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locations.hpp
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228 lines (225 loc) · 13.3 KB
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class CfgNotifications
{
class Default
{
title = ""; // Tile displayed as text on black background. Filled by arguments.
iconPicture = ""; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = ""; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
// Examples
class ScoreAdded
{
title = "Score bonus";
iconText = "+%2";
description = "%1";
color[] = {0.5,1,1,1};
priority = 0;
difficulty[] = {"netStats"};
};
class Location_enter
{
title = "Location: %1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "You are entering a zone: %1"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class Location_leave
{
title = "Location: %1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "You are leaving a zone: %1"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class US_takencontrol
{
title = "Captured: %1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\A3\ui_f\data\map\markers\military\flag_CA.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "Friendly forces have seized control of %1"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {0,1,0,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class US_lostcontrol
{
title = "Lost: %1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\A3\ui_f\data\map\markers\military\warning_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "The US forces have lost control of %1"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,0,0,1}; // Icon and text color
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class task_echec
{
title = "Mission failed"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_ca.paa";
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%1"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,0.3,0.2,1};
duration = 5; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class CPadded
{
title = "CP Bonus: Zone captured";
iconText = "+%1";
description = "Received additional CP for capturing a zone";
color[] = {0.5,1,1,1};
priority = 0;
difficulty[] = {};
};
class CPadded_retaken
{
title = "CP Bonus: Zone recaptured";
iconText = "+%1";
description = "Received CP for recapturing a zone";
color[] = {0.5,1,1,1};
priority = 0;
difficulty[] = {};
};
class CPaddedmission
{
title = "CP Bonus: side mission completed";
iconText = "+%1";
description = "Bonus CP for accomplishing a mission";
color[] = {0.5,1,1,1};
priority = 0;
difficulty[] = {};
};
class CPzonehold
{
title = "CP Bonus: Zones under control";
iconText = "+%1";
description = "Received additional CP for controlling %2 zones";
color[] = {0.5,1,1,1};
priority = 0;
difficulty[] = {};
};
class info
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\A3\ui_f\data\map\markers\military\warning_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {0,0.7,1,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class artyicon
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\artillery_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class sitrepinfo
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\call_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class armory
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\ui_f\data\gui\cfg\hints\Sniper_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class pflir
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\ui_f\data\gui\cfg\hints\Thermal_imaging_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class veh_refit_hint
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\ui_f\data\gui\cfg\hints\VehicleAmmo_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class new_ability
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\ui_f\data\gui\cfg\hints\Commanding_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {0.67,0.87,0,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class inf_training
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\ui_f\data\gui\cfg\hints\Miss_icon_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class operator_healed
{
title = "Operator ready"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\ui_f\data\gui\cfg\hints\BasicStances_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "Operative %1 is healed and ready for deployment"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {0.39,0.82,0.96,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
class halo
{
title = "%1"; // Tile displayed as text on black background. Filled by arguments.
iconPicture = "\a3\ui_f\data\gui\cfg\hints\Miss_icon_ca.paa"; // Small icon displayed in left part. Colored by "color", filled by arguments.
iconText = ""; // Short text displayed over the icon. Colored by "color", filled by arguments.
description = "%2"; // Brief description displayed as structured text. Colored by "color", filled by arguments.
color[] = {1,1,1,1}; // Icon and text color
duration = 8; // How many seconds will the notification be displayed
priority = 0; // Priority; higher number = more important; tasks in queue are selected by priority
difficulty[] = {}; // Required difficulty settings. All listed difficulties has to be enabled
};
};