Perhaps similar in spirit to some aspects of #116, I think you could provide a set of simple, interactive inputs using TUI elements provided by bubbletea and bubbles. There are a couple of different approaches that you could take, or combine. A compelling one is a technique I saw used in chezmoi where templates receive a funcmap that provides functions which, when executed, create a bubbles widget on the fly and interpolate its value. Here's a quick (and dirty) prototype.
package main
import (
"bytes"
"fmt"
"log"
"os"
"text/template"
"github.com/charmbracelet/bubbles/textinput"
tea "github.com/charmbracelet/bubbletea"
)
func main() {
tmpl, err := template.New("").Funcs(interactiveFns()).Parse(os.Args[1])
if err != nil {
log.Fatalf("parsing tempalte: %v", err)
}
var buf bytes.Buffer
tmpl.Execute(&buf, nil)
os.Stdout.Write(buf.Bytes())
}
type interactiveCtx struct {
values map[string]any
}
func interactiveFns() template.FuncMap {
c := &interactiveCtx{
values: map[string]any{},
}
return template.FuncMap{
"stringInput": stringInput(c),
}
}
func stringInput(c *interactiveCtx) func(string) (any, error) {
return func(inputPrompt string) (any, error) {
if val, found := c.values[inputPrompt]; found {
return val, nil
}
p := tea.NewProgram(initialModel(inputPrompt))
finalModel, err := p.Run()
if err != nil {
return nil, err
}
value := finalModel.(textInputModel).Value()
c.values[inputPrompt] = value
return value, nil
}
}
type (
errMsg error
)
type textInputModel struct {
prompt string
textInput textinput.Model
err error
}
func initialModel(inputPrompt string) textInputModel {
ti := textinput.New()
ti.Focus()
ti.CharLimit = 156
ti.Width = 20
return textInputModel{
prompt: inputPrompt,
textInput: ti,
err: nil,
}
}
func (m textInputModel) Init() tea.Cmd {
return textinput.Blink
}
func (m textInputModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
var cmd tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyEnter, tea.KeyCtrlC, tea.KeyEsc:
return m, tea.Quit
}
case errMsg:
m.err = msg
return m, nil
}
m.textInput, cmd = m.textInput.Update(msg)
return m, cmd
}
func (m textInputModel) View() string {
return fmt.Sprintf(
"%s %s",
m.prompt,
m.textInput.View(),
) + "\n"
}
func (m textInputModel) Value() string {
return m.textInput.Value()
}
Example input/output
go run main.go 'User {{stringInput "First Name"}} {{stringInput "Last Name"}} has a first name of {{
stringInput "First Name"}}'
First Name > Rob
Last Name > Robertson
User Rob Robertson has a first name of Rob
Perhaps similar in spirit to some aspects of #116, I think you could provide a set of simple, interactive inputs using TUI elements provided by bubbletea and bubbles. There are a couple of different approaches that you could take, or combine. A compelling one is a technique I saw used in chezmoi where templates receive a funcmap that provides functions which, when executed, create a bubbles widget on the fly and interpolate its value. Here's a quick (and dirty) prototype.
Example input/output