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config-items.yml
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14389 lines (13542 loc) · 357 KB
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# ===== ITEM CONFIGURATION ===== #
# border-continuity (sprite root): sprites that are drawn over edges of contiguous section of the item
# border-continuity-color (white): color of continuity border
# border-continuity-external (sprite root): sprites that are drawn around the edges of a contiguous section of the item
# carryable (boolean, true): shows up in inventory
# diggable: (boolean, false): can item be dug with shovel
# fieldable (boolean, true): is item protectable by dishes
# field_place (boolean, false): can item be placed within protective fields
# invulnerable (boolean, false): is item unmineable
# mask_continuity (sprite root): masking for edges of whole section of the item
# mask_continuity_border (sprite root): border to match mask_continuity
# mask_continuity_whole (boolean, false): whether or not to use wholeness for mask continuity computation
# membership (boolean, false): can item only be placed in owned/member worlds
# meta (string, local/global/hidden/gen): type of meta block associated with item
# - local: meta block only sent to client when player gets chunk
# - global: meta block always sent to client
# - hidden: meta block never sent to client (server-only)
# mining_bonus: Chance is - base chance * skill (0.07 - 1.0) * tool multiplier (e.g spade is 0.5 - 1.0) * accessory multiplier (2.0, optional)
# opaque (boolean, false): does item cover up layers beneath it (drawing optimization)
# ownership (boolean, false): can item only be placed in owned worlds
# placeover (boolean, false): can other items be placed on top of this item without it being mined first (vegetation, etc.)
# reach (boolean, false): does player have to be able to reach block to place (e.g., not through walls)
# shape (option, nil/box/polygonal): physical shape. polygonal shapes must be matched by a corresponding physical definition
# spacing (integer, nil): minimum distance between objects of the same type (must be meta block)
# stealable (boolean, false): can item be stolen in PvP scenarios
# tielable (boolean, false): is item texture clamped to single block size and spread across multiple blocks (instead of just one single image)
# toughness (integer, nil): resistance to explosions
# track (boolean, nil): should inventory changes of this item be tracked explicitly in database
# whole (boolean, false): does item take up entire block size (used to computer continuity between adjacent blocks for bordering)
# Masking example:
# mask_continuity: masks/earth-cut-1
# mask_continuity_border: borders/earth-cut-1
# mask_continuity_whole: true
# Available item codes:
# 158, 159, 16, 17, 18, 19, 20, 21, 22, 23, 1449, 1468, 1469, 1470, 1472, , 1480, 1481, 1482, 1483, 1484, 1485, 1486, 1487, 1488, 1489, 1490, 1491, 1492, 1493, 1494, 1495, 1496, 1497, 1498, 1499, 1568, 1569, 1570, 1571, 1572, 1573, 1574, 1575, 1576, 1577, 1578, 1579, 1580, 1581, 1582, 1583, 1584, 1585, 1586, 1587, 1588, 1589, 1590, 1591, 1592, 1593, 1594, 1595, 1596, 1597, 1598, 1599
# DO NOT USE (players have inventory): 193, 221
# DO NUT USE (prefabs): 1471, 1473, 1474, 1464, 1467
# Craftable categories:
# ["building", "signs", "lighting", "furniture", "containers", "music", "mechanical", "machines", "industrial", "tools", "accessories", "consumables", "prosthetics", "shields", "ammo"]
items:
front-block: &front-block
tileable: true
opaque: true
whole: true
shape: box
solid: true
shadow: true
front-block-metal: &front-block-metal
<<: *front-block
border_shadow: true
front-block-wood: &front-block-wood
<<: *front-block
border_shadow: true
mirrorable: &mirrorable
mod: rotation
rotation: mirror
air:
code: 0
visible: false
invulnerable: true
placeover: true
char: ' '
hintt: 'A friendly combination of oyxgen and other elements that helps one avoid death.'
################
##### Base #####
################
base: &base
invulnerable: true
tileable: true
gui: false
excavatable: true
base/empty:
<<: *base
code: 1
visible: false
excavatable: false
base/earth:
<<: *base
code: 2
level: 1
opaque: true
border-wholeness: earth
border_continuity_external: ['masks/border-external', 12]
border_continuity_color: 1a0e00
title: Earth Backdrop
hintt: 'A rare handheld chunk of earth backdrop, sometimes referred to as "Bruce".'
base/sandstone:
<<: *base
code: 3
level: 1
opaque: true
border-wholeness: earth
border-continuity-external: ['masks/border-external', 12]
sprite_z: 3
color: cfad70
title: Sandstone Backdrop
base/limestone:
<<: *base
code: 4
level: 1
opaque: true
border-wholeness: earth
border-continuity-external: ['masks/border-external', 12]
sprite_z: 2
color: bbbeb5
title: Limestone Backdrop
base/maw:
code: 5
invulnerable: true
background: base/earth
sprite: ['base/maw', 4]
border-wholeness: earth
spawn: creature
gui: false
sprite_z: 10
sprite_align: center
hintt: "A crevice in the earth that spews terrapi and other small mobs. Maws can be temporarily blocked by solid blocks, whereas a @plug will permanently close them and advance the player's Pest Control achievements."
excavatable: false
base/maw-plugged:
code: 7
invulnerable: true
background: base/earth
sprite: ['base/maw', 4]
border-wholeness: earth
gui: false
sprite_z: 10
title: Plugged Maw
hintt: "A plugged maw, no longer capable of spewing mobs."
excavatable: true
base/pipe:
code: 6
invulnerable: true
border-wholeness: earth
spawn: automata
gui: false
sprite_z: 10
hintt: "An old pipeline that spews automata and other, more dangerous mobs. Much like maws, culverts can be plugged permanently with a @plug or covered temporarily with a solid block."
excavatable: false
title: Culvert
base/pipe-plugged:
code: 8
invulnerable: true
sprite: base/pipe
border-wholeness: earth
gui: false
sprite_z: 10
title: Plugged Culvert
hintt: "A plugged culvert, no longer capable of spewing mobs."
excavatable: true
base/water:
<<: *base
code: 9
title: Ocean
hintt: "The endless blue sea, offering solace, tranquility, and that crushing feeling of millions of tons of water pushing you into the depths."
excavatable: false
base/vent:
<<: *base
code: 10
opaque: true
background: base/earth
continuity: base/vent-all
sprite-continuity: base/steam-vent
sprite-continuity-animation: ['base/steam-moving', 2]
sprite_continuity_animation_opacity: 128
border-wholeness: earth
color: 715a35
char: V
sprite_z: 5
hintt: '@vent'
sprites:
- frames: base/steam-vent
type: continuity
base/vent-cap:
<<: *base
code: 11
opaque: true
background: base/earth
continuity: base/vent-all
sprite: ''
sprite-continuity: base/steam-vent-cap
border-wholeness: earth
color: 715a35
char: x
sprite_z: 5
hintt: '@vent'
sprites:
- frames: base/steam-vent-cap
type: continuity
base/drawing: &base-drawing
<<: *base
opaque: true
background: base/earth
border-wholeness: earth
border-continuity-external: ['masks/border-external', 12]
sprite_z: 7
base/drawing-modern:
<<: *base-drawing
code: 12
sprite: ['caves/drawing-modern', 9]
title: Modern Graffiti
hintt: "Modern graffiti, drawn by survivors of the apocalypse or the recently deceased."
base/drawing-historical:
<<: *base-drawing
code: 13
sprite: ['caves/drawing-historical', 13]
title: Historical Graffiti
hintt: "Ancient graffiti, artistic representations of a bygone era or some other unknown origin."
base/drawing-danger:
<<: *base-drawing
code: 14
sprite: ['caves/drawing-danger', 8]
title: Warning Graffiti
hintt: "Warnings drawn by the survivors of the apocalpyse. Generally, the artist is no longer surviving."
