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Loader Development

Benjamin Fuu edited this page Jun 10, 2021 · 4 revisions

If you're interested in expanding the loader and developing features on your own, read the following explanation, its pretty simple.

  1. Clone the repository via git clone https://github.com/benjaminfoo/GoingMedievalModLauncher.git
  2. Open the solution via an C# IDE, like Visual Studio or JetBrains Rider
  3. Update the compilation (target) paths (the path where a file is going to get copied) for each project (Right click on the project, not the overall solution)
  1. For example, when updating the path for the CameraSettingsPlusPlus plugin
  2. Right click on the project
  3. Click Properties...
  4. Select Debug | AnyCPU
  5. In the section of "Compile", update the output path to point to the directory of the mods folder within going medieval, like C:\steam\steamapps\common\Going Medieval\Mods\

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