-
Notifications
You must be signed in to change notification settings - Fork 36
Expand file tree
/
Copy pathGUIMain.hpp
More file actions
445 lines (401 loc) · 15.1 KB
/
GUIMain.hpp
File metadata and controls
445 lines (401 loc) · 15.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
/* Bridge Command 5.0 Ship Simulator
Copyright (C) 2014 James Packer
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY Or FITNESS For A PARTICULAR PURPOSE. See the
GNU General Public License For more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef __GUIMAIN_HPP_INCLUDED__
#define __GUIMAIN_HPP_INCLUDED__
#include "irrlicht.h"
#include "Lang.hpp"
#include "OperatingModeEnum.hpp"
#include "HeadingIndicator.h"
//#include "RateOfTurnIndicator.h" // DEE addition
#include "OutlineScrollBar.h"
#include "AzimuthDial.h"
#include "GUIRectangle.hpp"
#include "RadarCalculation.hpp"
#include <vector>
#include <string>
// Forward declarations
class SimulationModel;
struct GUIData {
irr::f32 lat;
irr::f32 longitude;
irr::f32 hdg;
irr::f32 viewAngle;
irr::f32 viewElevationAngle;
irr::f32 spd; // Show speed through water
irr::f32 portEng;
irr::f32 stbdEng;
irr::f32 rudder;
irr::f32 bowThruster;
irr::f32 sternThruster;
irr::f32 wheel;
irr::f32 portAzimuthAngle;
irr::f32 stbdAzimuthAngle;
bool azimuth1Master;
bool azimuth2Master;
irr::f32 RateOfTurn;
irr::f32 depth;
irr::f32 weather;
irr::f32 rain;
irr::f32 visibility;
irr::f32 windDirection;
irr::f32 windSpeed;
irr::f32 streamDirection;
irr::f32 streamSpeed;
bool streamOverride;
bool radarOn;
irr::f32 radarRangeNm;
irr::f32 radarGain;
irr::f32 radarClutter;
irr::f32 radarRain;
irr::f32 radarBrill;
irr::f32 guiRadarEBLBrg;
irr::f32 guiRadarEBLRangeNm;
irr::f32 guiRadarCursorBrg;
irr::f32 guiRadarCursorRangeNm;
irr::s32 arpaListSelection;
std::vector<ARPAEstimatedState> arpaContactStates;
std::string currentTime;
bool paused;
bool collided;
bool headUp;
bool pump1On;
bool pump2On;
// DEE_NOV22 Azimuth Drive related gui items
irr::f32 schottelPort; // angle of the schottels +ve clockwise 0 dead ahead
irr::f32 schottelStbd;
irr::f32 thrustLeverPort; // thrust levers (0..1) leave this in here for future graphical lever
irr::f32 thrustLeverStbd;
irr::f32 azimuthEnginePort;
irr::f32 azimuthEngineStbd;
irr::f32 emergencySteering;
bool azimuthClutchPort; // Clutches true for engaged false for disengaged
bool azimuthClutchStbd;
// the angle of each azimuth drive and each engine level is defined elsewhere
// DEE_NOV22 some indication and or switch from normal steering to non follow up emergency steering
irr::f32 tideHeight; // DEE FEB 23
};
class GUIMain //Create, build and update GUI
{
public:
GUIMain();
~GUIMain();
void load(irr::IrrlichtDevice* device, Lang* language, std::vector<std::string>* logMessages, SimulationModel* model, bool singleEngine, bool azimuthDrive, bool controlsHidden, bool hasDepthSounder, irr::f32 maxSounderDepth, bool hasGPS, bool showTideHeight, bool hasBowThruster, bool hasSternThruster, bool hasRateOfTurnIndicator, bool showCollided, bool vr3dMode);
enum GUI_ELEMENTS// Define some values that we'll use to identify individual GUI controls.
