Skip to content

Validate installations returned by Unity Hub in ListInstalledEditors #35

@chrisyarbrough

Description

@chrisyarbrough

Repro:

  • Install editor x via Unity Hub
  • Delete installation files on disk, but not in the Hub
  • Now the Hub CLI will continue to report this as an installation in our method ListInstalledEditors

I suggest to do some basic filtering, maybe check if the file (windows) / directory (mac) exists. Within ucll it doesn't really make sense to report "installed editors that are not really installed". For example, in the version-usage command we actually run into problems when we try to check modules installed for an editor that isn't actually on disk.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions