounded/pill shape with a crisp 1px edge.
  • + *
+ */ + private static void applyGlassOptics(int[] src, int bw, int bh, int pad, int[] out, + int rw, int rh, float cornerRadius, float refract, float specular) { + float hw = rw / 2f, hh = rh / 2f; + float r = cornerRadius < 0f ? Math.min(hw, hh) : Math.min(cornerRadius, Math.min(hw, hh)); + if (r < 0f) r = 0f; + float band = Math.min(hw, hh) * 0.6f; // refraction active in the outer 60% + float rimW = 3.0f; // specular rim width (px) + for (int y = 0; y < rh; y++) { + float py = y + 0.5f; + for (int x = 0; x < rw; x++) { + float px = x + 0.5f; + // Rounded-rect signed distance: negative inside, 0 at the edge. + float dx = Math.abs(px - hw) - (hw - r); + float dy = Math.abs(py - hh) - (hh - r); + float ax = dx > 0 ? dx : 0, ay = dy > 0 ? dy : 0; + float outside = (float) Math.sqrt(ax * ax + ay * ay); + float inside = Math.min(Math.max(dx, dy), 0f); + float sdf = outside + inside - r; + float depth = -sdf; // >0 inside the shape, 0 at edge + if (depth <= 0f) { out[y * rw + x] = 0; continue; } + float alpha = depth >= 1f ? 1f : depth; // 1px AA edge + // Edge refraction: sample the backdrop displaced toward the centre. + // Base on the integer coord so a zero displacement samples the source + // pixel EXACTLY (a px+0.5 base would bilinear-soften the whole patch). + float sx = x, sy = y; + if (refract > 0f && band > 0f && depth < band) { + float t = 1f - depth / band; // 1 at edge -> 0 at band + float distortion = 1f - (float) Math.sqrt(Math.max(0f, 1f - t * t)); + sx = x - (px - hw) * distortion * refract; + sy = y - (py - hh) * distortion * refract; + } + int col = sampleBilinear(src, bw, bh, sx + pad, sy + pad); + int rr = (col >> 16) & 0xff, gg = (col >> 8) & 0xff, bb = col & 0xff; + // Specular rim: bright glint in the outer rimW px, brightest at top. + if (specular > 0f && depth < rimW) { + float rim = 1f - depth / rimW; + float topBias = 0.55f + 0.45f * (1f - py / rh); + int add = (int) (specular * rim * topBias * 70f); + rr = rr + add > 255 ? 255 : rr + add; + gg = gg + add > 255 ? 255 : gg + add; + bb = bb + add > 255 ? 255 : bb + add; + } + int a = (int) (alpha * 255f); + out[y * rw + x] = (a << 24) | (rr << 16) | (gg << 8) | bb; + } + } + } + + /** Bilinear ARGB sample with edge clamping; used by the glass edge refraction. */ + private static int sampleBilinear(int[] buf, int w, int h, float fx, float fy) { + if (fx < 0f) fx = 0f; else if (fx > w - 1) fx = w - 1; + if (fy < 0f) fy = 0f; else if (fy > h - 1) fy = h - 1; + int x0 = (int) fx, y0 = (int) fy; + int x1 = x0 + 1 < w ? x0 + 1 : x0, y1 = y0 + 1 < h ? y0 + 1 : y0; + float tx = fx - x0, ty = fy - y0; + int p00 = buf[y0 * w + x0], p10 = buf[y0 * w + x1]; + int p01 = buf[y1 * w + x0], p11 = buf[y1 * w + x1]; + int r = bilerp((p00 >> 16) & 0xff, (p10 >> 16) & 0xff, (p01 >> 16) & 0xff, (p11 >> 16) & 0xff, tx, ty); + int g = bilerp((p00 >> 8) & 0xff, (p10 >> 8) & 0xff, (p01 >> 8) & 0xff, (p11 >> 8) & 0xff, tx, ty); + int b = bilerp(p00 & 0xff, p10 & 0xff, p01 & 0xff, p11 & 0xff, tx, ty); + return (r << 16) | (g << 8) | b; + } + + private static int bilerp(int c00, int c10, int c01, int c11, float tx, float ty) { + float top = c00 + (c10 - c00) * tx; + float bot = c01 + (c11 - c01) * tx; + return (int) (top + (bot - top) * ty + 0.5f); + } + + /** + * Reverse-engineered iOS "Liquid Glass" material (empirically derived from a + * real UIVisualEffectView, validated <1 LSB): an affine colour transform of + * each (blurred) backdrop pixel. For each channel c: + * c' = clamp( (lum + (c - lum) * sat) * scale + offset ) where lum is the + * pixel luma. The offset term is the white/dark frost floor. Alpha preserved. + */ + private static void glassMaterialInPlace(int[] argb, float sat, float scale, float offset) { + for (int i = 0; i < argb.length; i++) { + int p = argb[i]; + int a = p & 0xff000000; + float r = (p >> 16) & 0xff, g = (p >> 8) & 0xff, b = p & 0xff; + float lum = 0.2126f * r + 0.7152f * g + 0.0722f * b; + r = (lum + (r - lum) * sat) * scale + offset; + g = (lum + (g - lum) * sat) * scale + offset; + b = (lum + (b - lum) * sat) * scale + offset; + int ri = r < 0 ? 0 : (r > 255 ? 255 : (int) r); + int gi = g < 0 ? 0 : (g > 255 ? 255 : (int) g); + int bi = b < 0 ? 0 : (b > 255 ? 255 : (int) b); + argb[i] = a | (ri << 16) | (gi << 8) | bi; + } + } + + /** Liquid-glass vibrancy: how far backdrop colours are pushed from grey (1.0 = off). */ + private static final float GLASS_SATURATION = 1.35f; + + /** + * Boosts the saturation of an ARGB buffer in place by interpolating each pixel + * away from its perceptual luminance (the standard saturation-matrix approach): + * c' = lum + (c - lum) * factor. Alpha is preserved. Used to give the + * backdrop-filter glass the vibrancy UIKit's real material has. + */ + private static void saturateInPlace(int[] argb, float factor) { + if (factor == 1f) { + return; + } + for (int i = 0; i < argb.length; i++) { + int p = argb[i]; + int a = p & 0xff000000; + int r = (p >> 16) & 0xff, g = (p >> 8) & 0xff, b = p & 0xff; + float lum = 0.2126f * r + 0.7152f * g + 0.0722f * b; + r = (int) (lum + (r - lum) * factor); + g = (int) (lum + (g - lum) * factor); + b = (int) (lum + (b - lum) * factor); + if (r < 0) { r = 0; } else if (r > 255) { r = 255; } + if (g < 0) { g = 0; } else if (g > 255) { g = 255; } + if (b < 0) { b = 0; } else if (b > 255) { b = 255; } + argb[i] = a | (r << 16) | (g << 8) | b; + } + } + public Object createImage(byte[] bytes, int offset, int len) { int[] wh = widthHeight; diff --git a/Ports/iOSPort/src/com/codename1/impl/ios/IOSNative.java b/Ports/iOSPort/src/com/codename1/impl/ios/IOSNative.java index a4d0683d92..94570814be 100644 --- a/Ports/iOSPort/src/com/codename1/impl/ios/IOSNative.java +++ b/Ports/iOSPort/src/com/codename1/impl/ios/IOSNative.java @@ -76,6 +76,19 @@ native void editStringAt(int x, int y, int w, int h, long peer, boolean singleLi native void nativeDrawLineMutable(int color, int alpha, int x1, int y1, int x2, int y2); native void nativeDrawLineGlobal(int color, int alpha, int x1, int y1, int x2, int y2); + // Queues a live-screen backdrop-filter:blur op (real glass). Enqueued in paint + // order; the drain blurs the already-drawn screenTexture region and draws it back. + native void nativeBlurScreenRegion(int x, int y, int width, int height, float radius); + // Queues a live-screen "Liquid Glass" MATERIAL op (the full backdrop-filter + // recipe -- material + blur + rounded-rect mask + refraction + specular), + // matching the offscreen IOSImplementation.glassRegion. Enqueued in paint order. + native void nativeGlassScreenRegion(int x, int y, int width, int height, float radius, float cornerRadius, float sat, float scale, float offset, float refract, float specular); + // Queues a live-screen iOS 26 selection-drop LENS op (magnify + chromatic + // aberration + dark->accent tint over the painted content). See lensScreenRegionX. + native void nativeLensScreenRegion(int x, int y, int width, int height, float cornerRadius, float magnify, float aberration, int tintColor, float tintStrength); + // Renders an Apple SF Symbol to a GLUIImage peer (iOS 13+). Returns 0 when the + // symbol is unavailable; writes the pixel width/height into widthHeight[0]/[1]. + native long nativeCreateSFSymbol(String name, int color, float size, int weight, int[] widthHeight); native void nativeFillRectMutable(int color, int alpha, int x, int y, int width, int height); native void nativeFillRectGlobal(int color, int alpha, int x, int y, int width, int height); native void nativeDrawRectMutable(int color, int alpha, int x, int y, int width, int height); diff --git a/Themes/AndroidMaterialTheme.res b/Themes/AndroidMaterialTheme.res index a31a5dd352..411af18803 100644 Binary files a/Themes/AndroidMaterialTheme.res and b/Themes/AndroidMaterialTheme.res differ diff --git a/Themes/iOSModernTheme.res b/Themes/iOSModernTheme.res index 6f8ce31de8..d7c9c3386e 100644 Binary files a/Themes/iOSModernTheme.res and b/Themes/iOSModernTheme.res differ diff --git a/docs/developer-guide/Native-Themes.asciidoc b/docs/developer-guide/Native-Themes.asciidoc index 3e0f36618b..0420c1352e 100644 --- a/docs/developer-guide/Native-Themes.asciidoc +++ b/docs/developer-guide/Native-Themes.asciidoc @@ -538,6 +538,104 @@ mode. Both modern themes set this; user themes that want dark mode also need to set it. |=== +=== iOS 26 Liquid Glass tab selection morph + +When the iOS modern theme renders `Tabs` as a bottom bar +(`tabPlacementInt: 2`) the selected tab is marked by a *Liquid Glass +drop* -- a frosted, magnifying glass capsule painted over the (dark) +icons rather than a flat highlight. On a selection change the drop springs +across to the new tab, elongating while it travels and settling with a +small overshoot. The selected blue is supplied by the drop itself (a +luminance-keyed dark->accent tint of the glyph beneath it), so the color +travels with the drop instead of snapping between tabs. + +ifndef::backend-pdf[] +image::img/ios-modern-tab-morph.gif[iOS 26 Liquid Glass tab selection morph,scaledwidth=70%] +endif::[] +ifdef::backend-pdf[] +image::img/ios-modern-tab-morph-still.png[iOS 26 Liquid Glass tab selection morph mid-flight,scaledwidth=70%] +endif::[] + +On iOS the drop is rendered live by a Metal fragment shader that samples +the bar beneath it on the GPU, so the morph runs at frame rate with no +screen read-back; other platforms and the simulator use the equivalent CPU +lens. The effect is opt-in: the iOS modern theme sets +`tabsSelectionCapsuleBool: true` and `glassMaterialBool: true`. Without the +glass flag the capsule degrades to a plain translucent pill. + +The morph is developed against the real OS control: the frame-by-frame +comparison below shows the native iOS 26 tab bar (left) and the Codename +One render (right) at matching moments of the selection travel. + +image::img/ios-modern-tab-morph-fidelity.png[Native iOS 26 tab bar vs the Codename One morph, frame by frame,scaledwidth=70%] + +The animation is controlled by a *named motion preset* plus a handful of +high-level knobs. The detailed envelopes (stretch, squash, lift, lens +magnification, aberration, tint timing) live inside the preset in the +motion model (`TabSelectionMorph`), where they're pinned by unit test and +validated frame-by-frame by the fidelity suite -- a theme picks a preset +and scales it rather than tuning a dozen loose constants: + +[cols="3,1,4", options="header"] +|=== +|Constant |iOS modern |Effect + +|`@tabsSelectionCapsuleBool` +|`true` +|Master switch for the selection drop. Off falls back to the legacy +colored underline indicator (`tabsAnimatedIndicatorBool`). + +|`@tabsMorphPreset` +|`ios26` +|The named motion preset: `ios26` (the measured Liquid Glass morph) or +`subtle` (half the deformation and optics, for a calmer selection change). + +|`@tabsAnimatedIndicatorDurationInt` +|`480` +|Morph duration in milliseconds. Lower is snappier. + +|`@tabsMorphLensIntensityPct` +|`100` +|Scales the drop's *optics* (magnification, chromatic aberration, accent +tint) around the preset: `0` is an optically flat drop, `200` doubles the +lens strength. Geometry is unaffected. + +|`@tabsMorphSpringPct` +|`100` +|Scales the settle overshoot: `0` stops dead on a plain ease-out, `200` +doubles the bounce. + +|`@tabSelLensTintColorInt` +|`0x0a84ff` +|The accent the dark glyph is tinted to inside the drop. +|=== + +Similarly, the *Liquid Glass backdrop materials* themselves are typed, +named recipes (`GlassRecipe`): a theme assigns `chrome` (edge-anchored +bars), `pill` (the floating tab bar) or `panel` (buttons, dialogs, panels +-- the default) per UIID with `GlassRecipe` constants, e.g. +`ToolbarGlassRecipe: "chrome"`. Each recipe bundles the measured +saturation/scale/offset color transform and edge optics of one native +material, so similar glass surfaces can't drift apart one constant at a +time. + +NOTE: The drop's glass cues (rim shrink, refraction, glare, edge shadow) +fade out as it settles, so a resting selection reads as a calm frosted +pill rather than a distorting lens. Every motion preset is validated +deterministically: the fidelity suite freezes the morph at the fixed +progress points 0, 10, 25, 50, 75, 90 and 100 percent, regression-compares +each frame, and pins the same points numerically against the motion model +in unit tests. The `Switch` thumb uses the same discipline for its liquid +*droplet* morph (`switchLiquidGlassBool`, stretch/squash while sliding, +frame-validated): + +ifndef::backend-pdf[] +image::img/ios-modern-switch-droplet.gif[iOS 26 liquid-glass switch droplet,scaledwidth=35%] +endif::[] +ifdef::backend-pdf[] +image::img/ios-modern-switch-droplet-still.png[iOS 26 liquid-glass switch droplet mid-slide,scaledwidth=35%] +endif::[] + === Customizing in your own theme Your app's `theme.css` inherits from the installed native theme: diff --git a/docs/developer-guide/img/ios-modern-switch-droplet-still.png b/docs/developer-guide/img/ios-modern-switch-droplet-still.png new file mode 100644 index 0000000000..eaa6548645 Binary files /dev/null and b/docs/developer-guide/img/ios-modern-switch-droplet-still.png differ diff --git a/docs/developer-guide/img/ios-modern-switch-droplet.gif b/docs/developer-guide/img/ios-modern-switch-droplet.gif new file mode 100644 index 0000000000..b705ac7027 Binary files /dev/null and b/docs/developer-guide/img/ios-modern-switch-droplet.gif differ diff --git a/docs/developer-guide/img/ios-modern-tab-morph-fidelity.png b/docs/developer-guide/img/ios-modern-tab-morph-fidelity.png new file mode 100644 index 0000000000..7c388049cd Binary files /dev/null and b/docs/developer-guide/img/ios-modern-tab-morph-fidelity.png differ diff --git a/docs/developer-guide/img/ios-modern-tab-morph-still.png b/docs/developer-guide/img/ios-modern-tab-morph-still.png new file mode 100644 index 0000000000..cc84d0129b Binary files /dev/null and b/docs/developer-guide/img/ios-modern-tab-morph-still.png differ diff --git a/docs/developer-guide/img/ios-modern-tab-morph.gif b/docs/developer-guide/img/ios-modern-tab-morph.gif new file mode 100644 index 0000000000..dd0870af0a Binary files /dev/null and b/docs/developer-guide/img/ios-modern-tab-morph.gif differ diff --git a/maven/core-unittests/pmd.xml b/maven/core-unittests/pmd.xml index 6736e93f75..a4ecf17455 100644 --- a/maven/core-unittests/pmd.xml +++ b/maven/core-unittests/pmd.xml @@ -57,6 +57,18 @@ + + + + + + + + + "; + private static final String DEFAULT_TITLE = "Native fidelity report"; + // Aspirational (non-blocking) bar: pairs below this are flagged in the + // backlog as still needing theme work. The hard regression gate lives in + // FidelityGate; this threshold never fails the build on its own. + private static final double ASPIRATIONAL_THRESHOLD = 99.0d; + + public static void main(String[] args) throws Exception { + Arguments arguments = Arguments.parse(args); + if (arguments == null) { + System.exit(2); + return; + } + if (!Files.isRegularFile(arguments.compareJson)) { + System.err.println("Comparison JSON not found: " + arguments.compareJson); + System.exit(1); + } + String text = Files.readString(arguments.compareJson, StandardCharsets.UTF_8); + Map data = JsonUtil.asObject(JsonUtil.parse(text)); + Map baseline = loadBaseline(arguments.baselineJson); + String marker = arguments.marker != null ? arguments.marker : DEFAULT_MARKER; + String title = arguments.title != null ? arguments.title : DEFAULT_TITLE; + + Report report = buildReport(data, baseline, title, marker, arguments.aspirational); + writeLines(arguments.summaryOut, report.summaryLines); + writeLines(arguments.commentOut, report.commentLines); + } + + private static Report buildReport(Map data, Map baseline, + String title, String marker, double aspirational) { + List summaryLines = new ArrayList<>(); + List commentLines = new ArrayList<>(); + List results = JsonUtil.asArray(data.get("results")); + + List rows = new ArrayList<>(); + int compared = 0; + int missing = 0; + int errors = 0; + double fidelitySum = 0.0d; + for (Object item : results) { + Map result = JsonUtil.asObject(item); + String test = stringValue(result.get("test"), "unknown"); + String status = stringValue(result.get("status"), "unknown"); + Map details = JsonUtil.asObject(result.get("details")); + Double fidelity = toDouble(details.get("fidelity_percent")); + Double ssim = toDouble(details.get("ssim")); + Double meanDelta = toDouble(details.get("mean_channel_delta")); + Double base = baseline.get(test); + Double delta = (fidelity != null && base != null) ? (fidelity - base) : null; + // Comparison mode as declared in fidelity-tests.yaml; a trailing "*" + // marks a mode that came from the legacy content heuristic instead. + String material = stringValue(details.get("material"), ""); + if ("heuristic".equals(stringValue(details.get("material_source"), "")) + && !material.isEmpty()) { + material = material + "*"; + } + Map geometry = JsonUtil.asObject(details.get("geometry")); + + PairRow row = new PairRow(test, status, fidelity, ssim, meanDelta, base, delta, + stringValue(result.get("native_path"), ""), + stringValue(result.get("cn1_path"), ""), + JsonUtil.asObject(result.get("preview")), + JsonUtil.asObject(result.get("native_preview")), + stringValue(result.get("message"), ""), material, geometry); + rows.add(row); + + String message; + switch (status) { + case "compared" -> { + compared++; + if (fidelity != null) { + fidelitySum += fidelity; + } + message = String.format("Fidelity %.2f%% (SSIM %.4f, mean delta %.2f)%s", + nz(fidelity), nz(ssim), nz(meanDelta), deltaSuffix(delta)); + } + case "missing_actual" -> { + missing++; + message = "CN1 render not delivered."; + } + case "missing_expected" -> { + missing++; + message = "Native golden missing (regenerate with FIDELITY_UPDATE_GOLDENS=1)."; + } + case "size_mismatch" -> { + errors++; + message = stringValue(result.get("message"), "CN1 tile size differs from native golden."); + } + case "error" -> { + errors++; + message = "Comparison error: " + stringValue(result.get("message"), "unknown error"); + } + default -> message = "Status: " + status + "."; + } + // Pipe-delimited summary consumed by cn1ss.sh (status|test|message| + // copyFlag|cn1Path|fidelity). copyFlag is always 1 so the CN1 render + // is archived as an artifact regardless of score. + summaryLines.add(String.join("|", List.of( + status, test, message, "1", + stringValue(result.get("cn1_path"), ""), + fidelity != null ? String.format("%.2f", fidelity) : ""))); + } + + double meanFidelity = compared > 0 ? fidelitySum / compared : 0.0d; + + // Compared pairs sorted ascending (worst first) -- the basis for the + // distribution statistics, the per-pair percentage table and the cards. + List comparedRows = new ArrayList<>(); + for (PairRow row : rows) { + if ("compared".equals(row.status) && row.fidelity != null) { + comparedRows.add(row); + } + } + comparedRows.sort(Comparator.comparingDouble(r -> r.fidelity)); + + if (title != null && !title.isEmpty()) { + commentLines.add("### " + title); + commentLines.add(""); + } + + if (compared > 0) { + double median = percentile(comparedRows, 50); + double p25 = percentile(comparedRows, 25); + PairRow worst = comparedRows.get(0); + // Distribution, not just the mean: a single average hides the low + // points, so report where the pairs actually land. + int b99 = 0, b95 = 0, b90 = 0, bLow = 0; + for (PairRow row : comparedRows) { + double f = row.fidelity; + if (f >= 99.0d) { + b99++; + } else if (f >= 95.0d) { + b95++; + } else if (f >= 90.0d) { + b90++; + } else { + bLow++; + } + } + commentLines.add(String.format( + "**%d pairs compared** -- median **%.1f%%**, worst **%.1f%%** (`%s`), 25th pct %.1f%%, mean %.1f%%.", + compared, median, worst.fidelity, worst.test, p25, meanFidelity)); + commentLines.add(""); + commentLines.add(String.format( + "Distribution -- `>=99%%`: **%d** | `95-99%%`: **%d** | `90-95%%`: **%d** | `<90%%`: **%d**%s%s", + b99, b95, b90, bLow, + missing > 0 ? String.format(" | %d not delivered/missing golden", missing) : "", + errors > 0 ? String.format(" | %d error(s)", errors) : "")); + } else { + commentLines.add(String.format("**No pairs could be compared.**%s%s", + missing > 0 ? " " + missing + " not delivered/missing golden." : "", + errors > 0 ? " " + errors + " error(s)." : "")); + } + commentLines.add(""); + + // Per-pair fidelity table (worst first): the percentage data for every + // mismatch, at a glance, without scrolling through the image cards. + if (compared > 0) { + commentLines.add("| Component | State | Appearance | Material | Fidelity | SSIM | mean delta | vs base |"); + commentLines.add("|---|---|---|---|--:|--:|--:|--:|"); + for (PairRow row : comparedRows) { + String[] p = splitTest(row.test); + commentLines.add(String.format("| %s | %s | %s | %s | %.1f%% | %.3f | %.2f | %s |", + p[0], p[1], p[2], row.material.isEmpty() ? "-" : row.material, + row.fidelity, nz(row.ssim), nz(row.meanDelta), deltaCell(row.delta))); + } + commentLines.add(""); + + // Geometry metrics, separated from the visual similarity score: the + // overlay comparison can hide size/position/anchoring drift, so the + // raw widget-bbox numbers get their own (collapsed) table. Sorted + // worst-geometry first (largest center offset). + List geometryRows = new ArrayList<>(); + for (PairRow row : comparedRows) { + if (row.geometry != null && toDouble(row.geometry.get("center_offset")) != null) { + geometryRows.add(row); + } + } + if (!geometryRows.isEmpty()) { + geometryRows.sort(Comparator.comparingDouble( + (PairRow r) -> nz(toDouble(r.geometry.get("center_offset")))).reversed()); + commentLines.add("
Geometry vs native (bbox offset / size ratio / center offset / corner radius) -- gated separately from the visual score"); + commentLines.add(""); + commentLines.add("| Component | State | Appearance | bbox dx,dy (px) | w ratio | h ratio | center off (px) | radius native->cn1 (px) |"); + commentLines.add("|---|---|---|--:|--:|--:|--:|--:|"); + for (PairRow row : geometryRows) { + String[] p = splitTest(row.test); + Map g = row.geometry; + Double rn = toDouble(g.get("corner_radius_native")); + Double rc = toDouble(g.get("corner_radius_cn1")); + String radius = (rn != null && rc != null) + ? String.format("%.1f -> %.1f", rn, rc) : "-"; + commentLines.add(String.format("| %s | %s | %s | %+.0f,%+.0f | %.3f | %.3f | %.1f | %s |", + p[0], p[1], p[2], + nz(toDouble(g.get("offset_x"))), nz(toDouble(g.get("offset_y"))), + nz(toDouble(g.get("width_ratio"))), nz(toDouble(g.get("height_ratio"))), + nz(toDouble(g.get("center_offset"))), radius)); + } + commentLines.add(""); + commentLines.add("
"); + commentLines.add(""); + } + } + + // Non-compared pairs (errors / not delivered / missing golden) listed + // explicitly so they are never silently dropped from the percentages. + List problemRows = new ArrayList<>(); + for (PairRow row : rows) { + if (!"compared".equals(row.status)) { + problemRows.add(row); + } + } + if (!problemRows.isEmpty()) { + commentLines.add(String.format("**%d pair(s) not scored:**", problemRows.size())); + for (PairRow row : problemRows) { + commentLines.add(String.format("- `%s` -- %s%s", row.test, row.status, + row.message != null && !row.message.isEmpty() ? " (" + row.message + ")" : "")); + } + commentLines.add(""); + } + + // Side-by-side comparison cards, worst first, then the unscored pairs. + commentLines.add("#### Side-by-side comparisons (worst first)"); + commentLines.add(""); + List cardRows = new ArrayList<>(comparedRows); + cardRows.addAll(problemRows); + for (PairRow row : cardRows) { + commentLines.add(detailHeadline(row)); + addPreviewPair(commentLines, row); + commentLines.add(""); + } + + if (marker != null && !marker.isEmpty()) { + commentLines.add(marker); + } + return new Report(summaryLines, commentLines); + } + + private static int rowPriority(PairRow row) { + if (row.delta != null && row.delta < 0) { + return 0; // regressions first + } + switch (row.status) { + case "size_mismatch": + case "error": + case "missing_actual": + case "missing_expected": + return 1; + default: + return 2; + } + } + + private static String detailHeadline(PairRow row) { + switch (row.status) { + case "compared": + return String.format("- **%s** -- %.2f%% fidelity (SSIM %.4f)%s", + row.test, nz(row.fidelity), nz(row.ssim), deltaSuffix(row.delta)); + case "missing_actual": + return String.format("- **%s** -- CN1 render not delivered.", row.test); + case "missing_expected": + return String.format("- **%s** -- native golden missing.", row.test); + case "size_mismatch": + return String.format("- **%s** -- size mismatch: %s", row.test, row.message); + case "error": + return String.format("- **%s** -- error: %s", row.test, row.message); + default: + return String.format("- **%s** -- %s", row.test, row.status); + } + } + + private static String deltaSuffix(Double delta) { + if (delta == null) { + return " (no baseline)"; + } + if (Math.abs(delta) < 0.005d) { + return " (no change)"; + } + return String.format(" (%+.2f vs baseline)", delta); + } + + /// Value at percentile p (0-100) of an ascending-sorted list (nearest rank). + private static double percentile(List sortedAsc, double p) { + if (sortedAsc.isEmpty()) { + return 0.0d; + } + int idx = (int) Math.round((p / 100.0d) * (sortedAsc.size() - 1)); + if (idx < 0) { + idx = 0; + } + if (idx >= sortedAsc.size()) { + idx = sortedAsc.size() - 1; + } + return sortedAsc.get(idx).fidelity; + } + + /// Splits a "Component_state_appearance" test id into its three parts. The + /// appearance and state are the last two underscore-separated tokens; the + /// component name (which may itself contain no underscore) is the remainder. + private static String[] splitTest(String test) { + int last = test.lastIndexOf('_'); + if (last < 0) { + return new String[] {test, "", ""}; + } + String appearance = test.substring(last + 1); + int prev = test.lastIndexOf('_', last - 1); + if (prev < 0) { + return new String[] {test.substring(0, last), "", appearance}; + } + return new String[] {test.substring(0, prev), test.substring(prev + 1, last), appearance}; + } + + /// Baseline-delta for a table cell (ASCII only). + private static String deltaCell(Double delta) { + if (delta == null) { + return "n/a"; + } + if (Math.abs(delta) < 0.05d) { + return "0.0"; + } + return String.format("%+.1f", delta); + } + + private static void addPreviewPair(List lines, PairRow row) { + String nativeName = stringValue(row.nativePreview.get("name"), null); + String cn1Name = stringValue(row.cn1Preview.get("name"), null); + if (nativeName == null && cn1Name == null) { + return; + } + // Two attachment images on one line: native (left) vs CN1 (right). + // PostPrComment uploads the preview files and resolves attachment:NAME. + StringBuilder sb = new StringBuilder(" "); + if (nativeName != null) { + sb.append("![native ").append(row.test).append("](attachment:").append(nativeName).append(") "); + } + if (cn1Name != null) { + sb.append("![cn1 ").append(row.test).append("](attachment:").append(cn1Name).append(")"); + } + lines.add(""); + lines.add(sb.toString().stripTrailing()); + lines.add(" _Left: native widget. Right: Codename One render._"); + } + + private static Map loadBaseline(Path baselinePath) { + Map baseline = new LinkedHashMap<>(); + if (baselinePath == null || !Files.isRegularFile(baselinePath)) { + return baseline; + } + try { + String text = Files.readString(baselinePath, StandardCharsets.UTF_8); + Map obj = JsonUtil.asObject(JsonUtil.parse(text)); + // Baseline format: { "pairs": { "": , ... } } + Map pairs = JsonUtil.asObject(obj.get("pairs")); + for (Map.Entry entry : pairs.entrySet()) { + Double value = toDouble(entry.getValue()); + if (value != null) { + baseline.put(entry.getKey(), value); + } + } + } catch (IOException ex) { + System.err.println("Warning: could not read baseline " + baselinePath + ": " + ex.getMessage()); + } + return baseline; + } + + private static void writeLines(Path path, List lines) throws IOException { + StringBuilder sb = new StringBuilder(); + for (int i = 0; i < lines.size(); i++) { + sb.append(lines.get(i)); + if (i + 1 < lines.size()) { + sb.append('\n'); + } + } + if (!lines.isEmpty()) { + sb.append('\n'); + } + Files.writeString(path, sb.toString(), StandardCharsets.UTF_8); + } + + private static double nz(Double value) { + return value == null ? 0.0d : value; + } + + private static String stringValue(Object value, String fallback) { + if (value == null) { + return fallback; + } + if (value instanceof String s) { + return s; + } + return value.toString(); + } + + private static Double toDouble(Object value) { + if (value instanceof Number n) { + return n.doubleValue(); + } + if (value instanceof String s) { + try { + return Double.parseDouble(s); + } catch (NumberFormatException ignored) { + return null; + } + } + return null; + } + + private record Report(List summaryLines, List commentLines) { + } + + private static final class PairRow { + final String test; + final String status; + final Double fidelity; + final Double ssim; + final Double meanDelta; + final Double baseline; + final Double delta; + final String nativePath; + final String cn1Path; + final Map cn1Preview; + final Map nativePreview; + final String message; + final String material; + final Map geometry; + + PairRow(String test, String status, Double fidelity, Double ssim, Double meanDelta, Double baseline, + Double delta, String nativePath, String cn1Path, Map cn1Preview, + Map nativePreview, String message, String material, + Map geometry) { + this.test = test; + this.status = status; + this.fidelity = fidelity; + this.ssim = ssim; + this.meanDelta = meanDelta; + this.baseline = baseline; + this.delta = delta; + this.nativePath = nativePath; + this.cn1Path = cn1Path; + this.cn1Preview = cn1Preview; + this.nativePreview = nativePreview; + this.message = message; + this.material = material; + this.geometry = geometry; + } + } + + private static final class Arguments { + final Path compareJson; + final Path commentOut; + final Path summaryOut; + final Path baselineJson; + final String marker; + final String title; + final double aspirational; + + private Arguments(Path compareJson, Path commentOut, Path summaryOut, Path baselineJson, + String marker, String title, double aspirational) { + this.compareJson = compareJson; + this.commentOut = commentOut; + this.summaryOut = summaryOut; + this.baselineJson = baselineJson; + this.marker = marker; + this.title = title; + this.aspirational = aspirational; + } + + static Arguments parse(String[] args) { + Path compare = null; + Path comment = null; + Path summary = null; + Path baseline = null; + String marker = null; + String title = null; + double aspirational = ASPIRATIONAL_THRESHOLD; + for (int i = 0; i < args.length; i++) { + String arg = args[i]; + switch (arg) { + case "--compare-json" -> { + if (++i >= args.length) { + System.err.println("Missing value for --compare-json"); + return null; + } + compare = Path.of(args[i]); + } + case "--comment-out" -> { + if (++i >= args.length) { + System.err.println("Missing value for --comment-out"); + return null; + } + comment = Path.of(args[i]); + } + case "--summary-out" -> { + if (++i >= args.length) { + System.err.println("Missing value for --summary-out"); + return null; + } + summary = Path.of(args[i]); + } + case "--baseline" -> { + if (++i >= args.length) { + System.err.println("Missing value for --baseline"); + return null; + } + baseline = Path.of(args[i]); + } + case "--marker" -> { + if (++i >= args.length) { + System.err.println("Missing value for --marker"); + return null; + } + marker = args[i]; + } + case "--title" -> { + if (++i >= args.length) { + System.err.println("Missing value for --title"); + return null; + } + title = args[i]; + } + case "--aspirational" -> { + if (++i >= args.length) { + System.err.println("Missing value for --aspirational"); + return null; + } + try { + aspirational = Double.parseDouble(args[i]); + } catch (NumberFormatException ex) { + System.err.println("Invalid value for --aspirational: " + args[i]); + return null; + } + } + default -> { + System.err.println("Unknown argument: " + arg); + return null; + } + } + } + if (compare == null || comment == null || summary == null) { + System.err.println("--compare-json, --comment-out, and --summary-out are required"); + return null; + } + return new Arguments(compare, comment, summary, baseline, marker, title, aspirational); + } + } +} + +class JsonUtil { + private JsonUtil() {} + + public static Object parse(String text) { + return new Parser(text).parseValue(); + } + + public static String stringify(Object value) { + StringBuilder sb = new StringBuilder(); + writeValue(sb, value); + return sb.toString(); + } + + @SuppressWarnings("unchecked") + public static Map asObject(Object value) { + if (value instanceof Map map) { + Map result = new LinkedHashMap<>(); + for (Map.Entry entry : map.entrySet()) { + Object key = entry.getKey(); + if (key instanceof String s) { + result.put(s, entry.getValue()); + } + } + return result; + } + return new LinkedHashMap<>(); + } + + @SuppressWarnings("unchecked") + public static List asArray(Object value) { + if (value instanceof List list) { + return new ArrayList<>((List) list); + } + return new ArrayList<>(); + } + + private static void writeValue(StringBuilder sb, Object value) { + if (value == null) { + sb.append("null"); + } else if (value instanceof String s) { + writeString(sb, s); + } else if (value instanceof Number || value instanceof Boolean) { + sb.append(value.toString()); + } else if (value instanceof Map map) { + sb.append('{'); + boolean first = true; + for (Map.Entry entry : map.entrySet()) { + Object key = entry.getKey(); + if (!(key instanceof String sKey)) { + continue; + } + if (!first) { + sb.append(','); + } + first = false; + writeString(sb, sKey); + sb.append(':'); + writeValue(sb, entry.getValue()); + } + sb.append('}'); + } else if (value instanceof List list) { + sb.append('['); + boolean first = true; + for (Object item : list) { + if (!first) { + sb.append(','); + } + first = false; + writeValue(sb, item); + } + sb.append(']'); + } else { + writeString(sb, value.toString()); + } + } + + private static void writeString(StringBuilder sb, String value) { + sb.append('"'); + for (int i = 0; i < value.length(); i++) { + char ch = value.charAt(i); + switch (ch) { + case '"' -> sb.append("\\\""); + case '\\' -> sb.append("\\\\"); + case '\b' -> sb.append("\\b"); + case '\f' -> sb.append("\\f"); + case '\n' -> sb.append("\\n"); + case '\r' -> sb.append("\\r"); + case '\t' -> sb.append("\\t"); + default -> { + if (ch < 0x20) { + sb.append(String.format("\\u%04x", (int) ch)); + } else { + sb.append(ch); + } + } + } + } + sb.append('"'); + } + + private static final class Parser { + private final String text; + private int index; + + Parser(String text) { + this.text = text; + } + + Object parseValue() { + skipWhitespace(); + if (index >= text.length()) { + throw new IllegalArgumentException("Unexpected end of JSON"); + } + char ch = text.charAt(index); + return switch (ch) { + case '{' -> parseObject(); + case '[' -> parseArray(); + case '"' -> parseString(); + case 't' -> parseLiteral("true", Boolean.TRUE); + case 'f' -> parseLiteral("false", Boolean.FALSE); + case 'n' -> parseLiteral("null", null); + default -> parseNumber(); + }; + } + + private Map parseObject() { + index++; + Map result = new LinkedHashMap<>(); + skipWhitespace(); + if (peek('}')) { + index++; + return result; + } + while (true) { + skipWhitespace(); + String key = parseString(); + skipWhitespace(); + expect(':'); + index++; + Object value = parseValue(); + result.put(key, value); + skipWhitespace(); + if (peek('}')) { + index++; + break; + } + expect(','); + index++; + } + return result; + } + + private List parseArray() { + index++; + List result = new ArrayList<>(); + skipWhitespace(); + if (peek(']')) { + index++; + return result; + } + while (true) { + Object value = parseValue(); + result.add(value); + skipWhitespace(); + if (peek(']')) { + index++; + break; + } + expect(','); + index++; + } + return result; + } + + private String parseString() { + expect('"'); + index++; + StringBuilder sb = new StringBuilder(); + while (index < text.length()) { + char ch = text.charAt(index++); + if (ch == '"') { + return sb.toString(); + } + if (ch == '\\') { + if (index >= text.length()) { + throw new IllegalArgumentException("Invalid escape sequence"); + } + char esc = text.charAt(index++); + sb.append(switch (esc) { + case '"' -> '"'; + case '\\' -> '\\'; + case '/' -> '/'; + case 'b' -> '\b'; + case 'f' -> '\f'; + case 'n' -> '\n'; + case 'r' -> '\r'; + case 't' -> '\t'; + case 'u' -> parseUnicode(); + default -> throw new IllegalArgumentException("Invalid escape character: " + esc); + }); + } else { + sb.append(ch); + } + } + throw new IllegalArgumentException("Unterminated string"); + } + + private char parseUnicode() { + if (index + 4 > text.length()) { + throw new IllegalArgumentException("Incomplete unicode escape"); + } + int value = 0; + for (int i = 0; i < 4; i++) { + char ch = text.charAt(index++); + int digit = Character.digit(ch, 16); + if (digit < 0) { + throw new IllegalArgumentException("Invalid hex digit in unicode escape"); + } + value = (value << 4) | digit; + } + return (char) value; + } + + private Object parseLiteral(String literal, Object value) { + if (!text.startsWith(literal, index)) { + throw new IllegalArgumentException("Expected '" + literal + "'"); + } + index += literal.length(); + return value; + } + + private Number parseNumber() { + int start = index; + if (peek('-')) { + index++; + } + if (peek('0')) { + index++; + } else { + if (!Character.isDigit(peekChar())) { + throw new IllegalArgumentException("Invalid number"); + } + while (Character.isDigit(peekChar())) { + index++; + } + } + boolean isFloat = false; + if (peek('.')) { + isFloat = true; + index++; + if (!Character.isDigit(peekChar())) { + throw new IllegalArgumentException("Invalid fractional number"); + } + while (Character.isDigit(peekChar())) { + index++; + } + } + if (peek('e') || peek('E')) { + isFloat = true; + index++; + if (peek('+') || peek('-')) { + index++; + } + if (!Character.isDigit(peekChar())) { + throw new IllegalArgumentException("Invalid exponent"); + } + while (Character.isDigit(peekChar())) { + index++; + } + } + String number = text.substring(start, index); + try { + if (!isFloat) { + long value = Long.parseLong(number); + if (value >= Integer.MIN_VALUE && value <= Integer.MAX_VALUE) { + return (int) value; + } + return value; + } + return Double.parseDouble(number); + } catch (NumberFormatException ex) { + throw new IllegalArgumentException("Invalid number: " + number, ex); + } + } + + private void expect(char ch) { + if (!peek(ch)) { + throw new IllegalArgumentException("Expected '" + ch + "'"); + } + } + + private boolean peek(char ch) { + return index < text.length() && text.charAt(index) == ch; + } + + private char peekChar() { + return index < text.length() ? text.charAt(index) : '\0'; + } + + private void skipWhitespace() { + while (index < text.length()) { + char ch = text.charAt(index); + if (ch == ' ' || ch == '\n' || ch == '\r' || ch == '\t') { + index++; + } else { + break; + } + } + } + } +} diff --git a/scripts/fidelity-app/.mvn/jvm.config b/scripts/fidelity-app/.mvn/jvm.config new file mode 100644 index 0000000000..e69de29bb2 diff --git a/scripts/fidelity-app/.mvn/wrapper/maven-wrapper.properties b/scripts/fidelity-app/.mvn/wrapper/maven-wrapper.properties new file mode 100644 index 0000000000..d58dfb70ba --- /dev/null +++ b/scripts/fidelity-app/.mvn/wrapper/maven-wrapper.properties @@ -0,0 +1,19 @@ +# Licensed to the Apache Software Foundation (ASF) under one +# or more contributor license agreements. See the NOTICE file +# distributed with this work for additional information +# regarding copyright ownership. The ASF licenses this file +# to you under the Apache License, Version 2.0 (the +# "License"); you may not use this file except in compliance +# with the License. You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, +# software distributed under the License is distributed on an +# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY +# KIND, either express or implied. See the License for the +# specific language governing permissions and limitations +# under the License. +wrapperVersion=3.3.2 +distributionType=only-script +distributionUrl=https://repo.maven.apache.org/maven2/org/apache/maven/apache-maven/3.9.9/apache-maven-3.9.9-bin.zip diff --git a/scripts/fidelity-app/README.md b/scripts/fidelity-app/README.md new file mode 100644 index 0000000000..2532e27a25 --- /dev/null +++ b/scripts/fidelity-app/README.md @@ -0,0 +1,152 @@ +# Native theme fidelity suite + +Measures how close Codename One's **native themes** (`iOSModernTheme`, +`AndroidMaterialTheme`) render compared to the **real native OS widgets**, so the +themes can be driven toward 99-100% fidelity. It is a different kind of test from +the `hellocodenameone` CN1SS suite: that one asserts CN1 output is pixel-identical +to a *stored CN1 golden*; this one measures the visual *similarity* between CN1's +render of a component and the *real native widget* (UIKit / Material). + +## How it works + +For every component with a native equivalent, for every state +(normal/pressed/disabled/selected) and appearance (light/dark), the on-device +runner produces two identically-sized tiles. Both the native widget and the CN1 +component are anchored **top-left at their natural (preferred) size** in the +tile -- laid out identically -- so the comparison is fair and a genuine +size/extent difference shows up as a real fidelity gap rather than a harness +artifact: + +1. **CN1 tile** -- the CN1 component under the native theme, captured via + `Display.screenshot()` and cropped to the tile. This is the only side CI + renders. +2. **Native tile** -- the REAL native widget, captured **locally** by a + standalone native-reference app on a real window (iOS + `ios-native-ref/NativeRef.swift` via `scripts/build-ios-native-ref.sh`; + Android `android-native-ref/` via `scripts/build-android-native-ref.sh`) + and **committed** as a versioned golden set. + +## Native references and versioned golden sets + +Native references are never generated by CI. Each committed golden set is +pinned to the OS **design generation** it was captured on: + +- `goldens/ios-26-metal` (+ `-frames`, `-anim`) -- captured on an iOS 26 + simulator runtime; the CI job asserts a matching runtime before running. +- `goldens/android-m3` -- captured on the same emulator profile the CI uses + (API level + 160dpi; see `.github/workflows/scripts-fidelity.yml`). + +Each set has its own ratchet baseline +(`baseline/-fidelity-baseline.json`). When a new design generation lands +(iOS 27, the next Material), the migration is **phased**: capture a NEW set on +the new OS (`CN1SS_FIDELITY_GOLDEN_SET=ios-27-metal scripts/build-ios-native-ref.sh `), +add a theme variant + a CI matrix row pinned to a runner with that runtime, and +keep the old set gated side by side until it is deliberately retired. + +Because the reference app drives a REAL window, it captures what off-screen +rasterization cannot: elevation shadows, live bar materials, and honest +**pressed** states (`isHighlighted` / `setPressed` + ripple hotspot). + +**Animation references** are recorded as short videos of the real native +motion (`scripts/record-ios-native-anim.sh`, `scripts/record-android-native-anim.sh` +-> `goldens/-anim/native--.mov|mp4`): the iOS 26 tab +selection lens morph and the switch toggle. The CN1 side of the same motions +is validated deterministically (frozen-progress frame captures gated by +`MorphFrameValidator` against `goldens/-frames`); the videos are the +side-by-side human reference for the motion feel. + +The host then scores each pair with a **structure-aware perceptual metric** +(`ProcessScreenshots --mode fidelity`). A naive per-pixel colour delta is useless +here: tiles are mostly background, and CN1 fills are near-white, so two widgets +that look nothing alike used to score 95%. Instead the score is the geometric +mean of two factors, so BOTH must be high: + +- **shape_sim** -- each widget is cropped to its content bounding box and + normalized onto a common 64x64 canvas, then compared by colour. This asks "is + it the same kind of widget, styled the same?" independent of size/position (so + a few-pixel shift does not tank it). +- **size_agreement** -- the ratio of the two content bounding-box dimensions: + "is it the same size?" (a CN1 radio rendered 1.5x larger than Material's is a + real but partial gap). + +`fidelity_percent = 100 * sqrt(shape_sim * size_agreement)`. A recognizably +similar widget at a different size scores in the middle (~60-80%); a genuinely +different one scores low; an identical one scores 100. (`ssim` and +`mean_channel_delta` are still emitted as diagnostics.) `RenderFidelityReport` +renders the side-by-side report; `FidelityGate` enforces a one-way ratchet +(fidelity may not drop below the committed baseline minus an epsilon); +`FidelityComposite` renders the **visual fidelity cards** -- one PNG per +component+state showing the native widget (left) next to the CN1 render (right) +for each appearance with the fidelity % beside each pair, plus a single +`fidelity-overview.png` contact sheet. Cards are generated automatically by every +run and land in `artifacts/-fidelity/cards/` (uploaded by CI). They are +the human-readable "where do the themes stand" guide, and they make degenerate raw +tiles legible -- e.g. a Material progress bar is a thin line on a near-black dark +tile, so its raw PNG reads as solid black, but the card frames and scores it. + +### Environment pinning (why the golden contract matters) + +Native widgets render slightly differently across environments (emulator GPU, +OS version, font hinting, density), so the committed golden sets are pinned to +an exact capture profile (iOS 26 simulator runtime; Android API level + +160dpi) and CI runs the CN1 side on a MATCHING environment -- the iOS job +asserts the runtime, the Android capture script warns on a density mismatch. +Tile pixel sizes derive from mm with the same truncation on both sides (a 1px +rounding mismatch measurably drags every comparator score). The committed +`baseline/-fidelity-baseline.json` holds the expected scores the ratchet +gates against (`FIDELITY_UPDATE_BASELINE=1` to re-record -- a deliberate, +reviewed action). Reference honesty rule: capture native widgets with their +platform's DEFAULT styling; never re-tint a reference toward another +platform's palette to make scores comparable, because a doctored reference +cannot catch the CN1 theme drifting. + +## Layout + +``` +common/ CN1 app: FidelityApp, FidelityDeviceRunner, Cn1WidgetRenderer, + NativeWidgetFactory, spec parser, fidelity-tests.yaml +ios/ Objective-C NativeWidgetFactory impl (UIKit) +android/ Java NativeWidgetFactory impl (Material 3) +goldens/ committed per-env native reference PNGs (drift artifact) +baseline/ committed per-platform expected fidelity scores (gated) +tools/ fidelity-stats.py -- summarize a baseline into Markdown +``` + +The component matrix is data-driven in `common/src/main/resources/fidelity-tests.yaml`. + +## Running locally + +```bash +# Android (emulator must be booted) +./scripts/build-fidelity-app.sh android # or drive android-source + gradle directly +./scripts/run-android-fidelity-tests.sh + +# iOS (Metal pipeline; simulator must be booted) +./scripts/build-fidelity-app.sh ios +xcodebuild -workspace -scheme FidelityApp \ + -sdk iphonesimulator -destination "id=" ARCHS=arm64 ONLY_ACTIVE_ARCH=YES build +./scripts/run-ios-fidelity-tests.sh +``` + +To re-seed in a fresh environment: +`FIDELITY_UPDATE_GOLDENS=1 FIDELITY_UPDATE_BASELINE=1 ./scripts/run-...`. + +CI runs both platforms in `.github/workflows/scripts-fidelity.yml`, gating each +PR that touches the native themes, the app, or the renderers. + +## Current standing + +Live numbers come from the CI comments on the PR (`Native fidelity (...)`) and +`python3 scripts/fidelity-app/tools/fidelity-stats.py` against the committed +baselines -- do not trust prose snapshots here to stay current. As of the +versioned-golden-set restructure: Android Material 3 sits in the mid-90s +median against locally captured API-36/160dpi references (with honest pressed +states), iOS Modern in the low-90s median on the iOS 26 simulator, with the +per-pair laggards tracked in `native-themes/COVERAGE.md`. + +Historical note: early iterations reported inflated colour-delta scores, then +an honest structure-aware rewrite scored the unturned themes in the 40s; the +theme work since then closed real gaps (sizing, glyphs, glass materials, +geometry) against un-doctored native references. The native reference capture +moved from same-run CI rendering to committed, OS-generation-versioned golden +sets captured by the standalone apps in this directory. diff --git a/scripts/fidelity-app/android-native-ref/.gitignore b/scripts/fidelity-app/android-native-ref/.gitignore new file mode 100644 index 0000000000..a7e04a21b3 --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/.gitignore @@ -0,0 +1,4 @@ +.gradle/ +build/ +app/build/ +local.properties diff --git a/scripts/fidelity-app/android-native-ref/app/build.gradle b/scripts/fidelity-app/android-native-ref/app/build.gradle new file mode 100644 index 0000000000..7d56e2f804 --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/app/build.gradle @@ -0,0 +1,38 @@ +plugins { + id 'com.android.application' +} + +android { + namespace 'com.codenameone.fidelity.nativeref' + compileSdk 36 + + defaultConfig { + applicationId "com.codenameone.fidelity.nativeref" + minSdk 26 // PixelCopy window capture + targetSdk 36 + versionCode 1 + versionName "1.0" + } + compileOptions { + sourceCompatibility JavaVersion.VERSION_17 + targetCompatibility JavaVersion.VERSION_17 + } +} + +// The Tabs reference renders the same Material icon-font glyphs as the CN1 +// side; pull the font from the CN1 core sources instead of committing a +// duplicate binary. +tasks.register('copyMaterialFont', Copy) { + from rootProject.file('../../../CodenameOne/src/material-design-font.ttf') + into layout.buildDirectory.dir('generated/refAssets') +} +android.sourceSets.main.assets.srcDirs += layout.buildDirectory.dir('generated/refAssets') +preBuild.dependsOn copyMaterialFont + +dependencies { + // Keep in sync with the fidelity app's Material dependency + // (scripts/fidelity-app/common/codenameone_settings.properties) -- the + // reference must be rendered by the same Material generation the theme + // targets (the android-m3 golden set). + implementation 'com.google.android.material:material:1.12.0' +} diff --git a/scripts/fidelity-app/android-native-ref/app/src/main/AndroidManifest.xml b/scripts/fidelity-app/android-native-ref/app/src/main/AndroidManifest.xml new file mode 100644 index 0000000000..5ce41a42c1 --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/app/src/main/AndroidManifest.xml @@ -0,0 +1,16 @@ + + + + + + + + + + + diff --git a/scripts/fidelity-app/android-native-ref/app/src/main/java/com/codenameone/fidelity/nativeref/MainActivity.java b/scripts/fidelity-app/android-native-ref/app/src/main/java/com/codenameone/fidelity/nativeref/MainActivity.java new file mode 100644 index 0000000000..3112414f46 --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/app/src/main/java/com/codenameone/fidelity/nativeref/MainActivity.java @@ -0,0 +1,295 @@ +package com.codenameone.fidelity.nativeref; + +import android.app.Activity; +import android.graphics.Bitmap; +import android.graphics.Rect; +import android.os.Bundle; +import android.os.Handler; +import android.os.HandlerThread; +import android.os.Looper; +import android.util.Log; +import android.view.PixelCopy; +import android.view.View; +import android.widget.FrameLayout; + +import java.io.File; +import java.io.FileOutputStream; +import java.util.ArrayList; +import java.util.List; + +/** + * Standalone native-reference capture app for the Android fidelity suite: the + * Android counterpart of NativeRef.swift. Renders each reference Material 3 + * widget in a REAL window and captures it with PixelCopy (so elevation + * shadows, bars and pressed state-layers come out exactly as a user sees + * them), writing the PNGs to the app's external files dir where + * scripts/build-android-native-ref.sh pulls and commits them as the + * android-m3 golden set. + * + * The golden-set contract: capture on the SAME emulator profile the fidelity + * CI uses (API level + 160dpi -- see scripts-fidelity.yml). Tile pixel sizes + * derive from mm exactly like the CN1 side (mm * dpi / 25.4), so at 160dpi a + * 60mm tile is the same 377px on both sides. + */ +public class MainActivity extends Activity { + private static final String TAG = "NativeRef"; + private static final String[] APPEARANCES = {"light", "dark"}; + + private static final class Spec { + final String component; + final String kind; + final String[] states; + final float wMM; + final float hMM; + final String text; + + Spec(String component, String kind, String[] states, float wMM, float hMM, String text) { + this.component = component; + this.kind = kind; + this.states = states; + this.wMM = wMM; + this.hMM = hMM; + this.text = text; + } + } + + // Keep in sync with fidelity-tests.yaml (ids, native_android kinds, states, + // tile sizes) -- this table IS the Android native reference set. + private static final Spec[] SPECS = { + new Spec("Button", "material_button_filled", new String[]{"normal", "pressed", "disabled"}, 60, 14, "Default"), + new Spec("RaisedButton", "material_button_tonal", new String[]{"normal", "pressed", "disabled"}, 60, 14, "Raised"), + new Spec("FlatButton", "material_button_outlined", new String[]{"normal", "pressed"}, 60, 14, "Flat"), + new Spec("TextField", "material_textinput", new String[]{"normal", "disabled"}, 60, 14, "Hello"), + new Spec("CheckBox", "material_checkbox", new String[]{"normal", "selected", "disabled"}, 60, 14, "Enabled"), + new Spec("RadioButton", "material_radio", new String[]{"normal", "selected", "disabled"}, 60, 14, "Option"), + new Spec("Switch", "material_switch", new String[]{"normal", "selected", "disabled"}, 60, 14, ""), + new Spec("Slider", "material_slider", new String[]{"normal", "disabled"}, 60, 14, ""), + new Spec("ProgressBar", "material_progress_linear", new String[]{"normal"}, 60, 14, ""), + new Spec("Tabs", "material_tablayout", new String[]{"normal"}, 60, 16, ""), + new Spec("Toolbar", "material_toolbar", new String[]{"normal"}, 60, 16, "Title"), + new Spec("Dialog", "material_alert_view", new String[]{"normal"}, 60, 40, "Message"), + new Spec("FloatingActionButton", "material_fab", new String[]{"normal", "pressed"}, 20, 20, ""), + }; + + private static final class Job { + final Spec spec; + final String state; + final String appearance; + + Job(Spec spec, String state, String appearance) { + this.spec = spec; + this.state = state; + this.appearance = appearance; + } + } + + private final List jobs = new ArrayList(); + private int jobIndex; + private FrameLayout root; + private File outDir; + private HandlerThread copyThread; + + @Override + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + if ("animate".equals(getIntent().getStringExtra("mode"))) { + // Animation-reference mode (record-android-native-anim.sh): loop a + // REAL Material animation (switch toggle / tab indicator slide) + // while the host records the screen. The video is the native motion + // reference beside the deterministic CN1 morph frames. + runAnimation(getIntent().getStringExtra("anim"), + getIntent().getStringExtra("appearance")); + return; + } + outDir = new File(getExternalFilesDir(null), "refs"); + deleteRecursively(outDir); + outDir.mkdirs(); + int dpi = getResources().getDisplayMetrics().densityDpi; + if (dpi != 160) { + Log.w(TAG, "WARNING: densityDpi=" + dpi + " (the android-m3 golden set is captured at 160);" + + " tile pixel sizes and dp-derived widget metrics will differ from CI"); + } + for (Spec s : SPECS) { + for (String appearance : APPEARANCES) { + for (String state : s.states) { + jobs.add(new Job(s, state, appearance)); + } + } + } + copyThread = new HandlerThread("pixelcopy"); + copyThread.start(); + root = new FrameLayout(this); + root.setBackgroundColor(0xFF888888); + setContentView(root); + root.post(new Runnable() { + public void run() { + nextJob(); + } + }); + } + + private void nextJob() { + if (jobIndex >= jobs.size()) { + done(); + return; + } + final Job job = jobs.get(jobIndex++); + float dpi = getResources().getDisplayMetrics().densityDpi; + // TRUNCATE, exactly like CN1's AndroidImplementation.convertToPixels + // ((int) (mm / 25.4f * ppi)) -- Math.round made every tile 1px larger + // than the CN1 side (378x101 vs 377x100) and the size mismatch alone + // dragged the comparator scores down across the board. + final int w = Math.max(1, (int) (job.spec.wMM * dpi / 25.4f)); + final int h = Math.max(1, (int) (job.spec.hMM * dpi / 25.4f)); + View tile = RefWidgets.buildTile(this, job.spec.kind, job.state, job.appearance, + job.spec.text, w, h); + if (tile == null) { + Log.e(TAG, "unknown kind " + job.spec.kind); + nextJob(); + return; + } + root.removeAllViews(); + root.addView(tile, new FrameLayout.LayoutParams(w, h)); + final View tileRef = tile; + // Lay out first, then apply the state. Static states snap their + // drawables and capture after a short settle; pressed states hold a + // REAL touch-down and wait for the ripple's enter animation to reach + // its held steady state before the copy (well past the ~300ms Material + // ripple, still under the long-press timeout side effects mattering + // for these widgets). + final boolean pressed = "pressed".equals(job.state); + tile.post(new Runnable() { + public void run() { + RefWidgets.applyPressedIfNeeded(tileRef, job.state); + if (!pressed) { + RefWidgets.jumpDrawables(tileRef); + tileRef.postDelayed(new Runnable() { + public void run() { + capture(job, tileRef, w, h); + } + }, 120); + return; + } + // Held press: let the ripple's enter animation play out and + // settle into the held steady state (~300ms), then capture. + // Do NOT jumpDrawablesToCurrentState here -- on a held + // RippleDrawable that clears the settled state layer instead + // of finishing it. + tileRef.postDelayed(new Runnable() { + public void run() { + capture(job, tileRef, w, h); + } + }, 700); + } + }); + } + + private void capture(final Job job, View tile, int w, int h) { + int[] loc = new int[2]; + tile.getLocationInWindow(loc); + Rect src = new Rect(loc[0], loc[1], loc[0] + w, loc[1] + h); + final Bitmap bmp = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); + final String name = job.spec.component + "_" + job.state + "_" + job.appearance + ".png"; + PixelCopy.request(getWindow(), src, bmp, new PixelCopy.OnPixelCopyFinishedListener() { + public void onPixelCopyFinished(int result) { + if (result == PixelCopy.SUCCESS) { + save(name, bmp); + } else { + Log.e(TAG, "PixelCopy failed (" + result + ") for " + name); + } + bmp.recycle(); + runOnUiThread(new Runnable() { + public void run() { + nextJob(); + } + }); + } + }, new Handler(copyThread.getLooper())); + } + + private void save(String name, Bitmap bmp) { + try { + FileOutputStream fos = new FileOutputStream(new File(outDir, name)); + bmp.compress(Bitmap.CompressFormat.PNG, 100, fos); + fos.flush(); + fos.close(); + Log.i(TAG, "captured " + name); + } catch (Throwable t) { + Log.e(TAG, "save failed " + name, t); + } + } + + private void done() { + try { + new FileOutputStream(new File(outDir, "DONE")).close(); + } catch (Throwable ignored) { + // the pull script also accepts the log marker below + } + Log.i(TAG, "NATIVEREF:DONE " + (jobIndex) + " captures in " + outDir); + new Handler(Looper.getMainLooper()).postDelayed(new Runnable() { + public void run() { + finish(); + } + }, 500); + } + + private void runAnimation(String anim, String appearance) { + final String app = appearance != null ? appearance : "light"; + float dpi = getResources().getDisplayMetrics().densityDpi; + FrameLayout host = new FrameLayout(this); + host.setBackgroundColor(0xFF808080); // the morph frames' flat grey + setContentView(host); + if ("tabs".equals(anim)) { + final View tile = RefWidgets.buildTile(this, "material_tablayout", "normal", app, "", + Math.round(60 * dpi / 25.4f), Math.round(16 * dpi / 25.4f)); + FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams( + Math.round(60 * dpi / 25.4f), Math.round(16 * dpi / 25.4f), + android.view.Gravity.CENTER); + host.addView(tile, lp); + final com.google.android.material.tabs.TabLayout tabs = + (com.google.android.material.tabs.TabLayout) ((FrameLayout) tile).getChildAt(0); + final Handler h = new Handler(Looper.getMainLooper()); + Log.i(TAG, "NATIVEREF:ANIMATING tabs " + app); + h.postDelayed(new Runnable() { + boolean toLast = true; + public void run() { + tabs.selectTab(tabs.getTabAt(toLast ? tabs.getTabCount() - 1 : 0)); + toLast = !toLast; + h.postDelayed(this, 1400); + } + }, 800); + return; + } + // Default: the switch toggle (Material thumb grow + slide + track fill). + android.view.ContextThemeWrapper ctx = new android.view.ContextThemeWrapper(this, + "dark".equals(app) ? com.google.android.material.R.style.Theme_Material3_Dark + : com.google.android.material.R.style.Theme_Material3_Light); + final com.google.android.material.materialswitch.MaterialSwitch sw = + new com.google.android.material.materialswitch.MaterialSwitch(ctx); + FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams( + FrameLayout.LayoutParams.WRAP_CONTENT, FrameLayout.LayoutParams.WRAP_CONTENT, + android.view.Gravity.CENTER); + host.addView(sw, lp); + final Handler h = new Handler(Looper.getMainLooper()); + Log.i(TAG, "NATIVEREF:ANIMATING switch " + app); + h.postDelayed(new Runnable() { + public void run() { + sw.setChecked(!sw.isChecked()); + h.postDelayed(this, 1200); + } + }, 800); + } + + private static void deleteRecursively(File f) { + if (f == null || !f.exists()) { + return; + } + File[] kids = f.listFiles(); + if (kids != null) { + for (File k : kids) { + deleteRecursively(k); + } + } + f.delete(); + } +} diff --git a/scripts/fidelity-app/android-native-ref/app/src/main/java/com/codenameone/fidelity/nativeref/RefWidgets.java b/scripts/fidelity-app/android-native-ref/app/src/main/java/com/codenameone/fidelity/nativeref/RefWidgets.java new file mode 100644 index 0000000000..287c9ae1f4 --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/app/src/main/java/com/codenameone/fidelity/nativeref/RefWidgets.java @@ -0,0 +1,285 @@ +package com.codenameone.fidelity.nativeref; + +import android.content.Context; +import android.graphics.Bitmap; +import android.view.ContextThemeWrapper; +import android.view.Gravity; +import android.view.View; +import android.view.ViewGroup; +import android.widget.FrameLayout; + +import com.google.android.material.button.MaterialButton; +import com.google.android.material.checkbox.MaterialCheckBox; +import com.google.android.material.floatingactionbutton.FloatingActionButton; +import com.google.android.material.materialswitch.MaterialSwitch; +import com.google.android.material.radiobutton.MaterialRadioButton; +import com.google.android.material.appbar.MaterialToolbar; +import com.google.android.material.card.MaterialCardView; +import com.google.android.material.slider.Slider; +import com.google.android.material.tabs.TabLayout; +import com.google.android.material.textfield.TextInputEditText; +import com.google.android.material.textfield.TextInputLayout; + +/** + * Builds the reference Material 3 widget tiles. This is the single source of + * the Android native look for the fidelity suite: the tiles are captured from + * a REAL window (MainActivity + PixelCopy) and committed as the android-m3 + * golden set. Adapted from the retired in-app factory + * (scripts/fidelity-app/android/.../NativeWidgetFactoryImpl.java) -- the + * widget construction is kept identical so the committed references stay + * continuous with the previously captured goldens. + */ +final class RefWidgets { + + private RefWidgets() { + } + + /** Builds a laid-out tile (widget anchored top-left on the appearance bg). */ + static View buildTile(Context activity, String kind, String state, String appearance, + String text, int widthPx, int heightPx) { + Context ctx = new ContextThemeWrapper(activity, themeFor(appearance)); + String label = text != null ? text : ""; + View view; + if ("material_button_filled".equals(kind)) { + MaterialButton b = new MaterialButton(ctx); + b.setText(label); + view = b; + } else if ("material_button_tonal".equals(kind)) { + // Material 3 filled-tonal (secondary container); tonal is a style, not + // a defStyleAttr, so apply its palette onto a filled button -- with the + // proper stateful disabled colours (see the fidelity factory history). + MaterialButton b = new MaterialButton(ctx); + b.setText(label); + int container = themeColor(ctx, com.google.android.material.R.attr.colorSecondaryContainer); + int onContainer = themeColor(ctx, com.google.android.material.R.attr.colorOnSecondaryContainer); + int onSurface = themeColor(ctx, com.google.android.material.R.attr.colorOnSurface); + int surface = themeColor(ctx, com.google.android.material.R.attr.colorSurface); + int disBg = compositeOver((onSurface & 0xffffff) | (0x1f << 24), surface); + int disText = (onSurface & 0xffffff) | (0x61 << 24); + int[][] sts = {{-android.R.attr.state_enabled}, {}}; + b.setBackgroundTintList(new android.content.res.ColorStateList(sts, new int[]{disBg, container})); + b.setTextColor(new android.content.res.ColorStateList(sts, new int[]{disText, onContainer})); + // The real tonal style also swaps the ripple to onSecondaryContainer; + // the filled default (onPrimary) is invisible over the container fill. + b.setRippleColor(android.content.res.ColorStateList.valueOf( + (onContainer & 0xffffff) | (0x1f << 24))); + view = b; + } else if ("material_button_outlined".equals(kind) || "material_button_text".equals(kind)) { + MaterialButton b = new MaterialButton(ctx, null, + com.google.android.material.R.attr.materialButtonOutlinedStyle); + b.setText(label); + view = b; + } else if ("material_textinput".equals(kind)) { + TextInputLayout til = new TextInputLayout(ctx, null, + com.google.android.material.R.attr.textInputOutlinedStyle); + TextInputEditText edit = new TextInputEditText(til.getContext()); + edit.setText(label); + til.addView(edit); + view = til; + } else if ("material_checkbox".equals(kind)) { + MaterialCheckBox cb = new MaterialCheckBox(ctx); + cb.setText(label); + cb.setChecked("selected".equals(state)); + view = cb; + } else if ("material_radio".equals(kind)) { + MaterialRadioButton rb = new MaterialRadioButton(ctx); + rb.setText(label); + rb.setChecked("selected".equals(state)); + view = rb; + } else if ("material_switch".equals(kind)) { + MaterialSwitch sw = new MaterialSwitch(ctx); + sw.setChecked("selected".equals(state)); + view = sw; + } else if ("material_slider".equals(kind)) { + Slider s = new Slider(ctx); + s.setValueFrom(0f); + s.setValueTo(100f); + s.setValue(50f); + view = s; + } else if ("material_progress_linear".equals(kind)) { + android.widget.ProgressBar p = new android.widget.ProgressBar( + ctx, null, android.R.attr.progressBarStyleHorizontal); + p.setMax(100); + p.setProgress(50); + view = p; + } else if ("material_tablayout".equals(kind)) { + // An HONEST Material 3 reference: default Theme_Material3 styling + // (primary-coloured indicator + selected tab, onSurfaceVariant + // unselected). Never re-tint this to another platform's palette -- + // a doctored reference can't catch the CN1 theme drifting. + TabLayout tabs = new TabLayout(ctx); + tabs.setTabMode(TabLayout.MODE_FIXED); + tabs.addTab(tabs.newTab().setText("Featured").setIcon(materialGlyph(ctx, '\uE838', 4.6f))); + tabs.addTab(tabs.newTab().setText("Search").setIcon(materialGlyph(ctx, '\uE8B6', 4.6f))); + tabs.addTab(tabs.newTab().setText("More").setIcon(materialGlyph(ctx, '\uE5D3', 4.6f))); + tabs.selectTab(tabs.getTabAt(0)); + view = tabs; + } else if ("material_toolbar".equals(kind)) { + MaterialToolbar tb = new MaterialToolbar(ctx); + tb.setTitle(label); + tb.setBackgroundColor(themeColor(ctx, com.google.android.material.R.attr.colorSurface)); + view = tb; + } else if ("material_alert_view".equals(kind)) { + float density = ctx.getResources().getDisplayMetrics().density; + MaterialCardView card = new MaterialCardView(ctx); + card.setRadius(28 * density); + card.setCardBackgroundColor(themeColor(ctx, com.google.android.material.R.attr.colorSurfaceContainerHigh)); + card.setCardElevation(0); + android.widget.LinearLayout col = new android.widget.LinearLayout(ctx); + col.setOrientation(android.widget.LinearLayout.VERTICAL); + int pad = (int) (24 * density); + col.setPadding(pad, pad, pad, (int) (18 * density)); + android.widget.TextView title = new android.widget.TextView(ctx); + title.setText("Title"); + title.setTextSize(24); + title.setTextColor(themeColor(ctx, com.google.android.material.R.attr.colorOnSurface)); + android.widget.TextView body = new android.widget.TextView(ctx); + body.setText(label); + body.setTextSize(14); + body.setTextColor(themeColor(ctx, com.google.android.material.R.attr.colorOnSurfaceVariant)); + android.widget.LinearLayout.LayoutParams blp = new android.widget.LinearLayout.LayoutParams( + android.widget.LinearLayout.LayoutParams.MATCH_PARENT, + android.widget.LinearLayout.LayoutParams.WRAP_CONTENT); + blp.topMargin = (int) (16 * density); + body.setLayoutParams(blp); + android.widget.LinearLayout btns = new android.widget.LinearLayout(ctx); + btns.setOrientation(android.widget.LinearLayout.HORIZONTAL); + btns.setGravity(Gravity.END); + android.widget.LinearLayout.LayoutParams rlp = new android.widget.LinearLayout.LayoutParams( + android.widget.LinearLayout.LayoutParams.MATCH_PARENT, + android.widget.LinearLayout.LayoutParams.WRAP_CONTENT); + rlp.topMargin = (int) (18 * density); + btns.setLayoutParams(rlp); + int accent = themeColor(ctx, com.google.android.material.R.attr.colorPrimary); + for (String t : new String[]{"Cancel", "OK"}) { + android.widget.TextView b2 = new android.widget.TextView(ctx); + b2.setText(t); + b2.setTextSize(14); + b2.setAllCaps(false); + b2.setTextColor(accent); + b2.setPadding((int) (12 * density), (int) (10 * density), (int) (12 * density), (int) (10 * density)); + btns.addView(b2); + } + col.addView(title); + col.addView(body); + col.addView(btns); + card.addView(col); + view = card; + } else if ("material_fab".equals(kind)) { + FloatingActionButton fab = new FloatingActionButton(ctx); + fab.setImageResource(android.R.drawable.ic_input_add); + view = fab; + } else { + return null; + } + if ("disabled".equals(state)) { + view.setEnabled(false); + } + + FrameLayout tile = new FrameLayout(ctx); + tile.setBackgroundColor("dark".equals(appearance) ? 0xFF000000 : 0xFFFFFFFF); + boolean stretchWidth = "material_slider".equals(kind) || "material_progress_linear".equals(kind); + int tileChildW; + if ("material_tablayout".equals(kind) || "material_toolbar".equals(kind)) { + tileChildW = widthPx; + } else if (stretchWidth) { + tileChildW = widthPx * 2 / 3; + } else { + tileChildW = ViewGroup.LayoutParams.WRAP_CONTENT; + } + FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams( + tileChildW, ViewGroup.LayoutParams.WRAP_CONTENT, + Gravity.TOP | Gravity.START); + tile.addView(view, lp); + return tile; + } + + /** + * Applies the PRESSED visual state on a live, laid-out view by dispatching + * a REAL held touch-down at the widget centre: the ripple/state-layer runs + * its normal enter animation on the RenderThread and settles into the held + * steady state, exactly as under a user's finger. (The synthetic + * setPressed + jumpDrawablesToCurrentState path leaves some styles -- the + * outlined button, notably -- with no visible layer at all.) The caller + * must wait for the ripple to settle before capturing. + */ + static void applyPressedIfNeeded(View tile, String state) { + if (!"pressed".equals(state) || !(tile instanceof ViewGroup) + || ((ViewGroup) tile).getChildCount() == 0) { + return; + } + View v = ((ViewGroup) tile).getChildAt(0); + float cx = Math.max(1, v.getWidth() / 2f); + float cy = Math.max(1, v.getHeight() / 2f); + long t = android.os.SystemClock.uptimeMillis(); + android.view.MotionEvent ev = android.view.MotionEvent.obtain( + t, t, android.view.MotionEvent.ACTION_DOWN, cx, cy, 0); + v.dispatchTouchEvent(ev); + ev.recycle(); + v.setPressed(true); + android.graphics.drawable.Drawable bg = v.getBackground(); + if (bg != null) { + bg.setHotspot(cx, cy); + } + } + + /** Recursively snap every drawable in the tree to its final state. */ + static void jumpDrawables(View v) { + v.jumpDrawablesToCurrentState(); + if (v instanceof ViewGroup) { + ViewGroup g = (ViewGroup) v; + for (int i = 0; i < g.getChildCount(); i++) { + jumpDrawables(g.getChildAt(i)); + } + } + } + + private static int themeFor(String appearance) { + if ("dark".equals(appearance)) { + return com.google.android.material.R.style.Theme_Material3_Dark; + } + return com.google.android.material.R.style.Theme_Material3_Light; + } + + /** Material icon-font glyph drawable (white; tinted by the tab icon tint). */ + private static android.graphics.drawable.Drawable materialGlyph(Context ctx, char glyph, float sizeMm) { + android.graphics.Typeface tf; + try { + tf = android.graphics.Typeface.createFromAsset(ctx.getAssets(), "material-design-font.ttf"); + } catch (Throwable t) { + return null; + } + float dpi = ctx.getResources().getDisplayMetrics().densityDpi; + int px = Math.max(1, Math.round(sizeMm * dpi / 25.4f)); + Bitmap bmp = Bitmap.createBitmap(px, px, Bitmap.Config.ARGB_8888); + android.graphics.Canvas canvas = new android.graphics.Canvas(bmp); + android.graphics.Paint paint = new android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG); + paint.setTypeface(tf); + paint.setColor(0xffffffff); + paint.setTextAlign(android.graphics.Paint.Align.CENTER); + paint.setTextSize(px); + android.graphics.Paint.FontMetrics fm = paint.getFontMetrics(); + float y = px / 2f - (fm.ascent + fm.descent) / 2f; + canvas.drawText(String.valueOf(glyph), px / 2f, y, paint); + return new android.graphics.drawable.BitmapDrawable(ctx.getResources(), bmp); + } + + private static int compositeOver(int fg, int bg) { + int a = (fg >>> 24) & 0xff; + int r = (((fg >> 16) & 0xff) * a + ((bg >> 16) & 0xff) * (255 - a)) / 255; + int g = (((fg >> 8) & 0xff) * a + ((bg >> 8) & 0xff) * (255 - a)) / 255; + int b = ((fg & 0xff) * a + (bg & 0xff) * (255 - a)) / 255; + return 0xff000000 | (r << 16) | (g << 8) | b; + } + + private static int themeColor(Context ctx, int attr) { + android.util.TypedValue tv = new android.util.TypedValue(); + if (ctx.getTheme().resolveAttribute(attr, tv, true)) { + if (tv.resourceId != 0) { + return ctx.getResources().getColor(tv.resourceId, ctx.getTheme()); + } + return tv.data; + } + return 0; + } +} diff --git a/scripts/fidelity-app/android-native-ref/build.gradle b/scripts/fidelity-app/android-native-ref/build.gradle new file mode 100644 index 0000000000..63d798534d --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/build.gradle @@ -0,0 +1,4 @@ +// Root build for the standalone native-reference app. +plugins { + id 'com.android.application' version '8.5.2' apply false +} diff --git a/scripts/fidelity-app/android-native-ref/gradle.properties b/scripts/fidelity-app/android-native-ref/gradle.properties new file mode 100644 index 0000000000..f991a87d9f --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/gradle.properties @@ -0,0 +1,2 @@ +android.useAndroidX=true +org.gradle.jvmargs=-Xmx2048m diff --git a/scripts/fidelity-app/android-native-ref/gradle/wrapper/gradle-wrapper.properties b/scripts/fidelity-app/android-native-ref/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000000..b82aa23a4f --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,7 @@ +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip +networkTimeout=10000 +validateDistributionUrl=true +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/scripts/fidelity-app/android-native-ref/gradlew b/scripts/fidelity-app/android-native-ref/gradlew new file mode 100755 index 0000000000..cccdd3d517 --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/gradlew @@ -0,0 +1,172 @@ +#!/usr/bin/env sh + +############################################################################## +## +## Gradle start up script for UN*X +## +############################################################################## + +# Attempt to set APP_HOME +# Resolve links: $0 may be a link +PRG="$0" +# Need this for relative symlinks. +while [ -h "$PRG" ] ; do + ls=`ls -ld "$PRG"` + link=`expr "$ls" : '.*-> \(.*\)$'` + if expr "$link" : '/.*' > /dev/null; then + PRG="$link" + else + PRG=`dirname "$PRG"`"/$link" + fi +done +SAVED="`pwd`" +cd "`dirname \"$PRG\"`/" >/dev/null +APP_HOME="`pwd -P`" +cd "$SAVED" >/dev/null + +APP_NAME="Gradle" +APP_BASE_NAME=`basename "$0"` + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS="" + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD="maximum" + +warn () { + echo "$*" +} + +die () { + echo + echo "$*" + echo + exit 1 +} + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "`uname`" in + CYGWIN* ) + cygwin=true + ;; + Darwin* ) + darwin=true + ;; + MINGW* ) + msys=true + ;; + NONSTOP* ) + nonstop=true + ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD="$JAVA_HOME/jre/sh/java" + else + JAVACMD="$JAVA_HOME/bin/java" + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD="java" + which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." +fi + +# Increase the maximum file descriptors if we can. +if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then + MAX_FD_LIMIT=`ulimit -H -n` + if [ $? -eq 0 ] ; then + if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then + MAX_FD="$MAX_FD_LIMIT" + fi + ulimit -n $MAX_FD + if [ $? -ne 0 ] ; then + warn "Could not set maximum file descriptor limit: $MAX_FD" + fi + else + warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" + fi +fi + +# For Darwin, add options to specify how the application appears in the dock +if $darwin; then + GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" +fi + +# For Cygwin, switch paths to Windows format before running java +if $cygwin ; then + APP_HOME=`cygpath --path --mixed "$APP_HOME"` + CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` + JAVACMD=`cygpath --unix "$JAVACMD"` + + # We build the pattern for arguments to be converted via cygpath + ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` + SEP="" + for dir in $ROOTDIRSRAW ; do + ROOTDIRS="$ROOTDIRS$SEP$dir" + SEP="|" + done + OURCYGPATTERN="(^($ROOTDIRS))" + # Add a user-defined pattern to the cygpath arguments + if [ "$GRADLE_CYGPATTERN" != "" ] ; then + OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" + fi + # Now convert the arguments - kludge to limit ourselves to /bin/sh + i=0 + for arg in "$@" ; do + CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` + CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option + + if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition + eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` + else + eval `echo args$i`="\"$arg\"" + fi + i=$((i+1)) + done + case $i in + (0) set -- ;; + (1) set -- "$args0" ;; + (2) set -- "$args0" "$args1" ;; + (3) set -- "$args0" "$args1" "$args2" ;; + (4) set -- "$args0" "$args1" "$args2" "$args3" ;; + (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; + (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; + (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; + (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; + (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; + esac +fi + +# Escape application args +save () { + for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done + echo " " +} +APP_ARGS=$(save "$@") + +# Collect all arguments for the java command, following the shell quoting and substitution rules +eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" + +# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong +if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then + cd "$(dirname "$0")" +fi + +exec "$JAVACMD" "$@" diff --git a/scripts/fidelity-app/android-native-ref/settings.gradle b/scripts/fidelity-app/android-native-ref/settings.gradle new file mode 100644 index 0000000000..ca65bca2ce --- /dev/null +++ b/scripts/fidelity-app/android-native-ref/settings.gradle @@ -0,0 +1,17 @@ +// Standalone Android native-reference capture app (see app/src/main/java/...). +// Built and run LOCALLY by scripts/build-android-native-ref.sh -- never by CI. +pluginManagement { + repositories { + google() + mavenCentral() + gradlePluginPortal() + } +} +dependencyResolutionManagement { + repositories { + google() + mavenCentral() + } +} +rootProject.name = "android-native-ref" +include ':app' diff --git a/scripts/fidelity-app/android/pom.xml b/scripts/fidelity-app/android/pom.xml new file mode 100644 index 0000000000..954accae42 --- /dev/null +++ b/scripts/fidelity-app/android/pom.xml @@ -0,0 +1,134 @@ + + + 4.0.0 + + com.codenameone.fidelity + fidelity-app + 1.0-SNAPSHOT + + com.codenameone.fidelity + fidelity-app-android + 1.0-SNAPSHOT + + fidelity-app-android + + + UTF-8 + 17 + 17 + android + android + android-device + + + src/main/empty + + + + src/main/java + + + src/main/resources + + + + + com.codenameone + codenameone-maven-plugin + ${cn1.plugin.version} + + + build-android + package + + build + + + + + + + + + + + com.codenameone + codenameone-core + provided + + + ${project.groupId} + ${cn1app.name}-common + ${project.version} + + + ${project.groupId} + ${cn1app.name}-common + ${project.version} + tests + test + + + + + + + run-android + + + + org.codehaus.mojo + properties-maven-plugin + 1.0.0 + + + initialize + + read-project-properties + + + + ${basedir}/../common/codenameone_settings.properties + + + + + + + + maven-antrun-plugin + + + adb-install + verify + + run + + + + Running adb install + + + + + + + Trying to start app on device using adb + + + + + + + + + + + + + + + + + + diff --git a/scripts/fidelity-app/android/src/main/java/com/codenameone/fidelity/NativeWidgetFactoryImpl.java b/scripts/fidelity-app/android/src/main/java/com/codenameone/fidelity/NativeWidgetFactoryImpl.java new file mode 100644 index 0000000000..b8817f9954 --- /dev/null +++ b/scripts/fidelity-app/android/src/main/java/com/codenameone/fidelity/NativeWidgetFactoryImpl.java @@ -0,0 +1,453 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codenameone.fidelity; + +import android.app.Activity; +import android.content.Context; +import android.graphics.Bitmap; +import android.view.Gravity; +import android.view.View; +import android.view.ViewGroup; +import android.widget.FrameLayout; + +import androidx.appcompat.view.ContextThemeWrapper; + +import com.codename1.impl.android.AndroidNativeUtil; +import com.google.android.material.button.MaterialButton; +import com.google.android.material.checkbox.MaterialCheckBox; +import com.google.android.material.floatingactionbutton.FloatingActionButton; +import com.google.android.material.materialswitch.MaterialSwitch; +import com.google.android.material.progressindicator.LinearProgressIndicator; +import com.google.android.material.radiobutton.MaterialRadioButton; +import com.google.android.material.appbar.MaterialToolbar; +import com.google.android.material.card.MaterialCardView; +import com.google.android.material.slider.Slider; +import com.google.android.material.tabs.TabLayout; +import com.google.android.material.textfield.TextInputEditText; +import com.google.android.material.textfield.TextInputLayout; + +import java.io.ByteArrayOutputStream; +import java.util.concurrent.CountDownLatch; +import java.util.concurrent.atomic.AtomicReference; + +/** + * Android side of {@link NativeWidgetFactory}: builds REAL Material 3 widgets to + * serve as the fidelity reference. The CN1 build wraps the returned android.view.View + * in a PeerComponent automatically (PeerComponent.create(view)), so each method + * here just returns the native View. + * + * Views are constructed on the UI thread under a Material 3 themed context so the + * Material components resolve their attributes; the requested appearance picks the + * light/dark Material theme. + */ +public class NativeWidgetFactoryImpl { + + public boolean isSupported() { + return true; + } + + public boolean isWidgetSupported(String kind) { + return mapsToKnownWidget(kind); + } + + private boolean mapsToKnownWidget(String kind) { + return "material_button_text".equals(kind) + || "material_button_filled".equals(kind) + || "material_button_tonal".equals(kind) + || "material_button_outlined".equals(kind) + || "material_textinput".equals(kind) + || "material_checkbox".equals(kind) + || "material_radio".equals(kind) + || "material_switch".equals(kind) + || "material_slider".equals(kind) + || "material_progress_linear".equals(kind) + || "material_fab".equals(kind) + || "material_tablayout".equals(kind) + || "material_toolbar".equals(kind) + || "material_alert_view".equals(kind); + } + + public boolean renderWidgetToFile(final String kind, final String state, final String appearance, + final String text, final String outPath, final int widthPx, final int heightPx) { + if (!mapsToKnownWidget(kind) || widthPx <= 0 || heightPx <= 0 || outPath == null) { + return false; + } + final Activity activity = AndroidNativeUtil.getActivity(); + if (activity == null) { + return false; + } + // Build + measure + lay out the native tile on the UI thread. + final AtomicReference tileRef = new AtomicReference(); + final CountDownLatch latch = new CountDownLatch(1); + activity.runOnUiThread(new Runnable() { + public void run() { + try { + tileRef.set(buildOnUiThread(activity, kind, state, appearance, text, widthPx, heightPx)); + } catch (Throwable t) { + System.out.println("CN1SS:ERR:fidelity native build failed kind=" + kind + " " + t); + } finally { + latch.countDown(); + } + } + }); + try { + latch.await(); + } catch (InterruptedException ignored) { + Thread.currentThread().interrupt(); + } + View tile = tileRef.get(); + if (tile == null) { + return false; + } + // Rasterize the laid-out tile off-screen (AndroidNativeUtil draws on the + // UI thread internally) and PNG-encode it. + Bitmap bmp = AndroidNativeUtil.renderViewOnBitmap(tile, widthPx, heightPx); + if (bmp == null) { + return false; + } + try { + // Write the PNG bytes to the caller-supplied outPath (a String ARG, the + // only object-transport direction that marshals cleanly on the iOS + // bridge). The device reads it back via FileSystemStorage. + String fsPath = outPath; + if (fsPath.startsWith("file://")) { + fsPath = fsPath.substring("file://".length()); + } + java.io.File f = new java.io.File(fsPath); + java.io.File parent = f.getParentFile(); + if (parent != null) { + parent.mkdirs(); + } + java.io.FileOutputStream fos = new java.io.FileOutputStream(f); + bmp.compress(Bitmap.CompressFormat.PNG, 100, fos); + fos.flush(); + fos.close(); + return true; + } catch (Throwable t) { + System.out.println("CN1SS:ERR:fidelity native png encode failed kind=" + kind + " " + t); + return false; + } finally { + bmp.recycle(); + } + } + + private View buildOnUiThread(Activity activity, String kind, String state, String appearance, + String text, int widthPx, int heightPx) { + Context ctx = new ContextThemeWrapper(activity, themeFor(appearance)); + String label = text != null ? text : ""; + View view; + if ("material_button_filled".equals(kind)) { + // Material 3 filled button (primary) -- maps to CN1 "Button". + MaterialButton b = new MaterialButton(ctx); + b.setText(label); + applyEnabledPressed(b, state); + view = b; + } else if ("material_button_tonal".equals(kind)) { + // Material 3 filled-tonal button (secondary container) -- maps to CN1 + // "RaisedButton". Material 1.12 exposes tonal only as a style, not a + // defStyleAttr, so apply its palette (secondary container fill + + // on-secondary-container text) directly onto a filled button. + MaterialButton b = new MaterialButton(ctx); + b.setText(label); + int container = themeColor(ctx, com.google.android.material.R.attr.colorSecondaryContainer); + int onContainer = themeColor(ctx, com.google.android.material.R.attr.colorOnSecondaryContainer); + int onSurface = themeColor(ctx, com.google.android.material.R.attr.colorOnSurface); + int surface = themeColor(ctx, com.google.android.material.R.attr.colorSurface); + // Material 3 disabled filled/tonal button = container at on-surface @ 12%, + // label at on-surface @ 38%. Using ColorStateList.valueOf() (a single + // state) instead would leave the disabled button looking enabled, since + // it overrides MaterialButton's built-in stateful colours. + int disBg = compositeOver((onSurface & 0xffffff) | (0x1f << 24), surface); + int disText = (onSurface & 0xffffff) | (0x61 << 24); + int[][] sts = {{-android.R.attr.state_enabled}, {}}; + b.setBackgroundTintList(new android.content.res.ColorStateList(sts, new int[]{disBg, container})); + b.setTextColor(new android.content.res.ColorStateList(sts, new int[]{disText, onContainer})); + applyEnabledPressed(b, state); + view = b; + } else if ("material_button_outlined".equals(kind) || "material_button_text".equals(kind)) { + // Material 3 outlined button (pill outline, transparent) -- maps to CN1 + // "FlatButton", which the theme styles with a transparent pill + stroke. + MaterialButton b = new MaterialButton(ctx, null, + com.google.android.material.R.attr.materialButtonOutlinedStyle); + b.setText(label); + applyEnabledPressed(b, state); + view = b; + } else if ("material_textinput".equals(kind)) { + TextInputLayout til = new TextInputLayout(ctx, null, + com.google.android.material.R.attr.textInputOutlinedStyle); + TextInputEditText edit = new TextInputEditText(til.getContext()); + edit.setText(label); + til.addView(edit); + applyEnabled(til, state); + view = til; + } else if ("material_checkbox".equals(kind)) { + MaterialCheckBox cb = new MaterialCheckBox(ctx); + cb.setText(label); + cb.setChecked("selected".equals(state)); + applyEnabled(cb, state); + view = cb; + } else if ("material_radio".equals(kind)) { + MaterialRadioButton rb = new MaterialRadioButton(ctx); + rb.setText(label); + rb.setChecked("selected".equals(state)); + applyEnabled(rb, state); + view = rb; + } else if ("material_switch".equals(kind)) { + MaterialSwitch sw = new MaterialSwitch(ctx); + sw.setChecked("selected".equals(state)); + applyEnabled(sw, state); + view = sw; + } else if ("material_slider".equals(kind)) { + Slider s = new Slider(ctx); + s.setValueFrom(0f); + s.setValueTo(100f); + s.setValue(50f); + applyEnabled(s, state); + view = s; + } else if ("material_progress_linear".equals(kind)) { + // Material's LinearProgressIndicator does not paint when rendered + // off-screen (it is animation/visibility driven). The classic + // horizontal ProgressBar paints a determinate bar reliably and picks + // up Material colors from the themed context. + android.widget.ProgressBar p = new android.widget.ProgressBar( + ctx, null, android.R.attr.progressBarStyleHorizontal); + p.setMax(100); + p.setProgress(50); + view = p; + } else if ("material_tablayout".equals(kind)) { + // Material 3 fixed tab strip, 3 icon+label tabs, first selected. The + // labels + glyphs (Featured/Search/More with the Material star/search/ + // more icons) mirror the CN1 Tabs render so the two are comparable; the + // selected item is blue, the rest grey, matching CN1's tint. + boolean dark = "dark".equals(appearance); + int selColor = dark ? 0xff409cff : 0xff0a84ff; + int unselColor = dark ? 0xffebebf5 : 0xff3c3c43; + TabLayout tabs = new TabLayout(ctx); + tabs.setTabMode(TabLayout.MODE_FIXED); + tabs.setSelectedTabIndicatorColor(selColor); + tabs.setTabTextColors(unselColor, selColor); + int[][] tintStates = new int[][]{ new int[]{android.R.attr.state_selected}, new int[0] }; + tabs.setTabIconTint(new android.content.res.ColorStateList( + tintStates, new int[]{selColor, unselColor})); + tabs.addTab(tabs.newTab().setText("Featured").setIcon(materialGlyph(ctx, '\uE838', 4.6f))); + tabs.addTab(tabs.newTab().setText("Search").setIcon(materialGlyph(ctx, '\uE8B6', 4.6f))); + tabs.addTab(tabs.newTab().setText("More").setIcon(materialGlyph(ctx, '\uE5D3', 4.6f))); + tabs.selectTab(tabs.getTabAt(0)); + view = tabs; + } else if ("material_toolbar".equals(kind)) { + // Material 3 small top app bar with a title. A bare MaterialToolbar is + // transparent, so it would render against the bare tile (black in dark + // mode) rather than the M3 surface the bar actually sits on. Pin the + // surface colour so the reference shows the intended bar background. + MaterialToolbar tb = new MaterialToolbar(ctx); + tb.setTitle(label); + tb.setBackgroundColor(themeColor(ctx, com.google.android.material.R.attr.colorSurface)); + view = tb; + } else if ("material_alert_view".equals(kind)) { + // Material 3 alert dialog CONTENT (not the presented modal): a rounded + // surface-container card with a headline, supporting text and two text + // action buttons (Cancel / OK), built directly so it renders off-screen. + float density = ctx.getResources().getDisplayMetrics().density; + MaterialCardView card = new MaterialCardView(ctx); + card.setRadius(28 * density); + card.setCardBackgroundColor(themeColor(ctx, com.google.android.material.R.attr.colorSurfaceContainerHigh)); + card.setCardElevation(0); + android.widget.LinearLayout col = new android.widget.LinearLayout(ctx); + col.setOrientation(android.widget.LinearLayout.VERTICAL); + int pad = (int) (24 * density); + col.setPadding(pad, pad, pad, (int) (18 * density)); + android.widget.TextView title = new android.widget.TextView(ctx); + title.setText("Title"); + title.setTextSize(24); + title.setTextColor(themeColor(ctx, com.google.android.material.R.attr.colorOnSurface)); + android.widget.TextView body = new android.widget.TextView(ctx); + body.setText(label); + body.setTextSize(14); + body.setTextColor(themeColor(ctx, com.google.android.material.R.attr.colorOnSurfaceVariant)); + android.widget.LinearLayout.LayoutParams blp = new android.widget.LinearLayout.LayoutParams( + android.widget.LinearLayout.LayoutParams.MATCH_PARENT, android.widget.LinearLayout.LayoutParams.WRAP_CONTENT); + blp.topMargin = (int) (16 * density); + body.setLayoutParams(blp); + android.widget.LinearLayout btns = new android.widget.LinearLayout(ctx); + btns.setOrientation(android.widget.LinearLayout.HORIZONTAL); + btns.setGravity(Gravity.END); + android.widget.LinearLayout.LayoutParams rlp = new android.widget.LinearLayout.LayoutParams( + android.widget.LinearLayout.LayoutParams.MATCH_PARENT, android.widget.LinearLayout.LayoutParams.WRAP_CONTENT); + rlp.topMargin = (int) (18 * density); + btns.setLayoutParams(rlp); + int accent = themeColor(ctx, com.google.android.material.R.attr.colorPrimary); + for (String t : new String[]{"Cancel", "OK"}) { + android.widget.TextView b2 = new android.widget.TextView(ctx); + b2.setText(t); + b2.setTextSize(14); + b2.setAllCaps(false); + b2.setTextColor(accent); + b2.setPadding((int) (12 * density), (int) (10 * density), (int) (12 * density), (int) (10 * density)); + btns.addView(b2); + } + col.addView(title); + col.addView(body); + col.addView(btns); + card.addView(col); + view = card; + } else if ("material_fab".equals(kind)) { + FloatingActionButton fab = new FloatingActionButton(ctx); + // A real FAB carries an icon - give it the standard "+" so it matches the + // CN1 FAB (FontImage.MATERIAL_ADD) rather than an empty button. + fab.setImageResource(android.R.drawable.ic_input_add); + applyEnabledPressed(fab, state); + view = fab; + } else { + return null; + } + // Anchor the widget TOP-LEFT at its natural (WRAP_CONTENT) size in a fixed + // tile -- matching how the CN1 side anchors its component -- so the two are + // laid out identically and directly comparable. The tile background + // matches the CN1 tile backdrop (white/black per appearance) so + // anti-aliased edges blend identically on both sides. + FrameLayout tile = new FrameLayout(ctx); + tile.setBackgroundColor("dark".equals(appearance) ? 0xFF000000 : 0xFFFFFFFF); + // Sliders and progress bars are inherently full-width: at WRAP_CONTENT they + // collapse to ~0. Give them a fixed width so they render meaningfully; the + // CN1 side sizes its Slider to the same fraction of the tile. + boolean stretchWidth = "material_slider".equals(kind) || "material_progress_linear".equals(kind); + int tileChildW; + if ("material_tablayout".equals(kind) || "material_toolbar".equals(kind)) { + tileChildW = widthPx; // tab strip / app bar are edge-to-edge full-width + } else if (stretchWidth) { + tileChildW = widthPx * 2 / 3; + } else { + tileChildW = ViewGroup.LayoutParams.WRAP_CONTENT; + } + FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams( + tileChildW, ViewGroup.LayoutParams.WRAP_CONTENT, + Gravity.TOP | Gravity.START); + tile.addView(view, lp); + tile.measure(View.MeasureSpec.makeMeasureSpec(widthPx, View.MeasureSpec.EXACTLY), + View.MeasureSpec.makeMeasureSpec(heightPx, View.MeasureSpec.EXACTLY)); + tile.layout(0, 0, widthPx, heightPx); + // Material controls animate their state transitions (the radio/checkbox + // mark, the slider thumb sliding to its value, ripples). Rendering + // immediately would capture a mid-animation frame, making the off-screen + // raster nondeterministic run-to-run. Snap every drawable to its final + // state so the rasterized reference is stable. + jumpDrawables(tile); + return tile; + } + + /** Recursively snap every drawable in the tree to its current (final) state. */ + private void jumpDrawables(View v) { + v.jumpDrawablesToCurrentState(); + if (v instanceof ViewGroup) { + ViewGroup g = (ViewGroup) v; + for (int i = 0; i < g.getChildCount(); i++) { + jumpDrawables(g.getChildAt(i)); + } + } + } + + private int themeFor(String appearance) { + if ("dark".equals(appearance)) { + return com.google.android.material.R.style.Theme_Material3_Dark; + } + return com.google.android.material.R.style.Theme_Material3_Light; + } + + /** + * Renders a Material Design icon-font glyph into a square white drawable sized + * in mm, mirroring CN1's FontImage.createMaterial so the native TabLayout shows + * the same icons as the CN1 Tabs render (the glyph is drawn white and the caller + * applies a colour via the tab icon tint). Returns null if the font is absent. + */ + private android.graphics.drawable.Drawable materialGlyph(Context ctx, char glyph, float sizeMm) { + android.graphics.Typeface tf; + try { + tf = android.graphics.Typeface.createFromAsset(ctx.getAssets(), "material-design-font.ttf"); + } catch (Throwable t) { + return null; + } + float dpi = ctx.getResources().getDisplayMetrics().densityDpi; + int px = Math.max(1, Math.round(sizeMm * dpi / 25.4f)); + Bitmap bmp = Bitmap.createBitmap(px, px, Bitmap.Config.ARGB_8888); + android.graphics.Canvas canvas = new android.graphics.Canvas(bmp); + android.graphics.Paint paint = new android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG); + paint.setTypeface(tf); + paint.setColor(0xffffffff); + paint.setTextAlign(android.graphics.Paint.Align.CENTER); + paint.setTextSize(px); + android.graphics.Paint.FontMetrics fm = paint.getFontMetrics(); + float y = px / 2f - (fm.ascent + fm.descent) / 2f; + canvas.drawText(String.valueOf(glyph), px / 2f, y, paint); + return new android.graphics.drawable.BitmapDrawable(ctx.getResources(), bmp); + } + + /** Alpha-composites a (possibly translucent) foreground colour over an opaque bg. */ + private static int compositeOver(int fg, int bg) { + int a = (fg >>> 24) & 0xff; + int r = (((fg >> 16) & 0xff) * a + ((bg >> 16) & 0xff) * (255 - a)) / 255; + int g = (((fg >> 8) & 0xff) * a + ((bg >> 8) & 0xff) * (255 - a)) / 255; + int b = ((fg & 0xff) * a + (bg & 0xff) * (255 - a)) / 255; + return 0xff000000 | (r << 16) | (g << 8) | b; + } + + /** Resolves a Material theme colour attribute to its colour int. */ + private int themeColor(Context ctx, int attr) { + android.util.TypedValue tv = new android.util.TypedValue(); + if (ctx.getTheme().resolveAttribute(attr, tv, true)) { + if (tv.resourceId != 0) { + return ctx.getResources().getColor(tv.resourceId, ctx.getTheme()); + } + return tv.data; + } + return 0; + } + + private void applyEnabled(View v, String state) { + if ("disabled".equals(state)) { + v.setEnabled(false); + } + } + + private void applyEnabledPressed(View v, String state) { + if ("disabled".equals(state)) { + v.setEnabled(false); + } else if ("pressed".equals(state)) { + // The M3 pressed state layer / ripple only paints when the drawable's + // state actually carries state_pressed AND (for a RippleDrawable) a + // hotspot is set. Off-screen rendering does not run the touch pipeline, + // so set the hotspot to the view centre and refresh the drawable state + // explicitly before snapping -- otherwise pressed rasterizes identically + // to normal. + v.setPressed(true); + v.refreshDrawableState(); + android.graphics.drawable.Drawable bg = v.getBackground(); + if (bg != null) { + bg.setState(new int[]{android.R.attr.state_enabled, android.R.attr.state_pressed}); + int cx = Math.max(1, v.getWidth() / 2); + int cy = Math.max(1, v.getHeight() / 2); + bg.setHotspot(cx, cy); + } + v.jumpDrawablesToCurrentState(); + } + } +} diff --git a/scripts/fidelity-app/baseline/android-m3-fidelity-baseline.json b/scripts/fidelity-app/baseline/android-m3-fidelity-baseline.json new file mode 100644 index 0000000000..80be700375 --- /dev/null +++ b/scripts/fidelity-app/baseline/android-m3-fidelity-baseline.json @@ -0,0 +1 @@ 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diff --git a/scripts/fidelity-app/common/androidCerts/KeyChain.ks b/scripts/fidelity-app/common/androidCerts/KeyChain.ks new file mode 100644 index 0000000000..d6b4dcba8b Binary files /dev/null and b/scripts/fidelity-app/common/androidCerts/KeyChain.ks differ diff --git a/scripts/fidelity-app/common/codenameone_settings.properties b/scripts/fidelity-app/common/codenameone_settings.properties new file mode 100644 index 0000000000..d3f6f26ad8 --- /dev/null +++ b/scripts/fidelity-app/common/codenameone_settings.properties @@ -0,0 +1,33 @@ +#Updated keystore +#Mon Jun 22 11:54:44 IDT 2026 +codename1.android.keystore=/Users/shai/dev/cn4/CodenameOne/scripts/fidelity-app/android/../common/androidCerts/KeyChain.ks +codename1.android.keystoreAlias=androidKey +codename1.android.keystorePassword=password +codename1.arg.android.gradleDep=implementation 'com.google.android.material\:material\:1.12.0' +codename1.arg.android.useAndroidX=true +codename1.arg.ios.metal=true +codename1.arg.ios.newStorageLocation=true +codename1.arg.ios.uiscene=true +codename1.arg.java.version=17 +codename1.cssTheme=true +codename1.displayName=Fidelity +codename1.icon=icon.png +codename1.ios.appid=Q5GHSKAL2F.com.codenameone.fidelity +codename1.ios.certificate= +codename1.ios.certificatePassword= +codename1.ios.debug.certificate= +codename1.ios.debug.certificatePassword= +codename1.ios.debug.provision= +codename1.ios.provision= +codename1.ios.release.certificate= +codename1.ios.release.certificatePassword= +codename1.kotlin=false +codename1.languageLevel=5 +codename1.mainName=FidelityApp +codename1.packageName=com.codenameone.fidelity +codename1.rim.certificatePassword= +codename1.rim.signtoolCsk= +codename1.rim.signtoolDb= +codename1.secondaryTitle=Fidelity +codename1.vendor=CodenameOne +codename1.version=1.0 diff --git a/scripts/fidelity-app/common/icon.png b/scripts/fidelity-app/common/icon.png new file mode 100644 index 0000000000..1f4fa5dd25 Binary files /dev/null and b/scripts/fidelity-app/common/icon.png differ diff --git a/scripts/fidelity-app/common/pom.xml b/scripts/fidelity-app/common/pom.xml new file mode 100644 index 0000000000..74ce849d54 --- /dev/null +++ b/scripts/fidelity-app/common/pom.xml @@ -0,0 +1,159 @@ + + + 4.0.0 + + com.codenameone.fidelity + fidelity-app + 1.0-SNAPSHOT + + com.codenameone.fidelity + fidelity-app-common + 1.0-SNAPSHOT + jar + + + + com.codenameone + codenameone-core + provided + + + + + + javase + + + codename1.platform + javase + + + + javase + + + + + org.codehaus.mojo + exec-maven-plugin + + java + true + + -Xmx1024M + -classpath + + ${exec.mainClass} + ${cn1.mainClass} + + + + + + + + simulator + + javase + + + + ios-debug + + iphone + ios + + + + ios-release + + iphone + true + ios + true + + + + android + + android + android + + + + + + + + org.apache.maven.plugins + maven-compiler-plugin + + ${maven.compiler.source} + ${maven.compiler.target} + + + + org.codehaus.mojo + properties-maven-plugin + 1.0.0 + + + initialize + + read-project-properties + + + + ${basedir}/codenameone_settings.properties + + + + + + + + com.codenameone + codenameone-maven-plugin + + + transcode-svg + generate-sources + + transcode-svg + + + + generate-gui-sources + process-sources + + generate-gui-sources + + + + cn1-process-classes + process-classes + + bytecode-compliance + css + process-annotations + + + + attach-test-artifact + test + + attach-test-artifact + + + + + + org.apache.maven.plugins + maven-surefire-plugin + + true + + + + + diff --git a/scripts/fidelity-app/common/src/main/css/theme.css b/scripts/fidelity-app/common/src/main/css/theme.css new file mode 100644 index 0000000000..273f098083 --- /dev/null +++ b/scripts/fidelity-app/common/src/main/css/theme.css @@ -0,0 +1,8 @@ +/* + * Minimal app theme. The fidelity suite installs the real native theme + * (iOSModernTheme.res / AndroidMaterialTheme.res) at runtime over this base, + * so the compiled app theme only needs to exist for the CSS build step. + */ +#Constants { + includeNativeBool: true; +} diff --git a/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/Cn1ssDeviceRunnerHelper.java b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/Cn1ssDeviceRunnerHelper.java new file mode 100644 index 0000000000..c1b4df690b --- /dev/null +++ b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/Cn1ssDeviceRunnerHelper.java @@ -0,0 +1,724 @@ +package com.codenameone.fidelity; + +import com.codename1.io.Log; +import com.codename1.io.Storage; +import com.codename1.io.WebSocket; +import com.codename1.io.WebSocketState; +import com.codename1.ui.Display; +import com.codename1.ui.Form; +import com.codename1.ui.Image; +import com.codename1.ui.util.ImageIO; + +import java.io.ByteArrayOutputStream; +import java.io.IOException; +import java.util.HashMap; +import java.util.Map; + +/// Device-side helper that ships screenshots to the host over a single +/// transport: a WebSocket to the host-side Cn1ssScreenshotServer. The device +/// connects to ws://HOST:8765, sends a JSON META text frame followed by the +/// binary PNG, and the host writes the file and echoes an ACK. Native ports +/// use the blocking, ACK-paced sink (Cn1ssWebSocketSink.trySend); the JS port +/// (which can't block the browser event loop) uses the async sink that +/// advances the sequential suite from the ACK callback. There is no +/// base64-over-stdout or filesystem fallback -- when the socket is +/// unavailable the screenshot is simply absent and the host-side +/// missing-screenshot guard flags it. +interface Cn1ssDeviceRunnerHelper { + // Standard, fixed port the host-side Cn1ssScreenshotServer listens on + // (scripts/lib/cn1ss.sh starts it with --port 8765). The runner does not + // inject the URL per-run; the device defaults to ws://HOST:8765 below so + // no platform-specific env/property plumbing is needed. Keep this value in + // sync with CN1SS_WS_PORT in scripts/lib/cn1ss.sh. + int CN1SS_WS_DEFAULT_PORT = 8765; + + static void runOnEdtSync(Runnable runnable) { + Display display = Display.getInstance(); + if (display.isEdt()) { + runnable.run(); + } else if (isHtml5()) { + display.callSerially(runnable); + } else { + display.callSeriallyAndWait(runnable); + } + } + + static void emitCurrentFormScreenshot(String testName) { + emitCurrentFormScreenshot(testName, null); + } + + /// Ships already-encoded PNG bytes straight to the host over the WebSocket, + /// bypassing Image/ImageIO entirely. Used for the native fidelity reference, + /// which the platform produces as PNG bytes off-screen -- decoding to a CN1 + /// Image only to re-encode would be wasteful and, on some ports, fails when + /// ImageIO is handed a freshly-decoded image. Synchronous (blocks for the + /// ACK on native platforms), matching emitImage. + static void emitPngBytes(byte[] pngBytes, String testName) { + String safeName = sanitizeTestName(testName); + if (pngBytes == null || pngBytes.length == 0) { + println("CN1SS:ERR:test=" + safeName + " message=Empty PNG bytes"); + emitPlaceholderScreenshot(safeName); + return; + } + String hash = fnv1a64Hex(pngBytes); + println("CN1SS:INFO:test=" + safeName + " png_bytes=" + pngBytes.length + " png_fnv1a64=" + hash); + String previous = Cn1ssHashTracker.recordAndCheck(hash, safeName); + if (previous != null) { + println("CN1SS:WARN:test=" + safeName + " duplicate_image_with=" + previous + " png_fnv1a64=" + hash); + } + if (isHtml5()) { + Cn1ssWebSocketSink.trySendAsync(safeName, pngBytes, hash, null); + } else if (!Cn1ssWebSocketSink.trySend(safeName, pngBytes, hash)) { + println("CN1SS:ERR:test=" + safeName + " message=websocket-unavailable"); + } + } + + static void emitImage(Image image, String testName, Runnable onComplete) { + String safeName = sanitizeTestName(testName); + if (image == null) { + println("CN1SS:ERR:test=" + safeName + " message=Image is null"); + emitPlaceholderScreenshot(safeName); + complete(onComplete); + return; + } + int width = Math.max(1, image.getWidth()); + int height = Math.max(1, image.getHeight()); + boolean async = false; + try { + async = emitImageScreenshot(safeName, image, width, height, onComplete); + } finally { + if (!async) { + complete(onComplete); + } + } + } + + static void emitCurrentFormScreenshot(String testName, Runnable onComplete) { + String safeName = sanitizeTestName(testName); + Form current = Display.getInstance().getCurrent(); + if (current == null) { + println("CN1SS:ERR:test=" + safeName + " message=Current form is null"); + emitPlaceholderScreenshot(safeName); + complete(onComplete); + return; + } + int width = Math.max(1, current.getWidth()); + int height = Math.max(1, current.getHeight()); + Display.getInstance().screenshot(screen -> { + if (screen == null) { + println("CN1SS:ERR:test=" + safeName + " message=Screenshot callback returned null"); + emitPlaceholderScreenshot(safeName); + complete(onComplete); + return; + } + boolean async = false; + try { + async = emitImageScreenshot(safeName, screen, width, height, onComplete); + } finally { + if (!async) { + complete(onComplete); + } + } + }); + } + + /// Encodes the PNG once, logs the size/hash/dupe diagnostics, then sends it + /// to the host over the WebSocket sink (the only transport). Returns true + /// when the async WebSocket path (JS port) has taken ownership of + /// `onComplete` -- it will be invoked from the ACK callback, so the caller + /// must NOT call it. Returns false on every synchronous path (native WS, or + /// WS unavailable), where the caller advances the suite itself. + /// `onComplete` may be null. + private static boolean emitImageScreenshot(String safeName, Image screenshot, int width, int height, + Runnable onComplete) { + try { + ImageIO io = ImageIO.getImageIO(); + if (io == null || !io.isFormatSupported(ImageIO.FORMAT_PNG)) { + println("CN1SS:ERR:test=" + safeName + " message=PNG encoding unavailable"); + emitPlaceholderScreenshot(safeName); + return false; + } + if (Display.getInstance().isSimulator()) { + io.save(screenshot, Storage.getInstance().createOutputStream(safeName + ".png"), ImageIO.FORMAT_PNG, 1); + } + ByteArrayOutputStream pngOut = new ByteArrayOutputStream(Math.max(1024, width * height / 2)); + io.save(screenshot, pngOut, ImageIO.FORMAT_PNG, 1f); + byte[] pngBytes = pngOut.toByteArray(); + String hash = fnv1a64Hex(pngBytes); + println("CN1SS:INFO:test=" + safeName + " png_bytes=" + pngBytes.length + + " png_fnv1a64=" + hash); + String previous = Cn1ssHashTracker.recordAndCheck(hash, safeName); + if (previous != null) { + println("CN1SS:WARN:test=" + safeName + + " duplicate_image_with=" + previous + " png_fnv1a64=" + hash); + } + + if (isHtml5()) { + // JS cannot block on a monitor; the async WS sink advances the + // suite from the ACK callback via onComplete. + if (Cn1ssWebSocketSink.trySendAsync(safeName, pngBytes, hash, onComplete)) { + return true; + } + println("CN1SS:ERR:test=" + safeName + " message=websocket-unavailable"); + } else if (!Cn1ssWebSocketSink.trySend(safeName, pngBytes, hash)) { + println("CN1SS:ERR:test=" + safeName + " message=websocket-unavailable"); + } + // WebSocket is the only transport. When it is unavailable the + // screenshot is simply absent and the host-side missing-screenshot + // guard flags it -- there is no base64 / file fallback any more. + return false; + } catch (IOException ex) { + println("CN1SS:ERR:test=" + safeName + " message=" + ex); + Log.e(ex); + emitPlaceholderScreenshot(safeName); + return false; + } finally { + screenshot.dispose(); + } + } + + static String sanitizeTestName(String testName) { + if (testName == null || testName.length() == 0) { + return "default"; + } + StringBuffer sanitized = new StringBuffer(testName.length()); + for (int i = 0; i < testName.length(); i++) { + char ch = testName.charAt(i); + if (isSafeChar(ch)) { + sanitized.append(ch); + } else { + sanitized.append('_'); + } + } + return sanitized.toString(); + } + + static boolean isSafeChar(char ch) { + if ((ch >= 'A' && ch <= 'Z') || (ch >= 'a' && ch <= 'z')) { + return true; + } + if (ch >= '0' && ch <= '9') { + return true; + } + return ch == '_' || ch == '.' || ch == '-'; + } + + static void println(String line) { + System.out.println(line); + } + + static void emitPlaceholderScreenshot(String safeName) { + try { + ImageIO io = ImageIO.getImageIO(); + if (io == null || !io.isFormatSupported(ImageIO.FORMAT_PNG)) { + println("CN1SS:END:" + safeName); + return; + } + Image placeholder = Image.createImage(1, 1, 0xffffffff); + try { + ByteArrayOutputStream pngOut = new ByteArrayOutputStream(128); + io.save(placeholder, pngOut, ImageIO.FORMAT_PNG, 1f); + byte[] pngBytes = pngOut.toByteArray(); + println("CN1SS:INFO:test=" + safeName + " png_bytes=" + pngBytes.length + " placeholder=1"); + if (isHtml5()) { + // Fire-and-forget on JS (no onComplete: the caller advances + // the suite for placeholders). + Cn1ssWebSocketSink.trySendAsync(safeName, pngBytes, fnv1a64Hex(pngBytes), null); + } else { + Cn1ssWebSocketSink.trySend(safeName, pngBytes, fnv1a64Hex(pngBytes)); + } + // WebSocket-only: if the socket is unavailable the placeholder + // is dropped along with the real screenshot; no base64 channel. + println("CN1SS:END:" + safeName); + } finally { + placeholder.dispose(); + } + } catch (Throwable t) { + println("CN1SS:ERR:test=" + safeName + " message=placeholder_emit_failed " + t); + println("CN1SS:END:" + safeName); + } + } + + static void complete(Runnable runnable) { + if (runnable != null) { + runnable.run(); + } + } + + static boolean isHtml5() { + return "HTML5".equals(Display.getInstance().getPlatformName()); + } + + /// Returns the JS port's cumulative bridge-call counters as + /// "jso=N:host=M", or null on platforms without a JS bridge. On HTML5 + /// the translated body below is replaced at runtime by a port.js + /// bindCiFallback override reading jvm.__cn1JsoDispatchCount / + /// jvm.__cn1HostCallCount. Consumed by BridgeBulkTransferGuardTest to + /// assert that large-volume transfers (resource streams, pixel + /// buffers, storage) cost bridge calls proportional to OPERATIONS, + /// not BYTES -- the per-element regression class that has now bitten + /// three separate times (single-byte ArrayBufferInputStream.read, + /// pre-bulk readBulkImpl, surface-encode/getRGB). + static String jsBridgeCallCounts() { + return null; + } + + /// Computes a 64-bit FNV-1a hash of the given bytes. FNV-1a is fast and + /// has no platform dependencies (no java.security, no java.util.zip + /// CRC32 wrapping subtleties). 64 bits is enough to make accidental + /// collisions on real-world PNG payloads vanishingly unlikely while + /// keeping the hash short enough to log on a single line. The mixup + /// detector in `Cn1ssHashTracker` calls this on every emitted image so + /// that two tests producing bit-identical bytes (the symptom of an iOS + /// Metal stale-frame capture: MultiButtonTheme_light returning Tabs + /// Theme_light's pixels because the CAMetalLayer hadn't been re- + /// presented in time) get flagged with a CN1SS:WARN line. + static String fnv1a64Hex(byte[] bytes) { + long h = 0xcbf29ce484222325L; + long prime = 0x100000001b3L; + for (int i = 0; i < bytes.length; i++) { + h ^= bytes[i] & 0xff; + h *= prime; + } + StringBuilder sb = new StringBuilder(16); + for (int i = 60; i >= 0; i -= 4) { + int nib = (int) ((h >>> i) & 0xf); + sb.append((char) (nib < 10 ? '0' + nib : 'a' + (nib - 10))); + } + return sb.toString(); + } +} + +/// Tracks recently-emitted screenshot hashes per test name so a stale-frame +/// capture (the same PNG bytes attributed to two different tests in a row) +/// gets surfaced via CN1SS:WARN markers instead of silently shipping the +/// wrong image to the comparator. Keeps the most recent 64 entries. +/// +/// Lives in a separate package-private class because Cn1ssDeviceRunnerHelper +/// is an interface and can't hold mutable static state. +/// +/// Storage uses two parallel arrays (hash[i] paired with testName[i]) rather +/// than a HashMap-typed static field. The Cn1ssDeviceRunner header-comment +/// at lines 215-222 documents that "static collections initialised via a +/// static method call ... broke iOS class loading -- Cn1ssDeviceRunner +/// failed to load before runSuite() could even log a single starting +/// test=... entry, leaving the suite to time out at the 300s end-marker +/// deadline." The first attempt at this tracker used `private static final +/// Map hashToTest = new LinkedHashMap<>()` and reproduced +/// exactly that symptom on the iOS Metal CI run -- the simulator booted, +/// installed the app, then never emitted a single CN1SS line and timed +/// out at 30 minutes. Plain primitive arrays of String avoid touching the +/// HashMap class init path during the host class's ``. +final class Cn1ssHashTracker { + private static final int MAX_TRACKED = 64; + private static final String[] hashes = new String[MAX_TRACKED]; + private static final String[] tests = new String[MAX_TRACKED]; + private static int count; + + private Cn1ssHashTracker() { + } + + /// Records the hash for `safeName` and returns the test name that + /// previously emitted the same hash, or null if this is the first time. + /// Caller logs a CN1SS:WARN line when a duplicate is found so the + /// downstream comparator can flag the affected test as a likely + /// stale-frame capture. + /// + /// O(MAX_TRACKED) per call -- 64-entry linear scan is trivial vs the + /// PNG hash itself (which scans every byte of the image). + static synchronized String recordAndCheck(String hashHex, String safeName) { + String previous = null; + for (int i = 0; i < count; i++) { + if (hashHex.equals(hashes[i])) { + previous = tests[i]; + if (safeName.equals(previous)) { + return null; + } + break; + } + } + if (count < MAX_TRACKED) { + hashes[count] = hashHex; + tests[count] = safeName; + count++; + } else { + System.arraycopy(hashes, 1, hashes, 0, MAX_TRACKED - 1); + System.arraycopy(tests, 1, tests, 0, MAX_TRACKED - 1); + hashes[MAX_TRACKED - 1] = hashHex; + tests[MAX_TRACKED - 1] = safeName; + } + return previous; + } +} + +/// Singleton WebSocket sink. Lazily connects on first send. ACK pacing: +/// after every binary upload, the sender thread blocks on a per-test latch +/// that the WS onTextMessage handler releases when the host echoes back an +/// `ACK ` text frame. ACK_TIMEOUT_MS is generous (10s) -- the +/// host writes the PNG to disk and ACKs immediately on LAN; if we hit the +/// timeout something is genuinely broken and the test should fail loudly. +/// +/// `trySend` returns true if the WS path successfully uploaded the PNG +/// (or transiently failed after the connection was established), and false +/// if WS is unavailable (no URL configured, unsupported platform, connect +/// timed out). WebSocket is the only transport now, so a false return just +/// means the screenshot is absent and the host-side guard flags it. +final class Cn1ssWebSocketSink { + private static final int ACK_TIMEOUT_MS = 10_000; + private static final int CONNECT_TIMEOUT_MS = 5_000; + private static final Map pending = new HashMap(); + private static WebSocket socket; + private static volatile boolean attemptedConnect; + private static volatile boolean unavailable; + + // ---- Async path (JavaScript port) ---- + // The JS port runs on the browser event loop and forbids blocking on a + // monitor (Object.wait throws BlockingDisallowedException, even off the + // EDT), so the blocking trySend/connect above cannot be used there. The + // async path never blocks: it connects, sends on open, and advances the + // sequential test suite from the ACK callback by invoking the per-test + // onComplete. ASYNC_IDLE -> ASYNC_CONNECTING -> ASYNC_OPEN / ASYNC_FAILED. + private static final int ASYNC_IDLE = 0; + private static final int ASYNC_CONNECTING = 1; + private static final int ASYNC_OPEN = 2; + private static final int ASYNC_FAILED = 3; + private static int asyncState = ASYNC_IDLE; + private static WebSocket asyncSocket; + private static final Map asyncPending = new HashMap(); + // The suite is sequential (each test waits for onComplete before the next), + // so at most one screenshot is in flight; this holds the single send that + // arrived while the socket was still connecting. {name, png, hash, onComplete} + private static Object[] asyncQueuedWhileConnecting; + + private Cn1ssWebSocketSink() { + } + + /// The server URL: an explicit -Dcn1ss.websocket.url wins (JavaSE), else the + /// fixed standard port on the host loopback (10.0.2.2 from the Android + /// emulator, 127.0.0.1 elsewhere -- iOS sim, Mac Catalyst, the browser). + private static String resolveUrl() { + String url = Display.getInstance().getProperty("cn1ss.websocket.url", ""); + if (url == null || url.length() == 0) { + String host = "and".equals(Display.getInstance().getPlatformName()) + ? "10.0.2.2" : "127.0.0.1"; + url = "ws://" + host + ":" + Cn1ssDeviceRunnerHelper.CN1SS_WS_DEFAULT_PORT; + } + return url; + } + + /// Non-blocking send for the JS port. Returns true when the WebSocket path + /// has taken ownership of completion (it will run onComplete from the ACK + /// callback, or immediately if the send fails); false when WS is + /// unavailable, in which case the screenshot is simply absent (no fallback). + static synchronized boolean trySendAsync(String safeName, byte[] pngBytes, String hashHex, Runnable onComplete) { + if (asyncState == ASYNC_FAILED) { + return false; + } + if (asyncState == ASYNC_IDLE) { + if (!WebSocket.isSupported()) { + asyncState = ASYNC_FAILED; + System.out.println("CN1SS:INFO:ws-sink-unavailable reason=not-supported"); + return false; + } + connectAsync(); + } + if (asyncState == ASYNC_OPEN) { + sendAsyncNow(safeName, pngBytes, hashHex, onComplete); + return true; + } + if (asyncState == ASYNC_CONNECTING) { + // Hold the single in-flight send until onConnect flushes it. + asyncQueuedWhileConnecting = new Object[] { safeName, pngBytes, hashHex, onComplete }; + return true; + } + return false; + } + + private static void connectAsync() { + asyncState = ASYNC_CONNECTING; + WebSocket ws = WebSocket.build(resolveUrl()) + .onConnect(new WebSocket.ConnectHandler() { + public void onConnect(WebSocket w) { + asyncState = ASYNC_OPEN; + flushQueuedAsync(); + } + }) + .onTextMessage(new WebSocket.TextHandler() { + public void onText(WebSocket w, String message) { + handleAckAsync(message); + } + }) + .onClose(new WebSocket.CloseHandler() { + public void onClose(WebSocket w, int code, String reason) { + failAsync("closed:" + code); + } + }) + .onError(new WebSocket.ErrorHandler() { + public void onError(WebSocket w, Exception ex) { + failAsync("error:" + ex.getMessage()); + } + }); + asyncSocket = ws; + ws.connect(0); + } + + private static void sendAsyncNow(String name, byte[] png, String hash, Runnable onComplete) { + try { + String meta = "META {\"test\":\"" + name + "\",\"png_bytes\":" + + png.length + ",\"png_fnv1a64\":\"" + hash + "\"}"; + asyncSocket.send(meta); + asyncSocket.send(png); + if (onComplete != null) { + synchronized (asyncPending) { + asyncPending.put(name, onComplete); + } + } + } catch (Throwable t) { + System.out.println("CN1SS:ERR:test=" + name + " message=ws-async-send-failed:" + t); + Log.e(t); + if (onComplete != null) { + onComplete.run(); // never stall the sequential suite + } + } + } + + private static void flushQueuedAsync() { + Object[] q = asyncQueuedWhileConnecting; + asyncQueuedWhileConnecting = null; + if (q != null) { + sendAsyncNow((String) q[0], (byte[]) q[1], (String) q[2], (Runnable) q[3]); + } + } + + private static void handleAckAsync(String text) { + if (text == null || !text.startsWith("ACK ")) { + return; + } + String body = text.substring(4).trim(); + int sp = body.indexOf(' '); + String name = sp > 0 ? body.substring(0, sp) : body; + Runnable r; + synchronized (asyncPending) { + r = asyncPending.remove(name); + } + if (r != null) { + r.run(); // advance the suite to the next test + } + } + + /// Connection failed or dropped: stop using WS and release every waiter so + /// the sequential suite proceeds. Missing screenshots then surface through + /// the host-side count guard rather than hanging the run. + private static void failAsync(String reason) { + boolean firstFailure = asyncState != ASYNC_FAILED; + asyncState = ASYNC_FAILED; + if (firstFailure) { + System.out.println("CN1SS:INFO:ws-sink-unavailable reason=" + reason); + } + Object[] q = asyncQueuedWhileConnecting; + asyncQueuedWhileConnecting = null; + if (q != null && q[3] != null) { + ((Runnable) q[3]).run(); + } + java.util.List waiters = new java.util.ArrayList(); + synchronized (asyncPending) { + waiters.addAll(asyncPending.values()); + asyncPending.clear(); + } + for (Runnable r : waiters) { + if (r != null) { + r.run(); + } + } + } + + static synchronized boolean trySend(String safeName, byte[] pngBytes, String hashHex) { + if (!ensureConnected()) { + return false; + } + final AckLatch latch = new AckLatch(); + synchronized (pending) { + pending.put(safeName, latch); + } + try { + String meta = "META {\"test\":\"" + safeName + "\",\"png_bytes\":" + + pngBytes.length + ",\"png_fnv1a64\":\"" + hashHex + "\"}"; + socket.send(meta); + socket.send(pngBytes); + } catch (Throwable t) { + synchronized (pending) { + pending.remove(safeName); + } + System.out.println("CN1SS:ERR:test=" + safeName + " message=ws-send-failed:" + t); + Log.e(t); + return true; // WS path was attempted; don't fall through to chunks. + } + boolean acked = latch.await(ACK_TIMEOUT_MS); + synchronized (pending) { + pending.remove(safeName); + } + if (!acked) { + System.out.println("CN1SS:ERR:test=" + safeName + + " message=ws-ack-timeout-after-" + ACK_TIMEOUT_MS + "ms"); + } + return true; + } + + private static boolean ensureConnected() { + if (socket != null && socket.getReadyState() == WebSocketState.OPEN) { + return true; + } + if (unavailable) { + return false; + } + if (attemptedConnect) { + // Previous attempt completed but the socket is no longer open + // (closed/errored). Treat as unavailable for the rest of the + // run; the runner script's whole point of launching the WS + // server is that it stays up for the whole suite. + unavailable = true; + return false; + } + // A -Dcn1ss.websocket.url override still wins where the launcher can + // set Display properties (e.g. the JavaSE simulator via the maven + // plugin's -Dproperty=...). Everywhere else we don't inject anything: + // the host runs Cn1ssScreenshotServer on the fixed standard port and + // the device defaults to ws://HOST:CN1SS_WS_DEFAULT_PORT. HOST is the + // host loopback as seen from the app -- the Android emulator reaches + // it via 10.0.2.2, every other target (iOS simulator, Mac Catalyst, + // the browser, JavaSE) shares 127.0.0.1. + String url = Display.getInstance().getProperty("cn1ss.websocket.url", ""); + if (url == null || url.length() == 0) { + String host = "and".equals(Display.getInstance().getPlatformName()) + ? "10.0.2.2" : "127.0.0.1"; + url = "ws://" + host + ":" + Cn1ssDeviceRunnerHelper.CN1SS_WS_DEFAULT_PORT; + } + if (!WebSocket.isSupported()) { + unavailable = true; + System.out.println("CN1SS:INFO:ws-sink-unavailable reason=not-supported"); + return false; + } + attemptedConnect = true; + return connect(url); + } + + private static boolean connect(String url) { + final Object connectGate = new Object(); + final boolean[] connected = new boolean[1]; + final String[] errReason = new String[1]; + WebSocket ws = WebSocket.build(url) + .onConnect(new WebSocket.ConnectHandler() { + @Override + public void onConnect(WebSocket w) { + synchronized (connectGate) { + connected[0] = true; + connectGate.notifyAll(); + } + } + }) + .onTextMessage(new WebSocket.TextHandler() { + @Override + public void onText(WebSocket w, String message) { + handleAck(message); + } + }) + .onClose(new WebSocket.CloseHandler() { + @Override + public void onClose(WebSocket w, int code, String reason) { + drainPending(); + } + }) + .onError(new WebSocket.ErrorHandler() { + @Override + public void onError(WebSocket w, Exception ex) { + synchronized (connectGate) { + errReason[0] = ex.getMessage(); + connectGate.notifyAll(); + } + drainPending(); + } + }); + socket = ws; + ws.connect(CONNECT_TIMEOUT_MS); + long deadline = System.currentTimeMillis() + CONNECT_TIMEOUT_MS; + synchronized (connectGate) { + while (!connected[0] && errReason[0] == null) { + long remaining = deadline - System.currentTimeMillis(); + if (remaining <= 0) { + errReason[0] = "connect-timeout"; + break; + } + try { + connectGate.wait(remaining); + } catch (InterruptedException ie) { + Thread.currentThread().interrupt(); + errReason[0] = "interrupted"; + break; + } + } + } + if (connected[0]) { + return true; + } + unavailable = true; + socket = null; + System.out.println("CN1SS:INFO:ws-sink-unavailable reason=" + errReason[0]); + return false; + } + + private static void handleAck(String text) { + if (text == null || !text.startsWith("ACK ")) { + return; + } + String body = text.substring(4).trim(); + String testName; + int spaceIdx = body.indexOf(' '); + if (spaceIdx > 0) { + testName = body.substring(0, spaceIdx); + } else { + testName = body; + } + AckLatch latch; + synchronized (pending) { + latch = pending.get(testName); + } + if (latch != null) { + latch.release(); + } + } + + private static void drainPending() { + synchronized (pending) { + for (Map.Entry e : pending.entrySet()) { + e.getValue().release(); + } + pending.clear(); + } + } + + private static final class AckLatch { + private boolean released; + + synchronized boolean await(long timeoutMs) { + long deadline = System.currentTimeMillis() + timeoutMs; + while (!released) { + long remaining = deadline - System.currentTimeMillis(); + if (remaining <= 0) { + return false; + } + try { + wait(remaining); + } catch (InterruptedException ie) { + Thread.currentThread().interrupt(); + return false; + } + } + return true; + } + + synchronized void release() { + released = true; + notifyAll(); + } + } +} diff --git a/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/FidelityApp.java b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/FidelityApp.java new file mode 100644 index 0000000000..739b0c9859 --- /dev/null +++ b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/FidelityApp.java @@ -0,0 +1,46 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codenameone.fidelity; + +import com.codename1.system.Lifecycle; + +/** + * Entry point for the native-theme fidelity test app. It is not an interactive + * app: on launch it runs the whole fidelity suite (render every component as the + * CN1 widget, and -- in golden-regen mode -- as the native widget too), ships the + * screenshots to the host over the CN1SS WebSocket, then prints + * CN1SS:SUITE:FINISHED and exits. + */ +public class FidelityApp extends Lifecycle { + @Override + public void runApp() { + // Run off the EDT so the suite can block on screenshot ACKs without + // freezing the UI thread (mirrors the hellocodenameone runner). + Thread runner = new Thread(new Runnable() { + public void run() { + new FidelityDeviceRunner().runSuite(); + } + }, "CN1SS-Fidelity-Runner"); + runner.start(); + } +} diff --git a/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/FidelityDeviceRunner.java b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/FidelityDeviceRunner.java new file mode 100644 index 0000000000..a274bd4268 --- /dev/null +++ b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/FidelityDeviceRunner.java @@ -0,0 +1,903 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codenameone.fidelity; + +import com.codename1.io.Log; +import com.codename1.io.Util; +import com.codename1.system.NativeLookup; +import com.codename1.ui.animations.CommonTransitions; +import com.codename1.ui.Component; +import com.codename1.ui.Container; +import com.codename1.ui.Display; +import com.codename1.ui.Form; +import com.codename1.ui.Image; +import com.codename1.ui.layouts.BorderLayout; +import com.codename1.ui.layouts.BoxLayout; +import com.codename1.ui.layouts.FlowLayout; +import com.codename1.ui.plaf.UIManager; +import com.codename1.ui.util.Resources; +import com.codenameone.fidelity.render.Cn1WidgetRenderer; +import com.codenameone.fidelity.spec.ComponentSpec; +import com.codenameone.fidelity.spec.FidelitySpec; +import com.codenameone.fidelity.spec.FidelitySpecParser; + +import java.io.InputStream; +import java.util.ArrayList; +import java.util.List; + +/** + * Drives the fidelity suite on device. For every component that applies to the + * current platform, for every appearance and state, it renders the CN1 widget in + * a fixed-size tile, screenshots the form, crops to the tile, and ships it to the + * host as "<id>_<state>_<appearance>_cn1.png". In golden-regen + * mode (-Dcn1ss.fidelity.captureNative=true) it additionally renders the real + * native widget through {@link NativeWidgetFactory} and ships "..._native.png". + * + * The two renders share the exact same tile pixel dimensions, so the host can + * diff them directly without cropping/alignment math. + */ +public class FidelityDeviceRunner { + private static final String SPEC_RESOURCE = "/fidelity-tests.yaml"; + private static final long SETTLE_MS = 700; + private static final long SCREENSHOT_TIMEOUT_MS = 15000; + + private FidelitySpec spec; + private String platform; + private boolean captureNative; + private NativeWidgetFactory nativeFactory; + + public void runSuite() { + try { + runSuiteImpl(); + } catch (Throwable t) { + println("CN1SS:ERR:fidelity suite crashed: " + t); + Log.e(t); + } finally { + println("CN1SS:SUITE:FINISHED"); + Log.p("CN1SS:SUITE:FINISHED"); + try { + Thread.sleep(500); + } catch (InterruptedException ignored) { + } + try { + Display.getInstance().exitApplication(); + } catch (Throwable ignored) { + } + } + } + + private void runSuiteImpl() { + platform = resolvePlatform(); + // Default OFF: native references are captured LOCALLY by the standalone + // native-ref apps (scripts/build-{ios,android}-native-ref.sh) and + // committed as versioned golden sets -- the suite only renders the CN1 + // side. Set cn1ss.fidelity.captureNative=true to also exercise the + // legacy in-app factory (its renders are archived for debugging only). + captureNative = "true".equals(Display.getInstance().getProperty("cn1ss.fidelity.captureNative", "false")); + println("CN1SS:INFO:fidelity platform=" + platform + " captureNative=" + captureNative); + spec = loadSpec(); + if (spec == null) { + println("CN1SS:ERR:fidelity spec failed to load from " + SPEC_RESOURCE); + return; + } + if (captureNative) { + try { + NativeWidgetFactory f = (NativeWidgetFactory) NativeLookup.create(NativeWidgetFactory.class); + if (f != null && f.isSupported()) { + nativeFactory = f; + } else { + println("CN1SS:WARN:fidelity native factory unavailable on " + platform); + } + } catch (Throwable t) { + println("CN1SS:WARN:fidelity native factory lookup failed: " + t); + } + } + installNativeTheme(); + + List components = spec.getComponents(); + List appearances = spec.getAppearances(); + for (int i = 0; i < components.size(); i++) { + ComponentSpec c = (ComponentSpec) components.get(i); + if (!c.appliesToPlatform(platform)) { + println("CN1SS:INFO:fidelity skip " + c.getId() + " (not applicable on " + platform + ")"); + continue; + } + if (!Cn1WidgetRenderer.isSupported(c.getId())) { + println("CN1SS:INFO:fidelity skip " + c.getId() + " (CN1 renderer not implemented yet)"); + continue; + } + for (int a = 0; a < appearances.size(); a++) { + String appearance = (String) appearances.get(a); + // Animation-frame test: capture the component once per declared + // progress value with its animation frozen (deterministic frames, + // no native reference), instead of the regular per-state render. + if (c.getFrames() != null && !c.getFrames().isEmpty()) { + try { + renderCn1Frames(c, appearance); + } catch (Throwable t) { + println("CN1SS:ERR:fidelity frame render failed " + c.getId() + " " + appearance + " " + t); + } + continue; + } + // Isolate each component+appearance so one bad render (e.g. a + // native bridge failure) cannot abort the whole suite. + try { + renderCn1(c, appearance); + } catch (Throwable t) { + println("CN1SS:ERR:fidelity cn1 render failed " + c.getId() + " " + appearance + " " + t); + } + if (nativeFactory != null) { + try { + renderNative(c, appearance); + } catch (Throwable t) { + println("CN1SS:ERR:fidelity native render failed " + c.getId() + " " + appearance + " " + t); + StackTraceElement[] st = t.getStackTrace(); + for (int k = 0; k < st.length && k < 10; k++) { + println("CN1SS:ERR:fidelity at " + st[k]); + } + } + } + } + } + } + + // ---- CN1 render ---- + + private void renderCn1(final ComponentSpec c, final String appearance) { + final int w = pixels(spec.tileWidthMm(c), true); + final int h = pixels(spec.tileHeightMm(c), false); + final List states = c.getStates(); + final List wrappers = new ArrayList(); + final List names = new ArrayList(); + runOnEdtSync(new Runnable() { + public void run() { + applyAppearance(appearance); + Form form = new Form("fidelity", BoxLayout.y()); + form.getAllStyles().setBgColor(bgColor(appearance)); + form.getAllStyles().setBgTransparency(255); + form.getContentPane().getAllStyles().setBgColor(bgColor(appearance)); + form.getContentPane().getAllStyles().setBgTransparency(255); + for (int s = 0; s < states.size(); s++) { + String state = (String) states.get(s); + Component comp = Cn1WidgetRenderer.build(c, state, appearance); + if (comp == null) { + continue; + } + com.codename1.ui.Display disp = com.codename1.ui.Display.getInstance(); + com.codename1.ui.plaf.Style st = comp.getAllStyles(); + st.setMarginUnit(com.codename1.ui.plaf.Style.UNIT_TYPE_PIXELS, + com.codename1.ui.plaf.Style.UNIT_TYPE_PIXELS, + com.codename1.ui.plaf.Style.UNIT_TYPE_PIXELS, + com.codename1.ui.plaf.Style.UNIT_TYPE_PIXELS); + if ("ios".equals(platform)) { + // iOS: the native reference renders full-width widgets filling + // the tile (handled by newTile's BorderLayout) and content-sized + // controls pinned top-left at frame (0,0). Slider/progress are + // full-width but thin, vertically centred (newTile uses a + // LEFT/CENTRE flow). There is no Material 48dp touch-target inset + // on iOS, so every widget anchors at the top-left with no margin. + if (isGlassPanelKind(c.getId())) { + // The native UIVisualEffectView glass panel is inset ~1mm + // inside the tile; match that with an equivalent pixel margin + // (reinterpreted in pixels by the unit switch above) so the + // CN1 GlassPanel fills the tile minus the same inset. + int inset = disp.convertToPixels(1f); + st.setMargin(inset, inset, inset, inset); + } else { + if ("Toolbar".equals(c.getId())) { + // Match the native nav bar's covered height (~7.3mm); the + // bar is NORTH-anchored so the sharp backdrop fills below. + comp.setPreferredH(disp.convertToPixels(7.3f)); + } else if ("Slider".equals(c.getId())) { + comp.setPreferredW(w); + // Height = the knob's height (the painter draws the thumb at + // the component height); taller so the knob is a tall vertical + // capsule, not a short horizontal oval. + comp.setPreferredH(disp.convertToPixels(5.5f)); + } else if ("ProgressBar".equals(c.getId())) { + comp.setPreferredW(w); + comp.setPreferredH(Math.max(8, disp.convertToPixels(0.8f))); // ~2x thicker bar + } + st.setMargin(0, 0, 0, 0); + } + } else { + // Android Material: size full-width widgets and land the visible + // part where native lands it -- centred vertically inside a 48dp + // minimum touch target (an 88px switch sits 22px down in a 132px + // view, a 110px button 11px down). CheckBox/Radio and Slider also + // carry a horizontal box/track inset on the native side. + if ("Slider".equals(c.getId())) { + comp.setPreferredW(w * 3 / 5 - disp.convertToPixels(0.4f)); // ~616px drawn width + comp.setPreferredH(disp.convertToPixels(7f)); // M3 slider is tall (~122px) + } else if ("ProgressBar".equals(c.getId())) { + comp.setPreferredW(w * 2 / 3); + comp.setPreferredH(Math.max(6, h / 21)); // thin line (~11px) + } else if ("Tabs".equals(c.getId()) || "Toolbar".equals(c.getId())) { + comp.setPreferredW(w); + } + int band = disp.convertToPixels(7.62f); // ~48dp = 132px + int prefH = comp.getPreferredH(); + int topInset; + if ("TextField".equals(c.getId())) { + topInset = disp.convertToPixels(0.87f); // ~15px outlined-field top inset + } else if ("ProgressBar".equals(c.getId())) { + topInset = disp.convertToPixels(0.93f); // ~16px; no 48dp touch target + } else if ("Tabs".equals(c.getId()) || "Toolbar".equals(c.getId()) || "Dialog".equals(c.getId())) { + topInset = 0; // app bar / dialog card anchor top-left + } else { + topInset = Math.max(0, (band - prefH) / 2); // centre in 48dp target + } + int leftInset = 0; + if ("Slider".equals(c.getId())) { + leftInset = disp.convertToPixels(2.2f); // ~38px track side padding + } + st.setMargin(topInset, 0, leftInset, 0); + } + Container tile = newTile(comp, c.getId(), w, h, appearance, resolveBackdrop(c)); + form.add(centerRow(tile)); + wrappers.add(tile); + names.add(c.getId() + "_" + state + "_" + appearance + "_cn1"); + } + // Switch forms instantly: the default slide transition would + // otherwise be captured mid-animation, bleeding the previous + // (e.g. light) form into this one's screenshot. + form.setTransitionInAnimator(CommonTransitions.createEmpty()); + form.setTransitionOutAnimator(CommonTransitions.createEmpty()); + form.show(); + } + }); + settle(); + // HONEST capture: screenshot the REAL on-screen render (what users actually see), + // not an offscreen paintComponent re-render. The offscreen path ran CSS + // backdrop-filter:blur via a mutable-image blur the LIVE Metal screen cannot do, so + // it passed while the running app showed no glass -- a false green. Capturing the live + // screen makes the suite tell the truth: glass widgets go red until the live-screen + // glass actually works. (emitTiles, the old offscreen path, is kept for reference.) + cropAndEmit(captureScreen(), wrappers, names, w, h); + } + + // ---- animation-frame render ---- + // + // Deterministic animation-frame captures (review: static screenshots cannot + // catch a wrong motion path, overshoot, lens size or tint timing). One tile + // per declared progress value, all on one form; each tile's Tabs has its + // selection morph FROZEN at exactly that progress via the setMorphTestState + // probe (travelling first tab -> last tab), so each capture is a pure + // function of (theme, progress) and stable across runs. The single + // screenshot is cropped per tile and shipped as + // "_t__cn1.png"; the host regression-compares the + // frames against committed CN1 frame goldens and property-validates the + // motion (MorphFrameValidator). The same progress points are pinned + // numerically against the TabSelectionMorph model in TabSelectionMorphTest. + + private void renderCn1Frames(final ComponentSpec c, final String appearance) { + final int w = pixels(spec.tileWidthMm(c), true); + final int h = pixels(spec.tileHeightMm(c), false); + final List frames = c.getFrames(); + // One form + one capture PER FRAME: all the frames of a morph on a single + // form can exceed the phone's screen height, and a tile below the fold + // would be cropped short -- silently corrupting the frame goldens. + for (int i = 0; i < frames.size(); i++) { + final String frame = ((String) frames.get(i)).trim(); + final int value = parseFrameValue(frame); + final List wrappers = new ArrayList(); + final List names = new ArrayList(); + final Component[] compHolder = new Component[1]; + runOnEdtSync(new Runnable() { + public void run() { + applyAppearance(appearance); + Form form = new Form("fidelity", BoxLayout.y()); + form.getAllStyles().setBgColor(bgColor(appearance)); + form.getAllStyles().setBgTransparency(255); + form.getContentPane().getAllStyles().setBgColor(bgColor(appearance)); + form.getContentPane().getAllStyles().setBgTransparency(255); + Component comp = Cn1WidgetRenderer.build(c, "normal", appearance); + if (comp == null) { + return; + } + compHolder[0] = comp; + com.codename1.ui.plaf.Style st = comp.getAllStyles(); + st.setMarginUnit(com.codename1.ui.plaf.Style.UNIT_TYPE_PIXELS, + com.codename1.ui.plaf.Style.UNIT_TYPE_PIXELS, + com.codename1.ui.plaf.Style.UNIT_TYPE_PIXELS, + com.codename1.ui.plaf.Style.UNIT_TYPE_PIXELS); + st.setMargin(0, 0, 0, 0); + Container tile = newTile(comp, c.getId(), w, h, appearance, resolveBackdrop(c)); + form.add(centerRow(tile)); + wrappers.add(tile); + names.add(c.getId() + "_t" + pad3(frame) + "_" + appearance + "_cn1"); + form.setTransitionInAnimator(CommonTransitions.createEmpty()); + form.setTransitionOutAnimator(CommonTransitions.createEmpty()); + form.show(); + } + }); + if (compHolder[0] == null) { + println("CN1SS:ERR:fidelity frame build failed " + c.getId() + " t" + frame); + continue; + } + // Freeze the morph AFTER layout (the probe resolves the real laid-out + // cell bounds), then let the frozen frame paint before the capture. + settle(); + runOnEdtSync(new Runnable() { + public void run() { + Component comp = compHolder[0]; + if (comp instanceof com.codename1.ui.Tabs) { + com.codename1.ui.Tabs tabs = (com.codename1.ui.Tabs) comp; + int last = Math.max(0, tabs.getTabCount() - 1); + tabs.setMorphTestState(0, last, value); + } else if (comp instanceof com.codename1.components.Switch) { + ((com.codename1.components.Switch) comp).setMorphTestProgress(value / 100f); + } + } + }); + settle(); + cropAndEmit(captureScreen(), wrappers, names, w, h); + } + } + + /// Frame value "0".."100" -> int, defensively clamped. + private int parseFrameValue(String frame) { + int v; + try { + v = Integer.parseInt(frame); + } catch (NumberFormatException nfe) { + v = 0; + } + if (v < 0) { + v = 0; + } + if (v > 100) { + v = 100; + } + return v; + } + + /// Zero-pads a frame value to three digits so file names sort in progress order. + private String pad3(String frame) { + String v = frame; + while (v.length() < 3) { + v = "0" + v; + } + return v; + } + + // Render each tile into its OWN mutable Image via paintComponent, rather than + // screenshotting the live form. This is what makes CSS backdrop-filter:blur work + // for the glass tiles: the blur hook (Component.internalPaintImpl) calls + // impl.blurRegion, and the iOS/Android/JavaSE ports can blur a mutable image's + // backing buffer in place -- which they cannot do for the live screen drawable. + // It also sidesteps screen retina-scale / peer-compositing entirely. + private void emitTiles(List wrappers, List names) { + final int n = wrappers.size(); + final Image[] imgs = new Image[n]; + runOnEdtSync(new Runnable() { + public void run() { + for (int i = 0; i < n; i++) { + Container tile = (Container) wrappers.get(i); + int cw = tile.getWidth() > 0 ? tile.getWidth() : 1; + int ch = tile.getHeight() > 0 ? tile.getHeight() : 1; + Image img = Image.createImage(cw, ch, 0xffffffff); + com.codename1.ui.Graphics g = img.getGraphics(); + g.translate(-tile.getAbsoluteX(), -tile.getAbsoluteY()); + tile.paintComponent(g, true); + imgs[i] = img; + } + } + }); + for (int i = 0; i < n; i++) { + if (imgs[i] != null) { + Cn1ssDeviceRunnerHelper.emitImage(imgs[i], (String) names.get(i), null); + } + } + } + + // ---- Native render ---- + // + // The native reference is rasterized OFF-SCREEN by the factory (returns PNG + // bytes), so there is no form, no peer, and no window screenshot. This is + // synchronous and GPU-independent, which is what makes it reliable on a + // headless emulator/simulator. The bytes are decoded into a CN1 Image and + // shipped through the same WebSocket path as the CN1 tiles. + + private void renderNative(final ComponentSpec c, final String appearance) { + int w = pixels(spec.tileWidthMm(c), true); + int h = pixels(spec.tileHeightMm(c), false); + String kind = c.getNativeKind(platform); + String text = c.getText(); + if (text == null) { + text = ""; // never pass null across the native bridge (toNSString(null) is unsafe) + } + List states = c.getStates(); + if (kind == null || !nativeFactory.isWidgetSupported(kind)) { + println("CN1SS:INFO:fidelity native skip " + c.getId() + " kind=" + kind); + return; + } + final int fw = w; + final int fh = h; + final String fkind = kind; + final String ftext = text; + for (int s = 0; s < states.size(); s++) { + final String state = (String) states.get(s); + final String appr = appearance; + String name = c.getId() + "_" + state + "_" + appearance + "_native"; + // Hand the native side a writable absolute path as a String ARGUMENT + // (which marshals cleanly on iOS) and get only a boolean back -- no + // object crosses the return boundary, sidestepping the fromNSString / + // nsDataToByteArr return-marshaling NPE in this ParparVM build. + com.codename1.io.FileSystemStorage fs0 = com.codename1.io.FileSystemStorage.getInstance(); + String home = fs0.getAppHomePath(); + if (home == null) { + home = ""; + } + final String outPath = home + (home.endsWith("/") ? "" : "/") + + "cn1ss_native_" + c.getId() + "_" + state + "_" + appearance + ".png"; + final boolean[] holder = new boolean[1]; + // UIKit construction must happen on the iOS main thread; the .m hops + // there itself. We call on the EDT so the native invocation carries a + // valid CN1 thread context. The off-EDT WS emit stays on this thread. + runOnEdtSync(new Runnable() { + public void run() { + try { + holder[0] = nativeFactory.renderWidgetToFile(fkind, state, appr, ftext, outPath, fw, fh); + } catch (Throwable t) { + println("CN1SS:ERR:fidelity native render threw " + state + " " + appr + " " + t); + StackTraceElement[] st = t.getStackTrace(); + for (int k = 0; k < st.length && k < 8; k++) { + println("CN1SS:ERR:fidelity at " + st[k]); + } + } + } + }); + if (!holder[0]) { + println("CN1SS:WARN:fidelity native render returned false " + name); + continue; + } + // The factory wrote the PNG to outPath; read it back and ship the bytes. + byte[] png = readFileBytes(outPath); + if (png == null || png.length == 0) { + println("CN1SS:WARN:fidelity native unreadable " + name + " path=" + outPath); + continue; + } + Cn1ssDeviceRunnerHelper.emitPngBytes(png, name); + } + } + + /** Reads a PNG file the native factory wrote (path returned across the bridge). */ + private byte[] readFileBytes(String path) { + try { + com.codename1.io.FileSystemStorage fs = com.codename1.io.FileSystemStorage.getInstance(); + java.io.InputStream is = fs.openInputStream(path); + java.io.ByteArrayOutputStream bos = new java.io.ByteArrayOutputStream(); + byte[] buf = new byte[8192]; + int n; + while ((n = is.read(buf)) > 0) { + bos.write(buf, 0, n); + } + is.close(); + return bos.toByteArray(); + } catch (Throwable t) { + println("CN1SS:ERR:fidelity read native file failed " + path + " " + t); + return null; + } + } + + // ---- shared capture/crop/emit ---- + + private void cropAndEmit(Image screen, List wrappers, List names, int w, int h) { + if (screen == null) { + println("CN1SS:ERR:fidelity screenshot returned null"); + return; + } + int sw = screen.getWidth(); + int sh = screen.getHeight(); + for (int i = 0; i < wrappers.size(); i++) { + Container tile = (Container) wrappers.get(i); + String name = (String) names.get(i); + int ax = tile.getAbsoluteX(); + int ay = tile.getAbsoluteY(); + int cw = tile.getWidth() > 0 ? tile.getWidth() : w; + int ch = tile.getHeight() > 0 ? tile.getHeight() : h; + // Clamp the crop rectangle inside the screenshot bounds. + if (ax < 0) { + ax = 0; + } + if (ay < 0) { + ay = 0; + } + if (ax + cw > sw) { + cw = sw - ax; + } + if (ay + ch > sh) { + ch = sh - ay; + } + if (cw <= 0 || ch <= 0) { + println("CN1SS:ERR:fidelity bad crop " + name + " ax=" + ax + " ay=" + ay + " cw=" + cw + " ch=" + ch); + continue; + } + Image tileImage = screen.subImage(ax, ay, cw, ch, true); + Cn1ssDeviceRunnerHelper.emitImage(tileImage, name, null); + } + } + + private Image captureScreen() { + final Image[] out = new Image[1]; + final Object lock = new Object(); + final boolean[] done = new boolean[1]; + Display.getInstance().callSerially(new Runnable() { + public void run() { + try { + Display.getInstance().screenshot(new com.codename1.util.SuccessCallback() { + public void onSucess(Image value) { + synchronized (lock) { + out[0] = value; + done[0] = true; + lock.notifyAll(); + } + } + }); + } catch (Throwable t) { + println("CN1SS:ERR:fidelity screenshot threw " + t); + synchronized (lock) { + done[0] = true; + lock.notifyAll(); + } + } + } + }); + synchronized (lock) { + long deadline = System.currentTimeMillis() + SCREENSHOT_TIMEOUT_MS; + while (!done[0]) { + long remaining = deadline - System.currentTimeMillis(); + if (remaining <= 0) { + break; + } + try { + lock.wait(remaining); + } catch (InterruptedException ie) { + break; + } + } + } + return out[0]; + } + + // ---- helpers ---- + + private Container newTile(Component comp, String compId, int w, int h, String appearance, String backdropSpec) { + // Android Material widgets centre their VISIBLE part inside a 48dp minimum + // touch target (e.g. an 88px switch track sits 22px down inside a 132px + // view; a 110px button 11px down). The native reference render carries that + // inset, so to land the CN1 widget at the SAME absolute position we place it + // left-aligned but vertically centred inside an identical 48dp band at the + // top of the tile. Component theme margin is neutralized (it is external + // spacing, absent on the native side) so only the touch-target inset places + // the widget. + // Genuinely full-width widgets (text field, bars, toolbar, tabs, dialog) + // span the whole tile in a real app, so we stretch them edge-to-edge with + // BorderLayout.CENTER -- matching the native reference, which fills the tile + // for these kinds. Content-sized controls (buttons, switch, checkbox/radio) + // keep their preferred size pinned top-left. + boolean fullWidth = isFullWidthKind(compId); + boolean widthCenter = isWidthCenterKind(compId); + // The iOS 26 tab bar is a floating glass PILL, content-sized and CENTRED + // horizontally near the top -- not stretched to the tile width. TabsGeom is + // the same widget over a flat backdrop (geometry-isolation), so it lays out + // identically. + boolean centered = "ios".equals(platform) && ("Tabs".equals(compId) || "TabsGeom".equals(compId) + || "TabsMorph".equals(compId) || "TabOne".equals(compId)); + Container tile; + if (centered) { + tile = new Container(new FlowLayout(Component.CENTER, Component.TOP)); + } else if (fullWidth) { + tile = new Container(new BorderLayout()); + } else if (widthCenter) { + // Full-width but thin. The slider track floats vertically centred; the + // progress bar sits at the TOP of the tile (the native linear bar is a + // top-anchored hairline), so progress is top-aligned, slider centred. + int valign = "ProgressBar".equals(compId) ? Component.TOP : Component.CENTER; + tile = new Container(new FlowLayout(Component.LEFT, valign)); + } else { + tile = new Container(new FlowLayout(Component.LEFT, Component.TOP)); + } + applyBackdrop(tile, backdropSpec, appearance); + tile.getAllStyles().setPadding(0, 0, 0, 0); + tile.getAllStyles().setMargin(0, 0, 0, 0); + tile.setPreferredW(w); + tile.setPreferredH(h); + if (fullWidth) { + if ("ios".equals(platform) && "Toolbar".equals(compId)) { + // The native nav bar covers only the top ~7mm of the tile (its blurred + // glass); the rest of the tile shows the SHARP backdrop. Anchor the CN1 + // bar NORTH at its natural height so the tile's (sharp) backdrop shows + // below it, matching the native golden -- not a full-height blurred bar. + tile.add(BorderLayout.NORTH, comp); + } else { + tile.add(BorderLayout.CENTER, comp); + } + } else { + tile.add(comp); + } + return tile; + } + + /// Full-width widgets that fill the whole tile (both CN1 and the native + /// reference stretch them edge-to-edge). iOS only -- on Android the tuned + /// preferred-size + 48dp inset path handles layout, so this stays false there + /// to preserve the committed Android baseline. Buttons/switch/checkbox/radio + /// are content-sized and excluded on every platform. + private boolean isFullWidthKind(String compId) { + if (!"ios".equals(platform) || compId == null) { + return false; + } + return "TextField".equals(compId) + || "Toolbar".equals(compId) || "Dialog".equals(compId) + || "Spinner".equals(compId) // picker wheel fills the tile, like UIPickerView + || isGlassPanelKind(compId); // glass panel fills the tile (minus its margin) + } + + /// The glass-panel isolation widgets (plain GlassPanel-UIID containers that + /// fill the tile minus a 1mm inset, each over a different backdrop). iOS only. + private boolean isGlassPanelKind(String compId) { + return "ios".equals(platform) && compId != null + && (compId.startsWith("GlassPanel") || "GlassText".equals(compId) || "GlassIcon".equals(compId)); + } + + /// Full-width-but-thin iOS widgets (slider, progress) that span the tile width + /// and float vertically centred, like the native track. iOS only. + private boolean isWidthCenterKind(String compId) { + if (!"ios".equals(platform) || compId == null) { + return false; + } + return "Slider".equals(compId) || "ProgressBar".equals(compId); + } + + /// Resolves the tile backdrop for a component. The backdrop (solid colour, + /// gradient or photo) is an iOS-only concept driven by the iOS 26 Liquid Glass + /// blend; Android Material tiles always stay on the plain appearance background, + /// preserving the committed Android baseline. Returns null for "no backdrop". + private String resolveBackdrop(ComponentSpec c) { + if (!"ios".equals(platform)) { + return null; + } + return c.getBackdrop(); + } + + /// Paints the resolved backdrop behind a tile. Mirrors the native reference + /// (NativeRef.swift) exactly: a 6-hex value is a solid fill, "gradient" is a + /// vertical blue (#1e64ff top) to green (#28c850 bottom) ramp, and "photo" is + /// the shared glass-backdrop.png. Anything else (incl. null) is a plain tile. + private void applyBackdrop(Container tile, String backdropSpec, String appearance) { + com.codename1.ui.plaf.Style s = tile.getAllStyles(); + if ("photo".equals(backdropSpec)) { + // Liquid Glass needs content behind it. The iOS native reference renders + // these widgets over the SAME committed backdrop PNG, so CN1 must too -- + // the only difference that should remain is how each renders the glass. + // STRETCH (SCALED, ignore aspect) to match the native ref's .scaleToFill + // so the two backdrops are pixel-for-pixel the same gradient; the + // comparator then masks that shared backdrop out and scores only the + // widget. + Image backdrop = getGlassBackdrop(); + if (backdrop != null) { + s.setBgImage(backdrop); + s.setBackgroundType(com.codename1.ui.plaf.Style.BACKGROUND_IMAGE_SCALED); + s.setBgTransparency(255); + return; + } + // Asset missing: fall through to the plain background. + } else if ("gradient".equals(backdropSpec)) { + // Vertical linear gradient, start colour at the top, end at the bottom + // (matches CAGradientLayer with startPoint y=0, endPoint y=1). + s.setBackgroundType(com.codename1.ui.plaf.Style.BACKGROUND_GRADIENT_LINEAR_VERTICAL); + s.setBackgroundGradientStartColor(0x1e64ff); + s.setBackgroundGradientEndColor(0x28c850); + s.setBgTransparency(255); + return; + } else if (isHexColor(backdropSpec)) { + s.setBgColor(parseHexColor(backdropSpec)); + s.setBgTransparency(255); + return; + } + s.setBgColor(bgColor(appearance)); + s.setBgTransparency(255); + } + + /// True when the string is exactly six hexadecimal digits (an RGB colour). + private boolean isHexColor(String value) { + if (value == null || value.length() != 6) { + return false; + } + for (int i = 0; i < 6; i++) { + char ch = value.charAt(i); + boolean hex = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F'); + if (!hex) { + return false; + } + } + return true; + } + + /// Parses a 6-hex RGB string into a 0xRRGGBB int. Caller guarantees validity. + private int parseHexColor(String value) { + return Integer.parseInt(value, 16) & 0xffffff; + } + + private Image glassBackdrop; + private boolean glassBackdropLoaded; + + /// The shared glass backdrop PNG (same asset the native reference uses), loaded + /// from the app resources once. Null if absent. + private Image getGlassBackdrop() { + if (!glassBackdropLoaded) { + glassBackdropLoaded = true; + InputStream in = Display.getInstance().getResourceAsStream(getClass(), "/glass-backdrop.png"); + if (in == null) { + in = getClass().getResourceAsStream("/glass-backdrop.png"); + } + if (in != null) { + try { + glassBackdrop = Image.createImage(in); + } catch (Throwable t) { + println("CN1SS:WARN:fidelity glass backdrop load failed " + t); + } finally { + Util.cleanup(in); + } + } + } + return glassBackdrop; + } + + private Container centerRow(Container tile) { + Container row = new Container(new FlowLayout(Component.CENTER, Component.CENTER)); + row.getAllStyles().setPadding(1, 1, 0, 0); + row.getAllStyles().setMargin(0, 0, 0, 0); + row.add(tile); + return row; + } + + private int bgColor(String appearance) { + return "dark".equals(appearance) ? 0x000000 : 0xffffff; + } + + private void applyAppearance(String appearance) { + boolean dark = "dark".equals(appearance); + try { + Display.getInstance().setDarkMode(Boolean.valueOf(dark)); + } catch (Throwable ignored) { + } + try { + UIManager.getInstance().refreshTheme(); + } catch (Throwable ignored) { + } + } + + private int pixels(int mm, boolean horizontal) { + int px = Display.getInstance().convertToPixels(mm, horizontal); + return px > 0 ? px : mm; + } + + private void settle() { + try { + Thread.sleep(SETTLE_MS); + } catch (InterruptedException ignored) { + } + } + + private void runOnEdtSync(Runnable r) { + Display d = Display.getInstance(); + if (d.isEdt()) { + r.run(); + } else { + d.callSeriallyAndWait(r); + } + } + + private FidelitySpec loadSpec() { + InputStream in = Display.getInstance().getResourceAsStream(getClass(), SPEC_RESOURCE); + if (in == null) { + in = getClass().getResourceAsStream(SPEC_RESOURCE); + } + if (in == null) { + return null; + } + try { + return FidelitySpecParser.parse(in); + } catch (Throwable t) { + println("CN1SS:ERR:fidelity spec parse failed " + t); + return null; + } finally { + Util.cleanup(in); + } + } + + private InputStream openTheme(String name) { + InputStream in = Display.getInstance().getResourceAsStream(getClass(), name); + if (in == null) { + in = getClass().getResourceAsStream(name); + } + return in; + } + + private void installNativeTheme() { + String resourceName = resolveThemeResource(); + if (resourceName == null) { + println("CN1SS:WARN:fidelity no native theme resource for platform=" + platform); + return; + } + // Prefer a bundled dev override (e.g. /AndroidMaterialThemeDev.res) when + // present, so theme-development iterations can ship a freshly-compiled + // theme inside the app without rebuilding the platform port. Falls back + // to the port's shipped theme otherwise. + String devName = resourceName.substring(0, resourceName.length() - 4) + "Dev.res"; + InputStream in = openTheme(devName); + if (in != null) { + println("CN1SS:INFO:fidelity using dev theme override " + devName); + resourceName = devName; + } else { + in = openTheme(resourceName); + } + if (in == null) { + println("CN1SS:WARN:fidelity native theme resource missing: " + resourceName); + return; + } + try { + Resources r = Resources.open(in); + String[] names = r.getThemeResourceNames(); + if (names == null || names.length == 0) { + println("CN1SS:ERR:fidelity native theme has no themes: " + resourceName); + return; + } + UIManager.getInstance().setThemeProps(r.getTheme(names[0])); + println("CN1SS:INFO:fidelity installed theme " + resourceName + " name=" + names[0]); + } catch (Throwable ex) { + println("CN1SS:ERR:fidelity native theme load failed: " + ex + " resource=" + resourceName); + } finally { + Util.cleanup(in); + } + } + + private String resolveThemeResource() { + String forced = Display.getInstance().getProperty("cn1ss.fidelity.themeResource", null); + if (forced != null && forced.length() > 0) { + return forced; + } + if ("ios".equals(platform)) { + return "/iOSModernTheme.res"; + } + if (platform != null && platform.startsWith("and")) { + return "/AndroidMaterialTheme.res"; + } + return Display.getInstance().getProperty("cn1.modernThemeResource", null); + } + + private String resolvePlatform() { + String forced = Display.getInstance().getProperty("cn1ss.fidelity.platform", null); + if (forced != null && forced.length() > 0) { + return forced; + } + return Display.getInstance().getPlatformName(); + } + + private static void println(String line) { + System.out.println(line); + } +} diff --git a/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/NativeWidgetFactory.java b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/NativeWidgetFactory.java new file mode 100644 index 0000000000..04eddbeb6b --- /dev/null +++ b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/NativeWidgetFactory.java @@ -0,0 +1,59 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codenameone.fidelity; + +import com.codename1.system.NativeInterface; + +/** + * Bridge to the REAL native OS widgets used as fidelity references. Each platform + * implementation (Objective-C UIKit on iOS, Material Views on Android) builds the + * requested widget at the exact pixel size, applies the requested visual state + * and appearance, rasterizes it OFF-SCREEN (Android: View.draw onto a Bitmap; + * iOS: CALayer renderInContext), and returns the PNG bytes. + * + * Off-screen rasterization (rather than wrapping in a peer and screenshotting the + * window) is deliberate: it is synchronous, deterministic, exactly tile-sized, + * and independent of the GPU/compositor, so it works reliably on a headless + * emulator/simulator where a full-window capture of a native peer can fail. + */ +public interface NativeWidgetFactory extends NativeInterface { + /** + * Builds the native widget identified by {@code kind} (the YAML "native" / + * "native_android" key) at {@code widthPx} x {@code heightPx}, in the given + * state ("normal", "pressed", "disabled", "selected") and appearance + * ("light"/"dark"), rasterizes it to a PNG, and writes those bytes to the + * absolute filesystem path {@code outPath} (which the caller then reads back + * via FileSystemStorage). Returns true on success, false if the kind is + * unknown on this platform or rendering/writing failed. + * + * The transport is deliberate: in this ParparVM iOS build, native methods that + * RETURN an object (byte[] via nsDataToByteArr, or String via fromNSString) NPE + * in the return marshaling, but String ARGUMENTS (toNSString) and primitive + * boolean returns marshal cleanly. So the PNG path is handed IN as a String arg + * and only a boolean comes back -- no object ever crosses the return boundary. + */ + boolean renderWidgetToFile(String kind, String state, String appearance, String text, String outPath, int widthPx, int heightPx); + + /** True when this platform can build the given widget kind. */ + boolean isWidgetSupported(String kind); +} diff --git a/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/render/Cn1WidgetRenderer.java b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/render/Cn1WidgetRenderer.java new file mode 100644 index 0000000000..f083844ebb --- /dev/null +++ b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/render/Cn1WidgetRenderer.java @@ -0,0 +1,402 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codenameone.fidelity.render; + +import com.codename1.components.FloatingActionButton; +import com.codename1.components.Switch; +import com.codename1.ui.Button; +import com.codename1.ui.FontImage; +import com.codename1.ui.Image; +import com.codename1.ui.CheckBox; +import com.codename1.ui.Component; +import com.codename1.ui.Label; +import com.codename1.ui.RadioButton; +import com.codename1.ui.Container; +import com.codename1.ui.layouts.BorderLayout; +import com.codename1.ui.layouts.BoxLayout; +import com.codename1.ui.layouts.FlowLayout; +import com.codename1.ui.layouts.GridLayout; +import com.codename1.ui.Slider; +import com.codename1.ui.Tabs; +import com.codename1.ui.TextField; +import com.codename1.ui.Toolbar; +import com.codenameone.fidelity.spec.ComponentSpec; + +/** + * Builds the Codename One component for a spec + state, applying the native theme + * UIID and the requested visual state. Returns null for component kinds not yet + * supported (containers like Tabs/Toolbar/Dialog are handled separately), so the + * runner can skip them cleanly. + */ +public final class Cn1WidgetRenderer { + private Cn1WidgetRenderer() { + } + + /** Returns true when this renderer knows how to build the given component id. */ + public static boolean isSupported(String id) { + return "Button".equals(id) || "RaisedButton".equals(id) || "FlatButton".equals(id) + || "TextField".equals(id) || "CheckBox".equals(id) || "RadioButton".equals(id) + || "Switch".equals(id) || "Slider".equals(id) || "ProgressBar".equals(id) + || "FloatingActionButton".equals(id) || "Tabs".equals(id) || "Toolbar".equals(id) + || "Dialog".equals(id) || "Spinner".equals(id) + || "TabsGeom".equals(id) // geometry-isolation: Tabs over a flat backdrop + || "TabsMorph".equals(id) // animation-frame validation: same bar, frozen morph + || "SwitchMorph".equals(id) // animation-frame validation: frozen droplet slide + || "TabOne".equals(id) // minimal: one text-only tab, flat backdrop + || "GlassText".equals(id) || "GlassIcon".equals(id) // ladder rungs: glass + one element + || (id != null && id.startsWith("GlassPanel")); // glass-blend isolation panels + } + + /** + * Builds the CN1 component, applies UIID + state. The caller is responsible + * for sizing/placing it in a fixed tile and capturing it. + */ + public static Component build(ComponentSpec spec, String state) { + return build(spec, state, "light"); + } + + public static Component build(ComponentSpec spec, String state, String appearance) { + String id = spec.getId(); + String uiid = spec.getCn1Uiid(); + boolean dark = "dark".equals(appearance); + String text = spec.getText() != null ? spec.getText() : ""; + Component c; + if ("Button".equals(id) || "RaisedButton".equals(id) || "FlatButton".equals(id)) { + Button b = new Button(text); + b.setUIID(uiid); + applyButtonState(b, state); + // iOS 26 prominentGlass (RaisedButton) is a translucent fill -- the + // backdrop shows faintly through the blue. Drop the fill alpha a touch + // so the CN1 raised button reads as glass rather than a flat opaque blue. + if ("RaisedButton".equals(id)) { + b.getAllStyles().setBgTransparency(225); + } + c = b; + } else if ("TextField".equals(id)) { + TextField tf = new TextField(text); + tf.setUIID(uiid); + tf.setEditable(false); + // Size to the actual text content. getTextAreaSize() reserves + // columns*widestChar ('m') which overshoots the rendered string and + // made the field box ~10px wider than the native content-sized field. + // columns=1 lets stringWidth(text) drive the width so the box matches. + tf.setColumns(1); + tf.setGrowByContent(true); + if ("disabled".equals(state)) { + tf.setEnabled(false); + } + c = tf; + } else if ("CheckBox".equals(id)) { + // iOS has no native checkbox; the native reference is a glyph only (no + // label). Drop the label on iOS so we compare box-against-box rather + // than penalising CN1 for a label the glyph-only reference omits. + boolean iosGlyph = "ios".equals(com.codename1.ui.Display.getInstance().getPlatformName()); + CheckBox cb = new CheckBox(iosGlyph ? "" : text); + cb.setUIID(uiid); + if ("selected".equals(state)) { + cb.setSelected(true); + } else if ("disabled".equals(state)) { + cb.setEnabled(false); + } + c = cb; + } else if ("RadioButton".equals(id)) { + boolean iosGlyph = "ios".equals(com.codename1.ui.Display.getInstance().getPlatformName()); + RadioButton rb = new RadioButton(iosGlyph ? "" : text); + rb.setUIID(uiid); + if ("selected".equals(state)) { + rb.setSelected(true); + } else if ("disabled".equals(state)) { + rb.setEnabled(false); + } + c = rb; + } else if ("Switch".equals(id) || "SwitchMorph".equals(id)) { + Switch sw = new Switch(); + sw.setUIID(uiid); + if ("selected".equals(state)) { + sw.setValue(true); + } + if ("disabled".equals(state)) { + sw.setEnabled(false); + } + c = sw; + } else if ("Slider".equals(id) || "ProgressBar".equals(id)) { + Slider s = new Slider(); + s.setUIID(uiid); + // An editable slider draws a thumb (matching Material's slider); a + // progress bar has no thumb and is rendered thin by the runner. + s.setEditable("Slider".equals(id)); + s.setMinValue(0); + s.setMaxValue(100); + s.setProgress(50); + if ("disabled".equals(state)) { + s.setEnabled(false); + } + c = s; + } else if ("FloatingActionButton".equals(id)) { + // Material FAB: circular accent button with a "+" glyph. + FloatingActionButton fab = FloatingActionButton.createFAB(FontImage.MATERIAL_ADD); + fab.setUIID(uiid); + if ("disabled".equals(state)) { + fab.setEnabled(false); + } else { + applyButtonState(fab, state); + } + // The native FAB golden is anchored at the tile's top-left corner with + // no app-margin; the FAB's 3mm float-from-edge margin is app layout, not + // widget fidelity, so zero it here to compare widget-against-widget. + fab.getAllStyles().setMargin(0, 0, 0, 0); + // The Android off-screen golden (View rasterized via renderViewOnBitmap) + // does NOT capture the FAB's elevation shadow, whereas CN1's RoundRectBorder + // reserves shadow space (shadowSpread + blur) that insets the rounded-square + // body ~1.5mm from the bounds. To compare the widget body apples-to-apples, + // give the FAB a flat, shadowless rounded-square border for the test so its + // body fills the bounds at the corner, matching the shadowless native ref. + float fabRadius = 2.4f; + try { + fabRadius = Float.parseFloat(com.codename1.ui.plaf.UIManager.getInstance() + .getThemeConstant("fabCornerRadiusMM", "2.4")); + } catch (Throwable ignore) { + } + com.codename1.ui.plaf.RoundRectBorder flat = com.codename1.ui.plaf.RoundRectBorder.create() + .cornerRadius(fabRadius).shadowOpacity(0).shadowSpread(0); + fab.getUnselectedStyle().setBorder(flat); + fab.getSelectedStyle().setBorder(flat); + fab.getPressedStyle().setBorder(flat); + c = fab; + } else if (id != null && id.startsWith("GlassPanel")) { + // Glass-blend isolation: a plain rounded glass panel (no text/items) so + // only the GlassPanel UIID's translucent tint + backdrop-filter:blur is + // compared, across four different backdrops (grey/red/gradient/photo). + // The container fills the tile (minus its 1mm theme/runner margin). + Container panel = new Container(new BorderLayout()); + panel.setUIID("GlassPanel"); + c = panel; + } else if ("GlassText".equals(id)) { + // Ladder rung 1: a glass capsule (cn1-pill-border) filling the tile minus + // 1mm, with one centred text label. Identical authored geometry to the + // native ios_glass_text, so only the text + glass tint differ. + Container panel = new Container(new BorderLayout()); + panel.setUIID("GlassText"); + Label l = new Label("Tab"); + l.setUIID("GlassTextLabel"); + panel.add(BorderLayout.CENTER, l); + c = panel; + } else if ("GlassIcon".equals(id)) { + // Ladder rung 2: same glass capsule with one centred icon (SF or Material + // per iosSFSymbolsBool) so the icon glyph is isolated against the native + // SF star.fill. + Container panel = new Container(new BorderLayout()); + panel.setUIID("GlassText"); + int icColor = dark ? 