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messages.json
File metadata and controls
1054 lines (1054 loc) · 78.1 KB
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{
"en": {
"ActionPanel.action.delete": "Delete Step {stepNumber} {stepActionName}",
"ActionPanel.action.moveToNextStep": "Move Step {stepNumber} {stepActionName} after step {nextStepNumber} {nextStepActionName}",
"ActionPanel.action.moveToNextStep.disabled": "Move Step {stepNumber} {stepActionName}",
"ActionPanel.action.moveToNextStep.intoLoop": "Move Step {stepNumber} {stepActionName} into loop {loopLabel}",
"ActionPanel.action.moveToNextStep.outOfLoop": "Move Step {stepNumber} {stepActionName} out of loop {loopLabel}",
"ActionPanel.action.moveToNextStep.withinLoop": "Move Step {stepNumber} {stepActionName} after step {nextStepNumber} {nextStepActionName} of loop {loopLabel}",
"ActionPanel.action.moveToPreviousStep": "Move Step {stepNumber} {stepActionName} before step {previousStepNumber} {previousStepActionName}",
"ActionPanel.action.moveToPreviousStep.disabled": "Move Step {stepNumber} {stepActionName}",
"ActionPanel.action.moveToPreviousStep.intoLoop": "Move Step {stepNumber} {stepActionName} into loop {loopLabel}",
"ActionPanel.action.moveToPreviousStep.outOfLoop": "Move Step {stepNumber} {stepActionName} out of loop {loopLabel}",
"ActionPanel.action.moveToPreviousStep.withinLoop": "Move Step {stepNumber} {stepActionName} before step {previousStepNumber} {previousStepActionName} of loop {loopLabel}",
"ActionPanel.action.replace.noSelectedAction": "Replace Step {stepNumber} {stepActionName}",
"ActionPanel.action.replace.withSelectedAction": "Replace Step {stepNumber} {stepActionName} with selected action {selectedActionName}",
"ActionsMenu.toggleActionsMenu": "configure available actions",
"AmusementPark.character": "the train",
"AmusementPark.entrance": "entrance",
"AmusementPark.ferrisWheel": "ferris wheel",
"AmusementPark.gameBooth": "game booth",
"AmusementPark.goKarts": "go karts",
"AmusementPark.label": "An amusement park scene. A scene with your favourite rides; there's a roller coaster, ferris wheel, pirate ship, go karts, swing ride and merry go round! There's other fun things to do, like a game booth and water park, and if you want some snacks, there is a snack stand as well. Your character is a train.",
"AmusementPark.merryGoRound": "merry go round",
"AmusementPark.pirateShip": "pirate ship",
"AmusementPark.rollerCoaster": "roller coaster",
"AmusementPark.snackStand": "snack stand",
"AmusementPark.swingRide": "swing ride",
"AmusementPark.waterPark": "water park",
"AmusementPark.waterSlide": "water slide",
"AmusementPark.whaleFountain": "whale fountain",
"Announcement.actionSelected": "{actionType} {actionName} selected",
"Announcement.add": "added {actionType} {actionName}",
"Announcement.backward1": "backward 1 square",
"Announcement.backward2": "backward 2 squares",
"Announcement.backward3": "backward 3 squares",
"Announcement.cannotMoveNext": "At the end of the program, unable to move right",
"Announcement.cannotMovePrevious": "At the beginning of the program, unable to move left",
"Announcement.cannotReplaceLoopBlocks": "cannot replace \"beginning of loop\" or \"end of loop\" blocks",
"Announcement.control": "control",
"Announcement.delete": "deleted {actionType} {actionName}",
"Announcement.deleteAll": "delete program?",
"Announcement.endLoop": "loop {loopLabel}",
"Announcement.forward1": "forward 1 square",
"Announcement.forward2": "forward 2 squares",
"Announcement.forward3": "forward 3 squares",
"Announcement.left180": "turn left 180 degrees",
"Announcement.left45": "turn left 45 degrees",
"Announcement.left90": "turn left 90 degrees",
"Announcement.loop": "loop",
"Announcement.moveToNext": "moved to right",
"Announcement.moveToPrevious": "moved to left",
"Announcement.movement": "movement",
"Announcement.noActionSelected": "no action selected",
"Announcement.replace": "movement {oldActionName} replaced with {newActionName}",
"Announcement.right180": "turn right 180 degrees",
"Announcement.right45": "turn right 45 degrees",
"Announcement.right90": "turn right 90 degrees",
"Announcement.startLoop": "loop {loopLabel}",
"App.appHeading": "Weavly",
"App.appHeading.link": "Weavly",
"App.privacyModalToggle.ariaLabel": "Weavly privacy policy",
"AtlanticCanada.character": "Cape islander",
"AtlanticCanada.fishProcessingPlant": "a fish processing plant",
"AtlanticCanada.fogBank": "fog bank",
"AtlanticCanada.house": "a house",
"AtlanticCanada.iceberg": "an iceberg",
"AtlanticCanada.label": "Atlantic Canada scene. Travel Atlantic Canada through the Atlantic ocean. Weather is unpredictable in the Atlantic ocean, some parts of the ocean can be stormy, and some parts of the ocean can be covered with fog. Travel safe to visit a fish processing plant, and a village on the land; you might face icebergs or whales on the way. Your character in this scene is a fishing boat, also known as a Cape Islander in Atlantic Canada.",
"AtlanticCanada.land": "the land",
"AtlanticCanada.lighthouse": "a light house",
"AtlanticCanada.rowingBoatOnTheShore": "a rowing boat on the shore",
"AtlanticCanada.sailboat": "a sailboat",
"AtlanticCanada.shoal": "a shoal of fish",
"AtlanticCanada.shore": "the shore",
"AtlanticCanada.storms": "storms",
"AtlanticCanada.trees": "trees",
"AtlanticCanada.water": "the water",
"AtlanticCanada.whale": "a whale",
"BluetoothApiWarning.errorIconLabel": "Warning",
"BluetoothApiWarning.message": "The Dash robot connection currently only works in Chrome.",
"Camping.bear": "the black bear",
"Camping.branch": "the tree branch",
"Camping.character": "the squirrel",
"Camping.fire": "the campfire",
"Camping.label": "A camping trip scene. A black bear is reaching up a tree trunk on the left side of the scene. A tree branch goes across the top of the scene and has a rope ladder hanging from it. There is an open tent on the right side of the scene. A lake and campfire are in the middle of the scene. Your character in this scene is a squirrel.",
"Camping.ladder": "the rope ladder",
"Camping.lake": "the lake",
"Camping.tentdoor": "the tent door",
"Camping.trunk": "the tree trunk",
"CharacterAriaLive.movementAriaLabel": "{sceneCharacter} is moving",
"CharacterDescriptionBuilder.positionAndDirection": "At {columnLabel} {rowLabel} {facingDirection}",
"CharacterDescriptionBuilder.positionAndDirectionAndItem": "At {columnLabel} {rowLabel} on {backgroundItem} {facingDirection}",
"CharacterPositionController.editPosition.columnPosition": "Character column position",
"CharacterPositionController.editPosition.designMode.columnPosition": "Paintbrush column position",
"CharacterPositionController.editPosition.designMode.moveDown": "Move the paintbrush down",
"CharacterPositionController.editPosition.designMode.moveLeft": "Move the paintbrush left",
"CharacterPositionController.editPosition.designMode.moveRight": "Move the paintbrush right",
"CharacterPositionController.editPosition.designMode.moveUp": "Move the paintbrush up",
"CharacterPositionController.editPosition.designMode.rowPosition": "Paintbrush row position",
"CharacterPositionController.editPosition.moveDown": "Move the character down",
"CharacterPositionController.editPosition.moveLeft": "Move the character left",
"CharacterPositionController.editPosition.moveRight": "Move the character right",
"CharacterPositionController.editPosition.moveUp": "Move the character up",
"CharacterPositionController.editPosition.rowPosition": "Character row position",
"CharacterPositionController.editPosition.turnLeft": "Turn the character left",
"CharacterPositionController.editPosition.turnRight": "Turn the character right",
"CharacterPositionController.paintbrushButtonEraserSelected": "erase square",
"CharacterPositionController.paintbrushButtonNoSelection": "paint background square",
"CharacterPositionController.paintbrushButtonTileSelected": "paint {tile}",
"CharacterPositionController.setStartButton": "set the starting position",
"Command.backward1": "backward 1 square",
"Command.backward2": "backward 2 squares",
"Command.backward3": "backward 3 squares",
"Command.endLoop": "end of loop {loopLabel}",
"Command.forward1": "forward 1 square",
"Command.forward2": "forward 2 squares",
"Command.forward3": "forward 3 squares",
"Command.left180": "turn left 180 degrees",
"Command.left45": "turn left 45 degrees",
"Command.left90": "turn left 90 degrees",
"Command.loop": "loop",
"Command.loop.label": "loop {loopLabel}",
"Command.right180": "turn right 180 degrees",
"Command.right45": "turn right 45 degrees",
"Command.right90": "turn right 90 degrees",
"Command.startLoop": "beginning of loop {loopLabel}",
"CustomBackgroundDesignModeButton.customBackgroundDesignMode": "custom background design mode",
"DeepOcean.babyJellyfish": "a baby jellyfish",
"DeepOcean.character": "the submarine",
"DeepOcean.coral": "coral",
"DeepOcean.fish": "a fish",
"DeepOcean.fishGroup": "the group of fish",
"DeepOcean.jellyfish": "the Jellyfish",
"DeepOcean.label": "An underwater scene. A large shark circles the waters above a treasure chest at the bottom of the sea floor. The chest is filled with jewels and gold coins. Fish and jellyfish swim around coral and seaweed. Your character in this scene is a submarine.",
"DeepOcean.shark": "the shark",
"DeepOcean.treasure": "the treasure",
"DesignModeCursorDescriptionBuilder.position": "At {columnLabel} {rowLabel}",
"DesignModeCursorDescriptionBuilder.positionAndItem": "At {columnLabel} {rowLabel} on {backgroundItem}",
"DeviceConnectControl.connected": "Connected",
"DeviceConnectControl.connecting": "Connecting",
"DeviceConnectControl.notConnected": "Not connected",
"EuropeTrip.B6": "the Tower of Saint Vincent on Portugal",
"EuropeTrip.B7": "Portugal",
"EuropeTrip.C1": "Iceland",
"EuropeTrip.C2": "a whale on Iceland",
"EuropeTrip.C3": "Ireland",
"EuropeTrip.C5": "Spain",
"EuropeTrip.C6": "Portugal and Spain",
"EuropeTrip.C7": "Flamenco guitar on Spain",
"EuropeTrip.D2": "Ireland and the United Kingdom",
"EuropeTrip.D3": "a shamrock on Ireland; also in this square the United Kingdom",
"EuropeTrip.D4": "France and the United Kingdom",
"EuropeTrip.D5": "France",
"EuropeTrip.D6": "France and Spain",
"EuropeTrip.D7": "Spain",
"EuropeTrip.E1": "the United Kingdom",
"EuropeTrip.E2": "the United Kingdom",
"EuropeTrip.E3": "a double-decker bus on the United Kingdom",
"EuropeTrip.E4": "chocolate on Belgium; also in this square France and the United Kingdom",
"EuropeTrip.E5": "Eiffel Tower on France",
"EuropeTrip.E6": "Eiffel Tower on France",
"EuropeTrip.E7": "Spain",
"EuropeTrip.F1": "Norway",
"EuropeTrip.F2": "a longship on Norway",
"EuropeTrip.F3": "a windmill on the Netherlands",
"EuropeTrip.F4": "a pretzel on Germany; also in this square Belgium and Luxembourg and the Netherlands",
"EuropeTrip.F5": "a watch on Switzerland; also in this square Austria and France and Germany",
"EuropeTrip.F6": "France and Italy",
"EuropeTrip.F7": "France and Italy",
"EuropeTrip.G1": "Norway and Sweden",
"EuropeTrip.G2": "Denmark and Norway and Sweden",
"EuropeTrip.G3": "Danish pastry on Denmark; also in this square Germany and Sweden",
"EuropeTrip.G4": "Mill Colonnade on Czech Republic; also in this square Germany and Poland",
"EuropeTrip.G5": "a violin on Austria and Bled on Slovenia; also in this square Czech Republic and Germany",
"EuropeTrip.G6": "honey on Croatia and Bled on Slovenia; also in this square Italy",
"EuropeTrip.G7": "pizza on Italy",
"EuropeTrip.G8": "Italy",
"EuropeTrip.H1": "Sweden",
"EuropeTrip.H2": "Gamla Stan on Sweden",
"EuropeTrip.H3": "Poland and Sweden",
"EuropeTrip.H4": "Kielbasa on Poland",
"EuropeTrip.H5": "paprika on Hungary and ceramics on Slovakia; also in this square Austria and Czech Republic and Slovenia",
"EuropeTrip.H6": "Sinan Pasha Mosque on Kosovo and Church of Saint Sava on Serbia and Stari Most on Bosnia and Herzegovina; also in this square Croatia and Hungary and Montenegro",
"EuropeTrip.H7": "a shargia on Albania and Sinan Pasha Mosque on Kosovo and a yacht on Montenegro; also in this square North Macedonia",
"EuropeTrip.H8": "Greece and Italy",
"EuropeTrip.I1": "Helsinki Cathedral on Finland",
"EuropeTrip.I2": "Tallinn on Estonia; also in this square Finland and Latvia",
"EuropeTrip.I3": "daisies on Latvia and Trakai Island Castle on Lithuania; also in this square Belarus",
"EuropeTrip.I4": "Belarus and Poland and Ukraine",
"EuropeTrip.I5": "Peles Castle on Romania; also in this square Hungary and Slovakia and Ukraine",
"EuropeTrip.I6": "Church of Saint Sava on Serbia; also in this square Bulgaria and Romania",
"EuropeTrip.I7": "Rose Valley on Bulgaria and Millennium Cross on North Macedonia; also in this square Greece and Kosovo",
"EuropeTrip.I8": "the Parthenon on Greece",
"EuropeTrip.J1": "Finland",
"EuropeTrip.J3": "National Library on Belarus",
"EuropeTrip.J4": "Belarus and Ukraine",
"EuropeTrip.J5": "sunflower on Moldova; also in this square Romania and Ukraine",
"EuropeTrip.J6": "Bulgaria and Moldova and Romania",
"EuropeTrip.J7": "Bulgaria and Türkiye",
"EuropeTrip.J8": "Greece and Türkiye",
"EuropeTrip.K4": "Ukraine",
"EuropeTrip.K5": "Saint Michael's Golden-Domed Monastery on Ukraine",
"EuropeTrip.K6": "Ukraine",
"EuropeTrip.K7": "coffee on Türkiye",
"EuropeTrip.K8": "olives on Cyprus; also in this square Türkiye",
"EuropeTrip.L4": "Ukraine",
"EuropeTrip.L5": "Ukraine",
"EuropeTrip.L7": "Türkiye",
"EuropeTrip.L8": "olives on Cyprus; also in this square Türkiye",
"EuropeTrip.character": "the airplane",
"EuropeTrip.label": "A Europe trip scene containing a map of Europe with tourist attractions. Iceland is located near the top left of the scene. Cyprus is located at the bottom right of the scene. Tourist attractions are located on the country known for the attraction, such as the violin on Austria near the centre of the scene. Your character in this scene is an airplane.",
"FacingDirection.0": "facing up",
"FacingDirection.1": "facing upper right",
"FacingDirection.2": "facing right",
"FacingDirection.3": "facing lower right",
"FacingDirection.4": "facing down",
"FacingDirection.5": "facing lower left",
"FacingDirection.6": "facing left",
"FacingDirection.7": "facing upper left",
"GroceryStore.apples": "apples",
"GroceryStore.bagOfRice": "bag of rice",
"GroceryStore.bananas": "bananas",
"GroceryStore.bottles": "bottles",
"GroceryStore.bread": "bread",
"GroceryStore.broccoli": "broccoli",
"GroceryStore.cans": "cans",
"GroceryStore.carrots": "carrots",
"GroceryStore.ceilingLight": "ceiling light",
"GroceryStore.character": "the shopping cart",
"GroceryStore.cheese": "cheese",
"GroceryStore.chicken": "chicken",
"GroceryStore.chocolateMilk": "chocolate milk",
"GroceryStore.cucumbers": "cucumbers",
"GroceryStore.eggplants": "eggplants",
"GroceryStore.eggs": "eggs",
"GroceryStore.fish": "fish",
"GroceryStore.grapes": "grapes",
"GroceryStore.greenVegetables": "green vegetables",
"GroceryStore.groundBeef": "ground beef",
"GroceryStore.jars": "jars",
"GroceryStore.label": "A grocery store scene. In the top middle there is a refrigerator containing meat and fish. In the top right there are jars, cans, and other pantry items. On the left of the store there are breads and vegetables. In the middle towards the bottom there are fruits. And in the bottom right there is a refrigerator containing dairy and other refrigerated items. Your character in this scene is a shopping cart.",
"GroceryStore.milk": "milk",
"GroceryStore.onions": "onions",
"GroceryStore.orangeJuice": "orange juice",
"GroceryStore.oranges": "oranges",
"GroceryStore.pasta": "pasta",
"GroceryStore.pears": "pears",
"GroceryStore.pineapples": "pineapples",
"GroceryStore.potatoes": "potatoes",
"GroceryStore.refrigerator": "refrigerator",
"GroceryStore.steak": "steak",
"GroceryStore.strawberries": "strawberries",
"GroceryStore.tofu": "tofu",
"GroceryStore.tomatoes": "tomatoes",
"GroceryStore.watermelons": "watermelons",
"GroceryStore.yogurt": "yogurt",
"Haunted.chair": "the chair",
"Haunted.character": "the flashlight",
"Haunted.deerSkull": "the deer skull",
"Haunted.fireplace": "the fireplace",
"Haunted.label": "A spooky mansion scene. The front hall has a large staircase starting at the bottom right and going to the top left. Haunted paintings, a mirror, and a creepy deer skull hang on the wall. Bats are flying around. A fire burns in the fireplace below the stairwell. A big comfy chair is in front of the fire. The shelves of a large bookshelf on the left of the scene is stacked with books, potions and plants. Your character in this scene is a flashlight.",
"Haunted.mirror": "the mirror",
"Haunted.painting": "a painting",
"Haunted.shelf": "the bookshelf",
"Haunted.stairs": "the stairs",
"KeyboardInputModal.ShowHide.AriaLabel": "Display keyboard shortcuts menu",
"KeyboardInputModal.Toggle.AriaLabel": "Keyboard shortcuts toggle",
"KeyboardInputModal.Toggle.Label": "Keyboard Shortcuts",
"Landmarks.bigBen": "Big Ben Tower",
"Landmarks.burAlArab": "The Burj al Arab Building",
"Landmarks.character": "the robot",
"Landmarks.cnTower": "The CN Tower",
"Landmarks.colosseum": "The Colosseum",
"Landmarks.easterIsland": "The Statues of Easter Island",
"Landmarks.eiffelTower": "The Eiffel Tower",
"Landmarks.fairyChimneys": "Fairy Chimneys",
"Landmarks.floatingMarket": "The Floating Market of Vietnam",
"Landmarks.grandCanyon": "The Grand Canyon",
"Landmarks.greatPyramid": "The Great Pyramid of Giza",
"Landmarks.greatSphinx": "The Great Sphinx of Giza",
"Landmarks.greatWall": "The Great Wall of China",
"Landmarks.label": "A world scene that contains 23 famous landmarks found around the world. A plane is flying from the top left corner. A train is traveling from the bottom right corner. Landmarks are located in different locations in this scene including the famous Sphinx in Egypt, Eiffel Tower in France, Tokyo Tower in Japan, and Floating Market in Vietnam. Your character to explore this scene is a robot.",
"Landmarks.leaningTowerPisa": "The Leaning Tower of Pisa",
"Landmarks.machuPicchu": "Machu Picchu",
"Landmarks.niagaraFalls": "Niagara Falls",
"Landmarks.operaHouse": "The Sydney Opera House",
"Landmarks.plane": "a plane",
"Landmarks.stBasils": "Saint Basil's Cathedral",
"Landmarks.statueLiberty": "The Statue of Liberty",
"Landmarks.stonehenge": "Stonehenge",
"Landmarks.tableMountain": "Table Mountain",
"Landmarks.tajMahal": "The Taj Mahal Palace",
"Landmarks.tokyoTower": "The Tokyo Tower",
"Landmarks.train": "a train",
"Landmarks.windmill": "the Windmills of The Netherlands",
"Marble.bricks": "bricks",
"Marble.character": "the marble",
"Marble.label": "A maze made of bricks in different colours. Your character in this scene is a marble. There is a path through the maze that starts where your marble is and there are multiple ways to escape the maze.",
"MusicBand.character": "the music note",
"MusicBand.drumKit": "the drum kit",
"MusicBand.guitar": "the guitar",
"MusicBand.label": "A music band scene with musical instruments. The instruments are arranged in 2 rows, with one row in the middle of the scene and one towards the bottom of the scene. In the upper row, there is a guitar, a drum kit, and a saxophone. In the lower row, there is a tambourine, a xylophone with a mallet, a microphone on a stand, and a synthesizer. Across the top of the scene spotlights light the instruments. And in the lower left and right corners there are loudspeakers. Your character in this scene is a music note.",
"MusicBand.loudspeaker": "a loudspeaker",
"MusicBand.microphone": "the microphone on a stand",
"MusicBand.saxophone": "the saxophone",
"MusicBand.spotlight": "a spotlight",
"MusicBand.synthesizer": "the synthesizer",
"MusicBand.tambourine": "the tambourine",
"MusicBand.xylophone": "the xylophone with mallet",
"PenDownToggleSwitch.penDown": "Pen down",
"PlayButton.pause": "Pause",
"PlayButton.play": "Play",
"PlayControls.heading": "Play Controls",
"ProgramBlockEditor.beginningBlock": "Add selected action {actionName} to the beginning of the program",
"ProgramBlockEditor.betweenBlocks": "Add selected action {actionName} between position {previousStepNumber}, {previousStepActionName} and position {nextStepNumber}, {nextStepActionName}",
"ProgramBlockEditor.blocks.noCommandSelected": "Make sure an action is selected",
"ProgramBlockEditor.command": "{blockName}, position {index} of current program",
"ProgramBlockEditor.lastBlock": "Add selected action {actionName} to the end of the program",
"ProgramBlockEditor.nestedCommand": "{blockName}, position {index} of Loop {parentLoopLabel}",
"ProgramBlockEditor.program.deleteAll": "Delete all steps of your program",
"ProgramBlockEditor.toggleAddNodeExpandMode": "show \"add\" buttons",
"ProgramSequence.heading": "Program Sequence",
"ProgramSpeedController.slider": "Program play speed",
"RefreshButton": "Refresh",
"Savannah.alligator": "the Alligator",
"Savannah.babyAlligator": "the Baby Alligator",
"Savannah.babyGiraffe": "the Baby Giraffe",
"Savannah.bush": "a Bush",
"Savannah.character": "the jeep",
"Savannah.flamingo": "the Flamingo",
"Savannah.giraffe": "the Giraffe",
"Savannah.hippo": "the Hippo",
"Savannah.label": "A savannah scene. A lion roars at the top of a cliff above the horizon. A mother and baby giraffe roam the savannah. Two crocodiles, a flamingo and a hippopotamus drink water from a pond surrounded by trees. Your character in this scene is a Jeep.",
"Savannah.lion": "the Lion",
"Savannah.pond": "the Pond",
"Savannah.tree": "a Tree",
"Scene.description": "Scene, in {backgroundName}, {numColumns} by {numRows} grid. {characterDescription}",
"Scene.heading": "Scene",
"SceneMessage.close": "close message",
"Sketchpad.character": "the robot",
"Sketchpad.label": "A blank sketchbook with grid lines. Your character in this scene is a Robot.",
"Space.aliens": "the Aliens",
"Space.asteroid": "an asteroid",
"Space.character": "the spaceship",
"Space.earth": "the Earth",
"Space.label": "A space scene with Earth, Mars, Saturn, and the moon spread across space. In between these planets, there are space rocks, meteors, one satellite, and two aliens. Your character in this scene is a spaceship.",
"Space.mars": "Mars",
"Space.meteor": "a Meteor",
"Space.moon": "the Moon",
"Space.satellite": "the satellite",
"Space.saturn": "Saturn",
"Space.star": "a star",
"Sports.badmintonShuttlecock": "badminton shuttlecock",
"Sports.baseballGloveAndBall": "baseball glove and ball",
"Sports.basketball": "basketball",
"Sports.bicycle": "bicycle",
"Sports.bowlingBallAndPins": "bowling ball and pins",
"Sports.boxingGloves": "boxing gloves",
"Sports.character": "the golf cart",
"Sports.cricketBatAndBall": "cricket bat and ball",
"Sports.curlingStone": "curling stone",
"Sports.fieldHockeyStickAndBall": "field hockey stick and ball",
"Sports.football": "football",
"Sports.golfBall": "golf ball",
"Sports.hockeyStickAndPuck": "hockey stick and puck",
"Sports.iceSkates": "ice skates",
"Sports.label": "A sports scene with 23 different pieces of sporting equipment spread across the scene. Your character is a golf cart.",
"Sports.martialArtsUniform": "martial arts uniform",
"Sports.rowingBoat": "rowing boat",
"Sports.runningShoes": "running shoes",
"Sports.singlet": "singlet",
"Sports.skisAndSkiPoles": "skis and ski poles",
"Sports.soccerBall": "soccer ball",
"Sports.swimmingGoggles": "swimming goggles",
"Sports.tableTennisRacket": "table tennis racket",
"Sports.tennisRacketAndBall": "tennis racket and ball",
"Sports.volleyballBall": "volleyball ball",
"StopButton": "Stop",
"ThemeSelector.iconButton": "Theme Selector",
"TileDescription.black": "black",
"TileDescription.brown": "brown",
"TileDescription.darkBlue": "dark blue",
"TileDescription.gem": "gem",
"TileDescription.gold": "gold",
"TileDescription.green": "green",
"TileDescription.grey": "grey",
"TileDescription.lightBlue": "light blue",
"TileDescription.none": "custom background eraser",
"TileDescription.orange": "orange",
"TileDescription.pink": "pink",
"TileDescription.purple": "purple",
"TileDescription.red": "red",
"TileDescription.treats": "treats",
"TileDescription.wall": "wall",
"TileDescription.white": "white",
"TileDescription.yellow": "yellow",
"TilePanel.heading": "Custom Background Design",
"UI.ActionsMenu.title": "Actions",
"UI.ActionsMenuItem.command.backward1": "Move backward 1 step",
"UI.ActionsMenuItem.command.forward1": "Move forward 1 step",
"UI.ActionsMenuItem.command.left45": "Turn left 45 degrees",
