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tcp_socket.cpp
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129 lines (105 loc) · 4.01 KB
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// my tiny header only crossplatform library for working with ip sockets
#include "tcp_socket.h"
#include <thread>
#include <chrono>
#include <cstdio>
using namespace ipsockets;
#if true
// server and client work on IPv4 mode
static const ip_type_e cfg_ip_type = v4;
static const addr4_t cfg_server = "127.0.0.1:2000";
static const addr4_t cfg_client = "127.0.0.1:2000";
#else
// server and client work on IPv6 mode
static const ip_type_e cfg_ip_type = v6;
static const addr6_t cfg_server = "[::1]:2000";
static const addr6_t cfg_client = "[::1]:2000";
#endif
using tcp_server_t = tcp_socket_t<cfg_ip_type, socket_type_e::server>;
using tcp_client_t = tcp_socket_t<cfg_ip_type, socket_type_e::client>;
// Handles a single client connection.
// All accepted connections will be automatically closed when will be closed main server connection
// so this thread with this function also will be finish
void accepted_client_func (tcp_client_t accepted_client) {
while (true) {
char buf[1000];
int res = accepted_client.recv (buf, 1000);
if (res > 0) { // success
buf[res] = '\0'; // ensure null termination for safe printing
printf ("server for accepted connection received: %s\n", buf); // print received data
std::this_thread::sleep_for (std::chrono::seconds (1)); // simulate some processing delay
accepted_client.send ("answer\0", 7);
}
else if (res == ipsockets::error_timeout)
printf ("server for accepted connection: recv timeout\n");
else if (res == ipsockets::error_unreachable)
printf ("server for accepted connection: client unreachable\n");
else if (res == ipsockets::error_tcp_closed) {
printf ("server for accepted connection: client closed connection\n");
return;
}
}
printf ("shutdown server for accepted connection\n");
}
// Simple server loop accepting connections.
// Each connection is handled in a detached thread.
bool shutdown_server = false;
tcp_server_t server_sock (log_e::debug);
void server_func () {
if (server_sock.open (cfg_server) == ipsockets::no_error) {
addr_t<cfg_ip_type> accepted_client_addr;
while (shutdown_server == false) {
// accept() waiting new connections until server socket will be closed
tcp_client_t accepted_client = server_sock.accept (accepted_client_addr);
if (accepted_client.state == state_e::state_opened) {
// fire-and-forget thread for this connection
printf ("server: accept new connection\n");
std::thread accepted_thread = std::thread (accepted_client_func, std::move (accepted_client));
accepted_thread.detach();
}
else
printf ("server: accepting new connections timeout\n");
}
}
printf ("server shutdown\n");
}
// Simple client sending periodic requests.
void client_func () {
tcp_client_t sock (log_e::debug);
if (sock.open (cfg_client) == ipsockets::no_error) {
for (size_t i = 0; i < 5; i++) {
std::this_thread::sleep_for (std::chrono::seconds (4));
if (sock.send ("hello\0", 6) >= 0) {
printf ("client send 'hello\\0' success\n");
char buf[1000];
int res = sock.recv (buf, 1000);
if (res > 0) { // success
buf[res] = '\0';
printf ("client received: %s\n", buf);
}
else if (res == ipsockets::error_timeout)
printf ("client: send timeout\n");
else if (res == ipsockets::error_unreachable)
printf ("client: server unreachable\n");
else if (res == ipsockets::error_tcp_closed)
printf ("client: server closed connection\n");
}
}
}
printf ("client shutdown\n");
}
int main () {
// start server and client in parallel
std::thread server (server_func);
std::thread client (client_func);
// wait for client is finish
client.join ();
// wait for server is finish
shutdown_server = true;
server_sock.close();
server.join ();
// wait 1 sec for shutdown accepted connetions
std::this_thread::sleep_for (std::chrono::seconds (1));
printf ("demo app shutdown\n");
return 0;
}