0xffffff : 0x000000; + com.codename1.ui.plaf.Style icS = new com.codename1.ui.plaf.Style(); + icS.setFgColor(icColor); + icS.setBgTransparency(0); + Label l = new Label(); + l.setUIID("GlassTextLabel"); + l.setIcon(FontImage.createSFOrMaterial(FontImage.MATERIAL_STAR, icS, 4.1f)); + panel.add(BorderLayout.CENTER, l); + c = panel; + } else if ("TabOne".equals(id)) { + // Minimal isolation case: a tab bar with ONE text-only tab (no icon, + // no second/unselected item). Strips away the SF-vs-Material icon + // mismatch and multi-tab spacing so only the glass pill geometry, the + // single centred text label and the (flat-backdrop) glass tint remain + // -- the smallest reproduction we can drive to ~100%. + Tabs tabs = new Tabs(Component.TOP); + tabs.addTab("Tab", new Container()); + c = tabs; + } else if ("Tabs".equals(id) || "TabsGeom".equals(id) || "TabsMorph".equals(id)) { + // iOS UITabBar: an icon-over-label bar at the TOP, three items + // (Featured / Search / More) mirroring the native reference's system + // tab items; the first is selected (blue), the rest grey. NOT a + // Material pill strip. + Tabs tabs = new Tabs(Component.TOP); + // The material icons don't auto-tint to the tab's fg, so build them + // with explicit colours -- but the colours are PER PLATFORM, not a + // shared constant. On iOS the vivid blues are part of the lens + // pipeline (the theme's SelectedTab fg is deliberately dark; the GPU + // lens drop colours it blue, and the glass pill mutes the tint so + // the icon starts more vivid than the final look). On Android the + // tabs must render the THEME's own Material colours (purple + // selected / onSurfaceVariant unselected) exactly as the theme + // defines them -- hardcoding the iOS blues here made the Android + // tile a fake that could never match the honest M3 reference. + boolean iosTabs = "ios".equals(com.codename1.ui.Display.getInstance().getPlatformName()); + int selColor; + int unselColor; + if (iosTabs) { + // Both appearances use the native vivid accent: in light the lens + // re-tints the deliberately-dark glyph; in dark the lens tint is + // disabled (it flooded the dark bar) and the glyph carries it. + selColor = 0x0a84ff; + unselColor = dark ? 0xebebf5 : 0x3c3c43; + } else { + selColor = com.codename1.ui.plaf.UIManager.getInstance() + .getComponentStyle("SelectedTab").getFgColor(); + unselColor = com.codename1.ui.plaf.UIManager.getInstance() + .getComponentStyle("UnselectedTab").getFgColor(); + } + com.codename1.ui.plaf.Style selS = new com.codename1.ui.plaf.Style(); + selS.setFgColor(selColor); + selS.setBgTransparency(0); + com.codename1.ui.plaf.Style unS = new com.codename1.ui.plaf.Style(); + unS.setFgColor(unselColor); + unS.setBgTransparency(0); + // Icon size in mm, theme-tunable (tabIconSizeMm) so SF/Material tab icons + // can be matched to native without rebuilding. SF symbols render at their + // natural per-symbol bounds for this point size, so this is the nominal + // em size, not a forced pixel height. + float tabIconMm; + try { + tabIconMm = Float.parseFloat(com.codename1.ui.plaf.UIManager.getInstance() + .getThemeConstant("tabIconSizeMm", "4.1").trim()); + } catch (NumberFormatException nfe) { + tabIconMm = 4.1f; + } + Image star = FontImage.createSFOrMaterial(FontImage.MATERIAL_STAR, selS, tabIconMm); + Image search = FontImage.createSFOrMaterial(FontImage.MATERIAL_SEARCH, unS, tabIconMm); + Image more = FontImage.createSFOrMaterial(FontImage.MATERIAL_MORE_HORIZ, unS, tabIconMm); + tabs.addTab("Featured", star, star, new Container()); + tabs.addTab("Search", search, search, new Container()); + tabs.addTab("More", more, more, new Container()); + tabs.setTabTextPosition(Component.BOTTOM); + c = tabs; + } else if ("Toolbar".equals(id)) { + // Material small top app bar: title on the bar. The CN1 Toolbar + // component requires a Form (setToolBar), so for the standalone tile + // we mirror its appearance with a Toolbar-styled bar + a Title label. + Container bar = new Container(new BorderLayout()); + bar.setUIID("Toolbar"); + Label title = new Label(text); + title.setUIID("Title"); + if ("ios".equals(com.codename1.ui.Display.getInstance().getPlatformName())) { + // A representative iOS navigation bar: a leading back command, a + // centred title and a trailing action -- the bar button items are a + // defining part of the look. The native UINavigationBar lays its + // content row at the TOP of the bar (the bar is taller than the row), + // so anchor the row NORTH and let the bar background fill the tile. + title.getAllStyles().setAlignment(Component.CENTER); + // The iOS 26 glass nav bar is translucent: the backdrop shows + // through, washed toward the bar's base colour. CN1 cannot blur + // (CEF-free), but a translucent bar over the shared backdrop + // approximates it. The light bar washes heavily toward white (232); + // the dark bar keeps far more of the backdrop's colour (the native + // dark glass barely lightens it), so it stays much more translucent. + // iOS 26 glass bar is very translucent -- the colourful backdrop reads + // through at near-full saturation, especially in dark mode (the dark + // glass barely darkens it). Wash only lightly. + // The iOS 26 glass nav bar is VERY translucent -- the colourful backdrop + // reads through at high saturation; an opaque-ish wash (175) read as a + // near-white bar that didn't match the native glass at all. Light glass + // washes only lightly toward white (~90/255); dark glass barely darkens. + // Native nav bar adds NO light tint (the previous white wash was wrong): + // light mode is just the blurred backdrop. The native DARK glass darkens + // the backdrop a touch, so dark keeps a very light black frost; light is + // fully transparent. The blur hook runs regardless of opacity. + // The native bar adds NO tint in either mode -- the strip is pure backdrop. + bar.getAllStyles().setBgTransparency(0); + Container row = new Container(new BorderLayout()); + row.setUIID("Container"); + row.getAllStyles().setBgTransparency(0); + // iOS 26 bar items are ICON-ONLY inside circular translucent-glass + // buttons. The glyph matches the TITLE colour (black in light, white + // in dark) -- NOT blue. + int tint = dark ? 0xffffff : 0x000000; + com.codename1.ui.plaf.Style tintS = new com.codename1.ui.plaf.Style(); + tintS.setFgColor(tint); + tintS.setBgTransparency(0); + Button back = new Button(""); + back.setUIID("BackCommand"); + back.setIcon(FontImage.createMaterial(FontImage.MATERIAL_ARROW_BACK_IOS_NEW, tintS, 3.2f)); + Button action = new Button(""); + action.setUIID("TitleCommand"); + action.setIcon(FontImage.createMaterial(FontImage.MATERIAL_ADD, tintS, 3.6f)); + row.add(BorderLayout.WEST, back); + row.add(BorderLayout.CENTER, title); + row.add(BorderLayout.EAST, action); + bar.add(BorderLayout.NORTH, row); + } else { + bar.add(BorderLayout.WEST, title); + } + c = bar; + } else if ("Dialog".equals(id)) { + // iOS alert: a rounded card with a centred title + supporting text in + // the middle and a hairline-separated row of two equal blue actions + // pinned to the bottom (Cancel | OK, split by a vertical divider). + // iOS alerts centre the title/body and split two equal actions with a + // hairline divider; Android Material dialogs left-align the title/body + // and right-align a flow of text actions. Pick per platform. + boolean iosDlg = "ios".equals(com.codename1.ui.Display.getInstance().getPlatformName()); + int dlgAlign = iosDlg ? Component.CENTER : Component.LEFT; + Container dialog = new Container(new BorderLayout()); + dialog.setUIID("Dialog"); + Label title = new Label("Title"); + title.setUIID("DialogTitle"); + title.getAllStyles().setAlignment(dlgAlign); + Label body = new Label(text); + body.setUIID("DialogBody"); + body.getAllStyles().setAlignment(dlgAlign); + Container content = new Container(BoxLayout.y()); + content.getAllStyles().setBgTransparency(0); + content.add(title); + content.add(body); + Button cancel = new Button("Cancel"); + cancel.setUIID("DialogButton"); + Button ok = new Button("OK"); + ok.setUIID("DialogButton"); + Container btns = iosDlg + ? new Container(new GridLayout(1, 2)) + : new Container(new com.codename1.ui.layouts.FlowLayout(Component.RIGHT)); + btns.setUIID("DialogCommandArea"); + btns.add(cancel); + btns.add(ok); + dialog.add(BorderLayout.CENTER, content); + dialog.add(BorderLayout.SOUTH, btns); + c = dialog; + } else if ("Spinner".equals(id)) { + // iOS picker wheel: a single-column spinner showing several rows with the + // middle one selected, the curved perspective fade and the glass selection + // band -- matching a native UIPickerView. The wheel rows/overlay are styled + // by the SpinnerRenderer / SpinnerOverlay UIIDs in the theme. + com.codename1.ui.spinner.GenericSpinner spinner = new com.codename1.ui.spinner.GenericSpinner(); + com.codename1.ui.list.DefaultListModel model = new com.codename1.ui.list.DefaultListModel( + new Object[]{"Value 1", "Value 2", "Value 3", "Value 4", "Value 5"}); + spinner.setModel(model); + spinner.setRenderingPrototype("Value 0"); + spinner.setValue("Value 3"); + c = spinner; + } else { + return null; + } + return c; + } + + private static void applyButtonState(Button b, String state) { + if ("disabled".equals(state)) { + b.setEnabled(false); + } else if ("pressed".equals(state)) { + // Force the pressed visual state so the pressed style is painted. + b.pressed(); + } + } +} diff --git a/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/ComponentSpec.java b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/ComponentSpec.java new file mode 100644 index 0000000000..583a498d1a --- /dev/null +++ b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/ComponentSpec.java @@ -0,0 +1,220 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codenameone.fidelity.spec; + +import java.util.ArrayList; +import java.util.List; + +/** + * One component under fidelity test, as parsed from fidelity-tests.yaml. Plain + * fields only (no records / no generics-heavy API) so it translates cleanly on + * ParparVM and the JavaScript port as well as running in the simulator. + */ +public class ComponentSpec { + private String id; + private String cn1Uiid; + private String nativeKind; + private String nativeAndroidKind; + private String text; + private String backdrop; + private String material; + private int tileWidthMm = -1; + private int tileHeightMm = -1; + private List states = new ArrayList(); + private List platforms = new ArrayList(); + private List frames = new ArrayList(); + + public String getId() { + return id; + } + + public void setId(String id) { + this.id = id; + } + + public String getCn1Uiid() { + return cn1Uiid != null ? cn1Uiid : id; + } + + public void setCn1Uiid(String cn1Uiid) { + this.cn1Uiid = cn1Uiid; + } + + /** Native widget key for the given platform name ("ios" or "and"/"android"). */ + public String getNativeKind(String platformName) { + if (platformName != null && platformName.startsWith("and")) { + return nativeAndroidKind; + } + return nativeKind; + } + + public String getNativeKindIos() { + return nativeKind; + } + + public void setNativeKindIos(String nativeKind) { + this.nativeKind = nativeKind; + } + + public String getNativeKindAndroid() { + return nativeAndroidKind; + } + + public void setNativeKindAndroid(String nativeAndroidKind) { + this.nativeAndroidKind = nativeAndroidKind; + } + + public String getText() { + return text; + } + + public void setText(String text) { + this.text = text; + } + + /** + * The tile backdrop behind the rendered widget. Accepted values: + * a 6-hex colour ("808080") => a solid fill of that colour; + * "gradient" => a vertical blue (#1e64ff top) to green (#28c850 bottom) ramp; + * "photo" => the shared glass-backdrop.png asset. + * When omitted, material glass/lens tests default to "photo" so the Liquid + * Glass blend has content behind it; every other component defaults to none + * (a plain tile, returned as null here). + */ + public String getBackdrop() { + if (backdrop != null) { + return backdrop; + } + String m = getMaterial(); + if ("glass".equals(m) || "lens".equals(m)) { + return "photo"; + } + return null; + } + + public void setBackdrop(String backdrop) { + this.backdrop = backdrop; + } + + /** + * The comparison intent declared in fidelity-tests.yaml: "normal", "glass" or + * "lens" (see the spec header). The host comparator picks its scoring mode + * from this field rather than inferring glass from corner/backdrop + * heuristics. When omitted, the legacy glass kinds (Tabs, Toolbar, Button, + * RaisedButton, FlatButton) default to "glass" for compatibility with specs + * that predate the field; everything else defaults to "normal". + */ + public String getMaterial() { + if (material != null && material.length() > 0) { + return material; + } + if ("Tabs".equals(id) || "Toolbar".equals(id) || "Button".equals(id) + || "RaisedButton".equals(id) || "FlatButton".equals(id)) { + return "glass"; + } + return "normal"; + } + + public void setMaterial(String material) { + this.material = material; + } + + public int getTileWidthMm() { + return tileWidthMm; + } + + public void setTileWidthMm(int tileWidthMm) { + this.tileWidthMm = tileWidthMm; + } + + public int getTileHeightMm() { + return tileHeightMm; + } + + public void setTileHeightMm(int tileHeightMm) { + this.tileHeightMm = tileHeightMm; + } + + public List getStates() { + return states; + } + + public void setStates(List states) { + this.states = states; + } + + public List getPlatforms() { + return platforms; + } + + public void setPlatforms(List platforms) { + this.platforms = platforms; + } + + /** + * Animation-frame progress values (0..100, as strings) for deterministic + * animation validation. A component with a non-empty frames list is captured + * once per value with its animation frozen at exactly that progress + * ("<id>_t<value>_<appearance>_cn1.png") instead of the + * regular per-state render; there is no native golden for frames -- they are + * regression-compared against committed CN1 frame goldens and validated + * against the motion model on the host. + */ + public List getFrames() { + return frames; + } + + public void setFrames(List frames) { + this.frames = frames; + } + + /** + * True when this component should run on the given platform. A component with + * no explicit platforms list runs everywhere; otherwise the platform name + * must match one of the listed entries (matched by prefix so "and" covers + * "android"). Also returns false when the platform has no native widget key -- + * except for animation-frame tests, which have no native reference at all + * (frames are validated against committed CN1 goldens + the motion model). + */ + public boolean appliesToPlatform(String platformName) { + if (platformName == null) { + return false; + } + if (getNativeKind(platformName) == null && (frames == null || frames.isEmpty())) { + return false; + } + if (platforms == null || platforms.isEmpty()) { + return true; + } + for (int i = 0; i < platforms.size(); i++) { + String p = (String) platforms.get(i); + if (p == null) { + continue; + } + if (platformName.startsWith(p) || p.startsWith(platformName)) { + return true; + } + } + return false; + } +} diff --git a/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/FidelitySpec.java b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/FidelitySpec.java new file mode 100644 index 0000000000..aeaf765485 --- /dev/null +++ b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/FidelitySpec.java @@ -0,0 +1,87 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codenameone.fidelity.spec; + +import java.util.ArrayList; +import java.util.List; + +/** + * Parsed fidelity-tests.yaml: the global defaults plus the component list. + */ +public class FidelitySpec { + private int defaultTileWidthMm = 60; + private int defaultTileHeightMm = 14; + private String backgroundHex = "ffffff"; + private List appearances = new ArrayList(); + private List components = new ArrayList(); + + public int getDefaultTileWidthMm() { + return defaultTileWidthMm; + } + + public void setDefaultTileWidthMm(int defaultTileWidthMm) { + this.defaultTileWidthMm = defaultTileWidthMm; + } + + public int getDefaultTileHeightMm() { + return defaultTileHeightMm; + } + + public void setDefaultTileHeightMm(int defaultTileHeightMm) { + this.defaultTileHeightMm = defaultTileHeightMm; + } + + public String getBackgroundHex() { + return backgroundHex; + } + + public void setBackgroundHex(String backgroundHex) { + this.backgroundHex = backgroundHex; + } + + public List getAppearances() { + return appearances; + } + + public void setAppearances(List appearances) { + this.appearances = appearances; + } + + public List getComponents() { + return components; + } + + public void setComponents(List components) { + this.components = components; + } + + /** Effective tile width for a component, honouring its per-component override. */ + public int tileWidthMm(ComponentSpec component) { + return component.getTileWidthMm() > 0 ? component.getTileWidthMm() : defaultTileWidthMm; + } + + /** Effective tile height for a component, honouring its per-component override. */ + public int tileHeightMm(ComponentSpec component) { + return component.getTileHeightMm() > 0 ? component.getTileHeightMm() : defaultTileHeightMm; + } +} diff --git a/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/FidelitySpecParser.java b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/FidelitySpecParser.java new file mode 100644 index 0000000000..c962d519f0 --- /dev/null +++ b/scripts/fidelity-app/common/src/main/java/com/codenameone/fidelity/spec/FidelitySpecParser.java @@ -0,0 +1,255 @@ +/* + * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Codename One designates this + * particular file as subject to the "Classpath" exception as provided + * by Codename One in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Codename One through http://www.codenameone.com/ if you + * need additional information or have any questions. + */ +package com.codenameone.fidelity.spec; + +import java.io.ByteArrayOutputStream; +import java.io.IOException; +import java.io.InputStream; +import java.util.ArrayList; +import java.util.List; + +/** + * Minimal, dependency-free parser for the flat YAML subset used by + * fidelity-tests.yaml. Deliberately tiny so it translates on every CN1 backend + * (no SnakeYAML, no regex-heavy logic). Understands: + * - two top-level sections: "defaults:" and "components:" + * - 2-space-indented "key: value" maps + * - comma-separated scalar lists (appearances, states, platforms) + * - list items under components introduced by "- " + * - "#" line comments and optional single/double quotes around values + * It does NOT support anchors, flow style, nested maps, or tabs. + */ +public class FidelitySpecParser { + private FidelitySpecParser() { + } + + /** Reads the whole stream as UTF-8 and parses it. Closes the stream. */ + public static FidelitySpec parse(InputStream in) throws IOException { + if (in == null) { + throw new IOException("fidelity spec stream is null"); + } + try { + ByteArrayOutputStream bos = new ByteArrayOutputStream(); + byte[] buffer = new byte[4096]; + int read; + while ((read = in.read(buffer)) >= 0) { + bos.write(buffer, 0, read); + } + return parse(new String(bos.toByteArray(), "UTF-8")); + } finally { + try { + in.close(); + } catch (IOException ignored) { + } + } + } + + public static FidelitySpec parse(String text) { + FidelitySpec spec = new FidelitySpec(); + if (text == null) { + return spec; + } + String section = ""; + ComponentSpec current = null; + String[] lines = splitLines(text); + for (int i = 0; i < lines.length; i++) { + String raw = stripComment(lines[i]); + if (raw.trim().length() == 0) { + continue; + } + int indent = leadingSpaces(raw); + String trimmed = raw.trim(); + if (indent == 0 && trimmed.endsWith(":")) { + section = trimmed.substring(0, trimmed.length() - 1).trim(); + current = null; + continue; + } + if ("defaults".equals(section)) { + applyDefault(spec, trimmed); + } else if ("components".equals(section)) { + if (trimmed.startsWith("- ")) { + current = new ComponentSpec(); + spec.getComponents().add(current); + applyComponentField(current, trimmed.substring(2).trim()); + } else if (current != null) { + applyComponentField(current, trimmed); + } + } + } + // Default any component without an explicit states list to a single + // "normal" state so the suite always renders something for it. + for (int i = 0; i < spec.getComponents().size(); i++) { + ComponentSpec c = (ComponentSpec) spec.getComponents().get(i); + if (c.getStates() == null || c.getStates().isEmpty()) { + List def = new ArrayList(); + def.add("normal"); + c.setStates(def); + } + } + if (spec.getAppearances() == null || spec.getAppearances().isEmpty()) { + List def = new ArrayList(); + def.add("light"); + spec.getAppearances().add("light"); + } + return spec; + } + + private static void applyDefault(FidelitySpec spec, String keyValue) { + int idx = keyValue.indexOf(':'); + if (idx < 0) { + return; + } + String key = keyValue.substring(0, idx).trim(); + String value = unquote(keyValue.substring(idx + 1).trim()); + if ("tile_width_mm".equals(key)) { + spec.setDefaultTileWidthMm(parseInt(value, spec.getDefaultTileWidthMm())); + } else if ("tile_height_mm".equals(key)) { + spec.setDefaultTileHeightMm(parseInt(value, spec.getDefaultTileHeightMm())); + } else if ("bg".equals(key)) { + spec.setBackgroundHex(value); + } else if ("appearances".equals(key)) { + spec.setAppearances(splitList(value)); + } + } + + private static void applyComponentField(ComponentSpec component, String keyValue) { + int idx = keyValue.indexOf(':'); + if (idx < 0) { + return; + } + String key = keyValue.substring(0, idx).trim(); + String value = unquote(keyValue.substring(idx + 1).trim()); + if ("id".equals(key)) { + component.setId(value); + } else if ("cn1_uiid".equals(key)) { + component.setCn1Uiid(value); + } else if ("native".equals(key)) { + component.setNativeKindIos(value); + } else if ("native_android".equals(key)) { + component.setNativeKindAndroid(value); + } else if ("text".equals(key)) { + component.setText(value); + } else if ("backdrop".equals(key)) { + component.setBackdrop(value); + } else if ("material".equals(key)) { + component.setMaterial(value); + } else if ("tile_width_mm".equals(key)) { + component.setTileWidthMm(parseInt(value, -1)); + } else if ("tile_height_mm".equals(key)) { + component.setTileHeightMm(parseInt(value, -1)); + } else if ("states".equals(key)) { + component.setStates(splitList(value)); + } else if ("platforms".equals(key)) { + component.setPlatforms(splitList(value)); + } else if ("frames".equals(key)) { + component.setFrames(splitList(value)); + } + } + + private static String[] splitLines(String text) { + String normalized = replaceAll(text, "\r\n", "\n"); + normalized = replaceAll(normalized, "\r", "\n"); + List parts = new ArrayList(); + int start = 0; + for (int i = 0; i < normalized.length(); i++) { + if (normalized.charAt(i) == '\n') { + parts.add(normalized.substring(start, i)); + start = i + 1; + } + } + parts.add(normalized.substring(start)); + String[] out = new String[parts.size()]; + for (int i = 0; i < parts.size(); i++) { + out[i] = (String) parts.get(i); + } + return out; + } + + private static String replaceAll(String s, String from, String to) { + StringBuilder sb = new StringBuilder(); + int i = 0; + while (i < s.length()) { + if (s.regionMatches(i, from, 0, from.length())) { + sb.append(to); + i += from.length(); + } else { + sb.append(s.charAt(i)); + i++; + } + } + return sb.toString(); + } + + private static String stripComment(String line) { + int hash = line.indexOf('#'); + if (hash < 0) { + return line; + } + return line.substring(0, hash); + } + + private static int leadingSpaces(String line) { + int n = 0; + while (n < line.length() && line.charAt(n) == ' ') { + n++; + } + return n; + } + + private static List splitList(String value) { + List out = new ArrayList(); + if (value == null || value.length() == 0) { + return out; + } + int start = 0; + for (int i = 0; i <= value.length(); i++) { + if (i == value.length() || value.charAt(i) == ',') { + String item = unquote(value.substring(start, i).trim()); + if (item.length() > 0) { + out.add(item); + } + start = i + 1; + } + } + return out; + } + + private static String unquote(String value) { + if (value.length() >= 2) { + char first = value.charAt(0); + char last = value.charAt(value.length() - 1); + if ((first == '"' && last == '"') || (first == '\'' && last == '\'')) { + return value.substring(1, value.length() - 1); + } + } + return value; + } + + private static int parseInt(String value, int fallback) { + try { + return Integer.parseInt(value.trim()); + } catch (NumberFormatException ex) { + return fallback; + } + } +} diff --git a/scripts/fidelity-app/common/src/main/resources/AndroidMaterialTheme.res b/scripts/fidelity-app/common/src/main/resources/AndroidMaterialTheme.res new file mode 100644 index 0000000000..411af18803 Binary files /dev/null and b/scripts/fidelity-app/common/src/main/resources/AndroidMaterialTheme.res differ diff --git a/scripts/fidelity-app/common/src/main/resources/fidelity-tests.yaml b/scripts/fidelity-app/common/src/main/resources/fidelity-tests.yaml new file mode 100644 index 0000000000..3cb899fd21 --- /dev/null +++ b/scripts/fidelity-app/common/src/main/resources/fidelity-tests.yaml @@ -0,0 +1,302 @@ +# Native fidelity test specification. +# +# Each component below is rendered TWICE on device: once as the real native OS +# widget (UIKit on iOS, Material on Android) and once as the Codename One +# equivalent under the native theme (iOSModernTheme / AndroidMaterialTheme). The +# two renders are diffed to produce a per-(component,state,appearance) fidelity +# score; the goal is to drive every score toward 99-100%. +# +# This file is the trigger for the fidelity CI workflow: editing it re-runs the +# suite. It is parsed on-device by FidelitySpecParser, which understands a flat, +# 2-space-indented subset of YAML (maps + comma-separated scalar lists, "#" +# comments, optional quotes). Do NOT use anchors, flow style, or tabs. +# +# Per-component keys: +# id required; stable identifier, used in screenshot names. +# cn1_uiid CN1 UIID to apply to the CN1 render (defaults to id). +# native iOS native widget key (see NativeWidgetFactoryImpl .m switch). +# native_android Android native widget key (see NativeWidgetFactoryImpl.java). +# text label text for widgets that show text. +# backdrop tile background behind the widget (iOS only): a 6-hex colour +# (e.g. 808080) = solid fill; "gradient" = vertical blue->green +# ramp; "photo" = the shared glass-backdrop.png. Omit to use the +# default: material glass/lens tests default to "photo" (the +# Liquid Glass blend needs content behind it), everything else +# to none. +# material comparison intent: how the host comparator scores this test. +# "normal" (default) = whole-tile compare. Also used for the +# isolation tiles over a SOLID/gradient backdrop: both sides +# render the identical backdrop, so it self-cancels in a +# whole-tile compare and masking is unnecessary. +# "glass" = the widget composites over the shared photo +# backdrop; the comparator masks the backdrop out and scores +# ONLY the widget, so the unchanged backdrop cannot inflate +# the score. +# "lens" = selection-lens optics (the iOS-26 tab lens). +# Scored like "glass"; animation-frame captures are +# additionally validated against the motion model. +# The comparison mode is chosen from THIS field (test intent), +# not from corner/backdrop heuristics; material is resolved +# per platform (Android tiles never composite the shared +# backdrop, so glass/lens degrade to normal there). +# states comma-separated: normal, pressed, disabled, selected. +# frames comma-separated animation progress values (0..100). When set, +# the component is captured once per value with its animation +# FROZEN at exactly that progress (deterministic frames named +# "_t__cn1.png") instead of per-state. +# Frames have no native golden: they are regression-compared +# against committed CN1 frame goldens (goldens/-frames) +# and property-validated against the motion model on the host. +# platforms comma-separated allow-list (ios, android). Omit = both. +# tile_width_mm per-component width override (logical mm). +# tile_height_mm per-component height override (logical mm). + +defaults: + tile_width_mm: 60 + tile_height_mm: 14 + bg: ffffff + appearances: light,dark + +components: + # "pressed" references are captured as a REAL highlighted/pressed state on a + # live control in the native-ref apps (isHighlighted / setPressed + ripple + # hotspot in a real window) -- honest pressed visuals an off-screen + # rasterizer cannot produce. + - id: Button + material: glass + cn1_uiid: Button + native: ios_uibutton_system + native_android: material_button_filled + text: Default + states: normal,pressed,disabled + + - id: RaisedButton + material: glass + cn1_uiid: RaisedButton + native: ios_uibutton_filled + native_android: material_button_tonal + text: Raised + states: normal,pressed,disabled + + - id: FlatButton + material: glass + cn1_uiid: FlatButton + native: ios_uibutton_plain + native_android: material_button_outlined + text: Flat + states: normal,pressed + + - id: TextField + material: normal + cn1_uiid: TextField + native: ios_uitextfield + native_android: material_textinput + text: Hello + states: normal,disabled + + - id: CheckBox + material: normal + cn1_uiid: CheckBox + native: ios_check_glyph + native_android: material_checkbox + text: Enabled + states: normal,selected,disabled + + - id: RadioButton + material: normal + cn1_uiid: RadioButton + native: ios_radio_glyph + native_android: material_radio + text: Option + states: normal,selected,disabled + + - id: Switch + material: normal + cn1_uiid: Switch + native: ios_uiswitch + native_android: material_switch + states: normal,selected,disabled + + # SwitchMorph: deterministic animation-frame validation of the liquid-glass + # switch-thumb droplet (stretch along travel + vertical squash, peaking + # mid-slide). Each frame renders the slide FROZEN at the given progress via + # Switch.setMorphTestProgress; validated by MorphFrameValidator + frame + # goldens, and pinned numerically in SwitchThumbDropletTest. + - id: SwitchMorph + material: normal + cn1_uiid: Switch + platforms: ios + frames: 0,25,50,75,100 + states: normal + + - id: Slider + material: normal + cn1_uiid: Slider + native: ios_uislider + native_android: material_slider + states: normal,disabled + + - id: ProgressBar + material: normal + cn1_uiid: ProgressBar + native: ios_uiprogress + native_android: material_progress_linear + states: normal + + - id: Tabs + material: glass + cn1_uiid: Tabs + native: ios_uitabbar + native_android: material_tablayout + tile_height_mm: 16 + states: normal + + - id: Toolbar + material: glass + cn1_uiid: Toolbar + native: ios_uinavbar + native_android: material_toolbar + text: Title + tile_height_mm: 16 + states: normal + + - id: Dialog + material: normal + cn1_uiid: Dialog + native: ios_alert_view + native_android: material_alert_view + text: Message + tile_width_mm: 60 + tile_height_mm: 40 + states: normal + + - id: FloatingActionButton + material: normal + cn1_uiid: FloatingActionButton + native_android: material_fab + platforms: android + tile_width_mm: 20 + tile_height_mm: 20 + states: normal,pressed + + - id: Spinner + material: normal + cn1_uiid: Spinner + native: ios_uipickerview + platforms: ios + tile_width_mm: 60 + tile_height_mm: 34 + states: normal + + # --- Isolation tests (iOS only) --------------------------------------------- + # GlassPanel: a plain glass rectangle (no text/items) rendered over four + # different backdrops, so the glass BLEND can be inspected independently of any + # widget content. CN1 paints a GlassPanel-UIID container; native paints a + # UIVisualEffectView (iOS 26 Liquid Glass when available). + - id: GlassPanelGrey + material: normal + cn1_uiid: GlassPanel + native: ios_glass_panel + backdrop: 808080 + platforms: ios + tile_width_mm: 60 + tile_height_mm: 14 + states: normal + + - id: GlassPanelRed + material: normal + cn1_uiid: GlassPanel + native: ios_glass_panel + backdrop: ff3b30 + platforms: ios + tile_width_mm: 60 + tile_height_mm: 14 + states: normal + + - id: GlassPanelGrad + material: normal + cn1_uiid: GlassPanel + native: ios_glass_panel + backdrop: gradient + platforms: ios + tile_width_mm: 60 + tile_height_mm: 14 + states: normal + + - id: GlassPanelPhoto + material: glass + cn1_uiid: GlassPanel + native: ios_glass_panel + backdrop: photo + platforms: ios + tile_width_mm: 60 + tile_height_mm: 14 + states: normal + + # TabsGeom: the same tab bar as Tabs but over a SOLID grey backdrop. The glass + # blurs a flat colour into a uniform tint, so only the tab GEOMETRY differs -- + # isolating layout fidelity from the glass blend. + - id: TabsGeom + material: normal + cn1_uiid: Tabs + native: ios_uitabbar + backdrop: 808080 + platforms: ios + tile_width_mm: 60 + tile_height_mm: 16 + states: normal + + # TabsMorph: deterministic animation-frame validation of the iOS-26 tab + # selection morph (review point: static start/end screenshots cannot catch a + # wrong motion path, overshoot, lens size or tint timing). The same tab bar as + # TabsGeom morphs from tab 0 (Featured) to tab 2 (More); each frame renders + # the morph FROZEN at the given progress via Tabs.setMorphTestState, so the + # captures are stable across runs. The flat grey backdrop keeps the travelling + # lens/tint measurable. Validated by MorphFrameValidator + frame goldens; the + # same fixed progress points are pinned numerically in TabSelectionMorphTest. + - id: TabsMorph + material: lens + cn1_uiid: Tabs + backdrop: 808080 + platforms: ios + frames: 0,10,25,50,75,90,100 + tile_width_mm: 60 + tile_height_mm: 16 + states: normal + + # TabOne: the MINIMAL tab bar -- one text-only tab over flat grey. No icons (no + # SF-vs-Material mismatch), no second item, no multi-tab spacing. Only the glass + # pill geometry, a single centred text label and the uniform glass tint remain, + # so this is the smallest case we can drive to ~100% to expose what breaks. + - id: TabOne + material: normal + cn1_uiid: Tabs + native: ios_uitabbar_one + backdrop: 808080 + platforms: ios + tile_width_mm: 60 + tile_height_mm: 16 + states: normal + + # Ladder rungs: a glass capsule + ONE element, identical authored geometry on + # both sides over flat grey. GlassText isolates the centred text label; GlassIcon + # isolates the icon glyph -- each on top of the matched glass capsule. + - id: GlassText + material: normal + cn1_uiid: GlassText + native: ios_glass_text + backdrop: 808080 + platforms: ios + tile_width_mm: 60 + tile_height_mm: 14 + states: normal + + - id: GlassIcon + material: normal + cn1_uiid: GlassText + native: ios_glass_icon + backdrop: 808080 + platforms: ios + tile_width_mm: 60 + tile_height_mm: 14 + states: normal diff --git a/scripts/fidelity-app/common/src/main/resources/glass-backdrop.png b/scripts/fidelity-app/common/src/main/resources/glass-backdrop.png new file mode 100644 index 0000000000..9cad2c22f1 Binary files /dev/null and b/scripts/fidelity-app/common/src/main/resources/glass-backdrop.png differ diff --git a/scripts/fidelity-app/common/src/main/resources/iOSModernTheme.res b/scripts/fidelity-app/common/src/main/resources/iOSModernTheme.res new file mode 100644 index 0000000000..d7c9c3386e Binary files 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a/scripts/fidelity-app/ios-native-ref/NativeRef.swift b/scripts/fidelity-app/ios-native-ref/NativeRef.swift new file mode 100644 index 0000000000..c34c86d1f3 --- /dev/null +++ b/scripts/fidelity-app/ios-native-ref/NativeRef.swift @@ -0,0 +1,545 @@ +// Standalone native iOS app that renders each reference UIKit widget in a REAL +// UIWindow and captures a real screenshot of it (drawHierarchy:afterScreenUpdates), +// so navigation/tab bars and other views that render blank off-screen come out +// correct. The PNGs land in the app's Documents dir and are pulled out by +// build-ios-native-ref.sh and committed as the iOS fidelity goldens. +// +// Sizing: the Codename One side renders each tile at CN1's pixel density +// (~18.1 px per logical mm on the reference simulator). We match that exactly so +// the native and CN1 renders overlay 1:1 with no scaling: the tile is laid out in +// points at PT_PER_MM and captured at scale PX_PER_MM/PT_PER_MM, yielding a PNG of +// (mm * PX_PER_MM) pixels -- identical to the CN1 tile. +import UIKit + +// Keep these in sync with the CN1 iOS render density. PX_PER_MM is measured from a +// CN1 tile (60mm -> 1087px => 18.117). PT_PER_MM is the iOS point density +// (1pt = 1/163in @1x => 6.417 pt/mm) so a widget's natural point size maps to a +// physically sensible pixel size. +let PX_PER_MM: CGFloat = 18.117 +let PT_PER_MM: CGFloat = 6.417 +let CAPTURE_SCALE: CGFloat = PX_PER_MM / PT_PER_MM // ~2.824 + +// Liquid Glass is translucent -- it only reveals itself by refracting/blurring +// content BEHIND it. For the glass widgets we therefore render over a fixed, +// committed