"UI.ActionsMenuItem.command.left90": "Turn left 90 degrees",
"UI.ActionsMenuItem.command.loop": "Loop",
"UI.ActionsMenuItem.command.right45": "Turn right 45 degrees",
"UI.ActionsMenuItem.command.right90": "Turn right 90 degrees",
"UI.ActionsMenuItem.usedItemToggleLabel": "(Used)",
"UI.ActionsSimplificationModal.title": "Available Actions",
"UI.AmusementPark.name": "Amusement Park",
"UI.App.privacyModalToggle": "Privacy",
"UI.AtlanticCanada.name": "Atlantic Canada",
"UI.Camping.name": "Camping Trip",
"UI.Cancel": "Cancel",
"UI.CharacterMessageBuilder.endOfScene": "Your character has reached the end of the scene",
"UI.CharacterMessageBuilder.hitWall": "Your character hit a wall on {columnLabel}{rowLabel}",
"UI.Close": "Close",
"UI.CommandPalette.controlsTitle": "Controls",
"UI.CommandPalette.movementsTitle": "Movements",
"UI.ConfirmDeleteAllModal.confirmButton": "Delete",
"UI.ConfirmDeleteAllModal.content": "Are you sure you want to delete all steps of your program?",
"UI.ConfirmDeleteAllModal.title": "Delete Program",
"UI.DeepOcean.name": "Deep Ocean",
"UI.EuropeTrip.name": "Europe Trip",
"UI.GroceryStore.name": "Grocery Store",
"UI.Haunted.name": "Haunted House",
"UI.KeyboardInputModal.Description.addCommandToBeginning": "Press {keyboardShortcut} to add the selected command to the beginning of the program.",
"UI.KeyboardInputModal.Description.addCommandToEnd": "Press {keyboardShortcut} to add the selected command to the end of the program.",
"UI.KeyboardInputModal.Description.announceScene": "Press {keyboardShortcut} to announce the character position and orientation.",
"UI.KeyboardInputModal.Description.decreaseProgramSpeed": "Press {keyboardShortcut} to make the program play slower.",
"UI.KeyboardInputModal.Description.deleteCurrentStep": "Press {keyboardShortcut} to delete the currently focused step.",
"UI.KeyboardInputModal.Description.increaseProgramSpeed": "Press {keyboardShortcut} to make the program play faster.",
"UI.KeyboardInputModal.Description.playPauseProgram": "Press {keyboardShortcut} to play or pause the program.",
"UI.KeyboardInputModal.Description.refreshScene": "Press {keyboardShortcut} to refresh the scene.",
"UI.KeyboardInputModal.Description.showHide": "Press {keyboardShortcut} to show the keyboard shortcuts menu.",
"UI.KeyboardInputModal.Description.stopProgram": "Press {keyboardShortcut} to stop the program.",
"UI.KeyboardInputModal.Description.toggleAnnouncements": "Press {keyboardShortcut} to toggle announcements.",
"UI.KeyboardInputModal.KeyIcons.A": "A",
"UI.KeyboardInputModal.KeyIcons.Alt": "Alt",
"UI.KeyboardInputModal.KeyIcons.B": "B",
"UI.KeyboardInputModal.KeyIcons.Control": "Ctrl",
"UI.KeyboardInputModal.KeyIcons.D": "D",
"UI.KeyboardInputModal.KeyIcons.E": "E",
"UI.KeyboardInputModal.KeyIcons.GreaterThan": ">",
"UI.KeyboardInputModal.KeyIcons.I": "I",
"UI.KeyboardInputModal.KeyIcons.LessThan": "<",
"UI.KeyboardInputModal.KeyIcons.P": "P",
"UI.KeyboardInputModal.KeyIcons.QuestionMark": "?",
"UI.KeyboardInputModal.KeyIcons.R": "R",
"UI.KeyboardInputModal.KeyIcons.S": "S",
"UI.KeyboardInputModal.KeyIcons.Shift": "Shift",
"UI.KeyboardInputModal.KeyLabels.A": "a",
"UI.KeyboardInputModal.KeyLabels.Alt": "Alt",
"UI.KeyboardInputModal.KeyLabels.B": "b",
"UI.KeyboardInputModal.KeyLabels.Control": "Control",
"UI.KeyboardInputModal.KeyLabels.D": "d",
"UI.KeyboardInputModal.KeyLabels.E": "e",
"UI.KeyboardInputModal.KeyLabels.GreaterThan": "greater than",
"UI.KeyboardInputModal.KeyLabels.I": "i",
"UI.KeyboardInputModal.KeyLabels.LessThan": "less than",
"UI.KeyboardInputModal.KeyLabels.P": "p",
"UI.KeyboardInputModal.KeyLabels.QuestionMark": "question mark",
"UI.KeyboardInputModal.KeyLabels.R": "r",
"UI.KeyboardInputModal.KeyLabels.S": "s",
"UI.KeyboardInputModal.Scheme.Descriptions.alt": "Alt (Apple: Option)",
"UI.KeyboardInputModal.Scheme.Descriptions.controlalt": "Control+Alt (Apple: Control+Option)",
"UI.KeyboardInputModal.Title": "Keyboard Shortcuts",
"UI.Landmarks.name": "Landmarks",
"UI.Marble.name": "Marble Run",
"UI.MusicBand.name": "Music Band",
"UI.Off": "Off",
"UI.On": "On",
"UI.PrivacyModal.contactUs": "contact us",
"UI.PrivacyModal.section010.Heading": "Updated January 4th, 2024",
"UI.PrivacyModal.section010.block010": "At Weavly, we believe that privacy is a fundamental human right, and acknowledge how important it is to our community—especially with regards to both children and parents.",
"UI.PrivacyModal.section010.block020": "This page explains:",
"UI.PrivacyModal.section010.block030.item010": "What type of information we store on our website (http://create.weavly.org/)",
"UI.PrivacyModal.section010.block030.item020": "How that information is used and processed",
"UI.PrivacyModal.section010.block030.item030": "How we keep your information safe",
"UI.PrivacyModal.section020.Heading": "What information does Weavly store?",
"UI.PrivacyModal.section020.block010": "As you use Weavly, we may store information on how Weavly is accessed and used by you. We store the following information independently on every browser/device pair that you use Weavly on:",
"UI.PrivacyModal.section020.block020.item010": "Your prefered settings for display colour theme and keyboard shortcuts",
"UI.PrivacyModal.section020.block020.item020": "Your visible set of action blocks on the action panel",
"UI.PrivacyModal.section020.block020.item030": "Your selected background for the scene",
"UI.PrivacyModal.section020.block020.item040": "Your created program",
"UI.PrivacyModal.section020.block020.item050": "Any line that is drawn on the scene as a result of running your program",
"UI.PrivacyModal.section020.block020.item060": "The last position of your character on the scene",
"UI.PrivacyModal.section020.block020.item070": "The starting position of your character",
"UI.PrivacyModal.section020.block020.item080": "The version of Weavly that was used",
"UI.PrivacyModal.section020.block030": "You can delete any information that Weavly has generated from your usage by clearing your browser's cache and local storage. Check your browser's documentation for details.",
"UI.PrivacyModal.section030.Heading": "How does Weavly use this information?",
"UI.PrivacyModal.section030.block010": "The generated information is kept in a local storage on your device to make your use of Weavly more convenient:",
"UI.PrivacyModal.section030.block020.item010": "Your settings for the coding environment are stored so you don't have to adjust them every time you launch Weavly",
"UI.PrivacyModal.section030.block020.item020": "If you happen to accidentally or intentionally close your browser, the coding environment will be the same as when you left it for the next time you launch Weavly",
"UI.PrivacyModal.section030.block030": "Although storing your information in the browser makes it convenient for every time you access Weavly, it may cause problems on shared computers. As a result, someone that uses the computer after you may be able to access your Weavly settings and program.",
"UI.PrivacyModal.section040.Heading": "How do we keep your information safe?",
"UI.PrivacyModal.section040.block010": "The security of your data is important to us, but please keep in mind that no method of electronic storage is 100% secure. We currently use browser local storage to store the specified data. The information is stored in the browser by domain (create.weavly.org) and only code running from that domain may access it. Thus, other websites cannot access the data. However, local storage is not encrypted on disk and someone with access to the device could get access to the data.",
"UI.PrivacyModal.section050.Heading": "Children's Privacy",
"UI.PrivacyModal.section050.block010": "We do not knowingly collect personally identifiable information from anyone under the age of 18. If you are a parent or guardian and you have become aware that we have collected Personal Data from your children without verification of parental consent, we can take steps to remove that information from our servers. Please {contactLink}",
"UI.PrivacyModal.section060.Heading": "Changes to This Privacy Policy",
