Open source, clone https://github.com/ouya/ouya-sdk-examples/tree/master/MonoGame
Examples are included at the base GIT path.
Virtual Controller Example
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MonoGame Download - http://monogame.codeplex.com/
ODK Bindings for C# - https://github.com/slygamer/ouya-csharp
Mono for Android - http://xamarin.com/monoforandroid
Installation Instructions - http://docs.xamarin.com/guides/android/getting_started/installation
MonoGame GIT for latest tools - https://github.com/mono/MonoGame
MonoGame OUYA Examples - https://github.com/ouya/ouya-sdk-examples
MonoGame Content Builder - https://github.com/mono/MonoGame/wiki/MonoGame-Content-Builder
Docs and Tutorials - http://www.monogame.net/documentation
Open and build ODK Bindings for C# in Xamarin (ouya-csharp/Ouya.Console.Api.csproj)
Save the Ouya.Console.Api.dll from the release folder for the next step.
After installing Mono for Android it adds templates to Visual Studio. So all you need to do is from Visual Studio create a New Project and pick the option MonoGame for OUYA.
In the new project remove the DLL reference to Ouya.Console.Api.dll and
Add a reference to the Ouya.Console.dll that was built in the previous steps.
Use the MonoGame Content Build MGCB to convert assets to .xnb content.