backdrop PNG (glass-backdrop.png) shared 1:1 with the Codename One +// side, so the only variance between the two renders is the glass itself, not the +// background. Non-glass widgets keep the plain tile so their diff stays clean. +let GLASS_KINDS: Set = [ + "ios_uibutton_system", "ios_uibutton_plain", "ios_uibutton_filled", + "ios_uinavbar", "ios_uitabbar", "ios_uitabbar_one", + "ios_glass_text", "ios_glass_icon", +] +// Genuinely full-width widgets that stretch to fill their tile on both sides +// (the CN1 harness fills these too). Content-sized controls -- buttons, switch, +// checkbox/radio glyphs -- keep their natural size pinned top-left so they line +// up with the content-sized CN1 widgets. +let FILL_KINDS: Set = [ + "ios_uitextfield", "ios_uislider", "ios_uiprogress", + "ios_uinavbar", "ios_uitabbar", "ios_uitabbar_one", "ios_alert_view", "ios_uipickerview", +] +let BACKDROP: UIImage? = { + if let p = Bundle.main.path(forResource: "glass-backdrop", ofType: "png") { + return UIImage(contentsOfFile: p) + } + return nil +}() + +struct Spec { + let component: String + let kind: String + let states: [String] + let wMM: CGFloat + let hMM: CGFloat + // Tile backdrop behind the widget. Empty = use the kind default (glass kinds + // get the photo, everything else gets none). A 6-hex value = solid fill; + // "gradient" = vertical blue->green ramp; "photo" = the shared backdrop PNG. + // Mirrors ComponentSpec.getBackdrop() on the CN1 side. + var backdrop: String = "" +} + +// Resolves the backdrop string for a spec, applying the same default as the CN1 +// side: glass kinds fall back to the photo, every other kind to none. +func resolveBackdrop(_ spec: Spec) -> String { + if !spec.backdrop.isEmpty { return spec.backdrop } + return GLASS_KINDS.contains(spec.kind) ? "photo" : "" +} + +// Parses a 6-hex RGB string ("808080") into an opaque UIColor. nil if malformed. +func colorFromHex(_ hex: String) -> UIColor? { + guard hex.count == 6, let v = UInt32(hex, radix: 16) else { return nil } + let r = CGFloat((v >> 16) & 0xff) / 255.0 + let g = CGFloat((v >> 8) & 0xff) / 255.0 + let b = CGFloat(v & 0xff) / 255.0 + return UIColor(red: r, green: g, blue: b, alpha: 1) +} + +let SPECS: [Spec] = [ + // "pressed" is a REAL highlighted state on the live control (isHighlighted + // in a real window) -- something an off-screen rasterizer cannot produce. + Spec(component: "Button", kind: "ios_uibutton_system", states: ["normal","pressed","disabled"], wMM: 60, hMM: 14), + Spec(component: "RaisedButton",kind: "ios_uibutton_filled", states: ["normal","pressed","disabled"], wMM: 60, hMM: 14), + Spec(component: "FlatButton", kind: "ios_uibutton_plain", states: ["normal","pressed"], wMM: 60, hMM: 14), + Spec(component: "TextField", kind: "ios_uitextfield", states: ["normal","disabled"], wMM: 60, hMM: 14), + Spec(component: "CheckBox", kind: "ios_check_glyph", states: ["normal","selected","disabled"],wMM: 60, hMM: 14), + Spec(component: "RadioButton", kind: "ios_radio_glyph", states: ["normal","selected","disabled"],wMM: 60, hMM: 14), + Spec(component: "Switch", kind: "ios_uiswitch", states: ["normal","selected","disabled"],wMM: 60, hMM: 14), + Spec(component: "Slider", kind: "ios_uislider", states: ["normal","disabled"], wMM: 60, hMM: 14), + Spec(component: "ProgressBar", kind: "ios_uiprogress", states: ["normal"], wMM: 60, hMM: 14), + Spec(component: "Tabs", kind: "ios_uitabbar", states: ["normal"], wMM: 60, hMM: 16), + Spec(component: "Toolbar", kind: "ios_uinavbar", states: ["normal"], wMM: 60, hMM: 16), + Spec(component: "Dialog", kind: "ios_alert_view", states: ["normal"], wMM: 60, hMM: 40), + Spec(component: "Spinner", kind: "ios_uipickerview", states: ["normal"], wMM: 60, hMM: 34), + // Isolation tests (iOS only). GlassPanel = a bare glass rect over four + // backdrops; TabsGeom = the tab bar over a flat grey so only geometry differs. + Spec(component: "GlassPanelGrey", kind: "ios_glass_panel", states: ["normal"], wMM: 60, hMM: 14, backdrop: "808080"), + Spec(component: "GlassPanelRed", kind: "ios_glass_panel", states: ["normal"], wMM: 60, hMM: 14, backdrop: "ff3b30"), + Spec(component: "GlassPanelGrad", kind: "ios_glass_panel", states: ["normal"], wMM: 60, hMM: 14, backdrop: "gradient"), + Spec(component: "GlassPanelPhoto", kind: "ios_glass_panel", states: ["normal"], wMM: 60, hMM: 14, backdrop: "photo"), + // (The GlassChar* reverse-engineering patches were retired once the glass + // colour transform was fitted; their goldens are gone from the committed set.) + Spec(component: "TabsGeom", kind: "ios_uitabbar", states: ["normal"], wMM: 60, hMM: 16, backdrop: "808080"), + Spec(component: "TabOne", kind: "ios_uitabbar_one", states: ["normal"], wMM: 60, hMM: 16, backdrop: "808080"), + // Ladder rungs: a glass capsule (radius h/2) filling the tile minus 1mm, with + // a single centred element. Identical authored geometry on both sides so each + // rung isolates ONE element -- the centred text, then the icon -- on top of the + // (already matched) glass capsule, over flat grey. + Spec(component: "GlassText", kind: "ios_glass_text", states: ["normal"], wMM: 60, hMM: 14, backdrop: "808080"), + Spec(component: "GlassIcon", kind: "ios_glass_icon", states: ["normal"], wMM: 60, hMM: 14, backdrop: "808080"), +] + +// Minimal data source/delegate for the reference UIPickerView (5 string rows). +final class RefPickerDelegate: NSObject, UIPickerViewDataSource, UIPickerViewDelegate { + static let shared = RefPickerDelegate() + let rows = ["Value 1", "Value 2", "Value 3", "Value 4", "Value 5"] + func numberOfComponents(in pickerView: UIPickerView) -> Int { return 1 } + func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int { return rows.count } + func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) -> String? { return rows[row] } +} + +func textFor(_ kind: String) -> String { + switch kind { + case "ios_uibutton_system": return "Default" + case "ios_uibutton_filled": return "Raised" + case "ios_uibutton_plain": return "Flat" + case "ios_uitextfield": return "Hello" + case "ios_uinavbar": return "Title" + default: return "" + } +} + +func buildControl(_ kind: String, _ state: String, _ wPt: CGFloat, _ hPt: CGFloat) -> UIView? { + let disabled = state == "disabled" + let pressed = state == "pressed" + let selected = state == "selected" + let label = textFor(kind) + switch kind { + case "ios_uibutton_system": + // Modern tinted action button -> iOS 26 Liquid Glass (regular glass). + let b: UIButton + if #available(iOS 26.0, *) { + var cfg = UIButton.Configuration.glass() + cfg.title = label + b = UIButton(configuration: cfg) + } else { + b = UIButton(type: .system) + b.setTitle(label, for: .normal) + } + b.isEnabled = !disabled + b.isHighlighted = pressed + return b + case "ios_uibutton_plain": + // Borderless text button: the clear-glass variant on iOS 26. + let b: UIButton + if #available(iOS 26.0, *) { + var cfg = UIButton.Configuration.clearGlass() + cfg.title = label + b = UIButton(configuration: cfg) + } else { + b = UIButton(type: .system) + b.setTitle(label, for: .normal) + } + b.isEnabled = !disabled + b.isHighlighted = pressed + return b + case "ios_uibutton_filled": + // Prominent / call-to-action button -> iOS 26 prominent Liquid Glass. + // NOTE: prominentGlass has NO static highlighted appearance -- its press + // feedback is the interactive scale/shimmer only, so the "pressed" still + // reference legitimately equals "normal" (verified: forcing + // isHighlighted + updateConfiguration changes nothing). The CN1 pressed + // style should therefore keep the same fill. + let b: UIButton + if #available(iOS 26.0, *) { + var cfg = UIButton.Configuration.prominentGlass() + cfg.title = label + b = UIButton(configuration: cfg) + } else if #available(iOS 15.0, *) { + var cfg = UIButton.Configuration.filled() + cfg.title = label + b = UIButton(configuration: cfg) + } else { + b = UIButton(type: .system) + b.setTitle(label, for: .normal) + b.backgroundColor = .systemBlue + } + b.isEnabled = !disabled + b.isHighlighted = pressed + return b + case "ios_uitextfield": + let tf = UITextField(frame: CGRect(x: 0, y: 0, width: wPt, height: hPt)) + tf.borderStyle = .roundedRect + // The roundedRect default fill collapses to ~pure black in dark mode (the + // field becomes invisible). Use the system's elevated field fill so the + // field reads as a filled control in both appearances -- secondary system + // background is white in light and #1c1c1e in dark, matching CN1's field. + tf.backgroundColor = .secondarySystemBackground + tf.text = label + tf.isEnabled = !disabled + return tf + case "ios_check_glyph": + let b = UIButton(type: .system) + let sym = selected ? "checkmark.circle.fill" : "circle" + let cfg = UIImage.SymbolConfiguration(pointSize: 30) + b.setImage(UIImage(systemName: sym, withConfiguration: cfg), for: .normal) + b.isEnabled = !disabled + return b + case "ios_radio_glyph": + let b = UIButton(type: .system) + let sym = selected ? "largecircle.fill.circle" : "circle" + let cfg = UIImage.SymbolConfiguration(pointSize: 30) + b.setImage(UIImage(systemName: sym, withConfiguration: cfg), for: .normal) + b.isEnabled = !disabled + return b + case "ios_uiswitch": + let sw = UISwitch() + sw.isOn = selected + sw.isEnabled = !disabled + return sw + case "ios_uislider": + let s = UISlider(frame: CGRect(x: 0, y: 0, width: wPt, height: hPt)) + s.minimumValue = 0; s.maximumValue = 100; s.value = 50 + s.isEnabled = !disabled + return s + case "ios_uiprogress": + let p = UIProgressView(progressViewStyle: .default) + p.frame = CGRect(x: 0, y: 0, width: wPt, height: hPt) + p.progress = 0.5 + return p + case "ios_uitabbar": + let bar = UITabBar(frame: CGRect(x: 0, y: 0, width: wPt, height: hPt)) + // Three UNIFORM tab items (custom title+SF-symbol). The .search SYSTEM item + // gets a special floating button on iOS 26, which a normal tab strip does + // not have, so we avoid it to keep a representative glass-pill tab bar. + let a = UITabBarItem(title: "Featured", image: UIImage(systemName: "star.fill"), tag: 0) + let b = UITabBarItem(title: "Search", image: UIImage(systemName: "magnifyingglass"), tag: 1) + let c = UITabBarItem(title: "More", image: UIImage(systemName: "ellipsis"), tag: 2) + bar.items = [a, b, c]; bar.selectedItem = a + // Modern Liquid Glass bar background (default = glass material on iOS 26), + // not the legacy opaque fill. + let ap = UITabBarAppearance() + ap.configureWithDefaultBackground() + bar.standardAppearance = ap + if #available(iOS 15.0, *) { bar.scrollEdgeAppearance = ap } + return bar + case "ios_uitabbar_one": + // Minimal tab bar: a single text-only item (no SF symbol). Isolates the + // glass pill + one centred label from the icon/multi-tab confounds. + let bar = UITabBar(frame: CGRect(x: 0, y: 0, width: wPt, height: hPt)) + let only = UITabBarItem(title: "Tab", image: nil, tag: 0) + bar.items = [only]; bar.selectedItem = only + let ap = UITabBarAppearance() + ap.configureWithDefaultBackground() + bar.standardAppearance = ap + if #available(iOS 15.0, *) { bar.scrollEdgeAppearance = ap } + return bar + case "ios_uinavbar": + let nav = UINavigationBar(frame: CGRect(x: 0, y: 0, width: wPt, height: hPt)) + // A representative nav bar carries a leading back button and a trailing + // action -- bar button items are a defining part of the iOS nav-bar look. + // Pushing a root item makes the system render the "< Back" chevron. + let root = UINavigationItem(title: "Back") + let item = UINavigationItem(title: label) + item.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .add, target: nil, action: nil) + nav.items = [root, item] + // Modern Liquid Glass nav-bar background (default = glass on iOS 26). + let ap = UINavigationBarAppearance() + ap.configureWithDefaultBackground() + nav.standardAppearance = ap + nav.scrollEdgeAppearance = ap + if #available(iOS 15.0, *) { nav.compactScrollEdgeAppearance = ap } + return nav + case "ios_alert_view": + // The presented content view of a UIAlertController (built directly so it + // renders off the presentation flow). + let card = UIView() + card.backgroundColor = UIColor.secondarySystemBackground + card.layer.cornerRadius = 14 + let title = UILabel(); title.text = "Title"; title.font = .boldSystemFont(ofSize: 17); title.textAlignment = .center + let body = UILabel(); body.text = "Message"; body.font = .systemFont(ofSize: 13); body.textAlignment = .center; body.textColor = .secondaryLabel + let sep = UIView(); sep.backgroundColor = .separator + let cancel = UILabel(); cancel.text = "Cancel"; cancel.textColor = .systemBlue; cancel.font = .systemFont(ofSize: 17); cancel.textAlignment = .center + let ok = UILabel(); ok.text = "OK"; ok.textColor = .systemBlue; ok.font = .boldSystemFont(ofSize: 17); ok.textAlignment = .center + let vsep = UIView(); vsep.backgroundColor = .separator + for v in [title, body, sep, cancel, ok, vsep] { v.translatesAutoresizingMaskIntoConstraints = false; card.addSubview(v) } + NSLayoutConstraint.activate([ + card.widthAnchor.constraint(equalToConstant: wPt * 0.92), + title.topAnchor.constraint(equalTo: card.topAnchor, constant: 19), + title.leadingAnchor.constraint(equalTo: card.leadingAnchor, constant: 16), + title.trailingAnchor.constraint(equalTo: card.trailingAnchor, constant: -16), + body.topAnchor.constraint(equalTo: title.bottomAnchor, constant: 4), + body.leadingAnchor.constraint(equalTo: card.leadingAnchor, constant: 16), + body.trailingAnchor.constraint(equalTo: card.trailingAnchor, constant: -16), + sep.topAnchor.constraint(equalTo: body.bottomAnchor, constant: 19), + sep.leadingAnchor.constraint(equalTo: card.leadingAnchor), + sep.trailingAnchor.constraint(equalTo: card.trailingAnchor), + sep.heightAnchor.constraint(equalToConstant: 0.5), + cancel.topAnchor.constraint(equalTo: sep.bottomAnchor), + cancel.leadingAnchor.constraint(equalTo: card.leadingAnchor), + cancel.bottomAnchor.constraint(equalTo: card.bottomAnchor), + cancel.heightAnchor.constraint(equalToConstant: 44), + ok.topAnchor.constraint(equalTo: sep.bottomAnchor), + ok.trailingAnchor.constraint(equalTo: card.trailingAnchor), + ok.bottomAnchor.constraint(equalTo: card.bottomAnchor), + ok.leadingAnchor.constraint(equalTo: vsep.trailingAnchor), + cancel.widthAnchor.constraint(equalTo: ok.widthAnchor), + vsep.topAnchor.constraint(equalTo: sep.bottomAnchor), + vsep.bottomAnchor.constraint(equalTo: card.bottomAnchor), + vsep.trailingAnchor.constraint(equalTo: cancel.trailingAnchor), + vsep.widthAnchor.constraint(equalToConstant: 0.5), + ]) + return card + case "ios_uipickerview": + let picker = UIPickerView(frame: CGRect(x: 0, y: 0, width: wPt, height: hPt)) + picker.dataSource = RefPickerDelegate.shared + picker.delegate = RefPickerDelegate.shared + picker.selectRow(2, inComponent: 0, animated: false) // middle row selected + return picker + case "ios_glass_panel": + // Bare Liquid Glass panel (no content) for the glass-blend isolation tests. + // iOS 26 exposes the real glass material via UIGlassEffect; earlier OSes + // fall back to the closest thin material blur. + let effectView = makeGlassView() + effectView.layer.cornerRadius = 8 + effectView.clipsToBounds = true + return effectView + case "ios_glass_text": + // Ladder rung 1: glass capsule + a single centred text label. System font + // sized to match CN1's tab font (1.8mm). Primary label colour. + let v = makeGlassView() + let label = UILabel() + label.text = "Tab" + label.font = .systemFont(ofSize: 1.8 * PT_PER_MM) + label.textColor = .label + label.translatesAutoresizingMaskIntoConstraints = false + v.contentView.addSubview(label) + NSLayoutConstraint.activate([ + label.centerXAnchor.constraint(equalTo: v.contentView.centerXAnchor), + label.centerYAnchor.constraint(equalTo: v.contentView.centerYAnchor), + ]) + return v + case "ios_glass_icon": + // Ladder rung 2: glass capsule + a single centred SF symbol, primary label + // colour, point size matched to CN1's tab icon (4.1mm). + let v = makeGlassView() + let cfg = UIImage.SymbolConfiguration(pointSize: 4.1 * PT_PER_MM) + let iv = UIImageView(image: UIImage(systemName: "star.fill", withConfiguration: cfg)) + iv.tintColor = .label + iv.translatesAutoresizingMaskIntoConstraints = false + v.contentView.addSubview(iv) + NSLayoutConstraint.activate([ + iv.centerXAnchor.constraint(equalTo: v.contentView.centerXAnchor), + iv.centerYAnchor.constraint(equalTo: v.contentView.centerYAnchor), + ]) + return v + default: + return nil + } +} + +// Shared Liquid Glass effect view (iOS 26 UIGlassEffect, else thin material blur). +func makeGlassView() -> UIVisualEffectView { + if #available(iOS 26.0, *) { + return UIVisualEffectView(effect: UIGlassEffect()) + } else { + return UIVisualEffectView(effect: UIBlurEffect(style: .systemThinMaterial)) + } +} + +@main +class AppDelegate: UIResponder, UIApplicationDelegate { + var window: UIWindow? + + func application(_ application: UIApplication, + didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool { + let w = UIWindow(frame: UIScreen.main.bounds) + w.rootViewController = UIViewController() + w.makeKeyAndVisible() + self.window = w + let env = ProcessInfo.processInfo.environment + if env["NATIVEREF_MODE"] == "animate" { + // Animation-reference mode (record-ios-native-anim.sh): loop a REAL + // native animation -- the iOS 26 tab-selection lens morph or the + // UISwitch toggle -- while the host records the simulator screen. + // The resulting video is the native motion reference the CN1 + // deterministic morph frames are compared against. + let anim = env["NATIVEREF_ANIM"] ?? "tabs" + let appearance = env["NATIVEREF_APPEARANCE"] ?? "light" + DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { + self.runAnimation(host: w.rootViewController!.view, anim: anim, appearance: appearance) + } + } else { + DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { + self.renderAll(host: w.rootViewController!.view) + } + } + return true + } + + func runAnimation(host: UIView, anim: String, appearance: String) { + host.overrideUserInterfaceStyle = appearance == "dark" ? .dark : .light + host.backgroundColor = UIColor(white: 0.5, alpha: 1) // the morph frames' flat grey + if anim == "switch" { + let sw = UISwitch() + sw.isOn = false + sw.translatesAutoresizingMaskIntoConstraints = false + host.addSubview(sw) + NSLayoutConstraint.activate([ + sw.centerXAnchor.constraint(equalTo: host.centerXAnchor), + sw.centerYAnchor.constraint(equalTo: host.centerYAnchor), + ]) + print("NATIVEREF:ANIMATING switch \(appearance)") + Timer.scheduledTimer(withTimeInterval: 1.2, repeats: true) { _ in + sw.setOn(!sw.isOn, animated: true) + } + return + } + // Default: the tab bar selection morph, first tab -> last tab and back, + // mirroring the deterministic CN1 TabsMorph frames (travel 0 -> last). + let wPt = 60.0 * PT_PER_MM + let hPt = 16.0 * PT_PER_MM + let bar = UITabBar(frame: CGRect(x: 0, y: 0, width: wPt, height: hPt)) + let a = UITabBarItem(title: "Featured", image: UIImage(systemName: "star.fill"), tag: 0) + let b = UITabBarItem(title: "Search", image: UIImage(systemName: "magnifyingglass"), tag: 1) + let c = UITabBarItem(title: "More", image: UIImage(systemName: "ellipsis"), tag: 2) + bar.items = [a, b, c] + bar.selectedItem = a + let ap = UITabBarAppearance() + ap.configureWithDefaultBackground() + bar.standardAppearance = ap + if #available(iOS 15.0, *) { bar.scrollEdgeAppearance = ap } + bar.center = CGPoint(x: host.bounds.midX, y: host.bounds.midY) + host.addSubview(bar) + print("NATIVEREF:ANIMATING tabs \(appearance)") + var toLast = true + Timer.scheduledTimer(withTimeInterval: 1.4, repeats: true) { _ in + bar.selectedItem = toLast ? c : a + toLast = !toLast + } + } + + func renderAll(host: UIView) { + let docs = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0] + var count = 0 + for spec in SPECS { + for appearance in ["light", "dark"] { + for state in spec.states { + let wPt = spec.wMM * PT_PER_MM + let hPt = spec.hMM * PT_PER_MM + let container = UIView(frame: CGRect(x: 0, y: 0, width: wPt, height: hPt)) + container.backgroundColor = appearance == "dark" ? .black : .white + container.overrideUserInterfaceStyle = appearance == "dark" ? .dark : .light + // Paint the spec's backdrop behind the widget, matching the CN1 + // side (FidelityDeviceRunner.applyBackdrop) pixel-for-pixel: a + // solid hex fill, a vertical blue->green gradient, or the shared + // photo PNG. Empty/unknown leaves the plain appearance background. + let backdrop = resolveBackdrop(spec) + if backdrop == "photo", let bd = BACKDROP { + let iv = UIImageView(frame: container.bounds) + iv.image = bd + iv.contentMode = .scaleToFill + iv.autoresizingMask = [.flexibleWidth, .flexibleHeight] + container.addSubview(iv) + } else if backdrop == "gradient" { + let gl = CAGradientLayer() + gl.frame = container.bounds + gl.colors = [colorFromHex("1e64ff")!.cgColor, colorFromHex("28c850")!.cgColor] + gl.startPoint = CGPoint(x: 0.5, y: 0.0) // blue at top + gl.endPoint = CGPoint(x: 0.5, y: 1.0) // green at bottom + container.layer.addSublayer(gl) + } else if let col = colorFromHex(backdrop) { + container.backgroundColor = col + } + guard let control = buildControl(spec.kind, state, wPt, hPt) else { continue } + // The CN1 fidelity harness renders every widget filling its tile and + // (for text widgets) centring the content vertically. Match that for + // the widgets that stretch -- buttons, fields, bars, slider, progress -- + // so the comparison measures the WIDGET rendering (colour, font, corner + // radius, glass) rather than a layout difference the app controls. + // Intrinsically-sized controls (switch, checkbox/radio glyphs) keep + // their natural size pinned top-left, matching how CN1 lays them out. + if spec.kind == "ios_glass_panel" { + // The glass panel fills the tile minus a ~1mm inset, matching + // the CN1 GlassPanel's 1mm margin. + let inset = 1.0 * PT_PER_MM + control.frame = container.bounds.insetBy(dx: inset, dy: inset) + } else if spec.kind == "ios_glass_text" || spec.kind == "ios_glass_icon" { + // Glass CAPSULE filling the tile minus 1mm: corner radius = half + // the height so it matches the CN1 cn1-pill-border capsule exactly. + let inset = 1.0 * PT_PER_MM + control.frame = container.bounds.insetBy(dx: inset, dy: inset) + control.layer.cornerRadius = control.frame.height / 2 + control.clipsToBounds = true + } else if FILL_KINDS.contains(spec.kind) { + control.frame = CGRect(x: 0, y: 0, width: wPt, height: hPt) + } else { + control.sizeToFit() + var cs = control.bounds.size + if cs.width <= 0 || cs.width > wPt { cs.width = wPt } + if cs.height <= 0 || cs.height > hPt { cs.height = hPt } + control.frame = CGRect(x: 0, y: 0, width: cs.width, height: cs.height) + } + container.addSubview(control) + host.addSubview(container) + container.setNeedsLayout() + container.layoutIfNeeded() + if state == "pressed" { + // Configuration-based buttons (glass / prominentGlass) + // resolve their highlighted appearance in an automatic + // configuration update on a later runloop turn -- a + // synchronous capture right after isHighlighted=true + // would still show the normal look. Force the update and + // give the runloop a beat to apply it. + if let btn = control as? UIButton { + btn.setNeedsUpdateConfiguration() + btn.updateConfiguration() + } + RunLoop.current.run(until: Date().addingTimeInterval(0.15)) + container.layoutIfNeeded() + } + + let fmt = UIGraphicsImageRendererFormat() + fmt.scale = CAPTURE_SCALE + fmt.opaque = true + // iOS 26 defaults the renderer to extended (16-bit, wide-gamut) + // range, which produces 16-bit PNGs the host comparator can't + // read. Force standard 8-bit sRGB output. + fmt.preferredRange = .standard + let renderer = UIGraphicsImageRenderer(size: CGSize(width: wPt, height: hPt), format: fmt) + let img = renderer.image { _ in + container.drawHierarchy(in: container.bounds, afterScreenUpdates: true) + } + container.removeFromSuperview() + let name = "\(spec.component)_\(state)_\(appearance).png" + if let data = img.pngData() { + try? data.write(to: docs.appendingPathComponent(name)) + count += 1 + let px = Int(wPt * CAPTURE_SCALE) + print("NATIVEREF:wrote \(name) \(px)x\(Int(hPt*CAPTURE_SCALE)) bytes=\(data.count)") + } + } + } + } + print("NATIVEREF:DONE count=\(count) dir=\(docs.path)") + exit(0) + } +} diff --git a/scripts/fidelity-app/ios/pom.xml b/scripts/fidelity-app/ios/pom.xml new file mode 100644 index 0000000000..71970a9950 --- /dev/null +++ b/scripts/fidelity-app/ios/pom.xml @@ -0,0 +1,71 @@ + + + 4.0.0 + + com.codenameone.fidelity + fidelity-app + 1.0-SNAPSHOT + + com.codenameone.fidelity + fidelity-app-ios + 1.0-SNAPSHOT + + fidelity-app-ios + + + UTF-8 + 17 + 17 + ios + ios + ios-device + + + + + src/main/objectivec + + + src/main/resources + + + + + com.codenameone + codenameone-maven-plugin + ${cn1.plugin.version} + + + build-ios + package + + build + + + + + + + + + + + ${project.groupId} + ${cn1app.name}-common + ${project.version} + + + ${project.groupId} + ${cn1app.name}-common + ${project.version} + tests + test + + + + + + + + + diff --git a/scripts/fidelity-app/ios/src/main/objectivec/com_codenameone_fidelity_NativeWidgetFactoryImpl.h b/scripts/fidelity-app/ios/src/main/objectivec/com_codenameone_fidelity_NativeWidgetFactoryImpl.h new file mode 100644 index 0000000000..f49e508a91 --- /dev/null +++ b/scripts/fidelity-app/ios/src/main/objectivec/com_codenameone_fidelity_NativeWidgetFactoryImpl.h @@ -0,0 +1,11 @@ +#import +#import + +@interface com_codenameone_fidelity_NativeWidgetFactoryImpl : NSObject { +} + +-(BOOL)renderWidgetToFile:(NSString*)kind param1:(NSString*)state param2:(NSString*)appearance param3:(NSString*)text param4:(NSString*)outPath param5:(int)widthPx param6:(int)heightPx; +-(BOOL)isWidgetSupported:(NSString*)kind; +-(BOOL)isSupported; + +@end diff --git a/scripts/fidelity-app/ios/src/main/objectivec/com_codenameone_fidelity_NativeWidgetFactoryImpl.m b/scripts/fidelity-app/ios/src/main/objectivec/com_codenameone_fidelity_NativeWidgetFactoryImpl.m new file mode 100644 index 0000000000..05ade8f355 --- /dev/null +++ b/scripts/fidelity-app/ios/src/main/objectivec/com_codenameone_fidelity_NativeWidgetFactoryImpl.m @@ -0,0 +1,239 @@ +#import "com_codenameone_fidelity_NativeWidgetFactoryImpl.h" + +// iOS side of NativeWidgetFactory: build a REAL UIKit widget, lay it out centered +// in a fixed w x h tile, and rasterize it off-screen to PNG bytes (returned as +// NSData, which the CN1 bridge maps to a Java byte[]). Off-screen rendering via +// -[CALayer renderInContext:] is synchronous and Metal/compositor-independent, +// so it works reliably on the simulator regardless of the rendering backend. + +@implementation com_codenameone_fidelity_NativeWidgetFactoryImpl + +-(BOOL)isSupported { + return YES; +} + +-(BOOL)isWidgetSupported:(NSString*)kind { + return [self knownKind:kind]; +} + +-(BOOL)knownKind:(NSString*)kind { + if (kind == nil) { + return NO; + } + // ParparVM-generated Objective-C is compiled MRC (no ARC), so an autoreleased + // +[NSSet setWithObjects:] cached in a static would be deallocated when the + // autorelease pool drains between native calls -- the next call then derefs a + // freed pointer (EXC_BAD_ACCESS), which ParparVM's signal handler surfaces as a + // bogus java.lang.NullPointerException on the Java side. -[alloc initWithObjects:] + // returns a +1 retained set, so the static cache stays valid for the app's life. + static NSSet* kinds = nil; + if (kinds == nil) { + kinds = [[NSSet alloc] initWithObjects: + @"ios_uibutton_system", @"ios_uibutton_filled", @"ios_uibutton_plain", + @"ios_uitextfield", @"ios_check_glyph", @"ios_radio_glyph", + @"ios_uiswitch", @"ios_uislider", @"ios_uiprogress", + @"ios_uitabbar", @"ios_uinavbar", nil]; + } + return [kinds containsObject:kind]; +} + +-(BOOL)renderWidgetToFile:(NSString*)kind param1:(NSString*)state param2:(NSString*)appearance param3:(NSString*)text param4:(NSString*)outPath param5:(int)widthPx param6:(int)heightPx { + NSLog(@"CN1SS:NATIVE enter kind=%@ state=%@ appearance=%@ w=%d h=%d main=%d out=%@", + kind, state, appearance, widthPx, heightPx, (int)[NSThread isMainThread], outPath); + @try { + if (![self knownKind:kind] || widthPx <= 0 || heightPx <= 0 || outPath == nil) { + NSLog(@"CN1SS:NATIVE reject kind=%@ known=%d w=%d h=%d out=%@", kind, (int)[self knownKind:kind], widthPx, heightPx, outPath); + return NO; + } + // UIKit construction + layout MUST run on the main thread: building most + // controls off-main "works", but some (e.g. an SF-Symbol image button) + // hang in -sizeToFit/-layoutIfNeeded off-main. This native method runs on + // the CN1 EDT (not the iOS main thread), so hop the build to main via + // dispatch_sync. The EDT is free to block here -- the main runloop runs + // independently -- so it does not deadlock. + // buildAndRender returns an AUTORELEASED NSData. It runs on the main queue + // (a different thread, with its own autorelease pool) while the rest of this + // method runs on the calling CN1 EDT. When dispatch_sync returns, main's + // autorelease pool drains and would free that NSData out from under us + // (ParparVM's MRC Obj-C does not retain across the boundary) -- the EDT's + // writeToFile would then hit freed memory. So -retain it inside the block + // and -release it after we are done. + __block NSData* result = nil; + void (^buildBlock)(void) = ^{ + @try { + result = [[self buildAndRender:kind state:state appearance:appearance text:text w:widthPx h:heightPx] retain]; + } @catch (NSException* ex) { + NSLog(@"CN1SS:NATIVE exception kind=%@ : %@", kind, ex); + } + }; + if ([NSThread isMainThread]) { + buildBlock(); + } else { + dispatch_sync(dispatch_get_main_queue(), buildBlock); + } + if (result == nil) { + NSLog(@"CN1SS:NATIVE nil-result kind=%@ -> fallback", kind); + result = [[self fallbackPng:widthPx h:heightPx] retain]; + } + NSString* fsPath = outPath; + if ([fsPath hasPrefix:@"file://"]) { + fsPath = [[NSURL URLWithString:fsPath] path]; + } + BOOL ok = result != nil && [result writeToFile:fsPath atomically:YES]; + NSLog(@"CN1SS:NATIVE done kind=%@ bytes=%lu wrote=%d", kind, (unsigned long)result.length, (int)ok); + [result release]; + return ok; + } @catch (id ex) { + NSLog(@"CN1SS:NATIVE objc-exception kind=%@ : %@", kind, ex); + return NO; + } +} + +// Never return nil to the bridge (nsDataToByteArr(nil) NPEs on the Java side): +// a solid-color tile is a visible, diff-able placeholder when a widget fails. +-(NSData*)fallbackPng:(int)w h:(int)h { + int ww = w > 0 ? w : 2; + int hh = h > 0 ? h : 2; + UIGraphicsImageRendererFormat* fmt = [UIGraphicsImageRendererFormat defaultFormat]; + fmt.scale = 1.0; + fmt.opaque = YES; + UIGraphicsImageRenderer* r = [[UIGraphicsImageRenderer alloc] initWithSize:CGSizeMake(ww, hh) format:fmt]; + return [r PNGDataWithActions:^(UIGraphicsImageRendererContext* ctx) { + [[UIColor magentaColor] setFill]; + UIRectFill(CGRectMake(0, 0, ww, hh)); + }]; +} + +-(NSData*)buildAndRender:(NSString*)kind state:(NSString*)state appearance:(NSString*)appearance text:(NSString*)text w:(int)w h:(int)h { + BOOL dark = [@"dark" isEqualToString:appearance]; + UIView* tile = [[UIView alloc] initWithFrame:CGRectMake(0, 0, w, h)]; + tile.backgroundColor = dark ? [UIColor blackColor] : [UIColor whiteColor]; + if (@available(iOS 13.0, *)) { + tile.overrideUserInterfaceStyle = dark ? UIUserInterfaceStyleDark : UIUserInterfaceStyleLight; + } + + UIView* control = [self buildControl:kind state:state text:text w:w h:h]; + if (control == nil) { + return nil; + } + // Anchor the control TOP-LEFT at its natural size within the tile, matching + // the CN1 side (which anchors its component top-left at preferred size in an + // identically sized tile), so the two renders are directly comparable. + [control sizeToFit]; + CGSize cs = control.bounds.size; + if (cs.width <= 0 || cs.width > w) { cs.width = w; } + if (cs.height <= 0 || cs.height > h) { cs.height = h; } + control.frame = CGRectMake(0, 0, cs.width, cs.height); + [tile addSubview:control]; + [tile layoutIfNeeded]; + + UIGraphicsImageRendererFormat* fmt = [UIGraphicsImageRendererFormat defaultFormat]; + fmt.scale = 1.0; // 1 point == 1 pixel, so the PNG is exactly w x h pixels + fmt.opaque = YES; + UIGraphicsImageRenderer* renderer = [[UIGraphicsImageRenderer alloc] initWithSize:CGSizeMake(w, h) format:fmt]; + NSData* png = [renderer PNGDataWithActions:^(UIGraphicsImageRendererContext* ctx) { + [tile.layer renderInContext:ctx.CGContext]; + }]; + return png; +} + +-(UIView*)buildControl:(NSString*)kind state:(NSString*)state text:(NSString*)text w:(int)w h:(int)h { + BOOL disabled = [@"disabled" isEqualToString:state]; + BOOL pressed = [@"pressed" isEqualToString:state]; + BOOL selected = [@"selected" isEqualToString:state]; + NSString* label = text != nil ? text : @""; + + if ([@"ios_uibutton_system" isEqualToString:kind]) { + UIButton* b = [UIButton buttonWithType:UIButtonTypeSystem]; + [b setTitle:label forState:UIControlStateNormal]; + b.enabled = !disabled; + b.highlighted = pressed; + return b; + } + if ([@"ios_uibutton_filled" isEqualToString:kind]) { + UIButton* b; + if (@available(iOS 15.0, *)) { + UIButtonConfiguration* cfg = [UIButtonConfiguration filledButtonConfiguration]; + cfg.title = label; + b = [UIButton buttonWithConfiguration:cfg primaryAction:nil]; + } else { + b = [UIButton buttonWithType:UIButtonTypeSystem]; + [b setTitle:label forState:UIControlStateNormal]; + b.backgroundColor = [UIColor systemBlueColor]; + } + b.enabled = !disabled; + b.highlighted = pressed; + return b; + } + if ([@"ios_uibutton_plain" isEqualToString:kind]) { + UIButton* b = [UIButton buttonWithType:UIButtonTypeSystem]; + [b setTitle:label forState:UIControlStateNormal]; + b.enabled = !disabled; + b.highlighted = pressed; + return b; + } + if ([@"ios_uitextfield" isEqualToString:kind]) { + UITextField* tf = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, w, h)]; + tf.borderStyle = UITextBorderStyleRoundedRect; + tf.text = label; + tf.enabled = !disabled; + return tf; + } + if ([@"ios_check_glyph" isEqualToString:kind]) { + // iOS has no native checkbox; the closest analogue is an SF Symbol. + UIButton* b = [UIButton buttonWithType:UIButtonTypeSystem]; + if (@available(iOS 13.0, *)) { + NSString* sym = selected ? @"checkmark.circle.fill" : @"circle"; + [b setImage:[UIImage systemImageNamed:sym] forState:UIControlStateNormal]; + } + b.enabled = !disabled; + return b; + } + if ([@"ios_radio_glyph" isEqualToString:kind]) { + UIButton* b = [UIButton buttonWithType:UIButtonTypeSystem]; + if (@available(iOS 13.0, *)) { + NSString* sym = selected ? @"largecircle.fill.circle" : @"circle"; + [b setImage:[UIImage systemImageNamed:sym] forState:UIControlStateNormal]; + } + b.enabled = !disabled; + return b; + } + if ([@"ios_uiswitch" isEqualToString:kind]) { + UISwitch* sw = [[UISwitch alloc] init]; + [sw setOn:selected]; + sw.enabled = !disabled; + return sw; + } + if ([@"ios_uislider" isEqualToString:kind]) { + UISlider* s = [[UISlider alloc] initWithFrame:CGRectMake(0, 0, w, h)]; + s.minimumValue = 0; + s.maximumValue = 100; + s.value = 50; + s.enabled = !disabled; + return s; + } + if ([@"ios_uiprogress" isEqualToString:kind]) { + UIProgressView* p = [[UIProgressView alloc] initWithProgressViewStyle:UIProgressViewStyleDefault]; + p.frame = CGRectMake(0, 0, w, h); + p.progress = 0.5; + return p; + } + if ([@"ios_uitabbar" isEqualToString:kind]) { + UITabBar* bar = [[UITabBar alloc] initWithFrame:CGRectMake(0, 0, w, h)]; + UITabBarItem* a = [[UITabBarItem alloc] initWithTabBarSystemItem:UITabBarSystemItemFeatured tag:0]; + UITabBarItem* b = [[UITabBarItem alloc] initWithTabBarSystemItem:UITabBarSystemItemSearch tag:1]; + UITabBarItem* c = [[UITabBarItem alloc] initWithTabBarSystemItem:UITabBarSystemItemMore tag:2]; + bar.items = @[a, b, c]; + bar.selectedItem = a; + return bar; + } + if ([@"ios_uinavbar" isEqualToString:kind]) { + UINavigationBar* nav = [[UINavigationBar alloc] initWithFrame:CGRectMake(0, 0, w, h)]; + UINavigationItem* item = [[UINavigationItem alloc] initWithTitle:label]; + nav.items = @[item]; + return nav; + } + return nil; +} + +@end diff --git a/scripts/fidelity-app/javase/pom.xml b/scripts/fidelity-app/javase/pom.xml new file mode 100644 index 0000000000..5aebf58802 --- /dev/null +++ b/scripts/fidelity-app/javase/pom.xml @@ -0,0 +1,788 @@ + + + 4.0.0 + + com.codenameone.fidelity + fidelity-app + 1.0-SNAPSHOT + + com.codenameone.fidelity + fidelity-app-javase + 1.0-SNAPSHOT + + fidelity-app-javase + + + UTF-8 + 17 + 17 + javase + javase + + + ${project.basedir}/../common/src/test/java + + + codenameone-maven-plugin + com.codenameone + ${cn1.plugin.version} + + + add-se-sources + + generate-javase-sources + + generate-sources + + + + + + + + + ${project.groupId} + ${cn1app.name}-common + ${project.version} + + + ${project.groupId} + ${cn1app.name}-common + ${project.version} + tests + test + + + com.codenameone + codenameone-core + test + + + com.codenameone + codenameone-core + provided + + + com.codenameone + codenameone-javase + test + + + com.codenameone + codenameone-javase + provided + + + + + + + + executable-jar + + javase + com.codenameone.fidelity.FidelityAppStub + + + + com.codenameone + codenameone-core + compile + + + com.codenameone + codenameone-javase + compile + + + + + + src/main/resources + src/desktop/resources + + + + org.codehaus.mojo + properties-maven-plugin + 1.0.0 + + + initialize + + read-project-properties + + + + ${basedir}/../common/codenameone_settings.properties + + + + + + + com.codenameone + codenameone-maven-plugin + + + generate-icons + generate-sources + + generate-desktop-app-wrapper + + + + + + org.apache.maven.plugins + maven-dependency-plugin + + + copy-dependencies + prepare-package + + copy-dependencies + + + + ${project.build.directory}/libs + + + + + + + org.apache.maven.plugins + maven-jar-plugin + + + + true + libs/ + + ${codename1.packageName}.${codename1.mainName}Stub + + + + + + + maven-antrun-plugin + + + generate-javase-zip + package + + + + + + + + + + + + + + + + + run + + + + + + + + + + + run-desktop + + javase + com.codenameone.fidelity.FidelityAppStub + + + + com.codenameone + codenameone-core + compile + + + com.codenameone + codenameone-javase + compile + + + + + + src/main/resources + src/desktop/resources + + + + com.codenameone + codenameone-maven-plugin + + + generate-icons + generate-sources + + generate-desktop-app-wrapper + + + + + + org.codehaus.mojo + exec-maven-plugin + + + run-desktop + verify + + java + + + + + + + + + + desktop_build + + + codename1.buildTarget + + + + + com.codenameone + codenameone-core + provided + + + com.codenameone + codenameone-javase + provided + + + + + + + com.codenameone + codenameone-maven-plugin + ${cn1.plugin.version} + + + build-desktop-macosx + package + + build + + + + + + + + + + + test + + + true + + + + javase + com.codename1.impl.javase.Simulator + + + + com.codenameone + codenameone-core + compile + + + + com.codenameone + codenameone-javase + compile + + + + + + com.codenameone + codenameone-maven-plugin + + + + + cn1-tests + test + + test + + + + + + + + + + + + debug-simulator + + javase + com.codename1.impl.javase.Simulator + true + + + + com.codenameone + codenameone-core + compile + + + com.codenameone + codenameone-javase + compile + + + + + + + com.codenameone + codenameone-maven-plugin + + + prepare-simulator-environment + initialize + + prepare-simulator-classpath + + + + + + + org.codehaus.mojo + exec-maven-plugin + + ${basedir}/../common + + java + true + + + -Xdebug + -Xrunjdwp:transport=dt_socket,server=n,address=${jpda.address} + -Xmx1024M + -Xmx1024M + + + + + -Dcef.dir=${cef.dir} + + + -Dcodename1.designer.jar=${codename1.designer.jar} + + + -Dcodename1.css.compiler.args.input=${codename1.css.compiler.args.input} + + + -Dcodename1.css.compiler.args.output=${codename1.css.compiler.args.output} + + + -Dcodename1.css.compiler.args.merge=${codename1.css.compiler.args.merge} + ${codename1.exec.args.debug} + ${codename1.exec.args.runjdwp.transport} + -classpath + + ${exec.mainClass} + ${codename1.mainClass} + + + + + run-in-simulator + verify + + exec + + + + + + + + + + + debug-eclipse + + javase + com.codename1.impl.javase.Simulator + true + + + + com.codenameone + codenameone-core + compile + + + com.codenameone + codenameone-javase + compile + + + + + + + com.codenameone + codenameone-maven-plugin + + + prepare-simulator-environment + initialize + + prepare-simulator-classpath + + + + + + + org.codehaus.mojo + exec-maven-plugin + + ${basedir}/../common + + java + true + + + -Xdebug + -Xrunjdwp:transport=dt_socket,server=y,address=${jpda.address},suspend=y + -Xmx1024M + -Xmx1024M + + + + + -Dcef.dir=${cef.dir} + + + -Dcodename1.designer.jar=${codename1.designer.jar} + + + -Dcodename1.css.compiler.args.input=${codename1.css.compiler.args.input} + + + -Dcodename1.css.compiler.args.output=${codename1.css.compiler.args.output} + + + -Dcodename1.css.compiler.args.merge=${codename1.css.compiler.args.merge} + ${codename1.exec.args.debug} + ${codename1.exec.args.runjdwp.transport} + -classpath + + ${exec.mainClass} + ${codename1.mainClass} + + + + + run-in-simulator + verify + + exec + + + + + + + + + + simulator + + javase + com.codename1.impl.javase.Simulator + + + + com.codenameone + codenameone-core + compile + + + com.codenameone + codenameone-javase + compile + + + + + + com.codenameone + codenameone-maven-plugin + + + prepare-simulator-environment + initialize + + prepare-simulator-classpath + + + + + + + org.codehaus.mojo + exec-maven-plugin + + ${basedir}/../common + + java + true + + -Xmx1024M + + + -Dcef.dir=${cef.dir} + + + -Dcodename1.designer.jar=${codename1.designer.jar} + + + -Dcodename1.css.compiler.args.input=${codename1.css.compiler.args.input} + + + -Dcodename1.css.compiler.args.output=${codename1.css.compiler.args.output} + + + -Dcodename1.css.compiler.args.merge=${codename1.css.compiler.args.merge} + ${codename1.exec.args.debug} + ${codename1.exec.args.runjdwp.transport} + -classpath + + ${exec.mainClass} + ${codename1.mainClass} + + + + + run-in-simulator + verify + + exec + + + + + + + + + + idea-simulator + + javase + com.codename1.impl.javase.Simulator + true + + + + com.codenameone + codenameone-core + compile + + + com.codenameone + codenameone-javase + compile + + + + + + + com.codenameone + codenameone-maven-plugin + + + prepare-simulator-environment + initialize + + + prepare-simulator-classpath + + + + + + + org.codehaus.mojo + exec-maven-plugin + + + + ${basedir}/../common + + true + + ${codename1.mainClass} + + + + + + cef.dir + ${cef.dir} + + + + codename1.designer.jar + ${codename1.designer.jar} + + + + codename1.css.compiler.args.input + ${codename1.css.compiler.args.input} + + + + codename1.css.compiler.args.output + ${codename1.css.compiler.args.output} + + + + codename1.css.compiler.args.merge + ${codename1.css.compiler.args.merge} + + + + + cn1.class.path + ${cn1.class.path} + + + + + + + + run-in-simulator-idea + verify + + java + + + + + + + + + + + + diff --git a/scripts/fidelity-app/mvnw b/scripts/fidelity-app/mvnw new file mode 100755 index 0000000000..19529ddf8c --- /dev/null +++ b/scripts/fidelity-app/mvnw @@ -0,0 +1,259 @@ +#!