base/earth-accent:
code: 15
invulnerable: true
gui: false
background: base/earth
sprite: ['base/earth-accent', 14]
opaque: true
border-wholeness: earth
border_continuity_external: ['masks/border-external', 12]
border_continuity_color: 45321a
title: Earth Backdrop Accent
excavatable: true
sprites:
- frames: base/earth
tileable: true
- frames: ['base/earth-accent', 14]
type: random
align: center
################
##### Liquid #####
################
liquid/water:
code: 100
color: 59c2fc
tileable: true
sprite: liquid/water-1
sprite_opacity: 0.7
karma: -2
drain_level: 1
mod: height
mod_max: 5
hintt: "The giver and taker of life. Water and other liquids can be transported via Butler bots, or more rarely, in solidified block form. Water does no damage but does lead to drowning if submerged past one's survival skill."
rarity: 5
sprites:
- frames: ['liquid/water', 3]
opacity: 0.7
type: animated
tileable: true
liquid/acid:
code: 101
color: 63f85f
tileable: true
damage: ['acid', 0.5]
light: 2
light_color: 217f30
sprite: liquid/acid-1
sprite_opacity: 0.75
emitter: acid bubbles
karma: -2
drain_level: 2
mod: height
mod_max: 5
hintt: "A common and tragic byproduct of the bygone industrial age and apocalypse. Acid falls from the sky and soaks the earth of most biomes, causing damage on touch. Acid can be transported with a butler bot and jarred for use in scientific experimentation."
rarity: 5
sprites:
- frames: ['liquid/acid', 3]
opacity: 0.7
type: animated
tileable: true
liquid/magma:
code: 102
color: ff1610
tileable: true
opaque: true
whole: true
damage: ['fire', 0.75]
light: 2
light_color: ac3028
sprite: liquid/magma-1
sprite_opacity: 0.85
emitter: magma embers
karma: -2
drain_level: 3
mod: height
mod_max: 5
hintt: "Once difficult to find, magma now bubbles up into even the most temperate regions due to rifts caused by the apocalpyse. Onyx butler bots can transport it, but be careful - it's hot!"
rarity: 5
sprites:
- frames: ['liquid/magma', 3]
opacity: 0.7
type: animated
tileable: true
################
##### Back #####
################
back-tile: &back-tile
level: 1
tileable: true
opaque: true
whole: true
mod: decay
lootable:
category: supplies
rarity: 0
quantity: 20
back/stone:
<<: *back-tile
code: 255
material: stone
ingredients: ['ground/stone']
crafting quantity: 3
border-continuity: stone-back
title: Stone Backdrop
toughness: 1
decay inventory: rubble/stone-pile-1
rarity: 2
hintt: 'Common stone backing, frequently found decayed and crumbling both above and belowground.'
back/iron:
<<: *back-tile
code: 267
material: metal
ingredients: ['building/iron']
crafting quantity: 3
border-continuity: iron-back
title: Iron Backdrop
toughness: 5
gui: ['noborder']
decay inventory: rubble/iron
hintt: 'Solid iron backing, useful for large-scale industrial projects and slightly hardier than brass and copper.'
back/copper:
<<: *back-tile
code: 268
material: metal
ingredients: ['building/copper']
crafting quantity: 3
border-continuity: copper-back
title: Copper Backdrop
toughness: 4
gui: ['noborder']
decay inventory: rubble/iron
hintt: 'Solid copper backing, often used to contain acid pools in abandoned industrial warehouses.'
back/brass:
<<: *back-tile
level: 2
code: 270
material: metal
ingredients: ['building/brass']
crafting quantity: 3
border-continuity: brass-back
title: Brass Backdrop
toughness: 4
gui: ['noborder']
decay inventory: rubble/iron
hintt: 'Solid brass backing, offering both toughness and a splash of color for all your metallic needs.'
back/earth-brick:
<<: *back-tile
code: 30
material: stone
ingredients: [['ground/earth', 3]]
crafting quantity: 1
border-continuity: brick-back
border-continuity-color: ffcccc
decay inventory: ground/earth
title: Earth Brick Backdrop
hintt: "For the absolute budget builder, you can't beat the affordability of earth bricks. Just dig and build and dig and build and repeat!"
