It would be really handy to have export to WRML format. It it very similar to OBJ. Import is not needed, only export. Here are two cubes:
#VRML V2.0 utf8
#Exported from Wings 3D 2.2.9
DEF ungrouped Transform {
children [
Shape {
appearance Appearance {
material DEF default Material {
diffuseColor 0.7898538076923077 0.8133333333333334 0.6940444444444445
emissiveColor 0.0 0.0 0.0
specularColor 0.1689853807692308 0.17133333333333334 0.15940444444444446
ambientIntensity 1.0
transparency 0.0
shininess 0.19999999999999996
}
}
geometry IndexedFaceSet {
coord Coordinate { point [
-8.475675 -6.918919 10.897297,
13.318919 -6.918919 10.897297,
-8.475675 12.454054 10.897297,
13.318919 12.454054 10.897297,
13.318919 -6.918919 -10.897297,
-8.475675 -6.918919 -10.897297,
13.318919 12.454054 -10.897297,
-8.475675 12.454054 -10.897297,
8.12973 0.0 4.324324,
16.778378 0.0 4.324324,
8.12973 18.854054 4.324324,
16.778378 18.854054 4.324324,
16.778378 0.0 -4.324324,
8.12973 0.0 -4.324324,
16.778378 18.854054 -4.324324,
8.12973 18.854054 -4.324324 ] }
coordIndex [
0, 1, 2, -1,
0, 2, 5, -1,
0, 5, 1, -1,
1, 3, 2, -1,
1, 4, 6, -1,
1, 5, 4, -1,
1, 6, 3, -1,
2, 3, 6, -1,
2, 6, 7, -1,
2, 7, 5, -1,
4, 5, 6, -1,
5, 7, 6, -1,
8, 9, 10, -1,
8, 10, 13, -1,
8, 13, 9, -1,
9, 11, 10, -1,
9, 12, 14, -1,
9, 13, 12, -1,
9, 14, 11, -1,
10, 11, 14, -1,
10, 14, 15, -1,
10, 15, 13, -1,
12, 13, 14, -1,
13, 15, 14, -1 ]
}
}
]
}
It would be really handy to have export to WRML format. It it very similar to OBJ. Import is not needed, only export. Here are two cubes: