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output_format.py
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81 lines (80 loc) · 2.23 KB
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"""
This variable can be changed to adjust the data that's included in the output.
"""
output_format = {
'poseKeyframes': {
'Name': 'Position',
'fields': [
'Time',
'Head.Position.X',
'Head.Position.Y',
'Head.Position.Z',
'Head.Rotation.X',
'Head.Rotation.Y',
'Head.Rotation.Z',
'Head.Rotation.W',
'Left.Position.X',
'Left.Position.Y',
'Left.Position.Z',
'Left.Rotation.X',
'Left.Rotation.Y',
'Left.Rotation.Z',
'Left.Rotation.W',
'Right.Position.X',
'Right.Position.Y',
'Right.Position.Z',
'Right.Rotation.X',
'Right.Rotation.Y',
'Right.Rotation.Z',
'Right.Rotation.W',
],
},
'noteKeyframes': {
'Name': 'Notes',
'fields': [
'Time',
'NoteID.Time',
'NoteID.LineLayer',
'NoteID.LineIndex',
'NoteID.CutDirection',
'NoteID.ColorType',
'NoteID.GameplayType',
'NoteID.ScoringType',
'NoteID.CutDirectionAngleOffset',
'EventType',
'TimeDeviation',
'WorldRotation.X',
'WorldRotation.Y',
'WorldRotation.Z',
'WorldRotation.W',
'InverseWorldRotation.X',
'InverseWorldRotation.Y',
'InverseWorldRotation.Z',
'InverseWorldRotation.W',
'NoteRotation.X',
'NoteRotation.Y',
'NoteRotation.Z',
'NoteRotation.W',
'NotePosition.X',
'NotePosition.Y',
'NotePosition.Z',
'CutPoint.X',
'CutPoint.Y',
'CutPoint.Z',
'CutNormal.X',
'CutNormal.Y',
'CutNormal.Z',
'SaberDirection.X',
'SaberDirection.Y',
'SaberDirection.Z',
'SaberType',
'DirectionOK',
'SaberSpeed',
'CutAngle',
'CutDistanceToCenter',
'CutDirectionDeviation',
'BeforeCutRating',
'AfterCutRating',
]
},
}