"UI.PrivacyModal.section060.block010": "We may update our Privacy Policy from time to time. We will notify you of any changes by posting the new Privacy Policy on this page. We will let you know of any changes becoming effective by updating the “effective date” at the top of this Privacy Policy. You are advised to review this Privacy Policy periodically for any changes. Changes to this Privacy Policy are effective when they are posted on this page.",
"UI.PrivacyModal.section070.Heading": "Contact Us",
"UI.PrivacyModal.section070.block010": "If you have any questions about this Privacy Policy, please {contactLink}.",
"UI.PrivacyModal.title": "Weavly Privacy Policy",
"UI.ProgramBlockEditor.programHeading": "Program",
"UI.Savannah.name": "Savannah",
"UI.Save": "Save",
"UI.ShareButton": "Share",
"UI.ShareModal.copy": "Copy link",
"UI.ShareModal.description1": "A link to the program you created was copied to the clipboard.",
"UI.ShareModal.description2": "You can also copy the link below to share it with anyone you like.",
"UI.ShareModal.title": "Share Link",
"UI.Sketchpad.name": "Sketchpad",
"UI.SoundOptionsModal.allSounds": "All Sounds",
"UI.SoundOptionsModal.announcements": "Audio Announcements",
"UI.SoundOptionsModal.musicalSounds": "Musical Sounds",
"UI.SoundOptionsModal.title": "Sound Options",
"UI.Space.name": "Space",
"UI.Sports.name": "Sports",
"UI.ThemeSelector.option.contrast": "High Contrast",
"UI.ThemeSelector.option.dark": "Dark",
"UI.ThemeSelector.option.default": "Default",
"UI.ThemeSelector.option.gray": "Grayscale",
"UI.ThemeSelector.option.light": "Light",
"UI.ThemeSelector.title": "Themes",
"UI.WorldSelector.Prompt": "Select a background for your scene.",
"UI.WorldSelector.Title": "Scene Background",
"WorldSelectorButton.heading": "Scene Background selector",
"WorldSelectorButton.label": "Scene Background selector"
},
"fr": {
"ActionPanel.action.delete": "supprimer l'étape {stepNumber} {stepActionName}",
"ActionPanel.action.moveToNextStep": "déplacer l'étape {stepNumber} {stepActionName} après l'étape {nextStepNumber} {nextStepActionName}",
"ActionPanel.action.moveToNextStep.disabled": "déplacer l'étape {stepNumber} {stepActionName}",
"ActionPanel.action.moveToNextStep.intoLoop": "déplacer l'étape {stepNumber} {stepActionName} dans la boucle {loopLabel}",
"ActionPanel.action.moveToNextStep.outOfLoop": "sortir l’étape {stepNumber} {stepActionName} de la boucle {loopLabel}",
"ActionPanel.action.moveToNextStep.withinLoop": "déplacer l'étape {stepNumber} {stepActionName} après l'étape {nextStepNumber} {nextStepActionName} de la boucle {loopLabel}",
"ActionPanel.action.moveToPreviousStep": "déplacer l'étape {stepNumber} {stepActionName} avant l'étape {previousStepNumber} {previousStepActionName}",
"ActionPanel.action.moveToPreviousStep.disabled": "déplacer l'étape {stepNumber} {stepActionName}",
"ActionPanel.action.moveToPreviousStep.intoLoop": "déplacer l'étape {stepNumber} {stepActionName} dans la boucle {loopLabel}",
"ActionPanel.action.moveToPreviousStep.outOfLoop": "sortir l’étape {stepNumber} {stepActionName} de la boucle {loopLabel}",
"ActionPanel.action.moveToPreviousStep.withinLoop": "déplacer l'étape {stepNumber} {stepActionName} avant l'étape {previousStepNumber} {previousStepActionName} de la boucle {loopLabel}",
"ActionPanel.action.replace.noSelectedAction": "remplacer l'étape {stepNumber} {stepActionName}",
"ActionPanel.action.replace.withSelectedAction": "remplacer l'étape {stepNumber} {stepActionName} par l'action sélectionnée {selectedActionName}",
"ActionsMenu.toggleActionsMenu": "configurer les actions disponibles",
"AmusementPark.character": "le train",
"AmusementPark.entrance": "entrée",
"AmusementPark.ferrisWheel": "grande roue",
"AmusementPark.gameBooth": "kiosque de jeu",
"AmusementPark.goKarts": "karts",
"AmusementPark.label": "Une scène de parc d'attractions. Une scène avec vos manèges préférées; il y a des montagnes rousses, une grande roue, un bateau pirate, des karts, une balançoire, et un manège ! Il y a d'autres choses amusantes à faire, comme un kiosque de jeux et un parc aquatique, et si vous voulez des collations, il y a aussi un kiosque de collations.Ton personnage est un train.",
"AmusementPark.merryGoRound": "manège",
"AmusementPark.pirateShip": "navire pirate",
"AmusementPark.rollerCoaster": "montagnes rousses",
"AmusementPark.snackStand": "kiosque de collations",
"AmusementPark.swingRide": "balançoire",
"AmusementPark.waterPark": "parc aquatique",
"AmusementPark.waterSlide": "glissade d'eau",
"AmusementPark.whaleFountain": "fontaine des baleines",
"Announcement.actionSelected": "{actionType} {actionName} sélectionné",
"Announcement.add": "{actionType} {actionName} ajouté",
"Announcement.backward1": "reculer d'un carré",
"Announcement.backward2": "reculer de 2 carrés",
"Announcement.backward3": "reculer de 3 carrés",
"Announcement.cannotMoveNext": "à la fin du programme, incapable de déplacer vers la droite",
"Announcement.cannotMovePrevious": "au début du programme, incabable de déplacer vers la gauche",
"Announcement.cannotReplaceLoopBlocks": "ne peut pas remplacer les blocs « début de boucle » ou « fin de boucle »",
"Announcement.control": "contrôle",
"Announcement.delete": "{actionType} {actionName} supprimé",
"Announcement.deleteAll": "suprimmer le programme ?",
"Announcement.endLoop": "boucle {loopLabel}",
"Announcement.forward1": "avancer d'un carré",
"Announcement.forward2": "avancer de 2 carrés",
"Announcement.forward3": "avancer de 3 carrés",
"Announcement.left180": "tourner à gauche à 180 degrés",
"Announcement.left45": "tourner à gauche à 45 degrés",
"Announcement.left90": "tourner à gauche à 90 degrés",
"Announcement.loop": "boucle",
"Announcement.moveToNext": "déplacé vers la droite",
"Announcement.moveToPrevious": "déplacé vers la gauche",
"Announcement.movement": "mouvement",
"Announcement.noActionSelected": "aucune action sélectionnée",
"Announcement.replace": "mouvement {oldActionName} remplacé par {newActionName}",
"Announcement.right180": "tourner à droite à 180 degrés",
"Announcement.right45": "tourner à droite à 45 degrés",
"Announcement.right90": "tourner à droite à 90 degrés",
"Announcement.startLoop": "boucle {loopLabel}",
"App.appHeading": "Weavly",
"App.appHeading.link": "Weavly",
"App.privacyModalToggle.ariaLabel": "politique de confidentialité de Weavly",
"AtlanticCanada.character": "Cape Islander",
"AtlanticCanada.fishProcessingPlant": "usine de transformation du poisson",
"AtlanticCanada.fogBank": "banc de brouillard",
"AtlanticCanada.house": "une maison",
"AtlanticCanada.iceberg": "un iceberg",
"AtlanticCanada.label": "Scène du Canada atlantique. Parcourez le Canada atlantique à travers l'océan Atlantique. La temps est imprévisable dans l'océan Atlantique, certaines parties de l'océan peuvent être orageuses et certaines parties de l'océan peuvent être couvertes de brouillard. Voyagez en toute sécurité pour visiter une usine de transformation du poisson et une village sur terre ; vous pourriez rencontrer des icebergs ou des baleine en chemin. Votre personnage dans cette scène est un bateau de pêche, également connu sous le nom de Cape Islander dans le Canada atlantique.",
"AtlanticCanada.land": "la terre",
"AtlanticCanada.lighthouse": "un phare",
"AtlanticCanada.rowingBoatOnTheShore": "un bateau à rames sur le rivage",
"AtlanticCanada.sailboat": "un voilier",
"AtlanticCanada.shoal": "un banc de poissons",
"AtlanticCanada.shore": "le rivage",
"AtlanticCanada.storms": "tempêtes",
"AtlanticCanada.trees": "arbres",
"AtlanticCanada.water": "l'eau",
"AtlanticCanada.whale": "une baleine",
"BluetoothApiWarning.errorIconLabel": "avertissement",
"BluetoothApiWarning.message": "La connexion du robot Dash ne fonctionne actuellement que dans Chrome.",
"Camping.bear": "l'ours noire",
"Camping.branch": "la branche d'arbre",
"Camping.character": "l'écureuil",
"Camping.fire": "le feu de camp",
"Camping.label": "Une scène de camping. Un ours noir grimpe sur un tronc d'arbre sur le côté gauche de la scène. Une branche d'arbre traverse le haut de la scène et une échelle de corde y est suspendue. Il y a une tente ouverte sur le côté droit de la scène. Un lac et un feu de camp se trouvent au milieu de la scène. Votre personnage dans cette scène est un écureuil.",