{
GUI_ID_HEADING_SCROLL_BAR = 101,
GUI_ID_SPEED_SCROLL_BAR,
GUI_ID_PORT_SCROLL_BAR,
GUI_ID_STBD_SCROLL_BAR,
GUI_ID_AZIMUTH_1,
GUI_ID_AZIMUTH_2,
GUI_ID_AZIMUTH_1_MASTER_CHECKBOX,
GUI_ID_AZIMUTH_2_MASTER_CHECKBOX,
// DEE_NOV22 vvvv
GUI_ID_SCHOTTEL_PORT,
GUI_ID_SCHOTTEL_STBD,
GUI_ID_AZIMUTH_ENGINE_PORT,
GUI_ID_AZIMUTH_ENGINE_STBD,
GUI_ID_AZIMUTH_CLUTCH_PORT,
GUI_ID_AZIMUTH_CLUTCH_STBD,
GUI_ID_EMERGENCY_STEERING,
// DEE_NOV22 ^^^^
GUI_ID_RUDDER_SCROLL_BAR,
// DEE vvvv
GUI_ID_WHEEL_SCROLL_BAR,
GUI_ID_RATE_OF_TURN_SCROLL_BAR,
GUI_ID_RATE_OF_TURN_INDICATOR,
// DEE ^^^^
GUI_ID_BOWTHRUSTER_SCROLL_BAR,
GUI_ID_STERNTHRUSTER_SCROLL_BAR,
GUI_ID_START_BUTTON,
GUI_ID_RADAR_ONOFF_BUTTON,
GUI_ID_BIG_RADAR_BUTTON,
GUI_ID_SMALL_RADAR_BUTTON,
GUI_ID_RADAR_INCREASE_BUTTON,
GUI_ID_RADAR_DECREASE_BUTTON,
GUI_ID_RADAR_GAIN_SCROLL_BAR,
GUI_ID_RADAR_CLUTTER_SCROLL_BAR,
GUI_ID_RADAR_RAIN_SCROLL_BAR,
GUI_ID_RADAR_BRILL_SCROLL_BAR,
GUI_ID_RADAR_EBL_LEFT_BUTTON,
GUI_ID_RADAR_EBL_RIGHT_BUTTON,
GUI_ID_RADAR_EBL_UP_BUTTON,
GUI_ID_RADAR_EBL_DOWN_BUTTON,
GUI_ID_RADAR_INCREASE_X_BUTTON,
GUI_ID_RADAR_DECREASE_X_BUTTON,
GUI_ID_RADAR_INCREASE_Y_BUTTON,
GUI_ID_RADAR_DECREASE_Y_BUTTON,
GUI_ID_RADAR_NORTH_BUTTON,
GUI_ID_RADAR_COURSE_BUTTON,
GUI_ID_RADAR_HEAD_BUTTON,
GUI_ID_RADAR_COLOUR_BUTTON,
GUI_ID_NFU_PORT_BUTTON,
GUI_ID_NFU_STBD_BUTTON,
GUI_ID_PI_SELECT_BOX,
GUI_ID_PI_RANGE_BOX,
GUI_ID_PI_BEARING_BOX,
GUI_ID_BIG_PI_SELECT_BOX,
GUI_ID_BIG_PI_RANGE_BOX,
GUI_ID_BIG_PI_BEARING_BOX,
GUI_ID_ARPA_ON_BOX,
GUI_ID_BIG_ARPA_ON_BOX,
GUI_ID_ARPA_TRUE_REL_BOX,
GUI_ID_ARPA_VECTOR_TIME_BOX,
GUI_ID_BIG_ARPA_TRUE_REL_BOX,
GUI_ID_BIG_ARPA_VECTOR_TIME_BOX,
GUI_ID_ARPA_LIST,
GUI_ID_MANUAL_SCAN_BUTTON,
GUI_ID_MANUAL_NEW_BUTTON,
GUI_ID_MANUAL_CLEAR_BUTTON,
GUI_ID_BIG_ARPA_LIST,
GUI_ID_WEATHER_SCROLL_BAR,
GUI_ID_RAIN_SCROLL_BAR,
GUI_ID_VISIBILITY_SCROLL_BAR,
GUI_ID_WINDDIRECTION_SCROLL_BAR,
GUI_ID_WINDSPEED_SCROLL_BAR,
GUI_ID_STREAMDIRECTION_SCROLL_BAR,
GUI_ID_STREAMSPEED_SCROLL_BAR,
GUI_ID_STREAMOVERRIDE_BOX,
GUI_ID_MAGNIFICATION_SCROLL_BAR,
GUI_ID_SHOW_INTERFACE_BUTTON,
GUI_ID_HIDE_INTERFACE_BUTTON,
GUI_ID_BINOS_INTERFACE_BUTTON,
GUI_ID_BEARING_INTERFACE_BUTTON,
GUI_ID_SHOW_LOG_BUTTON,
GUI_ID_SHOW_EXTRA_CONTROLS_BUTTON,
GUI_ID_HIDE_EXTRA_CONTROLS_BUTTON,
GUI_ID_SHOW_LINES_CONTROLS_BUTTON,
GUI_ID_HIDE_LINES_CONTROLS_BUTTON,
GUI_ID_RUDDERPUMP_1_WORKING_BUTTON,
GUI_ID_RUDDERPUMP_1_FAILED_BUTTON,
GUI_ID_RUDDERPUMP_2_WORKING_BUTTON,
GUI_ID_RUDDERPUMP_2_FAILED_BUTTON,
GUI_ID_FOLLOWUP_WORKING_BUTTON,
GUI_ID_FOLLOWUP_FAILED_BUTTON,
GUI_ID_ACK_ALARMS_BUTTON,
GUI_ID_ADD_LINE_BUTTON,
GUI_ID_REMOVE_LINE_BUTTON,