/bin/sh +# ---------------------------------------------------------------------------- +# Licensed to the Apache Software Foundation (ASF) under one +# or more contributor license agreements. See the NOTICE file +# distributed with this work for additional information +# regarding copyright ownership. The ASF licenses this file +# to you under the Apache License, Version 2.0 (the +# "License"); you may not use this file except in compliance +# with the License. You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, +# software distributed under the License is distributed on an +# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY +# KIND, either express or implied. See the License for the +# specific language governing permissions and limitations +# under the License. +# ---------------------------------------------------------------------------- + +# ---------------------------------------------------------------------------- +# Apache Maven Wrapper startup batch script, version 3.3.2 +# +# Optional ENV vars +# ----------------- +# JAVA_HOME - location of a JDK home dir, required when download maven via java source +# MVNW_REPOURL - repo url base for downloading maven distribution +# MVNW_USERNAME/MVNW_PASSWORD - user and password for downloading maven +# MVNW_VERBOSE - true: enable verbose log; debug: trace the mvnw script; others: silence the output +# ---------------------------------------------------------------------------- + +set -euf +[ "${MVNW_VERBOSE-}" != debug ] || set -x + +# OS specific support. +native_path() { printf %s\\n "$1"; } +case "$(uname)" in +CYGWIN* | MINGW*) + [ -z "${JAVA_HOME-}" ] || JAVA_HOME="$(cygpath --unix "$JAVA_HOME")" + native_path() { cygpath --path --windows "$1"; } + ;; +esac + +# set JAVACMD and JAVACCMD +set_java_home() { + # For Cygwin and MinGW, ensure paths are in Unix format before anything is touched + if [ -n "${JAVA_HOME-}" ]; then + if [ -x "$JAVA_HOME/jre/sh/java" ]; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD="$JAVA_HOME/jre/sh/java" + JAVACCMD="$JAVA_HOME/jre/sh/javac" + else + JAVACMD="$JAVA_HOME/bin/java" + JAVACCMD="$JAVA_HOME/bin/javac" + + if [ ! -x "$JAVACMD" ] || [ ! -x "$JAVACCMD" ]; then + echo "The JAVA_HOME environment variable is not defined correctly, so mvnw cannot run." >&2 + echo "JAVA_HOME is set to \"$JAVA_HOME\", but \"\$JAVA_HOME/bin/java\" or \"\$JAVA_HOME/bin/javac\" does not exist." >&2 + return 1 + fi + fi + else + JAVACMD="$( + 'set' +e + 'unset' -f command 2>/dev/null + 'command' -v java + )" || : + JAVACCMD="$( + 'set' +e + 'unset' -f command 2>/dev/null + 'command' -v javac + )" || : + + if [ ! -x "${JAVACMD-}" ] || [ ! -x "${JAVACCMD-}" ]; then + echo "The java/javac command does not exist in PATH nor is JAVA_HOME set, so mvnw cannot run." >&2 + return 1 + fi + fi +} + +# hash string like Java String::hashCode +hash_string() { + str="${1:-}" h=0 + while [ -n "$str" ]; do + char="${str%"${str#?}"}" + h=$(((h * 31 + $(LC_CTYPE=C printf %d "'$char")) % 4294967296)) + str="${str#?}" + done + printf %x\\n $h +} + +verbose() { :; } +[ "${MVNW_VERBOSE-}" != true ] || verbose() { printf %s\\n "${1-}"; } + +die() { + printf %s\\n "$1" >&2 + exit 1 +} + +trim() { + # MWRAPPER-139: + # Trims trailing and leading whitespace, carriage returns, tabs, and linefeeds. + # Needed for removing poorly interpreted newline sequences when running in more + # exotic environments such as mingw bash on Windows. + printf "%s" "${1}" | tr -d '[:space:]' +} + +# parse distributionUrl and optional distributionSha256Sum, requires .mvn/wrapper/maven-wrapper.properties +while IFS="=" read -r key value; do + case "${key-}" in + distributionUrl) distributionUrl=$(trim "${value-}") ;; + distributionSha256Sum) distributionSha256Sum=$(trim "${value-}") ;; + esac +done <"${0%/*}/.mvn/wrapper/maven-wrapper.properties" +[ -n "${distributionUrl-}" ] || die "cannot read distributionUrl property in ${0%/*}/.mvn/wrapper/maven-wrapper.properties" + +case "${distributionUrl##*/}" in +maven-mvnd-*bin.*) + MVN_CMD=mvnd.sh _MVNW_REPO_PATTERN=/maven/mvnd/ + case "${PROCESSOR_ARCHITECTURE-}${PROCESSOR_ARCHITEW6432-}:$(uname -a)" in + *AMD64:CYGWIN* | *AMD64:MINGW*) distributionPlatform=windows-amd64 ;; + :Darwin*x86_64) distributionPlatform=darwin-amd64 ;; + :Darwin*arm64) distributionPlatform=darwin-aarch64 ;; + :Linux*x86_64*) distributionPlatform=linux-amd64 ;; + *) + echo "Cannot detect native platform for mvnd on $(uname)-$(uname -m), use pure java version" >&2 + distributionPlatform=linux-amd64 + ;; + esac + distributionUrl="${distributionUrl%-bin.*}-$distributionPlatform.zip" + ;; +maven-mvnd-*) MVN_CMD=mvnd.sh _MVNW_REPO_PATTERN=/maven/mvnd/ ;; +*) MVN_CMD="mvn${0##*/mvnw}" _MVNW_REPO_PATTERN=/org/apache/maven/ ;; +esac + +# apply MVNW_REPOURL and calculate MAVEN_HOME +# maven home pattern: ~/.m2/wrapper/dists/{apache-maven-,maven-mvnd--}/ +[ -z "${MVNW_REPOURL-}" ] || distributionUrl="$MVNW_REPOURL$_MVNW_REPO_PATTERN${distributionUrl#*"$_MVNW_REPO_PATTERN"}" +distributionUrlName="${distributionUrl##*/}" +distributionUrlNameMain="${distributionUrlName%.*}" +distributionUrlNameMain="${distributionUrlNameMain%-bin}" +MAVEN_USER_HOME="${MAVEN_USER_HOME:-${HOME}/.m2}" +MAVEN_HOME="${MAVEN_USER_HOME}/wrapper/dists/${distributionUrlNameMain-}/$(hash_string "$distributionUrl")" + +exec_maven() { + unset MVNW_VERBOSE MVNW_USERNAME MVNW_PASSWORD MVNW_REPOURL || : + exec "$MAVEN_HOME/bin/$MVN_CMD" "$@" || die "cannot exec $MAVEN_HOME/bin/$MVN_CMD" +} + +if [ -d "$MAVEN_HOME" ]; then + verbose "found existing MAVEN_HOME at $MAVEN_HOME" + exec_maven "$@" +fi + +case "${distributionUrl-}" in +*?-bin.zip | *?maven-mvnd-?*-?*.zip) ;; +*) die "distributionUrl is not valid, must match *-bin.zip or maven-mvnd-*.zip, but found '${distributionUrl-}'" ;; +esac + +# prepare tmp dir +if TMP_DOWNLOAD_DIR="$(mktemp -d)" && [ -d "$TMP_DOWNLOAD_DIR" ]; then + clean() { rm -rf -- "$TMP_DOWNLOAD_DIR"; } + trap clean HUP INT TERM EXIT +else + die "cannot create temp dir" +fi + +mkdir -p -- "${MAVEN_HOME%/*}" + +# Download and Install Apache Maven +verbose "Couldn't find MAVEN_HOME, downloading and installing it ..." +verbose "Downloading from: $distributionUrl" +verbose "Downloading to: $TMP_DOWNLOAD_DIR/$distributionUrlName" + +# select .zip or .tar.gz +if ! command -v unzip >/dev/null; then + distributionUrl="${distributionUrl%.zip}.tar.gz" + distributionUrlName="${distributionUrl##*/}" +fi + +# verbose opt +__MVNW_QUIET_WGET=--quiet __MVNW_QUIET_CURL=--silent __MVNW_QUIET_UNZIP=-q __MVNW_QUIET_TAR='' +[ "${MVNW_VERBOSE-}" != true ] || __MVNW_QUIET_WGET='' __MVNW_QUIET_CURL='' __MVNW_QUIET_UNZIP='' __MVNW_QUIET_TAR=v + +# normalize http auth +case "${MVNW_PASSWORD:+has-password}" in +'') MVNW_USERNAME='' MVNW_PASSWORD='' ;; +has-password) [ -n "${MVNW_USERNAME-}" ] || MVNW_USERNAME='' MVNW_PASSWORD='' ;; +esac + +if [ -z "${MVNW_USERNAME-}" ] && command -v wget >/dev/null; then + verbose "Found wget ... using wget" + wget ${__MVNW_QUIET_WGET:+"$__MVNW_QUIET_WGET"} "$distributionUrl" -O "$TMP_DOWNLOAD_DIR/$distributionUrlName" || die "wget: Failed to fetch $distributionUrl" +elif [ -z "${MVNW_USERNAME-}" ] && command -v curl >/dev/null; then + verbose "Found curl ... using curl" + curl ${__MVNW_QUIET_CURL:+"$__MVNW_QUIET_CURL"} -f -L -o "$TMP_DOWNLOAD_DIR/$distributionUrlName" "$distributionUrl" || die "curl: Failed to fetch $distributionUrl" +elif set_java_home; then + verbose "Falling back to use Java to download" + javaSource="$TMP_DOWNLOAD_DIR/Downloader.java" + targetZip="$TMP_DOWNLOAD_DIR/$distributionUrlName" + cat >"$javaSource" <<-END + public class Downloader extends java.net.Authenticator + { + protected java.net.PasswordAuthentication getPasswordAuthentication() + { + return new java.net.PasswordAuthentication( System.getenv( "MVNW_USERNAME" ), System.getenv( "MVNW_PASSWORD" ).toCharArray() ); + } + public static void main( String[] args ) throws Exception + { + setDefault( new Downloader() ); + java.nio.file.Files.copy( java.net.URI.create( args[0] ).toURL().openStream(), java.nio.file.Paths.get( args[1] ).toAbsolutePath().normalize() ); + } + } + END + # For Cygwin/MinGW, switch paths to Windows format before running javac and java + verbose " - Compiling Downloader.java ..." + "$(native_path "$JAVACCMD")" "$(native_path "$javaSource")" || die "Failed to compile Downloader.java" + verbose " - Running Downloader.java ..." + "$(native_path "$JAVACMD")" -cp "$(native_path "$TMP_DOWNLOAD_DIR")" Downloader "$distributionUrl" "$(native_path "$targetZip")" +fi + +# If specified, validate the SHA-256 sum of the Maven distribution zip file +if [ -n "${distributionSha256Sum-}" ]; then + distributionSha256Result=false + if [ "$MVN_CMD" = mvnd.sh ]; then + echo "Checksum validation is not supported for maven-mvnd." >&2 + echo "Please disable validation by removing 'distributionSha256Sum' from your maven-wrapper.properties." >&2 + exit 1 + elif command -v sha256sum >/dev/null; then + if echo "$distributionSha256Sum $TMP_DOWNLOAD_DIR/$distributionUrlName" | sha256sum -c >/dev/null 2>&1; then + distributionSha256Result=true + fi + elif command -v shasum >/dev/null; then + if echo "$distributionSha256Sum $TMP_DOWNLOAD_DIR/$distributionUrlName" | shasum -a 256 -c >/dev/null 2>&1; then + distributionSha256Result=true + fi + else + echo "Checksum validation was requested but neither 'sha256sum' or 'shasum' are available." >&2 + echo "Please install either command, or disable validation by removing 'distributionSha256Sum' from your maven-wrapper.properties." >&2 + exit 1 + fi + if [ $distributionSha256Result = false ]; then + echo "Error: Failed to validate Maven distribution SHA-256, your Maven distribution might be compromised." >&2 + echo "If you updated your Maven version, you need to update the specified distributionSha256Sum property." >&2 + exit 1 + fi +fi + +# unzip and move +if command -v unzip >/dev/null; then + unzip ${__MVNW_QUIET_UNZIP:+"$__MVNW_QUIET_UNZIP"} "$TMP_DOWNLOAD_DIR/$distributionUrlName" -d "$TMP_DOWNLOAD_DIR" || die "failed to unzip" +else + tar xzf${__MVNW_QUIET_TAR:+"$__MVNW_QUIET_TAR"} "$TMP_DOWNLOAD_DIR/$distributionUrlName" -C "$TMP_DOWNLOAD_DIR" || die "failed to untar" +fi +printf %s\\n "$distributionUrl" >"$TMP_DOWNLOAD_DIR/$distributionUrlNameMain/mvnw.url" +mv -- "$TMP_DOWNLOAD_DIR/$distributionUrlNameMain" "$MAVEN_HOME" || [ -d "$MAVEN_HOME" ] || die "fail to move MAVEN_HOME" + +clean || : +exec_maven "$@" diff --git a/scripts/fidelity-app/mvnw.cmd b/scripts/fidelity-app/mvnw.cmd new file mode 100644 index 0000000000..b150b91ed5 --- /dev/null +++ b/scripts/fidelity-app/mvnw.cmd @@ -0,0 +1,149 @@ +<# : batch portion +@REM ---------------------------------------------------------------------------- +@REM Licensed to the Apache Software Foundation (ASF) under one +@REM or more contributor license agreements. See the NOTICE file +@REM distributed with this work for additional information +@REM regarding copyright ownership. The ASF licenses this file +@REM to you under the Apache License, Version 2.0 (the +@REM "License"); you may not use this file except in compliance +@REM with the License. You may obtain a copy of the License at +@REM +@REM http://www.apache.org/licenses/LICENSE-2.0 +@REM +@REM Unless required by applicable law or agreed to in writing, +@REM software distributed under the License is distributed on an +@REM "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY +@REM KIND, either express or implied. See the License for the +@REM specific language governing permissions and limitations +@REM under the License. +@REM ---------------------------------------------------------------------------- + +@REM ---------------------------------------------------------------------------- +@REM Apache Maven Wrapper startup batch script, version 3.3.2 +@REM +@REM Optional ENV vars +@REM MVNW_REPOURL - repo url base for downloading maven distribution +@REM MVNW_USERNAME/MVNW_PASSWORD - user and password for downloading maven +@REM MVNW_VERBOSE - true: enable verbose log; others: silence the output +@REM ---------------------------------------------------------------------------- + +@IF "%__MVNW_ARG0_NAME__%"=="" (SET __MVNW_ARG0_NAME__=%~nx0) +@SET __MVNW_CMD__= +@SET __MVNW_ERROR__= +@SET __MVNW_PSMODULEP_SAVE=%PSModulePath% +@SET PSModulePath= +@FOR /F "usebackq tokens=1* delims==" %%A IN (`powershell -noprofile "& {$scriptDir='%~dp0'; $script='%__MVNW_ARG0_NAME__%'; icm -ScriptBlock ([Scriptblock]::Create((Get-Content -Raw '%~f0'))) -NoNewScope}"`) DO @( + IF "%%A"=="MVN_CMD" (set __MVNW_CMD__=%%B) ELSE IF "%%B"=="" (echo %%A) ELSE (echo %%A=%%B) +) +@SET PSModulePath=%__MVNW_PSMODULEP_SAVE% +@SET __MVNW_PSMODULEP_SAVE= +@SET __MVNW_ARG0_NAME__= +@SET MVNW_USERNAME= +@SET MVNW_PASSWORD= +@IF NOT "%__MVNW_CMD__%"=="" (%__MVNW_CMD__% %*) +@echo Cannot start maven from wrapper >&2 && exit /b 1 +@GOTO :EOF +: end batch / begin powershell #> + +$ErrorActionPreference = "Stop" +if ($env:MVNW_VERBOSE -eq "true") { + $VerbosePreference = "Continue" +} + +# calculate distributionUrl, requires .mvn/wrapper/maven-wrapper.properties +$distributionUrl = (Get-Content -Raw "$scriptDir/.mvn/wrapper/maven-wrapper.properties" | ConvertFrom-StringData).distributionUrl +if (!$distributionUrl) { + Write-Error "cannot read distributionUrl property in $scriptDir/.mvn/wrapper/maven-wrapper.properties" +} + +switch -wildcard -casesensitive ( $($distributionUrl -replace '^.*/','') ) { + "maven-mvnd-*" { + $USE_MVND = $true + $distributionUrl = $distributionUrl -replace '-bin\.[^.]*$',"-windows-amd64.zip" + $MVN_CMD = "mvnd.cmd" + break + } + default { + $USE_MVND = $false + $MVN_CMD = $script -replace '^mvnw','mvn' + break + } +} + +# apply MVNW_REPOURL and calculate MAVEN_HOME +# maven home pattern: ~/.m2/wrapper/dists/{apache-maven-,maven-mvnd--}/ +if ($env:MVNW_REPOURL) { + $MVNW_REPO_PATTERN = if ($USE_MVND) { "/org/apache/maven/" } else { "/maven/mvnd/" } + $distributionUrl = "$env:MVNW_REPOURL$MVNW_REPO_PATTERN$($distributionUrl -replace '^.*'+$MVNW_REPO_PATTERN,'')" +} +$distributionUrlName = $distributionUrl -replace '^.*/','' +$distributionUrlNameMain = $distributionUrlName -replace '\.[^.]*$','' -replace '-bin$','' +$MAVEN_HOME_PARENT = "$HOME/.m2/wrapper/dists/$distributionUrlNameMain" +if ($env:MAVEN_USER_HOME) { + $MAVEN_HOME_PARENT = "$env:MAVEN_USER_HOME/wrapper/dists/$distributionUrlNameMain" +} +$MAVEN_HOME_NAME = ([System.Security.Cryptography.MD5]::Create().ComputeHash([byte[]][char[]]$distributionUrl) | ForEach-Object {$_.ToString("x2")}) -join '' +$MAVEN_HOME = "$MAVEN_HOME_PARENT/$MAVEN_HOME_NAME" + +if (Test-Path -Path "$MAVEN_HOME" -PathType Container) { + Write-Verbose "found existing MAVEN_HOME at $MAVEN_HOME" + Write-Output "MVN_CMD=$MAVEN_HOME/bin/$MVN_CMD" + exit $? +} + +if (! $distributionUrlNameMain -or ($distributionUrlName -eq $distributionUrlNameMain)) { + Write-Error "distributionUrl is not valid, must end with *-bin.zip, but found $distributionUrl" +} + +# prepare tmp dir +$TMP_DOWNLOAD_DIR_HOLDER = New-TemporaryFile +$TMP_DOWNLOAD_DIR = New-Item -Itemtype Directory -Path "$TMP_DOWNLOAD_DIR_HOLDER.dir" +$TMP_DOWNLOAD_DIR_HOLDER.Delete() | Out-Null +trap { + if ($TMP_DOWNLOAD_DIR.Exists) { + try { Remove-Item $TMP_DOWNLOAD_DIR -Recurse -Force | Out-Null } + catch { Write-Warning "Cannot remove $TMP_DOWNLOAD_DIR" } + } +} + +New-Item -Itemtype Directory -Path "$MAVEN_HOME_PARENT" -Force | Out-Null + +# Download and Install Apache Maven +Write-Verbose "Couldn't find MAVEN_HOME, downloading and installing it ..." +Write-Verbose "Downloading from: $distributionUrl" +Write-Verbose "Downloading to: $TMP_DOWNLOAD_DIR/$distributionUrlName" + +$webclient = New-Object System.Net.WebClient +if ($env:MVNW_USERNAME -and $env:MVNW_PASSWORD) { + $webclient.Credentials = New-Object System.Net.NetworkCredential($env:MVNW_USERNAME, $env:MVNW_PASSWORD) +} +[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12 +$webclient.DownloadFile($distributionUrl, "$TMP_DOWNLOAD_DIR/$distributionUrlName") | Out-Null + +# If specified, validate the SHA-256 sum of the Maven distribution zip file +$distributionSha256Sum = (Get-Content -Raw "$scriptDir/.mvn/wrapper/maven-wrapper.properties" | ConvertFrom-StringData).distributionSha256Sum +if ($distributionSha256Sum) { + if ($USE_MVND) { + Write-Error "Checksum validation is not supported for maven-mvnd. `nPlease disable validation by removing 'distributionSha256Sum' from your maven-wrapper.properties." + } + Import-Module $PSHOME\Modules\Microsoft.PowerShell.Utility -Function Get-FileHash + if ((Get-FileHash "$TMP_DOWNLOAD_DIR/$distributionUrlName" -Algorithm SHA256).Hash.ToLower() -ne $distributionSha256Sum) { + Write-Error "Error: Failed to validate Maven distribution SHA-256, your Maven distribution might be compromised. If you updated your Maven version, you need to update the specified distributionSha256Sum property." + } +} + +# unzip and move +Expand-Archive "$TMP_DOWNLOAD_DIR/$distributionUrlName" -DestinationPath "$TMP_DOWNLOAD_DIR" | Out-Null +Rename-Item -Path "$TMP_DOWNLOAD_DIR/$distributionUrlNameMain" -NewName $MAVEN_HOME_NAME | Out-Null +try { + Move-Item -Path "$TMP_DOWNLOAD_DIR/$MAVEN_HOME_NAME" -Destination $MAVEN_HOME_PARENT | Out-Null +} catch { + if (! (Test-Path -Path "$MAVEN_HOME" -PathType Container)) { + Write-Error "fail to move MAVEN_HOME" + } +} finally { + try { Remove-Item $TMP_DOWNLOAD_DIR -Recurse -Force | Out-Null } + catch { Write-Warning "Cannot remove $TMP_DOWNLOAD_DIR" } +} + +Write-Output "MVN_CMD=$MAVEN_HOME/bin/$MVN_CMD" diff --git a/scripts/fidelity-app/pom.xml b/scripts/fidelity-app/pom.xml new file mode 100644 index 0000000000..1be714e08f --- /dev/null +++ b/scripts/fidelity-app/pom.xml @@ -0,0 +1,146 @@ + + 4.0.0 + com.codenameone.fidelity + fidelity-app + 1.0-SNAPSHOT + pom + fidelity-app + Codename One native-theme fidelity test app + https://www.codenameone.com + + + GPL v2 With Classpath Exception + https://openjdk.java.net/legal/gplv2+ce.html + repo + A business-friendly OSS license + + + + common + + + 8.0-SNAPSHOT + 8.0-SNAPSHOT + UTF-8 + 17 + 17 + 3.8.0 + 17 + 17 + 17 + 17 + fidelity-app + + + + + com.codenameone + java-runtime + ${cn1.version} + + + com.codenameone + codenameone-core + ${cn1.version} + + + com.codenameone + codenameone-javase + ${cn1.version} + + + com.codenameone + codenameone-buildclient + ${cn1.version} + system + ${user.home}/.codenameone/CodeNameOneBuildClient.jar + + + + + + + + com.codenameone + codenameone-maven-plugin + ${cn1.plugin.version} + + + org.apache.maven.plugins + maven-compiler-plugin + ${maven-compiler-plugin.version} + + + org.codehaus.mojo + exec-maven-plugin + 3.0.0 + + + maven-antrun-plugin + org.apache.maven.plugins + 3.1.0 + + + + + + com.codenameone + codenameone-maven-plugin + ${cn1.plugin.version} + + + org.apache.maven.plugins + maven-surefire-plugin + 3.0.0-M5 + + + com.codenameone + codenameone-maven-plugin + ${cn1.plugin.version} + + + + + + + + + + ios + + + codename1.platform + ios + + + + ios + + + + android + + + codename1.platform + android + + + + android + + + + javase + + + codename1.platform + javase + + true + + + javase + + + + diff --git a/scripts/fidelity-app/tools/fidelity-stats.py b/scripts/fidelity-app/tools/fidelity-stats.py new file mode 100644 index 0000000000..a658465793 --- /dev/null +++ b/scripts/fidelity-app/tools/fidelity-stats.py @@ -0,0 +1,84 @@ +#!/usr/bin/env python3 +"""Summarize native-fidelity baselines into a Markdown report. + +Reads the committed per-platform baseline JSON files +(baseline/-fidelity-baseline.json, each {"pairs": {name: percent}}) and +prints a Markdown "where we stand" report: per-component means, light/dark splits, +and the sorted improvement backlog. + +Usage: fidelity-stats.py [baseline.json ...] (defaults to the committed ones) +""" +import json +import os +import statistics as st +import sys + +HERE = os.path.dirname(os.path.abspath(__file__)) +APP = os.path.dirname(HERE) +DEFAULTS = [ + ("Android (Material 3)", os.path.join(APP, "baseline", "android-fidelity-baseline.json")), + ("iOS (Modern, Metal)", os.path.join(APP, "baseline", "ios-metal-fidelity-baseline.json")), +] + + +def load(path): + with open(path) as fh: + return json.load(fh).get("pairs", {}) + + +def component(name): + return name.split("_")[0] + + +def report(label, pairs): + if not pairs: + print(f"### {label}\n\n_No baseline recorded yet._\n") + return + vals = list(pairs.values()) + light = [v for k, v in pairs.items() if k.endswith("_light")] + dark = [v for k, v in pairs.items() if k.endswith("_dark")] + comps = {} + for k, v in pairs.items(): + comps.setdefault(component(k), []).append(v) + print(f"### {label}\n") + print(f"- **Pairs:** {len(vals)} ") + print(f"- **Overall mean:** {st.mean(vals):.1f}% median: {st.median(vals):.1f}% ") + if light: + print(f"- **Light mean:** {st.mean(light):.1f}% ", end="") + if dark: + print(f"**Dark mean:** {st.mean(dark):.1f}% ") + else: + print() + print(f"- **At/above 95%:** {sum(1 for v in vals if v >= 95)}/{len(vals)} " + f"**below 60%:** {sum(1 for v in vals if v < 60)}/{len(vals)}\n") + print("| Component | Mean fidelity |") + print("| --- | --- |") + for c in sorted(comps, key=lambda c: st.mean(comps[c])): + print(f"| {c} | {st.mean(comps[c]):.1f}% |") + worst = sorted(pairs.items(), key=lambda kv: kv[1])[:8] + print("\n**Lowest-fidelity pairs (improvement backlog):**\n") + for k, v in worst: + print(f"- `{k}` -- {v:.2f}%") + print() + + +def main(argv): + targets = [] + if len(argv) > 1: + for p in argv[1:]: + targets.append((os.path.basename(p), p)) + else: + targets = DEFAULTS + print("# Native theme fidelity -- where we stand\n") + print("Each score is the visual similarity between Codename One's render of a " + "component (under the native theme) and the REAL native OS widget, both " + "rendered in the same environment. 100% = pixel-identical.\n") + for label, path in targets: + if os.path.isfile(path): + report(label, load(path)) + else: + print(f"### {label}\n\n_No baseline file at {path}._\n") + + +if __name__ == "__main__": + main(sys.argv) diff --git a/scripts/hellocodenameone/common/src/main/java/com/codenameone/examples/hellocodenameone/tests/DialogThemeScreenshotTest.java b/scripts/hellocodenameone/common/src/main/java/com/codenameone/examples/hellocodenameone/tests/DialogThemeScreenshotTest.java index 66b7051f56..8667f04b67 100644 --- a/scripts/hellocodenameone/common/src/main/java/com/codenameone/examples/hellocodenameone/tests/DialogThemeScreenshotTest.java +++ b/scripts/hellocodenameone/common/src/main/java/com/codenameone/examples/hellocodenameone/tests/DialogThemeScreenshotTest.java @@ -59,6 +59,24 @@ protected void populate(Form form, String suffix) { commands.add(new Button("Cancel")).add(new Button("OK")); dialog.add(BorderLayout.CENTER, body).add(BorderLayout.SOUTH, commands); - form.add(dialog); + + // Constrain the inline dialog to a centered card width so the screenshot + // reads as a real dialog on wide screens (desktop / Mac native) instead of + // a full-width strip. Mirrors the ~72% width a packed Dialog.show() now caps + // to (dialogMaxWidthPercentInt); narrow phone/JS screens were already + // card-width, so this only tightens the wide-screen render. + // The cap goes on the SPAN LABEL, not the card container: + // Component.setPreferredW would freeze the card's preferred HEIGHT at its + // unwrapped value (clipping the message wherever the cap binds, as the + // 375px JavaScript-port screen showed), while SpanLabel.setPreferredW + // keeps the height dynamic -- it re-measures the wrapped rows -- and the + // card's width simply follows its widest child. + int cap = com.codename1.ui.Display.getInstance().getDisplayWidth() * 72 / 100; + message.setPreferredW(cap + - dialog.getStyle().getHorizontalPadding() + - body.getStyle().getHorizontalPadding()); + Container center = new Container(new FlowLayout(Component.CENTER)); + center.add(dialog); + form.add(center); } } diff --git a/scripts/ios/screenshots-metal/ButtonTheme_dark.png b/scripts/ios/screenshots-metal/ButtonTheme_dark.png index b646ddd393..c0b960fa16 100644 Binary files a/scripts/ios/screenshots-metal/ButtonTheme_dark.png and b/scripts/ios/screenshots-metal/ButtonTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/ButtonTheme_light.png b/scripts/ios/screenshots-metal/ButtonTheme_light.png index 80d74fe929..10927eb5b7 100644 Binary files a/scripts/ios/screenshots-metal/ButtonTheme_light.png and b/scripts/ios/screenshots-metal/ButtonTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/ChatInput_dark.png b/scripts/ios/screenshots-metal/ChatInput_dark.png index 86e363956f..d643226d8e 100644 Binary files a/scripts/ios/screenshots-metal/ChatInput_dark.png and b/scripts/ios/screenshots-metal/ChatInput_dark.png differ diff --git a/scripts/ios/screenshots-metal/ChatInput_light.png b/scripts/ios/screenshots-metal/ChatInput_light.png index 29fa65ea4b..3083cfeda9 100644 Binary files a/scripts/ios/screenshots-metal/ChatInput_light.png and b/scripts/ios/screenshots-metal/ChatInput_light.png differ diff --git a/scripts/ios/screenshots-metal/ChatView_dark.png b/scripts/ios/screenshots-metal/ChatView_dark.png index 1cb9d2badd..6dd8c5a5ad 100644 Binary files a/scripts/ios/screenshots-metal/ChatView_dark.png and b/scripts/ios/screenshots-metal/ChatView_dark.png differ diff --git a/scripts/ios/screenshots-metal/ChatView_light.png b/scripts/ios/screenshots-metal/ChatView_light.png index 0690a5893d..b0d7e70021 100644 Binary files a/scripts/ios/screenshots-metal/ChatView_light.png and b/scripts/ios/screenshots-metal/ChatView_light.png differ diff --git a/scripts/ios/screenshots-metal/CheckBoxRadioTheme_dark.png b/scripts/ios/screenshots-metal/CheckBoxRadioTheme_dark.png index 1ed8a79ba8..616114b11b 100644 Binary files a/scripts/ios/screenshots-metal/CheckBoxRadioTheme_dark.png and b/scripts/ios/screenshots-metal/CheckBoxRadioTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/CheckBoxRadioTheme_light.png b/scripts/ios/screenshots-metal/CheckBoxRadioTheme_light.png index 3cb5aa1cb2..8b628e625d 100644 Binary files a/scripts/ios/screenshots-metal/CheckBoxRadioTheme_light.png and b/scripts/ios/screenshots-metal/CheckBoxRadioTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/DialogTheme_dark.png b/scripts/ios/screenshots-metal/DialogTheme_dark.png index 835c0f2402..b4a242f188 100644 Binary files a/scripts/ios/screenshots-metal/DialogTheme_dark.png and b/scripts/ios/screenshots-metal/DialogTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/DialogTheme_light.png b/scripts/ios/screenshots-metal/DialogTheme_light.png index 280ab7bf59..808741a3a1 100644 Binary files a/scripts/ios/screenshots-metal/DialogTheme_light.png and b/scripts/ios/screenshots-metal/DialogTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/FloatingActionButtonTheme_dark.png b/scripts/ios/screenshots-metal/FloatingActionButtonTheme_dark.png index 76cee3b8d2..f392de391c 100644 Binary files a/scripts/ios/screenshots-metal/FloatingActionButtonTheme_dark.png and b/scripts/ios/screenshots-metal/FloatingActionButtonTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/FloatingActionButtonTheme_light.png b/scripts/ios/screenshots-metal/FloatingActionButtonTheme_light.png index 97226354cf..729ec00cba 100644 Binary files a/scripts/ios/screenshots-metal/FloatingActionButtonTheme_light.png and b/scripts/ios/screenshots-metal/FloatingActionButtonTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/ListTheme_dark.png b/scripts/ios/screenshots-metal/ListTheme_dark.png index ad96d80d09..f814f9f1c1 100644 Binary files a/scripts/ios/screenshots-metal/ListTheme_dark.png and b/scripts/ios/screenshots-metal/ListTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/ListTheme_light.png b/scripts/ios/screenshots-metal/ListTheme_light.png index c5d8b303ba..c472a55ea1 100644 Binary files a/scripts/ios/screenshots-metal/ListTheme_light.png and b/scripts/ios/screenshots-metal/ListTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/MultiButtonTheme_dark.png b/scripts/ios/screenshots-metal/MultiButtonTheme_dark.png index d2ac8291ae..3c7adc63c9 100644 Binary files a/scripts/ios/screenshots-metal/MultiButtonTheme_dark.png and b/scripts/ios/screenshots-metal/MultiButtonTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/MultiButtonTheme_light.png b/scripts/ios/screenshots-metal/MultiButtonTheme_light.png index 86e9f604dd..4113af8230 100644 Binary files a/scripts/ios/screenshots-metal/MultiButtonTheme_light.png and b/scripts/ios/screenshots-metal/MultiButtonTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/PaletteOverrideTheme_dark.png b/scripts/ios/screenshots-metal/PaletteOverrideTheme_dark.png index d552b1933c..df6936e82f 100644 Binary files a/scripts/ios/screenshots-metal/PaletteOverrideTheme_dark.png and b/scripts/ios/screenshots-metal/PaletteOverrideTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/PaletteOverrideTheme_light.png b/scripts/ios/screenshots-metal/PaletteOverrideTheme_light.png index c8e4b87c04..e1f1cda105 100644 Binary files a/scripts/ios/screenshots-metal/PaletteOverrideTheme_light.png and b/scripts/ios/screenshots-metal/PaletteOverrideTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/PickerTheme_dark.png b/scripts/ios/screenshots-metal/PickerTheme_dark.png index afcd2db19e..cbf6117fda 100644 Binary files a/scripts/ios/screenshots-metal/PickerTheme_dark.png and b/scripts/ios/screenshots-metal/PickerTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/PickerTheme_light.png b/scripts/ios/screenshots-metal/PickerTheme_light.png index a8440f46d2..1414ba41d6 100644 Binary files a/scripts/ios/screenshots-metal/PickerTheme_light.png and b/scripts/ios/screenshots-metal/PickerTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/SVGStatic.png b/scripts/ios/screenshots-metal/SVGStatic.png index 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b/scripts/ios/screenshots-metal/TabsTheme_dark.png index b3021c309d..fdb7e36ebe 100644 Binary files a/scripts/ios/screenshots-metal/TabsTheme_dark.png and b/scripts/ios/screenshots-metal/TabsTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/TabsTheme_light.png b/scripts/ios/screenshots-metal/TabsTheme_light.png index f1009fc502..33dc796950 100644 Binary files a/scripts/ios/screenshots-metal/TabsTheme_light.png and b/scripts/ios/screenshots-metal/TabsTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/TextFieldTheme_dark.png b/scripts/ios/screenshots-metal/TextFieldTheme_dark.png index 0c14e60e78..a7ab225002 100644 Binary files a/scripts/ios/screenshots-metal/TextFieldTheme_dark.png and b/scripts/ios/screenshots-metal/TextFieldTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/TextFieldTheme_light.png b/scripts/ios/screenshots-metal/TextFieldTheme_light.png index f44d1ef922..516f6be285 100644 Binary files a/scripts/ios/screenshots-metal/TextFieldTheme_light.png and b/scripts/ios/screenshots-metal/TextFieldTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/ToolbarTheme_dark.png b/scripts/ios/screenshots-metal/ToolbarTheme_dark.png index 7a382191f3..3c5b0a80cb 100644 Binary files a/scripts/ios/screenshots-metal/ToolbarTheme_dark.png and b/scripts/ios/screenshots-metal/ToolbarTheme_dark.png differ diff --git a/scripts/ios/screenshots-metal/ToolbarTheme_light.png b/scripts/ios/screenshots-metal/ToolbarTheme_light.png index ad1a74ecbe..ae589ecbf5 100644 Binary files a/scripts/ios/screenshots-metal/ToolbarTheme_light.png and b/scripts/ios/screenshots-metal/ToolbarTheme_light.png differ diff --git a/scripts/ios/screenshots-metal/graphics-affine-scale.png b/scripts/ios/screenshots-metal/graphics-affine-scale.png index 3fae5f0a62..05a3dfbe42 100644 Binary files a/scripts/ios/screenshots-metal/graphics-affine-scale.png and b/scripts/ios/screenshots-metal/graphics-affine-scale.png differ diff --git a/scripts/ios/screenshots-metal/graphics-draw-gradient.png b/scripts/ios/screenshots-metal/graphics-draw-gradient.png index eae01e5465..c56aee5617 100644 Binary files a/scripts/ios/screenshots-metal/graphics-draw-gradient.png and b/scripts/ios/screenshots-metal/graphics-draw-gradient.png differ diff --git a/scripts/ios/screenshots-metal/graphics-partial-flush-clip-escape.png b/scripts/ios/screenshots-metal/graphics-partial-flush-clip-escape.png index 36f7f0fbaa..286eb9ceed 100644 Binary files a/scripts/ios/screenshots-metal/graphics-partial-flush-clip-escape.png and b/scripts/ios/screenshots-metal/graphics-partial-flush-clip-escape.png differ diff --git a/scripts/ios/screenshots-metal/graphics-scale.png b/scripts/ios/screenshots-metal/graphics-scale.png index a270cd19d9..25f475ee80 100644 Binary files a/scripts/ios/screenshots-metal/graphics-scale.png and b/scripts/ios/screenshots-metal/graphics-scale.png differ diff --git a/scripts/ios/screenshots-tv/ButtonTheme_dark.png b/scripts/ios/screenshots-tv/ButtonTheme_dark.png index 6f8d7609ff..9ccaf9930a 100644 Binary files a/scripts/ios/screenshots-tv/ButtonTheme_dark.png and b/scripts/ios/screenshots-tv/ButtonTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/ButtonTheme_dark.tolerance b/scripts/ios/screenshots-tv/ButtonTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ButtonTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ButtonTheme_light.png b/scripts/ios/screenshots-tv/ButtonTheme_light.png index 377abead8c..0b49e9c3fe 100644 Binary files a/scripts/ios/screenshots-tv/ButtonTheme_light.png and b/scripts/ios/screenshots-tv/ButtonTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/ButtonTheme_light.tolerance b/scripts/ios/screenshots-tv/ButtonTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ButtonTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ChatInput_dark.png b/scripts/ios/screenshots-tv/ChatInput_dark.png index ef01e02b03..3d13871a37 100644 Binary files a/scripts/ios/screenshots-tv/ChatInput_dark.png and b/scripts/ios/screenshots-tv/ChatInput_dark.png differ diff --git a/scripts/ios/screenshots-tv/ChatInput_dark.tolerance b/scripts/ios/screenshots-tv/ChatInput_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ChatInput_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ChatInput_light.png b/scripts/ios/screenshots-tv/ChatInput_light.png index 1626053f8a..9d8bec6236 100644 Binary files a/scripts/ios/screenshots-tv/ChatInput_light.png and b/scripts/ios/screenshots-tv/ChatInput_light.png differ diff --git a/scripts/ios/screenshots-tv/ChatInput_light.tolerance b/scripts/ios/screenshots-tv/ChatInput_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ChatInput_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ChatView_dark.png b/scripts/ios/screenshots-tv/ChatView_dark.png index e70972aca4..c1eecbfa9b 100644 Binary files a/scripts/ios/screenshots-tv/ChatView_dark.png and b/scripts/ios/screenshots-tv/ChatView_dark.png differ diff --git a/scripts/ios/screenshots-tv/ChatView_dark.tolerance b/scripts/ios/screenshots-tv/ChatView_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ChatView_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ChatView_light.png b/scripts/ios/screenshots-tv/ChatView_light.png index ae911471dc..e8f80c2294 100644 Binary files a/scripts/ios/screenshots-tv/ChatView_light.png and b/scripts/ios/screenshots-tv/ChatView_light.png differ diff --git a/scripts/ios/screenshots-tv/ChatView_light.tolerance b/scripts/ios/screenshots-tv/ChatView_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ChatView_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/CheckBoxRadioTheme_dark.png b/scripts/ios/screenshots-tv/CheckBoxRadioTheme_dark.png index dda54efb39..943b40659f 100644 Binary files a/scripts/ios/screenshots-tv/CheckBoxRadioTheme_dark.png and b/scripts/ios/screenshots-tv/CheckBoxRadioTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/CheckBoxRadioTheme_dark.tolerance b/scripts/ios/screenshots-tv/CheckBoxRadioTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/CheckBoxRadioTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/CheckBoxRadioTheme_light.png b/scripts/ios/screenshots-tv/CheckBoxRadioTheme_light.png index 4588889c08..3ca8958db2 100644 Binary files a/scripts/ios/screenshots-tv/CheckBoxRadioTheme_light.png and b/scripts/ios/screenshots-tv/CheckBoxRadioTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/CheckBoxRadioTheme_light.tolerance b/scripts/ios/screenshots-tv/CheckBoxRadioTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/CheckBoxRadioTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/DialogTheme_dark.png b/scripts/ios/screenshots-tv/DialogTheme_dark.png index d2c36ea84a..60dd7eda94 100644 Binary files a/scripts/ios/screenshots-tv/DialogTheme_dark.png and b/scripts/ios/screenshots-tv/DialogTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/DialogTheme_dark.tolerance b/scripts/ios/screenshots-tv/DialogTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/DialogTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/DialogTheme_light.png b/scripts/ios/screenshots-tv/DialogTheme_light.png index 3250db7c24..4219f81b86 100644 Binary files a/scripts/ios/screenshots-tv/DialogTheme_light.png and b/scripts/ios/screenshots-tv/DialogTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/DialogTheme_light.tolerance b/scripts/ios/screenshots-tv/DialogTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/DialogTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/FloatingActionButtonTheme_dark.png b/scripts/ios/screenshots-tv/FloatingActionButtonTheme_dark.png index 8acb4a6e68..e5992eb5f3 100644 Binary files a/scripts/ios/screenshots-tv/FloatingActionButtonTheme_dark.png and b/scripts/ios/screenshots-tv/FloatingActionButtonTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/FloatingActionButtonTheme_dark.tolerance b/scripts/ios/screenshots-tv/FloatingActionButtonTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/FloatingActionButtonTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/FloatingActionButtonTheme_light.png b/scripts/ios/screenshots-tv/FloatingActionButtonTheme_light.png index da2a28360c..5fd6c8116d 100644 Binary files a/scripts/ios/screenshots-tv/FloatingActionButtonTheme_light.png and b/scripts/ios/screenshots-tv/FloatingActionButtonTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/FloatingActionButtonTheme_light.tolerance b/scripts/ios/screenshots-tv/FloatingActionButtonTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/FloatingActionButtonTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ListTheme_dark.png b/scripts/ios/screenshots-tv/ListTheme_dark.png index af3f51660b..e10d01b38e 100644 Binary files a/scripts/ios/screenshots-tv/ListTheme_dark.png and b/scripts/ios/screenshots-tv/ListTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/ListTheme_dark.tolerance b/scripts/ios/screenshots-tv/ListTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ListTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ListTheme_light.png b/scripts/ios/screenshots-tv/ListTheme_light.png index 07f64259e0..167b9ce413 100644 Binary files a/scripts/ios/screenshots-tv/ListTheme_light.png and b/scripts/ios/screenshots-tv/ListTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/ListTheme_light.tolerance b/scripts/ios/screenshots-tv/ListTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ListTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/MultiButtonTheme_dark.png b/scripts/ios/screenshots-tv/MultiButtonTheme_dark.png index 174ffdc479..88b8323dd1 100644 Binary files a/scripts/ios/screenshots-tv/MultiButtonTheme_dark.png and b/scripts/ios/screenshots-tv/MultiButtonTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/MultiButtonTheme_dark.tolerance b/scripts/ios/screenshots-tv/MultiButtonTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/MultiButtonTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/MultiButtonTheme_light.png b/scripts/ios/screenshots-tv/MultiButtonTheme_light.png index e744eb1e53..5d0e35e548 100644 Binary files a/scripts/ios/screenshots-tv/MultiButtonTheme_light.png and b/scripts/ios/screenshots-tv/MultiButtonTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/MultiButtonTheme_light.tolerance b/scripts/ios/screenshots-tv/MultiButtonTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/MultiButtonTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/PaletteOverrideTheme_dark.png b/scripts/ios/screenshots-tv/PaletteOverrideTheme_dark.png index 63f197b429..8aa8a35a71 100644 Binary files a/scripts/ios/screenshots-tv/PaletteOverrideTheme_dark.png and b/scripts/ios/screenshots-tv/PaletteOverrideTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/PaletteOverrideTheme_dark.tolerance b/scripts/ios/screenshots-tv/PaletteOverrideTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/PaletteOverrideTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/PaletteOverrideTheme_light.png b/scripts/ios/screenshots-tv/PaletteOverrideTheme_light.png index afa77b2d5e..a96c494f08 100644 Binary files a/scripts/ios/screenshots-tv/PaletteOverrideTheme_light.png and b/scripts/ios/screenshots-tv/PaletteOverrideTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/PaletteOverrideTheme_light.tolerance b/scripts/ios/screenshots-tv/PaletteOverrideTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/PaletteOverrideTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/PickerTheme_dark.png b/scripts/ios/screenshots-tv/PickerTheme_dark.png index a4c3be3b1e..3c2526d202 100644 Binary files a/scripts/ios/screenshots-tv/PickerTheme_dark.png and b/scripts/ios/screenshots-tv/PickerTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/PickerTheme_dark.tolerance b/scripts/ios/screenshots-tv/PickerTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/PickerTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/PickerTheme_light.png b/scripts/ios/screenshots-tv/PickerTheme_light.png index 85d0aa0002..6286de9f4f 100644 Binary files a/scripts/ios/screenshots-tv/PickerTheme_light.png and b/scripts/ios/screenshots-tv/PickerTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/PickerTheme_light.tolerance b/scripts/ios/screenshots-tv/PickerTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/PickerTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/SVGStatic.png b/scripts/ios/screenshots-tv/SVGStatic.png index 67df3262f5..893c380c18 100644 Binary files a/scripts/ios/screenshots-tv/SVGStatic.png and b/scripts/ios/screenshots-tv/SVGStatic.png differ diff --git a/scripts/ios/screenshots-tv/ShowcaseTheme_dark.png b/scripts/ios/screenshots-tv/ShowcaseTheme_dark.png index 92c35db935..952b06bbf8 100644 Binary files a/scripts/ios/screenshots-tv/ShowcaseTheme_dark.png and b/scripts/ios/screenshots-tv/ShowcaseTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/ShowcaseTheme_dark.tolerance b/scripts/ios/screenshots-tv/ShowcaseTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ShowcaseTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ShowcaseTheme_light.png b/scripts/ios/screenshots-tv/ShowcaseTheme_light.png index 7643447895..7ee59f21d5 100644 Binary files a/scripts/ios/screenshots-tv/ShowcaseTheme_light.png and b/scripts/ios/screenshots-tv/ShowcaseTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/ShowcaseTheme_light.tolerance b/scripts/ios/screenshots-tv/ShowcaseTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ShowcaseTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/SpanLabelTheme_dark.png b/scripts/ios/screenshots-tv/SpanLabelTheme_dark.png index 693767a15a..b7c1fdf8ae 100644 Binary files a/scripts/ios/screenshots-tv/SpanLabelTheme_dark.png and b/scripts/ios/screenshots-tv/SpanLabelTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/SpanLabelTheme_dark.tolerance b/scripts/ios/screenshots-tv/SpanLabelTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/SpanLabelTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/SpanLabelTheme_light.png b/scripts/ios/screenshots-tv/SpanLabelTheme_light.png index 01bc95b266..14d3cb15b8 100644 Binary files a/scripts/ios/screenshots-tv/SpanLabelTheme_light.png and b/scripts/ios/screenshots-tv/SpanLabelTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/SpanLabelTheme_light.tolerance b/scripts/ios/screenshots-tv/SpanLabelTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/SpanLabelTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/SwitchTheme_dark.png b/scripts/ios/screenshots-tv/SwitchTheme_dark.png index 9f3a581b4a..1f20c52305 100644 Binary files a/scripts/ios/screenshots-tv/SwitchTheme_dark.png and b/scripts/ios/screenshots-tv/SwitchTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/SwitchTheme_dark.tolerance b/scripts/ios/screenshots-tv/SwitchTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/SwitchTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/SwitchTheme_light.png b/scripts/ios/screenshots-tv/SwitchTheme_light.png index 6b388d702a..9021184fca 100644 Binary files a/scripts/ios/screenshots-tv/SwitchTheme_light.png and b/scripts/ios/screenshots-tv/SwitchTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/SwitchTheme_light.tolerance b/scripts/ios/screenshots-tv/SwitchTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/SwitchTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/TabsTheme_dark.png b/scripts/ios/screenshots-tv/TabsTheme_dark.png index 984be4fe66..b2d20b28fc 100644 Binary files a/scripts/ios/screenshots-tv/TabsTheme_dark.png and b/scripts/ios/screenshots-tv/TabsTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/TabsTheme_dark.tolerance b/scripts/ios/screenshots-tv/TabsTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/TabsTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/TabsTheme_light.png b/scripts/ios/screenshots-tv/TabsTheme_light.png index d4be5ff5ca..e2f5d23860 100644 Binary files a/scripts/ios/screenshots-tv/TabsTheme_light.png and b/scripts/ios/screenshots-tv/TabsTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/TabsTheme_light.tolerance b/scripts/ios/screenshots-tv/TabsTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/TabsTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/TextFieldTheme_dark.png b/scripts/ios/screenshots-tv/TextFieldTheme_dark.png index cc31d008f1..1d0a608fa6 100644 Binary files a/scripts/ios/screenshots-tv/TextFieldTheme_dark.png and b/scripts/ios/screenshots-tv/TextFieldTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/TextFieldTheme_dark.tolerance b/scripts/ios/screenshots-tv/TextFieldTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/TextFieldTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/TextFieldTheme_light.png b/scripts/ios/screenshots-tv/TextFieldTheme_light.png index e365d2c008..32424cabef 100644 Binary files a/scripts/ios/screenshots-tv/TextFieldTheme_light.png and b/scripts/ios/screenshots-tv/TextFieldTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/TextFieldTheme_light.tolerance b/scripts/ios/screenshots-tv/TextFieldTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/TextFieldTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ToolbarTheme_dark.png b/scripts/ios/screenshots-tv/ToolbarTheme_dark.png index 9d560a7fe0..4575814fc7 100644 Binary files a/scripts/ios/screenshots-tv/ToolbarTheme_dark.png and b/scripts/ios/screenshots-tv/ToolbarTheme_dark.png differ diff --git a/scripts/ios/screenshots-tv/ToolbarTheme_dark.tolerance b/scripts/ios/screenshots-tv/ToolbarTheme_dark.