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Cube.h
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37 lines (32 loc) · 1.11 KB
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void drawCube(int i, int j, float rot){
GLfloat vertices[] =
{
-1, -1, -1, -1, -1, 1, -1, 1, 1, -1, 1, -1,
1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1,
-1, -1, -1, -1, -1, 1, 1, -1, 1, 1, -1, -1,
-1, 1, -1, -1, 1, 1, 1, 1, 1, 1, 1, -1,
-1, -1, -1, -1, 1, -1, 1, 1, -1, 1, -1, -1,
-1, -1, 1, -1, 1, 1, 1, 1, 1, 1, -1, 1
};
GLfloat colors[] =
{
0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0,
1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0,
0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0,
0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1
};
glRotatef(rot, 0 , 0, 1);
glTranslatef(i, 0, j);
/* We have a color array and a vertex array */
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glColorPointer(3, GL_FLOAT, 0, colors);
/* Send data : 24 vertices */
glDrawArrays(GL_QUADS, 0, 24);
/* Cleanup states */
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}