GUI_ID_KEEP_SLACK_LINE_CHECKBOX,
GUI_ID_HAUL_IN_LINE_CHECKBOX,
GUI_ID_ANCHOR_LINE_CHECKBOX,
GUI_ID_LINES_LIST,
GUI_ID_CHANGE_VIEW_BUTTON,
GUI_ID_EXIT_BUTTON,
GUI_ID_CLOSE_BOX
};
bool getShowInterface() const;
void toggleShow2dInterface();
void show2dInterface();
void hide2dInterface();
bool getShow3d() const;
void zoomOn();
void zoomOff();
void toggleBearings();
void showBearings();
void hideBearings();
void setLargeRadar(bool radarState);
bool getLargeRadar() const;
void setARPAComboboxes(irr::s32 arpaState);
void setARPAList(int arpaSelected);
irr::u32 getRadarPixelRadius() const;
irr::core::vector2di getCursorPositionRadar() const;
irr::core::rect<irr::s32> getSmallRadarRect() const;
irr::core::rect<irr::s32> getLargeRadarRect() const;
bool isNFUActive() const;
void setSingleEngine(); //Used for single engine operation
void hideEngineAndRudder(); //Used for secondary mode
// void setInstruments(bool hasDepthSounder, irr::f32 maxSounderDepth, bool hasGPS);
void updateGuiData(GUIData* guiData);
void showLogWindow();
void drawGUI();
void setExtraControlsWindowVisible(bool windowVisible);
void setLinesControlsWindowVisible(bool windowVisible);
void setLinesControlsText(std::string textToShow);
bool getAnchorLine() const;
private:
irr::IrrlichtDevice* device;
irr::gui::IGUIEnvironment* guienv;
irr::gui::IGUIScrollBar* hdgScrollbar;
irr::gui::IGUIScrollBar* spdScrollbar;
irr::gui::IGUIScrollBar* portScrollbar;
irr::gui::IGUIScrollBar* stbdScrollbar;
irr::gui::OutlineScrollBar* wheelScrollbar;
irr::gui::IGUIScrollBar* bowThrusterScrollbar;
irr::gui::IGUIScrollBar* sternThrusterScrollbar;
irr::gui::IGUIStaticText* portText;
irr::gui::IGUIStaticText* stbdText;
irr::gui::IGUIStaticText* dataDisplay;
irr::gui::IGUIStaticText* radarText;
irr::gui::IGUIScrollBar* rateofturnScrollbar;
irr::gui::AzimuthDial* azimuth1Control;
irr::gui::AzimuthDial* azimuth2Control;
irr::gui::IGUICheckBox* azimuth1Master;
irr::gui::IGUICheckBox* azimuth2Master;
// DEE_NOV22 vvvv
irr::gui::AzimuthDial* azimuthEnginePort;
irr::gui::AzimuthDial* azimuthEngineStbd;
irr::gui::AzimuthDial* schottelPort;
irr::gui::AzimuthDial* schottelStbd;
irr::gui::IGUICheckBox* azimuthClutchPort;
irr::gui::IGUICheckBox* azimuthClutchStbd;
irr::gui::IGUICheckBox* emergencySteering;
// DEE_NOV22 ^^^^
irr::gui::IGUIListBox* arpaList;
irr::gui::IGUIListBox* arpaText;
irr::gui::IGUIButton* pausedButton;
irr::gui::IGUIButton* bigRadarButton;
irr::gui::IGUIButton* smallRadarButton;
irr::gui::IGUIButton* radarOnOffButton;
irr::gui::IGUIButton* eblLeftButton;
irr::gui::IGUIButton* eblRightButton;