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ToolbarTheme_dark.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/ToolbarTheme_light.png b/scripts/ios/screenshots-tv/ToolbarTheme_light.png index b9192624c4..504547fc36 100644 Binary files a/scripts/ios/screenshots-tv/ToolbarTheme_light.png and b/scripts/ios/screenshots-tv/ToolbarTheme_light.png differ diff --git a/scripts/ios/screenshots-tv/ToolbarTheme_light.tolerance b/scripts/ios/screenshots-tv/ToolbarTheme_light.tolerance new file mode 100644 index 0000000000..2086985e9e --- /dev/null +++ b/scripts/ios/screenshots-tv/ToolbarTheme_light.tolerance @@ -0,0 +1,6 @@ +# tvOS renders the Liquid Glass surfaces (backdrop blur) with small run-to-run +# GPU noise (channel deltas up to ~40 across the glass area); the default +# channelDelta=4 gate can never settle on these. Real regressions still flag: +# anything past the noise band or moving >1% of pixels fails. +maxChannelDelta=48 +maxMismatchPercent=1.0 diff --git a/scripts/ios/screenshots-tv/graphics-affine-scale.png b/scripts/ios/screenshots-tv/graphics-affine-scale.png index a95b0ad714..ae0002dd1d 100644 Binary files a/scripts/ios/screenshots-tv/graphics-affine-scale.png and b/scripts/ios/screenshots-tv/graphics-affine-scale.png differ diff --git a/scripts/ios/screenshots-tv/graphics-draw-gradient.png b/scripts/ios/screenshots-tv/graphics-draw-gradient.png index aa056236af..20f0e6c539 100644 Binary files a/scripts/ios/screenshots-tv/graphics-draw-gradient.png and b/scripts/ios/screenshots-tv/graphics-draw-gradient.png differ diff --git a/scripts/ios/screenshots-tv/graphics-partial-flush-clip-escape.png b/scripts/ios/screenshots-tv/graphics-partial-flush-clip-escape.png index e110363876..6903ba497c 100644 Binary files a/scripts/ios/screenshots-tv/graphics-partial-flush-clip-escape.png and b/scripts/ios/screenshots-tv/graphics-partial-flush-clip-escape.png differ diff --git a/scripts/ios/screenshots-tv/graphics-scale.png b/scripts/ios/screenshots-tv/graphics-scale.png index cd1789fb67..cde7e03103 100644 Binary files a/scripts/ios/screenshots-tv/graphics-scale.png and b/scripts/ios/screenshots-tv/graphics-scale.png differ diff --git a/scripts/ios/screenshots-watch/AnimateHierarchyScreenshotTest.png b/scripts/ios/screenshots-watch/AnimateHierarchyScreenshotTest.png index c65a7699f5..0ad09203b9 100644 Binary files a/scripts/ios/screenshots-watch/AnimateHierarchyScreenshotTest.png and b/scripts/ios/screenshots-watch/AnimateHierarchyScreenshotTest.png differ diff --git a/scripts/ios/screenshots-watch/AnimateLayoutScreenshotTest.png b/scripts/ios/screenshots-watch/AnimateLayoutScreenshotTest.png index 47fa3bce63..aec1ca6664 100644 Binary files a/scripts/ios/screenshots-watch/AnimateLayoutScreenshotTest.png and b/scripts/ios/screenshots-watch/AnimateLayoutScreenshotTest.png differ diff --git a/scripts/ios/screenshots-watch/AnimateUnlayoutScreenshotTest.png b/scripts/ios/screenshots-watch/AnimateUnlayoutScreenshotTest.png index a1fd5994c6..478f2dd5cb 100644 Binary files a/scripts/ios/screenshots-watch/AnimateUnlayoutScreenshotTest.png and b/scripts/ios/screenshots-watch/AnimateUnlayoutScreenshotTest.png differ diff --git a/scripts/ios/screenshots-watch/ButtonTheme_dark.png b/scripts/ios/screenshots-watch/ButtonTheme_dark.png index 1ffe109956..6ffec41f2d 100644 Binary files a/scripts/ios/screenshots-watch/ButtonTheme_dark.png and b/scripts/ios/screenshots-watch/ButtonTheme_dark.png differ diff --git a/scripts/ios/screenshots-watch/ButtonTheme_light.png b/scripts/ios/screenshots-watch/ButtonTheme_light.png index 66a1eb1347..e317e2bb4d 100644 Binary files a/scripts/ios/screenshots-watch/ButtonTheme_light.png and b/scripts/ios/screenshots-watch/ButtonTheme_light.png differ diff --git a/scripts/ios/screenshots-watch/ChatInput_dark.png b/scripts/ios/screenshots-watch/ChatInput_dark.png index b45515241c..02a35e5241 100644 Binary files a/scripts/ios/screenshots-watch/ChatInput_dark.png and b/scripts/ios/screenshots-watch/ChatInput_dark.png differ diff --git a/scripts/ios/screenshots-watch/ChatInput_light.png b/scripts/ios/screenshots-watch/ChatInput_light.png index d7e9f4b4f6..0507b4a3b5 100644 Binary files a/scripts/ios/screenshots-watch/ChatInput_light.png and b/scripts/ios/screenshots-watch/ChatInput_light.png differ diff --git a/scripts/ios/screenshots-watch/ChatView_dark.png b/scripts/ios/screenshots-watch/ChatView_dark.png index 7bbfc08678..e93fa35ebf 100644 Binary files a/scripts/ios/screenshots-watch/ChatView_dark.png and b/scripts/ios/screenshots-watch/ChatView_dark.png differ diff --git a/scripts/ios/screenshots-watch/ChatView_light.png b/scripts/ios/screenshots-watch/ChatView_light.png index fc7a375f89..5820318a5c 100644 Binary files a/scripts/ios/screenshots-watch/ChatView_light.png and b/scripts/ios/screenshots-watch/ChatView_light.png differ diff --git a/scripts/ios/screenshots-watch/CheckBoxRadioTheme_dark.png b/scripts/ios/screenshots-watch/CheckBoxRadioTheme_dark.png index c781df44d4..ccf5099e7b 100644 Binary files a/scripts/ios/screenshots-watch/CheckBoxRadioTheme_dark.png and b/scripts/ios/screenshots-watch/CheckBoxRadioTheme_dark.png differ diff --git a/scripts/ios/screenshots-watch/CheckBoxRadioTheme_light.png b/scripts/ios/screenshots-watch/CheckBoxRadioTheme_light.png index 78ac4308c7..bdb92312c6 100644 Binary files a/scripts/ios/screenshots-watch/CheckBoxRadioTheme_light.png and b/scripts/ios/screenshots-watch/CheckBoxRadioTheme_light.png differ diff --git a/scripts/ios/screenshots-watch/ComponentReplaceFadeScreenshotTest.png b/scripts/ios/screenshots-watch/ComponentReplaceFadeScreenshotTest.png index c78524b02b..1569340bd5 100644 Binary files a/scripts/ios/screenshots-watch/ComponentReplaceFadeScreenshotTest.png and b/scripts/ios/screenshots-watch/ComponentReplaceFadeScreenshotTest.png differ diff --git a/scripts/ios/screenshots-watch/ComponentReplaceFlipScreenshotTest.png b/scripts/ios/screenshots-watch/ComponentReplaceFlipScreenshotTest.png index 42cfbade91..7ca24cc75f 100644 Binary files a/scripts/ios/screenshots-watch/ComponentReplaceFlipScreenshotTest.png and b/scripts/ios/screenshots-watch/ComponentReplaceFlipScreenshotTest.png differ diff --git a/scripts/ios/screenshots-watch/ComponentReplaceSlideScreenshotTest.png b/scripts/ios/screenshots-watch/ComponentReplaceSlideScreenshotTest.png index 0069885d85..ce65c4c2a1 100644 Binary files a/scripts/ios/screenshots-watch/ComponentReplaceSlideScreenshotTest.png and b/scripts/ios/screenshots-watch/ComponentReplaceSlideScreenshotTest.png differ diff --git a/scripts/ios/screenshots-watch/CoverHorizontalTransitionTest.png b/scripts/ios/screenshots-watch/CoverHorizontalTransitionTest.png index 530f061826..f970d01771 100644 Binary files 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a/scripts/lib/cn1ss.sh b/scripts/lib/cn1ss.sh index 8775dcadcf..bd96ef364e 100644 --- a/scripts/lib/cn1ss.sh +++ b/scripts/lib/cn1ss.sh @@ -5,6 +5,9 @@ : "${CN1SS_PROCESS_CLASS:=ProcessScreenshots}" : "${CN1SS_RENDER_CLASS:=RenderScreenshotReport}" : "${CN1SS_POST_COMMENT_CLASS:=PostPrComment}" +: "${CN1SS_FIDELITY_RENDER_CLASS:=RenderFidelityReport}" +: "${CN1SS_FIDELITY_GATE_CLASS:=FidelityGate}" +: "${CN1SS_FIDELITY_COMPOSITE_CLASS:=FidelityComposite}" CN1SS_INITIALIZED=0 CN1SS_JAVA_BIN="" @@ -550,3 +553,163 @@ cn1ss_process_and_report() { return $comment_rc } + +# Native-fidelity counterpart to cn1ss_process_and_report. Instead of asserting +# pixel-equality against a stored CN1 golden, it measures how close each CN1 +# component render is to the committed NATIVE widget golden of the same name and +# applies the one-way ratchet gate (FidelityGate): a change may only keep or +# improve fidelity, never regress it below the recorded baseline (minus epsilon). +# +# cn1ss_process_fidelity TITLE COMPARE_JSON SUMMARY COMMENT GOLDENS_DIR \ +# PREVIEW_DIR ARTIFACTS_DIR BASELINE_JSON [name=path ...] +# +# Goldens live under GOLDENS_DIR as ".png" (the native widget); each actual +# entry is the CN1 render "=". Behaviour switches on env: +# FIDELITY_UPDATE_BASELINE=1 -> rewrite BASELINE_JSON from the current scores +# and SKIP gating (loud, must be reviewed in PR). +# CN1SS_FIDELITY_EPSILON -> allowed fidelity drop before failing (def 0.5). +# CN1SS_FAIL_ON_MISMATCH=1 -> let the gate's exit code fail the run. +# The native goldens themselves are (re)generated by the runner script from the +# device-delivered "_native.png" frames, not here. +cn1ss_process_fidelity() { + local platform_title="$1" + local compare_json_out="$2" + local summary_out="$3" + local comment_out="$4" + local goldens_dir="$5" + local preview_dir="$6" + local artifacts_dir="$7" + local baseline_file="$8" + shift 8 + local actual_entries=("$@") + + # 1) Compare CN1 renders against native goldens (fidelity scoring). + local -a compare_args=("--mode" "fidelity" "--reference-dir" "$goldens_dir" "--emit-base64" "--preview-dir" "$preview_dir") + # Glass tiles are composited over a shared gradient backdrop; pass it so the + # comparator can mask the backdrop out and score only the widget. When unset the + # comparator falls back to the canonical path relative to the goldens dir. + if [ -n "${CN1SS_FIDELITY_BACKDROP:-}" ] && [ -f "${CN1SS_FIDELITY_BACKDROP}" ]; then + compare_args+=("--backdrop" "${CN1SS_FIDELITY_BACKDROP}") + fi + # The comparison mode (normal / glass-masked / lens) is declared per test in + # fidelity-tests.yaml; pass the spec + platform so the comparator scores from + # test intent instead of the legacy corner heuristic. When unset the comparator + # looks for the canonical spec relative to the goldens dir. + if [ -n "${CN1SS_FIDELITY_SPEC:-}" ] && [ -f "${CN1SS_FIDELITY_SPEC}" ]; then + compare_args+=("--spec" "${CN1SS_FIDELITY_SPEC}") + fi + if [ -n "${CN1SS_FIDELITY_PLATFORM:-}" ]; then + compare_args+=("--spec-platform" "${CN1SS_FIDELITY_PLATFORM}") + fi + local entry + for entry in "${actual_entries[@]}"; do + compare_args+=("--actual" "$entry") + done + cn1ss_log "STAGE:FIDELITY_COMPARE -> Scoring CN1 renders against native widget goldens" + if ! cn1ss_java_run "$CN1SS_PROCESS_CLASS" "${compare_args[@]}" > "$compare_json_out"; then + cn1ss_log "FATAL: Fidelity comparison helper failed" + return 13 + fi + + # 2) Render the fidelity report (summary + PR comment markdown). + cn1ss_log "STAGE:FIDELITY_REPORT -> Rendering fidelity summary and PR comment" + local -a render_args=( + --title "$platform_title" + --compare-json "$compare_json_out" + --comment-out "$comment_out" + --summary-out "$summary_out" + ) + if [ -n "${baseline_file:-}" ] && [ -f "$baseline_file" ]; then + render_args+=(--baseline "$baseline_file") + fi + if [ -n "${CN1SS_FIDELITY_ASPIRATIONAL:-}" ]; then + render_args+=(--aspirational "$CN1SS_FIDELITY_ASPIRATIONAL") + fi + if ! cn1ss_java_run "$CN1SS_FIDELITY_RENDER_CLASS" "${render_args[@]}"; then + cn1ss_log "FATAL: Failed to render fidelity summary/comment" + return 14 + fi + + # Persist artifacts: the comparison JSON, the rendered comment, and a copy of + # every CN1 render the summary flagged (copyFlag is always 1 in fidelity mode). + cp -f "$compare_json_out" "$artifacts_dir/fidelity-compare.json" 2>/dev/null || true + if [ -s "$comment_out" ]; then + cp -f "$comment_out" "$artifacts_dir/fidelity-comment.md" 2>/dev/null || true + fi + local cn1_dir="" + if [ -s "$summary_out" ]; then + while IFS='|' read -r status test message copy_flag path fidelity; do + [ -n "${test:-}" ] || continue + cn1ss_log "Fidelity '${test}': ${message}" + if [ "$copy_flag" = "1" ] && [ -n "${path:-}" ] && [ -f "$path" ]; then + cp -f "$path" "$artifacts_dir/${test}_cn1.png" 2>/dev/null || true + [ -z "$cn1_dir" ] && cn1_dir="$(dirname "$path")" + fi + done < "$summary_out" + fi + + # Render the visual fidelity guide: one "card" per component+state showing the + # native widget (left) next to the CN1 render (right) for each appearance, with + # the fidelity percentage beside each pair, plus a single overview contact + # sheet. ref_dir holds the same-run native references (".png"); cn1_dir + # holds the CN1 renders ("_cn1.png"). + if [ -n "$cn1_dir" ]; then + cn1ss_log "STAGE:FIDELITY_CARDS -> Rendering visual native-vs-CN1 comparison cards" + if cn1ss_java_run "$CN1SS_FIDELITY_COMPOSITE_CLASS" \ + --native-dir "$goldens_dir" \ + --cn1-dir "$cn1_dir" \ + --compare-json "$compare_json_out" \ + --title "${platform_title}" \ + --out "$artifacts_dir/cards"; then + cn1ss_log " -> Wrote comparison cards to $artifacts_dir/cards (overview: fidelity-overview.png)" + else + cn1ss_log " -> WARNING: failed to render comparison cards (non-fatal)" + fi + fi + + # 3) Post the PR comment (best-effort; never the gating signal). + cn1ss_log "STAGE:FIDELITY_COMMENT_POST -> Submitting fidelity feedback" + local comment_rc=0 + if [ "${CN1SS_SKIP_COMMENT:-0}" = "1" ]; then + cn1ss_log "Skipping PR comment as requested (CN1SS_SKIP_COMMENT=1)" + elif ! cn1ss_post_pr_comment "$comment_out" "$preview_dir"; then + comment_rc=$? + fi + + # 4) Baseline update OR ratchet gate. + local -a gate_args=(--compare-json "$compare_json_out") + if [ -n "${baseline_file:-}" ] && [ -f "$baseline_file" ]; then + gate_args+=(--baseline "$baseline_file") + fi + if [ -n "${CN1SS_FIDELITY_EPSILON:-}" ]; then + gate_args+=(--epsilon "$CN1SS_FIDELITY_EPSILON") + fi + if [ -n "${CN1SS_FIDELITY_GEOMETRY_EPSILON_PX:-}" ]; then + gate_args+=(--geometry-epsilon-px "$CN1SS_FIDELITY_GEOMETRY_EPSILON_PX") + fi + if [ -n "${CN1SS_FIDELITY_GEOMETRY_EPSILON_RATIO:-}" ]; then + gate_args+=(--geometry-epsilon-ratio "$CN1SS_FIDELITY_GEOMETRY_EPSILON_RATIO") + fi + if [ "${FIDELITY_UPDATE_BASELINE:-0}" = "1" ]; then + cn1ss_log "WARNING: FIDELITY_UPDATE_BASELINE=1 -- recording current fidelity as the new baseline (gate BYPASSED)." + if ! cn1ss_java_run "$CN1SS_FIDELITY_GATE_CLASS" "${gate_args[@]}" --update-baseline "$baseline_file"; then + cn1ss_log "FATAL: Failed to update fidelity baseline" + return 14 + fi + return $comment_rc + fi + + cn1ss_log "STAGE:FIDELITY_GATE -> Enforcing the fidelity ratchet against the baseline" + if cn1ss_java_run "$CN1SS_FIDELITY_GATE_CLASS" "${gate_args[@]}"; then + cn1ss_log "Fidelity gate passed." + else + local gate_rc=$? + if [ "${CN1SS_FAIL_ON_MISMATCH:-0}" = "1" ]; then + cn1ss_log "FATAL: Fidelity gate failed (rc=$gate_rc, CN1SS_FAIL_ON_MISMATCH=1)" + return 15 + fi + cn1ss_log "WARNING: Fidelity gate reported regressions (rc=$gate_rc) but CN1SS_FAIL_ON_MISMATCH is not set; not failing." + fi + + return $comment_rc 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Runs LOCALLY (never on CI), on the same +# emulator profile as the still references (see build-android-native-ref.sh). +# +# Usage: record-android-native-anim.sh [tabs|switch] [light|dark] [adb_serial] [seconds] +set -euo pipefail + +ANIM="${1:-switch}" +APPEARANCE="${2:-light}" +SERIAL="${3:-}" +SECONDS_TO_RECORD="${4:-6}" +ROOT="$(cd "$(dirname "$0")/.." && pwd)" +PROJ="$ROOT/scripts/fidelity-app/android-native-ref" +GOLDEN_SET="${CN1SS_FIDELITY_GOLDEN_SET:-android-m3}" +OUT_DIR="$ROOT/scripts/fidelity-app/goldens/${GOLDEN_SET}-anim" +OUT="$OUT_DIR/native-${ANIM}-${APPEARANCE}.mp4" +PKG="com.codenameone.fidelity.nativeref" + +log() { echo "[record-native-anim] $*"; } + +ADB=(adb) +if [ -n "$SERIAL" ]; then + ADB=(adb -s "$SERIAL") +fi +"${ADB[@]}" get-state >/dev/null 2>&1 || { log "No device/emulator online"; exit 3; } + +log "Building + installing the native-ref APK" +( cd "$PROJ" && ./gradlew -q assembleDebug ) +"${ADB[@]}" install -r "$PROJ/app/build/outputs/apk/debug/app-debug.apk" >/dev/null + +mkdir -p "$OUT_DIR" +"${ADB[@]}" shell am force-stop "$PKG" >/dev/null 2>&1 || true +log "Launching $ANIM/$APPEARANCE animation" +"${ADB[@]}" shell am start -n "$PKG/.MainActivity" \ + -e mode animate -e anim "$ANIM" -e appearance "$APPEARANCE" >/dev/null +sleep 2 + +log "Recording ${SECONDS_TO_RECORD}s -> $OUT" +"${ADB[@]}" shell screenrecord --time-limit "$SECONDS_TO_RECORD" /sdcard/nativeref-anim.mp4 +"${ADB[@]}" pull /sdcard/nativeref-anim.mp4 "$OUT" >/dev/null +"${ADB[@]}" shell rm -f /sdcard/nativeref-anim.mp4 >/dev/null 2>&1 || true +"${ADB[@]}" shell am force-stop "$PKG" >/dev/null 2>&1 || true + +if [ -s "$OUT" ]; then + log "Wrote $(du -h "$OUT" | cut -f1) reference video: $OUT" + log "Extract comparison frames with e.g.:" + log " ffmpeg -i '$OUT' -vf fps=10 '$OUT_DIR/native-${ANIM}-${APPEARANCE}-%02d.png'" +else + log "FATAL: recording produced no output"; exit 4 +fi diff --git a/scripts/record-ios-native-anim.sh b/scripts/record-ios-native-anim.sh new file mode 100755 index 0000000000..e17e055060 --- /dev/null +++ b/scripts/record-ios-native-anim.sh @@ -0,0 +1,55 @@ +#!/usr/bin/env bash +# Records the REAL native iOS animation (the iOS 26 tab-selection lens morph or +# the UISwitch toggle) from the simulator as the motion reference video for the +# fidelity suite. The video lands in the committed +# goldens/-anim/native--.mov, next to the deterministic +# CN1 morph frame goldens it is compared against (by eye and by extracted +# frames -- see the ffmpeg hint printed at the end). +# +# Like the still references, this runs LOCALLY on a simulator whose OS matches +# the golden set (ios-26-metal -> an iOS 26 runtime) -- never on CI. +# +# Usage: record-ios-native-anim.sh [tabs|switch] [light|dark] [simulator_udid] [seconds] +set -euo pipefail + +ANIM="${1:-tabs}" +APPEARANCE="${2:-light}" +UDID="${3:-17853196-A8A7-45F2-8F06-24E8257945E6}" +SECONDS_TO_RECORD="${4:-6}" +BUNDLE_ID="com.codenameone.fidelity.nativeref" +ROOT="$(cd "$(dirname "$0")/.." && pwd)" +GOLDEN_SET="${CN1SS_FIDELITY_GOLDEN_SET:-ios-26-metal}" +OUT_DIR="$ROOT/scripts/fidelity-app/goldens/${GOLDEN_SET}-anim" +OUT="$OUT_DIR/native-${ANIM}-${APPEARANCE}.mov" + +log() { echo "[record-native-anim] $*"; } + +# Build + install the NativeRef app (same app as the still references; the +# animate mode is selected via environment at launch). +NATIVEREF_BUILD_ONLY=1 "$ROOT/scripts/build-ios-native-ref.sh" "$UDID" + +mkdir -p "$OUT_DIR" +xcrun simctl terminate "$UDID" "$BUNDLE_ID" >/dev/null 2>&1 || true +log "Launching $ANIM/$APPEARANCE animation" +SIMCTL_CHILD_NATIVEREF_MODE=animate \ +SIMCTL_CHILD_NATIVEREF_ANIM="$ANIM" \ +SIMCTL_CHILD_NATIVEREF_APPEARANCE="$APPEARANCE" \ +xcrun simctl launch "$UDID" "$BUNDLE_ID" >/dev/null +sleep 2 + +log "Recording ${SECONDS_TO_RECORD}s -> $OUT" +rm -f "$OUT" +xcrun simctl io "$UDID" recordVideo --codec h264 --force "$OUT" & +REC_PID=$! +sleep "$SECONDS_TO_RECORD" +kill -INT "$REC_PID" 2>/dev/null || true +wait "$REC_PID" 2>/dev/null || true +xcrun simctl terminate "$UDID" "$BUNDLE_ID" >/dev/null 2>&1 || true + +if [ -s "$OUT" ]; then + log "Wrote $(du -h "$OUT" | cut -f1) reference video: $OUT" + log "Extract comparison frames with e.g.:" + log " ffmpeg -i '$OUT' -vf fps=10 '$OUT_DIR/native-${ANIM}-${APPEARANCE}-%02d.png'" +else + log "FATAL: recording produced no output"; exit 4 +fi diff --git a/scripts/run-android-fidelity-tests.sh b/scripts/run-android-fidelity-tests.sh new file mode 100755 index 0000000000..1b5f65f608 --- /dev/null +++ b/scripts/run-android-fidelity-tests.sh @@ -0,0 +1,196 @@ +#!/usr/bin/env bash +# Run the native-fidelity suite on a booted Android emulator: launch the +# fidelity app (it auto-runs the suite), collect the per-tile PNGs over the +# CN1SS WebSocket, then score the "_cn1" renders against the COMMITTED native +# goldens (captured locally by scripts/build-android-native-ref.sh, selected +# by CN1SS_FIDELITY_GOLDEN_SET, default android-m3) and apply the ratchet gate. +# +# Usage: run-android-fidelity-tests.sh +# Assumes an emulator is already booted (adb device online) and the app APK is +# built. FIDELITY_UPDATE_BASELINE=1 records current fidelity as the baseline +# (a deliberate, reviewed act -- normally done locally, committed with the PR). +set -euo pipefail + +rf_log() { echo "[run-android-fidelity-tests] $1"; } + +if [ $# -lt 1 ]; then + rf_log "Usage: $0 " >&2 + exit 2 +fi +GRADLE_PROJECT_DIR="$1" + +SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" +REPO_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)" +cd "$REPO_ROOT" + +APP_DIR="${CN1_APP_DIR:-scripts/fidelity-app}" +# The golden SET names the native look this run compares against (the design +# generation, not just the platform): android-m3 today, android-m3e (or +# whatever the next Material generation is called) when it lands. Sets live +# side by side with their own committed goldens + baseline for a phased +# migration. Native references are captured LOCALLY by the standalone +# native-ref app (scripts/build-android-native-ref.sh) -- never by CI. +GOLDEN_SET="${CN1SS_FIDELITY_GOLDEN_SET:-android-m3}" +GOLDENS_DIR="$APP_DIR/goldens/$GOLDEN_SET" +BASELINE_FILE="$APP_DIR/baseline/${GOLDEN_SET}-fidelity-baseline.json" +mkdir -p "$GOLDENS_DIR" "$(dirname "$BASELINE_FILE")" + +CN1SS_HELPER_SOURCE_DIR="$SCRIPT_DIR/common/java" +source "$SCRIPT_DIR/lib/cn1ss.sh" +cn1ss_log() { rf_log "$1"; } + +ARTIFACTS_DIR="${ARTIFACTS_DIR:-$REPO_ROOT/artifacts/android-fidelity}" +mkdir -p "$ARTIFACTS_DIR" +TMPDIR="${TMPDIR:-/tmp}"; TMPDIR="${TMPDIR%/}" +WORK_DIR="$(mktemp -d "${TMPDIR}/cn1ss-fid-XXXXXX")" +WS_RAW_DIR="$WORK_DIR/ws"; mkdir -p "$WS_RAW_DIR" +PREVIEW_DIR="$WORK_DIR/previews"; mkdir -p "$PREVIEW_DIR" + +# Toolchain (JAVA17 runs the host helpers). +TARGET_JAVA_HOME="${JDK_HOME:-${JAVA17_HOME:-$JAVA_HOME}}" +TARGET_JAVA_BIN="$TARGET_JAVA_HOME/bin/java" +[ -x "$TARGET_JAVA_BIN" ] || { rf_log "java not found at $TARGET_JAVA_BIN"; exit 3; } +cn1ss_setup "$TARGET_JAVA_BIN" "$CN1SS_HELPER_SOURCE_DIR" + +command -v adb >/dev/null 2>&1 || { rf_log "adb not on PATH"; exit 3; } +adb wait-for-device + +APK_PATH="$(find "$GRADLE_PROJECT_DIR" -path "*/outputs/apk/debug/*.apk" | head -n1 || true)" +[ -n "$APK_PATH" ] || { rf_log "APK not found under $GRADLE_PROJECT_DIR"; exit 4; } +PACKAGE_NAME="$(sed -n 's/.*package="\([^"]*\)".*/\1/p' "$GRADLE_PROJECT_DIR/app/src/main/AndroidManifest.xml" | head -n1)" +MAIN_NAME="$(sed -n 's/^codename1.mainName=//p' "$APP_DIR/common/codenameone_settings.properties" | head -n1)" +rf_log "package=$PACKAGE_NAME launcher=${MAIN_NAME}Stub apk=$APK_PATH" + +# Start the host WS server (emulator reaches it via 10.0.2.2:8765). +if ! cn1ss_start_ws_server "$WS_RAW_DIR"; then + rf_log "FATAL: WebSocket screenshot server did not start"; exit 5 +fi +trap 'cn1ss_stop_ws_server || true' EXIT + +rf_log "Installing APK" +adb install -r -g "$APK_PATH" >/dev/null 2>&1 || adb install -r "$APK_PATH" +adb logcat -G 16M >/dev/null 2>&1 || true +adb logcat -c || true +TEST_LOG="$ARTIFACTS_DIR/logcat.txt" +adb logcat -v threadtime > "$TEST_LOG" 2>&1 & +LOGCAT_PID=$! +trap 'kill "$LOGCAT_PID" >/dev/null 2>&1 || true; cn1ss_stop_ws_server || true' EXIT +sleep 1 + +rf_log "Launching $PACKAGE_NAME/.${MAIN_NAME}Stub" +adb shell am force-stop "$PACKAGE_NAME" >/dev/null 2>&1 || true +adb shell am start -n "$PACKAGE_NAME/.${MAIN_NAME}Stub" >/dev/null 2>&1 || \ + adb shell monkey -p "$PACKAGE_NAME" -c android.intent.category.LAUNCHER 1 >/dev/null 2>&1 || true + +END_MARKER="CN1SS:SUITE:FINISHED" +TIMEOUT_SECONDS="${CN1SS_FIDELITY_TIMEOUT:-300}" +START_TIME="$(date +%s)" +rf_log "Waiting up to ${TIMEOUT_SECONDS}s for $END_MARKER" +while true; do + if grep -q "$END_MARKER" "$TEST_LOG" 2>/dev/null; then rf_log "Suite finished"; break; fi + NOW="$(date +%s)" + if [ $(( NOW - START_TIME )) -ge "$TIMEOUT_SECONDS" ]; then + rf_log "TIMEOUT waiting for suite completion"; break + fi + sleep 3 +done +sleep 2 +cn1ss_stop_ws_server || true +kill "$LOGCAT_PID" >/dev/null 2>&1 || true + +rf_log "CN1SS log lines:"; (grep "CN1SS:" "$TEST_LOG" || true) | sed 's/^/ /' | tail -60 + +# Split delivered PNGs. The comparison references are the COMMITTED goldens +# captured locally by the standalone native-ref app -- CI never (re)generates +# them: the runners may not even have the OS generation under test, and +# committed references are what makes a phased old-look/new-look migration +# possible (each golden set is pinned to the design generation it was captured +# on). Capture on the same AVD profile the CI emulator uses so cross- +# environment rendering noise stays inside the ratchet's epsilon. Any _native +# renders the app still delivers (the legacy in-app factory) are archived for +# debugging only. +NATIVE_COUNT=0; CN1_COUNT=0 +shopt -s nullglob +for png in "$WS_RAW_DIR"/*_native.png; do + base="$(basename "$png" .png)"; name="${base%_native}" + cp -f "$png" "$ARTIFACTS_DIR/${name}_native.png" 2>/dev/null || true + NATIVE_COUNT=$(( NATIVE_COUNT + 1 )) +done +declare -a COMPARE_ENTRIES=() +for png in "$WS_RAW_DIR"/*_cn1.png; do + base="$(basename "$png" .png)"; name="${base%_cn1}" + # Animation-frame captures have no native golden; they are validated by + # MorphFrameValidator on iOS and defensively excluded here (see the iOS + # runner for the full frames flow). + if [[ "$name" =~ _t[0-9]{3}_ ]]; then + continue + fi + dest="$WORK_DIR/${name}_cn1.png"; cp -f "$png" "$dest" + COMPARE_ENTRIES+=("${name}=${dest}") + CN1_COUNT=$(( CN1_COUNT + 1 )) +done +GOLDEN_COUNT=$(ls "$GOLDENS_DIR"/*.png 2>/dev/null | wc -l | tr -d ' ') +shopt -u nullglob +rf_log "Delivered: ${NATIVE_COUNT} native (archived), ${CN1_COUNT} cn1. Committed goldens ($GOLDEN_SET): ${GOLDEN_COUNT}" +if [ "$GOLDEN_COUNT" -eq 0 ]; then + rf_log "FATAL: no committed Android goldens in $GOLDENS_DIR (run scripts/build-android-native-ref.sh locally)" + exit 12 +fi + +if [ "$CN1_COUNT" -eq 0 ]; then + rf_log "FATAL: no CN1 renders delivered over WebSocket" + exit 12 +fi +# Tile-size parity guard: a CN1 tile whose canvas differs from its committed +# golden means the render environment broke the golden contract (wrong screen +# size/density clamps the 60mm tile silently and skews EVERY score -- the CI +# emulator's 320px default screen did exactly that). Fail loudly instead. +SIZE_MISMATCHES="$(python3 - "$WORK_DIR" "$GOLDENS_DIR" <<'PYEOF' +import struct, sys, os +def png_size(path): + with open(path, 'rb') as f: + head = f.read(24) + return struct.unpack('>II', head[16:24]) +work, goldens = sys.argv[1], sys.argv[2] +bad = [] +for f in sorted(os.listdir(work)): + if not f.endswith('_cn1.png'): + continue + g = os.path.join(goldens, f[:-len('_cn1.png')] + '.png') + if not os.path.isfile(g): + continue + cs, gs = png_size(os.path.join(work, f)), png_size(g) + if cs != gs: + bad.append('%s: cn1 %dx%d vs golden %dx%d' % (f, cs[0], cs[1], gs[0], gs[1])) +print('\n'.join(bad)) +PYEOF +)" +if [ -n "$SIZE_MISMATCHES" ]; then + rf_log "FATAL: CN1 tile canvas differs from the committed golden -- the render" + rf_log "environment violates the golden contract (480x800 @ 160dpi; see the" + rf_log "wm size/density override in scripts-fidelity.yml):" + printf '%s\n' "$SIZE_MISMATCHES" | while IFS= read -r line; do rf_log " $line"; done + exit 13 +fi +# NATIVE_COUNT is normally 0: native references are committed golden sets +# captured locally (build-android-native-ref.sh); any same-run native renders +# are archived for diagnostics only. + +export CN1SS_COMMENT_MARKER="" +export CN1SS_FIDELITY_SPEC="${CN1SS_FIDELITY_SPEC:-$APP_DIR/common/src/main/resources/fidelity-tests.yaml}" +export CN1SS_FIDELITY_PLATFORM="${CN1SS_FIDELITY_PLATFORM:-android}" + +export CN1SS_PREVIEW_SUBDIR="android-fidelity" +COMPARE_JSON="$WORK_DIR/fidelity-compare.json" +SUMMARY_FILE="$WORK_DIR/fidelity-summary.txt" +COMMENT_FILE="$WORK_DIR/fidelity-comment.md" + +rc=0 +cn1ss_process_fidelity \ + "Native fidelity (Android, Material 3)" \ + "$COMPARE_JSON" "$SUMMARY_FILE" "$COMMENT_FILE" \ + "$GOLDENS_DIR" "$PREVIEW_DIR" "$ARTIFACTS_DIR" "$BASELINE_FILE" \ + "${COMPARE_ENTRIES[@]}" || rc=$? +cp -f "$COMMENT_FILE" "$ARTIFACTS_DIR/fidelity-comment.md" 2>/dev/null || true +rf_log "Done (rc=$rc). Artifacts in $ARTIFACTS_DIR" +exit $rc diff --git a/scripts/run-ios-fidelity-tests.sh b/scripts/run-ios-fidelity-tests.sh new file mode 100755 index 0000000000..ac954073e6 --- /dev/null +++ b/scripts/run-ios-fidelity-tests.sh @@ -0,0 +1,185 @@ +#!/usr/bin/env bash +# Run the native-fidelity suite on a booted iOS simulator (Metal pipeline). +# Installs + launches the prebuilt fidelity .app, collects the per-tile PNGs over +# the CN1SS WebSocket, then scores the CN1 renders against the SAME-RUN native +# UIKit references and applies the ratchet gate. +# +# Usage: run-ios-fidelity-tests.sh [simulator_udid] +# is the built *.app for the iphonesimulator SDK. +# Honors FIDELITY_UPDATE_GOLDENS=1 and FIDELITY_UPDATE_BASELINE=1. +set -euo pipefail + +rf_log() { echo "[run-ios-fidelity-tests] $1"; } + +if [ $# -lt 1 ]; then + rf_log "Usage: $0 [simulator_udid]" >&2 + exit 2 +fi +APP_BUNDLE="$1" +SIM_UDID="${2:-}" + +SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" +REPO_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)" +cd "$REPO_ROOT" + +APP_DIR="${CN1_APP_DIR:-scripts/fidelity-app}" +# The golden SET names the native look this run compares against (the OS +# design generation, not just the platform): ios-26-metal today, ios-27-metal +# when the next design lands. Sets live side by side with their own committed +# goldens + baseline, so a phased 26->27 migration keeps both gated until 26 +# is retired. Native references are captured LOCALLY by the standalone +# native-ref app (scripts/build-ios-native-ref.sh) -- never by CI runners, +# which may not even have the newer OS. +GOLDEN_SET="${CN1SS_FIDELITY_GOLDEN_SET:-ios-26-metal}" +GOLDENS_DIR="$APP_DIR/goldens/$GOLDEN_SET" +BASELINE_FILE="$APP_DIR/baseline/${GOLDEN_SET}-fidelity-baseline.json" +mkdir -p "$GOLDENS_DIR" "$(dirname "$BASELINE_FILE")" + +CN1SS_HELPER_SOURCE_DIR="$SCRIPT_DIR/common/java" +source "$SCRIPT_DIR/lib/cn1ss.sh" +cn1ss_log() { rf_log "$1"; } + +ARTIFACTS_DIR="${ARTIFACTS_DIR:-$REPO_ROOT/artifacts/ios-fidelity}" +mkdir -p "$ARTIFACTS_DIR" +TMPDIR="${TMPDIR:-/tmp}"; TMPDIR="${TMPDIR%/}" +WORK_DIR="$(mktemp -d "${TMPDIR}/cn1ss-fid-ios-XXXXXX")" +WS_RAW_DIR="$WORK_DIR/ws"; mkdir -p "$WS_RAW_DIR" +PREVIEW_DIR="$WORK_DIR/previews"; mkdir -p "$PREVIEW_DIR" + +[ -d "$APP_BUNDLE" ] || { rf_log "App bundle not found: $APP_BUNDLE"; exit 4; } +BUNDLE_ID="$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' "$APP_BUNDLE/Info.plist" 2>/dev/null || echo "com.codenameone.fidelity")" +rf_log "app=$APP_BUNDLE bundle=$BUNDLE_ID" + +# Host helpers run under a JDK (11-25). Prefer JAVA17_HOME, else JAVA_HOME, else java on PATH. +TARGET_JAVA_HOME="${JAVA17_HOME:-${JAVA_HOME:-}}" +if [ -n "$TARGET_JAVA_HOME" ] && [ -x "$TARGET_JAVA_HOME/bin/java" ]; then + TARGET_JAVA_BIN="$TARGET_JAVA_HOME/bin/java" +else + TARGET_JAVA_BIN="$(command -v java)" +fi +[ -x "$TARGET_JAVA_BIN" ] || { rf_log "java not found"; exit 3; } +cn1ss_setup "$TARGET_JAVA_BIN" "$CN1SS_HELPER_SOURCE_DIR" + +# Pick a booted simulator if none was given. +if [ -z "$SIM_UDID" ]; then + SIM_UDID="$(xcrun simctl list devices booted 2>/dev/null | grep -Eo '[0-9A-F-]{36}' | head -n1 || true)" +fi +if [ -z "$SIM_UDID" ]; then + rf_log "No booted simulator and none specified; booting iPhone 16" + SIM_UDID="$(xcrun simctl list devices available | grep -E 'iPhone 16 \(' | grep -Eo '[0-9A-F-]{36}' | head -n1)" + xcrun simctl boot "$SIM_UDID" + xcrun simctl bootstatus "$SIM_UDID" -b +fi +rf_log "Using simulator $SIM_UDID" + +if ! cn1ss_start_ws_server "$WS_RAW_DIR"; then + rf_log "FATAL: WebSocket screenshot server did not start"; exit 5 +fi +LOG_PID=0 +cleanup() { [ "$LOG_PID" -ne 0 ] && kill "$LOG_PID" >/dev/null 2>&1 || true; cn1ss_stop_ws_server || true; } +trap cleanup EXIT + +TEST_LOG="$ARTIFACTS_DIR/simctl-log.txt" +xcrun simctl spawn "$SIM_UDID" log stream --level debug --predicate 'eventMessage CONTAINS "CN1SS"' > "$TEST_LOG" 2>&1 & +LOG_PID=$! +sleep 1 + +rf_log "Installing app" +xcrun simctl install "$SIM_UDID" "$APP_BUNDLE" +rf_log "Launching $BUNDLE_ID (Metal pipeline)" +xcrun simctl terminate "$SIM_UDID" "$BUNDLE_ID" >/dev/null 2>&1 || true +# Metal layer validation forwarded into the app process (mirrors the CN1SS iOS job). +SIMCTL_CHILD_MTL_DEBUG_LAYER=1 xcrun simctl launch "$SIM_UDID" "$BUNDLE_ID" >/dev/null 2>&1 || \ + xcrun simctl launch "$SIM_UDID" "$BUNDLE_ID" >/dev/null 2>&1 || true + +END_MARKER="CN1SS:SUITE:FINISHED" +TIMEOUT_SECONDS="${CN1SS_FIDELITY_TIMEOUT:-600}" +START_TIME="$(date +%s)" +rf_log "Waiting up to ${TIMEOUT_SECONDS}s for $END_MARKER" +while true; do + if grep -q "$END_MARKER" "$TEST_LOG" 2>/dev/null; then rf_log "Suite finished"; break; fi + NOW="$(date +%s)" + if [ $(( NOW - START_TIME )) -ge "$TIMEOUT_SECONDS" ]; then rf_log "TIMEOUT"; break; fi + sleep 3 +done +sleep 2 +cn1ss_stop_ws_server || true +[ "$LOG_PID" -ne 0 ] && kill "$LOG_PID" >/dev/null 2>&1 || true + +rf_log "CN1SS log tail:"; (grep "CN1SS:" "$TEST_LOG" || true) | sed 's/^/ /' | tail -40 + +# The iOS native references are generated OFFLINE by the standalone native-ref +# app (scripts/build-ios-native-ref.sh -> committed goldens), NOT same-run: a real +# UIWindow renders the UIKit widgets correctly, unlike the off-screen factory +# render that produced blank nav/tab bars and point-sized (tiny) widgets. So the +# CN1 suite here only renders the CN1 side and diffs it against the committed +# goldens. The CN1 app may still deliver factory native renders; they are ignored. +CN1_COUNT=0 +FRAME_COUNT=0 +FRAMES_WORK_DIR="$WORK_DIR/frames"; mkdir -p "$FRAMES_WORK_DIR" +shopt -s nullglob +declare -a COMPARE_ENTRIES=() +for png in "$WS_RAW_DIR"/*_cn1.png; do + base="$(basename "$png" .png)"; name="${base%_cn1}" + # Animation-frame captures ("_tNNN_") are validated by + # MorphFrameValidator against committed CN1 frame goldens + motion properties; + # they have no native golden, so they are kept OUT of the fidelity comparison. + if [[ "$name" =~ _t[0-9]{3}_ ]]; then + cp -f "$png" "$FRAMES_WORK_DIR/${name}_cn1.png" + FRAME_COUNT=$(( FRAME_COUNT + 1 )) + continue + fi + dest="$WORK_DIR/${name}_cn1.png"; cp -f "$png" "$dest" + COMPARE_ENTRIES+=("${name}=${dest}") + CN1_COUNT=$(( CN1_COUNT + 1 )) +done +GOLDEN_COUNT=$(ls "$GOLDENS_DIR"/*.png 2>/dev/null | wc -l | tr -d ' ') +shopt -u nullglob +rf_log "Delivered: ${CN1_COUNT} cn1 + ${FRAME_COUNT} animation frame(s); committed native goldens: ${GOLDEN_COUNT}" +[ "$CN1_COUNT" -gt 0 ] || { rf_log "FATAL: no CN1 renders delivered"; exit 12; } +[ "$GOLDEN_COUNT" -gt 0 ] || { rf_log "FATAL: no committed iOS goldens (run scripts/build-ios-native-ref.sh)"; exit 12; } + +export CN1SS_COMMENT_MARKER="" +export CN1SS_PREVIEW_SUBDIR="ios-fidelity" +export CN1SS_FIDELITY_SPEC="${CN1SS_FIDELITY_SPEC:-$APP_DIR/common/src/main/resources/fidelity-tests.yaml}" +export CN1SS_FIDELITY_PLATFORM="${CN1SS_FIDELITY_PLATFORM:-ios}" +# NOTE: the || capture keeps `set -e` from aborting here -- the frames stage +# below must run (and its artifacts must land) even when the fidelity gate +# reports a regression; the exit codes are combined at the end. +rc=0 +cn1ss_process_fidelity \ + "Native fidelity (iOS Modern, Metal)" \ + "$WORK_DIR/fidelity-compare.json" "$WORK_DIR/fidelity-summary.txt" "$WORK_DIR/fidelity-comment.md" \ + "$GOLDENS_DIR" "$PREVIEW_DIR" "$ARTIFACTS_DIR" "$BASELINE_FILE" \ + "${COMPARE_ENTRIES[@]}" || rc=$? +cp -f "$WORK_DIR/fidelity-comment.md" "$ARTIFACTS_DIR/fidelity-comment.md" 2>/dev/null || true + +# ---- deterministic animation-frame validation ---- +# Frames are self-goldens (CN1 vs committed CN1): golden drift, stuck frames, +# non-monotonic travel and broken overshoot all fail here. Missing goldens are +# seeded from the run (and must be committed); the strips land in artifacts so +# reviewers can see the whole motion at a glance. +if [ "$FRAME_COUNT" -gt 0 ]; then + FRAME_GOLDENS_DIR="$APP_DIR/goldens/${GOLDEN_SET}-frames" + rf_log "STAGE:MORPH_FRAMES -> validating ${FRAME_COUNT} animation frame(s)" + frame_rc=0 + cn1ss_java_run MorphFrameValidator \ + --frames-dir "$FRAMES_WORK_DIR" \ + --goldens-dir "$FRAME_GOLDENS_DIR" \ + --spec "$CN1SS_FIDELITY_SPEC" \ + --seed-missing \ + --out-json "$ARTIFACTS_DIR/morph-frames.json" \ + --strip-dir "$ARTIFACTS_DIR" || frame_rc=$? + cp -f "$FRAMES_WORK_DIR"/*.png "$ARTIFACTS_DIR/" 2>/dev/null || true + if [ "$frame_rc" -ne 0 ]; then + rf_log "Animation-frame validation FAILED (rc=$frame_rc)" + if [ "${CN1SS_FAIL_ON_MISMATCH:-0}" = "1" ]; then + [ "$rc" -eq 0 ] && rc=$frame_rc + else + rf_log "WARNING: not failing the run (CN1SS_FAIL_ON_MISMATCH unset)" + fi + fi +fi + +rf_log "Done (rc=$rc). Artifacts in $ARTIFACTS_DIR" +exit $rc diff --git a/scripts/run-ios-ui-tests.sh b/scripts/run-ios-ui-tests.sh index d3636e62a8..d6744b7f97 100755 --- a/scripts/run-ios-ui-tests.sh +++ b/scripts/run-ios-ui-tests.sh @@ -661,8 +661,35 @@ XCODE_BUILD_CMD+=("GCC_OPTIMIZATION_LEVEL=$CN1_TEST_OPT_LEVEL") ri_log "Building translated C at -O$CN1_TEST_OPT_LEVEL (GCC_OPTIMIZATION_LEVEL)" XCODE_BUILD_CMD+=(build) if ! "${XCODE_BUILD_CMD[@]}" | tee "$BUILD_LOG"; then - ri_log "STAGE:XCODE_BUILD_FAILED -> See $BUILD_LOG" - exit 10 + # CI runners occasionally lose the booted device between simctl boot and the + # xcodebuild connection (CoreSimulator wedges; the boot itself took minutes). + # When the failure is specifically "no device matching the destination", the + # device list -- not the build -- is at fault: restart CoreSimulator, re-boot + # (or recreate) the simulator and retry the build once before giving up. + if grep -q "Unable to find a device matching the provided destination" "$BUILD_LOG" \ + && [ -n "$SIM_UDID" ]; then + ri_log "Destination '$SIM_UDID' vanished mid-job; restarting CoreSimulator and retrying the build once" + xcrun simctl shutdown all >/dev/null 2>&1 || true + launchctl remove com.apple.CoreSimulator.CoreSimulatorService >/dev/null 2>&1 || true + sleep 5 + if ! xcrun simctl list devices 2>/dev/null | grep -q "$SIM_UDID"; then + NEW_DEST="$(create_ios_sim_destination || true)" + if [ -n "$NEW_DEST" ]; then + SIM_UDID="${NEW_DEST##*id=}" + SIM_DESTINATION="$NEW_DEST" + ri_log "Recreated simulator destination '$SIM_DESTINATION'" + fi + fi + xcrun simctl boot "$SIM_UDID" >/dev/null 2>&1 || true + XCODE_BUILD_CMD=("${XCODE_BUILD_CMD[@]/id=*/id=$SIM_UDID}") + if ! "${XCODE_BUILD_CMD[@]}" | tee "$BUILD_LOG"; then + ri_log "STAGE:XCODE_BUILD_FAILED -> See $BUILD_LOG (after destination retry)" + exit 10 + fi + else + ri_log "STAGE:XCODE_BUILD_FAILED -> See $BUILD_LOG" + exit 10 + fi fi COMPILE_END=$(date +%s) COMPILATION_TIME=$((COMPILE_END - COMPILE_START))