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LocalFileSystem.h
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53 lines (44 loc) · 2.28 KB
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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
/////// LocalFileSystem.h ////////////////////////////////
// Bryan Cleveland, August 2002
//////////////////////////////////////////////////////////
#pragma once
#include "Common/SubsystemInterface.h"
#include "FileSystem.h" // for typedefs, etc.
class LocalFileSystem : public SubsystemInterface
{
public:
virtual ~LocalFileSystem() override {}
virtual void init() = 0;
virtual void reset() = 0;
virtual void update() = 0;
virtual File * openFile(const Char *filename, Int access = File::NONE, size_t bufferSize = File::BUFFERSIZE) = 0;
virtual Bool doesFileExist(const Char *filename) const = 0;
virtual void getFileListInDirectory(const AsciiString& currentDirectory, const AsciiString& originalDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const = 0; ///< search the given directory for files matching the searchName (egs. *.ini, *.rep). Possibly search subdirectories.
virtual Bool getFileInfo(const AsciiString& filename, FileInfo *fileInfo) const = 0; ///< see FileSystem.h
virtual Bool createDirectory(AsciiString directory) = 0; ///< see FileSystem.h
virtual AsciiString normalizePath(const AsciiString& filePath) const = 0; ///< see FileSystem.h
protected:
};
extern LocalFileSystem *TheLocalFileSystem;