irr::gui::IGUIButton* eblUpButton;
irr::gui::IGUIButton* eblDownButton;
irr::gui::IGUIButton* radarCursorLeftButton;
irr::gui::IGUIButton* radarCursorRightButton;
irr::gui::IGUIButton* radarCursorUpButton;
irr::gui::IGUIButton* radarCursorDownButton;
irr::gui::IGUIButton* radarCursorLeftButton2;
irr::gui::IGUIButton* radarCursorRightButton2;
irr::gui::IGUIButton* radarCursorUpButton2;
irr::gui::IGUIButton* radarCursorDownButton2;
irr::gui::IGUIButton* radarColourButton;
irr::gui::IGUIButton* radarColourButton2;
irr::gui::IGUIButton* nonFollowUpPortButton;
irr::gui::IGUIButton* nonFollowUpStbdButton;
irr::gui::IGUIButton* changeViewButton;
irr::gui::IGUITabControl* radarTabControl;
irr::gui::IGUIScrollBar* radarGainScrollbar;
irr::gui::IGUIScrollBar* radarClutterScrollbar;
irr::gui::IGUIScrollBar* radarRainScrollbar;
irr::gui::IGUIScrollBar* radarBrillScrollbar;
irr::gui::IGUIRectangle* largeRadarControls; //Parent rectangle for large radar controls
irr::gui::IGUIRectangle* largeRadarPIControls; //Parent for PI controls on large radar
irr::gui::IGUIScrollBar* radarGainScrollbar2; //For large radar
irr::gui::IGUIScrollBar* radarClutterScrollbar2; //For large radar
irr::gui::IGUIScrollBar* radarRainScrollbar2; //For large radar
irr::gui::IGUIScrollBar* radarBrillScrollbar2; //For large radar
irr::gui::IGUIButton* eblLeftButton2;
irr::gui::IGUIButton* eblRightButton2;
irr::gui::IGUIButton* eblUpButton2;
irr::gui::IGUIButton* eblDownButton2;
irr::gui::IGUIStaticText* radarText2;
irr::gui::IGUIListBox* arpaList2;
irr::gui::IGUIListBox* arpaText2;
irr::gui::IGUIScrollBar* visibilityScrollbar;
irr::gui::IGUIScrollBar* weatherScrollbar;
irr::gui::IGUIScrollBar* rainScrollbar;
irr::gui::IGUIScrollBar* windDirectionScrollbar;
irr::gui::IGUIScrollBar* windSpeedScrollbar;
irr::gui::IGUIScrollBar* streamDirectionScrollbar;
irr::gui::IGUIScrollBar* streamSpeedScrollbar;
irr::gui::IGUICheckBox* streamOverride;
irr::gui::HeadingIndicator* headingIndicator;
irr::gui::IGUIScrollBar* magnificationScrollbar;
irr::gui::IGUICheckBox* show3d;
irr::gui::IGUIButton* showInterfaceButton;
irr::gui::IGUIButton* hideInterfaceButton;
irr::gui::IGUIButton* binosButton;
irr::gui::IGUIButton* bearingButton;
irr::gui::IGUIButton* exitButton;
irr::gui::IGUIButton* pcLogButton;
irr::gui::IGUIButton* showExtraControlsButton;
irr::gui::IGUIButton* showLinesControlsButton;
irr::gui::IGUIButton* addLine;
irr::gui::IGUIButton* removeLine;
irr::gui::IGUICheckBox* keepLineSlack;
irr::gui::IGUICheckBox* heaveLineIn;
irr::gui::IGUICheckBox* anchorLine;
