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Thanh Dat Chau

Unity Developer

Contact Information

  • Phone: 0344 050 832
  • Email: chauthanhdat1999@gmail.com
  • Location: Ho Chi Minh City

Education

  • Bachelor of Engineering, Computer Science: Ho Chi Minh City University of Technology.
  • Achievement: ICPC Vietnam 2020, HCMUT Rabbit Team, Qualified for the National Round.

Skills

  • Languages: C#, C++.
  • Game Engines & Tools: Unity, Cocos Creator, Git, DOTween, Addressables, UniTask, Animator, Timeline, Spine.
  • Technical Patterns: SOLID principles, MVC pattern, Agile/Scrum workflow.
  • Optimization: Dynamic batching (reduced draw calls by 40%), Asset size optimization.
  • Third-party SDKs: Firebase (Remote Config, Analytic, Crashlytic), PlayFab, Adjust, MAX, LevelPlay, AdMob, Helpshift.

Work Experience

Athena Studio, Ho Chi Minh

Unity Developer (Delta Team) | Aug 2024 – Present

  • Developed game prototypes for testing and validation purposes.
  • Designed and implemented scalable and maintainable game systems.
  • Developed a custom framework to accelerate the prototyping process.
  • Supported the outsourcing team in game development and integration.

Unity Developer (Seekers Team) | Jun 2022 – Jul 2024

  • Applied SOLID principles and MVC pattern to improve code readability and maintainability.
  • Collaborated with the team in an Agile/Scrum workflow.
  • Implemented responsive UI systems to ensure compatibility across multiple devices.
  • Integrated and updated various third-party SDKs including Firebase and AdMob.
  • Worked closely with game designers to create game prototypes.

Bootcamp Program | Jan 2022 – May 2022

  • Trained in using in-house development tools.
  • Developed projects using Cocos Creator.

Wolffun Game, Ho Chi Minh

Game Developer Intern | Jul 2021 – Nov 2021

  • Developed 2DKit Playable Ads for Tile King using Cocos Creator.
  • Updated features and fixed bugs for Unity projects.
  • Stress-tested RESTful APIs with K6.
  • Developed tools and supported the QC team.

Gameloft, Ho Chi Minh

LEAP Program | Jul 2020 – Sep 2020

  • Completed one month of Unity training.
  • Developed a Unity project with a team of three.

Projects

Character Sort (Delta Team)

  • Description: A puzzle game prototype where players group items to beat levels.
  • Responsibilities: Developed all core features and optimized performance using dynamic batching.
  • Technologies: Unity 2D, Addressables, DOTween.

Flower Chain (Delta Team)

  • Description: A level-based puzzle prototype involving dragging flowers to targets.
  • Responsibilities: Developed all core game features.
  • Technologies: Unity 2D, DOTween.

Secret Clue (Delta Team)

  • Description: A level-based puzzle prototype focused on finding criminals based on evidence.
  • Responsibilities: Developed all core game features.
  • Technologies: Unity 2D, Addressables, DOTween, async/await.

Block Mansion (Seekers Team)

  • Description: A block puzzle game with booster and economy systems.
  • Responsibilities: Polished home screen and optimized asset sizes/draw calls.
  • Technologies: Unity 2D, URP, Spine, Timeline.

Woody 99 / Sudoblock (Seekers Team)

  • Description: Block puzzle games featuring Sudoku boards and economy systems.
  • Responsibilities: Developed new game modes, maintained features, and created level editor tools.
  • Technologies: Unity 2D, Firebase, Spine, Addressables.