Skip to content

False positives when using horse speed attributes #1

@blixy77

Description

@blixy77

I'm plugins works great for blocking unauthorized flight and extreme movement exploits, but I noticed an issue with horse speed checks.

Currently, AntiFly correctly detects cheats like entity speed on horses. However, if I give the horse a legitimate speed attribute (e.g., via /attribute or a plugin), AntiFly triggers the speed check and flags it as a cheat, even though no hacks are involved.

Expected behavior:
AntiFly should consider vanilla and plugin-added horse speed attributes and not trigger false positives when movement is legitimate.

Actual behavior:
Any increase in horse speed via attributes causes dismounting player, even without cheats.

Environment:
Paper 1.21.11
AntiFly latest version

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions