forked from webgpu/webgpu-samples
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.ts
More file actions
227 lines (193 loc) · 6.23 KB
/
main.ts
File metadata and controls
227 lines (193 loc) · 6.23 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
import { mat4, vec3 } from 'wgpu-matrix';
import {
cubeVertexArray,
cubeVertexSize,
cubeUVOffset,
cubePositionOffset,
cubeVertexCount,
} from '../../meshes/cube';
import basicVertWGSL from '../../shaders/basic.vert.wgsl';
import fragmentWGSL from '../../shaders/black.frag.wgsl';
import { quitIfWebGPUNotAvailable } from '../util';
import PerfCounter from './PerfCounter';
import TimestampQueryManager from './TimestampQueryManager';
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
const adapter = await navigator.gpu?.requestAdapter({
featureLevel: 'compatibility',
});
// The use of timestamps require a dedicated adapter feature:
// The adapter may or may not support timestamp queries. If not, we simply
// don't measure timestamps and deactivate the timer display.
const supportsTimestampQueries = adapter?.features.has('timestamp-query');
const device = await adapter?.requestDevice({
// We request a device that has support for timestamp queries
requiredFeatures: supportsTimestampQueries ? ['timestamp-query'] : [],
});
quitIfWebGPUNotAvailable(adapter, device);
// GPU-side timer and the CPU-side counter where we accumulate statistics:
// NB: Look for 'timestampQueryManager' in this file to locate parts of this
// snippets that are related to timestamps. Most of the logic is in
// TimestampQueryManager.ts.
const timestampQueryManager = new TimestampQueryManager(device, (elapsedNs) => {
// Convert from nanoseconds to milliseconds:
const elapsedMs = Number(elapsedNs) * 1e-6;
renderPassDurationCounter.addSample(elapsedMs);
perfDisplay.innerHTML = `Render Pass duration: ${renderPassDurationCounter
.getAverage()
.toFixed(3)} ms ± ${renderPassDurationCounter.getStddev().toFixed(3)} ms`;
});
const renderPassDurationCounter = new PerfCounter();
const context = canvas.getContext('webgpu');
const devicePixelRatio = window.devicePixelRatio;
canvas.width = canvas.clientWidth * devicePixelRatio;
canvas.height = canvas.clientHeight * devicePixelRatio;
const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
context.configure({
device,
format: presentationFormat,
});
const perfDisplay = document.querySelector('#info pre');
if (!supportsTimestampQueries) {
perfDisplay.innerHTML = 'Timestamp queries are not supported';
}
// Create a vertex buffer from the cube data.
const verticesBuffer = device.createBuffer({
size: cubeVertexArray.byteLength,
usage: GPUBufferUsage.VERTEX,
mappedAtCreation: true,
});
new Float32Array(verticesBuffer.getMappedRange()).set(cubeVertexArray);
verticesBuffer.unmap();
const pipeline = device.createRenderPipeline({
layout: 'auto',
vertex: {
module: device.createShaderModule({
code: basicVertWGSL,
}),
buffers: [
{
arrayStride: cubeVertexSize,
attributes: [
{
// position
shaderLocation: 0,
offset: cubePositionOffset,
format: 'float32x4',
},
{
// uv
shaderLocation: 1,
offset: cubeUVOffset,
format: 'float32x2',
},
],
},
],
},
fragment: {
module: device.createShaderModule({
code: fragmentWGSL,
}),
targets: [
{
format: presentationFormat,
},
],
},
primitive: {
topology: 'triangle-list',
// Backface culling since the cube is solid piece of geometry.
// Faces pointing away from the camera will be occluded by faces
// pointing toward the camera.
cullMode: 'back',
},
// Enable depth testing so that the fragment closest to the camera
// is rendered in front.
depthStencil: {
depthWriteEnabled: true,
depthCompare: 'less',
format: 'depth24plus',
},
});
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: 'depth24plus',
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
const uniformBufferSize = 4 * 16; // 4x4 matrix
const uniformBuffer = device.createBuffer({
size: uniformBufferSize,
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
const uniformBindGroup = device.createBindGroup({
layout: pipeline.getBindGroupLayout(0),
entries: [
{
binding: 0,
resource: {
buffer: uniformBuffer,
},
},
],
});
const renderPassDescriptor: GPURenderPassDescriptor = {
colorAttachments: [
{
view: undefined, // Assigned later
clearValue: [0.95, 0.95, 0.95, 1.0],
loadOp: 'clear',
storeOp: 'store',
},
],
depthStencilAttachment: {
view: depthTexture.createView(),
depthClearValue: 1.0,
depthLoadOp: 'clear',
depthStoreOp: 'store',
},
};
timestampQueryManager.addTimestampWrite(renderPassDescriptor);
const aspect = canvas.width / canvas.height;
const projectionMatrix = mat4.perspective((2 * Math.PI) / 5, aspect, 1, 100.0);
const modelViewProjectionMatrix = mat4.create();
function getTransformationMatrix() {
const viewMatrix = mat4.identity();
mat4.translate(viewMatrix, vec3.fromValues(0, 0, -4), viewMatrix);
const now = Date.now() / 1000;
mat4.rotate(
viewMatrix,
vec3.fromValues(Math.sin(now), Math.cos(now), 0),
1,
viewMatrix
);
mat4.multiply(projectionMatrix, viewMatrix, modelViewProjectionMatrix);
return modelViewProjectionMatrix;
}
function frame() {
const transformationMatrix = getTransformationMatrix();
device.queue.writeBuffer(
uniformBuffer,
0,
transformationMatrix.buffer,
transformationMatrix.byteOffset,
transformationMatrix.byteLength
);
renderPassDescriptor.colorAttachments[0].view = context
.getCurrentTexture()
.createView();
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(pipeline);
passEncoder.setBindGroup(0, uniformBindGroup);
passEncoder.setVertexBuffer(0, verticesBuffer);
passEncoder.draw(cubeVertexCount);
passEncoder.end();
// Resolve timestamp queries, so that their result is available in
// a GPU-side buffer.
timestampQueryManager.resolve(commandEncoder);
device.queue.submit([commandEncoder.finish()]);
// Try to download the time stamp.
timestampQueryManager.tryInitiateTimestampDownload();
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);