irr::gui::IGUIListBox* linesList;
irr::gui::IGUIStaticText* linesText;
irr::gui::IGUIStaticText* pump1On;
irr::gui::IGUIStaticText* pump2On;
irr::gui::IGUIButton* ackAlarms;
irr::gui::IGUIStaticText* clickForRudderText;
irr::gui::IGUIStaticText* clickForEngineText;
irr::gui::IGUIWindow* extraControlsWindow;
irr::gui::IGUIWindow* linesControlsWindow;
irr::u32 su;
irr::u32 sh;
irr::s32 azimuthGUIOffsetL;
irr::s32 azimuthGUIOffsetR;
irr::f32 guiLat;
irr::f32 guiLong;
irr::f32 guiHeading;
irr::f32 viewHdg;
irr::f32 viewElev;
irr::f32 guiSpeed;
irr::f32 guiDepth;
irr::f32 guiTideHeight;
bool guiRadarOn;
irr::f32 guiRadarRangeNm;
irr::f32 guiRadarGain;
irr::f32 guiRadarClutter;
irr::f32 guiRadarRain;
irr::f32 guiRadarEBLBrg;
irr::f32 guiRadarEBLRangeNm;
irr::f32 guiRadarCursorBrg;
irr::f32 guiRadarCursorRangeNm;
bool radarHeadUp;
bool radarLarge;
irr::core::rect<irr::s32> radarLargeRect;
irr::s32 largeRadarScreenCentreX;
irr::s32 largeRadarScreenCentreY;
irr::s32 largeRadarScreenRadius;
irr::s32 smallRadarScreenCentreX;
irr::s32 smallRadarScreenCentreY;
irr::s32 smallRadarScreenRadius;
std::vector<ARPAEstimatedState> arpaContactStates;
std::string guiTime;
bool singleEngine;
bool azimuthDrive;
bool hasBowThruster;
bool hasSternThruster;
bool hasRateOfTurnIndicator;
bool guiPaused;
bool guiCollided;
bool showInterface;
bool controlsHidden; //If controls should always be hidden (if a secondary screen etc)
bool hasDepthSounder;
irr::f32 maxSounderDepth;
bool hasGPS;
bool showTideHeight;
bool showCollided;
Lang* language;
std::vector<std::string>* logMessages;
SimulationModel* model;
//Different locations for heading indicator depending on GUI visibility
irr::core::rect<irr::s32> stdHdgIndicatorPos;
irr::core::rect<irr::s32> radHdgIndicatorPos;
irr::core::rect<irr::s32> maxHdgIndicatorPos;
irr::core::rect<irr::s32> stdDataDisplayPos;
irr::core::rect<irr::s32> radDataDisplayPos;
irr::core::rect<irr::s32> altDataDisplayPos;
irr::video::SColor stdDataDisplayBG;
irr::video::SColor altDataDisplayBG;
irr::video::SColor radDataDisplayBG;
irr::core::rect<irr::s32> stdRateOfTurnIndicatorPos;
bool nfuPortDown;
bool nfuStbdDown;
void updateVisibility();
void hideInSecondary();
void draw2dRadar();
void draw2dBearing();
void drawCollisionWarning();
std::wstring f32To1dp(irr::f32 value);
std::wstring f32To2dp(irr::f32 value);
std::wstring f32To3dp(irr::f32 value);
bool manuallyTriggerClick(irr::gui::IGUIButton* button);
bool manuallyTriggerScroll(irr::gui::IGUIScrollBar* bar);
irr::video::SColor brill(irr::video::SColor originalColour, irr::f32 brilliance) const;
};
#endif