Unity Developer
- Phone:
0344 050 832 - Email:
chauthanhdat1999@gmail.com - Location:
Ho Chi Minh City
- Bachelor of Engineering, Computer Science: Ho Chi Minh City University of Technology.
- Achievement: ICPC Vietnam 2020, HCMUT Rabbit Team, Qualified for the National Round.
- Languages: C#, C++.
- Game Engines & Tools: Unity, Cocos Creator, Git, DOTween, Addressables, UniTask, Animator, Timeline, Spine.
- Technical Patterns: SOLID principles, MVC pattern, Agile/Scrum workflow.
- Optimization: Dynamic batching (reduced draw calls by 40%), Asset size optimization.
- Third-party SDKs: Firebase (Remote Config, Analytic, Crashlytic), PlayFab, Adjust, MAX, LevelPlay, AdMob, Helpshift.
Unity Developer (Delta Team) | Aug 2024 – Present
- Developed game prototypes for testing and validation purposes.
- Designed and implemented scalable and maintainable game systems.
- Developed a custom framework to accelerate the prototyping process.
- Supported the outsourcing team in game development and integration.
Unity Developer (Seekers Team) | Jun 2022 – Jul 2024
- Applied SOLID principles and MVC pattern to improve code readability and maintainability.
- Collaborated with the team in an Agile/Scrum workflow.
- Implemented responsive UI systems to ensure compatibility across multiple devices.
- Integrated and updated various third-party SDKs including Firebase and AdMob.
- Worked closely with game designers to create game prototypes.
Bootcamp Program | Jan 2022 – May 2022
- Trained in using in-house development tools.
- Developed projects using Cocos Creator.
Game Developer Intern | Jul 2021 – Nov 2021
- Developed 2DKit Playable Ads for Tile King using Cocos Creator.
- Updated features and fixed bugs for Unity projects.
- Stress-tested RESTful APIs with K6.
- Developed tools and supported the QC team.
LEAP Program | Jul 2020 – Sep 2020
- Completed one month of Unity training.
- Developed a Unity project with a team of three.
- Description: A puzzle game prototype where players group items to beat levels.
- Responsibilities: Developed all core features and optimized performance using dynamic batching.
- Technologies: Unity 2D, Addressables, DOTween.
- Description: A level-based puzzle prototype involving dragging flowers to targets.
- Responsibilities: Developed all core game features.
- Technologies: Unity 2D, DOTween.
- Description: A level-based puzzle prototype focused on finding criminals based on evidence.
- Responsibilities: Developed all core game features.
- Technologies: Unity 2D, Addressables, DOTween, async/await.
- Description: A block puzzle game with booster and economy systems.
- Responsibilities: Polished home screen and optimized asset sizes/draw calls.
- Technologies: Unity 2D, URP, Spine, Timeline.
- Description: Block puzzle games featuring Sudoku boards and economy systems.
- Responsibilities: Developed new game modes, maintained features, and created level editor tools.
- Technologies: Unity 2D, Firebase, Spine, Addressables.