back/adobe:
<<: *back-tile
code: 266
material: stone
ingredients: [['ground/earth', 8], ['ground/resin', 2]]
crafting quantity: 3
border-continuity: adobe-back
decay inventory: ground/earth
title: Adobe Backdrop
hintt: 'Adobe backing is very simple to construct, requiring mostly just earth. You may look like a cheapskate, but at least your house will be huge.'
back/cork:
<<: *back-tile
level: 2
code: 273
material: wood
ingredients: ['building/wood', 'ground/resin']
crafting quantity: 2
border-continuity: cork
hintt: 'Cork is known mostly for its tremendous ability to keep wine tasty, but it also serves as a nice decorative backdrop for butterflies and other such curiosities.'
back/bloodstone:
<<: *back-tile
level: 5
code: 259
material: stone
ingredients: ['ground/bloodstone-ore']
crafting quantity: 3
crafting skill: ['building', 2]
border-continuity: bloodstone-back
title: Bloodstone Backdrop
toughness: 2
decay inventory: rubble/stone-pile-1
hintt: 'Bloodstone backing provides dark and mysterious overtones to building projects. Bloodstone itself is only found in Hell worlds.'
lootable:
category: supplies
rarity: 1
quantity: 20
back/marble:
<<: *back-tile
level: 5
code: 269
material: stone
ingredients: ['ground/marble-ore']
crafting quantity: 3
crafting skill: ['building', 3]
border-continuity: marble-back
title: Marble Backdrop
toughness: 2
decay inventory: rubble/stone-pile-1
hintt: 'Marble backing makes any structure look fancy. Goes great with columns, statues, and Greek gods.'
lootable:
category: supplies
rarity: 1
quantity: 20
back/sandstone:
<<: *back-tile
code: 271
material: stone
ingredients: ['ground/sandstone']
crafting quantity: 3
border-continuity: brick-back
border-continuity-color: 7e8e65
title: Sandstone Brick Backdrop
toughness: 2
hintt: 'A simple backdrop to complement your sandstone constructions.'
gui: ['noborder']
back/limestone:
<<: *back-tile
code: 272
material: stone
ingredients: ['ground/limestone']
crafting quantity: 3
border-continuity: brick-back
title: Limestone Brick Backdrop
toughness: 2
hintt: 'A simple backdrop to complement your limestone constructions.'
gui: ['noborder']
back/cobblestone-gray:
<<: *back-tile
code: 335
material: stone
ingredients: ['ground/stone']
crafting quantity: 3
border-continuity: brick-back
title: Gray Cobblestone Backdrop
toughness: 2
decay inventory: rubble/stone-pile-1
rarity: 2
gui: ['noborder']
hintt: 'A detailed backdrop to complement stone or gray cobblestone buildings.'
back/cobblestone-tan:
<<: *back-tile
code: 336
material: stone
ingredients: ['ground/stone']
crafting quantity: 3
border-continuity: brick-back
border-continuity-color: 7e8e65
title: Tan Cobblestone Backdrop
toughness: 2
decay inventory: rubble/stone-pile-1
rarity: 2
gui: ['noborder']
hintt: 'A detailed backdrop to complement sandstone or tan cobblestone buildings.'
back/brick:
<<: *back-tile
code: 257
material: stone
ingredients: ['ground/clay']
crafting quantity: 3
border-continuity: brick-back
border-continuity-color: cccccc
color: '551111'
toughness: 1
gui: ['noborder']
title: Brick Backdrop
hintt: 'Classic red brick backing makes for an excellent home or firehouse.'
back/brick-mixed:
<<: *back-tile
code: 263
material: stone
ingredients: ['ground/clay']
crafting quantity: 3
border-continuity: brick-back
border-continuity-color: cccccc
color: '551111'
title: Mixed Brick Backdrop
crafting skill: ['building', 2]
toughness: 1
gui: ['noborder']
hintt: 'Mixed brick backing gives you that classic redbrick feel plus 15% extra spiffyness.'