"Camping.ladder": "une échelle de corde",
"Camping.lake": "le lac",
"Camping.tentdoor": "la porte de la tente",
"Camping.trunk": "le tronc d'arbre",
"CharacterAriaLive.movementAriaLabel": "{sceneCharacter} bouge",
"CharacterDescriptionBuilder.positionAndDirection": "À {columnLabel} {rowLabel} {facingDirection}",
"CharacterDescriptionBuilder.positionAndDirectionAndItem": "À {columnLabel} {rowLabel} sur {backgroundItem} {facingDirection}",
"CharacterPositionController.editPosition.columnPosition": "position de la colonne de charactères",
"CharacterPositionController.editPosition.designMode.columnPosition": "position de la colonne du pinceau",
"CharacterPositionController.editPosition.designMode.moveDown": "déplacer le pinceau vers le bas",
"CharacterPositionController.editPosition.designMode.moveLeft": "déplacer le pinceau vers la gauche",
"CharacterPositionController.editPosition.designMode.moveRight": "déplacer le pinceau vers la droite",
"CharacterPositionController.editPosition.designMode.moveUp": "déplacer le pinceau vers le haut",
"CharacterPositionController.editPosition.designMode.rowPosition": "position de la rangée du pinceau",
"CharacterPositionController.editPosition.moveDown": "déplacer le personnage vers le bas",
"CharacterPositionController.editPosition.moveLeft": "déplacer le personnage vers la gauche",
"CharacterPositionController.editPosition.moveRight": "déplacer le personnage vers la droite",
"CharacterPositionController.editPosition.moveUp": "déplacer le personnage vers le haut",
"CharacterPositionController.editPosition.rowPosition": "position de la rangée du personnage",
"CharacterPositionController.editPosition.turnLeft": "tournez le personnage à gauche",
"CharacterPositionController.editPosition.turnRight": "tournez le personnage à droite",
"CharacterPositionController.paintbrushButtonEraserSelected": "effacer le carré",
"CharacterPositionController.paintbrushButtonNoSelection": "peindre un carré de fond",
"CharacterPositionController.paintbrushButtonTileSelected": "peindre {tile}",
"CharacterPositionController.setStartButton": "définir la position de départ",
"Command.backward1": "reculer d'un carré",
"Command.backward2": "reculer de 2 carrés",
"Command.backward3": "reculer de 3 carrés",
"Command.endLoop": "fin de boucle {loopLabel}",
"Command.forward1": "avancer d'un carré",
"Command.forward2": "avancer de 2 carrés",
"Command.forward3": "avancer de 3 carrés",
"Command.left180": "tourner à gauche à 180 degrés",
"Command.left45": "tourner à gauche à 45 degrés",
"Command.left90": "tourner à gauche à 90 degrés",
"Command.loop": "boucle",
"Command.loop.label": "boucle {loopLabel}",
"Command.right180": "tourner à droite à 180 degrés",
"Command.right45": "tourner à droite à 45 degrés",
"Command.right90": "tourner à droite à 90 degrés",
"Command.startLoop": "début de boucle {loopLabel}",
"CustomBackgroundDesignModeButton.customBackgroundDesignMode": "mode de conception d'arrière-plan personnalisé",
"DeepOcean.babyJellyfish": "un bébé méduse",
"DeepOcean.character": "le sous-marin",
"DeepOcean.coral": "corail",
"DeepOcean.fish": "un poisson",
"DeepOcean.fishGroup": "le groupe de poissons",
"DeepOcean.jellyfish": "le méduse",
"DeepOcean.label": "Une scène sous-marine. Un grand requin fait le tour des eaux au-dessus d'un coffre au trésor au fond de la mer. Le coffre est rempli de bijoux et de pièces d'or. Poissons et méduses nagent autour des coraux et des algues. Ton personnage dans cette scène est un sous-marin.",
"DeepOcean.shark": "le requin",
"DeepOcean.treasure": "le trésor",
"DesignModeCursorDescriptionBuilder.position": "À {columnLabel} {rowLabel}",
"DesignModeCursorDescriptionBuilder.positionAndItem": "À {columnLabel} {rowLabel} sur {backgroundItem}",
"DeviceConnectControl.connected": "Connecté",
"DeviceConnectControl.connecting": "Connexion en cours",
"DeviceConnectControl.notConnected": "Pas connecté",
"EuropeTrip.B6": "la Tour de Saint Vincent au Portugal",
"EuropeTrip.B7": "Portugal",
"EuropeTrip.C1": "Islande",
"EuropeTrip.C2": "une baleine en Islande",
"EuropeTrip.C3": "Irelande",
"EuropeTrip.C5": "Espagne",
"EuropeTrip.C6": "Portugal et Espagne",
"EuropeTrip.C7": "Guitare flamenco en Espagne",
"EuropeTrip.D2": "Irlande et Royaume-Uni",
"EuropeTrip.D3": "un trèfle sur l'Irlande ; aussi sur cette place le Royaume-Uni",
"EuropeTrip.D4": "France et Royaume-Uni",
"EuropeTrip.D5": "France",
"EuropeTrip.D6": "France et Espagne",
"EuropeTrip.D7": "Espagne",
"EuropeTrip.E1": "le Royaume-Uni",
"EuropeTrip.E2": "le Royaume-Uni",
"EuropeTrip.E3": "un autobus à deux étages au Royaume-Uni",
"EuropeTrip.E4": "chocolat en Belgique; aussi sur cette place la France et le Royaume-Uni",
"EuropeTrip.E5": "La Tour Eiffel en France",
"EuropeTrip.E6": "La Tour Eiffel en France",
"EuropeTrip.E7": "Espagne",
"EuropeTrip.F1": "Norvège",
"EuropeTrip.F2": "un drakkar sur la Norvège",
"EuropeTrip.F3": "un moulin à vent aux Pays-Bas",
"EuropeTrip.F4": "un bretzel sur l'Allemagne ; également sur cette place Belgique et Luxembourg et Pays-Bas",
"EuropeTrip.F5": "une surveillance de la Suisse ; également sur cette place Autriche et France et Allemagne",
"EuropeTrip.F6": "France et Italie",
"EuropeTrip.F7": "France et Italie",
"EuropeTrip.G1": "Norvège et Suède",
"EuropeTrip.G2": "Danemark and Norvège et Suède",
"EuropeTrip.G3": "Pâtisserie danoise au Danemark ; aussi sur cette place l'Allemagne et la Suède",
"EuropeTrip.G4": "Colonnade du moulin en République tchèque ; aussi sur cette place l'Allemagne et la Pologne",
"EuropeTrip.G5": "un violon sur l'Autriche et Bled sur la Slovénie ; également sur cette place en République tchèque et en Allemagne",
"EuropeTrip.G6": "le miel en Croatie et Bled en Slovénie ; aussi sur cette place Italie",
"EuropeTrip.G7": "pizza en Italie",
"EuropeTrip.G8": "Italie",
"EuropeTrip.H1": "Suède",
"EuropeTrip.H2": "Galma Stan en Suède",
"EuropeTrip.H3": "Pologne et Suède",
"EuropeTrip.H4": "Kielbasa sur la Pologne",
"EuropeTrip.H5": "le paprika en Hongrie et la céramique en Slovaquie ; également sur cette place Autriche et la République tchèque et Slovénie",
"EuropeTrip.H6": "la mosquée Sinan Pacha au Kosovo et l'église Saint-Sava en Serbie et Stari Most en Bosnie-Herzégovine ; aussi sur cette place la Croatie et la Hongrie et le Monténégro",
"EuropeTrip.H7": "une chargia en Albanie et la mosquée Sinan Pacha au Kosovo et un yacht au Monténégro ; également sur cette place Macédoine du Nord",
"EuropeTrip.H8": "Grèce et Italie",
"EuropeTrip.I1": "La cathédrale d'Helsinki est la Finlande",
"EuropeTrip.I2": "Tallinn en Estonie ; également sur cette place la Finlande et la Lettonie",
"EuropeTrip.I3": "des marguerites en Lettonie et le château de l'île de Trakai en Lituanie ; aussi sur cette place Biélorussie",
"EuropeTrip.I4": "Biéroussie et Pologne et Ukraine",
"EuropeTrip.I5": "Château de Peles en Roumanie ; également sur cette place la Hongrie et la Slovaquie et l'Ukraine",
"EuropeTrip.I6": "Église Saint-Sava en Serbie ; aussi sur cette place la Bulgarie et la Roumanie",
"EuropeTrip.I7": "Vallée Rose en Bulgarie et Millennium Cross en Macédoine du Nord ; également sur cette place la Grèce et le Kosovo",
"EuropeTrip.I8": "le Parthénon sur la Grèce",
"EuropeTrip.J1": "Finlande",
"EuropeTrip.J3": "Bibliothèque nationale sur la Biélorussie",
"EuropeTrip.J4": "Biélorussie et Ukraine",
"EuropeTrip.J5": "tournesol en Moldavie ; aussi sur cette place la Roumanie et l'Ukraine",
"EuropeTrip.J6": "Bulgaria et Moldova et Romanie",
"EuropeTrip.J7": "Bulgarie et Turquie",
"EuropeTrip.J8": "Grèce et Turquie",
"EuropeTrip.K4": "Ukraine",
"EuropeTrip.K5": "Monastère au dôme doré de Saint-Michel en Ukraine",
"EuropeTrip.K6": "Ukraine",
"EuropeTrip.K7": "café en Turquie",
"EuropeTrip.K8": "olives à Chypre; aussi sur cette place Türkiye",
"EuropeTrip.L4": "Ukraine",
"EuropeTrip.L5": "Ukraine",
"EuropeTrip.L7": "Turquie",
"EuropeTrip.L8": "olives à Chypre; aussi sur cette place Türkiye",
"EuropeTrip.character": "l'avion",
