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DBZFSR Script Info.json
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8 lines (7 loc) · 5.04 KB
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{
"ScriptAvailable": true,
"Version": "V7.5",
"LastScriptUpdate": "Last Update: 6/03/2026",
"LatestScriptUpdateDate": "2026-04-02T23:54:00Z",
"ChangeLog": "\n<b>V7.5 Changelog</b>\n\n-> Added Auto Raid (!), Raids section in Auto page and Auto Raid Webhook, if you can't solo some raids then just use Whitelist mode and deselect them.\n-> Added Auto Buy section in Auto page that will auto buy beans depending on the amounts you set in the slider, your current zenni, etc.\n-> Added Distance slider and Targeting Mode dropdown to Moves Aimbot feature with \"Angle & Distance\" and \"Distance\" options, so you rotate towards the enemy you are fighting and not someone who was near you.\n-> Added Targeting Mode dropdown and Distance slider to TP Behind Moves feature too.\n-> Lock On is now a toggle and changing body parts dropdown gets updated immediately without having to reset the lock, along with more improvements.\n-> Added Smooth Lock toggle in Lock On section.\n-> Added general ESPs distance slider.\n-> Added NPCs ESP dropdown with \"Pending Quests\", \"No Quest\", \"All\" options. Replaces the old Quests ESP toggle.\n-> Added 3 more Earth quests to Auto Quest (Cell Jrs, Android 19 & Android 20 and Yamu & Spopovich quests).\n-> Added Complete Hard Quests toggle in Auto page, \"Other\" section, if enabled, Auto Quest will complete quests where you cannot die and the enemies are stronger than that world's average level (Only the 3 new quests). Disabled by default.\n-> Added a just in case stuck detection in Auto Dungeon and Auto Quest that will disable and reactivate the feature.\n-> Added NPCs teleports in Teleports page, useful for NPCs like the Style Master.\n-> Added Media section in Misc page.\n-> Added View Changelog button in the new Changelog section in Settings page, now you also get a notification if a new version gets detected (only one time).\n-> Added Acrylic Blur in UI Settings, improves text readability and gives the UI a more modern look.\n-> Added Amberfall, Neon Tide, Verdant Glass, Midnight Prism, Frozen Aurora and Opaline Halo UI Themes.\n-> Added an additional fallback source when loading the script in case the primary HTTP request fails or that website is down.\n-> If notification mode is disabled, Auto Dragon Ball Finder Will now wait for the stone db to be pickable and auto enables anti knockback, i still would use only notification mode to be 100% safe.\n-> Fully replaced Race Configuration Loading system with a Slot Configuration Loading system for more flexibility.\n-> Removed Mastery Checker (patched, server now only returns 0% and 50% progress of the current star).\n-> Optimized all ESPs, they may look a little worse? but nothing important, in my pc average fps without any ESP in Earth: 120. With ESPs (NPCs ESP set to \"All\", Enemies ESP and Interactables ESP) set to Unlimited distance: before the optimization: down to 82 FPS (huge performance hit). After the optimization: 98 FPS. Could optimize even more but the text would look way worse.\n-> Auto Quest now automatically drinks korin water if you meet the requirements.\n-> Improved Auto Escape on dungeons and raids.\n-> Improved Auto Senzu realibility.\n-> Some buttons are now bindable (Earth TP, Namek TP, Lobby TP, Fling, UnHook, Invite Everyone, Load Configuration, Load Race Configuration) and some other toggles too.\n-> Way safer implementation when interacting with interactable objects (like a door).\n-> Themes now load significantly faster.\n-> Increased nearby enemy detection radius slightly at boss doors in Auto Dungeon.\n-> Dragon Ball ESP now works on Namek again.\n-> Slightly higher minimum and default values in Hide Distance slider and Hide From Players feature now initially travels slightly faster.\n-> Spy Chat is now disabled by default, you can easily get caught using it like in a screenshot and you couldn't notice that you shouldn't be able to see the chat in that world.\n-> More HTTP error notifications for knowing better what went wrong if the script failed to load.\n-> Many Internal UI improvements.\n-> Patched an important on-execution detection from the UI library (it was never detected).\n-> Patched a potential detection on Lock On (it was never detected).\n-> Fixed an issue where ESPs would not correctly re-track objects (like enemies with Enemies ESP) after they loaded in, causing misplaced ESP labels.\n-> Fixed Auto Quest choosing the wrong option for the EcosystemGiver quest if you were doing it for the first time.\n-> Fixed Custom Dash Strength not applying the correct velocity in air.\n-> Fixed loading configurations removing descriptions from all the features.\n-> Fixed the check for when the UI Library couldn't be loaded, it would error before.\n-> Fixed an error in Players Health Bar feature.\n-> Other minor fixes like UnHook disabling UI customization toggles, etc.\n-> Other minor improvements like updating the list of quests to ignore (quests that the auto quest doesn't complete, like completing Android 17 and 18 Raid), so if you had that quest selected then it searches for another quest that it does complete so you don't stand still."
}