back/brick-tan:
<<: *back-tile
code: 264
material: stone
ingredients: ['ground/clay']
crafting quantity: 3
border-continuity: brick-back
border-continuity-color: 7e8e65
title: Tan Brick Backdrop
crafting skill: ['building', 2]
toughness: 1
gui: ['noborder']
hintt: "Tan brick backing goes great with Deepworld's many earth tones. Including earth itself!"
back/brick-blue:
<<: *back-tile
code: 265
material: stone
ingredients: ['ground/clay']
crafting quantity: 3
border-continuity: brick-back
border-continuity-color: 525c70
title: Blue Brick Backdrop
crafting skill: ['building', 2]
toughness: 1
gui: ['noborder']
hintt: "Everyone expects a RED brick. Blow their hats off with this blueish alternative!"
back/wood:
<<: *back-tile
code: 260
material: wood
ingredients: ['building/wood']
crafting quantity: 3
border-continuity: wood-thin
title: Wood Backdrop
decay inventory: rubble/wood-1
hintt: 'Standard wood backing is a mainstay in old houses and warehouses, where it often molds and serves as fodder for scrap wood collection.'
back/wood-panel:
<<: *back-tile
code: 261
material: wood
ingredients: ['building/wood']
crafting quantity: 3
border-continuity: wood-thin
title: Wood Panel
decay inventory: rubble/wood-1
hintt: "Wood panelling is a basic construction backing, ideal for most civilized building projects."
back/wood-panel-decorative:
<<: *back-tile
level: 3
code: 262
material: wood
ingredients: ['building/wood']
crafting quantity: 2
border-continuity: wood-thin
title: Fancy Wood Panel
crafting skill: ['building', 2]
decay inventory: rubble/wood-1
hintt: "When panelling just doesn't look nice enough, try this fancy panelling to add a little extra pizazz."
back/paper:
<<: *back-tile
code: 299
material: paper
ingredients: ['building/wood']
crafting quantity: 3
border-continuity: wallpaper
border-inventory: ''
hintt: "Plain paper is mostly used as an ingredient for fancier wallpapers, but it's good for simple decorating in a pinch."
back/wallpaper: &back-wallpaper
<<: *back-tile
border-continuity: wallpaper
border-inventory: ''
material: paper
decay inventory: back/paper
group: wallpaper
back/wallpaper-1:
<<: *back-wallpaper
code: 300
ingredients: ['back/paper']
border-continuity-color: '5c481e'
title: Gold Damask Wallpaper
hintt: "Damask patterns are the king of Victorian wallpapers, and golden damask is surely the shiniest way to show them off."
back/wallpaper-2:
<<: *back-wallpaper
code: 301
ingredients: ['back/paper']
border-continuity-color: '5c484e'
title: Faded Floral Wallpaper
hintt: "This worn-in wallpaper gives a great abandoned-yet-once-stylish feel for all your bunker needs."
back/wallpaper-3:
<<: *back-wallpaper
code: 302
level: 3
ingredients: ['back/paper']
crafting skill: ['building', 2]
border-continuity-color: 'a49b87'
title: Art Deco Wallpaper
hintt: "Art Deco stylings are key for the forward-thinking home decorator."
back/wallpaper-4:
<<: *back-wallpaper
code: 303
level: 3
ingredients: ['back/paper']
crafting skill: ['building', 2]
border-continuity-color: '333135'
title: Blue Quatrefoil Wallpaper
hintt: "Everybody loves shapes! Put some on your wall with this fine wallpaper."
back/wallpaper-5:
<<: *back-wallpaper
code: 304
level: 6
ingredients: ['back/paper']
crafting skill: ['building', 3]
border-continuity-color: '235125'
title: Chartreuse Damask Wallpaper
hintt: "Make a bold statement with this bright twist on the damask classic. Goes great with an acid swimming pool!"
back/wallpaper-6:
<<: *back-wallpaper
code: 312
level: 6
ingredients: ['back/paper']
crafting skill: ['building', 3]
border-continuity-color: '582721'
title: Red Damask Wallpaper
back/wallpaper-7:
<<: *back-wallpaper
code: 313
level: 10
ingredients: ['back/paper']
crafting skill: ['building', 4]
border-continuity-color: '332e5e'
title: Blue Crab Wallpaper
hintt: "Showcase your nautical sensibilities with this lovely crab-themed wallpaper. Hey, who's hungry for some crab legs!"
back/wallpaper-8:
<<: *back-wallpaper
code: 314
level: 10
ingredients: ['back/paper']
crafting skill: ['building', 4]
border-continuity-color: '5c585a'
title: Yellow Damask Wallpaper
back/wallpaper-9:
<<: *back-wallpaper
code: 315
level: 15
ingredients: ['back/paper']
crafting skill: ['building', 5]
border-continuity-color: '545e6b'
title: Pink Quatrefoil Wallpaper
back/wallpaper-10:
<<: *back-wallpaper
code: 316
ingredients: ['back/paper']
border-continuity-color: '5c481e'
title: Vibrant Floral Wallpaper
back/wallpaper-11:
<<: *back-wallpaper
code: 317
ingredients: ['back/paper']
border-continuity-color: '5c481e'
title: Blue Lattice Wallpaper
back/wallpaper-12:
<<: *back-wallpaper
code: 318
ingredients: ['back/paper']
border-continuity-color: '5c481e'
title: Space Wallpaper
hintt: "SPACE! In your bedroom. Sweet."
back/glass:
code: 602
level: 2
whole: true
tileable: true
material: glass
ingredients: ['ground/quartz-ore']
crafting quantity: 2
border-continuity: wood-thin
title: Glass Backdrop
hintt: '@backdrop-glass'
lootable:
category: supplies
rarity: 0
quantity: 20
back/glass-divided:
code: 603
level: 3
whole: true
tileable: true
material: glass
ingredients: ['ground/quartz-ore', 'building/wood']
crafting quantity: 2
border-continuity: wood-thin
title: Fancy Glass Backdrop
hintt: '@backdrop-glass'
lootable:
category: supplies
rarity: 0
quantity: 20
back/scaffold:
code: 256
level: 4
tileable: true
material: metal
ingredients: ['building/iron']
crafting quantity: 2
crafting skill: ['building', 3]
title: Scaffolding
toughness: 4
hintt: '@scaffold'
lootable:
category: supplies
rarity: 0
quantity: 20
back/scaffold-decayed:
code: 258
level: 4
tileable: true
color: 45464a
material: metal
title: Decayed Scaffolding
craftable: false
inventory: rubble/iron
toughness: 1
hintt: '@scaffold'
back/scaffold-wood:
code: 32
level: 3
tileable: true
material: wood
ingredients: ['building/wood']
crafting quantity: 2
crafting skill: ['building', 2]
title: Wood Scaffolding
toughness: 3
lootable:
category: supplies
rarity: 0
quantity: 25
#################
##### Front #####
#################
# Ground
ground/earthy: &ground-earthy
<<: *front-block
level: 1
diggable: true
continuity: ground/earth
border_continuity_color: 45321a
border_continuity_external: ['masks/border-external', 12]
material: earth
craftable: false
earthy: true
overlay_prefab: true
karma: 0
sprites+:
- frames: ground/earth
masks: ['masks/border-external', 12]
type: external
z: -0.01
ground/earth:
<<: *ground-earthy
code: 512
sprites:
- frames: ground/earth
spawn_entity:
none: 1500
terrapus/child: 1
terrapus/adult: 1
hintt: "Earth is the most common item in Deepworld. It's very useful for supporting buildings or quickly walling off approaching brains, but don't expect it to last very long if you just leave it in the sky."
ground/dug: &earth-dug
tileable: true
material: earth
craftable: false
sprite: ground/earth
mask: masks/dug
mask_alternative: ground/dug-neutral
inventory: ground/earth
hintt: "Shovelling and earthquakes leave behind dug earth, which isn't terribly useful but does allow easy passage."
ground/earth-dug:
<<: *earth-dug
code: 519
ground/earth-disintegrating:
<<: *earth-dug
gui: false
code: 509
title: Disintegrating Earth
ground/earth-mid:
<<: *ground-earthy
code: 516
mining skill: ['mining', 2]
sprite: ground/earth-deep
sprites:
- frames: ground/earth-deep
inventory: ground/earth
gui: false
spawn_entity:
none: 1400
terrapus/adult: 2
terrapus/child: 1
ground/earth-deep:
<<: *ground-earthy
code: 517
mining skill: ['mining', 3]
sprite: ground/earth-deeper
sprites:
- frames: ground/earth-deeper
inventory: ground/earth
gui: false
spawn_entity:
none: 1300
terrapus/adult: 2
terrapus/fire: 1
ground/earth-very-deep:
<<: *ground-earthy
code: 518
mining skill: ['mining', 4]
sprite: ground/earth-deepest
sprites:
- frames: ground/earth-deepest
inventory: ground/earth
gui: false
spawn_entity:
none: 1200
terrapus/adult: 1
terrapus/fire: 2
ground/deep-earth:
<<: *ground-earthy
code: 595
sprite: ground/earth
sprites:
- frames: ground/earth
mining skill: ['mining', 5]
inventory: ground/earth
gui: false
spawn_entity:
none: 1100
terrapus/adult: 1
terrapus/fire: 2
ground/deep-earth-mid:
<<: *ground-earthy
code: 596
mining skill: ['mining', 6]
background: ground/earth
sprite: ground/earth-deep
sprites:
- frames: ground/earth-deep
inventory: ground/earth
gui: false
spawn_entity:
none: 1000
terrapus/adult: 1
terrapus/fire: 2
ground/deep-earth-deep:
<<: *ground-earthy
code: 597
mining skill: ['mining', 7]
background: ground/earth
sprite: ground/earth-deeper
sprites:
- frames: ground/earth-deeper
inventory: ground/earth
gui: false
spawn_entity:
none: 900
terrapus/adult: 1
terrapus/fire: 2
ground/deep-earth-very-deep:
<<: *ground-earthy
code: 598
mining skill: ['mining', 8]
background: ground/earth
sprite: ground/earth-deepest
sprites:
- frames: ground/earth-deepest
inventory: ground/earth
gui: false
spawn_entity:
none: 800
terrapus/adult: 1
terrapus/fire: 2
ground/sandstone:
<<: *front-block
code: 510
diggable: true
border_continuity_external: ['masks/border-external', 12]
border_continuity_color: '43220a'
sprite_z: 3
material: stone
craftable: false
overlay_prefab: true
color: '634213'
title: Sandstone
sprites:
- frames: ground/sandstone
z: -0.10
- frames: ground/sandstone
masks: ['masks/border-external', 12]
type: external
z: -0.11
hintt: "Raw sandstone is found in plain and desert worlds, and is useful mainly for creating sandstone brick and backdrop."
ground/limestone:
<<: *front-block
code: 511
diggable: true
border_continuity_external: ['masks/border-external', 12]
border_continuity_color: 292f25
sprite_z: 2
material: stone
craftable: false
overlay_prefab: true
color: 494f45
title: Limestone
sprites:
- frames: ground/limestone
z: -0.20
- frames: ground/limestone
masks: ['masks/border-external', 12]
type: external
z: -0.21
hintt: "Raw limestone is found in plain and arctic worlds, and is useful mainly for creating limestone brick and backdrop."
ground/bone-wall:
<<: *front-block
level: 10
code: 506
border_continuity_external: ['masks/border-external', 12]
border_continuity_color: 292f25
sprite_z: 3
material: bone
overlay_prefab: true
ingredients: [['rubble/bone-pile', 10]]
crafting skill: ['building', 4]
sprites:
- frames: ground/bone-wall
z: -0.15
- frames: ground/bone-wall
masks: ['masks/border-external', 12]
type: external
z: -0.16
hintt: "Human remains can be icky, but squish 'em together into a block and you have the perfect accessory for a crypt, mausoleum, or loan shark operation!"
lootable:
category: supplies
rarity: 1