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Backtrack

cev-api edited this page May 24, 2026 · 1 revision

Backtrack

  • Briefly delays incoming enemy movement-related packets after you attack, making server-side positions easier to hit.
  • Configurable attack window (Last attack time) to control how long backtracking stays active after a hit.
  • Configurable delay in milliseconds for how far packets are held.
  • Range-limited targeting so packet delay only applies near the current fight.
  • Optional Pause on hurt behavior to flush immediately while target hurt-time is active.
  • Shows queued packet count in the hack list while active.

Parent: What's new in this fork?

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