"EuropeTrip.label": "Une scène de voyage en Europe contenant une carte de l'Europe avec des attractions touristiques. L'Islande est située en haut à gauche de la scène. Chypre est située en bas à droite de la scène. Les attractions touristiques sont situées dans le pays connu pour l'attraction, comme le violon en Autriche, près du centre de la scène. Ton personnage dans cette scène est un avion.",
"FacingDirection.0": "face vers le haut",
"FacingDirection.1": "en haut à droite",
"FacingDirection.2": "face à droite",
"FacingDirection.3": "en bas à droite",
"FacingDirection.4": "face vers le bas",
"FacingDirection.5": "en bas à gauche",
"FacingDirection.6": "face à gauche",
"FacingDirection.7": "en haut à gauche",
"GroceryStore.apples": "pommes",
"GroceryStore.bagOfRice": "sac de riz",
"GroceryStore.bananas": "bananes",
"GroceryStore.bottles": "bouteilles",
"GroceryStore.bread": "pain",
"GroceryStore.broccoli": "brocoli",
"GroceryStore.cans": "canettes",
"GroceryStore.carrots": "carottes",
"GroceryStore.ceilingLight": "plafonnier",
"GroceryStore.character": "le panier",
"GroceryStore.cheese": "fromage",
"GroceryStore.chicken": "poulet",
"GroceryStore.chocolateMilk": "lait au chocolat",
"GroceryStore.cucumbers": "concombres",
"GroceryStore.eggplants": "aubergines",
"GroceryStore.eggs": "oeufs",
"GroceryStore.fish": "poisson",
"GroceryStore.grapes": "raisins",
"GroceryStore.greenVegetables": "légumes verts",
"GroceryStore.groundBeef": "boeuf haché",
"GroceryStore.jars": "pots",
"GroceryStore.label": "Une scène d'épicerie. En haut au centre se trouve un frigo contenant de la viande et du poisson. En haut à droite se trouvent des pots, des canettes et d'autres articles de garde-manger. À gauche du magasin se trouvent des pains et des légumes. Au milieu vers le bas se trouvent des fruits. Et en bas à droite se trouve un frigo avec des produits laitiers et d'autres produits réfrigérés. Ton personnage dans cette scène est un caddie.",
"GroceryStore.milk": "lait",
"GroceryStore.onions": "onions",
"GroceryStore.orangeJuice": "jus d'orange",
"GroceryStore.oranges": "oranges",
"GroceryStore.pasta": "pâtes",
"GroceryStore.pears": "poires",
"GroceryStore.pineapples": "ananas",
"GroceryStore.potatoes": "patates",
"GroceryStore.refrigerator": "frigo",
"GroceryStore.steak": "steak",
"GroceryStore.strawberries": "fraises",
"GroceryStore.tofu": "tofu",
"GroceryStore.tomatoes": "tomates",
"GroceryStore.watermelons": "melons d'eau",
"GroceryStore.yogurt": "yogourt",
"Haunted.chair": "la chaise",
"Haunted.character": "la lampe de poche",
"Haunted.deerSkull": "le crâne de chevreuil",
"Haunted.fireplace": "la cheminée",
"Haunted.label": "Une scène de manoir effrayante. Le hall d'entrée comporte un grand escalier partant du bas à droite et allant en haut à gauche. Des peintures hantées, un miroir et un crâne de cerf effrayant sont accrochés au mur. Les chauves-souris volent. Un feu brûle dans la cheminée sous la cage d'escalier. Une grande chaise confortable est devant le feu. Les tablettes d'une grande bibliothèque à gauche de la scène sont remplies de livres, de potions et de plantes. Votre personnage dans cette scène est une lampe de poche.",
"Haunted.mirror": "le miroir",
"Haunted.painting": "une peinture",
"Haunted.shelf": "la bibliothèque",
"Haunted.stairs": "les escaliers",
"KeyboardInputModal.ShowHide.AriaLabel": "afficher le menu des raccourcis claviers",
"KeyboardInputModal.Toggle.AriaLabel": "Basculement des raccourcis clavier",
"KeyboardInputModal.Toggle.Label": "Raccourcis clavier",
"Landmarks.bigBen": "Tour Big Ben",
"Landmarks.burAlArab": "Le bâtiment Burj al Arab",
"Landmarks.character": "le robot",
"Landmarks.cnTower": "La Tour CN",
"Landmarks.colosseum": "Le Colisée",
"Landmarks.easterIsland": "Les statues de l'île de Pâques",
"Landmarks.eiffelTower": "La Tour Eiffel",
"Landmarks.fairyChimneys": "Cheminées de fées",
"Landmarks.floatingMarket": "Le marché flottant du Vietnam",
"Landmarks.grandCanyon": "Le Grand Canyon",
"Landmarks.greatPyramid": "La Grande Pyramide de Gizeh",
"Landmarks.greatSphinx": "Le Grand Sphinx de Gizeh",
"Landmarks.greatWall": "La Grande Muraille de Chine",
"Landmarks.label": "Une scène mondiale qui contient 23 monuments célèbres trouvés dans le monde entier. Un avion vole du coin supérieur gauche. Un train circule du coin inférieur droit. Les monuments sont situés à différents endroits de cette scène, notamment le célèbre Sphinx en Égypte, la Tour Eiffel en France, la Tour de Tokyo au Japon et le marché flottant au Vietnam. Votre personnage pour explorer cette scène est un robot.",
"Landmarks.leaningTowerPisa": "La tour penchée de Pise",
"Landmarks.machuPicchu": "Matchu Picchu",
"Landmarks.niagaraFalls": "Chutes du Niagara",
"Landmarks.operaHouse": "L'Opéra de Sydney",
"Landmarks.plane": "un avion",
"Landmarks.stBasils": "Cathédrale Saint-Basile",
"Landmarks.statueLiberty": "la statue de la Liberté",
"Landmarks.stonehenge": "Stonehenge",
"Landmarks.tableMountain": "Montagne de la Table",
"Landmarks.tajMahal": "le palais Taj Mahal",
"Landmarks.tokyoTower": "la Tour de Tokyo",
"Landmarks.train": "un train",
"Landmarks.windmill": "les moulins à vents des Pais-Bas",
"Marble.bricks": "briques",
"Marble.character": "la bille",
"Marble.label": "Un labyrinthe fait de briques de différentes couleurs. Ton personnage dans cette scène est une bille. Il y a un sentier à travers le labyrinthe qui commence là où se trouve votre bille et il y a plusieurs façons d'échapper au labyrinthe.",
"MusicBand.character": "la note de musique",
"MusicBand.drumKit": "la batterie",
"MusicBand.guitar": "la guitare",
"MusicBand.label": "Une scène de groupe de musique avec des instruments de musique. Les instruments sont disposés sur 2 rangées, une rangée au milieu de la scène et une en bas de la scène. Dans la rangée du haut, il y a une guitare, une batterie et un saxophone. Dans la rangée du bas, il y a un tambourin, un xylophone avec un maillet, un microphone sur pied et un synthétiseur. Au sommet de la scène, des projecteurs éclairent les instruments. Et dans les coins inférieurs gauche et droit se trouvent des haut-parleurs. Votre personnage dans cette scène est une note de musique.",
"MusicBand.loudspeaker": "un haut-parleur",
"MusicBand.microphone": "un mircrophone sur un pied",
"MusicBand.saxophone": "le saxophone",
"MusicBand.spotlight": "un projeteur",
"MusicBand.synthesizer": "une synthésiseur",
"MusicBand.tambourine": "une tambourine",
"MusicBand.xylophone": "un xylophone avec un maillet",
"PenDownToggleSwitch.penDown": "Stylo vers le bas",
"PlayButton.pause": "pause",
"PlayButton.play": "lire",
"PlayControls.heading": "Commandes de lire",
"ProgramBlockEditor.beginningBlock": "Ajouter l'action sélectionnée {actionName} au début du programme",
"ProgramBlockEditor.betweenBlocks": "Ajouter l'action sélectionnée {actionName} entre la position {previousStepNumber}, {previousStepActionName} et la position {nextStepNumber}, {nextStepActionName}",
"ProgramBlockEditor.blocks.noCommandSelected": "Assurez-vous qu'une action est sélectionnée",
"ProgramBlockEditor.command": "{blockName}, position {index} du programme actuel",
"ProgramBlockEditor.lastBlock": "Ajouter l'action sélectionnée {actionName} à la fin du programme",
"ProgramBlockEditor.nestedCommand": "{blockName}, position {index} de la boucle {parentLoopLabel}",
"ProgramBlockEditor.program.deleteAll": "Supprimez toutes les étapes de votre programme",
"ProgramBlockEditor.toggleAddNodeExpandMode": "afficher les boutons « ajouter »",
"ProgramSequence.heading": "Séquence du programme",
"ProgramSpeedController.slider": "Vitesse de lecture du programme",
"RefreshButton": "Rafraîchir",
"Savannah.alligator": "L'alligator",
"Savannah.babyAlligator": "le bébé alligator",
"Savannah.babyGiraffe": "le bébé giraffe",
"Savannah.bush": "une buisson",
"Savannah.character": "la jeep",
"Savannah.flamingo": "le flamant",
"Savannah.giraffe": "le giraffe",
"Savannah.hippo": "l'hippopotame",
"Savannah.label": "Une scène de savane. Un lion rugit au sommet d’une falaise au-dessus de l’horizon. Une mère et son bébé girafe parcourent la savane. Deux crocodiles, un flamant rose et un hippopotame boivent l'eau d'un étang entouré d'arbres. Ton personnage dans cette scène est un Jeep.",
"Savannah.lion": "le lion",
"Savannah.pond": "l'étang",
"Savannah.tree": "un arbre",
"Scene.description": "Scène, dans {backgroundName}, une grille {numColumns} par {numRows}. {characterDescription}",
"Scene.heading": "scène",
"SceneMessage.close": "fermer le message",
"Sketchpad.character": "le robot",
"Sketchpad.label": "Un carnet de croquis vierge avec des lignes de quadrillage. Ton personnage dans cette scène est un robot.",
"Space.aliens": "les extraterrestres",
"Space.asteroid": "un astéroïde",
"Space.character": "le vaisseau spatial",
"Space.earth": "la Terre",
"Space.label": "Une scène spatiale avec la Terre, Mars, Saturne et la Lune réparties dans l'espace. Entre ces planètes se trouvent des roches spatiales, des météores, un satellite et deux extraterrestres. Votre personnage dans cette scène est un vaisseau spatial.",
"Space.mars": "Mars",
"Space.meteor": "un météore",
"Space.moon": "La Lune",
"Space.satellite": "le satellite",
"Space.saturn": "Saturne",
"Space.star": "une étoile",
"Sports.badmintonShuttlecock": "volant de badminton",
"Sports.baseballGloveAndBall": "gant et balle de baseball",
"Sports.basketball": "basketball",
"Sports.bicycle": "bicyclette",
"Sports.bowlingBallAndPins": "boule de quilles et quilles",
"Sports.boxingGloves": "gants de boxe",
"Sports.character": "la voiturette de golf",
"Sports.cricketBatAndBall": "batte et balle de cricket",
"Sports.curlingStone": "pierre à friser",
"Sports.fieldHockeyStickAndBall": "bâton et balle de hockey sur gazon",
"Sports.football": "football",
"Sports.golfBall": "balle de golf",
"Sports.hockeyStickAndPuck": "bâton de hockey et rondelle",
"Sports.iceSkates": "patins à glace",
"Sports.label": "Une scène sportive avec 23 équipements sportifs différents répartis sur la scène. Votre personnage est une voiturette de golf.",
"Sports.martialArtsUniform": "uniforme d'arts martiaux",
"Sports.rowingBoat": "bateau à rames",
"Sports.runningShoes": "chaussures de course",
"Sports.singlet": "chandail",
"Sports.skisAndSkiPoles": "skis et bâtons de ski",
"Sports.soccerBall": "ballon de soccer",
"Sports.swimmingGoggles": "lunettes de natation",
"Sports.tableTennisRacket": "raquette de ping-pong",
"Sports.tennisRacketAndBall": "raquette et balle de tennis",
"Sports.volleyballBall": "ballon de volleyball",
"StopButton": "Arrêt",
"ThemeSelector.iconButton": "Sélecteur de thème",
"TileDescription.black": "noire",
"TileDescription.brown": "brun",
"TileDescription.darkBlue": "bleu foncé",
"TileDescription.gem": "gemme",
"TileDescription.gold": "or",
"TileDescription.green": "vert",
"TileDescription.grey": "gris",
"TileDescription.lightBlue": "bleu pâle",
"TileDescription.none": "gomme d'arrière-plan personnalisée",
"TileDescription.orange": "orange",
"TileDescription.pink": "rose",
"TileDescription.purple": "pourpre",
"TileDescription.red": "rouge",
"TileDescription.treats": "friandises",
"TileDescription.wall": "mur",
"TileDescription.white": "blanc",
"TileDescription.yellow": "jaune",
"TilePanel.heading": "Conception d'arrière-plan personnalisée",
"UI.ActionsMenu.title": "Actions",
"UI.ActionsMenuItem.command.backward1": "Reculer d'un pas",
"UI.ActionsMenuItem.command.forward1": "Avancer d'un pas",
"UI.ActionsMenuItem.command.left45": "Tourner à gauche à 45 degrés",
"UI.ActionsMenuItem.command.left90": "Tourner à gauche à 90 degrés",
"UI.ActionsMenuItem.command.loop": "Boucle",
"UI.ActionsMenuItem.command.right45": "Tourner à droite à 45 degrées",
"UI.ActionsMenuItem.command.right90": "Tourner à droite à 90 degrées",
"UI.ActionsMenuItem.usedItemToggleLabel": "(utilisé)",
"UI.ActionsSimplificationModal.title": "Actions disponibles",
"UI.AmusementPark.name": "Parc d'attractions",
"UI.App.privacyModalToggle": "Confidentialité",
"UI.AtlanticCanada.name": "Canada atlantique",
"UI.Camping.name": "Voyage de camping",
"UI.Cancel": "Annuler",
"UI.CharacterMessageBuilder.endOfScene": "Votre personnage a atteint la fin de la scène",
"UI.CharacterMessageBuilder.hitWall": "Votre personnage a frappé un mur sur {columnLabel}{rowLabel}",
"UI.Close": "Fermer",
"UI.CommandPalette.controlsTitle": "Contrôles",
"UI.CommandPalette.movementsTitle": "Mouvements",
"UI.ConfirmDeleteAllModal.confirmButton": "Supprimer",
"UI.ConfirmDeleteAllModal.content": "Êtes-vous certain de vouloir supprimer toutes les étapes de votre programme ?",
"UI.ConfirmDeleteAllModal.title": "Supprimer le programme",
"UI.DeepOcean.name": "Océan profond",
"UI.EuropeTrip.name": "Voyage en Europe",
"UI.GroceryStore.name": "Épicerie",
"UI.Haunted.name": "Maison hantée",
"UI.KeyboardInputModal.Description.addCommandToBeginning": "Appuyez sur {keyboardShortcut} pour ajouter la commande sélectionnée au début du programme.",
"UI.KeyboardInputModal.Description.addCommandToEnd": "Appuyez sur {keyboardShortcut} pour ajouter la commande sélectionnée à la fin du programme.",
"UI.KeyboardInputModal.Description.announceScene": "Appuyez sur {keyboardShortcut} pour annoncer la position et l'orientation du caractère.",
"UI.KeyboardInputModal.Description.decreaseProgramSpeed": "Appuyez sur {keyboardShortcut} pour ralentir la lecture du programme.",
"UI.KeyboardInputModal.Description.deleteCurrentStep": "Appuyez sur {keyboardShortcut} pour supprimer l'étape actuellement ciblée.",
"UI.KeyboardInputModal.Description.increaseProgramSpeed": "Appuyez sur {keyboardShortcut} pour accélérer la lecture du programme.",
"UI.KeyboardInputModal.Description.playPauseProgram": "Appuyez sur {keyboardShortcut} pour lire ou mettre en pause le programme.",
"UI.KeyboardInputModal.Description.refreshScene": "Appuyez sur {keyboardShortcut} pour rafraîchir la scène.",
"UI.KeyboardInputModal.Description.showHide": "Appuyez sur {keyboardShortcut} pour afficher le menu des raccourcis clavier.",
"UI.KeyboardInputModal.Description.stopProgram": "Appuyez sur {keyboardShortcut} pour arrêter le programme.",
"UI.KeyboardInputModal.Description.toggleAnnouncements": "Appuyez sur {keyboardShortcut} pour basculer entre les annonces.",
"UI.KeyboardInputModal.KeyIcons.A": "A",
"UI.KeyboardInputModal.KeyIcons.Alt": "alt",
"UI.KeyboardInputModal.KeyIcons.B": "B",
"UI.KeyboardInputModal.KeyIcons.Control": "ctrl",
"UI.KeyboardInputModal.KeyIcons.D": "D",
"UI.KeyboardInputModal.KeyIcons.E": "E",
"UI.KeyboardInputModal.KeyIcons.GreaterThan": ">",
"UI.KeyboardInputModal.KeyIcons.I": "I",
"UI.KeyboardInputModal.KeyIcons.LessThan": "<",
"UI.KeyboardInputModal.KeyIcons.P": "P",
"UI.KeyboardInputModal.KeyIcons.QuestionMark": "?",
"UI.KeyboardInputModal.KeyIcons.R": "R",
"UI.KeyboardInputModal.KeyIcons.S": "S",
"UI.KeyboardInputModal.KeyIcons.Shift": "déclage",
"UI.KeyboardInputModal.KeyLabels.A": "a",
"UI.KeyboardInputModal.KeyLabels.Alt": "alt",
"UI.KeyboardInputModal.KeyLabels.B": "b",
"UI.KeyboardInputModal.KeyLabels.Control": "contrôle",
"UI.KeyboardInputModal.KeyLabels.D": "d",
"UI.KeyboardInputModal.KeyLabels.E": "e",
"UI.KeyboardInputModal.KeyLabels.GreaterThan": "plus grand que",
"UI.KeyboardInputModal.KeyLabels.I": "i",
"UI.KeyboardInputModal.KeyLabels.LessThan": "plus petit que",
"UI.KeyboardInputModal.KeyLabels.P": "p",
"UI.KeyboardInputModal.KeyLabels.QuestionMark": "point d'interrogation",
"UI.KeyboardInputModal.KeyLabels.R": "r",
"UI.KeyboardInputModal.KeyLabels.S": "s",
"UI.KeyboardInputModal.Scheme.Descriptions.alt": "alt (Apple: option)",
"UI.KeyboardInputModal.Scheme.Descriptions.controlalt": "contrôle+alt (Apple: contrôle+option)",
"UI.KeyboardInputModal.Title": "raccourcis clavier",
"UI.Landmarks.name": "Points de repère",
"UI.Marble.name": "Course de billes",
"UI.MusicBand.name": "Groupe de musique",
"UI.Off": "Étient",
"UI.On": "Allumé",
"UI.PrivacyModal.contactUs": "Contactez-nous",
"UI.PrivacyModal.section010.Heading": "Mis à jour le 4 janvier 2024",
"UI.PrivacyModal.section010.block010": "Chez Weavly, nous croyons que la vie privée est un droit humain fondamental et reconnaissons son importance pour notre communauté, en particulier en ce qui concerne les enfants et les parents.",
"UI.PrivacyModal.section010.block020": "Cette page explique :",
"UI.PrivacyModal.section010.block030.item010": "Quel type d'informations nous stockons sur notre site Web (http://create.weavly.org/)",